"So ride along with Thor as he loses, then regains his magic powers, hooks up with Jane, saves two different realms from destruction, and learns the virtues of patience and humility all over the course of a long weekend. Seriously, this whole movie takes place over two-and-a-half days."
There are epics that span a lifetime as it follows the life between two characters, and their challenges to be together. There are others that span multiple generations, as decades pass and history unfolds in the background.
Then there's the story where everything happens in just a few hours: Introduction, conflict, character development, dramatic climax, denouement, done!
Extremely Short Timespan is when a story, usually a movie, a novel, or a whole season, takes place in a short period of time, usually three days or less. This is sometimes done in an action or a thriller movie to emphasize its fast pacing.
One sub-trope is Real Time, where everything happens within a minute-to-minute ratio between in-universe and real-life production (automatically a sub-trope of this except for some extremely long experimental films).
Not related to Webcomic Time, when the real and in-universe time scales are out of sync due to production time. Briefer Than They Think is a real life variation. See Immediate Sequel for when the short span of time forms an arc rather than contained to a single story.
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Anime and Manga
Take a minute to realize that the first chapter of the Moon arc Soul Eater was chapter 90, and the most recent as of now 110, is still the same morning.
Taken Up to Eleven in manga chapter 310, which spans several seconds.
Karakuridouji Ultimo has been running for over a year now. We've only gone through one day. (Although the reset button was hit somewhere in the middle of it.)
The various arcs of Yu-Gi-Oh!. The episodic chapters from before the first arc are presumed to each happen on different days: the first real arc (in which Shadi appears and causes trouble) starts on a weekend and ends on the night of the next day, lasting seven chapters. Death-T is two volumes (fourteen chapters) long, and lasts about a day and a half. Monster World is ten chapters long and takes place in a single afternoon. Then the arcs get longer, but only for the readers: Duelist Kingdom lasts seven volumes, but for the characters only three days pass; two days for the preliminaries and one for the finals. After that, there is another smaller arc that's only one volume long and takes only a few hours. Battle City is the longest arc by far, taking a full fourteen volumes to tell, but is only two days long. The last arc, Millenium World, is seven volumes long and lasts only over the course of a Tabletop RPG campaign, not counting the Ceremonial Duel at the end.
One Piece has this occur quite often. While some arcs can go into several dozens of chapters, in Comic Book Time barely a few days, if that, typically passes. The longest time spent in any one place prior to the Time Skip is Alabasta, where the Straw Hats spent a length of time crossing the desert.
Word of God states that from the first chapter all the way up to the Sabody Archipelago took three months in-universe.
The Spider-Men miniseries takes place over the course of around 2 days, or a little less. Unfortunately, this gives little time for Miles and Peter to hang out with each other, since Peter has to leave immediately at the the end of that time.
The first two arcs of Zatanna took place in less than twenty-four hours, possibly twelve.
Sin City has Silent Night and Just Another Saturday Night which, as the titles imply, take place in a single night. The Big Fat Kill is a major storyline that only takes place over the course of a single night as well.
Many superhero comic books operate on this principle. A six-issue Batman arc, for instance, may only take place over the course of a single night or a couple of days at most, which allows the character to (at least somewhat) realistically appear in four or five books at the same time.
Joss Whedon's stories for Marvel usually take place over very short periods of time, because he doesn't like to play along with whatever crossover event is currently going on. Sadly, this tendency was probably the reason for the sudden end of his run on Runaways, as Marvel wanted the team available for a Secret Invasion tie-in miniseries.
The average Crisis Crossover takes less time to happen than it does to read, but the all-time champion of this trope was Blackest Night, which took place between midnight and dawn on a single night.
If you bother to keep track, My Immortal, despite being forty-four chapters long, takes place over the course of six very convoluted days:
Day 1 covers chapter 1 (Ebony describes herself and meets Draco)
Day 2 covers chapters 2 - 5 (Ebony goes on a date with Draco and Dumbledore catches them having sex in the Forbidden Forrest)
Day 3 covers chapters 6 - 17 (Ebony meeting "Vampire" in the Great Hall all the way through Dumbledore saving everyone at the MCR concert)
Day 4 covers chapters 18 - 21 (Dumbledore repainting the Great Hall through Ebony having a vision about the "Mystery of Magic" walking into the school)
Day 5 covers chapters 22 - 33 ("Cornelia Fudged" and "Doris Rumbridge" yelling at Dumbledore through "Snap" and "Loopin" getting tortured)
Day 6 covers chapters 34 - 44 (Ebony takes several trips back and forth in time for the remainder of the story)
In the Horseshoes and Hand Grenades side-story Month of Sundays, its summary states that it takes place over the course of around two days, Judging by the fact that there's 23 chaptersnote It's actually numbered 1, 1.5, 2, 2.5 etc. and 24 hours hasn't passed yet.
