Kirby: Triple Deluxe is Kirby's first game for the Nintendo 3DS handheld system, and first "normal" platform Kirby game for handhelds since Squeak Squad.The plot revolves around the kidnapping ofKing Dedede, Kirby's on-again-off-again rival, by a spider-like entity named Taranza. Kirby himself witnesses the kidnapping after a strange beanstalk grows over his house and pulls it up into the sky along with Dedede's Castle, and chases Taranza through a series of floating islands known as Floralia, with the help of the beanstalk, referred to as the "Dreamstalk".The gameplay is very similar to Kirby's Return to Dream Land with Kirby sucking up enemies and stealing their powers while heading to the goal. Such abilities now include Beetle, Bell, Circus, and Archernote Sniper in the Japanese version Kirby, along with a super powerful Hypernova Kirby that enhances his inhale powers Up to Eleven, allowing him to swallow trees and giant eels, or move wrecking balls to clear a path.Like its predecessors, it features several minigames, namely Kirby Fighters, a multiplayer battle arena styled after Super Smash Bros. with players fighting with permanent copy abilities in a variety of classic Kirby locales, and Dedede's Drum Dash, a Rhythm Game starring King Dedede and featuring remixes of various classic Kirby songs, as Dedede jumps on drums and avoids enemies to the beat. Both minigames received standalone Updated Rereleases as Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe.
Tropes used in Kirby: Triple Deluxe:
100% Completion: It's a lot tougher to get this time around as not only do you need to beat the main game, the hard mode version, and both of the Boss Rush challenges, as is standard Kirby fare, but you also need to beat Kirby Fighters with all powers, beat all four levels of Dedede's Drum Dash (which requires you to get three gold medals to unlock the fourth) AND get all of the keychains. Good luck.
Then the US defy the trope with the boxart by removing the Shotzo, of all things. Doubly odd since Shotzos are still present in the game.
Annoying Arrows: The Archer ability's uncharged arrows cause the least damage out of any attack in the game, and won't even make your opponents flinch in Kirby Fighters. A fully charged arrow, on the other hand...
Anti-Frustration Features: Spotted a Miracle Fruit, but don't want to discard your current power? Don't sweat it; once you're done with the level you'll revert back to the last form Kirby was in upon turning Hypernova.
If you lose 4 or 5 lives against a boss or miniboss, Bandana Waddle Dee gives you a Revival Tomato.
Like other Kirby games, if you die during one phase of the final battle, you'll restart from there instead of the beginning, regardless if you get a Game Over.
Another Side, Another Story: There's an extra mode where you get to play as another playable character, with the game style a combination of both the Meta Knightmare Ultra game from Kirby Super Star Ultra and the Extra Mode from Kirby's Return to Dream Land but without the shrunken health bars (complete with huge variation of enemies now being common and the fact that you're now facing the EX variants of the bosses and mini-bosses). The kicker? It's not Meta Knight you're playing as. It's King Dedede, complete with buffed up attacks and a new final boss.
Artifact Title/Lost in Translation: The Japanese title for this game is Hoshi no Kaabi Triple Deluxe, which is undoubtedly a reference to Hoshi no Kaabi Super Deluxe. The latter became Kirby Super Star or Kirby's Fun Pak when released in English, but the former was literally translated, removing the reference.
Artifact of Doom: The Dimension Mirror seems to have become this since its game, spawning a dark copy of King Dedede and unleashing Dark Metaknight on him once he finds it. A common fanon is that it's why Sectonia turned evil, since you find it in her palace.
Artificial Stupidity: Sometimes, if an enemy is cornered and you throw a Gordo in front of them in Kirby Fighters, rather than fly over it, they'll repeatedly run into it until it disappears.
Art Initiates Life: Paintra was born from a painting, just like Drawcia before her. It's not a coincidence, as the two are sisters who were separated at birth (it is merely implied in the English version, but outright stated in the Japanese version).
Auto-Revive: The Revival Tomato, an upgraded, yellow Maxim Tomato.
Background Boss: Done to an absurd degree. Almost every boss in the game spends some amount of time in the background and so do many enemies. Queen Sectonia's One-Winged Angel barely interacts with the foreground for most of the battle.
