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Video Game / Until Dawn

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"O, death... O, death...
Won't you spare me over 'till another year?"
"O Death"

Until Dawn is a Survival Horror game made by Supermassive Games and published by Sony. It was released on August 25, 2015 exclusively on the PlayStation 4.

Every year, a group of young friends travel to an isolated ski lodge deep in the mountains for their annual retreat. When a mean-hearted prank goes awry, two of the friends are driven out into the icy darkness and are never heard from again.

One year later, the remaining eight are invited to that same ski lodge to commemorate their friends' deaths. But when mysterious and deadly occurrences begin to happen, it quickly becomes clear that someone or something is out for blood... and not all of them might make it out alive.

Who will survive until dawn? The answer to that depends on the player and the choices they make throughout the story, which can drastically affect the way events play out and how the characters react to each other. The player is given two forms of aid: a "Butterfly Effect" journal that catalogues the links between your actions and consequences, and collectible "Totems" that offer prophecies of potential futures. There are hundreds of possible story paths and endings: every character might make it out alive, everyone could die, or there may only be a handful of survivors..

The game was originally announced for the PlayStation 3 in 2012, intended as a showcase of Sony's new PlayStation Move system, but little was heard from it afterwards and many people suspected that it had become vaporware. It finally resurfaced two years later with a heavily overhauled story, production values, and gameplay. The trailer can be viewed here, a gameplay demo from Gamescom 2014 can be viewed here, and a demo from E3 2015 can be viewed here.


Tropes:

  • Abandoned Hospital: Blackwood Pines Sanatorium
  • Action Survivor: Almost every character is this to varying degrees, most notably Mike, Sam, Chris, and Emily, with the first two possibly being responsible for the deaths of almost every wendigo on the mountain, while Chris holds off the same wendigo who kills the experienced Stranger long enough to return safely to the lodge, even after injuring his ankle, and Emily escapes from a mine shaft on her own while being chased by something that really wants to kill her, pulling off several moves reminiscent of Lara Croft. Really the only character who DOESN'T fit this trope at all is Josh.
  • Aerosol Flamethrower: Josh suggests to Chris that he search the abandoned cabin for a can of spray deodorant to use in conjunction with his lighter to thaw out the lock on the front door.
  • The All-Concealing I: The therapy sessions are actually from the point of view of a hallucinating Josh.
  • Almost Kiss: If the player chooses reluctant while playing as Ashley while she and Chris are rescuing Sam, then they will promise to protect each other and almost kiss, but they will shy away from each other and have a momentary awkward silence.
  • Alone with the Psycho: Sam alone with the serial killer. Downplayed in actuality, since while Josh is absolutely no murderer, he's very much unhinged and brought everyone up for a prank that would be horrifying in its own light.
  • Alpha Bitch: Jessica has some bitchy tendencies, but Emily is by far the worst, ranting, insulting, and generally being unpleasant to everyone, particularly to her boyfriend Matt. She goes as far to berate him when she's about to plummet from a tower. If the two of them survive, she'll bitch about it to the police, even trying to get Matt arrested.
    • If you max out Matt and Emily's relationship by the end and both are alive, instead of trying to get him arrested, Emily asks the police if he's doing ok and calls herself a bitch before she states that she's devoted to him, asking if Matt mentioned that and sounding very insecure. If Matt dies, she blames herself for his death, saying she could have saved him.
  • Ambiguous Situation: It's never really confirmed whether or not Mike and Emily were legitimately cheating with each other, and their significant others never really bring it up either outside of the confrontation at the start of the game and a way for Matt to rub salt in the wound when Emily is at risk of falling should he find out, at which point she'll hastily confirm it in a tone implying she's just saying what he wants to hear.
  • And Now for Someone Completely Different: The player will control all eight characters along the story, as well as Beth in the very beginning as the tutorial character.
    • The player can also control an unseen person talking to a psychologist named Dr. Hill, through first-person view, and it's here one makes the decisions as to what the game will be like by choosing the things one fears most, who among the eight playable characters one likes and dislikes most, among other things. It's later revealed that the unknown person is Josh, and that while Dr. Hill is a real person, the one we see is a delusion, all in Josh's head.
  • Androcles' Lion: If Mike is kind to a wolf he encounters in his first visit to the sanatorium, the wolf will later return and help him evade the Wendigos.
  • Anyone Can Die: It's possible for all eight playable characters to die at some point in the story, depending on the player's choices. Although Mike and Sam can only die at the end of the game. It's also possible for all eight characters to survive, but that's much more difficult.
  • Apocalyptic Log: Hannah leaves one behind in the mine explaining how the fall in the prologue crippled her and killed Beth, and how she buried Beth's body before digging it back up and feeding on it out of desperation from hunger, being transformed into a wendigo as a result.
  • Artistic License – History: The Stranger's journal mentions that the Washington's estate was built on Cree territory; the Cree inhabited the Canadian Rockies and had legends surrounding the wendigo, but did not have totems.
  • Artistic License – Gun Safety: At one point, the psycho forces Chris to choose between shooting himself to save Ashley, shooting Ashley to save himself, or the both of them getting killed by circular saws. However, this trap is meant to scare them, not actually hurt them, and the gun is loaded with blanks. Ashley is far away enough from the gun that she would be fine if Chris shot her, but if he decides to make the Heroic Sacrifice, he puts the gun directly to his jaw before pulling the trigger. In real life, the gas expelled from the weapon at point-blank range would have had enough force to splinter his jaw.
  • Asshole Victim: All of them, possibly, depending on how you play and your interactions with others. It's also shown that most of themnote  took part in a humiliating prank on Hannah the year before, right before she and Beth disappeared.
    • Special mention goes out to Josh, who, at the end of the game, is either dead, or turned into a Wendigo, with no chance of being saved either way. note 
  • Asian Gal with White Guy: Emily and Mike before they broke up.
  • Author Appeal: People familiar with writer Larry Fessenden's work will likely guess the presence of wendigos, given the former's multiple films involving them.
  • Ax-Crazy: While his 'prank' is mean-spirited, violent, and traumatizing, Josh didn't mean for anyone to die and is very clearly not well, with his own psyche in the form of Dr. Hill telling him to stop and judge himself for what he's done.
  • Bathing Beauty: Sam definitely counts; it doesn't hurt that she looks exactly like and is voiced by Hayden Panettiere. The masked psycho who interrupts proceedings, on the other hand...
  • Bear Trap: Mike can unwittingly activate one as he tries checking a contraption that's waving a decomposing arm back and forth (likely set by the Stranger to attract wendigos). It snaps shut on some of the fingers of his left hand, and he has the option to try prying the trap open or chop his fingers off.
  • Bedlam House: Blackwood Pines has been shuttered and left to decay since the early 50's, when a group of miners, slowly turning into wendigos, were experimented on by the doctors there, only to escape and slaughter them all. The present day protagonists spend much of the game learning of this and dealing with the lingering effects of it.
  • Berserk Button: Chris doesn't take kindly to anyone trying to hurt Ashley.
  • Big Bad: The game has the killer terrorizing the protagonists on the mountain, eventually revealed to be Josh Washington, who wasn't a real killer but an elaborate and vindictive prankster. After this is revealed, it turns out the real threat are the Wendigo, which haunt the mountain. Incidently, the "main" leader of the wendigo is Josh's sister Hannah, who disappeared a year earlier. In the unlockable "Events of the Past" video, we learn that the wendigo that hunted Hannah a year earlier is the biggest and most dangerous, Makkapitew, who is implied to be the one who possessed Hannah and transformed her.
  • Bittersweet Ending: Pretty much every ending where you have a few characters die, but even the ending where they all live counts. Jess, Chris, and Sam are all completely traumatized — Sam in particular may have totally snapped, considering she tells the cops to check out the mines when she knows there are probably still wendigos down there — Matt is beating himself up about Emily plummeting from the tower, and Emily is (probably) trying to get him arrested. And Josh is trapped in the mines and becoming a Wendigo, and is about to snack on the police who find him.
  • Black Dude Dies First: Can be invoked in game, or inverted outright by leaving Matt as the Sole Survivor. In a meta way, this is played absolutely straight, as Matt is very easy to get killed; if you're trying to preserve his relationship with Emily, you can accidentally cause his death. The choice that can kill Jessica the first time comes before the one that can kill Matt, but the situation regarding her death is much more intuitive.
  • Bland-Name Product: They call a Ouija board a "spirit board" since the Ouija board is a trademarked name owned by Hasbro.
  • Body Horror: Anyone who becomes a Wendigo undergoes a hideous transformation.
  • Bottomless Magazines: On Mike's second trip through the sanatorium, you can pick up a sawed-off shotgun from the Stranger's cache in the chapel. If you make it all the way through the ensuing action sequence, it will involve Mike firing more then a dozen shots from the shotgun, which should only hold 2 rounds. Mike takes extra shells with him when he finds the gun, but he's never seen reloading it.
  • Bowdlerise: The Japanese version of the game saw Josh's (fake) death scene edited out completely, with a Smash to Black replacing the gore.
  • Bring My Brown Pants: Mike gets scared by a Cat Scare mask and comments that it "scared the blue out of [his] jeans."
  • But for Me, It Was Tuesday: Played with, after The Reveal, Mike accuses Josh of murdering Jess. He's confused, though flippant about their accusation at first and jokes it off, but says that he would have remembered killing her, and indeed, he didn't.
  • Butterfly of Doom: The developers refer to the game's branching paths as the butterfly system, with a butterfly motif appearing in the trailers, as well as butterflies flying on the screen when a choice or consequence of a choice is revealed. And sure enough, some changes can end in doom.
    • Hannah has a butterfly tattoo, which ends up being particularly ominous considering her ultimate fate...
    • Throughout the game, the player can encounter various Native American totems with butterfly symbols. These predict various events that will happen in the game (unless the player makes a different decision). Yellow and white butterfly totems are good, as they offer guidance and fortune. Black, red, and brown butterfly totems are bad, as they predict death, danger, and loss. Incidentally, Hannah's butterfly tattoo is black, possibly foreshadowing her demise.
