Video Game / Kirby: Triple Deluxe

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Wait until you see his Hypernova ability!
Kirby: Triple Deluxe (Hoshi no Kirby: Triple Deluxe in Japan) is the first Kirby game for the Nintendo 3DS handheld system, and first originalnote  handheld platformer since Squeak Squad.

The plot revolves around the kidnapping of King Dedede, Kirby's on-again-off-again rival, by a spider-like entity named Taranza. Kirby himself witnesses the kidnapping after a strange beanstalk grows over his house and pulls it up into the sky along with Dedede's Castle, and chases Taranza through a series of floating islands known as Floralia, with the help of the beanstalk, referred to as the "Dreamstalk".

The gameplay is very similar to Kirby's Return to Dream Land with Kirby sucking up enemies and stealing their powers while heading to the goal. Such abilities now include Beetle, Bell, Circus, and Archernote  Kirby, along with a super powerful Hypernovanote  Kirby that enhances his inhale powers Up to Eleven, allowing him to swallow trees and giant eels, or move wrecking balls to clear a path.

Like its predecessors, it features several minigames, namely Kirby Fighters, a multiplayer battle arena styled after Super Smash Bros. with players fighting with permanent copy abilities in a variety of classic Kirby locales, and Dedede's Drum Dash, a Rhythm Game starring King Dedede and featuring remixes of various classic Kirby songs, as Dedede jumps on drums and avoids enemies to the beat. Both minigames received standalone Updated Rereleases as Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe.

This game got a sequel in 2016 on the same handheld: Kirby: Planet Robobot, using the same engine and mechanics (such as traveling between foreground and background) as in this game.


Tropes used in Kirby: Triple Deluxe:

  • 100% Completion: It's a lot tougher to get it this time around as not only do you need to beat the main game, the hard mode version, and both of the Boss Rush challenges, as is standard Kirby fare, but you also need to beat Kirby Fighters with all powers, beat all four levels of Dedede's Drum Dash (which requires you to get three gold medals to unlock the fourth) and get all of the keychains.
  • 2½D: Invoked with the foreground-background mechanic. Prior to Planet Robobot, this is the closest Kirby's ever got to a proper Video Game 3D Leap, Kirby Air Ride notwithstanding.
  • A Day in the Limelight: Given his continuous and massive presence in the game, this game is one for King Dedede. Not just being the secondary protagonist in-story, his appearance alongside Kirby within the minigames and being one of the game's more celebrated boss fights, but he actually has his own adventure after being saved by Kirby, wherein he tracks down and destroys the true source of Sectonia's fall to madness.
  • Added Alliterative Appeal: Like in many previous Kirby games, the levels' names are put like this, from Fine Fields to Royal Road.
  • Advancing Wall of Doom: Endless Explosions' levels have a bunch of these that Kirby must escape from.
  • Agent Peacock: Flowery Woods may be a more colorful and pretty (and, well, flowery) version of Whispy Woods, but he's actually way stronger than the latter. Especially in his DX version.
  • All There in the Manual: Reading the pause screen descriptions when fighting bosses provides some insight into the character of otherwise Generic Doomsday Villains.
  • American Kirby is Hardcore: The US commercial makes the game sound like an epic by playing Dies Irae, Libera Me, but with fake Ominous Latin Chanting lyrics instead of the normal ones. See the Japanese commercials for comparison.
    • Also averted with the game cover, which has the same art with the same Angry Eyebrows in all regions.
  • Annoying Arrows: The Archer ability's uncharged arrows cause the least damage out of any attack in the game, and won't even make your opponents flinch in Kirby Fighters. A fully charged arrow, on the other hand...
  • Another Side, Another Story: There's an extra mode where you get to play as another playable character in a Time Trial run, similar to Meta Knightmare and Meta Knightmare Ultra game, but closer in execution to the Extra mode from Kirby's Return to Dream Land without the shrunken health bars (complete with huge variation of enemies now being common and the fact that you're now facing the DX variants of the bosses and mini-bosses). The kicker? You play as King Dedede, complete with buffed up attacks and a new final boss.
  • Anti-Frustration Features:
    • Spotted a Miracle Fruit, but don't want to discard your current power? Don't sweat it; once you're done with the level, you'll revert back to the last form Kirby was in upon turning Hypernova. Justified as, unlike in Kirby's Return to Dream Land, the Hypernova is required for finishing a level.
    • In sections where the game makes use of the 3DS' gyroscope (tilting the 3DS, etc.), the game takes pity on those without who has the 3D turned on, and turns it off automatically. It's very subtle so it's all but impossible to notice, but it's there. Once Kirby jumps out of the device in question, the 3D will gradually return.
    • If you lose 4 or 5 lives against a boss or miniboss, Bandana Waddle Dee gives you a Revival Tomato.
    • Like other Kirby games, if you die during one phase of the final battle, you'll restart from there instead of the beginning, regardless if you get a Game Over.
    • If you're hit by a hazard that knocks you against the screen, then the hazards will stop until you recover.
  • Art Attacker: Paintra, being made in Drawcia's image (in a rather literal way), also attacks with paintings.
  • Artifact of Doom: The Dimension Mirror seems to have become this since its game, spawning a dark copy of King Dedede and unleashing Dark Meta Knight on him once he finds it. It was also responsible for turning Queen Sectonia evil.
  • Artificial Stupidity: Sometimes, if an CPU opponent is cornered and you throw a Gordo in front of them in Kirby Fighters, rather than fly over it, they'll repeatedly run into it until it disappears.
  • Art Initiates Life: Paintra was born from a painting (by Taranza), just like Drawcia before her. It's not a coincidence, as the game implies the two are sisters who were separated at birth.
  • Attack Drone: Sectonia, after merging with Dreamstalk, uses big, flying flowers with eyes in them that act like drones. They can either fly towards Kirby like a spinning disc or fire lasers, among others.
  • Autobots, Rock Out!: The final boss theme contains some heavy metal in it.
  • Auto-Revive: The Revival Tomato, an upgraded, yellow Maxim Tomato.
  • Background Boss: Done to an absurd degree. Almost every boss in the game spends some amount of time in the background and so do many enemies. Queen Sectonia's One-Winged Angel form barely interacts with the foreground for most of the battle.
  • Badass Boast: Given by Queen Sectonia just before fighting Kirby for the first time.
    Queen Sectonia: Now then, hero of the lower world. You would risk your life for this land? You would stand against me, the ruler of the heavens? Very well... You will bow before the great Queen Sectonia! My beauty rivals the divine... And my power will crush all that you hold dear!
  • Bathos: A minor example, but in the final battle Kirby gives Queen Sectonia a Death Glare. The catch is that he's all puffed up from inhaling Sectonia's laser in Hypernova mode.
  • Beam-O-War: Queen Sectonia's last-ditch attack to finish off Kirby is a massive energy beam. Kirby must counter it by inhaling it as Hypernova Kirby. The two must struggle to have their beam/inhale overpower their enemy's efforts.
  • Big Bad: Taranza, an odd spider person who bears a slight resemblance to Magolor. It turns out that Taranza is working for Queen Sectonia.
  • Big Bad Ensemble: It's heavily implied that there is another threat equal to the aforementioned Sectonia in the form of secret boss Dark Meta Knight, the likely corrupter of Sectonia whose goal is, instead of conquest, revenge.
  • Big Boo's Haunt: A few of the levels in Lollipop Land and Wild World are set in a haunted area. There are ghosts roaming around, fake floors that reveal spikes beneath them, fake doors that try to bite you, and invisible ghosts and platforms in the mirrors section.
  • Big Creepy-Crawlies: Hornhead, a miniboss introduced in this game, is a big beetle, bigger than Kirby. He (and the beetle enemies) gives Kirby the Beetle ability.
  • Big Damn Heroes: King Dedede and Taranza come to save Kirby when he's trapped by Queen Sectonia.
  • Big "OMG!": Said by Taranza when Kirby defeats Masked Dedede, but only in the Japanese version.
  • Big "WHY?!": Taranza screams this after Queen Sectonia blasts him for not following her orders properly. It's what led him into realizing that his master has gone off the deep end.
  • Black Hole Belly: The Hypernova ability, which allows Kirby to inhale even bigger objects, like huge trees and blocks.
  • Bonus Dungeon: the EX stages, one for each world, unlockable only if you get all the Sun Stones in a particular world. As well as a second EX stage in Royal Road, unlockable only after you get the Sun Stones in other EX stages.
