Video Game / Kirby Air Ride
Kirby's one and only title on the Nintendo GameCube, Kirby Air Ride (or Kirby's Airride in Japan) is a game developed by HAL Laboratory and directed by Masahiro Sakurai that was released in 2003. It's a multiplayer Mascot Racer that supports up to 4 players, or 8 with LAN support.

Kirby Air Ride is somewhat similar to Mario Kart, Nintendo's main Mascot Racer series, being a racing game that allows players to attack one other to impede their rivals' progress. However, unlike Mario Kart, you do so in the traditional Kirby way: utilizing various Copy Abilities that are obtained by swallowing the enemies that litter most tracks. The controls are also very simple; acceleration is automatic, leaving the A button and control stick to be used as the only methods of input for all actions.

The game has three different modes:
  • Air Ride: Your standard third-person racing mode (with some mooks running around to steal Copy Abilities from); just complete the laps and get first place. Alternatively, turn on the optional HP meter and knock out the competition before they can complete the race. Also includes a Time Attack.
  • Top Ride: A mode that uses a top-down camera instead of a third-person perspective. You race on very small tracks that require completing a large number of laps, there are only two cart types that are only differentiated by their control schemes instead of stats, and items are used instead of Copy Abilities. Like Air Ride, it has a Time Attack.
  • City Trial: A unique mode with two stages. In the first stage, players are given a time limit to explore a large city where they need to find upgrades or replacements for their vehicle. When time's up they are taken to the second stage: a randomly selected final event that can involve an Air Ride race or some other contest, the outcome of which is used to determine the winner. Strange things may happen in the city during the first stage that can help or hinder progress, and unlike Air Ride mode the HP meter is not optional (though dying during the first stage doesn't disqualify you).

Kirby Air Ride has no sequels or follow-ups, though it's had some influence on other Nintendo games that Sakurai worked on. Its version of an Achievement System is used in Super Smash Bros. Brawl, Kid Icarus: Uprising, and Super Smash Bros. for 3DS/Wii U, the menu layout and aesthetics are the basis for the ones used in Super Smash Bros. Brawl, and the Smash Run mode in Super Smash Bros. for 3DS is a Spiritual Successor to City Trial.

Kirby Air Ride contains examples of:

  • American Kirby Is Hardcore: The Japanese box art shows Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look. The American box art removes the smile and gives him Angry Eyebrows for a more intense image. See here for a comparison.
  • Arbitrary Mission Restriction: Some Tasks require using certain machines while also winning races within a specific time limit.
  • Awesome, but Impractical: The Hydra is by far the strongest and fastest Air Ride machine. Sadly, it comes with its fair share of drawbacks. For starters, it's only limited to City Trial, even as an unlockable machine. It also has the second slowest charge time,note  which sucks because it's similar to the Bulk Star in this regard. Meaning, you're a sitting duck until you can get a full charge. It's totally impractical against most minigames save for Drag Race, Single Race, and maybe Destruction Derby.note 
  • Bubbly Clouds: Beanstalk Park in Air Ride mode and Sky in Top Ride mode.
  • Charge Attack: Plasma will unleash stronger and larger shots if you charge it up before firing.
  • Color-Coded for Your Convenience:
    • In City Trial, the stat-boosting power-ups are each uniquely colored, making them easier to tell apart from afar.
    • Within the same mode, the item-containing boxes are colored to show what kind of item will be found within them.
  • Collision Damage: Dealing damage normally requires spinning, an item like the cannon, or a Copy Ability, but playing in City Trial's Free Run OR main game allows players to deal damage by ramming other players.
  • Crippling Overspecialization: Many of the rides suffer from being too specialized in a certain stat or gimmick. For instance, the Rocket Star has the best boosting power in the game. But it suffers so much in almost every other category that it often becomes moot.
  • Disk One Nuke: Downplayed Trope. The Wagon Star is one of the first machines you can unlock in Air Ride mode, and it's one of the better stars in the game. However, it's still beatable with the default Warp Star.
  • Eldritch Location: Checker Knights in Air Ride mode.
  • Eternal Engine: Machine Passage in Air Ride mode and Metal in Top Ride mode.
  • Everything's Better with Spinning: Clicking the Control Stick left and right allows Kirby to execute a Quick Spin, allowing you to attack nearby enemies.
  • Flying Saucer: One of City Trial's many random events has a gigantic UFO fly overhead ominously. What does it do? It rewards any player able to get on top of it with many power-ups, including the normally rare All-Up.
  • Foreshadowing: During City Trial, there will often be a prediction made about the event that will follow.
  • Green Hill Zone: Fantasy Meadows in Air Ride mode and Grass in Top Ride mode are the simplest tracks that run through flat green plains.
  • Grind Boots: Some tracks have grind rails that you can hop onto with your machine. They automatically take you forward at a fixed speed and occasionally lead to alternate routes.
  • Invisible Wall: The main area in City Trial and each of the races in Air Ride are surrounded with these to prevent escaping or cheating, although if you have enough flying power, you can make it over the wall. Some stages do have a way of getting of the track, but they result in Kirby falling to his death in a Bottomless Pit.
  • Jack-of-All-Stats: The Warp Star doesn't really excel in any one area, but it also doesn't have any huge flaws. It's got okay speed and acceleration, decent health, passable gliding ability, a good charge speed, middle-of-the-road weight so it can drift (but not too much), and controls well.
  • Lethal Lava Land: Magma Flows in Air Ride mode and Fire in Top Ride are tracks that run through volcanoes.
  • Lightning Bruiser: The Hydra is the single fastest machine in the game, has the highest health, and does huge amounts of damage to other machines just by colliding with them.
  • Not Completely Useless: The Formula Star is often worthless despite its high top speed, as it has horrible acceleration, poor turning, and cannot glide. Some final events in City Trial are races on tracks that are just a straight line, which is perfect for the Formula Star's design.
  • One-Hit Kill: If Hydra collides with another machine, it will usually destroy the target instantly.
  • Patchwork Map: The map of City Trial is made up of a volcano, a forest, a river, an icy cavern (found inside the volcano), several buildings, and the sea all quite close to one another.
  • Recycled Soundtrack: A surprising amount of music is reused from the Japanese version of Kirby: Right Back at Ya!. Songs from other Kirby games get recycled too, but the anime takes the cake. How many video games refer to TV shows based on them for soundtracks?
  • Secret Character: Meta Knight and King Dedede can both be unlocked for use in Air Ride and City Trial's free mode.
  • Secret Underground Passage: City Trial has a few examples of this.
    • There's a passage underneath the forest accessed by breaking through from above in a couple specific spots or by breaking through a wall in one of the other underground sections.
    • There is also an icy cavern underneath the volcano reached by breaking one of the rock walls around its base or riding a rail straight into its center.
  • Shifting Sand Land: Sky Sands in Air Ride mode and Sand in Top Ride are tracks located in a desert.
  • Shout-Out: The menus are clearly inspired by Super Smash Bros. Melee. In fact, it seems that Brawl's menu designs were inspired by this game.
    • The Fog Event for City Trial, in which the city is trapped in an intense fogbank, is a possible one for a certain other game franchise, especially with the eerie music.
  • Slippy-Slidey Ice World: Frozen Hillside in Air Ride mode.
  • Snowy Sleigh Bells: Frozen Hillside's track has a sleigh bell ring three times in the background before a Beat, followed by the bell ringing three more times.
  • Space Zone: Nebula Belt in Air Ride mode and Light in Top Ride mode.
  • Starter Equipment:
    • In Air Ride mode, you start off only being able to use the Warp Star (the Jack-of-All-Stats machine) and need to unlock the rest.
    • The Compact Star is the ride you start with in City Trial. While it's not the best choice for actual competition, it boasts a surprisingly good combination of charge, turn, and gliding ability which makes it good for collecting a lot patches before switching to a more suitable ride for the event.
  • Video Game 3D Leap: This is the first game that allowed players to fully control Kirby in a 3D space. Beyond racing and battling on Air Ride machines, the City Trial mode also allowed you to dismount your vehicle and freely run and float around. Although just like in Kirby 64: The Crystal Shards, your jumps are limited.
  • Windmill Scenery: Fantasy Meadows has a windmill in the background (to enhance the "Meadows" part of its name), and it has sails made out ouf dragonfly wings (and there is the "Fantasy" part alright).
  • Your Size May Vary: In his event, King Dedede is ENORMOUS. When you're actually playing as him, he's barely bigger than Kirby.