  • Camp: The game is an homage to B-horror movies, and it shows. While it expands on some of its archetypes (particularly with regards to Character Development) and knits them together, despite a relative tone shift two-thirds of the way into the game, it plays its story and execution gleefully straight.
  • Canada, Eh?: The game takes place in the Canadian Rockies of western Alberta. The main characters, though, are all American, specifically from Los Angeles, California.
  • Cannibal Larder: Near the end, the protagonists discover where the wendigoes have been storing their victims. This includes the Flamethrower Guy and anyone who optionally died.
  • Cannot Spit It Out: Both Ashley and Chris have feelings for each other, but haven't been able to build the courage to admit it.
  • Cast Herd: The eight friends split into four 2-person groups early in the game, Sam & Josh, Mike & Jessica, Emily & Matt, and Chris & Ashley. It does get shuffled around when the plot really kicks in, though. After The Reveal, all of whoever's currently alive, bar Matt and Jess, stick together at first... only for Mike and then Sam to run off looking for Josh, leaving the variable trio of Chris, Emily, and Ashley back at the lodge, only returning for the final segment. Around the same general time, if they both survived their early-game departures, Matt and Jess share their last pre-credits scene.
  • Cat Scare: Early on, as the group arrives at the cabin, Chris has to enter through a window to find a way to open the frozen up front door. Finding a can of spray in a cabinet, he reaches for it, only for a wolverine to jump out of the cabinet and scare the hell out of Chris. Moments later, he uses a lighter and the spray to heat up and thaw out the doorknob, and not 5 seconds after opening the door, the wolverine does this to him again, running out the door from behind him. More of these still happen throughout the game, with deer (these can even take place in the tutorials with Beth), owls, even wolves.
  • Cell Phones Are Useless: The characters are on a mountain without any cell towers nearby. They still use their phones for light, music, and taking pictures.
  • Character Development: Depending on how the player plays the game, characters will change their behavior over time. It's actually marked by bars on a given character's pause menu, coupled with white lines showing where they started. Interestingly, the character traits affect extremely little, though the main characters' interpersonal relationships can have a few vital effects.
  • Chase Scene: Plenty! There's at least one in almost every chapter:
    • In the prologue, Beth and Hannah are chased by the Makkapitew towards the edge of a cliff, where they then slip and fall down.
    • In Chapter 2, Sam and Josh are chased through the basement by a masked, cloaked man, who turns out to be Chris pranking them.
    • In Chapter 3, after the dying deer they find is dragged away by an unseen Wendigo Hannah, Mike and Jess flee and are chased by it to the cabin.
    • Chapter 4 has a peculiar one, in that it's Mike doing the chasing, as he pursues whatever is dragging Jessica away, and continues doing so even after seeing her fall down with the elevator, till he sees what he believes is Jessica's attacker heading towards the sanatorium.
    • In Chapter 5, we get two chase scenes, with a wolf chasing Mike through an area of the sanatorium, and most notably, Sam being chased by the Psycho through the lodge.
    • In Chapter 7, the Stranger briefly chases after Emily in the mines.
    • Chapter 8 has two. First, Emily is chased by Wendigo Hannah through and out the mine, then later Wendigo Hannah chases after Chris as he tries to return to the lodge after she kills the Stranger when they ventured out to find Josh.
    • In Chapter 9, Mike gets chased by several wendigos through the sanatorium, and if Mike befriended the wolf, they will be together as the wendigos chase them.
    • Chapter 10 has two chase scenes, though the first one happens only if Matt, Jess, or both survived earlier in the game. If either or both did survive, they will be chased by Wendigo Hannah in their attempt to exit the mine. The second chase scene is inside the lodge, as wendigos invade it through the basement and chase Sam, Mike, and whichever of Ashley, Chris, and Emily are still alive into the upstairs area.
  • Chekhov's Gun: The flare actually subverts this. If Emily finds it/chooses who to give it to, the game will treat it like this, even having a dedicated butterfly for it on the menu. It comes into place later. If Matt has it, he can fire it at a Wendigo and save his life if he falls while trying to rescue Emily. If Emily has it, she can shoot a Wendigo out of the sky, preventing herself from being bitten by it and causing Mike and Ashley to consider her a Zombie Infectee. Alternatively, she or Matt can simply fire it off right when they find it with no fanfare.
  • Chekhov's Skill: The game mechanics of climbing and staying still are both introduced with Sam. These will both be encountered many times during her segments, and the latter especially is very important in her survival.
    • Chris' first segment is a tutorial on shooting/aiming mechanics, also easily establishing him as a good shot. When he's stranded outside with the Wendigo, and The World's Expert on Getting Killed has served his purpose and left him with nothing but a shotgun, the one thing that can keep him alive is fairly self-explanatory.
  • Chick Magnet: Mike. The others use Hannah's crush on him to prank her, and it's revealed that he was cheating on his girlfriend Jessica with Emily.
  • Cliché Storm: invoked Deliberately invoked by Josh's plan, which is based around thrusting his friends into a real-life horror movie. His shorthand for such is composed of the cliches of both '80s slasher movies (a masked killer stalking nubile teens in the woods) and modern Torture Porn (the Saw-style traps he puts Chris and Ashley into). It very quickly goes Off the Rails, though.
  • Closed Circle: A combination of a turned-off cable car (with a now-missing Josh having the key) and a snowstorm that grounds a rescue helicopter until the next morning leaves the cast stuck up a mountain.
  • Cluster F-Bomb: Everyone swears in this game a lot, but Mike tends to say 'fuck' a bunch of times in a row when he's scared witless.
  • The Conscience: Between each chapter, a psychologist called Dr. Hill has a session with the player where he questions your choices and actions. While it seems he has no involvement in the plot aside from interacting with the player, it's eventually revealed he does have a very important role in the story. He's a psychotic delusion of Josh's therapist and an internal part of his mind that's trying to stop him from going crazy from grief from his sister's death and to get Josh to abandon his little revenge scheme.
  • The Conspiracy: When the miners were rescued in 1952, 12 were touted to the press as a "miracle". During Mike's visits to Blackwood Sanatorium, he can find clues that there were originally 30 miners trapped and that Dr. Jefferson Bragg, the man in charge, had covered up the actual number of survivors, despite a member of the press threatening to reveal the truth. Also, a chair with bindings, notes, and a film reel reveals that the survivors were treated more as test subjects than patients, scrawlings on the walls of several hospital rooms begging that the testing stop as they slowly transformed into wendigoes.
  • Creative Closing Credits: The credits feature a montage of all the main characters note  in the game. If they died, it replays their death scene note . If they survived, it shows snippets from their interviews with the police. Furthermore, what they say to the police will change depending on the decisions made and their final Relationship Values with each other. Finally, there's The Stinger if Josh survived.
  • Creepy Doll: The dollhouse in the basement, with several blank-eyed dolls arranged the same way that the protagonists were the year before, when they played a cruel prank on one of their friends, who vanished in the woods.
  • Creepy Twins: Hannah and Beth during Josh's hallucination in the mines. They take on an undead appearance and tell Josh that now they can be together as family.
  • Cruel to Be Kind: Several of the choices have doing the nice thing be the worst choice. For instance, when Mike and Jessica meet the wounded deer. Mike can kill it, putting it out of its misery. Or he can try and comfort it, only for the poor thing to be dragged away by... something while it's still alive.
  • Dead Guy on Display: Late in the game, when Sam and Mike find Josh to get his cable car key, they have to walk through the Alpha Wendigo's "collection" area full of meat hooks. Various heads and bodies will be on display there; always the Flamethrower Guy, and anyone else who's died thus far. Ashley's head is even in a specific bucket the camera pans over.
  • Deadly Prank:
    • The game opens on one in the prologue. The group's prank on Hannah leads to the deaths of her and her sister Beth thanks to her reaction. Hannah technically survived, though what ultimately becomes of her isn't much better.
    • The rest of the game also turns out to be based around of one of these. Josh, as revenge on his friends for the prank that killed his sisters, uses his knowledge of Hollywood special effects to stage a horror movie scenario and put them through hell, without actually killing anybody but making all of them feel that they're about to die. Unfortunately, it soon turns out that the mountain really is crawling with monsters.
  • Death by Sex: Played with young couple Mike and Jessica. While it is possible for the player to subvert the trope and save both, the pair are the first of the playable characters to be accosted by the killer when they go to a cabin to have sex, though they don't get that far since Jessica's missing phone is chucked through a window and then something yanks Jessica away right through the door's window. If one doesn't make the right choices (taking the fastest options in the pursuit, as in shortcuts, slide down a cliff, and jump a gap, plus be successful in the QTE events), Jessica ends up dead.
  • Death's Hourglass: The logo.
  • Demonic Possession: People who commit cannibalism on the mountain are possessed by the spirit of the Wendigo, and transformed into monsters. When Hannah is forced to eat her dead twin sister to attempt to survive lost in a mine, she is possessed by Makkapitew, the strongest and most powerful Wendigo ever.
  • Dirty Coward: Choosing to play any character this way can have severe consequences. If Chris chooses to shoot Ashley rather than himself in Josh's second death trap (in addition to choosing to kill her in the first one), she'll leave him to the mercy of the wendigos at a critical moment. Perhaps even more jarring, Sam can sacrifice up to three other characters if she chooses to blow up the lodge and run immediately in the final sequence, rather than waiting.
  • Disc One Final Boss: The main villain for the entire first half of the game is the Skull-Faced Psycho killer, but about halfway through, it is revealed this has all been an elaborate prank by protagonist Josh as revenge for a prank-gone-wrong the year prior. At this point, the Wendigos, who have taken a backseat up until this point, become the primary villains.
  • Disproportionate Retribution: The brunt of Josh's revenge plot is focused on Chris, who wasn't even involved in the original prank that got Hannah and Beth running out into the woods (he was passed-out drunk along with Josh at the time) note , and Sam, who was actively trying to stop the prank. Mike and Jessica, who were the most involved in the prank, are sent by Josh up to the cabin, which he didn't tamper with. Matt and especially Emily (who early on seems to be the most unapologetic about the prank and its consequences) were also left alone by Josh as he spent the bulk of his time focusing on Chris, Ashley, and Sam.