Badass Boast: Given by Queen Sectonia just before fighting Kirby for the first time.
Queen Sectonia: Now then, hero of the lower world. You would risk your life for this land? You would stand against me, the ruler of the heavens? Very well... You will bow before the great Queen Sectonia! My beauty rivals the divine... And my power will crush all that you hold dear!
Beam-O-War: A variation: Queen Sectonia's last-ditch attack to finish off Kirby is a massive energy beam. Kirby must counter it by inhaling it as Hypernova Kirby. The two must struggle to have their beam/inhale overpower their enemy's efforts.
Black Hole Belly: The Hypernova ability, which allows Kirby to inhale even bigger objects, like huge trees and blocks.
Boss Bonanza: The final level, which pits you against two bosses. Sounds easy enough, but the first has two health bars and the second is a four form Marathon Boss. Dededetour! changes it; you fight the first form of the second final boss, a stronger version of the first final boss, and a brand new boss right after.
The Boss theme incorporates "Green greens" into it. Also, when refacing the bosses in Royal Road , during the first phrase of Masked Dedede's battle and the first phrase of Dark Meta Knight's Revenge's battle, a remix of the game's main theme can be heard.
Boss Rush: The last level of Endless Explosions is a miniboss rush, and some of the levels of Royal Road involve fighting slightly harder versions of the previous bosses in the game. And after that, there's the obligatory two Boss Rush modes, The Arena (fighting all of the minibosses and bosses) and The True Arena (fighting all of the Dededetour! minibosses and bosses).
Royal Road Level Ex 8 has you fight against all the end level bosses such as the giant moles, the shielded dragons, the cannon tower and the three birds. They're all souped up in difficulty.
Brainwashed and Crazy: King Dedede briefly becomes brainwashed by Taranza, and changes into Masked King Dedede.
Breaking the Fourth Wall: Near the end of the game, you fight Flowery Woods again, except this time you have Hypernova, you end up inhaling not only Flowery Woods, but his health bar as well!
Brick Joke: The second time after you fight the shielded dragons, they're found at the end of the level in bandages. You proceed to bowl them over with yet another enemy.
After their long absence, Rick, Coo, and Kine, last seen in Kirby's Dream Land 3note not counting cameos where they don't appear as actual characters within gameplay, return as stage hazards in one of the Kirby Fighters stages (with said stage's theme being the medley of Rick and Coo's themes from Kirby's Dream Land 2).
The mint leaf (sweet potato in Japan) item that only appeared in Kirby's Dream Landnote Which makes Kirby fly around until it wears off while giving him infinite air-puffs in the meantime returns as one of the pickup items in Kirby Fighters.
Blocky, the rock miniboss from Kirby's Dream Land 2 and Kirby's Dream Land 3, appears as a miniboss for this game, the first time in years. He even has an updated look in this game, and with it comes a new arsenal of attacks.
Kracko returns as a boss after being mysteriously absent from Return to Dream Land.
The factory robots from Kirby 64 return, also in Kirby Fighters.
Kirby Fighters in general marks the return of many past Kirby characters, objects, and locations; Castle Lololo has Lololo and Lalala, players turn into Ghost Kirby when defeated, item boxes are taken from Air Ride, and the arenas include Kracko's cloudtops, a forest area from Dream Land 2, and Return to Dream Land's Another Dimension.
A character that previously before had only appeared in Kirby and The Amazing Mirror. This character is Dark Meta Knight, who turns out to be the Bonus Boss of King Dedede's story. After the boss fight, he's sent back into the mirror world through the same mirror as the one that appeared in said game, which promptly gets destroyed by the king himself as to prevent Dark Meta Knight from coming back.
Magolor appears as a random balloon summoned by the Circus Ability, as well as a background painting in Level 4-3.
Four characters from other games make an appearance in the 100% video: Meta Knight, Magolor, Marx, and Galacta Knight.
Camera Abuse: Some hazards and enemy attacks are capable of slinging Kirby to the fourth wall, face first. Ow.
