[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/sAdventureTitle_8684.png]]
[[caption-width-right:256:"First you draw a circle. Then you dot the eyes..."]]

''Kirby's Adventure'' is a 1993 [[UsefulNotes/NintendoEntertainmentSystem NES]] PlatformGame in the ''Franchise/{{Kirby}}'' series and the second ''Kirby'' game overall.

One day, everyone in DreamLand suddenly lost their ability to dream! King Dedede was behind it -- he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to bring everyone's dreams back! ...[[ExcusePlot And that's just the beginning...]]

This game introduced Kirby's now-signature [[PowerCopying Copy Abilities]], which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

The game was first remade as ''Kirby: Nightmare in Dream Land'' on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. A more faithful remake was released in 3D for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.

Included in its original form as part of ''[[CompilationRerelease Kirby's Dream Collection]]'', for Kirby's [[MilestoneCelebration 20th anniversary]].

[[IThoughtThatWas Not to be confused with]] ''[[{{Webcomic/KirbyAdventure}} Kirby Adventure]]''.
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!!Tropes used in ''Kirby's Adventure'' and its remake/rerelease:
* AdvancingBossOfDoom: Kracko Jr. before it becomes Kracko.
* AmericanKirbyIsHardcore: Probably the TropeCodifier; the English cover for the GBA remake shows an angry Kirby kicking with the Backdrop ability, and gives a lot of focus to Meta Knight, who looks so [[EvilOverlooker mysterious and shady]] in the background.
* BigBad: King Dedede's the one sending out {{Mooks}} to stop Kirby, [[spoiler: even if he was well-intentioned this time]].
* BonusFeatureFailure: Extra Mode in ''VideoGame/KirbysDreamLand'' was so cool because it changed the patterns of many enemies and bosses, but here it just cuts your life meter in half, and you can't even save your progress. The remake didn't improve that beyond adding a save feature, though it did [[SubvertedTrope subvert this]] by introducing an additional, better mode where you can play through the game as Meta Knight (entitled "Meta Knightmare").
* BoringButPractical: Despite being the game that introduced PowerCopying to the series, the game is easier more often than not if you just ignore the special powers and kill enemies with your basic inhale attack.
* BossBonanza: Stage 2 of Rainbow Resort consists of one with minibosses (minus Grand Wheelie, who is not fought until the next few stages).
* BubblyClouds: Grape Garden.
* CanonImmigrant: Phan Phan, the miniboss that replaces the Rolling Turtle within the remake, was once created specifically for the [[Anime/KirbyRightBackAtYa anime]].
* CannotDream: No one can dream as long as the Star Rod is missing from the Dream Spring/Fountain of Dreams.
* DeathMountain: Yogurt Yard.
* DefaceOfTheMoon: [[spoiler:Inverted. The new blast crater in the moon is the sign of a ''defeated'' BigBad rather than an attempt to prove his power.]]
* DepartmentOfRedundancyDepartment: There are a few redundant Copy Abilities:
** This game both had an Ice ability and a Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, every game since this one (save the GBA remake) has combined the Freeze and Ice abilities into one Ice ability.
** Fire and Burning (formerly Fireball) were less redundant due to having different attacks, but they were still combined into one Fire ability for most future games. Burning also appears without Fire in a few subsequent ''Kirby'' games.
* DetonationMoon: The result of the fight with [[spoiler:Nightmare]]. It mostly survives, though.
* DragonWithAnAgenda: Meta Knight's an interesting figure; he serves King Dedede as the boss of Orange Ocean, and calls on his army to fight you in certain levels. However, he also helps out by providing you with [[InvincibilityPowerUp lollipops]].
* DualBoss: [[{{Lunacy}} Mr. Shine]] & [[ThePowerOfTheSun Mr. Bright]], the bosses of Butter Building.
* DuelBoss: Meta Knight, the boss of Orange Ocean.
* EdibleThemeNaming: Apart from Rainbow Resort and the Fountain of Dreams, all of the levels are named after food.
* EleventhHourSuperpower: The Star Rod, which you use throughout the final battle against [[spoiler:Nightmare]].
* EliteMooks: The Meta-Knights: Axe Knight, Mace Knight, Javelin Knight and Trident Knight.
* FlunkyBoss: Kracko, the boss of Grape Garden.
* FlyingSaucer: Javelin Knight and the UFO enemies (the latter of whom is often rarely seen to copy its powers).
* FunWithAcronyms: The first letters of the worlds spell VIB G YOR, as in ROY G BIV (the acronym for the colors of the rainbow) spelled backwards.
* GangplankGalleon: Orange Ocean has a few pirate elements, most notably in it's third stage.
* GetBackHereBoss: Heavy Mole, the boss of Yogurt Yard.
* GoodAllAlong: [[spoiler:King Dedede. He split the Star Rod to prevent Nightmare from taking control of the Fountain of Dreams.]]
* GreaterScopeVillain: [[spoiler:Nightmare. He's the actual threat to Dream Land, but King Dedede had already [[SealedEvilInACan sealed him away]] before the events of the game, and he's only accidentally freed by Kirby at the very end, only to be KilledOffForReal by Kirby shortly afterwards]].