  • Boss Bonanza: The final level, which pits you against two bosses. Sounds easy enough, but the first has two health bars and the second is a four form Marathon Bossnote . The extra mode changes it; you fight the first form of the second final boss, a stronger version of the first final boss, and a brand new boss right after.
  • Boss Remix: The Boss theme incorporates "Green Greens" into it. Also, when refacing the bosses in Royal Road, during the first phrase of Masked Dedede's battle and the first phase of Dark Meta Knight's Revenge's battle, a remix of the game's main theme called "Revenge of the Enemy" can be heard.
  • Boss Rush:
    • The last level of Endless Explosions is a miniboss rush, and some of the levels of Royal Road involve fighting slightly harder versions of the previous bosses in the game. And after that, there's the obligatory two Boss Rush modes, The Arena (fighting all of the minibosses and bosses) and The True Arena (fighting all of the extra mode minibosses and bosses, and one extra boss).
    • Royal Road Level Ex 8 has you fight against all the Hypernova bosses such as the giant moles, the shielded dragons, the cannon tower, and the three birds. They're all souped up in difficulty.
  • Bouncing Battler: Pyribbit has an attack where he ricochets off of the ceiling and the ground. When he Turns Red, he also adds the floating rocks on the background for him to bounce off from.
  • Brainwashed and Crazy: King Dedede briefly becomes brainwashed by Taranza, and changes into Masked King Dedede.
  • Brick Joke: The second time after you fight the shielded dragons, they're found at the end of the level (6-8) in bandages. You proceed to bowl them over with yet another enemy.
  • Brutal Bonus Level:
    • "Distant Traveler" from Dedede's Drum Dash. The music is ridiculously fast, so just getting the rhythm right is hard enough and the backbeats even more so while retaining enough concentration to navigate the massive amount of obstacles. Some of the platforms break as soon as Dedede lands on them. It is also a considerably long level. You need gold medals on every prior level to access this stage, but that does not prepare you for the pain that Distant Traveler brings.
    • The True Arena makes its third appearance, and it is still just as nasty as ever.
    • "C-R-O-W-N-E-D (Reprise)" from Dedede's Drum Dash Deluxe makes Distant Traveler look like the tutorial level. Enormous spiked pillars, tiny platforms, tiny platforms that break when they're landed on, tiny platforms that move, platforms that flip over to reveal spikes, platforms that move in and out of the path, giant Gordos, coins that must be collected in a certain order, Magolor appearing to obscure the view with a curtain, spiked hoops, and a gauntlet of enemies make for two minutes of terror. It is slightly slower than Distant Traveler, but there is very little room for error.
  • Bubbly Clouds: A few levels of Fine Fields and Old Odyssey take place in the clouds.
  • The Bus Came Back:
    • In addition to four new abilities, this game reintroduces Wheel, which was last seen in Squeak Squad.
    • After their long absence, Rick, Coo, and Kine, last seen in Kirby's Dream Land 3note , return as stage hazards in one of the Kirby Fighters stages (with said stage's theme being the medley of Rick and Coo's themes from Kirby's Dream Land 2).
    • The mint leaf (sweet potato in Japan) item that only appeared in Kirby's Dream Landnote  returns as one of the pickup items in Kirby Fighters.
    • Blocky, the rock miniboss from Kirby's Dream Land 2 and Kirby's Dream Land 3, appears as a miniboss for this game, the first time in years. He even has an updated look in this game, and with it comes a new arsenal of attacks. This also marks Mr. Frosty and Grand Wheelie's first 3D appearance.
    • Kracko returns as a boss after being mysteriously absent from Return to Dream Land.
    • The factory robots from Kirby 64: The Crystal Shards return, as does Dyna Blade, also in Kirby Fighters.
    • Fighters Deluxe's Butter Building stage also features a cameo from U.F.O. Kirbynote , who had yet to appear in a Kirby platformer since Squeak Squad.
    • Kirby Fighters in general marks the return of many past Kirby characters, objects, and locations; Castle Lololo has Lololo & Lalala, players turn into Ghost Kirby when defeated, item boxes are taken from Air Ride, and the arenas include Kracko's cloudtops, Dedede's fighting ring, Dyna Blade's nest, a forest area from Dream Land 2, the Butter Building, and Return to Dream Land's Another Dimension and Super Smash Bros. Melee or Nightmare in Dreamland's Fountain of Dreams.
    • A character that previously had only appeared in Kirby & the Amazing Mirror: Dark Meta Knight, who turns out to be the final boss of King Dedede's story. After the boss fight, he's sent back into the mirror world through the same mirror as the one that appeared in said game, which promptly gets destroyed by the king himself to prevent Dark Meta Knight from coming back.
  • But Thou Must!:
    • The game won't let you go on if you refuse to inhale the Waddle Dee's house within the Three Little Pigs homage.
    • The game won't let you skip the first Sun Stone within the game.
    • Heck, the game won't let you continue without getting the Miracle Fruit if it appears in front of you.
  • Call Back:
    • Taranza makes his exit through the roof of King Dedede's castle. Just like in Kirby's Dream Land and Kirby Super Star, the eye-like windows change to look sad.
    • During the final battle, Kirby and Dedede run back and forth with shocked expressions on their faces, just like in Kirby's Adventure when Nightmare is summoned.
    • One of Shadow Dedede's attacks has him fire spheres of dark energy from his belly, just as the Dark Matter-possessed Dedede did in Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. In fact, it's implied that he's also possessed.
    • Some of Soul of Sectonia's attacks are taken directly from the previous Soul bosses: Drawcia Soul, Marx Soul, and Magolor Soul.
    • The first of two bosses marked with "Revenge" is Masked Dedede's Revenge, referencing Revenge of the King from Super Star Ultra, where most bosses end in the word Revenge and the final boss is Masked Dedede. Speaking of said boss, he is controlled by puppet strings, just like he was in Epic Yarn.
    • Dededetour! is pretty much Meta Knightmare (Ultra) meets Return to Dream Land's Extra mode while also celebrating the tenth anniversary of Amazing Mirror.
  • The Cameo:
    • LOTS with the keychains. Almost every character, good or evil, that's appeared in the series, from Chuchu to Roly-Poly, makes an appearance as one, unless they appeared only in Kirby 64: The Crystal Shards, Kirby's Epic Yarn (with the exception of Yin-Yarn), or Kirby's Return to Dream Land (with the exception of Magolor).
    • Like in Return to Dreamland, the Stone ability is a walking cameo machine. It has, among others, the Animal Friends, Lor Starcutter, and Drawcia and Dark Nebula as its forms.
    • Aside from being a rare keychain, Magolor appears as a random balloon summoned by the Circus Ability (others include Meta Knight and Nightmare's Power Orb), as well as a background painting in Level 4-3. He also makes an appearance in Dedede's Drum Dash Deluxe.
    • Four characters from other games make an appearance in the 100% video: Meta Knight, Magolor, Marx, and Galacta Knight.
  • Camera Abuse: Some hazards and enemy attacks are capable of slinging Kirby to the fourth wall, face first. Ow.
  • Combat Tentacles: The vines and roots version of this is used by Flowery Woods, especially after he Turns Red.
  • Competitive Balance: In Kirby Fighters and Kirby Fighters Deluxe, Kirby can't fly indefinitely to prevent stalling. While this makes sense against other Kirbys, this can cause a jarring problem in Fighters Deluxe, which has bosses whose attacks one would normally fly over until they're done. In this case, a player may attempt to fly over an attack only to notice that Kirby's running out of flight stamina, and then drop into the same attack they were trying to avoid.
    • Abilities were also tweaked, such as Sword, Hammer and (in Deluxe) Beetle's dash attack having startup lag and Ninja's kunai throwing speed reduced. Many attacks also lost their invincibility frames, although they are kept for boss fights.
  • Continuity Nod:
    • Paintra, the second boss of the game, is a clear homage to Drawcia. The pause menu even heavily implies that they're sisters.
    • One of Paintra's attacks creates pictures of Landia that try to scorch Kirby with flame breath.
    • In a bit of Continuity Porn, in the second EX stage of Royal Road, there is a scroll you have to open which contains the sprites of Kirby from Kirby's Dream Land to the current Hypernova form.