  • Don't Go in the Woods: Drawing inspiration from the many slasher movies that have employed this trope, the game is about eight friends who take a winter getaway at a hotel deep in some mountainous, snow-covered woods. It doesn't end well for any of them.
  • Downer Ending: If all 8 characters die, or if only Josh survives.
    • If Mike kills Emily, in his ending interview, he's clearly mentally broken from the experience, not to mention it's fairly obvious from the police interview questions that he's going down for her murder, as her body was recovered intact (since it was in the basement where the explosion did not reach) and he admits being the one who shot her.
  • Dramatically Missing the Point: When Emily is bitten by a wendigo, Mike and Ashley misinterpret what the Stranger told them (that consuming flesh on the mountain will turn them into wendigos) and think that wendigos work like zombies. Mike then has the option to shoot and kill Emily then and there.
  • Dramatic Unmask: The Psycho takes off his mask and it's revealed to be Josh. He also reveals that almost everything that the main cast experienced was a prank, trying to get even on them for inadvertently leading Beth and Hannah to their deaths.
  • Dwindling Party: Can be averted or played straight to some degree or another, depending on how well the player completes quick-time events and maintains the relationships between the characters.
  • Dude, Not Funny!: Even after Hannah runs away into the woods out of embarrassment, only Sam and Beth show concern for Hannah, while some of the others accuse her of overreacting and say she can't take a joke or just stay quiet. The "joke" in question is playing with her feelings, getting her to almost get naked in front of the guy she has feelings for (who is 100% OK with the whole plan) and taping it. One could've hardly blamed Hannah if she'd chased them out of the lodge at the mercy of what was in the woods. Given that Mike, the guy in question, was already taken and Hannah was willing to cheat, their anger with her is understandable, but she did run out into a storm. One year later, it's clear the cast, particularly Ashley, is upset that their prank had such major consequences.
  • Dumb Blonde: Emily accuses Jessica of being dumb, and Jessica doesn't deny it. Her general behavior does make her come cross as ditzy and rather airheaded. Sam averts it, though, being intelligent and level-headed.
    • If Mike asks the right questions, it can reveal that Jessica plays up her "dumb blonde sexpot" routine because she's insecure, so she plays up what people expect her to be like.
  • Early-Bird Cameo: A Wendigo, very possibly Hannah, has one showing up frontal in front of the tower viewer when Mike and Jessica are looking down at the guest cabin, who surprisingly just ignore it.
  • Even Evil Has Loved Ones:
    • Depending on the player's actions, Josh will recognize Wendigo Hannah and she will recognize him, causing her to carry him away rather than kill him, although what becomes of him after isn't much better than death.
      • Hannah also preserves Beth's head after the former turns into a wendigo.
    • Josh can also be considered this, as his sisters' disappearances are what drove him off the deep end and why he pulled a very dangerous prank that very easily could've become deadly on his friends, though he's not so much evil as he is mentally unstable.
  • Everybody Lives or Kill 'em All: Both possible endings for the game.
    • However, it's impossible to save Hannah and Beth, or the Flamethrower Guy.
  • Everyone Calls Him "Barkeep": Everyone refers to Flamethrower Guy simply as, well, "Flamethrower Guy". Even in the credits, he's listed as "Flamethrower Guy".
    • The subtitles refer to him as "Stranger", and if Chris survives, he calls him "The Old Man" during his police interview.
  • Evil-Detecting Dog:
    • Or deer, as the case may be. As they trek to the fire tower in search of a radio, Matt and Emily end up cornered on a cliff's edge by a herd of deer who look like they want to kill the two of them.
    • There is a wolf Mike can befriend, which can accompany him through a portion of the game as Mike tries fighting off several wendigos, which the wolf can clearly detect ahead of time.
  • Evil Makes You Monstrous: True to Algonquian mythology, the act of eating human flesh transforms a person into a monstrous Wendigo, an undead predator with lanky arms and vicious teeth. The mountain the protagonists have visited has been infested with them since 1952 when a bunch of miners resorted to cannibalism to survive after being trapped for weeks by a cave-in. The survivors were transported to a sanatorium where they transformed, massacred the nurses and other patients, and fled into the night. Years later, when Hannah and Beth fell off a cliff resulting in the latter's death, the former's maiming, and both being presumed dead, Hannah resorted to eating her sister's remains, transforming her into the fearsome Makkapitew.
  • Exposed to the Elements: Several characters, most notably Sam and potentially Jessica, expose a good amount of skin while outside in a snowstorm or traversing water, and other than some superficial complaints about the cold and numbness, never have any effect on them. However, it's worth noting that in each of these situations, they see this as something of a problem, and opt to get dressed better as soon as they can. Such as Mike's case, he finds a jacket belonging to the Stranger in the Sanatorium, and puts it on, while Jessica, if she undressed earlier, will quickly put on an old jacket and pair of boots she finds in the area of the mine she fell into.
  • Extremely Short Timespan: The game takes place in around 10 hours, from dusk until dawn.
  • Eye Scream: Several of the characters wind up with a wicked shiner for their troubles. Like most everything else in the game, they can be avoided. One of Emily's deaths has her shot in the eye by Mike, and another has both her eyes gouged out by Wendigo Hannah, and Ashley too can have her eyes gouged out by Wendigo Hannah.
  • Famous Last Words: A lot of it varies on the player's choice.
    • Beth:
      • "Hold on!" If she doesn't drop Hannah.
      • "I'm so sorry." If she drops Hannah.
    • Jessica:
      • "Oh no, Michael!" If Mike doesn't reach her in time.
      • "Fuck!" If the Wendigo catches her in the mines.
    • Matt:
      • "Come on, you pieces of shit! You, get back! No!" If he falls off the cliff by the deer he attacked.
      • "LET GO!" If he tries to save Emily in the mines and doesn't have the flare gun on him or fails to use it. He is then dragged off by the Wendigo to the meat hook.
    • Emily:
      • "Ok..." If the Wendigo kills her at the mines.
      • "Don-... Don't do this!" If she's bitten and Mike shoots her.
    • "We're right out in the open, we gotta GET OUT OF HERE!" The Stranger. He dies no matter what you do.
    • Chris:
      • "Oh shit..."/"Yeah! Suck it!"/"Ahh, shit!" If he gets killed by the Wendigo at any point while searching for Josh with the Stranger.
      • "ASHLEY! ARGH!!!" If he shoots Ashley, leading her to leave him for dead.
      • "I'm coming!" If he's left behind and chooses to investigate the voice in the trapdoor.
      • "This can't be happening..." Like above, but Ashley dies and he finds her hat by the trapdoor.
    • Ashley:
      • "Oh no, no, no... no." If she chooses to investigate the voice in the mines and opens the trapdoor.
    • Josh:
      • "No... you're not... real! No... you're not..." If Sam did not find Hannah's journal, leading him to not recognize Hannah as a Wendigo.
      • "Nooooo! Noooo!" If Sam did find Hannah's journal and told him. He is then dragged by Hannah. Subverted in that he lives, but he becomes a Wendigo by eating the Stranger's corpse.
    • Mike:
      • "Ha! Ha! How's that feel, you fuck?" If he's mauled by the Wendigo and Sam's impaled. He sets the cabin on fire to stop the Wendigos.
      • "OH MY GOD! NO! NO!" If Sam fails the first Don't Move QTE in the cabin but succeeds on the others or did nothing. The Wendigo notices him and throws him at the nearest pillar. When Sam uses the lightswitch, he isn't seen getting incinerated.
      • "Don't... move... a fucking muscle." If Sam ignites the cabin without saving him.
    • Sam:
      • "Hey!" If she decides to save Mike from the Wendigo, but fails the "Don't Move" segment, being impaled by the Wendigo.
  • Fanservice:
  • Final Girl: Sam is prominently displayed in most of the game trailers and advertisements, which seem to be building her up as this. However, it is possible for her to die and any other one of the women be the final girl. It can also be averted by having any number of two, three, or all four of the women survive, or for all four of them to end up dead. Another interesting thing that furthers this trope is that after her first encounter with the killer, she won't be killed even if captured, instead being left unconscious and tied up. In fact, she will not be in danger of death up until the final chapter, whereas the other three girls can die earlier.
  • Fingore: Not all of Mike can make it out of the sanatorium the first time around, as he can get his fingers caught in a hidden bear trap, then have to cut those fingers off as a wolf begins menacing him. This can be lessened, though, as Mike can free himself at the expense of his machete. While his fingers aren't exactly in mint condition, at least he'll still have them. Or just ignore the trap altogether.
  • Fixed Camera: A rare modern example of a survival horror game using this.
  • Flare Gun: Emily can find one with one flare in the ranger tower and is given the option of keeping it or giving it to Matt. Depending on the choices made thus far, Matt can either save it for later or fire it right there, even though they've radioed the rangers and were informed the storm has grounded their search-and-rescue helicopters and they won't make it out until dawn, meaning nobody would see that flare. If the player chooses to attempt to save Emily when the tower collapses (she survives the fall regardless of the choice made), Matt gets lost in the mines and is attacked by a wendigo, which can be scared away by the flare.
  • Foreshadowing:
    • Early on, Josh mentions to Sam that it will probably take some kind of terrible, traumatic event to get Chris and Ashley to go out with each other. As it happens, he's got just the thing on deck for that.
    • Josh also tells Sam that Chris probably wouldn't tell Ashley how he feels unless someone was holding a gun to his head. Chris and Ash finally reveal their feelings for each other when they're stuck in a trap and Chris has to shoot either Ashley or himself, with the survivor being released, although they tell each other before they're told what Chris must do.
    • The entire basement scene when Sam and Josh go down to activate the boiler serves to foreshadow the psycho's attack on Sam, from Josh's comment about the stairs to the baseball bat in the cabinet.
    • Early on, as Sam and Josh turn the water heater on in the basement, Sam hears a strange sound and can suggest to check it out, fearing it could be a damaged pipe or a problem with the furnace, saying she wouldn't want the place to burn down. Burning the lodge down, by blowing it up, is what she and Mike have to resort to at the end to take out the wendigos that have infested the place.
