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Virtual Paper Doll
Which ermine gown should she wear today?

Any computer program that lets you change clothes a character is wearing. This may be either one feature among many in a Video Game, or a program dedicated entirely to changing clothes — the virtual equivalent of a paper doll, hence the name.

The video game version is often a way to customize the character, but it's often just a cosmetic feature. Sometimes you can gain more clothes by completing certain tasks. Sometimes it's not even for a game, but a way to customize user avatars for online communities. Either way, expect Changing Clothes Is a Free Action.

The paper doll programs themselves come in several formats, such as Flash games that can be played on a Web browser, or full programs that must be installed onto the user's computer before it may be used. Sometimes the player merely selects the items from various lists (the most common format for videogames featuring this), while other programs allow the player to click, drag and drop the costume elements directly from the wardrobe onto the character.

Some of these are community-driven, and require currency to be earned via posting and various other means, which can be used to buy more items and clothes. The point? Possibly, whoever dies with the most clothes/items wins.

These can become Fetish Fuel (to nobody's surprise, really), considering that if the game allows you to change the clothes on a character, there's a chance it might also allow you to remove those clothes entirely ... right? To what extent the player is allowed to "undress" the paper doll varies by genre: H Games may allow the player to strip the virtual paper doll down to full anatomically-correct nudity (or at least Stripperific lingerie, in less explicit games), while more family-friendly fare will ensure that the doll is wearing modest undergarments if nothing else, or require that the doll wear a minimum one or two pieces of outfit at all times.

It is worth noting, however, that virtual paper dolls are not strictly limited to the human form: Paper-doll programs featuring cats, dogs, animals (anthropomorphised or not) and monsters (even dragons) are also available, depending on the fandom involved.

Frequently included in Character Customization. Menswear Ghetto may be in effect.

Often the outfits will be Pimped Out Dresses, Impossibly Cool Clothes or both.

A Sister Trope to Gorgeous Garment Generation.

Compare Unlimited Wardrobe, Costume Porn, An Interior Designer Is You, And Your Reward Is Clothes.

Contrast Rainbow Pimp Gear, which is useful gear that is worn with no sense of taste.


Examples:

    open/close all folders 

    Adventure Game 
  • Hamtaro: Ham-Hams Unite!! and its successor Ham-Ham Heartbreak has a dress-up game accessible from the mirror in your room/a special room in the Clubhouse. In a variation, you have to buy clothes from Boutique Ham stores before they'll show up in the mini-game.

    Beat Em Up 
  • The Capcom Beat 'em Up game Beat Down: Fists of Vengeance actually uses the Virtual Paper Doll system as an integral game mechanic, practically requiring you to change outfits and accessories (sometimes changes just as basic as colors will do), and even get plastic surgery and/or tattoos in order to lower your "detection" percentages; the higher the number on either the Gang Detection or Police Detection, the better the chance you'll be accosted by them while trying to navigate the city stealthily and be forced to fight or run away. For a bit of fun with this, you have 5 main characters, and going to the plastic surgeon allows you to change your character's FACE to any of your teammates' (of the same sex, though). Somehow the procedure is reversible.

    Fighting Game 
  • Soul Calibur III, IV, and V. Soulcalibur IV changes the character's stats (in some game modes) based on the clothing, making it something between this and Rainbow Pimp Gear.
  • Most modern Wrestling Games feature Create-A-Wrestler modes. Depending on the game, these can get extremely elaborate, allowing you to dictate every aspect of a character's appearance, behavior, and move set. As of Smackdown vs Raw 2010 there is a "Superstar Threads" feature where you can change the colours of existing wrestlers' costumes.
  • Tekken 5 adds a Customise option where you can use the gold earned from winning fights in Arcade Mode to change the characters' clothes. It's rather basic and mostly just changing the colours and hairstyles or else adding an accessory. Dark Resurrection greatly expands this to allow more options.
  • Mortal Kombat Armageddon allows you to create a custom fighter.

