[[caption-width-right:256:"What would Dream Land be without dreams? A nightmare!"]]

->''"First you draw a circle, then you dot the eyes...add a great big smile, and presto, it's Kirby!"''
->-- '''Intro song, before the title screen appears'''

''Kirby's Adventure'' (known in Japan as ''Hoshi no Kirby: Yume no Izumi no Monogatari'', or "Dream Spring Story") is a 1993 [[UsefulNotes/NintendoEntertainmentSystem NES]] PlatformGame in the ''Franchise/{{Kirby}}'' series and the second ''Kirby'' game overall.

One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it -- he stole the Star Rod, broke it into seven pieces and gave each one to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to bring everyone's dreams back! [[ExcusePlot And that's just the beginning]]...

Directed by series creator Creator/MasahiroSakurai, this game introduced Kirby's now-signature [[PowerCopying Copy Abilities]], which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

[[caption-width-right:256:"A hero with a taste for adventure!"]]

The game was first [[VideoGameRemake remade]] as ''Kirby: Nightmare in Dream Land'' (''Hoshi no Kirby: Yume no Izumi Deluxe'', or "Dream Spring Deluxe" in Japan) in 2002 on the UsefulNotes/GameBoyAdvance with upgraded visuals and music, along with different minigames. It was notably the last ''Kirby'' game that Shinichi Shimomura (a longtime level designer for the series and director of the "[[VideoGame/KirbysDreamLand2 Dark]] [[VideoGame/KirbysDreamLand3 Matter]] [[VideoGame/Kirby64TheCrystalShards Trilogy]]") contributed to before his sudden disappearance from public eye; he served as co-director alongside Sakurai. A more faithful [[UpdatedRerelease remake]] was released in 2011 for the UsefulNotes/Nintendo3DS as ''3D Classics: Kirby's Adventure'', with autostereoscopic 3D support, graphical clean-ups and revised controls to fit the different control layout.

Its original form was included as part of ''[[CompilationRerelease Kirby's Dream Collection: Special Edition]]'' for Kirby's [[MilestoneCelebration 20th anniversary]] in 2012, as well as given a UsefulNotes/WiiU UsefulNotes/VirtualConsole release in 2013.