    • An Easter Egg can be found by attempting to enter the moon in Royal Road Stage 1 after defeating the Gigant Edge, just like the secret room within Kirby's Dream Land's Bubbly Clouds level.
    • In Kirby Fighters Deluxe, within the pause screen blurb of one of Kracko's boss fights, there are references to Kracko's appearances (and non-appearance) in Kirby's Adventure, Kirby Super Star & Kirby Super Star Ultra and Kirby: Squeak Squad.
    • In Kirby Fighters Deluxe, one of the added stages is The Fountain of Dreams, designed after its Super Smash Bros. appearance. If you get to Round 9 in Single Player on Very Hard mode, the Fountain instead takes on its appearance from Kirby: Nightmare in Dream Land.
  • Circus of Fear: One level in Lollipop Land takes place in a haunted circus.
  • Creator Backlash: Discussed in-universe with Paintra DX's pause screen blurb: "One must wonder if the painter who created her regrets giving her form."
  • Cue the Sun: A more figurative take on this is on the usage of Sun Stones to open pathways for Kirby so he can advance through the levels. Then comes a more traditional example near the end of Sectonia's boss fight: After Kirby is freed from Sectonia's clutches and given the Miracle Fruit, the background changes from a moonlit night to a rising sun, coinciding with Kirby's Eleventh Hour Superpower.
  • Curb-Stomp Battle: Flowery Woods appears (for the third time in the whole game) at the end of Royal Road 5, where Kirby is granted Hypernova. He is then swiftly eaten. Any minibosses you encounter with the Hypernova will also go down as easily as a Waddle Dee.
  • Cute Witch: Paintra is much more girly-looking than Drawcia was, especially with those bows on her hat.
  • Damn You, Muscle Memory!: Unlike nearly every previous Kirby game in existence, the Select button doesn't drop your copy abilities — it pauses the game instead. Pressing X now drops your copy abilities, which was used to create helpers in Super Star Ultra.
  • Damsel in Distress: Late in the game, you'll find some imprisoned fairy-like People of the Sky in the Royal Road stage. Free them and they'll open a path for you.
  • Dark Action Girl: Queen Sectonia, the Big Bad, does both magic and swordplay.
  • Dark Reprise:
    • The theme for the fight with Queen Sectonia when she's attached to the Dreamstalk (called "Moonstruck Blossom) is a slower, more elegant and ominous remix of the main boss theme.
    • The late-game boss theme, called "Revenge of the Enemy", is a more serious remix of the title theme.
  • Deadly Disc: Flowery Woods can throw out his giant flowers like spinning sawblades. They can be inhaled for Cutter ability.
  • Death Glare: Kirby, in his Hypernova form, gives this to Queen Sectonia before blasting her own laser beam that she fired at him right back at her.
  • Death Mountain: Old Odyssey is set on this.
  • Delayed Causality: Ninja's dash attack doesn't deal damage until after Kirby's sheathed his katana.
  • Determinator:
    • Queen Sectonia just does NOT want to stay down. after first being beaten once in her normal form, she merges with the Dreamstalk and, after an intense fight, gets the jump on Kirby and throws him around like a ragdoll until she starts to put the squeeze on him, only for Kirby to be rescued by King Dedede and Taranza, and then Sectonia gets blasted in the face with her own attack by Hypernova Kirby. But then (if you count Soul of Sectonia as a real continuation of her) she clings onto life long enough to ingest 4 Miracle Fruits and came back as an undead Dreamstalk hybrid, and even after that, she just simply rips her own upper body off to fight Kirby one more time before finally biting the dust in an explosion of petals. She must really hate Kirby.
    • The pause screen blurb for Kracko DX states that, as long as there are clouds, Kracko will never stop trying to beat Kirby.
  • Distressed Dude: Apparently, Taranza took a page out of Bowser's book about villainy. Except Dedede's the only "royalty" in Dream Land, so no princess kidnapping this time.
  • Does This Remind You of Anything?: In Kirby Fighters Deluxe, Item Sharing from Kirby Super Star returns for Team Battles, which looks a lot like kissing. This time, however, the game throws all implications straight out the window by having a "Smooch!" Written Sound Effect appear when two Kirbys share items.
  • The Dog Bites Back: Taranza does not take kindly to Queen Sectonia blasting him out of the castle.
  • Doppelgänger Spin: Paintra can paint copies of herself to confuse the player. Dark Meta Knight also does a similar thing with mirrors after he Turns Red.
  • Dragon Ascendant: Dark Meta Knight goes from the enforcer of Dark Mind to one of the key players in the game's backstory and a threat at least as big as Sectonia.
  • Dual Wielding: Bell Kirby wields 2 hand bells. Queen Sectonia wields either 2 Magic Staffs or 2 Royal Rapiers.
  • Dub Name Change:
    • Helmehorn to Hornhead, Whispy Flowers to Flowery Woods, Paintcia to Paintra, Togu Ro Garāga to Coily Rattler, Ever Explosion to Endless Explosions, Volgeromu to Pyribbit, the World Tree to the Dreamstalk, Floarald to Floralia, Eternal DreamLand to Eternal Dreamland, and Black Dedede to Shadow Dedede.
    • Two abilities also had their names (somewhat understandably) softened in localization - Hypernova (from Big Bang) and Archer (from Sniper).
    • Also Dedede de Go! (Go, Dedede!) to Dededetour!, and Dedede Daiou no Dedede de Den (roughly "King Dedede's Dedede Beat") to Dedede's Drum Dash. The two standalone games end with "Z" in Japan and "Deluxe" overseas. Like in Super Star, (Shin) Kakutou-ou e no Michi ([True] Path of the Fighting King) becomes The (True) Arena.
  • Dub Induced Plothole: The name of the final stage "Eternal Dreamland" is supposed to be symbolic on what you're trying to give Queen Sectonia, not the name of Kirby's homeland. This is more obvious if you're playing the original Japanese version of the game due to the fact that the Japanese name of the Dream Land (the kingdom most Kirby games take place) is instead Pupupu Land.
  • Easter Egg: As with Kirby's Return to Dream Land, HAL roomsnote  can be found hidden in a few levels. Archer Kirby can also occasionally throws up the HAL logo as a camouflage.
    • Like in Adventure/Nightmare in Dreamland and Return to Dreamland, if you intentionally land on 7, 6, 5, 4, 3, and 2 place in the Goal Game, landing at the 1 right after that will net you 30 1Ups.
    • Like in Adventure/Nightmare in Dreamland and Super Star (and its remake), it's possible to enter the "moon" in the background - this time, this appears in stage 6-1 (after beating Gigant Edge) and the final EX level in the game, right next to the exit door. Entering it gives you some extra keychains.
  • Easy Levels, Hard Bosses: Kirby games are usually guilty of this, but Triple Deluxe takes it Up to Eleven. You'd be surprised about what kind of attacks they could pull from the background - and they'll do it a lot.
  • Eating the Enemy: Thanks to the Miracle Fruit, Kirby can now gobble bigger baddies than ever.
  • Eldritch Abomination: Although this tends to occur in Kirby fashion, this version isn't quite so visually horrifying as its connotations are. Sectonia, after being defeated, merges with the Dreamstalk, which she also sends into overgrowth and begins visibly choking the life out of Popstar. Not only that, she's content to consume her own kingdom as well, almost immediately burying her castle in a tangle of vines. Beyond that, she can spawn eyes from any flower on any vine to personally see in that area.
  • Eleventh Hour Superpower: Although it's no Star Rod, Master, or Landia, you still briefly use a cannon manned by Dedede and the Floralia citizens against Queen Sectonia. But you do get to use Hypernova one more time to deliver the final blow to her.
  • Emergency Energy Tank: The Assist Stars are used like one, in that you hold one at a time and it's used to Heal Thyself. While they more commonly contain cherries that replenish small health, on rare occasions (usually before bosses) you may also get a Maxim Tomato inside that replenish your health to full.
  • Epunymous Title: Like the puns in the Meta Knightmare modes before it, Dededetour! is a pun on both the protagonist's name and the term "detour", as it references the different route (the EX levels) that Dedede's taking to stop Queen Sectonia once and for all.
  • Eternal Engine: Some parts of Royal Road takes place in a machinery-themed level.