    First Person Shooter 
  • Part of character creation in WiiWare FPS Water Warfare. Of course, given that it's a downloadable game for the Wii, your choices are limited...
  • Halo, of all games, lets you customize your multiplayer character's armor. Halo 2 lets you pick colors and whether you want to play as a human Spartan or alien Elite. Halo 3 adds unlockable shoulder and chest armor and helmets for both. Halo: Reach takes the system Up to Eleven with far more purchasable armor pieces as a player investment system, plus cosmetic armor effects that do things like light your head on fire.
  • Team Fortress 2, starting from the introduction of Nice Hats, has only increased the number of outrageous-looking accessories one can equip note  (including, for the Demoman, a Pimp Hat). And then the Mann-Conomy update added the ability to color said accessories every hue of the rainbow.
  • Borderlands has this to some extent, in which you can change the colors of the characters' clothing and hair.
  • Borderlands 2 has various skins and heads as either loot or DLC.
  • Vegas: 2 of the Rainbow Six series offers a ton of customization options for the player character. For that matter, a lot of the enemies look like they were created with the same system the player uses for creating Bishop.

    Third Person Shooter 
  • Resident Evil: The Mercenaries 3D, every character has an alternate outfit, which usually comes with different stats.
  • James Bond 007: From Russia with Love does this. Players can choose from the Grey Suit (what Bond usually wears in cutscenes), the White Dinner Jacket (from the beginning of Goldfinger, a decidedly retro Stealth Suit, a Snow Suit (a hoodie, no less), a Tuxedo, and Russian military garb (a disguise).
  • A major draw to many players of All Points Bulletin, as the game's ability to customize one's character, clothing and vehicle are extensive. The customization is completely cosmetic, however; an enormous muscular guy in full tactical gear and an anti-ballistic vest is just as vulnerable to damage as a Stripperiffic waif in a bikini top and thong.
  • Sunset Overdrive allows you to change your character's physical appearance, gender, and clothing to your tastes.

    H-Game 
  • 3D Custom Girl has 3D cel-shaded anime girls, which you can dress up, and then undress. Has a huge selection of mods, many of which are extra costume options, while others have more to do with the cosplay sex. However, the inclusion of Gravure Mode (photo-op mode) complete with full pose editor (starting from XP pack updates) as well as TechArts3D's openness for it to be modded (in contrast of Illusion Soft's Artificial Girl series' increasingly complicated encryption) allows for 3DCG to be played completely ignoring the H-elements and focusing more on the photography side. If nothing else, it adds more depth to the othwerwise storyless game.
  • The Artificial Girl series lets you customize the characters to a great degree, for personalized hentai. AG3's range of customization was so broad that many players were addicted to the character generation to the point that they rarely or never actually played the game.
  • Custom Maid 3D from Kiss is all but a Spiritual Successor to 3D Custom Girl. Just as easily modded, the models are animesque to a T, the alternate colors use the same hues for easy matching, and the entire mini-game is nothing but forcing your maid to either exhibit for you, or go all the way (usually both).