From the perspective of its protagonist, Back to the Future Part II seems to take place in the course of two very busy days, at most. Otherwise, it took about sixty years. Your choice. The first film begins in October 25 1985 at 8:35 and Marty travels to 1955 around 1:21 of the 26th. There he spends a week (from November the 5th to the 12th) only to return to 10 minutes before he first went back in 1985. He wakes up on the morning of October 26 and travels, along with the Doc and Jennifer, to 2015 where he spends a day. Then he spends another day in the alternate 1985, the whole of November 12 of 1955 again but this time he spends the night and in the next morning he travels back to 1885, where he spends another week and then he returns to October 26 of 1985. At the end, he spent 16 days time traveling in two days. Lampshaded by Doc when they go back to 1955.
Marty: This is heavy, Doc! It feels like I was here yesterday! Doc: You WERE here yesterday, Marty! You were!
Episode IV appears to take place over the course of a few day. (There were apparently some scenes written that took place days or weeks earlier, and they were expanded for the later radio version, but they didn't appear in the movie).
The franchise has three movies taking place at the same time. The Incredible Hulk, Iron Man 2, and Thor all take place roughly within the span of the same week. The Marvel One-Shot The Consultant has Coulson still in New Mexico (after the events of Thor) when Stark goes talking to Thunderbolt Ross in Hulk. The miniseries The Avengers Prelude: Nick Fury's Big Week confirms that Blonsky became the Abomination at the same time as Thor was breaking into the S.H.I.E.L.D. compound, which was the day after the Stark Expo.
Most of the individual movies also take place over a few days at most. Post-The Avengers, this helps justify why none of the heroes go to their friends for help: There's just not time.
The first two Evil Dead movies take place over the course of one night a piece. Army of Darkness seems to takes place in the span of about three days (minus the epilogue), making the entire series happen in about a week.
Can't Hardly Wait takes place over a 24-hour period, although there's a brief flashback or two. Not only that: the introduction is about five minutes long, during a high school graduation ceremony. The "Where Are They Now?" Epilogue is the following morning, likewise about five minutes long. The rest of the movie is at a party, all after dark on the day in between.
In stark contrast the other film, aside from the flashbacks and the epilogue, Harry Potter and theDeathly Hallows: Part 2 takes place over the course of around twenty-four hours. This is also true with the book, as noted below in Literature.
Buffalo 66 takes place over 24 hours, flashbacks notwithstanding.
Run, Lola, Run covers the "same" twenty minutes three times, with an intro sequence and a few flashbacks in between.
Pulp Fiction takes place over a span of about two days, though isn't told in chronological order.
Day 1 (approx. 7:30 am - 3:00 am): Vincent and Jules meet Brett and deal with Marvin, Pumpkin and Honey Bunny rob a restaurant, Jules retires, Butch makes a deal with Marcellus, Vincent shows Mia a good time.
Day 2 (approx. 8:00 pm - 11:00 am): Butch's story continues. This could take place days or even weeks after the others.
Eleven Minutes Ago takes place over the course of the wedding reception. The main character, on the other hand, is experiencing it in eleven minute chunks over the course of years. It's a little Wibbly Wobbly Timey Wimey.
The Lithuanian film The Girl And The Echo takes place within one day. This is mirrored in its alternative title, Paskutine Atostogu Diena ("Last day of Holydays").
Bad Day at Black Rock. The 'Day' of the title is literal, with the events of the movie encompassing about 24 hours.
Labyrinth has fun with this. In the goblin world, Sarah's quest needs to be completed in 13 hours, and she instantly loses a few of them midway through when she feigns confidence and tells the villain — a Reality Warper — that the Labyrinth is "a piece of cake". Meanwhile in Sarah's world, less than five hours pass while she's away (the opening scene there takes place shortly before 7 p.m., the final scene shortly after midnight).
Before Sunrise takes place over the course of about twenty-four hours. The sequel Before Sunset ups the ante by going Real Time, as with Before Midnight.
The Australian film Last Train to Freo is set entirely on a train traveling from Midland to Freemantle in Perth and takes about as long as that journey would take (although they do have the train break down for about ten minutes to give the story a little more time).
New Town Killers covers a period of slightly over 12 hours.
With the possible exception of up to the graveyard scene, the entirety of Repo! The Genetic Opera takes place over the course of one day.
Halloween II (1981) takes place on the same night the first film ended. And the first film itself only covers Halloween morning until midway through the evening.
Still Walking unfolds over one summer day.
Absurdist summer camp comedy Wet Hot American Summer takes great pleasure with this trope. 95% of the film takes place over the course of a single day(August 18th, 1981, with the opening and ending scenes taking place on the previous night and next morning respectively), even showing regular updates about the time of day, but an absurdly large quantity of events are packed into that day, stretching the timeline almost beyond belief.
Most of Liar Liar takes place over one day (as in from sunrise to sunset).
The events of Dredd take place over a 24 hour period (starting at dawn and ending the next morning).
Taking away the beginning and ending of the movie, Jumanji takes place in three different days: one in 1969, another in 1995 where the bulk of the movie happens, followed by [[spoiler:a return to 1969
The Living Wake takes place over 12 hours, at most. (It starts in the morning, and ends at 7:30 that night. It's not clear exactly what time it is at the beginning, but it can't be earlier than 7:30 or so.)
Gravity takes place over about 4 hours, as the debris field attacks are 90 minutes apart, and Stone re-enters just after the third.
Red Eye takes place over the course of about four very stressful, hectic hours. (And about three of those hours take place on an airplane.)
In Batman Returns, the mayoral campaign of Oswald Cobblepot (a.k.a. The Penguin) lasts less than two days. Even more shockingly, the people of Gotham City had known about his existence for less than a week before that, but still almost voted him into office.
The Devils Advocate has nearly the entire movie turn out to be this, with several months of action turning out to be All Just a Dream that takes place in one man's head during a brief trip to the restroom. The man's fantasy aside, this film has about 2 hours and 20 minutes of screen time correspond to no more than 15 minutes of in-universe time. Alternatively, Satan hit the Reset Button, since he showed up again just before the end credits.
Eagle Eye is set across three hectic days - then the ending skips to what happened to what happened to the characters the following months.
Given Black Hawk Down is set to a battle that took a single day, it's expected - and even the scenes before the struggle are 2 days prior to the Battle of Mogadishu at maximum.
Each book in The Secrets of the Immortal Nicholas Flamel series takes place with a timespan of two days. This is very ironic, since the plot involves supernatural Elders that had been waiting for thousands of years.
Each of the Artemis Fowl books take place in three days, if not less. Although in the Lost Colony three years pass for the rest of the world while the trip in Hybras only lasted minutes for Artemis. Also, time was flowing differently there so it passed differently for their minds and bodies. As Artemis figured out: An hour per second for a count of forty, followed by a deceleration to thirty minutes per second for a count of eighteen, then a slight jump backwards in time, one minute per second back for a count of two. Then it repeats. Then in The Time Paradox, most of the book takes place in the span of ten seconds, though it was roughly three days in the past.
Nicholson Baker's novel The Mezzanine takes place in the span of a single escalator ride.
The build-up to the climax of the Culture novel Consider Phlebas, by Iain M. Banks, features several different series of events taking place all at once until they converge in a massive train-crash and laser battle. It all takes about 30 minutes or so in story, but spans dozens and dozens of pages as the narrative jumps back and forth as each piece moves incrementally into place. The train crash itself lasts 5 seconds of intense action with about 30 seconds of aftermath and then some additional violence among the survivors, described over several pages in slow detail because there is A LOT going on all at once.
Philip K. Dick's Do Androids Dream of Electric Sheep?, best known as the film Blade Runner was based on, takes place over the course of a single day. However, the extremely volume and variety of events, life-changing revelations, emotional paradigm shifts, financial windfalls and disasters, and new people met and bonded with in various bizarre ways makes the short timespan seem staggering, especially as it includes the perspectives of both a primary and secondary protagonist. The main character himself can't believe events that happened earlier in the novel were the same day and not another lifetime.
While each Harry Potter book takes place over roughly one year, the second half of Deathly Hallows minus the epilogue (the Gringotts raid, Hogsmeade, the Battle of Hogwarts), 21 chapters, takes place over about 24 hours, from the morning of 1 May 1997 to that of the following day. The eighth film, which covers the same events, qualifies as well.
The House of Night is a pretty big offender. While there are pretty big jumps in time between the books, the novels themselves take place over four or five days each, roughly.
Stephen King's book The Regulators takes place over the course of a single day (Desperation, an AU version of Regulators published under the King name, does so as well), while The Running Man (written under his Bachmann pen name) happens within three days or so.
Georges Perec's Life: A User's Manual technically takes place over the course of a few seconds on the evening of June 23rd, 1975, though largely told through flashbacks.
While the trope's averted in the second book, Stuck uses this twice:
Stuck at the Galleria, aside from the very beginning, takes place over the course of one very busy night.
Likewise, Stuck at the Wheel takes place over a week and a day, including the epilogue.
Some other Discworld books have short time spans too. Unseen Academicals has a timespan of a few days; the game at the end of the book is within the same week as the wizards' discussion at the beginning.
Kurt Vonnegut's Breakfast of Champions takes place over a few days at most; one of the main characters spends most of it on a cross country drive. Vonnegut would later write Galapagos, which takes place over a million years.
While the twelve-book seriesGalaxy of Fear takes place over a period of six months or so, each book encompasses a variable period, ranging from a few to forty-eight hours, and only rarely more. These are always exceedingly eventful hours. Most of the unmentioned time seems to be spent in transit from one place to another.
Where many fantasy novels separate their sections into "book 1, book 2, book 3," and so on, the first four books of The Runelords are separated by the day. Very nearly every minute is accounted for, often from multiple perspectives. With time-skips of maybe a week or two in between each book, the entire first tetralogy takes place over a couple months at most.
The entire Fifty Shades of Grey trilogy takes place over a four and a half month span (not counting the epilogue time jump).
The Noob novels all happen within three days, two of which are usually connected by the characters having an all-nighter. The only exception was the first half of the third novel, that adapts a plot-essential chain of events that happen over a longer time in the original webseries.
Patrick Rothfuss's The Kingkiller Chronicle trilogy has each book being a spoken retelling of a large part of Kvothe's life. Each book in spite being very lengthy represents only a day of his storytelling even though that storytelling covers several years of his life. The strange part is that the actual retelling (with the book read out loud via Audiobook) is well in excess of a 24 hour day in length. To be fair, it's never mentioned that a day is 24 hours in this world.
A few of the Just William short stories take place over a single day as does the only novel in the series Just William's Luck.
Sherlock is prone to this, what with Holmes being able to solve mysteries fairly quickly. A Study in Pink takes place in just a little over a day, The Blind Banker and The Great Game in about three days each, and The Hounds of Baskerville lasts two or three days. The Sign of Three, however, takes the cake by taking place almost exclusively over the course of a single speech, with much of the actual action taking place in flashbacks. A Scandal in Belgravia and His Last Vow then subvert the trope to hell by lasting for months.
24 is most likely the most well-known example of this trope, as each season takes place, wait for it, in twenty-four hours.
In Doctor Who, the first half of series 1, 3, 4 and 5 (from the companions introduction to the episode where they reunite them with their parents or fiancé) take place over three, maybe four days from the Doctor and companion's viewpoint with little or no off-screen adventuring.
Prior to the Time Skip, the Harold Saxon arc encompassing series 3 occurs over a couple of days (from Saxon and his cronies' viewpoint).
From the Doctor's perspective, everything from stepping out of the TARDIS on the Oodsphere in The End of Time, to leaving the War Rooms with Amy in "Victory of the Daleks" probably takes less than a week, as The End of Time, "The Eleventh Hour", "The Beast Below" and "Victory of the Daleks" all lead straight into each other.
The events of the TV Movie unfold over New Year's Eve 1999 and the early hours of New Year's Day 2000.
The war in "The Doctor's Daughter" has lasted "many generations" due to cloning technology. In reality, it lasted roughly a week.
Spoofed in The Golden Girls, where Dorothy mentions not having read Apartment3-G in over twenty years and Blanche, who reads it every day offers to fill her in on what's happened since. Although her exposition is interrupted, it starts with "Well, let me catch you up - it is later the same day..."
True Blood takes up so far about 45 days with a 1 year time skip between seasons 3 and 4. Episodes tend to be about 1 day long, but several are real time except for perhaps a final scene.
Though the main plot of How I Met Your Mother has taken place over several year, the framing device (Older Ted telling the story of how he met their mother to his kids) is implied to be taking place in a very short period. The kids don't age, change clothes or move from their spots on the sofa so it's likely this is all taking place over one very long afternoon. Parodied in the season 9 promo.
And where the first eight seasons have generally each covered a year each (give or take), the final season all takes place over the course of three days (not counting the odd Flash Back or Flash Forward).
The plot of the KiKa teen drama Allein gegen die Zeit (Alone Against The Clock) takes place in only thirteen hours in both seasons (from 8 am to 8 pm).
Deadwood: Every episode takes place over a day, except for one case where one day is covered by two episodes.
One episode of Stargate SG-1, appropriately titled "Forever In A Day," appears at first to take place over several days, but in the end is revealed to have taken place entirely in Daniel's head, with barely a second or two having elapsed from where the Cold Open left off.
Stargate Atlantis had "38 Minutes", which took place in approximately real time. 38 minutes is how long a Stargate can be kept open with a reasonable amount of power, and an hour-long TV episode is actually around 40 minutes.
Buffy the Vampire Slayer season 5 "The Body" takes place entirely in real time, which means the episode covers roughly forty minutes - barring the Christmas flashback that plays over the opening credits.
Season 7's "Conversations With Dead People" takes place only within a couple of hours at night. Enough time for Xander to have been asleep (and thus not in the episode) and get woken early when the next episode starts.
Community has a tendency to descend into chaos very quickly.
In the first season Jeff takes a nap in his car and finds a game of paintball has thrown the school into chaos, with themed groups appearing.
In the second season finale another game of paintball results in the school collapsing and a new social order being formed, with Pierce setting himself up as the leader of his own little sanctuary team over a few hours.
In the third season a war is fought with pillows over about three days.
In the fifth season a game of The Floor is Lava takes a few hours to create a punk-themed post-apocalyptic setting, with culturally distinct factions and legends.
Troy: You used that bench to upset the balance. By the vapors of Magmarath we will restore it!
Britta: You have gods?
Again in the fifth season, it takes a new app for rating things 8 days to result in a complete restructuring of the schools hierarchy, with the leaders of the new system using Bread and Circuses to appease the masses, before a revolution overthrows the "old" order.
Britta: Nonsense! All fives were reduced to oneness in the Great Purge of about 2 minutes ago.
Friday Night Dinner is about a Jewish family having dinner on Friday, the entire plot of most episodes usually takes place over a few hours.
Aristotle wrote in his Poetics that tragedy tends to take place over a short period of time (no more than a day), as contrasted with epic poetry which generally takes place over a much longer period. In the Renaissance, this was taken by many dramatists to be a hard-and-fast rule (the "classical unity of time") though Aristotle seems not to have intended it as such. As a result, virtually all Renaissance drama from continental Europe is an example of this trope; English drama developed independently, and as a result is less likely to follow the unities especially in its earlier forms.
Lampshaded and parodied in Niccolò Machiavelli's satire Mandragola. It takes place over the course of two days, so it apparently violates the classical Unity of Time rule; however, Machiavelli inserts a monologue in which he explains that none of the characters are actually going to sleep that night, so it doesn't really violate it.
Same with the second game (discounting the two-year gap between the Tanker and Plant chapters). The third game takes place over a week, not counting the few days' rest the protagonist gets between the prologue and the main game.
Aside from the flashback case 4, the entirety of Ace Attorney Investigations takes place in less than 72 hours (Edgeworth is quite a sharp mind considering the first case happens the night before the fifth case and he's working into the wee hours of the morning and then does the same thing during the fifth case as well). Combining this game with its sequel, both Ace Attorney Investigations games span less than a month (not counting flashback cases), in contrast to earlier games, where there will usually be weeks if not months between cases.
Cases 1, 4, and 5 of Ace Attorney - Dual Destinies take place on consecutive days. The first part of case 4 happens, then the incident that sparks case 1 happens and case 1 plays out between the events of case 4, and then the remainder of case 4 and the whole of case 5 happen on the remaining days. In fact, the final trial day of case 4 and case 5 are the same day (meaning Phoenix went to trial, defended the case, and then did all the stuff that happens in case 5 in less than 24 hours). It's very tough to imagine so much happening in a single day (play the game to find out the whole story).
Um Jammer Lammy takes place over the course of five minutes, plus the finale song.
While Kirby games tend to be vague about their plot and timeline, Revenge of Meta Knight from Kirby Super Star covers no more than a handful of hours.
Ghost Trick takes place over the handful of hours between sundown and sunrise in one night, since Sissel's told he'll disappear once the sun rises. An incredibly complex amount of stuff happens during that time, though.
And then you time-travel ten years into the past, if only for four minutes.
The events of Half-Life take place no longer than about 48 hours of the game, as it was late afternoon next day by the time Gordon got to the Lambda Complex. Including the expansion packs, the events of the first game probably take no more than 4 days total.