Chuck Cunningham Syndrome/The Ghost: Surprisingly, Meta Knight is nowhere to be found, aside from one of Circus Kirby's balloons, some keychains, and a secret Bonus Boss against Dark Meta Knight, who isn't actually the real Meta Knight. One of the Palette Swaps for Kirby in Kirby Fighters also is based off of him without his mask.
He does briefly appear in the video unlocked by completing the game 100%.
The first of two bosses marked with Revenge is Masked Dedede's Revenge, referencing Revenge of the King from Super Star Ultra, where most bosses end in the word Revenge and the final boss is Masked Dedede.
Dededetour! is pretty much Dream Land and Return to Dream Land's Extra Modes meet Meta Knightmare Ultra of Super Star Ultrawhile also celebrating the tenth anniversary of The Amazing Mirror.
In a bit of Continuity Porn In the Ex level of Royal Road there is a scroll you have to open which contains the sprites of Kirby from his first game on the Game Boy to the current Hypernova form.
An Easter Egg can be found by attempting to enter the moon in Royal Road Stage 1 after defeating the Gigant Edge just like the secret room within Kirbys Dreamland's Bubbly Clouds level.
Soul of Sectonia's second form is one big Continuity Nod to past Soul-form bosses, given the fact that almost all her attacks can be traced to at least one of them.
Circus of Fear: The Circus Copy Ability, whose moveset consists of various circus acts, making Kirby invoke this on his enemies.
Curb-Stomp Battle: Flowery Woods appears (for the third time in the whole game) at the end of Royal Road 5, where Kirby is granted Hypernova. He is then swiftly eaten. Any minibosses you encounter with the Hypernova will as well, go down as easily as a Waddle Dee.
Cute Witch: Paintra is much more girly-looking than Drawcia was, especially with those bows on her hat.
Damn You, Muscle Memory: Unlike nearly every previous Kirby game in existence, the Select button doesn't drop your copy abilities — it pauses the game instead. Pressing X now drops your copy abilities, which was used to create helpers in Super Star Ultra.
Darker and Edgier: On paper, this is another Kirby game. The boss descriptions for the later bosses beg to differ, telling the tragic story of Taranza and Sectonia and how the latter is going insane as the final battle goes on while also explaining how Dark Meta Knight has been consumed by vengeance after the events of The Amazing Mirror.
Dark Reprise: The theme for the fight with Queen Sectonia when she's attached to the Dreamstalk is a slower, more elegant and ominous remix of the main boss theme.
The late-game boss theme is a more serious remix of the title theme.
Death Glare: Kirby, in his Hypernova form, gives this to Queen Sectonia before blasting her own laser beam that she fired at him in an attempt to defeat him right back at her.
Delayed Causality: Ninja's dash attack doesn't deal damage until after Kirby's sheathed his katana.
Determinator: Surprisingly, it goes to Queen Sectonia, due to the fact that after first being beaten once in her normal form, she merges with the Dreamstalk and then throws Kirby around like a ragdoll until she starts to put the squeeze on him, and then gets blasted in the face with her own attack by Hypernova Kirby. But THEN she clings onto life long enough to ingest 4 Miracle Fruits and came back as an undead Dreamstalk hybrid, and EVEN after that, she just simply RIPPED HER OWN UPPER BODY OFF to fight Kirby one more time before finally biting the dust in an explosion of petals. She must really hate Kirby.
The pause screen blurb for Kracko in its boss fights states that, as long as there are clouds, Kracko will never stop trying to beat Kirby.
The Parasol makes Kirby immune to Kracko's rain downpour attack.
In the mirror rooms, it would take a lot of processing power to fully render Kirby's abilities in the reflections, so the devs got around this by removing your ability at the room's entrance, then giving it back at the exit.
If you're listening to the Jukebox/Sound Test, closing the 3DS won't put the system in Sleep Mode, allowing you to continue listening to music while doing other things.note This only works with headphones; closing the 3DS without them attached will stop the sound from playing through the system's speakers, but the music will continue regardless and the system won't enter Sleep Mode proper unless you exit the Sound Test. It's probably why the Sound Test includes an Auto-progression toggle as well.