    Massively Multiplayer Online Games 
  • MMORPGs have rabid fanbases over this stuff. City of Heroes/Villains, for instance.
  • World of Warcraft is a rare aversion, in that the options are far more limited than most other MMOGs, yet it's still pretty popular. World of Warcraft has added Transmogrification; this allows you to change any piece of gear to appear as any other piece of gear, within limits. (Must be the same type, e.g plate armor can't be changed to look like cloth; the exceptions are ranged weapons that can be freely switched between guns, bows and crossbows. The armor must also have stats, it can't be a cosmetic-only piece like some of the holiday costumes) For example, one can change one's current endgame tier 12 armor to appear to be a vastly outdated set of tier 2 armor from the pre-expansion game, but still looks like a druid, warrior, etc.
  • Many items in Final Fantasy XI only exist to be worn, even though some of them might have a minimal stat boost. Most holiday items are used exclusively for this trope.
  • MapleStory also has an emphasis on customizing appearance. A large majority of the "Cash Shop" items are purely cosmetic.
  • The Lord of the Rings Online: You have two slots for cosmetic outfits, and can even bind them to a key. Free-to-play players have only one cosmetic slot. However, they still have a separate equipment outfit, which is the gear they're getting bonuses from, in addition to the cosmetic outfit that controls how they appear. Also, nearly every item can be "dyed" to change its color (though only some portions change; depending on the item, dyeing it can result in a dramatic difference in appearance or something that's all but unnoticeable).
  • The makers of the new edition of Dungeons & Dragons promised, but have yet to deliver, an app to create 3d models of your character. Shame, many of us would have spent hours on it.
  • Champions Online allows for a ludicrous amount of customization during creation and retailoring during the course of normal gameplay, but also has certain amounts of customization as gear-based unlockables. (For example, equipping a pickaxe on a sword-using character turns their sword into a pickaxe, and also permanently adds "pickaxe" to the list of selectable weapons for that, and as of recently all other characters.)
  • In-beta Earth Eternal has, like WoW, gear-based appearance, but one specific type of NPC exists solely to give items the appearance of other items.
  • La Tale, on the other hand, has an entire separate "Fashion equipment" category and slots that override normal equipment's looks, just so that players can customize their appearance without sacrificing defence.
  • Perfect World has similar "fashion equipment" available from the cash shop; much of which is limited-time-availability.
  • Mabinogi has a huge variety of clothing and armour; all but a very tiny fraction of which falls into one of three categories, and everything in those categories has identical stats (except for durability). Along with the range of styles, there is also a huge variety of random colours. Add to that a large number of accessories that are purely cosmetic, with no function whatsoever.
  • Puzzle Pirates has a very complex economy, which would completely collapse without this trope. Part of the game is buying player-made, decaying clothes for your pirate.
  • In Guild Wars, all sets of armour for any given class are functionally identical. The same can be said, with almost no exception, of all weapons of any given type. The only exception is the small amount of weapons with nonstandard mods and items with low requirements, of which only low req shields really give any substantial benefit. People still pay absurd amounts for rare weapons and prestige armour though, even though they offer absolutely no advantage. And, at the end of 2009, special inventory slots for costumes and the festival hats were added so that you don't have to compromise your stats when you want to wear them.
  • Anarchy Online started with the ability to wear a wide variety of clothing/armor, but a common complaint was that, as only a few of the vast amount of ingame items are actually any good, character appearances were boring and bland. The developer's solution was to add "social inventory" so that any piece of armor or clothing could be equipped for visual effect without impacting character stats.
  • Ragnarok Online doesn't have an option to change your character's outfits, only their color. What the game does have in abundance, though, is hats.
  • Phantasy Star Universe justifies this one in-game: Your 'armor' is Line Shield, a force field usually visible as small Tron Lines on your outfit. Since that's protecting you...you can wear whatever you want with no stat advantages or disadvantages. In-game clothing includes futuristic trendy jeans, fur coats, samurai-esque armor to evening gowns to eensy weensy leopard print banana hammocks. Players will happily wear their battle-poor attire all the way to the Big Bad.
  • Following the above is Phantasy Star Online 2. While the costumes are no longer in three parts, you can personalize the costume by wearing up to four accessories, and possibly couple it with knee-high socks or gloves. The actual armor aspect is via the back, arm, and leg Units, which you can hide at will if it clashes with your ensemble.
  • EVE Online moved towards this with the Incarna expansion, allowing players to see a full-size avatar of themselves in their "Captain's Quarters" and deck them out with a limited selection of clothes and accessories. There's a small collection of special items which can be purchased for real money, the exchange of gametime for Aurum or from the player-run market from another player who's acquired such an item. The Internet Backdraft resulting from player reactions to this became known as Monoclegate after one particular purchasable item.
  • Star Wars: The Old Republic features a system of special "orange" gear that has no stats but can be upgraded with mods to provide them, along with dyes this allows for a relatively large degree of customization.
  • Monster Hunter has a pretty wild array of mix-and-match clothing options for your character (more than 50 different sets - 100 if you count minor style variations), along with very extensive colouring options at higher levels. (Ninja outfits! Pirate gear! More knight-ish armour than you can shake a stick at! Pretty dresses made out of chain armour! Obligatory fanservice outfits for both sexes! And did we mention the Grim Reaper robes?)
  • Second Life is made of this trope. There are literally hundreds of thousands of clothing stores with which you can equip your avatar.
  • Minecraft allows you to dye your leather armor to any color you want, which can result in mismatched armor pieces or just something extremely tacky.
  • Like Minecraft, SD Gundam Capsule Fighter allow players to paint their units any way they want to, add shine to them, and/or slap decals on them.