[[JustForFun/IThoughtThatWas Not to be confused with the fan comic]] ''Webcomic/KirbyAdventure'' or ''Kirby's Adventure Wii'', which is the [[MarketBasedTitle European title]] for ''VideoGame/KirbysReturnToDreamLand''.
!!Tropes used in ''Kirby's Adventure'' and ''Nightmare in Dream Land'':
* AdvancingBossOfDoom: Kracko Jr. before it becomes Kracko.
* AmericanKirbyIsHardcore: The TropeCodifier; the [[http://vignette1.wikia.nocookie.net/kirby/images/f/f8/KNiD_Boxart.jpg/revision/latest?cb=20080719011713&path-prefix=en English cover]] for ''Nightmare in Dream Land'' shows an angry Kirby kicking with the Backdrop ability, and gives a lot of focus to Meta Knight, who looks so [[EvilOverlooker mysterious and shady]] in the background.
* BigBad: King Dedede's the one sending out {{Mooks}} to stop Kirby, [[spoiler:even if he was well-intentioned this time]].
* BindleStick: Kirby carries one in the game's opening.
* BonusFeatureFailure: Extra Game in ''VideoGame/KirbysDreamLand'' was considered to be a great challenge because it changed the patterns of many enemies and bosses, but in ''Kirby's Adventure'' it just cuts the vitality meter in half and disables saving. ''Nightmare in Dream Land'' didn't improve it much beyond adding the main mode's save feature, though it did [[SubvertedTrope subvert this]] by introducing an additional "Meta Knightmare" mode where Meta Knight takes Kirby's place as the PlayerCharacter. [[note]] Unfortunately, you can't save your progress in ''Meta Knightmare'', which means you'll have to play all of it in one go. [[/note]]
* BoringButPractical: Despite being the game that introduced PowerCopying to the series, the game is easier more often than not if you just ignore the special powers and kill enemies with your basic inhale attack.
* BossBonanza: Stage 2 of Rainbow Resort consists of one with minibosses (minus Grand Wheelie, who is not fought until the next three stages).
* BubblyClouds: Grape Garden.
* CannotDream: No one can dream as long as the Star Rod is missing from the Fountain of Dreams.
* DeathMountain: Yogurt Yard.
* DefaceOfTheMoon: [[spoiler:Inverted. The new blast crater in the moon is the sign of a ''defeated'' BigBad rather than an attempt to prove his power.]]
* DepartmentOfRedundancyDepartment: There are a few redundant Copy Abilities:
** This game both had an Ice ability and a Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, almost every game since has combined the Freeze and Ice abilities into one Ice ability.
** Fire and Burning were less redundant due to having different attacks, but they were still combined into one Fire ability for most future games. Burning also occasionally appears in a few subsequent ''Kirby'' games.
* DetonationMoon: The result of the fight with [[spoiler:Nightmare]]. It mostly survives, though.
* DiskOneNuke: [[https://www.youtube.com/watch?v=uAAvTHWwnns A well-hidden room]] lets you get the powerful U.F.O. ability in the very first level. [[ATasteOfPower You can't take it into later levels, though.]]
* TheDragon: Meta Knight to King Dedede.
* DragonWithAnAgenda: Meta Knight's an interesting figure; he serves King Dedede as the boss of Orange Ocean, and calls on the Meta-Knights to fight you in certain levels. However, he also helps out by providing you with [[InvincibilityPowerUp Candy]].
* DualBoss: [[{{Lunacy}} Mr. Shine]] & [[ThePowerOfTheSun Mr. Bright]], the bosses of Butter Building.
* DuelBoss: Meta Knight, the boss of Orange Ocean.
* EdibleThemeNaming: Apart from Rainbow Resort [[spoiler:and the Fountain of Dreams]], all of the levels are named after food.
* EleventhHourSuperpower: [[spoiler:The Star Rod, which you use throughout the final battle against Nightmare.]]
* EliteMooks: The Meta-Knights, which all consist of Axe Knight, Mace Knight, Javelin Knight and Trident Knight. Usually they are sent by [[TheDragon Meta Knight]] to prevent Kirby from getting the Star Rod pieces.
* FlunkyBoss: Kracko, the boss of Grape Garden.
* FlyingSaucer: Javelin Knight and the UFO enemies (the latter of whom is rarely seen to copy its powers).
* FunWithAcronyms: The first letters of the worlds spell VIB G YOR, as in ROY G BIV (the acronym for the colors of the rainbow) spelled backwards.
* GangplankGalleon: Orange Ocean has a few pirate elements, most notably in its third stage.
* GetBackHereBoss: Heavy Mole, the boss of Yogurt Yard.
