Kirby's Return to Dream Land (Kirby's Adventure Wii in Europe) is a new game in the Kirby series for Nintendo's Wii system, developed by HAL Laboratory and published by Nintendo. While initially believed to be the cancelled GameCube title, Return to Dream Land, is, in fact, HAL Laboratories' fourth attempt at making a home console game for Kirby since Kirby's Air Ride.A trailer for the game was released on January 28, 2011, revealing new abilities, including enhanced versions of Sword Kirby (officially known as Ultra Sword Kirby) and Fire Kirby (officially known as Monster Flame Kirby) that can each use a Final Smash-likeattack. See the first trailer here.On June 7, 2011, Nintendo released a second trailer of the game at E3, which shows off more features the game will contain, such as more new abilities, and co-op multiplayer alongside Meta Knight, King Dedede, and the Bandana Dee*
The Waddle Dee from the "Megaton Punch" part of Kirby Super Star and "Revenge of the King" in Ultra.
. Also, the plot of the game is revealed: while greedy King Dedede is chasing Kirby for his cake, a gateway suddenly opens up in the sky, and a ship known as the Lor Starcutter emerges. It crashes, and Kirby and his allies must help Magolor, the ship's captain, recover its parts and get it working again. See that trailer here.The game was released in America on October 24, 2011. Europe got the game on November 25, 2011.
Tropes used in this game:
2˝D: The first game since Kirby 64 The Crystal Shards to contain 2D gameplay among 3D graphics. Unlike in Kirby 64, however, there are no bends or curves in Kirby's path.
Another Dimension: Where you fight Magolor. Apparently, this world uses the Trope Name.
Ascended Extra: Bandana Dee, a minor character from Super Star Ultra, is now a playable character.
Batman Gambit: Magolor gets Kirby, Dedede, Bandana Waddle Dee, and Meta Knight to defeat the dragon Landia and take the Master Crown that it guards so he can rule the universe.
Bonus Boss: Galacta Knight makes a reappearance in the True Arena. To a lesser extent, HR-D3 can only be fought in Extra Mode and the True Arena, not in the normal story mode or the Arena.
Boss Remix: The Super Ability theme is remixed into something more upbeat when used in the Grand Doomer battle and at the end of Stage 7-3.
Boss Rush: Two of them. There's The Arena, which is a rush through all bosses in main mode, and The True Arena, which is a rush through all bosses in Extra Mode (plus a fight against Galacta Knight). There's also the last level of Dangerous Dinner, the final segment of which is multiple copies of every miniboss in the game - which you face after getting the Ultra Sword ability for a No-Holds-Barred Beatdown. The last level of Nutty Noon, on the other hand, is a tower filled with minibosses from the game (no Sphere Doomers, though), much like Kirbys Adventure. The tower holds Gigant Edge, Moundo, Water Galboros and Dubior.
But Thou Must: The very first Energy Sphere is just floating in a wide open room, but you can't proceed in the level without collecting it. It also applies in the Extra Mode.
Call Back: Oh, BOY, where do we start with HR-D3? It refers to two bosses form earlier in the series: the HR-H/E, the boss of Shiver Star in Kirby 64: The Crystal Shards (Hence the HR part) and the robot Dedede at the end of Kirby's Dream Course (Hence the D3 part.) This boss also appeared earlier in the series, at the end of the second stage of the Kirby Mass Attack sub game Kiry Master. Apparently, this is a completed form of the latter, but with HR-H's methods of attacking, which makes sense considering Dedede helped Kirby in Kirby 64. All of its attacks in its first form are modified versions of HR-H's attacks. Also, the way it Turns Red is in itself a Call Back: While other bosses in the game Turn Red at 50-60% Health remaining, HR-D3 has two full health bars, much like many of the bosses from Kirby 64.
The Cameo: One of Stone's forms is a statue of three of the "Dark Matter Trilogy" Animal Friends: Rick, Coo, and Kine.
Stone in general is chock full of cameos. Wham Bam Rock from Super Star, the Dragoon from Air Ride, Meta Knight and Galacta Knight's wings and masks, the HAL Labs logo, Kirby's original 8-bit sprite, and a few others.
The UFO enemy appears to reward Kirby during end-of-level bonus games, despite UFO being absent from the game.
Cool Crown: The Master Crown that Magolor wants to rule the universe with. He says that it is a source of infinite power.
Color-Coded Multiplayer: If having your multiplayer partners as characters with predetermined abilities just isn't your thing, then here you go◊.
Development Hell: This game started as the GameCube title, was scrapped, then went through several re-imaginings until this became the final product. According to this interview, development started as soon as Kirby 64 The Crystal Shards was completed, meaning it took eleven years for it to be released.
Dub Name Change: Magolor is referred to as 'Mahoroa' in the Japanese release.
Dummied Out: There is data in the game for a Cutter super ability hat, but it was never used.