    Music 
  • In her original "Transcendence" music video, Lindsey Stirling is being used as one through wearing plain white and having various outfits projected onto her. She will even change her pose to fit them better. During the song, she realizes what is going on and gets out.

    Platform Game 
  • The player character in Drawn to Life actually starts out as a mannequin. You are then required to draw what the actual thing looks like, from the shape of your hero, to its colour (it's even possible to make the character an Invisible Streaker). With every hit you lose some of the clothes, and reveal the mannequin beneath it.
  • In Disney Princess Enchanted Journey, you can choose your character's skin tone, dress styles and colors, shoe styles and colors, and accessories.

    Puzzle Game 
  • Later games in the Diner Dash series gives you clothes between levels and a closet where you dress Flo.
  • The Mulan Animated Storybook PC game has an activity in which the player can mix and match different outfits for Mulan and Mushu. The player can then print the outfits out, and use them to dress some actual paper dolls that came packaged with the game.

    Rhythm Game 
  • THE iDOLM@STER has the particular distinction of basically existing FOR this trope. Dressup and outfit swaps are an integral part of the experience, with lots of new outfits available as purchasable add-ons. Until Modern Warfare 2 put out the Map Pack, iDOLM@STER was the game that held the record for most DLC profits.
  • The Rock Band series and Guitar Hero: World Tour allow you to create a character and customize their appearance, as well as their instrument. Some gamers refer to this section of the game as "Pretty Pretty Princess", named for a dress up board game by Milton Bradley. As in "We gotta stop, my fingers are falling off. Eh, guess I'll play Pretty Pretty Princess for a while."
  • Lilpri: Yubi Puru Hime Chen is an arcade game (which inspired an anime; see the article in question) where this is a main gameplay characteristic. Similar to Love and Berry (a similar game released by the same company), you use special trading cards to dress the character of your choice, after which you participate in a Rhythm Game in which the girls dance wearing the costumes you dressed them in.
  • Project DIVA and Project DIVA 2nd is this. You do have to meet certain requirements to unlock new costumes, but they are still purely cosmetic.
  • The arcade game named after the movie series Pretty Cure All Stars does this as well - there are purchasable physical cards that can be scanned in to change your chosen Cure's look to give them different outfits. Plus, they grant them bonuses.
  • Aikatsu has this as its basis of the game. The game starts only after outfitting the chosen character (or in case of an ID is scanned beforehand, the player character) by scanning in special cards. Different cards causes slight difference in gameplay, namely the special appeals and score obtained.