In the Dededetour bonus mode, the character you play as can't copy abilities, but Wheel puzzles still have rewards, so instead there's a Hyper Candy, which gives a speed boost equivalent to Wheel.
Anything that Kirby could get to and could logically enter, whether it's a hole in a wall or even one of the igloos that the snowballs rolling downhill come from, are programmed so that they lead to secret rooms that may contain golden keyrings or other goodies.
Distressed Dude: Apparently Taranza took a page out of Bowser's book about villainy. Except Dedede's the only "royalty" in Dream Land, so no princess kidnapping this time.
For Doom the Bell Tolls: The Bell ability, which lets you wield handbells in combat. You can bang them against enemies, or leap in the air with them to create a giant shockwave.
Dub Name Change: Whispy Flowers to Flowery Woods, Paintcia to Paintra, Toggle-Lo Garaga to Coily Rattler, Vogkeromu to Pyribbit, the World Tree to the Dreamstalk, Floarald to Floralia, and Black Dedede to Shadow Dedede.
Easy Levels, Hard Bosses: Kirby games have occasionally been guilty of this but Triple Deluxe notably does as well, especially the DX versions of bosses.
Eldritch Abomination: Although this tends to occur in Kirby fashion, this version isn't quite so visually horrifying as its connotations are. Sectonia, after being defeated, merges with the Dreamstalk, which she also sends into overgrowth and begins visibly choking the life out of Popstar. Not only that, she's content to consume her own kingdom as well, almost immediately burying her castle in a tangle of vines. Beyond that, she can spawn eyes from any flower on any vine to personally see in that area.
Eleventh Hour Superpower: Although it's no Star Rod, Master, or Landia, you still briefly use a cannon manned by Dedede and the Floralia citizens against Queen Sectonia. But you DO get to use Hypernova one more time to deliver the final blow to her.
Evil Twin: Shadow Kirby, who serves as the final boss of Kirby Fighters. There's also Shadow Dedede, who serves as one of the final bosses of King Dedede's mode. Meta Knight's Evil Twin from the mirror world also appears, but not Meta Knight himself
The People of the Sky to the Ripple Star fairies from Kirby 64.
The second boss, Paintra, is almost a carbon copy of Drawcia, looking extremely similar, sounding the same, and using some of the same attacks. The info on her in the Pause screen during the boss fight implies that she's actually Drawcia's sister and was attacking Kirby out of revenge.
Taranza is also one to Magolor from Kirby's Return to Dream Land. Both have a mysterious, mage-like appearance, and are villains who Heel-Face Turn in the end.
Going by their attack patterns, if Magolor and his Soul are reminiscent of Nightmare and Marx/Dark Matter respectively, then Sectonia and her Soul are reminiscent of Drawcia (in more ways than one), as well as Marx Soul from Kirby Super Star Ultra (who drew some of his new attacks from Drawcia as well).note Aside from both being female villains, Soul of Sectonia draws a lot of attacks from Drawcia herself, especially in her True Arena incarnation. Her attacks include Drawcia's "Rain of Paint" (only Sectonia can aim it this time), the bouncing attack, and the Fireball/Meteor attack, with the latter attacks having more difficult patterns than the Drawcia Soul's versions.
Face-Heel Turn/Tragic Villain: According to the pause-screen descriptions, Queen Sectonia used to be on good terms with Taranza before becoming obsessed with beauty, which, in fact, corrupted her and caused the citizens of Floralia to suffer under her cruelty.
Family-Unfriendly Death: When you beat anyone except for Dark Kirby in Kirby fighters, you see their souls leave their bodies, their last memories being beat up by some crazy guy with a parasol/hammer/bow, etc.
Instead of blowing up like most of the other bosses in the game, Pyribbit gets driven to a bottom of a lava lake by the four rocks he summoned into the arena. Ouch.
Fake Longevity: Anytime you get a non-rare keychain, which one you get is random, and it's possible to get duplicates, requiring several playthroughs and/or constant walking around with the Nintendo 3DS to get the play coins needed to unlock them, and even then it can still take forever to get everything since the more keychains you have, the less likely you are to get new ones.