  • Evil Puppeteer: Taranza is described as the "Master of Puppetry", is a creepy anthropomorphic spider who kidnaps King Dedede, forcing Kirby to save him. He later attaches puppet strings to Dedede, forcing him to fight Kirby once again. However, Taranza turns out to be not as bad as he seems. Once he realizes how cruel his boss, Queen Sectonia, is, he even pulls a Heel–Face Turn to help Kirby defeat her.
  • Evil Twin: Shadow Kirby, who serves as the final boss of Kirby Fighters. There's also Shadow Dedede, who serves as one of the final bosses of King Dedede's mode. Meta Knight's Evil Twin from the mirror world also appears, but not Meta Knight himself.
  • Expy:
    • The People of the Sky to the Ripple Star fairies from Kirby 64.
    • Hornhead, the miniboss that gives you the "Beetle" ability (itself an Expy of Super Star's "Suplex" ability) is one of Buggzy. Bonus points for also being a kind of beetle.
    • The second boss, Paintra, is almost a carbon copy of Drawcia, looking extremely similar, sounding the same, and using some of the same attacks. The info on her in the Pause screen during the boss fight implies that she's actually Drawcia's sister and was attacking Kirby to get revenge.
    • Pyribbit reuses the model of Fatty Puffer of Kirby's Return to Dream Land. The difference is that Pyribbit is a frog instead of a fish, and he's a flame-user instead of a water-user. Pyribbit's straight flamethrower attack is a lift from Fatty Puffer's water stream shot attack.
    • Taranza is also one to Magolor from Kirby's Return to Dream Land. Both have a mysterious, mage-like appearance both have Floating Limbs, and are villains who Heel–Face Turn in the end.
    • Going by their attack patterns, if Magolor and his Soul form are reminiscent of Nightmare and Marx/Dark Matter respectively, then Sectonia and her Soul form are reminiscent of Drawcia (in more ways than one) and Marx Soul from Kirby Super Star Ultra (who drew some of his new attacks from Drawcia as well).note 
  • Face–Heel Turn: According to the pause-screen descriptions, Queen Sectonia used to be on good terms with Taranza before becoming obsessed with beauty, which, in fact, corrupted her and caused the citizens of Floralia to suffer under her cruelty. The creators' comment in Miiverse's Ask-a-thon says that it's the Dimension Mirror that is behind her obsession with beauty in the first place.
  • Family-Unfriendly Death:
    • When you beat anyone except for Shadow Kirby in Kirby Fighters, you see their souls leave their bodies, their last memories being beat up by some crazy guy with a parasol/hammer/bow, etc.
    • Instead of blowing up like most of the other bosses in the game, Pyribbit gets driven to a bottom of a lava lake by the four rocks he summoned into the arena. Ouch.
  • Fake Longevity: Anytime you get a non-rare keychain, which one you get is random, and it's possible to get duplicates, requiring several playthroughs and/or constant walking around with the Nintendo 3DS to get the play coins needed to unlock them, and even then it can still take forever to get everything since the more keychains you have, the less likely you are to get new ones.
  • Fighting Clown: Quite literally, thanks to the new Circus ability.
  • Final Boss: Queen Sectonia for the main game and The Arena, Dark Meta Knight for Dededetour!, Soul of Sectonia for The True Arena, and Shadow Kirby for Kirby Fighters (in Kirby Fighters Deluxe, Shadow Kirby is reduced to a Palette Swap color the player can earn, while King Dedede becomes the new final boss).
  • Floating Continent: The whole game takes place in Floralia, which consists of many of these. Kirby must reach them with the Dreamstalk and advance forward with the help of Sun Stones.
  • Floating Limbs: Taranza, who has six floating hands, which is supposed to help him resemble a spider. Queen Sectonia also lacks arms, but still has delicate, feminine-gloved hands to fight with.
  • Flunky Boss: Kracko still summons some Waddle Doo mooks here. Queen Sectonia occasionally summons her Antr troops as flunkies. she might also hit them with attacks while trying to hit Kirby.
  • For Doom the Bell Tolls: The Bell ability, which lets you wield handbells in combat. You can bang them against enemies, or leap in the air with them to create a giant shockwave.
  • Foreshadowing: Throughout the game you chase Taranza, but as soon as you hit Royal Road, there are banners and icons with someone else's face on it...
  • Foul Flower:
    • The first boss is Flowery Woods, a colorful flower-themed version of recurring boss Whispy Woods. He used to be a small innocent flower before Taranza enchanted it.
    • For the final boss, Queen Sectonia possesses the Dreamstalk and transforms into a giant Eldritch Abomination flower.
  • Fun with Acronyms: Like in Return to Dream Land and Dream Collection, if you take the first letter of each world name, it spells out FLOWER. One of the unlocked videos references this with the title of a video being "FLOWERED", with the "E" and "D" coming from the name of the final level, "Eternal Dreamland".note 
  • Fusion Dance: Queen Sectonia fuses with the Dreamstalk after she's defeated for the first time, becoming a gigantic plant/insect hybrid that's a threat to the entirety of Popstar.]]
  • Giant Space Flea from Nowhere: At first, the Dimension Mirror seems to come out of nowhere after you defeat Queen Sectoria in Dededetour!. However, the end credits show a picture of a silhouette of Dedede front of a darkened Dimension Mirror, meaning that its existence is foreshadowed.
  • Giggling Villain: Paintra uses the exact same cackle that Drawcia did. Queen Sectonia also does plenty of giggling during her attacks, though she's got a proper laugh, as well.
  • Glass Cannon: The Mini DDDs in Kirby Fighters Deluxe on Very Hard. They die in one or two hits, but making contact with a single one deals 1/10th of your health in damage. Considering that there's also a Zerg Rush of them and no healing items, room for error in fighting them is rather small.
  • God Save Us from the Queen!: Queen Sectonia, who was said to have ruled the skies before her vanity turned her towards evil. Taranza wanted to get rid of her for a good reason after she betrayed him.
  • A God Am I: Queen Sectonia, who declares herself the Goddess of Popstar shortly after she makes her appearance in the Japanese version. In the English version, she instead refers to herself as the "ruler of the heavens".
  • Good Times Montage: The game's intro cutscene uses this to show Kirby's day as being perfect for him before the Dreamstalk grows.
  • Gotta Collect Them All: Keychains can be collected and put onto your main menu screen. Keychains depict sprites of things in previous games, while also giving unique sprites to a few 3D characters such as Yin-Yarn, Magolor, Taranza and Queen Sectonia. Collecting all 256 of them contributes to the 100% completion.
  • Green Hill Zone: Fine Fields.
  • Greater Scope Villain: Queen Sectonia was corrupted by an evil influence from the Dimension Mirror when she gazed into it. The evil influence in question is strongly implied to have been Dark Meta Knight.
  • Guide Dang It:
    • In the rematch against Queen Sectonia with Hypernova, the game doesn't really hint that you have to suck up the beam that Sectonia fires at you. Playing through the battle the first time will probably have you trying to dodge the beam once or twice before you figure it out.
    • There are a lot of little (not mandatory) things that the game doesn't bother to tell you or hint at anywhere, not even in the digital manual, and the player, if they discovered them at all, would have to do by complete accident. For example, stars do more damage if exhaled when dashing, and air shots also do more damage when exhaled closer to an enemy. It's also worth noting these things weren't really in previous games, so prior knowledge of the Kirby series wouldn't help to figure it out.
  • Hailfire Peaks: Old Odyssey combines Death Mountain, Bubbly Clouds, and Slippy-Slidey Ice World, while Wild World combines Big Boo's Haunt, Temple of Doom, Eternal Engine, and Jungle Japes.
  • Harder Than Hard: Very Hard difficulty in Kirby Fighters.
  • Heel–Face Turn: Taranza turns good after Queen Sectonia betrays him and tries to kill him.
  • Helpful Mook: Bandana Waddle Dee shows up from time to time with goodies to give you via the game's Player Data Sharing. You can't actually interact with him otherwise, however, and his appearance just makes it all the more confusing as to why the other Waddle Dees are attacking you (unless you knew beforehand that he's one of the few Waddle Dees to be an ally of Kirby).
  • Hitbox Dissonance: In spite of being taller, the playable King Dedede's hitbox is actually the same as Kirby's, allowing him to, for example, fit through the same gaps as Kirby as well as let him keep keys above his head even if one of the push blocks from Royal Road Stage 7 were to overlap them.
  • Horn Attack: Beetle Kirby mainly weaponizes his beetle horns, either for doing multiple cuts, grabbing enemies or smashing pegs.