Everything's Better with Spinning: Abilities that make use of weapons can often let Kirby spin them. In particular, the Sword can now do as Spin Attack and the spear can be spun around like a helicopter blade, making Kirby fly upward and hit enemies in the way.
Evil All Along: Magolor, who executed a Batman Gambit to get Kirby and the crew to beat Landia and take the Master Crown so he could take over the universe.
Evil Makeover: The Lor Starcutter gets one when Magolor powers it up to face Kirby and the others while riding on Landia.
Expy: Magolor, plot-wise, of Marx. Like Marx, Magolor tricks Kirby into fulfilling his evil plan and betrays him in the end. He also shares a few attacks with Marx, like the black hole and the huge laser.
This is cemented in EX mode, where Magolor's second form is called Magolor Soul.
Extreme Omnivore: Kirby was already a Big Eater, but now he can inhale other players, even (for the second time) King Dedede, to spit out more powerful stars.
Final Boss, New Dimension: Kirby and his crew give chase to Magolor in Another Dimension while riding on the parts of Landia and eventually fight Magolor there.
Friendly Enemy: In the secret Kirby Master video, Magolor, Galacta Knight, and Marx are inexplicably among the audience enjoying a very special Kirby Dance.
(Cookie Country, Raisin Ruins, Onion Ocean, White Wafers, Nutty Noon, Egg Engines, and Dangerous Dinner)
, you get 'Crowned', which foreshadows Magolor's possession of the Master Crown. This is alluded to in the way that the game shows the alliterative letter in bold.
Golden Super Mode: When Goriath, the boss of White Wafers, Turns Red, his hair stands up and glows yellow.
Hidden Depths: If you talk to Magolor after all the Energy Spheres are collected, he reveals to you that he acquired the Lor Starcutter by excavating it from the volcano where Landia lives, and that the ship is said to have a mind of its own, making it on par with legendary weapons like Kirby's Star Rod and Meta Knight's sword Galaxia.
He also reveals that he was told everything he knew about Kirby by a friend, long before they even met. Some fans have theorized that said friend is Marx, Ribbon, or someone else entirely. Maybe even Galacta Knight.
Furthermore, if you have all the Energy Spheres in EX mode Magolor gives more information. He adds that the Lor Starcutter was made by the same people who built the clockwork suns (most likely a reference to NOVA from Milky Way Wishes). He also mentions that some enemies Kirby fought before came from world where he comes from.
And on top of that, Magolor states that the Lor Starcutter, 'the clockwork suns' and the Master Crown were created by use of an incredible power.
Hub Level: Returning from Kirby's Adventure, though this time they're accessed through a World Map. The Lor Starcutter is designed similarly, though it's more of a sandbox in that you can check in on Magolor and use the Energy Spheres you've collected throughout the game to get abilities for convenience, enter challenge rooms, or play MiniGames.
Humongous Mecha: When Compared to Kirby, HR-D3, who is only fought on the Extra mode as phase 2/3 of the Egg Engine Boss.
Your objective is to shoot these down in the Scope Shot Mini-Game.
King Mook: Several of the minibosses are these, for example, King Doo (a large, yellow Waddle Doo), Water Galboros (a large Water Galbo), and Kibble Blade (a Sir Kibble with a more knight-like helmet).
And later, the boss of Nutty Noon is the "Grand Doomer", a mega Sphere Doomer guarding the last Lor part.
Interface Screw: White Sphere Doomer EXs and Magolor EX/Soul have the ability to flip the screen upside-down during battle.
Interface Spoiler: "Gee, I beat Stage 5-5 and I DON'T have all the Energy Spheres yet?"
Also the fact that the overworld screen specifically has a spot reserved telling you you're on Planet Pop Star. Pretty much a given considering Magolor even said he'd take you to visit his planet after fixing the ship.
Limit Break: Large, glowing enemies, which when consumed will give Kirby larger, more destructive versions of their normal powers. (i.e., Sword becomes Ultra Sword, Fire becomes Monster Flame.) Ultra Sword Kirby cuts massive ropes with his BFS, and Monster Flame can use a dragon to burn down trees.
Market-Based Title: The game is called Kirby's Adventure Wii in PAL countries. The title used here is the North American one.
Medley: The first miniboss theme (this one is used for miniboss battles on Pop Star) is a medley of the Egg Catcher/Arena and Boss themes from Kirby's Adventure. The second one (this one is used for miniboss battles on Planet Halcandra) is based on the miniboss theme from Kirby 64, which was also previously used for battles with Meta Knight's troops in Nightmare in Dream Land, as well as Kirby 64's boss theme.
The music used for the Item Challenge and secret HAL rooms is a medley of various versions of Green Greens.
New Game Plus: Beating the game once unlocks Extra Mode (a throwback to the original Kirby's Dream Land), where your Life Meter is reduced by a third, the enemies now come in various sizes, Phantoesque foes are now added to every area with a key, and the bosses are harder. Also, Magolor's One-Winged Angel form is now more powerful than ever, especially when you finally encounter Magolor Soul.