    • A minor example that may or may not have even been intentional, when Chris and Ash are searching the lodge for Sam, Ash freaks out after seeing a ghost, and Chris tells her that they need to keep their heads. Both can die by decapitation later on.
    • Totems are scattered here and there throughout the game, and whenever a character finds one, they get a vision about an event that can happen, like their or one of their friends' deaths, a fortunate event, or simply guidance. However, those visions aren't guaranteed to happen; depending on the choices the player makes, those events will either happen as predicted, or be prevented.
    • In the intro, Hannah's body rolls farther than Beth's, seemingly propelled by the momentum of their fall. Watch closely and see that she's still moving during the fade to black. It shows that she survived the fall, and once the wendigoes are introduced, serves as a clue to her eventual horrific fate.
    • One of the newspaper clippings in The Stranger's Room Full of Crazy is of a sighting of Bigfoot, which isn't too far off from the monsters encountered later on.
  • Freak Out: After his sisters' disappearance, Josh goes through one that gets progressively worse, to the point he can no longer tell the difference between reality and fantasy.
  • Freeze-Frame Bonus: Hannah's tattoo is visible on the Wendigo before it gets a closeup. It moves fast and is mostly seen from the right, so it's hard to see beforehand.
  • Friend to All Living Things: Sam.
  • The Gadfly: Everyone. Even discounting the prank that started the whole mess, before everything goes to hell, most of the characters have at least one opportunity to troll their friends. Mike jumps out of nowhere to scare Matt and Emily, Sam pretends to see a monster behind Josh, Jess scares Mike with some deer horns, who later exacts revenge with a creepy mask he finds in a shack, Matt gives Ashley a Jump Scare, Emily scares Matt by pretending something inside a large totem grabbed her arm, and Chris chases Sam and Josh around in a mask and cloak.
  • Game-Breaking Bug: More like story-breaking bug if you so desire. A glitch present in the game can result in previously dead characters coming back to life and certain story choices being rendered irrelevant.
    • Specifically, when using the Chapter Select function, the game will read from your last completed playthrough, not the playthrough you're currently on, so using Chapter Select during a playthrough where things have gone differently results in the game pulling from the previous playthrough instead, which causes characters to come back to life if they were alive in that last playthrough.
  • Gameplay and Story Segregation: After The Reveal of the Psycho's identity, nobody's Relationship Values with Josh drops, despite him having lured them all up to the mountain to engineer a terrifying, traumatizing, and potentially dangerous prank. Might be justified because all of the people present for The Reveal had shown some measure of guilt or remorse for Josh's situation and the deaths of his sisters, and while Josh was completely in the wrong, he is pretty obviously mentally unhinged when he unmasks. They're all probably royally pissed at him, but hold some measure of sympathy for him given the events of the last year and their role in his Sanity Slippage.
    • Bravery can be brought down to zero in Mike and Chris, both of whom mandatorily pull off some of the bravest actions in the game anyway afterwards.
    • At several points during the game, characters fall from great heights they should not have survived and are relatively okay if mildly annoyed. Chris falls down a hill that may be only five feet tall, injures his ankle, and has a Go On Without Me moment that can possibly get him killed.
  • The Generic Guy: Beth Washington, who gets almost no character development compared to her siblings and dies before the prologue even ends.
  • Genre Blindness: If you're like this, the game will show no mercy.
  • Genre Shift: The game starts as a Slasher Game. It ends as a supernatural Survival Horror.
  • The Ghost: Josh's dad is mentioned multiple times, implied to be some sort of manly, outdoorsy type and a rich and famous horror filmmaker of some sort.
  • Golden Ending: If you manage to make all the correct choices, you can have every single person get out alive except for Josh, whose "survival" ending is still befitting of an antagonist.
  • Good All Along: Flamethrower Man is initially suggested to be the Slasher, as he's constantly stalking the teens. Then when you learn they're two different people, it still seems like he's a second Slasher, but he's actually just battling the Wendigos; he's been secretly protecting the teens all night (in fact, he's likely the reason it takes so long for them to finally encounter the Wendigos directly) and even tried to save Hannah and Beth in the beginning of the game. The actual Slasher also turns out to be much less malicious than he appears, and is actually just a very mean-spirited prank.
  • Gorn: Almost every death in the game qualifies, from a case of Half the Man He Used to Be with the victim's organs falling out of their chest cavity, to one potential death involving caving in someone's face. It really says something that some of the least terrifying death sequences are the decapitations.
  • Guide Dang It: Collecting all the clues and totems requires the player to go through the game in a specific way (either Matt or Jess must survive, Sam has to successfully escape from the psycho, Emily should hide from the flamethrower guy in the mines rather than trying to run from him, either Chris or Ashley has to investigate the voice that sounds like Jessica, and Sam has to take a specific route through the mines to catch up with Mike), which is easy to not do on your initial run. This is presumably deliberate, as several of the final Mystery Man clues are basically spoilers by themselves.
    • Keeping Matt alive probably isn't going to happen without some kind of walkthrough. While it makes sense for it to be a requirement for Emily to give him the flare gun instead of keeping it for herself, agreeing with her plan to go to the radio tower in the first place (which is what most of those who want to keep Matt in good standing with her will probably do) will result in Matt firing the flare into the air and wasting it without any input from the player whatsoever.
  • Half the Man He Used to Be:
    • Josh and Ashley are kidnapped by the killer and strapped to a Death Trap with a very large circular saw, and Chris has to choose which one of the two will die. If one chooses for Josh to die, the saw will cut him in half, and if one chooses for Ashley to die, the trap will backfire and the saw will go towards Josh anyway. Ultimately it gets subverted, as it's all an elaborate set-up by Josh to make it appear as though he died by the trap but really didn't.
    • Emily can fall into a rock grinder, which only stops after her legs have been destroyed.
  • Halfway Plot Switch: Rather like From Dusk Till Dawn, halfway through the game, the story abruptly flips from a bunch of teens in a Slasher flick to a bunch of teens trying to survive against a horde of monsters living in the woods. The shift begins when Jess is captured, but comes in full in Chapters 7 and 8, which reveals who the psycho is and fully showcase the actual threat respectively.
  • Hell Is That Noise: The shrieks from the unseen wendigos in the first half of the game most definitely do not go unnoticed by the kids.
  • Here We Go Again: If Josh survives, he becomes a Wendigo and attacks a group of cops.
  • Heroes Love Dogs: The Stranger lives with two wolves, one of which Mike can befriend.
  • Heroes Want Redheads: Chris has a huge crush on Ashley.
  • Heroic Sacrifice: One of Mike's possible deaths has him blowing up the lodge while he's still inside to kill the wendigos.
  • Hidden Villain: The existence of the Wendigos is only revealed later in the game.
  • Hooks and Crooks: Matt can end up getting a meat hook driven through the base of his jaw and out the mouth if he fails to line up a shot with a flare gun... or doesn't even have a (loaded) flare gun in the first place.
  • I Didn't Mean to Kill Him: This is pretty much how most characters except Josh and Sam react to the death of Hannah and Beth. One character even literally says "It was just a prank, Han".
  • Idiot Ball: The entire game's plot is started when an ill-judged prank leads to the deaths of two people. What's the first thing the group of friends do when they meet again a year later to commemorate their deaths? Start pranking each other! When the game begins, the characters can't go 20 minutes without someone pulling some kind of joke or scare on somebody else. Even the guy most affected by the deaths gets in on it!
  • Impaled with Extreme Prejudice: A rather graphic case: Sam's only possible death has her impaled in the stomach by wendigo Hannah's arm at the end of the game.
  • Ink-Suit Actor: The cast in general, but particularly Hayden Panettiere, Rami Malek, and Peter Stormare.
  • Instant Sedation: If the psycho catches Sam, he jabs her in the neck with an ominous, glowing syringe (this depending on the choices one makes in Dr. Hill's sessions), which knocks her out for a little less than an hour. She comes to afterwards with no lasting effects.
  • Interface Spoiler:
    • The Butterfly Effect entries will state very plainly that a character died once it's happened. The absence of this can potentially spoil that several characters, like Josh and Jessica, are still alive.
    • Also averted in one instance in which a danger totem depicts what appears to be a ghostly hand extending from a wall, reaching for Mike. When you actually reach the previewed point in the game, the hand actually belongs to a Wendigo, whose existence was not known about when the totem was picked up.
    • Another one: If you choose to shoot Ashley, you'll earn an achievement named "Fatal Grudge." You can only guess how this will end up later.
    • There's a more subtle but also more major example of an interface spoiler: if there are 8 teens, why is the game only letting you control 7? The game never lets you control Josh, and this is a major hint at something that's revealed later.
  • Ironic Nursery Tune: Hannah and Beth sing "Frère Jacques" during Josh's hallucination, and it's really disturbing. In fact, Sam can find a ballet music box in Hannah's room that plays "Frère Jacques" early on - the music box was a Christmas gift from Josh.
  • Jaw Breaker: This can happen to Jessica in all of her possible deaths.
  • Jerk Jock: Mike, who plays a major role in the prank on Hannah, is cheating on his girlfriend Jessica with his ex-girlfriend Emily, and more or less acts like a cocky douchebag towards just about everyone from the moment he's introduced.
  • Jerk with a Heart of Gold: Mike is also shown to genuinely care about Jessica and, at the player's discretion, have feelings for her that go far beyond just having sex. He will repeatedly risk his life to help others when the Wendigos are attacking the group, can potentially feel a great deal of remorse for what he did to Hannah, and will often soften his more obnoxious personality traits as the game goes on.
  • Jump Scare: These serve to break up the Nothing Is Scarier moments.
  • Karma Houdini: At the start of the game, a large percentage of the characters carry out a mean-spirited prank that causes two of their friends to go missing, presumably dead. They faced no repercussions (although to be fair, they didn't do anything legally wrong) and potentially — depending on the player's decisions — feel little to no remorse for what they did. Josh's scheme is primarily concocted to ensure his 'friends' do get some karmic justice for what they did to his sisters.