  • Interface Screw:
    • Some of the bosses block out portions of the screen, making fighting them much tougher.
    • In Kirby Fighters Deluxe, both Kracko and Dedede can throw keychains from Triple Deluxe onto the screen to block your view.
    • In Dedede's Drum Dash Deluxe, in the bonus stage, C-R-O-W-N-E-D, Magolor may sometimes block a part of the screen with a scroll of paper to throw off your timing.
  • Interface Spoiler: If you clear Royal Road's EX 2 stage before fighting the final boss, you'll obtain the keychain of Queen Sectonia by entering the secret moon in the scroll at the end of the stage.
  • Impaled with Extreme Prejudice: Kirby can catch up to three enemies on his horn with the Beetle ability. He then has the choice of slamming them into the ground, throwing them, or walking around with one enemy.
  • Inexplicable Treasure Chests: While most important items, like Sun Stones and Keychains, are floating out in the open, some are stuffed into chests, making them subject to gravity. As such, they can become harder to attain in some puzzles.
  • Insect Queen: Queen Sectonia, a giant wasp who wears classical royal attire, and apparently leads the insect enemies called the Sectras.
  • Intangibility: Kirby becomes immune to most forms of damage when blocking with Leaf, turning into one of the Stone's forms or crouching with Archer.
  • Invincible Minor Minion: Tough Waddle Dee, a metallic greyish Waddle Dee, found in the Copy Ability Test Room. Its purpose is to act as a training dummy with it being able to shrug off everything you can do to it. Yes, even a fully charged Crash or Mike Kirby can only make it fly all over the confined room it is in.
  • Jungle Japes: Wild World, also contains parts of Temple of Doom. See also Hailfire Peaks above.
  • King Mook: Aside from the returning Grand Wheelie, there's also Hornhead, the miniboss version of the Beetley mooks. There's also the Ace Fuwa Rover and later King Fuwa Rover, Hypernova-exclusive bosses that are the more powerful versions of the ghost mooks.
  • Large and in Charge: Queen Sectonia is much larger than her subjects. She also, predictably, is the strongest of them.
  • Laser Blade: The 3D Laser Bar is an item Kirby can pick up at certain levels, which Kirby can use to destroy background elements from the foreground.
  • Laser-Guided Karma: At the beginning of Kirby & the Amazing Mirror, Dark Meta Knight threw Meta Knight into the Mirror World's "Inner Mirror" and then broke it to trap him there. Dedede pulls the same trick on Dark Meta Knight at the end of the extra mode.
  • Last Lousy Point:
    • The True Arena. Unlike the regular Arena, which is relatively easy once you get the hang of it, The True Arena is a brutal Boss Rush with amped-up bosses, even less healing items than The Arena, and at least one boss you haven't fought before until that point. You could just ignore it... if it wasn't necessary for 100% Completion.
    • Also to get 100% Completion, you need to collect all of the keychains. There is one rare keychain per level, and there is almost no indication whether or not you are missing a level's rare keychain (unlike regular keychains, rare keychains are fixed, so unless you use a guide, you're not gonna know which rare keychain you have or haven't obtained in which level). And even if you can get all rare keychains, the common ones can be this too, due to how you get them randomly and you can get duplicates of them.
  • Law of 100: Like in Return to Dream Land, collecting 100 stars (or 100 "peace signs" for Dededetour) yields the player an extra life.
  • Lethal Lava Land: Endless Explosions.
  • Let's Get Dangerous!: In 6-1, Kirby (or King Dedede) hops onto the warp star, uses it to evade some cannon fire, then gives a determined nod before bursting through the castle gate.
  • Level Ate: Lollipop Land has numerous levels with landscapes that look to be made out of cookies and candy, and to further fit the theme, also has some pesky tanks that launch explosive sweets at Kirby from the background.
  • Light is Not Good: Unlike prior Kirby final bosses, whose appearances and forms are themed after evil and chaos, Queen Sectonia is themed after bees and flowers, which signify birth and rejuvenation, especially in her final forms, and she is impressively more elegant than prior final bosses. Unfortunately, for someone with such a motif, Sectonia is definitely not one of the good guys.
  • Limit Break: Hypernova. Clearly a stand-in for the Super Abilities of the previous game, it is accessed by eating a Miracle Fruit found only in certain levels, and it gives Kirby a superpowered inhale attack.
  • Living Statue: Coily Rattler starts out as a normal idol statue before Taranza animated it.
  • Long Song, Short Scene:
    • The music for the final phase of the final boss is just as long as the songs for the other phases, but the battle only lasts at most a minute or two and is mostly drowned out by Sectonia's roars and Hypernova Kirby inhaling. Subverted ultimately because it's heard for Soul of Sectonia as well.
    • You'd most likely only be able to hear the full version of the miniboss theme either within the in-game Jukebox or while the game's paused when facing the minibosses due to said fights tending to be very quick.
  • Lost in Translation: The Japanese title for this game is Hoshi no Kirby Triple Deluxe, which is undoubtedly a reference to Hoshi no Kirby Super Deluxe. The latter became Kirby Super Star or Kirby's Fun Pak when released in English, but the former was literally translated, removing the reference.
    • There's a keychain named "Angel Kirby" in this game. This is a reference to previous games... but what? Turns out, Angel Kirby is the name of an ability Kirby had that lets him fly and fire arcing arrows, which in the west is called "Cupid Kirby".
  • Macross Missile Massacre: In the Story Mode-only fight against Flower Sectonia with Hypernova, Sectonia's flower drones attack with swarms of missiles. Kirby has to inhale them and keep them on his mouth, because Sectonia herself will then fire an absolutely GIGANTIC missile at Kirby that he has to deflect with the previous smaller missiles.
  • Magma Man: Pyribbit is fine swimming in lava and is able to manipulate fire and lava in his attacks.
  • The Man Behind the Man:
    • You only find out Taranza was trying to follow orders from his boss Queen Sectonia when you get to Royal Road.
    • Word of God states that it's the Dimensional Mirror found in Dededetour that drove Queen Sectonia to madness, essentially making Dark Meta Knight, the one who can be found withinnote , the true villain of the game.
  • Make Me Wanna Shout: Aside from the usual Mike Kirby, there's also the Mike pick-up item in Kirby Fighters that any Kirby can use to shout and do heavy damage at other Kirbys nearby.
  • Marathon Level: Level six of the extra mode. This level is not just content with throwing Royal Road at you, it also throws all of the EX levels at you too. Then you have to fight the Boss Rush, followed by the already long final level, then three final bosses. Even with warps, this level can easily take three times the average time to beat other levels.
  • Medley: History of Dedede from Kirby Fighters Deluxe pays tribute to the King, mixing his themes from Kirby's Dream Land, Kirby's Adventure, Kirby's Dream Course, and a remix of "Masked Dedede" from Kirby Super Star Ultra into one track. An 8-bit version of the Masked Dedede theme's opening from Triple Deluxe is even thrown in at the start.
  • The Mirror Shows Your True Self: Used for some levels where a giant mirror is placed in the background. The mirror shows the level's true structure, such as revealing platforms that aren't visible in the foreground or not reflecting structures that are visible in the foreground, showing that Kirby can move through them. There are also invisible enemies that are visible in the mirror.
  • Mistaken Identity: Taranza apparently thought that King Dedede was the hero of Dream Land on the sole basis that he was its ruler, and regards Kirby as little more than a stubborn pest. Needless to say, he is very confused when Kirby chases he all the way up the Dreamstalk and beats a brainwashed Dedede.
  • Multi-Mook Melee: The final battle of Kirby Fighters Deluxe takes a page from Super Smash Bros.'s book, pitting you against a whole mob of tiny Dededes..
  • Musical Nod:
    • All of the EX Stages use music from Return to Dream Land, mostly Magolor's theme. Except for the final one, which uses the version of "Fountain of Dreams" from Super Smash Bros. Melee.
    • Aside from the songs and remixes already taken from Return to Dream Land and the Kirby Fighters stages, the game features its own original remixes of Green Greens (Dream Land), Rick's and Coo's themes (Dream Land 2), Yogurt Yard (Adventure), Peanut Plains (Super Star), Arena (Super Star), Ripple Star Map (64), Ripple Star Boss Rush (64), Dark Meta Knight (Amazing Mirror), Masked Dedede (Super Star Ultra), and Cookie Country (Return to Dream Land)/
      • There's even a remix of a song that was never used in its original game. The Fine Fields cave music is a remix of an unused track from Kirby's Dream Land 2.