    Role Playing Game 
  • Dragon Quest:
  • The Elder Scrolls has a surprising amount of this. For someone who takes the "Unarmored" skill (thus freeing up their clothing options considerably), Daggerfall has the widest variety of possible outfit combinations, with Morrowind in second, but Oblivion is no slouch either.
  • White Knight Chronicles features a character creator so robust it was used to create every NPC in the game.
  • Dark Cloud 2 rewards the player with mix-and-match outfits (consisting of shoes, clothes, and hats/headdresses) that can be bought at stores or traded for Medals. Finishing the game once allows the player to choose from these as the characters' starting wardrobe in a new playthrough.
  • Fable II lets you pick from a relatively limited wardrobe, but offers a very wide variety of coloring options.
  • Pokémon:
    • Pokémon Battle Revolution allows the player to customize the avatar's outfit, though the selection is so limited that the customization is often tantamount to a Palette Swap. Western releases allow the player to change the avatar's skin tone, as well; the Japanese release had Monochrome Casting.
    • The online Pokemon Global Link gives you a lot of outfit and background and accessory choices.
    • Pokémon X and Y is now finally introducing character customization to the main series, and it's been praised as being reasonably robust, at that.
  • Phantasy Star Universe and its offshoots allow for just about every inch of your character to be customized. Furthermore, clothing doesn't affect your stats, so there are no benefits or penalties for wearing what you want, preventing enforced Rainbow Pimp Gear.
  • Resonance of Fate has an extremely large number of customization options that you can uncover, win, or buy for clothing, hair colors, eye colors, and accessories, all of which are visible even in cutscenes.
  • Mitsumete Knight R: Daibouken Hen has this as one of its game mechanics.
  • This is one of the main drawing points to some people for MapleStory.
  • Persona 3 FES is odd about this. On one hand, you can get Yukari and Mitsuru to wear High-Cut Armor, have the guys wear The Shirt Of Chivalry and buy the party's winter, summer and swimwear for outrageous prices. However, don't expect to see your comrades wear ponchos, bulletproof vests, aprons or tigerhide belts; they just resort to their default winter school uniform.
  • Job/Class system in Final Fantasy series also involves characters dressing in different ways (at least in battles).
    • Final Fantasy X-2 steps into the center of this trope, thanks to how girly the game's theme is. The jobs are literally called Dresspheres and can be changed in the middle of battle.
    • The 4 Heroes Of Light lets your characters wear different hats instead to gain abilities in addition of the game letting you change character's clothes when you change body equipments.
    • The first Crystal Chronicles game lets you paint and cut the fur of the Moogle that accompanies you in single-player mode. This actually serves a gameplay purpose as well, e.g. cutting his fur short will make him tire out less often in hot areas but more quickly in cold ones, and painting his fur makes him more likely to cast a particular spell. Painting his fur also determines which kind of map you will get on your GBA screen.
    • Final Fantasy XIII-2 allows you to add little pieces of clothing to your captured monsters. There was a minor reason to do this, so you can keep track of which one of the monsters on the screen is yours, but it's mostly just for decoration.
    • Lightning Returns: Final Fantasy XIII however, takes this Up to Eleven, with 92 different garbs for Lightning to switch in and out of. This is central to the gameplay, though, as each garb gives different stat perks and changes your battle strategy.
  • Inazuma Eleven initially has two uniforms, a coat/school uniform during random encounter and overworld navigation and Raimon Uniform when you play a soccer match. You can buy or get new uniforms to use in free matches.
  • Since Dark Souls is a game that can be beaten at pretty much any level and any equipment (depending on skill and how long you're willing to let combat drag on), people frequently joke that it can be played as a "medieval dressup simulator" since skilled players frequently go with the coolest looking armor over the most practical. Reinforcing this aspect is the fact that going naked actually has benefits in this game.
  • Endless Ocean and its sequel let you customize your diver with different wetsuits, swimsuits, tanks, gear, hairstyles and colors for all that equipment.
  • Dragon's Dogma features plenty of interesting-looking armor and robes, though most of it is at least moderately practical (the occasional Breast Plate notwithstanding). Like Dark Souls above, it can be played as a "medieval dress-up simulator", particularly from the second playthrough on: the Absurdly High Level Cap means that your stats could easily get high enough that you'd be perfectly fine walking about naked, and so you can wear whatever you want.
  • Despite the ultra-simplified style of Akira Toriyama's works, Dragon Ball Online does allow this to an extent. You have options of changing the character's face and hair at the beginning, there are a variety of clothing equipment items that affect your stats, and if you're either very lucky or very rich (either in in-game zeni or cash), then you can purchase Dogi; non-stat-affecting items that are worn over normal equipment that enables you to dress up like many of the Loads and Loads of Characters in the series.
  • Dungeon Maker II: The Hidden War, unlike its predecessor Dungeon Maker: Hunting Ground, actually alters the player character's appearance when they change their armor.
  • In Tales of Xillia not only can you buy the expensive costumes from the DLC on the PS3 version, you can find accessories scattered throughout the game and earn them through sidequests. They can be adjusted in a number of ways too. You can enlarge the accessory, change positions of it, and rotate it.
  • The Mass Effect series has done this fairly consistently:
    • Mass Effect 2 introduced a more integrated customization system that allowed the player to change several elements of their armor, including the color of the ambient lights, color pattern and mix-and-match armor pieces. Likewise, the game also introduced the aspect of finding armor pieces while on missions, potentially making it a scavenger hunt to fill out one's roster of armor. Both this and the following game also changed squadmate customization from equipping any suit of armor at any time to certain outfits that were either unlocked by completing their loyalty mission or buying "alternate appearance pack" DLC's. Players could potentially go through missions sporting ridiculously-coloured armor.
    • Mass Effect 3 goes even farther with this aspect, giving players the chance to obtain armor sets based on Dragon Age (Blood Dragon Armor) and Kingdoms of Amalur: Reckoning (Reckoner-Knight Armor), as well as more squadmate outfits (some of which are done to directly harken back to some aspect of the squadmate's history, like Liara's "Matriach" armor from the Collector's Edition) and armors that were solely put in just to look cool.
  • South Park: The Stick of Truth, where your character is literally a paper cutout. You start off with a few basic design choices, unlocking more along the way.
  • The Last Story uses armor as your characters' default "clothing." You can not only customize which pieces of the armor show, you can also colorize all the individual parts to your liking. A special "colorizer" can also be unlocked that out-and-out makes your character's clothes invisible, so you can have them be a Walking Shirtless Scene or even naked (well, with undergarments).