* GreenHillZone: Vegetable Valley.
* KnightOfCerebus: [[spoiler:Nightmare, the first of the many villains in the ''Kirby'' series]].
* InvincibilityPowerUp: Hyper Lollipops.
* ItsAllUpstairsFromHere: Butter Building.
* JerkWithAHeartOfGold: [[spoiler:This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.]]
* LevelAte: It seems to be implied, [[EdibleThemeNaming with level names like Ice Cream Island, Butter Building, and Orange Ocean.]]
* LevelsTakeFlight: Stage 3 of Grape Garden takes place on some airborne blimps.
* LivingDream: [[spoiler:Nightmare is the embodiment of bad dreams]].
* LuckBasedMission: The boss of Ice Cream Island, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
* MetalSlime: The U.F.O. enemy appears rarely, moves erratically, and often escapes after a few seconds. If you swallow it up before it disappears, you'll receive the rare and powerful U.F.O. ability.
* MinskyPickup: The title screen opens with this, when Kirby is finished being "drawn."
* MultiMookMelee: Sometimes, Meta Knight will call out his army of Meta-Knights to interupt Kirby with his progress.
* MusicalSpoiler: [[spoiler:This game is the only Kirby game ever to give King Dedede the normal boss theme when you face him instead of his theme song due to this being the first Kirby game where he's not the final boss.]] Averted in the remake, in which his boss music, the Fountain of Dreams theme [[CanonImmigrant introduced]] in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', plays instead.
* MythologyGag: The game's [[https://www.youtube.com/watch?v=sRDbw9R9dtg opening cinematic]] is a recreation of the beginning of [[https://www.youtube.com/watch?v=RAGDHpNiyZU the Japanese commercial]] for ''VideoGame/KirbysDreamLand''.
* NiceHat: Kirby didn't have hats in the original game, but obtained them in ''[[VideoGameRemake Nightmare in Dream Land]]''.
* NiceJobBreakingItHero: [[spoiler:Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem permanently before Nightmare has a chance to really do anything other than a DefaceOfTheMoon.]]
* NostalgiaLevel: Stage 6 of Rainbow Resort is based on the four stages from ''VideoGame/KirbysDreamLand'' for the UsefulNotes/GameBoy. [[DeliberatelyMonochrome Just about everything is in black and white]].
* NotHelpingYourCase: Really, Dedede? Did you think taking a bath in the Fountain of Dreams [[spoiler:helps justify the fact that you had good intentions this time]]? No wonder why Kirby thought that you were up to no good again!
* PalmtreePanic: Ice Cream Island and Orange Ocean.
* PoorCommunicationKills: Kirby investigates the disappearance of the Star Rod only to find Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it into several parts to divide amongst his henchmen, Kirby immediately storms off to collect them [[spoiler:before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a ''really'' bad idea]].
* PowerCopying: ''Kirby's Adventure'' is the first Kirby game in which enemy abilities are obtainable via [[CannibalismSuperpower inhaling and eating them]].
* PromotedToPlayable: In ''[[VideoGameRemake Kirby: Nightmare in Dream Land]]'', Meta Knight is playable in an unlockable speedrun mode, called "Meta Knightmare!". [[note]] The only way to unlock it? Finish Extra Mode.[[/note]]
* ShoutOut: Kirby's flavor text for Cutter in ''Nightmare in Dream Land'' says the following:
--> ''"The Cutter Boomerang is [[Anime/KirbyRightBackAtYa coming right back at ya]]!"''
* ShowdownAtHighNoon: The "Quick Draw" minigame is a game of reaction time based on this trope.
* SingleStrokeBattle: In the remake, "Quick Draw" was rethemed to match ''VideoGame/KirbySuperStar'''s version of the game.
* SlippySlideyIceWorld: The last few levels of Orange Ocean, which transitions into the final world, Rainbow Resort.
* SolarAndLunar: Mr. Bright & Mr. Shine, respectively.
* SpaceZone: Rainbow Resort.
* SpellMyNameWithAnS: There are several cases of this between the NES and GBA versions due to a different translation. A notable one is Fireball becoming Burning (its name in the Famicom version), but there is also Back Drop/Backdrop, U.F.O./UFO, and (erroneously) Dedede/[=DeDeDe=] and Nightmare/the Nightmares. The Japanese version also spells two levels differently from localized versions - Icecream Island and Fountain of Dream (which is also known as the Dream Spring in the English NES/3DS version).
* StealthMentor: Meta Knight sends his {{Mooks}} to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels. This doesn't happen in the GBA remake.
* ThemeNaming: The names of the levels are all {{a|ddedAlliterativeAppeal}}lliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards. [[note]]They are: Vegetable Valley, Ice Cream Island, Butter Building, Grape Garden, Yogurt Yard, Orange Ocean, and Rainbow Resort.[[/note]]
* UnexpectedShmupLevel: The first part of the fight with [[spoiler:Nightmare]]. Many ''Kirby'' final bosses would soon follow this trend.
* WellIntentionedExtremist: [[spoiler:King Dedede. He attempts to stop Nightmare, but his actions also cause all of Pop Star to stop dreaming.]]
* WhenTreesAttack: Whispy Woods(as usual), the boss of Vegetable Valley.
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