    • The miniboss theme contains a nod to the original miniboss theme from Kirby's Adventure. However, you can only know this if you've heard the full version of the theme due to the theme usually being cut short within the contexts it plays within.
  • Mythology Gag: The Hypernova banner in World 6-8 contains a series of sprites of Kirby from every main game in the series starting with Kirby's Dream Land and ending with Hypernova Kirby. The end of the banner shows a scene from Kirby's Dream Land. The hypernova Banner in another stage contains a scene of the first level from Dream Land
  • Nerf:
    • A number of attacks from certain abilities carried over from Return to Dream Land have been cut, and Spark seems to have suffered the most. Its lightning bolt attacks have been removed, severely hampering its upward/downward range. Plus, thanks to the new dodging mechanic, Spark can no longer be charged while guarding.
    • In Return to Dream Land, a player playing as King Dedede could spam his Hammer Throw for massive damage since Dedede kept his hammer after the throw, while its original intention was meant to be a kind of last resort attack for Kirby to ditch his Hammer ability. The same move returns for the King in his Time Attack mode, but the power is lower in comparison, and you'll sometimes be better off risking getting into close range for better damage output. At least the spin and the throw retain their invincibility frames, though.
    • In the game itself, from one mode to another, Archer and Beetle (added to the standalone release) in the Kirby Fighters subgame mode have harsh input lag and a longer delay on charging attacks. This is contrasting the main story mode, where fans generally agree these two abilities in particular are among the best due to their absurd power and versatility. Other abilities also get tweaked as well.
  • Nice Hat: Kirby gains hats depending on his copy ability. In Kirby Fighters Deluxe, Kirby can earn nicer hats by clearing Single Player with an ability. While some are nice reskins, others are the hats of some enemies (Blade Knight's and Sir Kibble's helmets, and Moundo EX's headband for Sword, Cutter, and Hammer respectively), and two are taken from other games (Marx's jester hat for Beam and the Hydra for Beetle).
  • Nice Job Fixing It, Villain!: By Taranza kidnapping Dedede right in front of Kirby's eyes, it leads Kirby to chasing him all around Floralia to his place. The fixing is twofold: The first is obvious, Kirby the true hero that the People of the Sky expected would be helping the People of the Sky along the way and go to stop the whole mess, but the second is that bringing the "false hero" King Dedede turns out to be helping as well - with him firing Kirby with a cannon to get to Sectonia's second form and then freeing Kirby from her when she grabbed him, something that the final narration notes as the Dreamstalk working In Mysterious Ways.
  • Ninja Log: In Ninja form, guarding right before taking damage will turn Kirby into one. Releasing the button launches an explosive counterattack.
  • Nintendo Hard:
    • As usual, the True Arena, made worse by the fact that DX bosses can only be fought in the extra mode, preventing you from effectively practicing against them without spending some time playing that mode, as well as the fact that unlike Return to Dream Land's True Arena (but like Super Star Ultra's True Arena), the final battle isn't against a harder version of the normal final boss (though that battle is present), but against an entirely new variation of it that uses totally different attacks.
    • The Extra Stage of Dedede's Drum Dash, which has a very fast rhythm and an extremely small area for error.
    • Very Hard in Kirby Fighters Deluxe, although to what extent can vary by the ability chosen. While the opponents' stats don't change, the AI becomes incredibly unforgiving, especially when it comes to aiming at you with projectile attacks, like Bomb and Archer. Also, the two bosses, Kracko and Team DDD, deal far more damage than before, and in Team DDD's case, the first phase comes stocked with even more Mini Dededes, and with no healing items between waves, to boot. The Easter Eggs are well worth the effort.
  • Noblewoman's Laugh: This might as well be the entirety of Sectonia's language. Well, until she goes One-Winged Angel and the laugh becomes a high-pitched, manic giggling.
  • Nonchalant Dodge: New to this game is the "dodge" mechanic that Kirby can do while guarding, just like in Smash Bros. series. Dedede can do so as well, but he moves less far when he dodges.
  • Non-Indicative Name: Both "Hypernova" and "Big Bang" imply massive explosion. The actual ability is a super-powered inhale, i.e an implosion.note 
  • Nostalgia Level: Everywhere in Kirby Fighters. Examples include Castle Lololo from Kirby Super Star, Factory Tour from Kirby 64: The Crystal Shards, and Another Dimension from Kirbys Return To Dreamland. Deluxe adds more stages that are drawn directly from their sources, such as Dyna Blade's Nest, based on its Super Star Ultra incarnation, Butter Building, based on its Kirby's Adventure incarnation, and The Fountain of Dreams, based on its Super Smash Bros. incarnation (or its Kirby: Nightmare in Dream Land incarnation if you reach Round 9 on Very Hard).
  • Oh, Crap!:
    • Taranza reacts like this when he finally notices that Kirby has been on his tail for a while (in the first world's boss stage, of course, a few seconds before he sics Flowery Woods on him).
    • Kirby does this himself during a later Taranza appearance before the Pyribbit battle, when he blames Kirby for throwing a rock at the boss after Taranza does it himself.
    • Taranza reacts like this again when Dedede is defeated; he then gets Dedede back on his legs and powers him up. When Dedede is defeated a second time, Taranza is outright frightened and desperately summons his queen to help him.
  • Old Save Bonus: Kirby Fighters Deluxe gives you access to the Bell and Beetle abilities, as well as an extra stage, if you also own Triple Deluxe. Similarly, Dedede's Drum Dash Deluxe unlocks cosmetic masks.note 
  • Ominous Floating Castle: Royal Road, the final world.
  • Ominous Pipe Organ: Played during some notes of the music played in the cutscene before fighting Queen Sectonia when she makes her appearance, and the battle theme played in her first phase (which also contains heavy metal in it).
  • One-Winged Angel: Queen Sectonia combines with the Dreamstalk for the second phase after you beat her first form.
  • Our Fairies are Different: The People of the Sky are fairy-like beings with colorful flower-themed hairs. They also possess some magical powers.
  • Orcus on His Throne:
    • Sectonia sits back at Royal Road until Taranza and Masked Dedede are defeated, and makes no appearance until the former summons her, at which point she becomes one of the most determined villains in the franchise.
    • Dark Meta Knight doesn't do a thing after corrupting Sectonia in the backstory and escapes the main game with no one even considering he was involved. It takes Dedede attempting to conquer Floralia and defeating everyone left for Dark Meta Knight to finally reveal himself and fight Dedede.
  • Overly Long Title: The Fountain of Dreams-powered Hammer the King wields as the Final Boss of Kirby Fighters Deluxe, whose official title is the Star Rod Hammer Dedede Custom. The title happens to be a reference to the "Wheelie Bike Dedede Custom".
  • Painting the Medium:
    • Kirby can get smashed into the screen by numerous obstacles and enemy attacks. Some enemies get subjected to the same abuse courtesy of the Hypernova ability.
    • In the final stage, Kirby gets to use Hypernova to suck up the first boss, sucking up the HP bar along with it. The HP Bar gets sucked up yet again when Hypernova Kirby inhales a giant laser the final boss shoots at him.
    • Paintra literally does this to the screen itself in order to obscure part of it as an attempt to make it harder to beat her.
  • Platform Fighter: The Kirby Fighters minigame, which is very Super Smash Bros.-esque in style. You can choose from ten (plus two in Deluxe) of Kirby's abilities to fight against either another player or a CPU.
  • Plot Coupon: The Sun Stones are required to advance forward and for 100% completion. To be specific, the Power Of The Sun in the stones open up the clouds that block the boss stage, and beating the bosses grants Kirby the bigger Sun Stone that opens up the clouds blocking the way to the next continent.
  • Poltergeist: In the Big Boo's Haunt part of Wild World, there are 2 cases of this: one where a ghost randomly possesses armors in the background and animate them to attack Kirby, while the other is a stronger ghost than the one before that possesses multiple pieces of furniture, including a painting, a cuckoo clock and a piano, to attack Kirby. Both times, Kirby has to defeat them with his Hypernova.
  • Power Copying:
    • Kirby's trademark ability to gain Copy Abilities from foes he eats has, unsurprisingly, returned. The majority of abilities are from Kirby's Return to Dream Land (with the removal of Hi-Jump, Water and Tornado and the inclusion of Wheel), and new abilities are included.