* GoodAllAlong: [[spoiler:King Dedede. He split the Star Rod to prevent Nightmare from taking control of the Fountain of Dreams.]]
* GreaterScopeVillain: [[spoiler:Nightmare. He's the actual threat to Dream Land, but King Dedede had already [[SealedEvilInACan sealed him away]] before the events of the game, and he's only accidentally freed by Kirby at the very end, only to be KilledOffForReal by Kirby shortly afterwards]].
* GreenHillZone: Vegetable Valley.
* InvincibilityPowerUp: Candy (specifically, lollipops).
* ItsAllUpstairsFromHere: Butter Building.
* JerkWithAHeartOfGold: [[spoiler:This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.]]
* KnightOfCerebus: [[spoiler:Nightmare, the first of the many villains in the ''Kirby'' series.]]
* LethalJokeWeapon: The Ball Ability, not normally available until Bubbles first appears halfway through the game, takes a little while to start up and until Kirby starts bouncing at full speed he's quite vulnerable to damage. Once the maximum bounce height is reached, Kirby becomes invulnerable at every point except the peak of his jump and just after he hits the ground, and his damage output becomes extreme - as in it is one of the most powerful Copy Abilities '''in the series''' even compared to one-use abilities like Crash or Mike. [[AwesomeButImpractical If you know what you're doing]], Ball Kirby can kill a boss in as little as four hits.
* LevelAte: It seems to be implied, [[EdibleThemeNaming with level names like Ice Cream Island, Butter Building, and Orange Ocean.]]
* LevelsTakeFlight: Stage 3 of Grape Garden takes place on some airborne blimps.
* LivingDream: [[spoiler:Nightmare is the embodiment of bad dreams.]]
* LuckBasedMission: The boss of Ice Cream Island, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in [[BossRush V.S. Boss!]] mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
* MetalSlime: The UFO enemy appears rarely, moves erratically, and often escapes after a few seconds. If you swallow it up before it disappears, you'll receive the rare and powerful U.F.O. ability.
* MinskyPickup: The title screen opens with this, when Kirby is finished being "drawn."
* MultiMookMelee: Sometimes, Meta Knight will call out his army of Meta-Knights to interupt Kirby with his progress.
* MusicalSpoiler: [[spoiler:This game is the only ''Kirby'' game ever to give King Dedede the normal boss theme when faced instead of his theme song, likely due to being the first ''Kirby'' game where he's not the final boss.]] Averted in ''Nightmare in Dream Land'', in which the Fountain of Dreams theme [[CanonImmigrant introduced]] in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', instead plays as the boss music.
* MythologyGag:
** The game's [[https://www.youtube.com/watch?v=sRDbw9R9dtg opening cinematic]] is a recreation of the beginning of the [[https://www.youtube.com/watch?v=RAGDHpNiyZU Japanese commercial]] for ''VideoGame/KirbysDreamLand''.
** ''Kirby: Nightmare in Dream Land'' might seem like a SuddenNameChange from ''Kirby's Adventure''; however, when the NES game was announced in Magazine/NintendoPower Volume 47, it was given the tentative title "''Kirby’s Adventure: Nightmare in [[SpellMyNameWithAnS Dreamland]]''" [sic] on Page 114.
** The flavor text for Cutter in ''Nightmare in Dream Land'' says the following:
--> ''"The Cutter Boomerang is [[Anime/KirbyRightBackAtYa coming right back at ya!]]"''
* NiceHat: Kirby originally didn't wear hats outside of QuickDraw Kirby and the Sleep and Freeze [[spoiler:(and Star Rod)]] icons, but obtained them for his normal-use abilities in ''Nightmare in Dream Land''.
* NiceJobBreakingItHero: [[spoiler:Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem his own way before Nightmare has a chance to really do anything other than a DefaceOfTheMoon.]]
* NintendoHard:
** Extra Mode in the original game. Your hit points are reduced to three, and you can't save your game. The GBA remake changes it so you can save your game.
** Meta Knightmare in ''Nightmare in Dream Land''. Like with Extra Mode, you start with two lives and get three hit points, but unlike the GBA remake's Extra Mode, you can't save your game. Meta Knight gets six sword based attacks that can solve all puzzles and he moves faster, but he can't copy abilities and is much heavier than Kirby.
* NostalgiaLevel: Stage 6 of Rainbow Resort is based on the four stages from ''VideoGame/KirbysDreamLand'' for the UsefulNotes/GameBoy. [[DeliberatelyMonochrome Just about everything is in black and white.]]
