The Legendary Starfy is a series of mascot platformer videogames by developed by TOSE and published by Nintendo. The main character is the titular Starfy, a star prince who fell from his home in the heavens and landed in the ocean, and began to take on starfish-like characteristics. He is accompanied in his adventures by his bossy and more intelligent sister Starly (Starpy in Japan) and their Jerk with a Heart of Gold clam sidekick, Moe (Kyorosuke). Also featured often is Ruby (HadeHirari), the beautiful turkeyfish that Moe constantly obsesses over and Old Man Lobber (Lobjii-san) - the elderly and wise lobster. The first three games in the series concerned Starfy's battles against Ogura, an evil genie (sometimes thought to be an eel) he accidentally unleashed. There have been two sequels each with their own stand-alone stories - 4 is about Starfy helping a princess from a neighboring kingdom repel an invasion and 5 is about Starfy protecting a space bunny from pirates.In terms of gameplay, Starfy is very similar to the Kirby series, except most of the game takes place underwater, and thus has a greater focus on swimming. Starfy originally only started with a few basic moves, but has gathered many more abilities, power-ups, and ridable animal buddies as the series has went along.Despite the popularity in Japan, the series wasn't localized in English-speaking countries for some time. The reasons suggested vary. Generally, the school of thought being that the stereotype of Americans hating cute things, or the games having unusually large amounts of dialogue for a children's platformer - almost every single stage has a storyline of its own, usually a fetch-quest for a friend of the level or something related to the plot. The official reason is that Nintendo thought the series was "too Japanese" to bring to America.
This series provides examples of:
Action Commands: In the last two parts of the fight against Mashtooth, you have to mash (pun not intended) Y repeatedly in order to win. The second of these two parts requires you to press it in almost impossibly fast succession, which is not only freaking hard but also physically painful. Your entire right hand is guaranteed to be sore afterward. The result, however, is a Crowning Moment Of Awesome for Starfy, as it involves singlehandedly holding back the goddamn moon, and then smashing Mashtooth upside the head with it!
And Your Reward Is Clothes: Starfy (and Starly) can acguire many kinds of clothes throughout the series: usually you get them by clearing the stage or buying them with pearls, starting from the second installment.
Atlantis Is Boring: Averted handily by mixing underwater environments with flooded areas such as forests and swamps.
Authority Equals Asskicking: When Pufftop gets invaded, the palace guards are useless and it's Starfy and/or Starly (the prince and princess) that drive them out.
It is worse with The Dragon boss battle in Stafy 4: Owlrun spawns a tornado you are required to shoot with projectiles by pressing the Y button very quickly (you are in a propeller suit during this battle), or you'll lose a big chunk of your HP-meter. It doesn't help that this is otherwise a very difficult battle.
The third game featured a cameo by Wario in the eighth world. You had to incinerate him so that he burns some obstacles blocking your path a la Fire Wario in Wario Land 4. He apparently teams up with you as he seeks for some treasure.
Death Is a Slap on the Wrist: All of the Stafy games don't use lives. When you lose all your hearts, you get a game over, but still, you can continue right in front of the last Check Point, which heal you fully as much times as needed.
Death Throws: Happens to Starfy, as well as enemies in the fifth game.
Doomed Hometown: The final level in Starfy 3: Pufftop Castle has been raided by Ogura and his master, Starfy's younger siblings were held captive in cells you had to find the keys for in rooms guarded by enemies, dealing a One-Hit Kill whenever they catch you: the Guarding Eyes and the Ghosts would KO you if they spotted you out of the white walls/steam, and then there is the Devil Pacman...
Evil Counterpart: One of the bosses in the first game. Shows up again as a regular enemy in Stafy 4 (Cherry Tree level).
Excuse Plot: Not for the overall arc of each story, but one for every single level - for instance, "I'm a conductor gopher and need you to get my baton back." and "My spring water's too cold, heat it up."
Game-Breaking Bug: in Stafy 4, on the New Game+, there is a mole enemy in 6-3 who steals pearl coins from you. When you defeat him, single-point pearls are spilled on the floor amounting to the stolen peals. If it steals enough, then you attack him... GAME CRASH!
in Stafy 5, sometimes when triggering cutscenes (e.g. during boss battles), the ground won't have collision detection, so Stafy would fall through the floor endlessly.
Got Me Doing It: Moe suffers from this when he interview/ Konk in the 5th game.
Also, the first fight with Ogura in the second game.
I Am Not Weasel: Technically, Starfy is a living star that just acts like a starfish, but whatever.
Actually, he's neither a star or a starfish: according to the Starfy producer on Nintendo's side, Hitoshi Yamagami, he was originally meant to be a starfish at the start of the first game's development, but during the time of development, he went through changes to where he came down out of the sky. The actual response even is that he's just 'The Prince Of Pufftop'', no more.
New Game+: The third and fourth games are easy during the first playthrough... until you realize after beating the Final Boss that you can play through the game a second time through normal levels with harder enemies, but also through as many new extra hard levels. You can switch Stafy and Stapy anytime during the levels.
Sequel Difficulty Drop: The challenge in the platforming part of the Stafy series has been lowered down since Stafy 3. For example, in Stafy 2, you have to deal with 3 worlds without the Glide ability, with many ground levels. This same ability is learned within the first level for all the next installments.
Averted with the boss fights (which get more complicated patterns and more HP) and the bonus levels.
Second Quest: The first four games require going through the game again, including refighting bosses, to fight the true final boss. Averted in the fifth game.
Spell My Name with an S: TOSE said that Starfy is not the official translation, DESPITE the localization. Also, his creator stated Stafy is neither a star, nor a starfish.
Stone Wall: Papes, who holds a shield in front of him whenever he fights. He can't damage you unless it has a spike on it. Because of his shield, you have to either hit him from behind or push him into spikes to damage him.
Stopped Numbering Sequels: The series used numbered sequels for the first four installments, but for the fifth went for a subtitle in Japan ("Densetsu no Stafy Taiketsu! Daīru Kaizokudan", meaning "The Legendary Starfy Confrontation! Dairu Pirate Squad").
Violation of Common Sense: In order to get some of the chests in the fifth game... in fact, in order to progress the story, you actually HAVE to let Mega Snark eat you at some point. This can actually lead to Guide Dang It as a result.
Virtual Paper Doll: A feature of the series since the second game, a side-mode allows you to dress up Starfy and Starly in various outfits.