    • In-game, Soul of Sectonia is implied to be so lost in her mind after absorbing so many hosts that in her second form, her copies almost all of her attacks from past Soul-form bosses instead of inventing her own.
  • Power-Up Food: The Miracle Fruit, that gives Kirby the Hypernova. This also gets eaten by Sectonia's flower drones to power her back up again, becoming Soul of Sectonia.
  • Press X to Not Die: Mashing the Control Pad is critical during the cutscene where Kirby does a Beam-O-War with Sectonia.
  • Punch Clock Villain: Taranza sees serving Queen Sectonia as more as a duty, and the only reason why he has a grudge against Kirby is because the latter is interfering with said duty.
  • Put on a Bus:
    • Surprisingly, Meta Knight is nowhere to be found, aside from one of Circus Kirby's balloons, some keychains, and a secret Bonus Boss against Dark Meta Knight, who isn't actually the real Meta Knight. However, one of the Palette Swaps for Kirby in Kirby Fighters also is based off of him without his mask, and he briefly appears within the video unlocked by completing the game 100%.
    • This game lacks three abilities from Return to Dream Land: Hi-Jump, Tornado, and Water. While the former two are understandably missing (the smaller level size would limit their effectiveness greatly), Water doesn't seem to have any reason other than space limitations.
    • Kibble Blade, King Doo and Dubior from Return to Dream Land don't reappear here (and then return in Planet Robobot), while Water Galboros and Moundo are replaced by Flame Galboros and Blocky respectively.
  • Red Herring: The beginning of the extra mode implies that Meta Knight will appear as a boss. Actually, Dark Meta Knight is the final boss. What makes this red herring particularly ridiculous is Dark Meta Knight's design on his beginning picture. The more purple shading is innocent enough, but if you look very closely, Dark Meta Knight doesn't have the giant slash on his mask.
  • Revenge: This is the motivation of Dark Meta Knight after his defeat in Amazing Mirror, as revealed in his boss bio.
  • Rhymes on a Dime: When Queen Sectonia enters the Dreamstalk, she says "Its bloom will be your doom!"
  • Rhythm Game: Dedede's Drum Dash is this, with Dedede bouncing on drums to the tune of the Kirby themes while getting coins and avoiding obstacles.
  • Robot Clown: One enemy called Clown Acrobot is implied to be a robot, not just because of his name, but also because he's an emotionless Perpetual Smiler clown with a metallic-looking face.
  • Rolling Attack: One of Coily Rattler's attacks is to roll like a wheel towards Kirby. Kracko in Kirby Fighters Deluxe gains an attack like this, aided with his side-drills.
  • Sad Battle Music: The battle with the normal final boss, prior to the Eleventh Hour Superpower, has a slower version of the much more fast-paced main boss theme as its music. Reading the info on the boss in the pause screen in both the main game and in the True Arena rematch can cause said music to appear much more melancholy than it first seems, since it's implied that Kirby is fighting an insane shadow of a once-trusted ruler this time around.
  • Sean Connery Is About to Shoot You: Kirby's inhaling forwards on the boxart.
  • Segmented Serpent: Coily Rattler is a serpent whose body is made of multiple bits, which he can separate in a few of his attacks.
  • Sequence Breaking: In the extra mode, the player can try finding warp holes to be used as shortcuts to a later part of the level, so he can finish levels faster. In the extra mode's final level this can even be used to skip the rematch with Kracko and Pyribbit. Many (but not all) of them are in the same places as the Sun Stones on the normal play, but are more scarce. Also, sequences that require the Hypernova are skipped entirely.
  • Shotoclone: Just like in Return to Dream Land, the Fighter ability turns Kirby into one. The player can use rising uppercuts, hurricane kicks, and energy blasts while using this ability.
  • Shout-Out:
    • As with Kirby Super Star, one of the things Stone Kirby can transform into is the brick block from Super Mario Bros.
    • Near the end of a level, Kirby (with the Hypernova ability) and three Waddle Dees reenact Three Little Pigs, with Kirby inhaling the house of straw that one Waddle Dee was in, and after that, inhaling the house of wooden logs with two Waddle Dee in them. The third house, however, is more like a totem pole with a cannon than a brick house, which Kirby has to destroy by inhaling their bullets and then spitting them at its weak spot.
    • In the previous games, the Sword ability was able to fire beams while Kirby had full HP in a nod to the 2D Zelda games. Now it's able to fire them at any time by having Kirby point his sword skyward for a moment by holding up, then swinging.
    • Towards the end of Level 4-3, Kirby has to fight a furniture-possessing ghost. The last thing it will take over is a piano, reminiscent of Super Mario 64's Mad Piano. It even has the same teeth, too!
    • The Wheel ability's new "Rocket Start" move allows the player to charge up a speed boost by holding down and B, much like the Spin Dash from Sonic the Hedgehog 2.
  • Sir Not-Appearing-in-This-Trailer: The trailers and gameplay videos focused mostly on Kirby and King Dedede, and Taranza doesn't appear at all, even though he's the Big Bad.note 
  • Slippy-Slidey Ice World: A few of the levels in Old Odyssey are icy stages. Also featuring skiing Waddle Dees and giant rolling snowballs.
  • Socialization Bonus: StreetPassing with others who play Triple Deluxe will allow Bandana Waddle Dee to toss out better healing items when you meet him.
  • Soundtrack Dissonance: The game's True Arena battle theme is a remix of the one from Kirby Superstar Ultra and is used in all the normal boss fights (and miniboss fights) in the game. This includes Flowery Woods DX, whose arena's as colorful as his main mode's counterpart. To put it into more context, said song is a Heavy Metal remix of Super Star's The Arena theme.
  • Spider People: Taranza is an admittedly adorable take on one, with floating 6 arms and a cute, is somewhat creepy, smile.
  • Spin Attack: Flowery Woods DX can jump up and spin around like a helicopter with his roots outstretched, hitting multiple times in the process if he hits you. Paintra can also spin around to shoot multiple blobs of paint. Kracko gains this attack in Kirby Fighters Deluxe, done with his side-drills.
  • Sprint Shoes: In Kirby Fighters the combatants can acquire these, which dramatically boosts their speed for a time.
  • Squashed Flat: Getting smashed by certain enemy attacks and obstacles will make Kirby drift to the ground like a piece of paper before springing back into shape.
  • Stealth Sequel: Word of God confirms that the whole game is yet more problems caused by the Dimension Mirror, making this game a sequel to Amazing Mirror with gameplay based off of Return to Dream Land.
  • Storming the Castle: As per usual for Kirby games, though usually it's King Dedede's, this time it's Royal Road, castle of the Sectras.
  • The Straight and Arrow Path: This game introduces the Archer ability where Kirby can snipe with an arrow at multiple angles. The arrow can be charged for more damage, and he can also hide in a camouflage to avoid enemies.
  • Stylistic Callback: Kirby Fighters Deluxe features the rotating segment of Butter Building as a stage, complete with 8-bit enemies as stage hazards and U.F.O. Kirby dropping food for players to collect.
  • Suddenly Voiced:
    • Taranza get some (rather long) dialogue after remaining silent for the whole game before the Masked Dedede fight. Downplayed in that the dialogue don't get voiced, but still.
    • In Kirby Fighters Deluxe, the flavor text for Kracko while fighting him on "Very Hard" mode is written from his point of view, which reveals his sole motivation for attacking Kirby this time is for revenge (he also mentions the Hi-Jump ability, Helpers, and Mecha-Kracko).
    Kracko: YOU...! Did you think I'd forget? The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that mechanical cloud! I-I... Sniff... there's something in my eye...”
    • King Dedede has a moment of this as part of his Very Hard mode flavor text, when introducing his new and improved Team D.D.D. 64.
    King Dedede: Hey! You pesky pink puffball! Are you ready for a team battle? Then let's go!
  • Summon Bigger Fish: Taranza summons Queen Sectonia after Kirby proves too powerful to stop.
  • Super Mode: The Hypernova ability turns Kirby into a rainbow colored black hole of doom.
  • Super Title 64 Advance: Triple Deluxe. In other words, 3D.
  • Suspicious Video Game Generosity: See Bandana Waddle Dee tossing you an item and some Copy Pedestals around? Get ready for a boss fight a few steps later. And in the extra mode, the fact he only throws you Energy Drinks and Maxim Tomatos should clue you in that the boss fights... won't be pleasant.