    Simulation Game 
  • The Sims
    • The Sims 2 allow for a variety of customization with its thriving Modding community. Some players spend more time making sims than actually playing.
    • In Sims 3, you can make your character a stylist, which takes you to a version of the Create-a-Sim that allows you to change things like hair, makeup, clothing, etc. but not physical appearance or personality traits.
    • When you create your sim in My Sims, you get a limited variety of outfits, even more limited by the fact that each outfit is a single unit rather than individual articles. Whenever you become a commercial Sim's best friend, you gain an outfit like that sim's.
    • In the My Sims sequels (confirm/deny for Party and Racing?), the outfits are limited by sex, and new outfits are obtained via story events, opening chests, and, in Agents, completing dispatch missions.
    • In The Sims 3 you can actually change the default color of any outfit or accessory to any color combination possible. Not to mention you can give the clothes any texture or pattern available—even if it's not for clothes! Wooden pants, anyone?
    • The Sims Medieval has a lot of customization options as well, probably as many as the Sims 3 as far as physical appearance and hair. On the other hand, clothes are limited by profession, and some professions don't have a lot of options. (Although there's a cheat to disable that.)
  • In Animal Crossing, you can buy (with in-game currency) shirts, hats, masks and accessories at Able Sisters, and apply them to your character. Or even try designing your own shirts. New Leaf adds pants and skirts to the Able Sisters' inventory, and also lets you buy socks and shoes from Kicks' shoe store.
  • Similar to Animal Crossing, Magician's Quest: Mysterious Times offers you a variety of shirts, pants, skirts, shoes, coats, dresses, hats and accessories to choose from. And yes, since we know you're going to try: You can put the male characters in skirts.
  • Style Savvy is a Nintendo DS game more or less based around this trope. You run a boutique, and get to dress your own avatar as often as you want. There's also a hair salon and make up shop in the game.
  • Princess Debut allows you to change your dress before you practice and compete dancing.
  • Harvest Moon: Animal Parade allows you to choose from a selection of outfits for your character, with both basic outfits and an array of accessories. You can also buy clothes for your children later in the game, and some outfits and accessories are child-exclusive.
    • A New Beginning also has a huge array of outfits, which you must "create" with the appropriate materials (or rather, get the tailor to create). Although there's no accessories, you can also change your hair, eye color, and skin color.
  • Rune Factory Frontier allows your character's equipment to show on your character. Said equipment, after the game forces you to play as a boy, seems to have been designed for a female character.
  • Ludia's ports of classic game shows, such as The Price Is Right and Press Your Luck, allow players to customize the clothing of their contestant avatars.
  • Fishing Resort for the Wii has a huge number of shirts, pants, shoes, hats, and accessories for the Mii-like fishermen.
  • Fortune Street has various Nintendo and Dragon Quest charcters but forces Miis for online. However the Miis have several clothes and effects from the mundane to Nintendo and Dragon Quest costumes.
  • My Little Pony: Friendship Gardens: You can choose your pony's body, mane, and tail colors. You can also do the same with Ivy and give her clothes.
  • Virtual Villagers: one of the tasks in VV2-VV5 is to build a 'clothing hut'; afterwards you can choose different outfits for your villagers on payment of Research Points. Although there's no clothing hut in VV1, a Cheat Code (probably left in by the game's designers by accident) is widely known which allows you to change a villager's clothes in that game as well.

