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Bound For An Adventure!

Everquest 2: Natamin's Big Adventure is a RPG Maker game made by DeviantArt user Natamin. It revolves around a Half-Elf named Natamin who is thrust into a series of adventures over the course of a weekend. Upon returning home to her family's manor, she discovers a thief has broken into her home, which causes her to pursue them, leading her into a series of adventures across the world of Norrath and beyond.

The game is a not-for-profit RPG Maker game that focuses on softcore bondage and Damsels in Distress. It is set in the EverQuest II world of Norrath. The first part was released in December 2017 with version 1.0 with the final version 1.9 released on May 13th, 2022.

A sequel, A Pirate's Life, is in development. It is set to star Ardala as she works to regain her title as the top pirate of Freeport.

Find more information and download links on Natamin's DeviantArt page.


This videogame provides examples of:

  • Aborted Arc: Contessa, the captain of Freeport's guard and the owner of the stolen legendary spear, makes a few sinister comments about wanting to cleanse the city at one point, which hints she may have bad intentions. However, it's never brought up afterwards, and she eventually stops being involved in the plot. She returns during the final battle to help Natamin, but her plans go unmentioned even then.
  • Absurdly Sharp Blade: Several times during the game Natamin cuts through bonds and structures with ease.
  • Absurdly Spacious Sewer: There's one under Freeport. Dala says it's a leftover from the old town.
  • Action Girl: Long story short, basically any main female character qualifies. Natamin is a sarcastic swordswoman who is straightforward and blunt. Xakra is a martial artist. Leona fights with powerful spells and a whip. Hikinami is a sword-wielding paladin. Ardala is a tough pirate.
  • Action Dad: Natamin's dad helps during Chapter 8 when Kelethin comes under attack by Dark Elf Forces.
  • Action Mom: Natamin's mom helps during Chapter 8 when Kelethin comes under attack by Dark Elf Forces.
  • Adaptational Wimp: Kyros lacks the weapon-swapping or immunity to negative status effects that he has in his home game. It's justified in that this is an alternate Kyros who probably didn't get the empowering that allow him to do so. It's also downplayed in that he's still tough enough to handle Natamin's party solo.
  • Adventure-Friendly World: The world of Norrath is ripe with adventure. Almost anywhere you go you'll find something interesting to do, interesting cultures and dozens of races to interact with and an entire pantheon of gods, each with their own goals and agendas.
  • After-Combat Recovery: You get a full heal after most battles. Dialogue suggests that it's simply the party patching themselves up after the fights that we don't see. Some areas are made more difficulty simply by not granting you this, though the game at least warns out before that happens.
  • All Up to You: During mission 10 the entire party is captured and Xakra is forced to find them and overcome challenges. During the final side mission, Natamin is captured and Polyroll must form an alliance between Burynai and Goblins, and try and overcome the villain.
  • All Webbed Up: Several spider girls in the game restrain Natamin with webbing during game over scenarios.
  • Always Save the Girl: The main cast rescue people who have been taken prisoner or captive throughout the game. It is also one of the major motivations of Natami mid-game to save Esuna who was kidnapped by Hikinami.
  • Anti-Grinding: Enemy encounters don't respawn, preventing you from leveling more than once or twice per area.
  • Arc Villain: The game doesn't truly have one main antagonist. The antagonists are a succession of Arc Villains.
    • Hikinami is the Hero Antagonist of Chapter 3, as she tries to retrieve the stolen legendary Spear at the same time as Natamin. She seemingly returns as one during the battle of Kellethin, but this time she's under the control of the God of Hate.
    • Evils Grumblepaws, leader of the Bonediggers tribe, gets his hands on the legendary Spear, and since he refuses to give it back he becomes the antagonist of Chapter 4.
    • Jarkutol is the main threat to Natamin in Chapter 6. Technically, she's Natami's enemy, but since during this chapter Natamin is in disguise and pretending to be her counterpart, it doesn't make any difference.
    • Rose is the main antagonist of Chapter 7, which revolves around Natamin and Ardala trying to take control of the pirate ship so that Natamin can use it to go to Kellethin.
    • The God of Hate is the instigator of the assault on Kellethin, and is the main antagonist of said arc, though he uses Zeah and Hikinami to carry out his will. For all intent and purpose, he can be considered the main antagonist and Climax Boss of the first part of the game, before the plot centers more on the personal dangers which threaten Natamin's and Xakra's lives.