Nice Hat: A staple in the Kirby series. It should be noted that the Bomb, Stone, and Ninja abilities have brand new hats, the Fighter, Ice, and Mike abilities have extra features added to their hats, and the Crash ability has now gained a hat.
The Copy Ability Challenge Rooms◊ are as well if you want to get the best score (though just beating them for the sake of getting the file selection screen to display 100% after the game is completed isn't nearly as hard). They can take a decent amount of tries to get a gold medal. Then you learn there's a medal better than gold...
There are also hidden rooms in some levels that qualify, which have an Advancing Wall of Doom, and the farther you get in the game the more additional obstacles you have to avoid and the faster the wall advances.
In fact, the entire Extra mode is Nintendo Hard. At least the boss fights are. The constant Sphere Doomer battles that you need to do to get all the Energy Spheres get on your nerves when they're all the EX version. And there's also Metal General, who literally Turns Red, and then does it again figuratively, TWICE. Metal General EX would probably be too difficult for most people if you had to fight him and his other two forms without dying.
Notice This: Objects that can be destroyed with a Super Ability are marked with glowing stars. The enemies that give the abilities themselves glow brightly and the first time per level they spawn, the camera zooms in on them.
One-Winged Angel: Magolor, once he picks up the Master Crown, and again after being defeated once with an Ultra Sword.
Plot Coupons: The 5 parts of the Lor Starcutter, obtained after defeating each level's boss, and the Energy Spheres, many missing in each level. There are 120 in all.
Pocket Dimension: There appears to be many of them throughout the game, where a good portion of the gears can be found.
The final battle against Magolor also takes place here.
Power-Up Mount: In Co-op, anyone can be this to each other. You can even stack up all four characters to create a giant totem pole.
Recurring Riff: Several, including the file select/Lor Starcutter theme, the music from the GCN Kirby trailer, the Recurring Riff from Kirby Super Star, and the menu music.
Retraux: The BGM for the Item Challenge is a retro-style remix of Green Greens, sounding very similar to the arrangement used in Super Star.
In terms of gameplay, the entire game may qualify.
Rubberband AI: The Advancing Wall of Doom mentioned above will always be just offscreen, slowly coming into view, no matter how much you think you've distanced yourself from it. But if you are close enough to it, it clearly slows down, and it gets exponentially faster the further away you are from it.
You can actually make the wall reel back by spitting stars at it. This is practically essential to know in later parts of the New Game Plus, where the wall is faster.
Sad Battle Music: Used for Landia, HR-D3, and Galacta Knight's first phase.
Same Content, Different Rating: Although it's the first Kirby game to garner an E10+ rating, it's hardly more violent than any other entry in the series.
Although it was averted with Japanese release, which was rated an A.
Not only does Sword Kirby regain the Sword Beamat full health, it now has a chargeable Spin Attack! In this game, the Spin Attack hits targets more than once instead of a single time that simply does more damage at once like in its inspiration series, often making it useful for shaving off enemies' health, especially for enemies that are more durable.
The shoe powerup: invincible, can walk on spikes, and only available in certain parts of the game. Sound familiar?
Ninja Kirby has traded in his old hat for a dark blue headband with an engraved metal plate. (In a shuriken-throwing minigame, Dedede and Waddle Dee sport them, too. Meta Knight doesn't appear to have one; more of a Bleach man, perhaps?)
Just in case HAL Labs didn't make Fighter's fireball move a direct shout-out to a certain fighting game obvious enough, one of the inputs to perform an instant powered-up version of the standard fireball is down, forward, 1 button.
Meta Knight keeps his Shuttle Loop and jab attack from Super Smash Bros. Brawl.
Also from Brawl, both the Hammer ability and Dedede have a downwards drilling attack that comes from Dedede's down-air in Brawl.
The factory world is called Egg Engines, and, in some places, has orange and brown checkerboard walls. Hmmmm...
Also, the Needle Ability gives you a new, vaguely familiar rolling wheel attack.
Super Title 64 Advance: The European release of the game will be renamed Kirby's Adventure Wii, which will differentiate the game from the NES game titled Kirby's Adventure.
Transformation Is a Free Action: Bosses cannot be hurt when they're in the middle of turning red when their health bars drop by half. Their health bars glow to signify that they're temporarily invincible.
The action freezes while Kirby does his elaborate Super Ability transformations.
The tradition is played with a bit though. Most Kirby games take the mystical item that Kirby was assembling over the course of the game, and use it against the final boss, who's usually a One-Winged Angel version of the penultimate boss. This time, you ride the penultimate boss, who's revealed to have been heroic the entire time, and the item you've been assembling the whole game ends up being turned against you as the Shmup stage boss battle.
Wall of Weapons: Ultra Sword pulls out an assortment of large swords and sharp objects to cut with, like a standard Kirby sword, Meta Knight's Galaxia sword, a scimitar/cutlass, a butcher's knife, and a kendo sword. If you're lucky, there's also a giant paper fan. And a fish.