* NotHelpingYourCase: Really, Dedede? Did you think taking a bath in the Fountain of Dreams [[spoiler:helps justify the fact that you had good intentions this time]]? No wonder why Kirby thought that you were up to no good again!
* PalmtreePanic: Ice Cream Island and Orange Ocean.
* PoorCommunicationKills: Kirby investigates the disappearance of the Star Rod only to find King Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it into several parts to divide amongst his henchmen, Kirby immediately storms off to collect them [[spoiler:before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a ''really'' bad idea]]. It doesn't help that in the manual, Kirby cuts him off before he can explain what he meant by "doing everyone a favor". Though, really, [[spoiler:Dedede was also ''being incredibly casual'' about explaining himself.]]
* PowerCopying: ''Kirby's Adventure'' is the first ''Kirby'' game in which Copy Abilities are obtainable via [[CannibalismSuperpower inhaling and eating enemies]].
* PromotedToPlayable: In ''Nightmare in Dream Land'', Meta Knight is playable in an unlockable speedrun mode, called "Meta Knightmare".[[note]]The only way to unlock it? Finish Extra Game.[[/note]]
* RetCanon:
** The Fountain of Dreams stage in ''[[VideoGame/SuperSmashBrosMelee Super Smash Bros. Melee]]'', based on the eponymous Fountain of Dreams from ''Kirby's Adventure'', was given a colorful redesign and orchestral reprise of the "Gourmet Race" track original to ''Melee'', both of which were later reincorporated into the ''Kirby'' universe-Fountain of Dreams in ''Nightmare in Dream Land'' a year later.
** ''Nightmare in Dreamland'' also came out around the time when the [[Anime/KirbyRightBackAtYa Kirby Anime]] was in full swing, this shows in the design of Kirby, Meta Knight, Dedede, and ''especially'' bosses, minibosses, and [[spoiler: Nightmare]], who all look much more like they do in the show then they did in the original ''Adventure''. The America commercials for the game even used the cast from the anime as part of the song they sang in it.
* ShowdownAtHighNoon: The Quick Draw minigame is a game of reaction time based on this trope.
* SingleStrokeBattle: In ''Nightmare in Dream Land'', Quick Draw was rethemed to match ''VideoGame/KirbySuperStar'''s version of the game.
* SinisterSentientSun: Mr. Bright is a small Sun boss that fights Kirby alongside it's Moon counterpart, Mr. Shine.
* SlippySlideyIceWorld: The last few stages of Orange Ocean, which transitions into the final level, Rainbow Resort.
* SolarAndLunar: Mr. Bright & Mr. Shine, respectively.
* SpaceZone: Rainbow Resort.
* SpellMyNameWithAnS: King Dedede is spelled in-game as King [=DeDeDe=] in English versions, and [[spoiler:Nightmare]] was changed to [[spoiler:"the Nightmares"]] in ''Nightmare in Dream Land''; however, it reverted two ability names that were [[DubNameChange altered]] in the original localization - Fireball properly changed to Burning (as in later games) and Back Drop went back to Backdrop. The Japanese version on both systems also spells two levels differently from localized versions - Icecream Island and [[spoiler:Fountain of Dream]] (also known as [[spoiler:the Dream Spring]] in the English NES/3DS version).
* StealthMentor: Meta Knight sends his {{Mooks}} to fight Kirby, challenges him to a duel later... and yet brings Candy to Kirby in a couple of stages. This doesn't happen in ''Nightmare in Dream Land'', but the Candy still mysteriously drops from the sky quickly.
* ThemeNaming: The names of the levels are all {{a|ddedAlliterativeAppeal}}lliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards.[[note]]They are Vegetable Valley, Ice Cream Island, Butter Building, Grape Garden, Yogurt Yard, Orange Ocean, and Rainbow Resort.[[/note]]
* TimeLimitBoss: [[spoiler:Take too long to beat [[UnexpectedShmupLevel the first stage of Nightmare]] and the ground will rise up from the bottom of the screen until you get crushed against the top, instantly killing you.]]
* UnexpectedShmupLevel: The first part of the fight with [[spoiler:Nightmare]]. Many ''Kirby'' final bosses would soon follow this trend.
* WellIntentionedExtremist: [[spoiler:King Dedede. He attempts to stop Nightmare, but his actions also cause all of Dream Land to stop dreaming.]]
* WarmUpBoss: [[WhenTreesAttack Whispy Woods]] (as usual), the boss of Vegetable Valley.