  • Author Appeal: Bondage, bare feet and tickling are the big things here. They appear in every chapter.
  • Awesome, but Impractical: Natamin's ultimate sword skill Lifescar has also the drawback of costing 150 MP, a high cost as it means she can only use it 2 or 3 times before she's out of mana. This drawback is especially problematic in the final parts, as several enemies have skills that reduce MP. Therefore it's often more practical to use Swordmen Spirit, which is slightly weaker, but only costs 40 MP.
  • Back for the Finale: Every character who played a part in the story returns in some way or an other during the final confrontation. Then, a good chunk of them come squatting Natamin's house to celebrate.
  • Barefoot Captives: The majority of the time Natamin loses and a game over is displayed, she is barefoot and has her footwear removed. Many story images also show her without footwear when she is in distress or captive to others. Many of the defeated battlers you overcome also are shown barefoot once bound.
  • Be Careful What You Wish For: In the third side quest Natamin takes Leona and Xakra to the desert city of Maj'Dul to find a magical genies lamp that grants three wishes. Before she can even start the quest for it she wishes for it and it drops out of a tower. The Djinn inside claims it granted her wish much to Natamin's dismay and says she is only granted one since she is in a group of three. Xakra also makes a wish without thinking about it while talking to her wives, then Leona does as well and tries to stop herself but it's granted anyway leading them into a boss battle.
  • Beach Episode: Chapter 5 takes the main characters to the Island of Tranquility where a bikini rule is enforced at all times while on the island.
  • Big Damn Heroes: During the final battle, all the characters who took part in the adventure, including antagonists-turned-allies and deities, come to aid Natamin.
  • Breather Episode: Chapter 4 ends with a character being killed, and in Chapter 6 Natamin infiltrates Mirror Norrath, the "evil version" of her world. In-between, there's a Beach Episode which revolves around a bikini rule, and a wacky fanservice-y beach contest.
  • Bound and Gagged: Since it's a soft-core bondage game, this is a given. All the main cast end up like this at least once during story missions. It's obviously a given for all game over scenarios, which can even been seen in the game's picture gallery. This is also the main cast's usual way of defeating their opponents.
  • Casual Danger Dialog: The party sometimes cracks jokes or makes fun of situations even though they are in danger.
  • Casual Kink: The main characters are pretty comfortable with their kinky romantic activities, most of them involving bondage and/or tickling in some ways.
  • Cat Girl: Two optional encounters have you face them in both the classic form (Box Ma'am) and Cat Folk form (Nerizza and Vri).
  • The Cavalry: The cast is rescued several times while on missions across the game.
  • Chirping Crickets: Dala gets this when she tried to summon henchmen to help during Chapter 1. Some show up after the crickets, though.
  • City of Adventure: All of the cities you go to across the world hold a story of some sort as well as side quests and adventures and cameos from other characters you can discover.
  • Crossover: Characters from other DID themed Rpgmaker games appear as well as characters from popular Deviant art artists. They are usually hidden in bonus areas to discover. Some examples include Princess Suki from DIDNapper, Lua from A Drows Life; Detective Jester And Kitty, Real Life Bondage cosplayers; Princess Serena from LOZ Fantasy Frontier Comic series.
  • Controllable Helplessness: During chapter 12 the party triggers a trap that mummifies them. Natamin is bound head to toe but is able to see and forced to run a gauntlet to escape. All actions except movement are restricted and you need to avoid enemies and hope to find a way to escape in time.
  • Disk One Nuke: The Nepantl summon will be very useful during the early chapters of the game, especially when Natamin has to fight battles alone, because it can inflict the very useful Blind and Poison status effects to make the fights easier and faster. However, as the game progresses, it will slowly get upstaged. Natamin will learn skills that can do more damages, and most of the time she'll be with at least one teammate to help her. Plus, the high cost of the summon and the fact that it doesn't automatically inflict the status effects, will make it fall out of favor.
  • Dominance Through Furniture: Meta the Drider likes to assert herself and web her victims and turn them into furniture in her lair.
  • Dominatrix: Leona being a succubus tends to take on this role for Natamin and Xakra. Though she is teaching Xakra how to become a proper mistress throughout the course of the game.
  • Dressed to Plunder: Virtually the entire Pirate cast in the game as well as people found on docks and in inns.
  • Dressed Like a Dominatrix: Zeah the Dark Elf General in chapter seven wears a combat outfit similar to a Dominatrix complete with a Whip of Dominance.
  • Dressing as the Enemy: During the mission to Mirror Kunark, Natamin steals a Captain's uniform and plays the level pretending to be her mirror double Natami to get back an Epic Spear. Ironically enough, even though she doesn't mug her mirror double at first for her clothes, Natamin still ends up locking Natami Bound and Gagged inside a closet to prevent her from ruining her infiltration.
  • Dungeon Crawling: The main story takes you through several dungeons and dangerous places avoiding or fighting foes. Some are optional and hold special story items or encounters.
  • Early Game Hell: The first few chapters can be a bugger due to funds for new gear being in short supply and a tendency to have your healing potions stripped of you each new chapter. Plus, there are moments during which Natamin is alone or with just one ally. Once you get access to more of Freeport, you get more chances to buy equipment and items to ease the situation.
  • Even Evil Has Standards: A majority of the evil-aligned folks you come across in game choose not to kill or hurt people. Just capture, enslave or leave in a perilous situation.
  • Extremely Short Timespan: The game takes place over three days. Though technically four since time was slowed down for the main cast while on the Island of Tranquility.
  • Fallen Hero: Hikinami is a devout Paladin of the Marr Twins. The Gods of Valor and Love, as Well as Tunare the Goddess of life. She is left for dead by Natami and saved by The God Of Hate and becomes a Death Knight and vows revenge.
  • Forgotten Fallen Friend: Hikinami is left for dead at the end of the first confrontation with Natami. The party doesn't give much thought to her afterward, even during the rematch against Natami. It's addressed later by the story, as this is actually one of the motivations of Hikinami's Faceā€“Heel Turn.
  • Fourth-Date Marriage: Natamin and Ardala go from barely knowing each other to getting married by Chapter 11. According to the timeline of the game, it means it takes place in the span of 3 or 4 days.
  • Grave Humor: The tombstones in the graveyard of Chapter 1 are all shout outs and silly names.
  • Guilty Pleasure: Even though Natamin is the main character and chaotic good, she can't help but sometimes enjoy being tied up or think to herself what she might like to do with someone who is currently bound and gagged. Sometimes even teasing people as a hollow threat.
  • High-Dive Escape: The final battle of chapter 3 takes place on-top of a hill overlooking the ocean. With no place to go Natamin and Ardala fight Hikinami and her group of bounty hunters. Natamin and Dala escape when a big explosion sends them over the edge into the ocean below.
  • Hunter of His Own Kind: Sidequest villain "Peril Pope" has the goal of punishing Awoos (wolf girls), Nekos (cat girls) and elves for the chaos they bring. She is an Awoo herself.
  • Instant Knots: Natamin summons ropes on people when she defeats them. Though enemies all seem to masterfully tie her and the party up instantly if you lose.
  • Lighter and Softer: Compared to EverQuest II, by virtue of the fact that all sides (including the evil one) usually indulge in Non-Lethal Warfare by capturing their foes. The characters, especially Natamin, and even the narration also love to indulge in jokes, snarky comments, or fourth-wall breakings that point out the silliness of fantasy story tropes.
  • Kidnapped from Behind: Natamin and her family do this to each other several times during the main story. The villains do it to them and other characters as well.
  • Kind Restraints: Natamin and her family usually don't get too rough with each other when tying each other up. Ardala the pirate even keeps things generally comfortable in the event she beats you or during story segments where she's captured you or she wins during a pirate encounter, usually leaving the ropes loose so you can wiggle free.
  • Kinky Role-Playing: Several times throughout the game it is teased many if not all the characters encountered in the game do this to some degree.
  • Kinky Spanking: Gannor spanks Natamin and Ardala for playing around without him. Quellious spanks bound up captives several times during the game. And during the final side question. Natamin is chained to a wall by a dark elf in just her boy-shorts being spanked and interrogated. She can submit or resist but either way her captor continues to spank her with the intent to do more to her before she is interrupted. Iyana spanks Natamin if Natamin decides to come to her during chapter 5. During the 4th side quest if you lose to Iyana she spanks Natamin and carries her over her shoulder and threatens to use a flog on her behind. And if you lose to Iyana in the airship dungeon she puts Natamin over her knee and spanks her and asserts dominance before opening a portal to the Duchess Manor and begins slave training Natamin and turns her into a maid girl in a game over.