  • Kick the Dog:
    • The player has the choice to make characters act very cruelly. Take someone's side or someone else's side during an argument, ignore someone in trouble, or leave someone to die to save yourself. Of course, all these choices will affect the relationships between the characters, and thus, affect how the story will turn out.
    • This also extends to animals, as can be glimpsed by QTE's where one can aim and shoot at animals like squirrels and birds, killing them. At one point, Mike and Jessica come across a mauled deer, and Mike can put it out of its misery.
    • Mike gets a literal one when at the sanatorium, after discovering that the person he's after seems to be living there with some wolves. When surprised by a wolf, Mike has the choice to attack it by actually kicking it. No matter the choice, a bit of exploration in the room allows the player to find a bone, which Mike can give to the wolf or not.
  • Kill 'em All: A possible ending, with the anti-thesis of this trope and everything in between also possible.
  • Kill It with Fire: The most effective way of killing the wendigos.
  • Knight Templar Big Brother: Josh turns out to be this. Ever since his sisters' tragic deaths, he went into a great depression and even went through a major Sanity Slippage. The whole reason for the return to Blackwood Pines lodge was just to get revenge against those whom he blamed for Hannah and Beth's deaths. Depending on the choices made by the player, he may succeed in getting his revenge.
  • Last-Second Ending Choice: Although long-term consequences do have an effect on how events play out, how characters interact with each other, and how the survivors feel about each other if they live through the night, the vast majority of actual character deaths are determined by a single choice that comes up just prior to the event which will either kill the character or not. The major exception is for Chris, since if he ever chooses to try to sacrifice Ashley, she will hold a grudge for the entire rest of the game and will leave him to die at a critical moment in one of the last few chapters.
  • Laughing Mad: Josh, after The Reveal.
  • Leaning on the Fourth Wall: The sections with Dr. Hill really come across as this, as the things he says sounds like he's talking to the player him/herself. Given that he's actually Josh's delusion, that means that Josh himself is the one doing this, and he keeps at it after The Reveal. Upon discovering Matt's body (if he died), for instance, Josh bemoans his failure to save him — as the player is likely to be doing upon being reminded of their mistake.
  • Let's Split Up, Gang: Happens a few times during the game.
    • The group get separated early in the game, with Mike and Jess leaving to a cabin away from the lodge for private time, Matt and Emily leaving to look for a bag they accidentaly left back at the cable car area, and the rest staying in the lodge doing a variety of things, though to their credit, they have no idea that there is something ominous in the mountain. Notably, once the group of 8 get separated, they never get all back together again, even if they all survive.
    • When Matt and Emily come across Chris and Ashley after the buzzsaw trap, Matt and Emily leave to find help while Chris and Ashley return to the lodge to try finding the others.
    • Shortly after the survivors learn of the wendigos, Flamethrower Guy and Chris leave for the shed to get Josh, while Mike and Ashley stay upstairs to wait for them and Sam and Emily (if she didn't die in the mines) head to the basement. Right afterwards, with the Stranger dead and the teens in the basement, Mike leaves to try finding Josh, who has the cable car keys.
    • Not long after Mike has left in search of Josh, the others go after him to warn him of the wendigos trapped in the sanatorium, having to take an alternate route due to Mike locking some doors behind him, and eventually they come to a rocky outcrop. Sam continues ahead and tells whoever is left with her (if there are any) to return to the lodge.
      • Ashley and potentially Chris get separated from the group during this time, with possible dire consequences. Ashley stays behind to make sure to secure the entrance (if Chris stays with them or was killed by the wendigos) or to leave a marker (should Chris remain behind). As she attempts to rejoin the others, she hears what sounds like Jessica, and if she opens a trapdoor while investigating, a wendigo will kill her. Chris can ask to be left behind due to his injured leg, so he can catch up later, and if the player opts to let him stay behind, he can be captured and killed by a wendigo (if Ashley freed it and was killed herself or if he checks and opens the trapdoor) as he attempts to rejoin the others.
    • The final time it happens is right after Sam and Mike find Josh. Sam decides to climb out of the mine up a rocky outcrop, while Mike decides to take Josh the long way around, as Josh has an injured leg and cannot climb up the rocks.
  • Living Motion Detector: The Wendigo's sight is based on movement. In the climax of the game, all you have to do is keep the Wendigo distracted from the others by moving around. Also, if you want there to be survivors, up to and including Sam, don't move a muscle.
  • Maybe Magic, Maybe Mundane: The ouija board. It's not made clear if it was legitimately Hannah or Beth's spirit, or just Josh fucking with Ashley and Chris as part of his prank. Given the fact that the spirit says yes to whoever Ashley thinks it is, and that Hannah isn't dead, the latter is more likely.
  • Modesty Towel: Sam wears one of these while running from the killer. Amazingly, it never comes loose.
  • Moe Greene Special: Can happen to Emily, courtesy of Mike.
  • Monstrous Humanoid: The wendigos, who are formed from a human who ate another human's flesh. They still have some human-like traits, but are entirely inhuman and horrifying.
  • Multiple Endings: The “Butterfly Effect” system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive or to have them all killed, allowing for many different paths and scenarios players can take and multiple endings.
  • Murder by Inaction: If Chris alienates Ashley by not choosing to save her in the death traps or by shooting at her with the gun, Ashley will refuse to open the door for Chris when he's being chased by Wendigos, and watches as he gets his head ripped off.
  • Nice Job Breaking It, Hero: So... you put forth the maximum effort, find all the clues and totems, and move heaven and earth to keep everyone alive. Most of these efforts are rewarded with a better ending... except one. If Josh survives, he's a mentally broken husk, trapped in the mines and isolated from all human contact (which is implied to be his greatest fear), and is doomed to become a Wendigo himself. On top of this, it's implied he murders and eats at least two innocent policemen, and there is no telling how many other people will suffer at his hands in the future. The poor guy may have been better off dead.
  • No Medication for Me: If Sam escapes the psycho, she can find evidence that Josh has stopped taking their meds. It turns out he's the one behind the horrors of the first chapters, and his insanity definitely shows once he's tied up in the shed.
  • No Party Like a Donner Party: A major plot point. Wendigos are people possessed by the spirit of a dead Wendigo from the act of eating human flesh. During the game's backstory, a group of thirty miners were trapped underground during the winter for the better part of a month, and eventually resorted to eating their dead to survive, becoming the first Wendigos soon after their rescue. This fate also befell Hannah after she was trapped in the mine and was forced to eat her sister's corpse, and it happens to Josh if he survives to the ending.
  • Not a Zombie: If Josh survives at the end of the game, two rescue workers will find him in the mines after he has turned into a Wendigo. Despite walking up to him as he is devouring a human corpse, they still do not realize anything is amiss until he attacks them.
  • Not Me This Time: When the psycho is finally revealed to be Josh, he brags at length about the complex prank he set up in revenge for what happened to Hannah and Beth. But when Mike brings up the possibility that Jessica is dead and accuses Josh of being responsible, Josh reacts with honest confusion; he was responsible for nearly everything else, but he had nothing to do with what happened to Jessica.
  • Not Quite the Right Thing: In order to save everyone and get the Good End, you will have to do some questionable things (e.x. the easiest way to keep Matt alive is to have him jump off and save himself, rather than save Emily, at the tower).
    • If you manage to save Josh's life, several innocent policemen die because of it.
    • If you manage to pick up the scissors as Ashley, she can use them as an improvised weapon against the Psycho. This not only earns her a black eye for her trouble, but also, if she survives, forces her to have to explain to the police why she stabbed someone who turned out to be her friend Josh, who's dead or missing by the end of the game...
  • Not Quite Dead:
    • Josh's death by sawing is revealad to be actually part of a cruel prank using a fake body.
    • If Mike arrived at time to scare away the Wendigo, it's shown later in the game that Jessica survived the fall in the mines.
  • Nothing Is Scarier: Happens in the earlier portions of the game, what with walking around the dark, snowy woods, a sanatorium, and a mine with a feel of dread from possible impending doom. It also comes from the inhuman shrieks the characters sometimes hear, especially evident with Emily in the mine, before the game finally reveals just what is making those shrieks.
  • Official Kiss: Depending on how you play, Chris can get this from Ashley right before he goes with Flamethrower Guy to try and save Josh. Can potentially be a Last Kiss if he dies as he tries to get away from the Wendigo, potentially right in front of the cabin (to the traumatized sobs of Ash).
  • Off with His Head!: There are several of these through the game:
    • Among the playable characters, both Chris and Ashley can die from being decapitated by a wendigo.
    • Also, Flamethrower Guy gets his head cut off. And unlike with Chris and Ashley's deaths being optional, he will inevitably die no matter what.
    • If either Matt and/or Jess are killed early in the game, you will later find that the wendigos applied this trope to them post-mortem.
    • It even happens to a wendigo at the end. When they invade the lodge in search of the kids, they start fighting one another (likely out of pure hunger and trying to prevent one another from reaching their prey first), and Hannah as a wendigo takes another out and tears its head clean off. Even a bit earlier, Sam can knock off a burning wendigo's head with a shovel (or blunt pipe depending on which path she took) as it attacks Mike.
  • Offscreen Teleportation: The wolf that accompanies Mike though the sanatorium pulls this off several times, though since it does live there, it's possible that it knows other ways to get around unseen.
  • Off the Rails: The main plot goes completely off the rails around the time of 3AM because the Big Bad, Josh, had no idea that there were genuine monsters killing his friends on the mountain where he was performing his pranks.
  • Oh Crap!: Every character, at least once.
  • Only One Name: The only members of the main cast whose surnames are given are Mike and Josh (Munroe and Washington, respectively).
  • Ouija Board: Josh, Chris, and Ashley find and use one early on. Things get creepy very quickly as it seems spirits (supposedly either Hannah or Beth) are genuinely communicating with them through the board. The fact that the "spirit" in the board told them to find something in the library, and Chris and Ashley find a hidden room (after some books seem to just fly off of a bookshelf by themselves) and, subsequently, a picture of the twins with a very morbid message written in the back of it, makes it seem that there definitely are some supernatural happenings going on. It's later revealed that it was all an elaborate ruse by the increasingly unhinged Josh, though there is still an actual supernatural threat out there. But the reveal about the board is somewhat telegraphed by the way the planchette moves much too fast.
  • Out of Focus: Though people treat it as an ensemble piece, several characters have their time in the spotlight cut extremely short. Jessica only has a couple of completely inconsequential playable segments super early on, and is the first to potentially die, but if she doesn't die, she disappears until the penultimate chapter, and is only playable again if you lost Matt beforehand. Matt, despite seeming like a major playable character in the first half of the game, also becomes this after the fire tower. Josh is the Disc One Final Boss and drives the early game's plot, sure, but he also counts from a gameplay standpoint, "dying" right around the same time as Jess and only having a couple of mostly-unalterable playable sections in the final chapter.
  • Outrun the Fireball: Getting the best ending will make Mike and Sam do this twice.
  • Overly Prepared Gag: Played for Drama. After The Reveal, the "Mystery Man" entries give a Lampshade Hanging on how Josh had to slaughter a lot of pigs to create his "prank" scenarios, and that his "Death Machine" likely cost a lot of money.
  • Pair the Smart Ones: Hollywood nerds Chris and Ashley hooking up depending on your actions.
  • Pair the Spares: There are eight main characters who arrive at the lodge. Four of them are already coupled and two seem headed that way. Samantha and Josh are the only two not to be paired. But given the flirting between them, it seems natural to pair them as a couple. If Sam survives the night, she even indicates she felt she made a connection with Josh during her police interview. But the ship clearly sinks due to Josh's actions. Because of the Butterfly effect and its changing of canon, fans can always wonder What If?.
    • Non-romantic variation: Two characters, Matt and Jessica, are put in grave danger early on (they are the most likely to die due to how hard it is to keep them both alive, and even if they survive, they are presumed dead by the rest of the cast). If they both live, they wind up meeting each other in the mines as a plot-convenient way to tie up loose ends.
  • Pet the Dog:
    • The player has the choice to make characters act kindly. Help someone in trouble, try saving someone's life, and so on. Of course, all these choices will affect the relationships between the characters, and thus, affect how the story will turn out.
    • This also extends to animals, as can be glimpsed by QTE's where one can aim at animals like squirrels and birds, simply miss (intentionally or not), or not shooting at all and letting them be. At one point, Mike and Jessica come across a mauled deer, and Mike can comfort it as it dies.
    • Mike gets a literal one when at the sanatorium, after discovering that the person he's after seems to be living there with some wolves. When surprised by a wolf, Mike has the choice to leave it be. No matter the choice, a bit of exploration in the room allows the player to find a bone, which Mike can give to the wolf, who will then behave friendly towards Mike and allow Mike to pet it.
  • Plot Armor: While Anyone Can Die, some characters can't die until certain parts of the story. Sam and Mike, most notably, have their respective Plot Armor last the longest, as the only time they can die is the final cutscene. If he lives until the end, it is impossible for Chris to die in the last chapter, as he escapes from the lodge before the plan to blow it up happens.
  • Plot Hole:
    • Why didn't the flamethrower guy call the police and tell them where on the mountain Beth and Hannah fell off the cliff? Even if he thought both girls died from the fall, he still should have done this in order to give peace of mind to their families and let them bury their dead. Calling the police and giving them this information would have cleared the flamethrower guy as a suspect in their disappearance. It also would have prevented all of the events in the game from happeneing, including his own death.
      • Probably for the same reason he lives in the sanitarium and he didn't make his presence known to the group before they encountered the Wendigos; he's trespassing on the Washingtons' property. Even if he called it in and told his side of the story, they would still be able to get him on charges of trespassing for God knows how long. Plus, in their grief-stricken state Beth and Hannah's parents would probably pin the crime on him, since it's only his word against theirs, and he wouldn't be able to explain the Wendigo problem to them lest they call him a madman.
    • In some ending interrogation sequences, the characters from one group question whether some from the other group survived or not. For example: Matt and Emily, both will question whether the other one has survived. This leads to the implication that both groups were rescued by different choppers. However, if no one manages to survive the lodge explosion, the chopper who rescued that group will still take sight of the other survivors and pick 'em up.
    • In Chapter 10, when Sam and Mike are investigating the mines trying to find Josh, they come across a room implied to be Hannah's lair that contains the body of every important character that has died thus far (Flamethrower Guy and any of the protagonist teens the player has allowed to die). Regardless of who they find in the room, Sam and Mike refer to "bodies... a lot of them" and start completely freaking out over what they've found, which doesn't make any sense if Flamethrower Guy — someone who the group had met for all of two minutes and wasn't all that emotionally invested in — is the only body in the room.
    • After retrieving Josh in Chapter 10, Sam offers to climb out of the mine and go back to the lodge to meet up with "the others" — even if there are no others to meet up with, on account of everyone but Mike, Josh, and herself being dead by that point.
  • Plotline Death: No matter what choices the player makes in the tutorial first scene, Beth and Hannah cannot be saved — they will always, respectively, die and become a wendigo. This is lampshaded by Dr. Hill immediately after this when he says "No one can change what happened last year. The past is beyond our control". He means that literally. And as if to show it further, right after the players get properly introduced to the Stranger, he's unceremoniously killed off without the player having any say in the matter.
  • Police Are Useless: Toyed with;
    • It's likely that you (mainly as Emily and also with Sam and Matt) will accidentally trip over more evidence concerning Beth and Hannah's disappearance than the police were apparently able to find over the course of a year's search (Emily and Matt lampshade it a bit when Matt discovers the particular clue he can find). Either they didn't think to check the enormous, still-accessible mine tunnels that cover half the mountain, or they did and they didn't go deep enough. The mines are, however, stated to be incredibly dangerous, and it's implied that the police know more than they are letting on about previous events on the mountain. That the girls also went missing during a snowstorm and that parts of the mountain are incredibly precarious appear to have hindered police investigations, too.
    • Assuming you made the correct choices at the end of the game, the police are also useless against a Wendigo Josh as they investigate the mine. Though it doesn't help that many of the survivors' dialogue consists of "you don't want to know what's down there"... while also telling the police that they should go down into the mines.
    • Even though it is explicity stated at the start of the game that the police searched the Sanitarium while looking for Beth and Hannah, they somehow didn't find the massive amount of evidence inside it showing that Wendigos exist, including a projector that actually shows a film of someone turning into a Wendigo. The projector and most of the other evidence in the building are out in the open and easy to find.
  • Press X to Die: Sometimes, the game uses the controller's motion aspect on the fly during scenes, and sometimes you have to leave it absolutely still when characters hide so they are not found. Then there are times where not doing the QTE is the best choice, such as when a herd of deer corner Matt and Emily; attacking the lead deer will cause the others to attack Matt, but not attacking it will cause the deer to simply let Matt and Emily pass them by unscathed.
  • Press X to Not Die: There are plenty of these moments during the game, where not being able to succeed at the QTE will hinder your character or flat-out kill them.
  • Quieter Than Silence: Some of the versions of the climax involve no music at all. In all honesty, it's better to have a silent scene for the climax, especially when all the player can hear is a rapidly beating heart and the Wendigo.
  • Red Herring:
    • In the opening sequence, Hannah and Beth Washington are chased by something through the woods and off a cliff; as they fall to their deaths, a menacing-looking man with a flamethrower shows up and sprays waves of fire in their direction. For the majority of the game, said flamethrower man is the prime suspect for the two girls’ deaths. It turns out that he was actually trying to help them out: the thing they were being chased by was a Wendigo out for human flesh, and the man was trying to kill it before it got to the girls.
    • The first half of the game’s main villain is a mask-clad psychopath who terrorizes the protagonists: kidnapping them and putting them in death traps. Come The Reveal, and it turns out that said “psycho” was actually a rather puny Disc One Final Boss, and didn’t ever mean to kill anyone. The Wendigo spirits are the true villains of the game.
  • Refuse to Rescue the Disliked: One of Chris's possible deaths is due to antagonizing Ashley. If he chooses to save Josh in the Buzzsaw Trap and shoot her in the Handgun Trap, she will let him die by refusing to open a doorway separating her from a group of Wendigos, watching as he is killed.
  • Relationship Values: Each character has a statistic that scores how they regard each person in the group. A poor score will make them less likely to trust each other.
  • The Reveal: Episodes 7 and 8 reveal that the Psycho was Josh playing a cruel prank on his friends for causing the disappearance of his sisters, the stranger that was stalking them throughout the night was Good All Along, and the mountain is infested with supernatural flesh-eating monsters that want to eat them.
  • Reunion Revenge: Josh gets all his old friends and classmates together in order to dish out some (in this case, non-lethal) revenge, not for his own sake, but for his sisters.
  • Revenge of the Nerd: Hannah is no longer around to take revenge on her old friends by the main events of the game, but fortunately for her (and unfortunately for the rest of the cast), Josh steps in to do so on her and Beth's behalf. Then it turns out that Hannah is still around, albeit as a wendigo, and fully capable of avenging herself directly...
  • Running Away to Cry: Played for Drama. Hannah runs into the forest to cry after learning that she was the victim of a cruel and humiliating prank. Beth runs after her and trouble ensues, ending with Beth's death and Hannah's transformation into a wendigo.
  • Sadistic Choice:
    • Depending on how things go, Chris and Ashley find themselves in a Saw-style trap, with Chris forced to kill either himself or Ashley to let the other one live. There's also one even earlier, having to choose who to save between Josh and Ashley in a death trap involving a huge saw.
      • In an unusual twist on this trope, however, there actually is a "correct choice" on both occasions, though it only becomes apparent on a second playthrough once you know The Reveal: on the first occasion, Josh is the one who made the "saw trap" in the first place, and thus cannot actually die in it even though he set it up to look like he dies. The correct choice is to save Ashley, because not saving Josh won't actually kill him, and Ashley will be grateful to Chris if Chris saves her. And on the second occasion, the guns are loaded with blanks, and thus aren't as dangerous as guns loaded with bullets would be. But if he points it at Ashley, Ashley can let Chris die later, so the correct choice is to point it at Chris's own head rather than at Ashley.
    • The tutorial scene has one, where after finding themselves cornered by a flamethrower-wielding stranger and hanging for dear life over a cliff, the player must choose whether Beth drops Hannah, or to let go of the branch she's holding on to so both girls fall to their deaths, or does nothing.
  • Say My Name:
    • Josh hangs a lampshade on this after several characters say his name in a row.
    Josh: Very good, ha ha, every one of you got my name.
    • Mike also has a tendency to scream "JESSICA!!!" at the top of his lungs when he believes she is in danger.
  • Schmuck Bait: While the game doesn't have many, the ones it does have can be brutal if the player falls for them.
    • For starters, there's that peculiar decomposed hand waving back and forth on some covered contraption, hiding a bear trap that can snap on Mike's fingers if he tries grabbing at the tag on the hand.
    • Not long after Ashley reads about and tells the others of the wendigos being able to mimic their prey, she will be momentarily separated from the others and listen to a voice similar to Jessica's, which she can check and follow up to a trap door with someone banging on it. Those who fail to remember about the wendigos being able to mimic their prey and/or fail to notice that "Jessica" is not calling out anymore or even speaking any words and is now just banging on the trap door, will end up losing Ashley.
    • If Matt dies early, Jessica is alone in the mines, badly injured, moving slowly and with wendigos right after her. The game first gives the options to either "Hide" or "Try To Run", and then afterwards "Break Through" some wooden planks to the outside or "Try To Run" once more. The key word in these options being "Try". Any player that chooses either of the two "Try To Run" options will notice too late that Jessica certainly tries to run, but because of her severe injuries, she doesn't even get three feet before the wendigo catches and kills her.
    • The final sequence finds Sam, Mike, and any remaining survivors trapped inside the lodge by the wendigos. Sam distracts them so Mike can break a lightbulb, which, mixed with the gas spilling into the place, can cause an explosion once the power is turned on. Anyone who, at any moment, chooses to "Run For The Switch" rather than saving Mike and hiding after the "Don't Move" sequences will realize too late that they are controlling Sam and not any of the other characters, so the choice to run for the switch won't apply to them and they will remain inside and die in the explosion.
  • Scooby-Doo Hoax: The supernatural occurrences Chris and Ashley encounter are all fakes set up by Josh, and a montage of him setting them up is played upon The Reveal. However, there really is something else going on on the top of the mountain...
  • Sequel Hook: If the right choices are made, a post-credits sequence reveals Josh has started to transform into a wendigo and is living in the caves under the mountain.
  • Serial Killer: One with overalls, a skull-like mask, and using a voice changer to add to his creep factor, with a penchant for Death Traps. Ultimately revealed as a Subverted Trope. It's all Josh playing a cruel prank with the use of special effects, and he never killed nor intended to kill anyone. The real threat comes from the wendigos that plague the area.
  • Shipper on Deck: Josh, for Chris and Ashley. Josh is actually one of the most extreme shippers in history. His entire prank against his friends was mostly focused on Chris and Ashley. In Josh's weakened mental state, he believed he was actually bringing them together. When Josh was talking to Sam, he said Chris and Ashley just needed a traumatic experience to drive them into each other's arms. He also said Chris wouldn't make a move on Ashley unless a gun was pointed at his head. Cue torture porn prank where they do end up in each other's arms and Chris will make an Anguished Declaration of Love to Ashley with a gun to his head. Thanks to the choices of the player, Chris and Ashley can end up together. But even if the Wendigo didn't happen, they probably wouldn't have invited Josh to the wedding after what they went through. Sam also ships it, though she doesn't do much more than make polite, leaning comments about it.
  • Ship Tease: The game somewhat hints at Sam and Josh in this way, and not just by framing through their being the only girl and boy respectively who aren't explicitly dating or crushing on another member of the group when the story starts. Sam can mention in the credits that Josh and her had become incredibly close after Beth and Hannah's disappearance (he felt that she was the only one who "got him"), and some of their conversations can be seen as flirting. The ship is quickly sunk by circumstances.
  • Shoot Out the Lock: The game has one of the characters run around and shoot at padlocks, first with a pistol, then a sawed-off shotgun. It always works on the first try, with relative distance to the lock and with the character wearing nothing even closely protective.
  • Shotguns Are Just Better: While the wendigoes are Immune to Bullets, a powerful enough gun — like, say, a 12-gauge shotgun blast — can still knock them flat on their asses. Hence why the mountain man uses a shotgun to back up his flamethrower.
  • Shout-Out:
    • Blackwood Pines is a direct reference to Algernon Blackwood, author of the short story "The Wendigo". The plot relevance of this fact only becomes apparent late in the game, though.
    • The film posters in the private theater that the killer traps Sam in are all for real indie horror films — namely, The House of the Devil, Stake Land, The Innkeepers, Bitter Feast, Automatons, and Hypothermia, all of which were produced by Larry Fessenden (the co-writer of the game and the voice of the Flamethrower Man).
    • The scene where Mike can choose to cut off his fingers with a machete might be a reference to the iconic scene from this game's most obvious predecessor, Heavy Rain. Same goes for a potential Emily death involving her clinging for dear life to a ledge over a grinder.
    • Several achievement names are film references. For example, the outcome of one Emily scene will get you either "The Exorcism of Emily" or "Let eM In"; and keeping all four boys alive in one playthrough gets you "The Quicker Man".
    • At one point, Emily and Matt are in a radio tower that suddenly collapses because a Wendigo cut the metal wires supporting it. The next time we see Emily, she wakes up to realize she's lying vertically on the tower's window that's about to break beneath her. The shot here is very similar to one in the second Jurassic Park movie, The Lost World: Jurassic Park (which featured Peter Stormare, who plays Dr. Hill in this game, as Asshole Victim Dieter Stark), where a character named Sarah hides in an RV that gets pushed over a cliff by a T-Rex, to which the RV is only hanging onto a metal line and Sarah finds herself lying on the RV's rear window that's slowly breaking beneath her.
  • Shows Damage: If characters get scraped up in any way, that damage persists for the rest of the game. Little scratches or big bruises stay that way.
  • Slasher Movie: The genre, in the form of a video game. Eight young friends go to a secluded hotel in the mountains and get attacked by (what are implied to be) supernatural killers.
    • This is actually an Invoked Trope — the mastermind behind the slasher attacks is actually pulling a very cruel — if harmless — prank on the other characters as revenge for a prank they performed in the intro. However, he isn't the Big Bad and neither is the other strange man you meet. However, this soon goes Off the Rails because there actually is something up in the mountains...
  • Slashers Prefer Blondes:
    • In terms of game design, this trope is half played straight. Dumb Blonde Jessica is not only the first character who can die and is the first one to actually be placed in danger by the wendigos, but the game practically counts on her dying (it's pretty simple to screw up the choices or QTEs to rescue Jessica, and you're only allowed a single mistake on the latter to keep her alive. She vanishes for a majority of the game should she survive this scene). On the other hand, Sam averts this in terms of game design, having Plot Armor until the final cutscene and being the designated Final Girl.
    • This trope can also be played completely straight with Sam and Jessica being the only two deaths of the group in a player's game. Likewise, a player can invert this by making Sam and Jessica the only survivors of the entire game as well.
  • Snow Means Death: The cabin is bathed in snow, some of which will be painted red.
  • Sole Survivor: This trope can apply to any character in the game, including Josh, even if he has to become a Wendigo to do it. The only Averted Trope is Mike, who decides to commit Heroic Suicide if he is the only survivor he knows of.
  • Solve the Soup Cans: What the player needs to do to save Josh's life is a little odd. As Sam, the player needs to read Hannah's diary in the mines, but how does this action prevents Wendigo Hannah to crushing Josh's head? Sam isn't even present in this scene.
  • The Spock: When Chris and Ashley are looking for Sam, Ashley insists the ghost she keeps seeing is real, while Chris thinks it's the work of The Psycho. Chris is completely right.
  • Steel Ear Drums: Mike, in his second trip through the sanatorium, can get grabbed from behind by a wendigo if he fails a QTE in the cell block area, causing him to fire his shotgun right next to his ear to get it to let go. This has no effect on him.
  • Stock Footage: There is one for nearly every character's death.
  • The Stinger: If Josh survived, a post-credits scene shows him partially transformed into a wendigo and devouring flamethrower guy's body as two cops discover him (if he's not the sole survivor).
  • Survival Horror
  • Sympathy for the Devil: Josh is tormenting everyone who came up to the cabin because their Cruel Prank caused his sisters to run out of the cabin in shame, leading to their deaths. You sympathize with them because of how unlikable some of the characters are for that... but also because Josh has gone mad, both because of his sisters' deaths and because he's been misdiagnosed with depression and given medication which made his actual mental illness, schizophrenia, much worse. Also, no-one was actually in danger from his scheme, but he didn't even know of the Wendigoes...
  • Taking You with Me: This is how Mike takes out the Wendigos should Sam die in the ending.
  • Tap on the Head
    • Ashley can be punched unconscious twice and get slapped by Emily hard enough to get knocked down, all within hours. She shows no ill effects from repeated brain trauma, other than a black eye from the second time getting punched out.
    • Josh will be hit on the head with the butt of a gun by Mike and can get both punched and hit in the face with a 2x4 by Chris, and doesn't even get a bruise.
    • Chris will get punched out, and only get a bruise on his forehead.
    • Emily will fall a few meters onto a glass window, can possibly be smashed through it by a radio falling on her face, suffers several falls (including some from considerable heights), yet comes out of it with just a few cuts and bruises.
  • Tear Off Your Face: Matt can die like this late in the game. Also, Hannah does this to herself during Josh's hallucination in the mines.
  • Ten Little Murder Victims: Subverted. For all the kids know when they first realize they're in danger, the Psycho either knew they were coming or found them and started to stalk them on an innocent trip to the Washingtons' lodge. It then turns out that they were explicitly invited up as intended targets... of a scheme that wasn't made to physically hurt anyone, and that the real danger on the mountain happens to be going after them because they're there and they're edible.
  • This Is for Emphasis, Bitch!: Emily can say this if Ashley tries to apologize for trying to kill her.
    Emily: "Understand" the palm of my hand, bitch!
