History VideoGame / TheLegendaryStarfy

22nd Sep '16 1:54:47 AM Sammettik
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* PlayingTennisWithTheBoss
22nd Sep '16 1:54:07 AM Sammettik
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* GroundPound

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* %%* GroundPound


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* OutOfCharacterMoment: While he's a dick to Starly and Moe, Wario is strangely generous to Starfy in ''3'', rewarding him with a replica of his hat and mustache, a Game Boy Advance with a copy of ''Warioware'' and, most surprisingly, ''a whole pile of gold coins''!
22nd Sep '16 1:47:00 AM Sammettik
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* DoubleJump

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* %%* DoubleJump



* EverythingTryingToKillYou

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* %%* EverythingTryingToKillYou



* MutuallyExclusivePowerups

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* %%* MutuallyExclusivePowerups



* {{Platformer}}

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* %%* {{Platformer}}



* SlapstickKnowsNoGender

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* %%* SlapstickKnowsNoGender
5th Sep '16 9:24:48 PM Bat178
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** The Puchi Oguras and their partners in the second game.
6th Aug '16 10:08:50 AM Mhazard
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* WaveMotionGun: Modo from the fifth game (The Legendary Starfy in the US) is capable of blowing [[WaveMotionGun Wave Motion]] [[KillItWithFire Fire]].

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* WaveMotionGun: WaveMotionGun:
** Ogura in the third game fires it from his mouth.
** Evil's second form, also in the third game, fires ''[[WaveMotionGun Wave Motion]] [[WaterfallPuke Puke]]'' to squish the entire screen from above. If you failed to deflect it? OneHitKill.
**
Modo from the fifth game (The Legendary Starfy in the US) is capable of blowing [[WaveMotionGun Wave Motion]] [[KillItWithFire Fire]].
11th Jun '16 9:29:39 PM TheomanZero
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* EarlyInstallmentWeirdness: The first game has several differences from the rest of the series:
** Each world has only one large level instead of several smaller ones. Instead of new levels unlocking on the second playthrough, new areas are unlocked in the existing levels.

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* EarlyInstallmentWeirdness: The first game has several differences from the rest most of the series:
other games:
** Each world has only one large level instead of several smaller ones. ones.
**
Instead of new levels unlocking on the second playthrough, new areas are unlocked in the existing levels.levels. (Brought back in the fourth game.)



** Dialogue happens in a separate screen using busts. (In later games, dialogue happens in the level using normal sprites.)

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** Dialogue happens in a separate screen using busts. (In In later games, games (except the fifth game), dialogue happens in the level using normal sprites.)
4th Jun '16 2:43:56 AM TheomanZero
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** When killing enemies consecutively, the fifth one gives a large Pearl. (In later games, the fifth enemy gives two small Pearls, and the sixth enemy gives a large Pearl.)

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** When killing enemies consecutively, the fifth fourth one gives a large Pearl. (In later games, the fifth enemy gives two small Pearls, and the sixth enemy gives a large Pearl.)one Pearl instead of two.
4th Jun '16 2:35:55 AM TheomanZero
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** The transformation sections never have shortcut doors that let you skip them when replaying the level.
4th Jun '16 2:32:11 AM TheomanZero
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* EarlyInstallmentWeirdness:
** The first game in the series has no shops or costumes, and the Duck, Double Jump, and Shooting Star moves are all missing.
** There are several other differences, too: there's only one stage per area, you start with the Glide instead of unlocking it, all of the transformations and the Ultra Star Spin are optional to beat the game, the combo system gives Big Pearls sooner (and never gives two Pearls at once), and the sound effects for dizziness and low health are different.

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* EarlyInstallmentWeirdness:
**
EarlyInstallmentWeirdness: The first game has several differences from the rest of the series:
** Each world has only one large level instead of several smaller ones. Instead of new levels unlocking on the second playthrough, new areas are unlocked
in the series has no shops or existing levels.
** The Ultra Star Spin and one of the transformations (Kigurumi) aren't available until the second playthrough.
** Dialogue happens in a separate screen using busts. (In later games, dialogue happens in the level using normal sprites.)
** Starfy's victory dance happens in the boss arena rather than on a separate screen.
** When killing enemies consecutively, the fifth one gives a large Pearl. (In later games, the fifth enemy gives two small Pearls, and the sixth enemy gives a large Pearl.)
** Starfy starts the game with the Glide rather than learning it.
** The sound effects for low health and dizziness are different.
** Some features from later games are missing entirely: the shop,
costumes, transformation upgrades, and the Duck, a few of Starfy's signature moves (Duck, Double Jump, and Shooting Star moves are all missing.
** There are several other differences, too: there's only one stage per area, you start with the Glide instead of unlocking it, all of the transformations and the Ultra Star Spin are optional to beat the game, the combo system gives Big Pearls sooner (and never gives two Pearls at once), and the sound effects for dizziness and low health are different.
Star).
28th Apr '16 6:54:50 AM Eon-the-Dragon
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* StoutStrength: Fat Cat. Modo from the fifth game also counts, considering how he's capable of blowing so much fire that he can push a train.


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* WaveMotionGun: Modo from the fifth game (The Legendary Starfy in the US) is capable of blowing [[WaveMotionGun Wave Motion]] [[KillItWithFire Fire]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendaryStarfy