History VideoGame / TheLegendaryStarfy

11th Jun '16 9:29:39 PM TheomanZero
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* EarlyInstallmentWeirdness: The first game has several differences from the rest of the series:
** Each world has only one large level instead of several smaller ones. Instead of new levels unlocking on the second playthrough, new areas are unlocked in the existing levels.

to:

* EarlyInstallmentWeirdness: The first game has several differences from the rest most of the series:
other games:
** Each world has only one large level instead of several smaller ones. ones.
**
Instead of new levels unlocking on the second playthrough, new areas are unlocked in the existing levels.levels. (Brought back in the fourth game.)



** Dialogue happens in a separate screen using busts. (In later games, dialogue happens in the level using normal sprites.)

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** Dialogue happens in a separate screen using busts. (In In later games, games (except the fifth game), dialogue happens in the level using normal sprites.)
4th Jun '16 2:43:56 AM TheomanZero
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** When killing enemies consecutively, the fifth one gives a large Pearl. (In later games, the fifth enemy gives two small Pearls, and the sixth enemy gives a large Pearl.)

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** When killing enemies consecutively, the fifth fourth one gives a large Pearl. (In later games, the fifth enemy gives two small Pearls, and the sixth enemy gives a large Pearl.)one Pearl instead of two.
4th Jun '16 2:35:55 AM TheomanZero
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Added DiffLines:

** The transformation sections never have shortcut doors that let you skip them when replaying the level.
4th Jun '16 2:32:11 AM TheomanZero
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* EarlyInstallmentWeirdness:
** The first game in the series has no shops or costumes, and the Duck, Double Jump, and Shooting Star moves are all missing.
** There are several other differences, too: there's only one stage per area, you start with the Glide instead of unlocking it, all of the transformations and the Ultra Star Spin are optional to beat the game, the combo system gives Big Pearls sooner (and never gives two Pearls at once), and the sound effects for dizziness and low health are different.

to:

* EarlyInstallmentWeirdness:
**
EarlyInstallmentWeirdness: The first game has several differences from the rest of the series:
** Each world has only one large level instead of several smaller ones. Instead of new levels unlocking on the second playthrough, new areas are unlocked
in the series has no shops or existing levels.
** The Ultra Star Spin and one of the transformations (Kigurumi) aren't available until the second playthrough.
** Dialogue happens in a separate screen using busts. (In later games, dialogue happens in the level using normal sprites.)
** Starfy's victory dance happens in the boss arena rather than on a separate screen.
** When killing enemies consecutively, the fifth one gives a large Pearl. (In later games, the fifth enemy gives two small Pearls, and the sixth enemy gives a large Pearl.)
** Starfy starts the game with the Glide rather than learning it.
** The sound effects for low health and dizziness are different.
** Some features from later games are missing entirely: the shop,
costumes, transformation upgrades, and the Duck, a few of Starfy's signature moves (Duck, Double Jump, and Shooting Star moves are all missing.
** There are several other differences, too: there's only one stage per area, you start with the Glide instead of unlocking it, all of the transformations and the Ultra Star Spin are optional to beat the game, the combo system gives Big Pearls sooner (and never gives two Pearls at once), and the sound effects for dizziness and low health are different.
Star).
28th Apr '16 6:54:50 AM Eon-the-Dragon
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Added DiffLines:

* StoutStrength: Fat Cat. Modo from the fifth game also counts, considering how he's capable of blowing so much fire that he can push a train.


Added DiffLines:

* WaveMotionGun: Modo from the fifth game (The Legendary Starfy in the US) is capable of blowing [[WaveMotionGun Wave Motion]] [[KillItWithFire Fire]].
24th Apr '16 1:05:58 AM TheomanZero
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** There are several other differences, too: there's only one stage per area, you start with the Glide instead of unlocking it, all of the transformations and the Ultra Star Spin are optional to beat the game, the combo system gives Big Pearls sooner (and never gives two Peals at once), and the sound effects for dizziness and low health are different.

to:

** There are several other differences, too: there's only one stage per area, you start with the Glide instead of unlocking it, all of the transformations and the Ultra Star Spin are optional to beat the game, the combo system gives Big Pearls sooner (and never gives two Peals Pearls at once), and the sound effects for dizziness and low health are different.