Final Boss: Queen Sectonia for the main game and The Arena, Dark Meta Knight for Dededetour!, Soul of Sectonia for The True Arena, and Shadow Kirby for Kirby Fighters.
Fore Shadowing: Throughout the game you chase Taranza, but as soon as you hit Royal Road, there are banners and icons with someone else's face on it...
Fun with Acronyms: Like in Return to Dream Land and Dream Collection, if you take the first letter of each world name, it spells out FLOWER. One of the unlocked videos references this with the title of a video being "FLOWERED", with the "E" and "D" coming from the name of the final level, "Eternal Dreamland".note And yes, the lack of a space between "Dream" and "Land" is on purpose, as it refers to Kirby giving Queen Sectonia an "eternal beauty sleep", rather than the name of the land that Kirby inhabits.
Fusion Dance: Queen Sectonia fuses with the Dreamstalk after she's defeated for the first time, becoming a gigantic plant/insect hybrid that's a threat to the entirety of Popstar.
Giant Space Flea from Nowhere: At first, Dimension Mirror seems to come out of nowhere after you defeat Queen Sectoria in Dededetour!. However, the end credits show a picture of a silhouette of Dedede front of darkened Dimension Mirror, meaning that its existence is foreshadowed.
Giggling Villain: Paintra uses the exact same cackle that Drawcia did. Queen Sectonia also does plenty of giggling during her attacks, though she's got a proper laugh, as well.
God Save Us from the Queen!: Queen Sectonia, who was said to have ruled the skies before her vanity turned her towards evil. Taranza wanted to get rid of her for a good reason after she betrayed him.
A God Am I: Queen Sectonia, who declares herself the goddess of Popstar shortly after she makes her appearance. (Only in the Japanese version, though. She refers to herself as the "ruler of the heavens" instead in the English version.)
Good Times Montage: The game's intro cutscene uses this to show Kirby's day as being perfect for him before the Dreamstalk grows.
Guide Dang It: In the rematch against Queen Sectonia with Hypernova, the game doesn't really hint that you have to suck up the beam that Sectonia fires at you. Playing through the battle the first time will probably have you trying to dodge the beam once or twice before you figure it out.
There are a lot of little (not mandatory) things that the game doesn't bother to tell you or hint at anywhere, not even in the digital manual, and the player, if they discovered them at all, would have to do by complete accident. For example, exhaled stars now work differently; the star will continue to get stronger if you inhale more than two enemies, and stars do more damage if exhaled when dashing. Air shots also do more damage when exhaled closer to an enemy. It's also worth noting these things weren't really in previous games, so prior knowledge of the Kirby series wouldn't help to figure it out.
Heel-Face Turn: Taranza turns good after Queen Sectonia tries to kill him.
Helpful Mook: Bandana Dee shows up from time to time with goodies to give you via the game's Player Data Sharing. You can't actually interact with him otherwise, however, and his appearance just makes it all the more confusing as to why the other Waddle Dees are attacking you.
Interface Screw: Some of the bosses block out portions of the screen, making fighting them much tougher.
Impaled with Extreme Prejudice: Kirby can do this with the Beetle ability. He then has the choice of flipping them over, or carrying them around on the horn.
Inexplicable Treasure Chests: While most important items, like Sun Stones and Keychains, are floating out in the open, some are stuffed into chests, making them subject to gravity. As such, they can become harder to attain in some puzzles.
Insect Queen: Queen Sectonia, a giant wasp who wears classical royal attire, and apparently leads the insect enemies called the Sectras.
Intangibility: Kirby becomes immune to most forms of damage when blocking with Leaf or crouching with Archer.
Last Lousy Point: To get 100% Completion, you need to collect all of the keychains. There is one rare keychain per level, and there is almost no indication whether or not you are missing a level's rare keychain (Unlike regular keychains, rare keychains are fixed, so unless you use a guide, you're not gonna know which rare keychain you have or haven't obtained in which level). Have fun scouring every corner of every level until you've found them all!
Let's Get Dangerous: A brief moment in 6-1: Kirby hops onto the warp star, uses it to evade some cannon fire, then gives a determined nod before bursting through the castle gate.