    Sports Game 
  • Most of the Tony Hawk games.
  • NBA Hangtime, the sequel to NBA Jam, has a Create Player mode that allows you to make a character as tall or as heavy as you want, what they look like (ranging from a scary clown to Bigfoot wearing a viking helmet), what team's jersey they wear, and whether or not they have a big head.
  • Backyard Skateboarding
  • Pangya, a Free To Play Korean online golf game, combines this with Bribing Your Way to Victory. The game offers a slew of playable character models (most of them female), with accessories and additional characters available using two kinds of currencies: one collected in-game and the other purchased via Real Life money.

    Stealth Based Game 
  • Metal Gear Solid 3 allows the player to change Snake's camo and face paint, which affects how well you are able to blend into your surroundings. For example, Snake will be an easy target for guards to see if he wears a red camo while hiding in the forest, but he'll have a better chance of not getting caught if he's in green. Some camo patterns even have special features, like the Cold War camo, which has a hammer-and-sickle design on the front and the Stars and Stripes on the back, and wearing it results in enemies hesitating to shoot Snake as long as he's facing them, but becoming hostile when he turns away. Many of the more useful camo designs are earned by beating bosses in a specific way, and can be carried over to subsequent playthroughs...including a tuxedo, which you can wear in the game's opening sequence so that your mentor can reprimand you for your bad choice of camouflage.
  • Several games in the various Tom Clancy franchises:
    • Ghost Recon: Future Soldier allows the player to customize their team with different weapon camos and goggles. The Deluxe Edition of the game even advertises this as a selling point, referencing the fact that the edition contains 108 extra headgear options and 2 exclusive weapon skins (despite the fact that it has no impact in the game).
    • Splinter Cell: Blacklist gives you many customization options for Sam Fisher, including mix-and-match armor, lethal/non-lethal loadouts and various cosmetic changes, right down to the color of your goggles/suit lights and the camouflage pattern. However, you have to buy them with funds received from missions, despite the camouflage not having any viable purpose in gameplay.