Half-Life 2 starts in the morning, going through sunset in the boat sequence, night-time in Ravenholm, through to day in the car sequence, then night-time again by the time you get to Nova Prospekt. After that is a time-skip, which is instantaneous for Gordon, and the rest of the game takes place from sometime during the day to around sunset. So from Gordon's point of view, the action is over the course of at most about fiftyish hours.
The first Half-Life 2 expansion pack Episode 1 starts where main game ends, continues through the night, and ends the next day sometime in the late morning.
The second expansion pack, Episode 2, again picks up where the first one ends and starts with Gordon and Alyx knocked out by the explosion. Assuming they didn't sleep through the night and wake up the next day, Gordon and Alyx wake up when it is still day out and travel all afternoon, and get to the resistance base near sundown.
It is unclear how much times passes between the first and second games since Gordon is put into a pocket dimension at the end of the first one and leaves at the start of the second one. The games could occur consecutively, which means that for Gordon the entire series could be, from his point of view, six incredibly busy days.
Its sequel takes place over the course of about 12 hours, as announced over intercom by Big Bad Hugo Strange. If one plays through just the missions that drive the plot forward, this doesn't strain plausibility too much. If one doesn't, however...
Finally, the prequel takes place over the course of one night: Christmas Eve.
Prince of Persia: The Sands of Time takes place over one day. You can even see the light changing in each level, from night to morning to midday, finally ending in the evening.
Psychonauts has the first cutscene at night, and the game starts the morning after. By the final cutscene, it's the next morning.
The Legend of Zelda: Majora's Mask takes place over the course of 3 days, in the sense that you only have 3 days of game time to finish up before the moon crashes down on Termina. Since it's not possible to do everything in that 3-day span (not that ithasn't been tried), the first iteration shows you how to reset time back to the beginning of day 1.
The first Max Payne game took place over the course of three nights (although it includes a flashback to three years prior to that). The sequel lasts about the same amount of time.
Sam & Max: Freelance Police: Most of the Telltale games individually happen over a single day, but are too short to qualify for this trope, being about 2-4 hours each. However, the episodes in the third season all directly follow each other: the first starts in the morning, night falls during the second (which is technically entirely indoors, as the actual gameplay is Sam and Max putting themselves into a movie), and the next two both take place in the same night (albeit part of the third episode took place in an altered reality, during the daytime).
Resident Evil0, 1, and 2, each take place over a single night each; furthermore, the events of 0 and 1 take place on consecutive nights. Also, # 4 takes place over two days at most. Code Veronica is a bit more vague.
The Firemen seems to take place during one mission in the predawn hours of Christmas Day.
The Siren games tend to feature this trope, especially due to playing multiple characters in the same timeframe. The first game's main events take place across three days, labelled Day 1, 2 and 3 respectively, featuring a timetable that maps out everything (called the Link Navigator). However, there's also flashback sequences to 683AD, 1976, X Days Before, Yesterday (before Day 1) and X Days Later.
Forbidden Siren 2's a little less obvious. While the number of days aren't listed, it's replaced by hours, going from -31:00 to all the way to 33:00 hours, which is when Kyoya Suda is around in his mini-game scenario, clocking in at over sixty-five hours, almost three days. Aside from this, there's a flashback to three years ago (specifically focusing on the aftermath of the first game), as well as a flashback to 27 years ago (which crosses over to the events within the main narrative...kind of).
The first game's reimagining/remake Siren: Blood Curse featured time travel to play with this trope. Nearly half the game takes place over three days, but the timeline collapses due to accidental screw-ups with predestination, causing everyone to experience Mental Time Travel, reliving the same three days plus a fourth one. So in total, Blood Curse takes place over a week but technically three days plus a repeat.
Tomb Raider (2013) takes place over a 3-4 day time period, judging by the number of times that characters are seen making a camp for the night. The only other possible indicator of time suggests that the entire game takes place over the course of one second, as Lara's watch always states that it is 5:43:17 PM (The watch must have broken during the storm that wrecked the Endurance).
The events of Crysis 2 take a little over 48 hours, with Alcatraz's insertion happening at 5:13 A.M. on August 23rd, and his deactivation of the Ceph Lithoship in Central Park happening by 9:20 A.M. on the 25th.
According to An Epic Comic, the events of Team Fortress 2's "Meet the Spy" are only a day away from "Meet the Rabbid Heavy Taming Engineer."
And then in just a few minutes, "Make a Mann Out of You"'s climax breaks loose, Team Fortress 2 is a VERY chaotic place.