Level Ate: Lollipop Land has numerous levels with landscapes that look to be made out of cookies and candy, and to further fit the theme, also has some pesky tanks that launch explosive sweets at Kirby from the background.
Light Is Not Good: Unlike prior Kirby final bosses, whose appearances and forms are themed after evil and chaos, Queen Sectonia is themed after bees and flowers, which signify birth and rejuvenation, especially in her final forms, and she is impressively more elegant than prior final bosses. Unfortunately, for someone with such a birth and rejuvenation motif, Sectonia is definitely not one of the good guys.
Limit Break: Hypernova. Clearly a stand-in for the Super Abilities of the previous game, it is accessed by eating a Miracle Fruit found only in certain levels, and it gives Kirby a superpowered inhale attack.
The music for the final phase of the final boss, is just as long as the songs for the other phases, but the battle only lasts at most a minute or two and is mostly drowned out by Sectonia's roars and Hypernova Kirby inhaling. Subverted ultimately because it's heard for Soul of Sectonia as well.
You'd most likely only be able to hear the full version of miniboss theme either within the in-game Jukebox or while the game's paused when facing the minibosses due to said fights tending to be very quick.
Made of Iron/Invincible Minor Minion: Tough Waddle Dee, a metallic greyish Waddle Dee, found in the Copy Ability Test Room. Its purpose is to act as a training dummy with it being able to shrug off everything you can do to it. Yes, even a fully charged Crash or Mike Kirby can only make it fly all over the confined room it is in.
Magic Knight: Queen Sectonia is a textbook example, complete with wands that transform into swords.
Milestone Celebration: Done very subtly. 2014 is the tenth anniversary of The Amazing Mirror, which explains Shadow Kirby being the final boss of Kirby Fighters and Shadow Dedede and Dark Meta Knight being the final bosses of Dededetour!.
Mistaken Identity: Taranza apparently thought that King Dedede was the hero of Dream Land on the sole basis that he was its ruler, and regards Kirby as little more than a stubborn pest. Needless to say, he is very confused when Kirby chases him all the way up the Dreamstalk and beats a brainwashed Dedede.
All of the EX Stages use music from Return to Dream Land, mostly Magolor's theme. Except for the final one, which uses the Air Ride version of "Fountain of Dreams" from Super Smash Bros. Melee.
Aside from the songs and remixes already taken from Return to Dream Land and the Kirby Fighters stages, the game features it's own original remixes of Green Greens (Dream Land 1), Rick's and Coo's themes (Dream Land 2), Yogurt Yard (Adventure), Peanut Plains (Super Star), Arena (Super Star), Ripple Star Map (64), Ripple Star Boss Rush (64), Dark Meta Knight (Amazing Mirror), Masked Dedede (Super Star Ultra), and Cookie Country (Return to Dream Land)
Nerf: A number of moves from certain abilities carried over from Return to Dream Land have been cut, and Spark seems to have suffered the most. Its lightning bolt attacks have been removed, severely hampering its upward/downward range. Plus, thanks to the new dodging mechanic, Spark can no longer be charged while guarding. The bomb ability gained from Poppy Bros are a lot slower than they used to be, though now they can be rolled as well.
Some abilities were just flat out cut, rather than having their moves tweaked. Tornado, the Game Breaker from Return to Dream Land, is gone, along with the Water ability.
In Return to Dream Land, a player playing as King Dedede could spam his Hammer Throw for massive damage, as, while it was designed as kind of a last resort attack for Kirby to ditch his Hammer ability, Dedede kept his hammer after the throw. The same move returns for the King in his Time Attack mode, but the power is lower in comparison, and you'll sometimes be better off risking getting into close range for better damage output. At least the spin and the throw retain their invincibility frames, though.
In the game itself, from one mode to another, Archer and Beetle (added to the standalone release) in the Kirby Fighters subgame mode have harsh input lag and a longer delay on charging attacks. This is contrasting the main story mode, where fans generally agree these two abilities in particular are among the best due to their absurd power and versatility.
