Video Game / Kirby's Adventure

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"First you draw a circle. Then you dot the eyes..."

One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it - he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to make everyone have their dreams back! ...And that's just the beginning...

Kirby's Adventure is a 1993 NES Platform Game in the Kirby series that introduced Kirby's now-signature Copy Abilities, which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

The game was first remade as Kirby: Nightmare in Dream Land on the Game Boy Advance with upgraded visuals and music, along with different minigames. A more faithful remake was released in 3D for the Nintendo 3DS as 3D Classics: Kirby's Adventure, with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.

Included in its original form as part of Kirby's Dream Collection, for Kirby's 20th anniversary.

Not to be confused with Kirby Adventure.

Tropes used in Kirby's Adventure and its remake/rerelease:

  • Advancing Boss of Doom: Kracko Jr. before it becomes Kracko.
  • American Kirby Is Hardcore: Probably the Trope Codifier, the English cover for the GBA remake shows Kirby kicking with the Backdrop ability(albeit with an angry face) and gives a lot of focus to Meta Knight, who looks so mysterious and shady at the background.
    • This was parodied in a Wackysacky video, where Wakasagihime gets stunned by Meta Knight.
  • Bonus Feature Failure: Extra Mode in Kirby's Dream Land was so cool because it changed the patterns of many enemies and bosses, but here it just cuts your life meter in half, and you can't even save your progress. The remake didn't improve that, though it did subvert this in introducing an additional, better mode where you can play through the game as Meta Knight(entitled "Meta Knightmare"). But the real failure here is the lack of a save feature; the GBA remake fixed the former, fortunately.
  • Boring but Practical: Despite being the game that introduced Power Copying to the series, the game is easier more often than not if you just ignore the special powers and kill enemies with your basic inhale+spit.
  • Big Bad: King Dedede. Even though he had good intentions this time, he's still the main antagonist and sends his Mooks to stop Kirby.
  • Canon Immigrant: Phan Phan, the miniboss that replaces the Rolling Turtle within the remakes, was once created specifically for the Kirby: Right Back at Ya! anime.
  • Cannot Dream: No one can dream as long as the Star Rod is not placed on the Dream Spring/Fountain of Dreams.
  • Department of Redundancy Department: The game had both an Ice ability and Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, every game since this one (save the GBA remake) has combined the Freeze and Ice abilities into one Ice ability.
    • Fire and Burning(formerly Fireball) were less redundant due to having different attacks, but they were still combined into one Fire ability for most future games and Burning appeared without Fire for the Dark Matter Trilogy.
  • Deface of the Moon: Inverted: the new blast crater in the moon is the sign of a defeated Big Bad rather than an attempt to prove his power.
  • Detonation Moon: The result of the fight with Nightmare. It mostly survives, though.
  • The Dragon: Meta Knight to King Dedede.
  • Dual Boss: Mr. Shine & Mr. Bright, the bosses of Butter Building.
  • Duel Boss: Meta Knight, the boss of Orange Ocean.
  • Eleventh Hour Super Power: The Star Rod, which you use throughout the final battle against Nightmare.
  • Elite Mooks: The Meta-Knights: Axe Knight, Mace Knight, Javelin Knight and Trident Knight.
  • Flunky Boss: Kracko, the boss of Grape Garden.
  • Flying Saucer: Javelin Knight and the UFO enemies(the latter of whom is often rarely seen to copy it's powers).
  • Fun with Acronyms: The first letters of the worlds spell VIB G YOR, as in ROY G BIV (the acronym for the colors of the rainbow) spelled backwards.
  • "Get Back Here!" Boss: Heavy Mole, the boss of Yogurt Yard.
  • Good All Along: King Dedede. He split the Star Rod to prevent Nightmare from taking control of the Fountain of Dreams.
  • Greater Scope Villain: Nightmare. He's the actual threat to Dream Land, but King Dedede had already sealed him away before the events of the game, and he's only accidentally freed by Kirby at the very end, only to be Killed Off for Real by Kirby shortly afterwards.
  • Knight of Cerebus: Nightmare, the first of the many villains in the Kirby series.
  • Invincibility Power-Up: Hyper Lollipops.
  • Jerk with a Heart of Gold: This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.
  • Level Ate: Butter Building before the GBA remake.
  • Living Dream: Nightmare.
  • Luck-Based Mission: The boss of Ice Cream Island, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
  • Minsky Pickup: The title screen opens with this, when Kirby is finished being "drawn."
  • Musical Spoiler: This game is the only Kirby game ever to give King Dedede the normal boss theme when you face him instead of his theme song due to this being the first Kirby game where he's not the final boss. Averted in the remake in which the Fountain of Dreams theme, introduced in Super Smash Bros. Melee, plays instead.
  • Nice Hat: Kirby didn't even had hats in the original NES version(minus the Sleep cap in the intro), but obtained them in Nightmare in Dream Land.
  • Nice Job Breaking It, Hero: Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem permanently before Nightmare has a chance to really do anything other than a Deface of the Moon.
  • Nostalgia Level: Stage 6 of Rainbow Resort is based on all the 4 stages fom Kirby's Dream Land. Everything is in black and white except the enemies and the gates in the remake.
    • Kirby himself was also colored in both the original and the remake.
  • Not Helping Your Case: Really, Dedede? Did you think taking a bath in the Fountain of Dreams helps justify the fact that you had good intentions this time? No wonder why Kirby thought that you were up to no good again!
  • Poor Communication Kills: Kirby investigates the disappearance of the Star Rod only to find Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it into several parts to divide amongst his henchmen, Kirby immediately storms off to collect them before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a really bad idea.
  • Power Copying: Kirby's Adventure is the first Kirby game in which enemy abilities are obtainable via inhaling and eating them.
  • Promoted to Playable: In ''Nightmare in Dream Land'', Meta Knight is playable in an unlockable speedrun mode, entitled "Meta Knightmare". The only way to unlock it? Finish Extra Mode.
  • Shout-Out: Kirby's flavor text for Cutter in Nightmare in Dream Land says the following:
    "The Cutter Boomerang is coming right back at ya!"
  • Spell My Name with an "S": There are several cases of this between the NES and GBA versions due to a different translation. A notable one is Fireball becoming Burning (its name in the Famicom version), but there is also Back Drop/Backdrop, U.F.O./UFO, and (erroneously) Dedede/DeDeDe and Nightmare/the Nightmares. The Japanese version also spells two levels differently from localized versions - Icecream Island and Fountain of Dream (which is also known as the Dream Spring in the English NES/3DS version).
  • Stealth Mentor: Meta Knight sends his mooks to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels (this doesn't happen in the remake).
  • Theme Naming: The names of the levels are all alliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards. note 
  • Unexpected Shmup Level: The first part of the fight with Nightmare. Many final Kirby bosses would follow this trend.
  • Well-Intentioned Extremist: King Dedede. He attempts to stop Nightmare, but his actions also cause all of Pop Star to stop dreaming.
  • When Trees Attack: Whispy Woods, the boss of Vegetable Valley.

Alternative Title(s): Kirby Nightmare In Dream Land

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/KirbysAdventure