  • Magic Knight: Natamin's skill sets grant her sword attacks and the use of magic to summon things in battle to aide her.
  • Mirror Universe: Norrath is connected to one known mirror universe simply refereed to as "The Mirror Universe" and it is the home of Natami, Natamin's Alternate Self.
  • Nice Mean And In Between: There is this sort of dynamic between the three main heroines. Xakra is the Nice Girl. She's a well-mannered good-natured young woman eager to discover the world. Natamin is the "In-Between". She's a good-aligned heroine who wants to help other people, but also has a snarky side, and has her limits. Leona is the "Mean" one (for a given definition of mean): She's the less idealistic of the trio, and a seductive tease very at ease with her kinky naughty thougts.
  • Non-Standard Game Over: Many game overs result in a variety of situations that leave you bound, gagged, in peril, potentially sold or enslaved by your captor.
  • One-Time Dungeon: The majority of dungeon areas can't be explored again after completion. The usual reason is simply because Natamin has no plot-related need to go back and refuses to enter if you attempt it.
  • Pals with Jesus: Natamin and her family are pretty chummy with several of Norrath's gods, though it's justified given the fact that Gannor is literally the Avatar of a god, and Xakra is technically the daughter of a goddess.
  • The Pirates Who Don't Do Anything: Played With. Ardala is the captain of a pirate ship, but she mostly uses it as a glorified transport vessel so that she can travel the world and rob houses like a burglar. Her crew actually resents her for that, and they actually mutiny at some point so that they can once more pillage like real pirates.
  • Pet Monstrosity: Natamin has a Sokokar pet in her a room. It's a reptile that flies that is a cross between a frog and a dragon. Xakra also adopts a mistreated Cacodemon in the 4th bonus mission. And in chapter three an undead skeleton dog follows you home after you find them in The Swamp Of No Hope.
  • Polyamory: There is one between Natamin, Xakra, Leona, and Gannor. If one finishes Ardala's sidequest, she'll marry Natamin and join the family.
  • Pool Scene: Xakra puts on a bikini and hops into a pool rather then simply turn around with the item she came for. This results in a fight for breaking pool rules.
  • Press X to Die: There is a skill called "Surrender" which causes the party to lose the battle they are in.
  • Sequel Hook: Completing the post-game boss reveals that Natami and the Warlord are making plans to invade and conquer Natamin's world.
  • Sexy Slit Dress: Leona wears a half-cut dress and shows off her legs. Especially in her battle pose when you combat her.
  • Shirtless Captives: Natamin ends up just in her boyshorts during the final optional side quest. She is chained facing the wall and concealing her chest while looking back at her captor.
  • Strapped to a Bomb: During chapter 12 one of the outcomes of finding Dala is a peril fantasy Natamin has about being tied in a chair and Dala leaving a bomb on her while she escapes. This can play out if you lose and since it's a dream the bomb doesn't hurt Natamin and releases her from her bindings.
  • Sword and Gun: Rose and several of the pirates carry a sword and a pistol.
  • Tsundere: It's pretty obvious that the rookie woman sellsword under Hikanami's employ has feeling for her coworker, but is reluctant to admit them, and prefers to act aggressively around him. Natamin however is quick to deduce it. Of course, given the nature of the game, after she defeats them in a fight, Natamin thinks that a good way to help the girl sort out her feelings is to bind and gag the couple together. Dialogues afterwards show that the young woman doesn't mind.
  • Walk the Plank: During Chapter 7 both Natamin and Ardala are bound and gagged and forced by Rose to walk the plank while the crew watches and cheers on.
  • Walking Swimsuit Scene: If you equip the bikini you go everywhere in a swimsuit except for a few scripted story areas.
  • What the Hell, Player?: If you find the optional area in Chapter 1 that Dala was trying to break into and take some of the money, Dala herself calls you out on the hypocrisy.
  • Where's the Fun in That?: During the final chapter, when some of the gods pop in to help, Natamin asks why they don't just fix the problem now that it's gotten to world-ending problems. This is basically their response.
  • World of Technicolor Hair: Many of the cast as well as enemies encountered have a wide spectrum of non standard hair colors.
  • Year Inside, Hour Outside: Time passes at a much slower rate on the Isle of Tranquility.

 
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Natamin - Webbed

One of the possible Game Overs in Natamin's Big Adventure is being cocooned by a spider monster and getting webbed up as a decoration.

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Main / AllWebbedUp

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