Nice Job Fixing It, Villain: Taranza accidentally kidnaps King Dedede instead of Kirby, letting Kirby chase Taranza and Dedede throughout Floralia. If it wasn't for Taranza's mistake, Kirby would've most probably lost against Sectonia in the end.
Ninja Log: In Ninja form, guarding right before taking damage will turn Kirby into one. Releasing the button launches an explosive counterattack.
Nintendo Hard: As usual, the True Arena, made worse by the fact that DX bosses can only be fought in Dedede's Time Attack mode, preventing you from effectively practicing against them without spending some time playing that mode, as well as the fact that unlike Return to Dream Land's True Arena (but like Super Star Ultra's True Arena), the final battle isn't against a harder version of the normal final boss (though that battle is present), but against an entirely new variation of it that uses totally different attacks.
The Extra Stage of Dedede's Drum Bash, which has a very fast rhythm and an extremely small area for error.
Noblewoman's Laugh: This might as well be the entirety of Sectonia's language. Well, until she goes One-Winged Angel and the laugh becomes a high-pitched, manic giggling.
Oh, Crap: Taranza reacts like this when he finally notices that Kirby has been on his tail for a while (in the first world's boss stage, of course, a few seconds before he sics Flowery Woods on him).
Kirby does this himself during a later Taranza appearance before the Pyribbit battle, when he blames Kirby for throwing a rock at the boss after Taranza does it himself.
Old Save Bonus: Kirby Fighters Deluxe gives you access to the Bell and Beetle abilities, as well as an extra stage, if you also own Triple Deluxe. Similarly, Dedede's Drum Dash Deluxe unlocks cosmetic masks.note Strangely, you need to have StreetPass enabled for Triple Deluxe in order for it to recognize this.
Ominous Pipe Organ: Played during some notes of the music played in the cutscene before fighting Queen Sectonia when she makes her appearance, and the battle theme played in her first phase (which also contains heavy metal in it).
One-Winged Angel: Queen Sectonia combines with the Dreamstalk for the second phase after you beat her first form.
Kirby's trademark ability to gain Copy Abilities from foes he eats has, unsurprisingly, returned. The majority of abilities are from Kirby's Return to Dream Land (with the removal of Water and Tornado and the inclusion of Wheel), and new abilities are included.
In-game, Soul of Sectonia is implied to be so lost in her mind after absorbing so many hosts that in her second form, she copies almost all of her attacks from past Soul-form bosses instead of inventing her own.
Red Herring: The beginning of Dededetour! implies that Meta Knight will appear as a boss. Actually, Dark Meta Knight is the final boss.
Rhymes on a Dime: When Queen Sectonia enters the Dreamstalk, she says "Its bloom will be your doom!"
Sad Battle Music: The battle with the normal final boss, prior to the Eleventh Hour Superpower, has a slower version of the much more fast-paced main boss theme as its music, as mentioned above in Dark Reprise. Reading the info on the boss in the pause screen in both the main game and in the True Arena rematch can cause said music to appear much more melancholy than it first seems, since it's implied that Kirby is fighting an insaneshadow of a once-trusted ruler this time around.
Same Content, Different Rating: This game and Kirby's Return to Dream Land, which received an E and an E10+ respectively. Surprisingly, unlike that game, this game contains some traces of BLOOD (from Dark Meta Knight and Shadow Dedede), making the ratings seem like they should really be flipped.
Shotoclone: The fighter ability turns Kirby into one. The player can use rising uppercuts, hurricane kicks, and energy blasts while using this ability.
Near the end of a level, Kirby (with the Hypernova ability) and 3 Waddle Dees reenact Three Little Pigs, with Kirby inhaling the house of straw that one Waddle Dee was in, and after that, inhaling the house of twigs with two Waddle Dee in them. The third house, however, is more like a totem pole with a cannon than a brick house, which Kirby has to destroy by inhaling their cannons and then spitting them at its weak spot.
In the previous games, the Sword ability was able to fire beams while Kirby had full HP in a nod to the 2D Zelda games. Now it's able to fire them at any time by having Kirby point his sword skyward for a moment by holding up, then swinging.