  • Tail Slap: Coily Rattler has an attack where he slithers towards Kirby while bringing his tail forward; if he's close, he'll proceed to smack Kirby a lot of times with his tail.
  • Teleport Spam: Queen Sectonia uses this in her standard form and True Final Boss form. She actually has less HP than most other bosses to compensate for it making her so difficult to hit in the latter case.
  • Temple of Doom: Parts of the Wild World Stage.
  • Theme Music Power-Up:
    • Masked Dedede and Dark Meta Knight both gain their original themes upon Turning Red.
    • The final battle of Kirby Fighters Deluxe starts out with the Gourmet Race music, but the game's main theme kicks in once you get down to the final three. Unless you play on the hardest difficulty, of course, in which case, it starts off with the music to The Fountain of Dreams (as it appears in Kirby: Nightmare in Dream Land) before turning into a remix of Masked Dedede's theme that's also a medley of various boss themes (including a (mostly) 8-bit version of King Dedede's original theme).
    • Also in Kirby Fighters Deluxe, in Team Battles an item resembling a miniature Combo Cannon can spawn in. While one player can grab it and fire at opponents, if two teammates grab it, they can charge it up and fire a massive beam in front of them while the Super Copy Ability music from Return to Dream Land plays.
    • Hypernova has one played throughout your run with it. It's also remixed during the final phase of Sectonia in the normal play.
  • Time Bomb: A new pick-up item in this game is an alarm clock with dynamites strapped onto it, which Kirby can use to crush big stone blocks. This also appears in Kirby Fighters and its expansion to attack enemies with.
  • Took a Level in Badass: After the first phase of Dedede's battle, he loses his hammer. You'd think this would simplify matters but, as it turns out, he is just as proficient in wielding a massive battle axe. His inhale is also far more powerful than in any of the previous games, being strong enough that the only way to escape it is to run as fast as possible or avoid it entirely, and has also lost his traditional quality of staggering whenever he gets hit. Shadow Dedede has all that, plus some attacks taken from Dark Matter-possessed Dedede too.
    • Kracko has a larger array of attacks now once it Turns Red, making it more akin to its anime counterpart in a way.
    • King Dedede take another level in badass in Kirby Fighters Deluxe. Dedede wields a new, gold hammer souped up on Star Rod energy, and in Very Hard mode, in addition to gaining even more attacks (in Dedede's case, he actually regains the abilities he had when he was using a battle axe while being boosted by Taranza from Triple Deluxe), his pause screen blurb actually has him taunt Kirby by essentially telling him to "bring it on".
  • True Final Boss: Soul of Sectonia in the True Arena. To really drive the point home, instead of biting the dust after her Dreamstalk form is defeated like in the normal arena, she instead detaches herself from the flower and fights you again in a new battle as little more than her head and wings.
  • Turns Red: Every boss does this once their health is depleted by half. Meanwhile, Queen Sectonia turns red twice, each time placing the battle in a different part of the arena, and her second form does so thrice, each time moving Kirby to another platform with more pits.
    • In Kirby Fighters Deluxe, defeating the Combo Dededes accompanying the King will cause this to happen, which is indicated by him doubling in size and completely replacing his entire old moveset with a far deadlier one.
  • A Twinkle in the Sky: Dedede goes out like this when defeated in Kirby Fighters Deluxe.
  • Underground Monkey:
    • This game marks yet another Underground Monkey of Whispy Woods himself: Flowery Woods, a flower enchanted by Taranza.
    • This game introduces the Flame Galboros, the fire equivalent to the Water Galboros, a miniboss from Kirby's Return to Dream Land. Justified in that the Water Galboros was essentially the King Mook version of the Water Galbo, which, itself, is the water equivalent to the fire-based Galbo enemies. So it was just about enough for the fire version of said miniboss to appear, even if it wasn't in the same game (and ironically, the Galbo enemy doesn't even appear in this game).
    • In Royal Road, certain enemies like the Waddle Dee and Bronto Burt are replaced by insect-like variations called Sectras, similar to the replacement variations in Halcandra in Return to Dream Land.
  • Unexpected Character: Dark Meta Knight, the Dragon from Amazing Mirror, is the final boss of the extra mode and, if Word of God is anything to go by, possibly the true villain of the game.
  • Utility Weapon: Like before, Kirby's abilities will help solving puzzles in the game, usually to collect Sun Stones. His Hypernova also solves a good number of varying puzzles, from rolling giant snowballs around, to powering up a motor boat, to defeating special bosses.
  • Vain Sorceress: Queen Sectonia has a degree of sorcery and she's also pretty vain, claiming that her beauty rivals the divine. It's implied by the words of the developers in that the Dimension Mirror, and the gazing thereof, is the source of her vanity, and it's implied that she uses magic to make her more beautiful; if the description given to her clone in Planet Robobot is to be believed, she has traces of DNA of creatures spanning a thousand years, and the clone regresses into a form resembling Taranza before it falls apart.
  • Visual Pun: The Beetle ability adorns Kirby with a stylized samurai helmet based on the Rhinoceros Beetle (kabutomushi). If you don't get the joke, the Japanese word for a samurai's helmet is kabuto.
  • Wake-Up Call Boss:
    • Flowery Woods. Yes, the Whispy Woods clone. Its first stage can pose a problem merely due to lack of access to good abilities, but in its second stage, it morphs into a highly dramatic Background Boss with multiple attacks, some of which are surprisingly hard to dodge, and which will definitely take you by surprise if you're expecting the traditional total Whispy obliteration.
    • In the normal playthrough of the game, the DX versions of the mini-bosses are fought at the end of the Extra levels. Blocky DX, the one appearing in the first world, can be harder than Flowery Woods itself if you're not expecting such a hard enemy. It gives you a taste of what the extra mode and the True Arena is going to be like.
  • Walking Spoiler: Queen Sectonia, since Taranza is just her lackey, and Dark Meta Knight, whose return is barely foreshadowed.
  • Wave Motion Gun: The Team Cannon in Kirby Fighters Deluxe. With one Kirby manning it, it slowly shoots out small electric bursts like a BB gun. When two Kirbys get on it, it turns into this, complete with a dramatic pause and zoom-in effect with music, followed by a massive laser that deals critical damage to any opposing Kirby in the way. Getting three Kirbys on it just amps up the damage even further.
  • Weaponized Headgear: Aside from some of the hats that Kirby gains from his Copy Ability that is the basis of his ability (like Beetle, Bell or Spark), there's also the 3D Helmet Cannon item that lets Kirby fire shots to the background or foreground.
  • When All You Have Is a Hammer: In Dededetour!, Dedede's moves repertoire with the hammer has been modified so that he can solve all the puzzles in the game (save the ones needing the Hypernova) with just his hammer. Aside from pounding stakes, his Hammer Twirl attack can light things on fire (just like the usual Hammer Flip), his Hammer Swing can put out fires, and he has a Charged Attack that lets him fire a "hammer beam" (that works like Archer Kirby's arrow) that cuts ropes.
  • Wipe the Floor with You: In a variant, Coily Rattler has a move where he aims at Kirby from the top before charging at him; if he hits Kirby, he'll grab Kirby with his jaws and proceed to drag Kirby across the background before spitting Kirby towards the screen.
  • World Tree: In Japanese version, the tree that Kirby used to visit Floralia is called exactly World Tree. In the English version, it's named Dreamstalk.
  • Wrestler in All of Us: The Beetle ability has many different wrestling moves, including a backdrop. Essentially, it's an improved version of the Suplex ability. Fittingly, Hornhead (the miniboss that gives it to you) is an Expy of Bugzzy, who gave you the Suplex ability.
  • You Have Failed Me: After Taranza is cornered by Kirby, he calls his queen for help. Her response is to blow him away for messing up. He both survives and realizes he's on the wrong side if that's how she rewards his unfailing loyalty and obedience, which proves instrumental in her ultimate downfall.
  • Zerg Rush: The final boss of Kirby Fighters Deluxe pits one Kirby against a horde of Mini DDDs. Depending on your difficulty level, you will have to go through up to 61 of them, who can all deal staggeringly high damage on contact.
  • Zero-Effort Boss: In the last level, you go up against Flowery Woods for the third time. But this time, you have Hypernova, which is so overpowered that he's not hard at all.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/KirbyTripleDeluxe