* GameBreakingBug: in Stafy 4, on the NewGamePlus, there is a mole enemy in 6-3 who steals pearl coins from you. When you defeat him, single-point pearls are spilled on the floor amounting to the stolen peals. If it steals enough, then you attack him... GAME CRASH!

to:

* GameBreakingBug: in Stafy 4, on the NewGamePlus, there is a mole enemy in 6-3 who steals pearl coins from you. When you defeat him, single-point pearls are spilled on the floor amounting to the stolen peals.pearls. If it steals enough, then you attack him... GAME CRASH!



* GotMeDoingIt: Moe suffers from this when he interview/ Konk in the 5th game.

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* GoombaSpringboard: Using the Shooting Star on enemies bounces you up a little and restores your DoubleJump.
* GotMeDoingIt: Moe suffers from this when he interview/ interviews Konk in the 5th game.
15th Apr '16 12:25:05 AM TheomanZero
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* EarlyInstallmentWeirdness: The first game has several differences from all other games in the series: there's only one stage per area, you start with the Glide instead of unlocking it, there's no duck, double jump, or Shooting Star, you can't spend Pearls in shops (collecting them just adds characters to a group photo), there are no costumes, all of the transformations and the Ultra Star Spin are optional to beat the game, and the sound effects for dizziness and low health are different.

to:

* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The first game in the series has no shops or costumes, and the Duck, Double Jump, and Shooting Star moves are all missing.
** There are
several differences from all other games in the series: differences, too: there's only one stage per area, you start with the Glide instead of unlocking it, there's no duck, double jump, or Shooting Star, you can't spend Pearls in shops (collecting them just adds characters to a group photo), there are no costumes, all of the transformations and the Ultra Star Spin are optional to beat the game, the combo system gives Big Pearls sooner (and never gives two Peals at once), and the sound effects for dizziness and low health are different.
15th Apr '16 12:08:25 AM TheomanZero
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* DubNameChange: Stafy/Starfy, Stapy/Starly, Kyrosuke/Moe...

to:

* DubNameChange: Stafy/Starfy, Stapy/Starly, Kyrosuke/Moe...Kyorosuke/Moe...
* EarlyInstallmentWeirdness: The first game has several differences from all other games in the series: there's only one stage per area, you start with the Glide instead of unlocking it, there's no duck, double jump, or Shooting Star, you can't spend Pearls in shops (collecting them just adds characters to a group photo), there are no costumes, all of the transformations and the Ultra Star Spin are optional to beat the game, and the sound effects for dizziness and low health are different.



** in Stafy 5, sometimes when triggering cutscenes (e.g. during boss battles), the ground won't have collision detection, so Stafy would fall through the floor endlessly.

to:

** in In Stafy 5, sometimes when triggering cutscenes (e.g. during boss battles), the ground won't have collision detection, so Stafy would fall through the floor endlessly.
28th Feb '16 5:25:39 PM Bat178
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Added DiffLines:

* LegacyBossBattle: Konk in The Legendary Starfy, who was the first boss in the other four Starfy games.
14th Jan '16 1:25:39 PM Berrenta
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* CatNinja: [[PunnyName Shurikit and Kittana]], two rival cats who are constantly practicing their ninja skills against each other. Shurikit also teaches Starfy a few abilities.

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* CatNinja: [[PunnyName Shurikit and Kittana]], two rival [[GratuitousNinja ninja]] cats who are constantly practicing their ninja skills against each other. Shurikit also teaches Starfy a few abilities.



* InstantAwesomeJustAddNinja: Ninja Cats, no less.
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