Towards the end of Level 4-3, Kirby has to fight a furniture-possessing ghost. The last thing it will take over is a piano, reminiscent of Super Mario 64's Mad Piano. It even has the same teeth, too!
Sir Not-Appearing-in-This-Trailer: The trailers and gameplay videos focused mostly on Kirby and King Dedede, and Taranza doesn't appear at all, even though he's the Big Bad.note Or at least appears to be.
Socialization Bonus: StreetPassing with others who play Triple Deluxe will allow Bandana Dee to toss out better healing items when you meet him.
Super Title 64 Advance: Triple Deluxe. In other words, three D's. And to really hammer it in, the game is the first in the series to dedicate an entire mode to King Dedede.
Suspicious Video Game Generosity: See Bandana Dee tossing you an item? Get ready for a boss fight a few steps later. And in Dededetour!, the fact he throws you Energy Drinks and Maxim Tomatos should clue you in that the boss fights... won't be pleasant.
Teleport Spam: Queen Sectonia uses this in her standard form and True Final Boss form. She actually has less HP than most other bosses to compensate for it making her so difficult to hit in the latter case.
The Dog Bites Back: Taranza does not take kindly to Queen Sectonia blasting him out of the castle.
Masked Dedede and Dark Meta Knight both gain their original themes upon Turning Red.
The final battle of Kirby Fighters Deluxestarts out with the Gourmet Race music, but the game's main theme kicks in once you get down to the final three. Unless you play on the hardest difficulty, of course, in which case, it starts of with the music to The Fountain Of Dreams (as it appears in Kirby: Nightmare In Dreamland) before turning into a remix of Masked Dedede's theme that's also a medley of various boss themes (including a (mostly) 8-bit version of King Dedede's original theme).
The Mirror Shows Your True Self: Used for some levels where a giant mirror is placed in the background. The mirror shows the level's true structure, such as revealing platforms that aren't visible in the foreground or not reflecting structures that are visible in the foreground, showing that Kirby can move through them.
Took a Level in Badass: After the first phase of Dedede's battle, he loses his hammer. You'd think this would simplify matters but, as it turns out, he is just as proficient in wielding a massive battle axe! His inhale is also far more powerful than in any of the previous games, being strong enough that the only way to escape it is to get behind him when you see it coming, and has also lost his traditional quality of staggering whenever he gets hit.
Kracko has a larger array of attacks now once it Turns Red, making it more akin to its anime counterpart in a way.
This game marks yet another Underground Monkey of Whispy Woods himself: Flowery Woods, a flower enchanted by Taranza.
This game introduces the Flame Galboros, the fire equivalent to the Water Galboros, a miniboss from Kirby's Return to Dream Land. Possibly justified in that the Water Galboros was essentially the King Mook version of the Water Galbo, which, itself, is the water equivalent to the fire-based Galbo enemies. So it was just about enough for the fire version of said miniboss to appear, even if it wasn't in the same game.
In Royal Road, certain enemies like the Waddle Dee and Bronto Burt are replaced by insect-like variations called Sectras, similar to the replacement variations in Halcandra in Return to Dream Land.
Blocky DX also counts as well. In the normal playthrough of the game, the DX versions of the mini-bosses are fought at the end of the Extra levels. Blocky DX, the one appearing in the first world, can be harder than Flowery Woods itself if you're not expecting such a hard enemy. It gives you a taste of what Dededetour and the True Arena is going to be like.
Walking Spoiler: Queen Sectonia, since Taranza is just her lackey, and Dark Meta Knight, whose return is barely foreshadowed.
Wrestler in All of Us: The Beetle ability has many different wrestling moves, including a backdrop. Essentially, it's an improved version of the Suplex ability.
You Have Failed Me: After Taranza is cornered by Kirby, he calls his queen for help. Her response is to blow him away for messing up. Unfortunately for her, he both survives and realizes he's on the wrong side if that's how she rewards his unfailing loyalty and obedience, which proves instrumental in her ultimate downfall.
Zero-Effort Boss: In the last level you go up against Flowery Woods for the third time. But this time, you have Hypernova, which is so overpowered he's not hard at all.