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Video Game: South Park: The Stick of Truth

Sweetie, we want you to have lots of fun here. Why don't you go out and make some friends?

South Park: The Stick of Truth is a 2014 Western RPG based upon the show, developed by Obsidian Entertainment. Much like the show itself, Trey Parker and Matt Stone have oversight over the project, writing the script and providing voiceovers for the characters. It was released on March 4, 2014 for the Xbox 360, PlayStation 3 and PC. Another noteworthy point is how both the graphics, gameplay, even the user interface are meant to look as though they came straight out of the show.

When The New Kid arrives in town, he is immediately drafted into a city-wide live-action roleplay between the kids of South Park Elementary, which escalates into a good vs. evil battle threatening to consume the world. He shall fight alongside Cartman, Stan, Kyle, Kenny, Butters, Jimmy, and Randy as a new friend, to cement his status as either a socially-acceptable savior among peers, or forevermore known as a loser.

Fighting is Turn-Based Strategy with Action Commands, with the New Kid leveling up from experience points and buying new equipment with money collected from defeated opponents. You also get perks from getting enough friends on Facebook, and you get those from talking to people and completing side quests. While there is a main quest, most of the town of South Park is open from the get-go, allowing you to explore and complete the main quest or side quests at your leisure.

Originally intended to be published by THQ, this game was instead published by Ubisoft due to the former's bankruptcy in early 2013.

More details here.

This game provides examples of:

  • Absurdly Low Level Cap: The level cap is 15. You'll more than likely hit that by the time you reach Canada, and if you don't, then the enemies in Canada will give so much experience that it's impossible not to.
  • Absurdly Spacious Sewer: For such a small mountain town, South Park has a very large sewer system with a healthy homeless population.
  • Actually Four Mooks: Inverted with the Mongolian Horde boss. What appears to be four Mongolian warriors on horses turns out to be one large single target in battle.
  • Adaptational Badass: Terrance and Phillip are perhaps the stand-out example, being masters of combat flatulism on the verge of Person of Mass Destruction territory.
    • Mr. Kim and his war dance. In the episode it's from it was a silly joke and all it did was distract Kim while the Mongolians blew up his wall. Here it will end any non-boss encounter.
  • Adults Are Useless: This was always the norm in the show, but the game takes it to ridiculous heights. Trained soldiers with machine guns are quickly and hilariously slaughtered by the zombie Nazi fetuses, but The New Kid and his buddies managed to beat the monsters with toy weapons.
  • Animated Adaptation: Er... somewhat. Season 17's Multi-Part Episode Black Friday, A Song of Ass and Fire, and Titties And Dragons lampoon the lead up to the game around the subtext of the new console wars (making fun of the fact that the game was delayed for so long that the new consoles are already rolling in) apparently ending where the game begins (as Cartman holds up a stick and says they could play with it).
  • Anal Probing: In his first night at South Park, the New Kid is abducted by aliens alongside Randy and undergoes this. Thanks to his immense control over his sphincter muscles, he manages to break free and gains an anal probe that allows him to interface with alien technology.
    Randy: ...Yeah, it's a pain, but this is the kind of stuff you put up with living in a remote little mountain town. At least we don't have to deal with traffic.
  • Apathetic Citizens: As is par for the course in South Park, everyone just goes about their business as Nazi zombies eat everyone. They seem more interested in their phones.
  • Apocalyptic Log: Parodied in the spaceship level, where you'll find various tape recorders a hobo who wonders why people (including him) are wasting time making these things and how he keeps finding more audio logs, each one more boring and irrelevant than the last.
  • Arc Words:
    • NEVER fart on anyone's balls.
    • As well as "He who controls The Stick controls the universe."
  • Artistic License - Geography: Canada is just on the other side of the forest from South Park, Colorado. You even get to travel there and visit various Canadian cities, which are really close to one another.
  • Art Shift: Go far enough north and you'll end up in Canada, which is rendered in 16-bit graphics.
  • Ascended Extra: A few of the minor 4th grade classmates get their own roles to play in the game. One side quest involves having to find Kevin Stoley's iPod, while Annie will be grateful to the player for defending her from a group of bullies. There's also a mission to recruit the girls to your side. Hell, you even get a quest from Dogpoo, whose ONLY major appearance in the show featured other characters calling him a background prop. It also turns out that the Big Bad is Clyde.
  • Asshole Victim: The douchebag who keeps taunting the kids about not being old enough to watch R rated movies gets turned into a Nazi zombie.
  • Ass Shove: Mr. Slave is all about this:
    • One of your summons, Mr. Slave, has a leather whip as his item. When the New Kid cracks it, he appears and does his attack, "Wrecked 'Em" — he unzips his pants, jumps high into the air, and shoves the unfortunate target straight up his ass. It's about as pleasant as it sounds.
    • One level revolves around the many things Mr. Slave has up there. You can get a secret trophy by summoning Mr. Slave to shove an enemy up his ass from within his own ass.
  • Back from the Dead: A nazi-zombified Chef appears in the game.
  • Back Stab: The Thief's "Backstab" ability can attack the last enemy in a row that deals massive damage to them and can cause bleeding if successful.
  • Batter Up: The Fighter's Assault and Battery ability makes use of a baseball bat.
  • Bears Are Bad News: Dire Bears, as seen in Canada. They're like Bears... but they're DIRE.
  • Beam-O-War: The ending of the Cartman/Kyle battle has you countering a flaming fart/a leaf blower with your fart.
  • BFS: The Sweet Katana
  • Big Bad Ensemble: Several characters fulfill the role of Big Bad at one point or another. Elf King Kyle is the leader of all the elves the New Kid fights throughout the first part of the game. This role can be switched to Cartman should the New Kid choose to join the elves at the last minute. Both characters abandon this role once Clyde, wielding the Stick of Truth and a vat of alien chemicals, takes over the role. Meanwhile, the Aliens are responsible for the Nazi Zombies and the intervention of the Underwear Gnomes, albeit indirectly for both. Finally, Big Bad Government Guy is the head of all the government opponents of the game and the biggest threat by the game's end. Even he ends up in a Big Bad Duumvirate with Princess Kenny, with the latter as the Final Boss.
  • Bigger Bad: The U.S. Government are Big Bad Government Guy's employers after all.
  • Bigger on the Inside: The girls' room at the park, despite being housed inside a very small building, is home to their secret clubhouse, which is more akin to a conference room.
  • Black Comedy: You know the show? The one that Crosses The Line Like Twelve Times, indulges in Dude, Not Funny! like it's really funny, and is the epitome of Vulgar Humor on television? Well, the game cranks it Up to Eleven. For example, Cartman is the "Grand Wizard" of the Kingdom of Kupa Keep. Even funnier in that one of the four starting classes is "Jew", which elicits "Looks like we'll never be friends, then" from Cartman.
  • Black Comedy Rape: In the spaceship level, both Randy and the player character get violated by the alien anal probes.
  • Black Is Bigger in Bed: During the Anal Probing session, the aliens first bring out a white probe. If you break that one (pretty easy), they replace it with a larger, black one. That one is very difficult to break.
  • Blatant Lies: When the flying saucer crashes into South Park, which shakes up the whole town, how does the government cover it up? They try to cover the saucer with tents that are too small and tells the public that a giant new Taco Bell restaurant is being built there. Everybody, except maybe the New Kid, believes it.
  • Broke Your Arm Punching Out Cthulhu: During the final boss, every member of the party is eventually incapacitated after scripted events where they counter Nazi Zombie Kenny's most powerful attacks.
  • But Thou Must: Played for laughs a lot, parodying player 'choices' in other RPGs.
    • No matter what you put down when naming your character, Cartman will say that you put down "Douchebag" as your name, even if you keep telling him that you didn't. Lampshaded with the achievement "Acceptance", which you earn by saying yes both times Cartman asks you to confirm it.
    • When the elves confront you and inform you that the Elf King has requested your presence, you're given the choice to come quietly or fight. Despite fighting them, you still get dragged away to the Elf King.
    • When you're asked by the photographer to take off your clothes, you can refuse twice, but by the third time both your choices are the same.
    • At the end, when the Big Bad Government Guy is giving his Motive Rant, the boys ask if they can skip the rant, wondering out loud if there is a skip button they can press. When you try to press to skip, you get the message 'Can't Skip'.
    • At the very beginning of the game, after you have been named Douchebag, and Cartman tells you to buy a weapon from Clyde, Clyde offers you tips and rumors for two dollars, a feature very common in most RPGs. If you select the option, however, Clyde just tells you not to waste your money on tips and rumors.
  • Call Back: Pretty much everything from the show's (at the time of the game) 17 seasons is referenced in one way or another, if not as active elements in the game, then in little collectibles, photos, even the Vendor Trash reference items from the series.
  • The Cameo:
    • The Woodland Christmas Critters can be found if you walk into the woods, then head right-up-right-down-right out of each screen.
    • Many of the series' sufferers of Chuck Cunningham Syndrome make some sort of cameo in the game. A missing person billboard in the police station features Halfy, Nurse Gollum, Chickenlover, and Damian (who makes a physical appearance in the movie theater). Characters who died throughout the series' 17 year run also appear on a memorial in the school (featuring Ms. Choksondick, Ms. Crabtree, Chef, and Pip). Ugly Bob, Scott the Dick, and Dr. Mephesto can be heard on television. In addition, Mr. Hat cameos briefly near the very end of the game up Mr. Slave's ass.
  • Canon Discontinuity:
    • Darth Chef, as resurrected by the Super Adventure Club, is seemingly stricken from canon by Chef being resurrected as a Nazi Zombie by Clyde.
    • The Woodland Christmas Critters are imaginary creatures in the show, but presented as real in the game. This is similar to the show conveniently forgetting that Terrence and Philip were originally cartoon characters within the show and handwaving their crude appearance as their being Canadian.
  • Caught with Your Pants Down: It's possible to walk in on people in their private time, including a guy wearing a gimp mask fucking a horse.
  • Chekhov's Lecture: Every time you learn a new fart technique, you're told that you should never ever fart on someone's balls. That said, you need to do so to finish off the Final Boss.
  • Chekhov's Skill: You'd think the interactive abortion mini-game stops at the abortion clinic, you'd be wrong. It comes back full-force in Mr. Slave's anus where you use your skills to disarm a thermonuclear device. The robot has comments and reacts to your actions and missteps almost exactly as Randy did.
  • Continue Your Mission, Dammit!: If you spend too much time exploring South Park, your current party member will start griping at you to get back to the game.
  • Continuity Nod: Each of the party members have abilities that are directly drawn from the history of the series, with the sole exception of Cartman — his abilities are drawn from South Park: Bigger, Longer & Uncut.
  • Continuity Porn: From Aliens who can only say 'Moo', to characters that vanished after the early seasons appearing on "Missing Person" advertisements, to the fact that nearly every Vendor Trash item is a prop from one episode or another (and the descriptions typically reference or quote the episodes in question), to the fact that all the shops have original music from the show acting as muzak.
  • Contractual Boss Immunity: Every boss has a trait that makes them immune to stun, sleep, and pissed, just because. Additionally, when you unlock a summon, they each explain that they refuse to go near bosses.
  • Damage Over Time: The Bleeding, Grossed Out, and Burning status deal this. These can stack from multiple sources and isn't mitigated by armor, making them a good way to take down enemies and bosses.
  • Decapitation Presentation: Only with castration instead. One quest has the prince of Canada ordering you to go kill the Bishop of Baniff, and bring back his balls as proof. Alternatively, you can spare the Bishop, who gives you a pair of Dire Pig testicles to fool the prince.
  • Deconstructive Parody: The game illustrates how ridiculous and Unfortunate Implications-laden the "racial perk" trope many role-playing games use is by applying it to a real-life race, namely... the Jews.
  • Defeat Means Friendship:
    • Shelley Marsh will befriend the New Kid if you talk to her after completing Stan's side quest to defeat her.
    • Kyle and Cartman will friend the New Kid on Facebook after the boss battle in the school, which will have taken place against one of the two depending on the player's choice.
  • Desperation Attack: The more that the Jew class gets damaged, the stronger the abilities, making them most powerful with only one hitpoint left.
  • Difficult but Awesome: The Jew class is intended as "high risk, high reward" class. Ultimately subverted, however. Jews get some bonuses depending on damaged they are and how many status effects they're suffering, but those pale in comparison to their "Plagues of Egypt" ability. It does pretty close to everything an attack could conceivably do. So a higher level Jew will open every combat with an attack that does enough damage to kill or almost kill every single enemy, inflicts bleeding, inflicts grossed out, inflicts burning, reduces armor, inflicts attack down, boosts the Jew and his allies with Ability Up, and boosts the Jew and his allies with Attack Up. This isn't some roulette that has a chance to inflict some of these things - unless an enemy is completely immune it will inflict ALL of them. No non-boss enemy encounter in the game has a ghost of a chance to turn the fight around after being screwed so hard, and neither do most bosses.
  • Disc One Nuke:
    • The Mongorian Bow. Its standard attack does three hits and all of them inflict burning, which takes off a chunk of the enemy's health - this is especially effective as the majority of enemies at that point in the game are weak to burning.
    • The Mage's "Dragon Breath" is powerful for its anti-armor and burning power early in the game.
    • Combining the Holy Defender robe (a pre-order item that gives you 15 armour) with the Warrior's Scimitar (a sword available for purchase immediately after the tutorial, which adds 3X your armour score to your attack damage) allows you to do over 200HP damage in a single turn at a time when most enemies' total health is less than half that much.
  • Disney Villain Death: Clyde is thrown out of the highest room of his massive treehouse by Cartman. Though he survives the fall, the falling sequence certainly mimics most examples of this trope.
  • Duel Boss: The fight against Cartman or Kyle at the school (depending on which one you decide to attack) will be this.
  • Dying as Yourself: After spending the first half of his boss fight Brainwashed and Crazy, Chef starts to snap out of his Nazi Zombie funk, only to be set on fire by Clyde and ordered to suicide-charge The New Kid and his partner, forcing the former to destroy him with Fartillery. For a few precious seconds, he's finally free.
  • Enemy Mine:
    • The Drow Elves and the Kingdom of Kupa Keep are forced to team up when they find out Clyde is the one who took the stick.
    • In a villainous example, Clyde has recruited the Vamp-Kids, arch-enemies of the Goth Kids who had previously been recruited by the New Kid. However, the game doesn't call attention to this.
  • Everything's Deader with Zombies / Those Wacky Nazis: On a meta level, the bad guys end up being Nazi Zombies because it's a videogame — and those are the two most used tropes for enemies in video games.
    • Lampshaded by the Big Bad Government Guy, who complains that this is overused.
  • Even Evil Has Standards: If you have Cartman in your party and crack open the giant Nazi fetus' head after beating it, he'll tell you that even he knows that's messed up. He's also the first one to tell you to never fart on anyone's balls, but there it's implied that doing so may have dire consequences (You know what "dire consequences" are, right? They're like consequences, but they're dire).
  • Exact Words: Kyle tells that the way to the Kingdom to the North (Canada) is to enter the forest and travel "North, north, north, and north". He means it literally: the forest is a maze a la The Legend of Zelda.
  • Face-Heel Turn:
    • The kid whose one job was to protect the Stick, Clyde Donovan, is revealed to have taken the Stick.
    Clyde: I shall raise an army of darkness! And kill the Earth!
    • Craig is the only named kid who sides with Clyde.
    • Near the end of the story, Kenny joins forces with the Big Bad Government Guy and serves as the game's Final Boss.
  • Fantasy Kitchen Sink
  • Fantastic Drug: Gnome Dust is essentially cocaine that lets you shrink and grow.
  • "Fantastic Voyage" Plot: The New Kid shrinks himself to gnome-size and enters Mr. Slave's body through his anus in order to deactivate a nuclear device the government planted inside him.
  • Fartillery: Both Cartman and The New Kid use this. Randy Marsh is also capable of this, seen in one of the E3 trailers, teaching it to the Player Character. Farting gives an equivalent status effect of being poisoned, and can be used to set off explosions when aimed at fires.
  • Fighter, Mage, Thief: Three of the four available player classes, with Jew as the fourth choice, which is a combination Monk-Paladin class who hits harder with more damage taken).
  • Fighting Your Friend:
    • Depending on the player's choice of faction, the New Kid will face two of his friends in boss battles on the second day.
    • The kids have to fight Chef after Clyde resurrects him as one of the Nazi Zombies.
    • Princess Kenny's Face-Heel Turn turn at the end of the game puts her against every one of her friends over the course of the following boss battle.
  • Foreshadowing: During the alien abduction, the New Kid can fight a Zombie Nazi Hobo and can find his audiolog mentioning how he ate some glowing green goo before he turned into one.
  • Forbidden Chekhov's Gun: Early on in the game, The New Kid swears an oath to never fart on somebody's balls. He has to fart on Nazi Zombie Princess Kenny's balls to stop her.
  • Fun with Acronyms: Cartman's headquarters is called the Kingdom of Kupa Keep, occasionally abbreviated "KKK." And Token was convinced by Cartman to join despite his initial reservations. It's unclear whether Cartman has any idea of the implications, or whether this has anything to do with the fact that his rivals are "Drow Elves," which are black-skinned in Dungeons and Dragons. In addition, Cartman's title is the Grand Wizard.
  • Gameplay and Story Segregation:
    • Jimmy's side quest is to retrieve a flute from the farm. If the player doesn't complete the quest until the post-game, he'll still have the flute in the final boss.
    • Even if you wait until post-game to do the flute quest, you still have to fight four Nazi Zombie cows, despite the outbreak being completely cured after the final boss.
    • When heading into Mr. Slave's ass to disarm a snuke, the New Kid is joined by whichever party member was partnered with him at that time (who complains about it), only to be seen outside of Mr. Slave's body in cutscenes during the same sequence. Hell, you can switch to any buddy you want inside Mr. Slave's anus. During the same sequence, the player can still summon Mr. Slave in battle, even though the battle is taking place within Mr. Slave's body. There's actually an achievement for doing this.
    • Though the New Kid is seen giving Timmy a dollar for his services before climbing onto his "carriage," the Fast Travel is free.
    • Even though it involves taking down their faction banners, you can feel free to have members of Kupa Keep as your designated party member during the "Restoring the Balance" quest. They won't interfere or even comment on your betrayal.
  • Geographic Flexibility: Averted; while the size and locations of South Park varied in the show, this game sets these features in stone. Kyle, Stan, and Cartman are neighbors, while Kenny lives across the train tracks next to their houses.
  • Godzilla Threshold: Farting on someone's balls.
  • Good Parent: Despite this being South Park, The New Kid's mom is genuinely kind and loving towards her son.
    • The New Kid's dad is considerably more abrasive in comparison, but even then, the only reason he ever gets angry or frustrated with his son is his unwillingness to talk and tendency to stay out late, which are fairly reasonable things for a Real Life parent to get impatient with. This puts him miles ahead of The Stotches in contrast.
  • Grim Up North: Canada is depicted as a mysterious kingdom of the north home to bears that can summon meteors and shoot eye lasers and referred to by the kids as a mysterious Kingdom to the North. Also, some gear you can get from there are barbarian themed. They also have dire wolves, which are supposed to be extinct. They're like wolves, but dire.
  • Global Currency Exception: In Canada, American dollars can't be used to buy items. Fortunately, you can exchange your money (in both directions) in the bank or just sell loot to the Canadian merchants.
  • Gratuitous French: The Minister of Montreal speaks only (very poor) French. And he wears a kilt for no good reason even though the English Canadians don't.
  • Groin Attack:
  • Guide Dang It:
    • The police station only gives you quests during the Nazi Zombie invasion, which ends once the final boss is defeated.
    • Clyde will friend you only if you talk to him BEFORE speaking to Cartman for your training. After that, he unfriends you, but still counts towards your Perk and Achievement totals.
    • There are some Chinpokomon, weapons and costumes that are only found in areas that you cannot return to, like the school during the assault, or the alien space ship.
  • Have a Nice Death:
    • The game over screen is the gates of Heaven.
    • Following the discovery of the snuke in Mr. Slave's ass, every death the player has until the snuke is disarmed is immediately followed by a shot of a nuclear explosion and the credits, before bringing up the standard game over screen. If the player turns around and walks out of the room the snuke immediately goes off.
  • He Knows About Timed Hits:
    Kid Playing Craig Clone: I'm immune to splash damage. Clyde said.
  • Heel Face Door Slam: Nazi Zombie Chef manages to come to his senses, only for Clyde to light him on fire, forcing you to finish him off.
  • Hello, Insert Name Here: Subverted. The game asks you to enter your name, but then proceeds to completely ignore what you entered and insist that you be called "Douchebag." other characters will only refer to you as either "Douchebag" or "New Kid".
  • Heroic Mime: The player character, of course (until the very end that is, when he says "screw you guys, I'm going home").
  • High Heel-Face Turn: Parodied. All your party members are male, one of them crossdresses (not counting the New Kid), and the crossdresser is the one to betray you in the end.
  • Hyperactive Metabolism: Health and Power Points are restored by consuming junk food and drinks.
  • Hypocrite: Kyle tells the New Kid that if he betrays the Drow Elves, he'll tell everyone that the New Kid's a butthole. Even though Kyle's actively asking the New Kid to betray the first people in South Park to befriend him.
  • Hypocritical Humor:
    • Mr. Mackey insists that detention isn't a game, then goes on to use video game terminology such as "gold key" and "boss level".
    • The Goths, who insist on the New Kid proving that he can be a non-conformist... by dressing exactly like them.
    • The Girls ask the New Kid to find out which of them is a two-faced bitch, all the while calling other girls whores behind their backs.
  • I Am Who?: The Player Character left his previous home under mysterious circumstances. Much to his parents' relief, he doesn't remember why.
  • I Have Boobs, You Must Obey!: Used by Kenny as part of his Buddy Command.
  • I'll Never Tell You What I'm Telling You: When busting Craig out of detention, Mr. Mackey keeps telling the New Kid that he's never going to get him out all the while telling him that he has to get several keys in a specific order.
  • Infinity+1 Sword: Averted with the Sweet Katana, the most damaging melee weapon in the game because the sword can be simply bought at anytime from Jimbo's shop. All you have to be is Level 14 to use it.
  • Insane Troll Logic:
    • When Al Gore asks the New Kid why he hasn't liked any of his Facebook messages, he has come to the conclusion that the New Kid is ManBearPig and you fight him.
    • Mr. Mackey's dialogue often conflicts with itself. His sidequest is for you to help him with his hoarding problem by taking something to his hoard.
  • Interface Spoiler: One of the achievement/trophies spoils that you can friend both the underpants gnomes and the crab people.
    • If you examine the surgical gear as soon as you obtain it, it has bonuses that help against fetus enemies. You might first assume that these are useless joke bonuses, like the ones on the goth clothing, but guess what you'll be fighting in a few minutes?
  • Jerkass: The New Kid's dad isn't exactly caring towards him, though it might be more due to his frustration with his son's refusal to talk than inherent jackassary. Cartman's not that nice either, of course, though it's toned down from the show proper.
  • Katanas Are Just Better: The Sweet Katana which is the most powerful melee weapon in the game. Justified because most of the weapons you've been using are just toy weapons, improvised weapons, or replicas while the Sweet Katana is actually a combat ready sword bought from a local arms shop.
  • Kick the Dog: During the assault on Clyde's fortress, one of his henchmen hits Ike. Who is a toddler. You kick their asses and Ike hits them while they're on the floor.
  • Kill the Poor: The Mayor's sidequest involves beating up hobos and kicking them out of South Park so that the town can look like a nice and welcome community.
  • Kleptomaniac Hero Found Underwear: ...and sex toys, crack pipes, various pills (and that's just in Cartman's Mom's room)...
  • Kung-Fu Proof Mook:
  • Lampshade Hanging:
    • During the tutorial fight with Clyde, Cartman states that while taking turns while fighting might be lame, it's how they're doing things.
    • People also frequently comment on the New Kid never saying a word.
    • During the scene at the abortion clinic, as Randy starts demanding to know why "Taco Bell" are interested in the vaginas of South Park's women, one of the government suits is holding a sensor in his hands and states that the "ESRB/PEGI/OFLC is going crazy!" - ESRB being the American ratings board for video games, with PEGI being the European counterpart and the OFLC the Australian equivalent.
  • LARP: Taken to the extreme that the whole town's gonna be wrecked by the end of it. Then again this is South Park, so that's nothing new.
  • Leaning on the Fourth Wall: When Big Bad Government Guy arrives and starts giving a Plot Dump, Cartman asks if he can press a button to skip this. The BBGG says no. If you press the button which normally skips cutscenes, you'll be told you can't do that here.
  • Leitmotif: The short banjo sting from the post-ad breaks in the actual show plays whenever a save file is loaded.
  • Lost Forever: Anything available in the UFO and the school siege, which, frustratingly, includes several weapons, armors, and Chimpokomon. The Tower of Peace, however, remains intact after seemingly blowing up, allowing you to clean it out afterwards.
  • MacGuffin: The titular Stick of Truth that the kids are battling over. Anyone who holds it controls the universe and can make up the rules of the game.
  • Maybe Magic, Maybe Mundane: The entire LARP session, except for the Stick of Truth, which is shown to undeniably be just a normal piece of wood. Big Bad Government Guy finds this out the hard way.
  • Medium Awareness: Most of the characters know they're in a game, though they rarely address it.
  • Metroidvania: Unlike most RPGs, some collectibles require a specific ability from a certain part (like turning tiny, or breaking rocks with the Nagasaki).
  • Mistreatment-Induced Betrayal:
    • The reason why Clyde stole the Stick of Truth was because Cartman banished him from to space and time after failing to protect the Stick from the Drow Elves.
    • Invoked by Big Bad Government Guy when Kenny turns on the rest of the party and joins him, the party is told an elaborate backstory that explains Kenny's betrayal. However, the backstory is entirely made up and completely within the context of the game the kids are playing.
  • Mr. Exposition: Morgan Freeman appears out of nowhere at the end to explain Princess Kenny's backstory and why she'd betray the kids. When asked why he's here, he states that every time he shows up to explain something, he gains a freckle.
  • Murder Is the Best Solution: When the Underpants Gnomes finds out that New Kid is awake and has witnessed their attempt to steal his underpants.
    Gnome #1: This kid is AWAKE! What the fuck do we do?!
    Gnome #2: I guess we gotta kill him!
    Gnome #3: All right, fuck it, let's kill him.
  • Named by the Adaptation: The Woodland Critters make a cameo in the game. On the show, the raccoon's named isn't mentioned. His friend request confirms it as "Raccoony". Of course, most fans had already guessed that.
  • Never Trust a Trailer:
    • A trailer showed Randy teaching the Nagasaki. In the actual game, you learn this fart from Terrence and Philip once you've shown them that you can do the three other ones. Randy only teaches the Sneaky Squeaker.
    • Pretty much nothing from the E3 2012 Trailer (which was before the collapse of THQ) appears in the final game. So no dying Mr. Garrison, vampire kids and crab people are not enemy creatures (only one crab person shows up and vampire kids show up in a couple of cutscenes), and no giant Clyde.
  • Nice Job Breaking It, Hero:
    • Clyde wouldn't have stolen the Stick of Truth and raised an army of Nazi Zombies if Cartman hadn't banished him from the Kingdom of Kupa Keep at the start of the game.
    • Had "Douchebag" simply escaped the alien ship instead of crashing it into South Park, he would've avoided spreading a Nazi Zombie plague and giving Clyde an undead army.
      • He had no choice but to confront the pilots of the ship, because Randy broke the elevator that went to the exit as he made his escape.
  • Ninja Pirate Zombie Robot: Not only does the game have Nazi zombies, but Nazi zombie gingers, rats, fetuses, bacteria, cats, dogs, hobos and cows.
    • The final boss, as Cartman labels her, "Nazi, Zombie, Magical, Princess Kenny". In other words, a Nazi zombie magical kiddie transvestite princess.
  • No Fair Cheating:
    • During the siege of the Giggling Donkey Inn, Jimmy holds a door shut to stop Cartman and the others getting to him. When Cartman calls him on it and says it's against the rules, Jimmy points out that since he has the Stick of Truth and controls the universe, he's decided that he can do that.
    • When the kids find out Clyde had stolen the Stick of Truth the prior night, Cartman points out that what he'd done was against the rules of the game and Cartman had banished him from the game before that. Like Jimmy before him, Clyde points out that he has the Stick, so he's decided that he's allowed to unbanish himself and break the game's rules.
  • Nobody Poops: Strictly averted, being that this is South Park. The New Kid can use toilets, collect excrement and use it as a weapon in battle to gross out his targets. He can also void his bowels during battle, which can lead to the player gaining achievements and points.
  • Non-Standard Game Over: Prior to the final bosses, it's discovered that a snuke has been planted in Mr. Slave's ass. Whilst everyone else is racking their brains for someone able to shrink small enough to head into Mr. Slave's ass and able to abort the snuke. If the player turns around and leaves the room, the snuke promptly explodes.
    • You can also fail some of the minigames for some funny deaths/fail-states.
    • There's also the "Call your Dad" attack that the Hallway Monitor Boss uses on you.
  • Noodle Incident: The Battle of Wormsly Woods, mentioned by Butters. Whatever happened, the Humans have never forgiven the Elves, even though Jimmy apologized.
  • Not So Different: Kyle claims that Cartman is just using the New Kid and is a manipulator, but when he has the New Kid brought to him, he immediately starts ranting and demands the New Kid immediately swap sides and threatens to have him labelled as a butthole if he doesn't.
  • Offscreen Teleportation: Used by the Thief's backstab ability. At least there's a puff of smoke when he appears on the other side of the screen.
  • Oh, No... Not Again!: The government agents react with annoyance when they discover that they are dealing with a yet another Nazi Zombie virus.
  • One-Hit Kill: The Hallway Monitor Boss has a Desperation Attack where he uses his handphone to ring Douchebag's dad. Don't stop the attack, and you get a Game Over no matter how much health you or your partner have.
  • One Steve Limit: Averted with your friends list, which can include Jessie, Jessie Rodriguez, Kelly Gardner, Kelly Rutherford, Pete, and Pete (2)
  • Overly Long Gag: Jimmy's stuttering, par the course. The game even gives you a popup to skip it during the main story quests involving him, which you might want to as he can take up to a minute to finish talking.
    • And his stuttering loops multiple times, which may make the player think that the only way to progress is to hit the "Skip" popup.
      • There is one instance, though, where you can't skip it at all.
  • The Power of Friendship: The New Kid can gain combat-related perks the more friends he makes on Facebook, either by simply encountering new characters or doing quests.
    • There is a Power of Friendship speech delivered near the end of the game. It is done by Cartman of all people. It is immediately subverted when Kenny decides to betray the rest of the group.
  • Pre-Order Bonus: Those who preordered the game also received a few extra outfits.
  • Pre Ass Kicking One Liner: When Butters decides he's had enough playing around, and shows his full power.
    Professor Chaos: Let's see how you like dealing with me!
  • Precision F-Strike: Well, not quite. This is, after all, a South Park game, and Cluster F Bombs get tossed around like rice at a wedding. However, towards the end of the game, a character drops a line that's so harsh, even by the game's standards, that it's only rendered in the subtitles as '—— ——!'
    Nazi Zombie Chef: Sieg heil!
  • Primal Scene: During the second night, the player character is shrunk to the size of an Underpants Gnome and chases them through his house's walls. He ends up seeing his parents having sex through an air vent, then chases the gnomes into his parents' room and fights a boss battle that takes place on the bed where the act is taking place.
  • Product Placement:
    • Getting people to friend you on Facebook is an important game mechanic.
    • The government is able to hide the downed alien spacecraft by saying it's the construction site of a new Taco Bell. And most of the townsfolk say nice things about the new Taco Bell. Though oddly they do not use the real Taco Bell logo.
    • UPS and Pabst Blue Ribbon logos appear, though they have no bearing on the game's plot.
  • Punctuated! For! Emphasis!: Cartman confronting Clyde after defeating Zombie Chef. The way the scene plays out even resembles the former Trope Namer.
    Cartman: You have broken the rules of the Stick, and for that I banish thee. I banish thee FROM SPACE! AND! TIME! (Kicks Clyde off his fortress)
  • Rat Stomp: One of the side quests involves killing the rats in the basement of Skeeter's Bar. Skeeter goads you into doing this, saying that if you're a hero then naturally you would want to clean the rats out of someplace.
  • Reality Ensues: When entering the Kingdom of Canada, the player can no longer buy anything in shops, because they only take Canadian dollars. You must grind some Canadian enemies or change out your money.
  • Record Needle Scratch: At the Giggling Donkey Inn when Cartman ask if anyone's seen The Bard.
  • Red Herring:
    • The game invokes this in a meta-sense - at the start of the second day, Cartman rushes into the New Kid's house and claims that the Drow Elves had stolen the Stick of Truth over the course of the night. Later, when the New Kid is brought before Elf King Kyle, he accuses Cartman of hiding it himself and claiming the Drow Elves had stolen it, which fans of the show would notice as being something Cartman would probably do. Turns out that Clyde was the one who did it.
    • At the end of the second day, the New Kid overhears his parents talking why they had to move to South Park in the first place. The player is led to believe that they moved there to protect their son from people looking to weaponize his Fartillery skills. Nope, it's because of his ability to befriend people incredibly quickly.
  • Redemption Equals Death: Chef, having previously died after being corrupted into a child molester by the Super Adventure Club, is resurrected by Clyde as a Nazi Zombie and returns to his senses near the end of the battle, only to be set on fire by Clyde and force the New Kid into killing Chef again.
  • Refuge in Audacity:
    • Much like the show itself, the game runs with it. For instance, there are five brief scenes of Anal Probing and two interactive abortion mini-games. However, the Europeannote  and Australian versions had those scenes censored and replaced with images of Michaelangelo's David doing a Face Palm and a crying koala respectively, as well as a paragraph describing what's happening.
    • Out of the battle bosses, Shelley Marsh particularly runs on this in her battle as the "She-Ogre"- all of her boss attacks are based off of her menstruation and her PMS-enhanced rage.
    • Nazi Zombies, with their vocal audio taken from Hitler's speeches.
    • The latter part of the Underpants Gnomes sequence is set to the scenery of the New Kid's parents having rough, graphic sex. One of the environmental hazards is both you and the boss having to dodge getting teabagged by the New Kid's Dad. Also, the New Kid uses gnome dust by snorting it like coke.
    • A late-game dungeon is set inside Mr. Slave's ass.
  • Retraux: Canada, which is rendered to look like a 16-bit RPG.
  • Rewarding Vandalism: Breaking things will often give you some Vendor Trash. Because everything gets repaired once you return to an area, breaking things is an endless source of cash, though money is already very easy to come by.
  • Running Gag: Fartillery plays a large part in the game. But you are told by everyone, regardless of age or creed, to never, EVER, fart on anyone's balls.
    • Jimmy's stuttering, particularly when it comes to the words "Magical songs of enchantment".
    • Everything in Canada is described with the word Dire, ranging from Dire Wolves to Dire Snakes and up to Dire AIDS.
    • Someone will inevitably make a comment about how awful your hair is. Or your nose.
  • Savage Wolves: There are dire wolves roaming around the map in Canada. They're like wolves... but they're DIRE.
  • Screw the Rules, I Make Them!: Whoever holds the Stick of Truth gets invoke this.
  • Screw This, I'm Out of Here!: Even though some of the summons don't do enough damage to actually kill off the entire enemy party or just target a single enemy, all the enemies still go running off after one is used, meaning you win the battle instantly, thus giving the implication that it's not worth the trouble fighting against someone who can call upon the aid of gay men with bottomless asses or schizophrenic sword-wielding restaurant owners.
    • "Screw you guys, I'm going home." Said by the new kid at the end of the game.
  • Sequel Hook: After the New Kid goes home after disposing of the Stick of Truth, Al Gore peeks out from behind a tree in the background, dressed in his ManBearPig costume.
  • Serious Business: It may essentially be capture-the-flag using a LARPing motif, but whoever controls the Stick controls the universe. And quite naturally, this gets escalated.
  • Ship Tease: Plenty between The New Kid and Bebe. A good majority of her dialogue towards the New Kid is something along the lines of how attractive she finds him, she decides to use him as her "fake" boyfriend to trap whichever girl was spreading lies, and after New Kid befriends the girls Wendy sends him a Facebook message saying Bebe invited him to a private slumber party (where he is likely to be the only boy present).
  • Shmuck Bait: There's a lot of things you can do that cause you to lose money. You can pay Clyde $2.00 for a tip/rumor, only for him to give you the tip of "Never spend money on tips and rumors." You can also invest twenty dollars in the bank. "Aaaaaaand it's gone" follows.
    • Actually averted with the bank investment as you can fight the bank teller after getting the gnome dust and get a return on your investment of 50% (i.e. give him $20, you get $30 after beating him, up to $60. It's also affected by money drop modifiers meaning you can get around $110 for a $60 investment.
  • Shout-Out:
    Cartman: Welcome to the KKK, Douchebag the Jew!
    • Multiple characters throughout the game call the new kid some kind of Dragonborn. One of the first farting techniques he learns? The Dragon Shout.
      • In addition, the true name of the new kid is Dovahkiin.
    • At one point, you can find a full costume that looks a lot like Link's from Legend of Zelda. The cap even has blonde hair. You can even buy a sword that resembles the Master Sword.
    • The music playing in the Inn of the Giggling Donkey has a lot in common with the music played in a cantina in a galaxy far far away. The name of the inn is a reference to [1]'s Prancing Pony.
    • When farting in the overworld, sometimes an NPC will comment, "Haha, Wind Waker".
    • Mr. Hanky's "Shitstorm" summon basically turns him into Mickey in Sorcerer's Apprentice. But with shit much like he did in Chef's Chocolate Salty Balls.
    • Stan's victory pose at the end of battle is reminiscent of Cloud Strife's. On top of that, Stan's 'Way of the Sword' skill is similar to Cloud's Omnislash.
    • The Mission "O Canada", which players will have a hard time to get this reference until facing the Dire Bear.
    • The lilting female announcer voice on the snuke is obviously patterned after GlaDOS.
    • The government complains about Nazi Zombies being an overused game trope.
    • Chinpokomon return from their self-titled episode as collectible figures. A few of the new designs are visual parodies of Pokémon up to Gen V, such as Stegmata (Wartortle), Accountafish (Magikarp with a hat, cigar and briefcase), Beetlebot (Ledyba), Biebersaurus (Deino), and Brocorri (Pansage).
    • In this image of the game you can spot the head of Mazinger Z and the Getter Dragon in the background.
    • Several to Conan the Barbarian:
      • Tweak's body paint is the exact same pattern that Conan and his allies donned while assaulting Thulsa Doom's fortress.
      • Stan's sword kinda looks like Conan's father's sword.
      • You can find a mullet in Canada which looks exactly like Conan's hairstyle from the movies.
    • When using a speed potion (which is just a cup of coffee) the character will throw it on the ground after drinking it.
    • When the New Kid is shrunken down and fighting rats in the walls of his home, one of their attacks is called "Buffs of Unusual Size."
  • The Smurfette Principle: Parodied. None of the females actually ever join your party. In their place, you have... Kenny in a dress.
  • Spotlight-Stealing Squad: As the show's Breakout Character, Cartman gets the most focus out of any character besides Douchebag (and maybe even along with Douchebag); he acts as the Big Good, is the only South Park character to appear in the game's intro (which he narrates), is front and center on the game's boxart, and is the figurine included with the "Grand Wizard Edition" of the game. But he's the last buddy to join your party.
  • Standard Status Effects:
    • Burning, which reduces a character's health at the end of their turn and also makes them more vulnerable to magic attacks.
    • Bleeding, which reduces a character's health at the end of their turn and can stack up to 5 times, dealing more damage per stack.
    • Grossed Out, which reduces a character's health at the end of their turn. It also prevents them from eating food and reduces healing capabilities.
    • Pissed Off, which makes the afflicted attack the character who pissed them off, and also prevents usage of special moves.
    • Slowed, which makes a character take less actions.
    • Stunned, which prevents a character from attacking until their next turn.
    • Sleeping, which makes a character unable to take actions until woken up.
    • Screwed, which acts as a delayed death effect like Doom from the Final Fantasy series.
    • There's also Dire AIDS, which doesn't really do anything other than getting you a few achievements if you have it when completing certain storyline tasks. Getting it cured once will leave you with regular AIDS which needs to be cured a second time.
  • Status Quo Is God: In the post-game, South Park Mall is immediately rebuilt after the UFO is removed, the boys are back in their individual factions and Kenny's back at Kupa Keep, writing his Face-Heel Turn off as PMSing.
  • Stylistic Suck: Done intentionally with the style of the game as Matt and Trey wanted to capture the feel of the TV show as close as possible.
  • Suddenly Voiced: After you end the game, the guys ask your character what you/he wants to play next. The game tells you to press a button to speak. You promptly then say "Screw you guys, I'm going home." End of game.
  • Summon Magic: You can gain the ability to summon allies by doing side quests and befriending them. You can only use them once a day and they can't be used for boss fights.
  • Take That:
    • Censored versions of the game have certain scenes replaced with a text screen describing what is happening as well as mocking the respective continent's squeamishness.
    • The Big Bad Government guy complains about Nazi Zombies being way too overused.
    • On the alien ship, you can find several audio logs. Detailing a man's search for audio logs. And how they're all pointless filler.
  • The Battle Didn't Count: Lampshaded, while simultaneously being a very infuriating example. Partways into the game, four elves will jump you, and ask to take you to the Elf King, they will specifically note that you can fight them instead of co-operating, but it's pointless because there is no way you can beat them at this point in the game. The prompt even asks you twice before letting you fight them. Thing is, if the player's been exploring and doing sidequests, it's very possible to beat them in one turn. But even if you do, immediately after the fight, they're all fine, and will knock you out with a single blow and drag you off to meet the King anyway.
  • The Dev Team Thinks of Everything: Most major characters have multiple unique quotes when you fart on them, and if you use Fighter's Roshambo on Nazi Zombie Princess Kenny when you're supposed to finish her off by farting on her balls, Cartman complains that he told you to fart on Kenny's balls, not kick them.
  • The Reveal: The New Kid's actual name is Dovahkiin and the Government is after him because of his ability to make friends instantly on Facebook. The Government Agency person takes the stick, strips naked and converts Princess Kenny to his side. You really can't expect anything else from South Park, really.
  • Theme Music Power-Up: It happens during the first phase of the final battle, only, it's not your theme, but Princess Kenny's anime style song.
  • They Killed Kenny: It's in full force, and lampshaded. Kenny can't be rezzed using revive items, he auto-revives after a battle is won, and auto-revives in combat after 2 turns. Comes into play at the end, fighting Nazi Zombie Princess Kenny who just keeps getting up when you deplete her health to zero.
  • Took a Level in Badass: The Nagasaki is a metaphysical one. When it was used in one of the trailers, it looked like it was going to be a sort of stun/gross combo. In the final game, it's an immensely powerful AoE ability that allows you the ability to destroy cracked rocks.
    • Meaningful Name: It's a reference to the actual city of Nagasaki, which was one of the cities in Japan that got hit with the Atomic Bomb.
  • Trailers Always Spoil: The cover shows the crashed alien flying saucer, so you know you will have to deal with that at some point.
  • Tranquil Fury: The Sparrow Prince. More like dull fury, as he doesn't change from his normal tone, and has to tell you that he is a vengeful spirit full of rage.
  • Turn-Based Combat: Enforced by Cartman. As far as he's concerned, this is how they fought in "the olden days".
  • Two Lines, No Waiting: Recovering the Stick of Truth is the main story, but it keeps getting impeded by the mysterious green goo story.
  • Unexpected Gameplay Change: Of a sort. When you reach Canada, the game map and movement system resembles that of NES-era Dragon Quest games.
  • Vendor Trash: Broken light bulbs. Cobwebs. Crack pipes. Used syringes. Pubes. It's fun filling your inventory with this garbage, just to pawn it off all the merchants of South Park.
  • Video Game Cruelty Potential: Your main character can go around beating up NPC kids and adults, and even fart on them as part of his bullying. Of course, they'll protest a lot about how you treat them (although some of the adults tend to not notice the farting).
  • Visual Pun: When the goth kids finally agree to LARP with the New Kid, they chose to role play as... goths (as in the ancient marauders)
  • The Voiceless: The main character since it's just an avatar of, well, you.
    • Until the end when the boys are trying decide what to play next. Your character utters the classic line "Screw you guys, I'm going home".
  • Vomit Indiscretion Shot: Grossed Out often has the afflicted character woof their cookies.
  • We Can Rule Together:
    • Big Bad Government Guy tries to do this to the player character in the ending. He succeeds in turning Kenny over to his side.
    • Cartman also tries to pull this should you side with Kyle and the Elves on Day 2, claiming that he is willing to forgive you for being tricked, and that the two of you can rule together, "...as master and slave."
  • Welcome to Corneria: Lampshaded early on by Clyde and Scott, who both tell The New Kid that these are the lines given to them and Cartman doesn't allow them to talk out of script. Played straight in Canada, which is a parody of old school JRPGs.
  • Wham Line: "Screw you guys; I'm going home."
  • What Happened to the Mouse?: Big Bad Government Guy just kind of disappears after The New Kid farts on Princess Kenny's balls.
  • Where The Hell Is Springfield?: Not the entire town, but one of the details Matt and Trey cite as being a great challenge is coherently mapping out South Park.
    Trey: After fifteen years of doing the show, this was the first time Matt and I were like "Where is Kyle's house?"
  • Womb Level: Mr. Slave's ass.
  • Wondrous Ladies Room: The girl's room at the park is home to the girl's secret clubhouse.
  • Would Hit a Girl: You can beat up women and little girls as much as you want in this game, of course, your characters will pound the crap out of female enemies, such as female bullies and meth addicts, without remorse.
  • Would Hurt a Child: Your characters are all kids and there are lots of adult enemies ready to hurt them. On the other hand, you can hurt any child character you find, even if he/she does not attack you, and you can even beat up pre-school kids (however, they are far from defenseless, as they will attack you with cannonballs if you strike them first)
  • You Are in Command Now: If the Visitor Pilot on the spaceship is damaged enough (without being defeated), he will throw down his captain's hat and runs off, leaving the Copilot (if he's still alive) alone. This ability is actually called "You Have The Bridge."

Sonic AdvanceCreator/THQS.T.A.L.K.E.R.
Dungeon SiegeCreator/Obsidian EntertainmentPillars of Eternity
South Park: Bigger, Longer & UncutCreator/Trey Parker and Matt StoneThat's My Bush!
Soul SeriesPlay Station 3 Spec Ops: The Line
Senko no RondeCreator/Ubi SoftTeenage Mutant Ninja Turtles
TerranigmaEastern RPGSpace Funeral
Sonic BoomThe New TensSpirit Camera: The Cursed Memoir
Sega SuperstarsUsefulNotes/SteamSpacebase DF-9
Sonic UnleashedXbox 360 Spec Ops: The Line
Siege of AvalonWestern RPGSpace

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