  • This Is Reality: Mike says this to Jess when she mentions that she saw a bear opening a car door on the Internet after they think a bear chased them to the cabin.
  • This Is Unforgivable!: Doctor Hill harshly berates Josh disguised as the psycho when he forces Chris to make a Sadistic Choice between saving himself and saving Ashley.
  • Title Drop:
    • When Matt and Emily contact a park ranger by radio, he tells them that a rescue won't arrive, as you can probably guess, Until Dawn. Also invoked at least three more times afterward.
    • Also literally Once an Episode, in that each chapter says it is one less hour left until dawn.
  • Token Minority Couple: Matt and Emily, who are black and Asian respectively.
  • Too Dumb to Live: Everyone who's ever yelled "Look behind you, Jaime!" can now make those decisions themselves.
  • Took a Level in Badass: Technically all the characters over the course of the game, some more than others, especially if the player takes all the proper actions to showcase it.
    • Sam goes from running scared from a masked fiend dressed in a towel to venturing into danger to help Mike, knowing there are wendigos out there, attacks either a burning or a fully healthy wendigo head-on, and at the end of the game, she uses herself as bait to distract the wendigos to give her friends time to get out of the lodge, where she can then promptly blow up the remaining ones.
    • Mike goes from a goofy Jerk Jock to a badass Determinator once Jessica gets captured by the Wendigo and he goes to rescue her. Even if he believes Jessica to be dead, or sees her be killed, he still will put himself in insane conditions to help the others. He can even make a Heroic Sacrifice at the end if Sam is dead instead of saving himself, to kill the Wendigos.
    • When we first see Emily in the present, she is a total Alpha Bitch who is so high-maintenance that she won't even carry her own bags and makes her henpecked boyfriend do it. But once the fire tower falls down, she shows an amazing will to survive, pulls off some surprising physical moves in the mines, showcases some smarts in the face of possible death as the wendigo chases her, and almost seems Made of Iron, escaping the pursuing wendigo either unarmed, or if she kept the flare gun, by shooting the wendigo in the face.
    • Chris starts off as a geeky goofball who gets emotionally broken down when he gets forced to choose who to kill between Josh and Ashley. Afterwards, though, he is fiercely adamant about trying to find Sam because she may be in danger, chooses to shoot himself instead of the girl he loves, and does not hesitate to go out to try rescuing Josh. When the Stranger gets killed by the wendigo, he flees and manages to repel it repeatedly with a series of shotgun blasts, even after injuring one of his legs.
  • Trapped with Monster Plot: Josh takes the keys to the cable car to prevent the group from leaving while he carries out his prank, but this leaves them all trapped up in the mountain with several wendigos on the prowl, especially after Josh gets abducted by them while he still has the keys. Also, a snowstorm in the area prevents any helicopters from arriving to rescue the group until dawn at the earliest, leaving them stuck up in the mountain with the strictly nocturnal wendigos.
  • Treacherous Spirit Chase: You can choose to investigate the sound of someone who sounds like Jessica crying for help in another mineshaft. As this decision violates pretty much every rule in the book on how to not die in a horror movie, the character you send down there if you do choose to fully investigate (either Ashley or Chris) will meet a predictable end.
  • Trial-and-Error Gameplay: Without the aid of the totems, it is almost impossible to discern what decisions will lead to survival or death for characters, encouraging multiple playthroughs to ensure the best potential ending is achieved.
  • Unusually Uninteresting Sight:
    • Dozens of totems scattered around the mountain that instill psychic visions of the kids or their friends meeting horrible deaths pass completely without comment when found.
    • When Mike and Jess are making their way to the cabin, Jess looks through a telescope and claims to see someone by the cabin. When Mike looks, a wendigo's face pops into view, but Mike is unfazed by this.
  • Unwitting Instigator of Doom: Yes, Ashley, Mike, Jess, play a prank on a love-sick girl... WHEN YOU'RE ON A MOUNTAIN! It won't come back to bite you in the ass, when their brother goes mad and it, unintentionally, possibly dooms you all!
  • Video Game Caring Potential: You can have everyone be nice to one another, and have them come to rely on each other.
  • Video Game Cruelty Potential: The characters can be horrible to one another, and can also do dastardly things to the local fauna.
  • Video Game Cruelty Punishment: Of course, given the emphasis of consequences. Go on, Matt, attack the deer. And while he's at it, Chris ought to try shooting Ashley.
  • Vitriolic Best Buds: The group as a whole, though sometimes it's more vitriol than buds. Like much of the rest of the game, this can vary depending on how anyone plays.
  • Wendigo: What happened to Hannah, as well as the main supernatural threat the survivors have to deal with.
  • Wham Episode
    • Chapter 7, where the psycho is revealed to be Josh, and Emily can find out not only that Beth and Hannah disappeared by falling into the mines, but also that Hannah actually survived the fall.
    • Chapter 8, where the wendigos are finally revealed in detail through the chapter, the Stranger who has been stalking the kids reveals he's a good guy out to aid them, then gets unexpectedly killed, leaving the group with no one to help them but themselves.
  • Wham Line:
    • After the reveal of the psycho's identity, we get this bombshell.
    Mike: What are you talking about, you asshat? Jessica is fucking dead!
    Psycho: ...What?
    • This line sets up the plot of the entire second half of the game.
    Flamethrower Guy: I don't take kindly to you kids coming up here to my mountain-
    Mike: Your mountain? I'm sure the Washingtons would be very surprised to hear that.
    Flamethrower Guy: Hehheh... Well, this mountain don't belong to me, it's true. But it don't belong to the Washingtons. This mountain belongs to the Wendigo.
  • Wham Shot: The psycho finally removes his mask. It's Josh.
    • If you haven't figured out what happened to Hannah, seeing the Butterfly Tattoo on one of the Wendigo can be this as well.
  • What Happened to the Mouse?: If Mike befriends the grey wolf at the sanatorium, it will tag along with him during Mike's second visit. At one point, while the Wendigos chase them, Mike can opt to run or barricade the door he just came through. If he runs, the Wendigo will kill the wolf, but if he barricades the door, the wolf will opt to go its own way as Mike continues trying to make his way out, and Mike (and the player) never gets to see it again, though the Butterfly Effect menu states that it survived.
  • What the Hell, Player?: The Dr. Hill sessions can work as this, since he can berate the player on a meta-level and the Psycho in-game for how they play the game, such as accusing them of being hypocritical when say they value honesty but have made characters lie during the game.
  • Where It All Began: Matt and Emily get cornered by a herd of deer on the same cliff Hannah and Beth fell off of in the prologue. Matt can potentially get thrown off the cliff and die here if he attacks the deer; his body will be dragged off by a Wendigo. Emily later falls into the mines with the falling tower and winds up in the shaft beneath the cliff, finding Hannah's glasses, several indications Hannah was there, and, if Matt died in the way described, his shoe.
  • With Friends Like These...: Aside from Sam, it's not really known how close any of the characters were to Hannah, but they were willing to prank her in a rather humiliating fashion. Hannah herself seems to be perfectly okay with having an affair with Mike, knowing he was dating Emily at the time.
  • The World's Expert on Getting Killed: Within minutes of introducing himself to the teens, Flamethrower guy gets beheaded by a wendigo.
  • Would Hit a Girl: The psycho, AKA Josh, can punch out Ashley twice. The second one will lead to....
  • Wouldn't Hit a Girl: Chris berating Josh for hitting Ashley.
  • Wrong Genre Savvy: The survivors initially think that the Wendigos are like zombies — and that Emily, should she be bitten in one scene, is infected. They're wrong, but they only learn that after you're given the option to kill her. Sam is the only one willing to give Emily the benefit of the doubt and tries calming the others down.
    • Also, once it becomes apparent that there's a killer on the loose, Emily insists to Matt that they should not go back to the lodge, as that's what he'd be expecting them to do. Considering what the actual threat is, the lodge might actually be the safest place.
  • Yet Another Stupid Death: All of the game's deaths are either caused by the wendigos, specifically Hannah, or foolish decisions made in the course of dealing with them, such as Emily running straight into a rock crusher while running away from the wendigos, or Mike shooting Emily. The sole exception is Matt, who can get himself killed trying to pick a fight with a herd of deer, without ever even encountering the wendigos.
  • You Are Too Late: The park rangers show up at the very end, after the cabin has gone up in flames. If they arrive after everyone has been killed, then all they are doing is putting out a fire.
  • You Lose at Zero Trust: If Chris chooses to shoot Ashley to save himself, she will repay him by refusing to rescue him from a pursuing Wendigo, causing his death.
  • Younger Than They Look: While the characters themselves are all supposed to be teenagers, none of their actors are. As such, some of them look much older than they're meant to be.
  • Your Cheating Heart:
    • Emily has been cheating on her boyfriend Matt with Mike, who is himself cheating on his girlfriend Jessica in doing so. When Matt learns about this, it informs his decision to save or ditch Emily when she finds herself in peril.
    • Matt can learn this early on or be left in the dark about it, as right after arriving at the lodge, Ashley catches a glimpse of Mike and Emily together in some binoculars, right before Matt spooks her. The player can choose whether Ashley misleads Matt or allows him to watch Mike and Emily together. The choice will affect Matt's behavior through the game.
    • A minor example is glimpsed in two clues found by, ironically, Emily. One of the clues is a picture of a miner named Billy, alongside his wife Agnes and young daughter Louise, and another clue is a postcard sent to Billy by a woman named Loretta, thanking him for a great time and to look her up if he ever goes to Calgary, with the name of the clue even being 'Romantic Postcard', indicating that Billy was cheating on his wife while he was away on his miner duties.
  • You're Insane!: Mike basically says this to the Psycho a.k.a. Josh when he claims that everything that he set up would go viral and make him and his "friends" internet sensations. Considering the mental health problems he displays from that point on, it seems that this accusation is in fact true.
  • Zombie Infectee: Subverted with Emily. After she gets bit by a Wendigo, most of the other characters assume she'll transform into one soon, and the player is given the option to have Mike shoot her in the head out of paranoia. Mere minutes afterwards, they find information that proves this wrong.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/UntilDawn