    Turn Based Strategy 
  • Advance Wars Dual Strike lets you buy the option to change your character's colors, and if you get them to level 10 (it's 1000 exp per level), instead of getting new powers like levels 1-9, you get a new casual set of clothes to change into.
  • Though customization of the teams in the Worms series were limited to flags, tombstones and voices (and hats in the 4th generation onwards), Worms 4: Mayhem introduced the option to give your wormy team its unique outfit, though concerning the anatomy of these creatures, it was limited to hats, eyewear, facial hair and gloves. More clothes could be unlocked by buying them from the in-game shop with the cash you earned in the Story Mode.

    Wide Open Sandbox 
  • Saints Row, like White Knight Chronicles, features such a robust character creator that every character in the game was made with it - hence a ton of tutorials on the Internet on how to make the player character look just like Johnny Gat or other major NPCs.
  • Since as far back as Grand Theft Auto: Vice City, you have the option of customizing the player character's outfit. But while said game only had a few options of whole ensembles, San Andreas and IV kick it up more than ten notches by giving you a really wide gamut of individual articles and the ability to mix-and-match them at your leisure, and that's not counting the exclusive costumes.
  • Spore has an interesting variation: The features of your creatures, vehicles and buildings range from 100% functional (cell stage) to 100% cosmetic (space stage). For example, in the animal stage, plumage and other decorations give you bonuses to befriending other animals, but become purely cosmetic when you reach the tribal stage, where your creatures start wearing clothes. The Galactic Adventures Expansion Pack includes new clothing items for the space stage which increase your natural creature abilities for adventures.
  • No More Heroes lets you change Travis's jacket, t-shirt, shades, jeans and belt. There's even a special pink outfit based on Pure White Lover Bizarre Jelly available right before the final battle. Of course you just have to wear the full ensemble while fighting the boss. It's the law.
  • The video game Bully features a fairly extensive wardrobe of clothing for the main character, which is purchased in game from specialty stores. Since certain articles of clothing are associated with different cliques and subcultures, wearing the wrong clothes could get you laughed at or attacked on sight.
  • LittleBigPlanet's Sackboy is a virtual canvas doll.
  • The Video Game adaptation of The Godfather allowed the player to alter his character's appearance at the beginning of the game and immediately after every load. It was impressively detailed, giving the player control over such things as the character's dimples and hairline.
  • IMVU, a virtual chat where you can customize EVERYTHING, and making your own items can be done simply by changing the texture of an existing item and adding it to your catalog, which you earn in game money for.
  • Second Life, in which users can make their own paper doll clothes and sell them for real life money. Obviously this leads to there being more items than anyone could ever look at in a lifetime...
  • In Unturned, you start the game completely naked but there are no drawbacks or penalties for being remaining so—save for a cripplingly small inventory. Thus armor, backpacks, and camouflaged suits are the only articles of clothing with an function beyond cosmetic customization. There are many different outfits to choose from, like Canadian Mountie, business suits, or lab coats.

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  • Dolling is a type of pixel art that concentrates on doing just this. Dollers will make "bases", or naked bodies (naughty bits optional), and other dollers will make clothes and hair for the bases. There's a lot of focus on making the dolls as intricate and realistically shaded as possible.
  • KiSS (Kisekae Set System), "digital paper dolls" software system, started back in 1991, on PC-98. See an article with overwiev on Deviant ART, or this one, with history and list of early software.
    • Just to rub in its Fun with Acronyms side, the event-handling Scripting Language extension is called "French-KiSS". Since the whole point is a plain data/software standard, Linux repositories got one of these, too — GnomeKiss.
    • Of course, it's only the basic use — the "image viewer with transparency and real-time manipulation of overlapped pictures" functionality is appliable more widely than dressing humanoid characters — from the obvious counterpart hobbies (Pimped-Out Car or Gun Accessories) to things like assembly instructions. There are things like a coat-of-arms creator and (in the scripted variety) games.
  • And the 3D design versions. Poser was originally designed to give classic line-and-brush artists a proxy model when they couldn't get a live one in their studio. Now the community is almost exclusively graphic artists, with many designing clothes, and selling through Renderosity (or Renderotica), DAZ3D, Content Paradise and many other sites.

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