Offstage Waiting Room
Bob, Alice, and Chuck are in the middle of an epic journey to beat the Big Bad
and prevent the The End of the World as We Know It
, but, horror of horrors, Bob's powers aren't up to par
. Three months and a Training Montage
later, he comes back ready to kick some ass
. But what were Alice, Chuck, and the Big Bad
doing while Bob was away? Surely, there will have been some major changes while he was gone... Nope!
They've just been sitting in the Offstage Waiting Room waiting for Bob to come back so they can get on with things.
Whenever there's a Time Skip
and one or more characters don't seem to have been doing anything during the break, they are said to have been waiting in the Offstage Waiting Room. This gets particularly noticeable when the Time Skip
occurs in the middle of a Story Arc
and they really should be doing something to advance the plot or otherwise prepare themselves, but they just... weren't. If these gaps are particularly noticeable, they may lead to some... interesting
fan theories about what happened during the jump.
Compare Offscreen Inertia
, Time Skip
, "Not Important to This Episode" Camp
, and for games Take Your Time
. Contrast Two Lines, No Waiting
. Related to Rule of Perception
Anime and Manga
- Avoided in Dragon Ball Z, where there is the Hyperbolic Time Chamber, which turns a day's training into a year's. The other characters only have to stand around for a few hours.
- The two-and-a-half-year Time Skip in consisted mainly of a Training Montage for the three main characters: Naruto, Sasuke and Sakura.
- Akatsuki, the villains against Naruto, spent the three years doing little, if anything, to kidnap the boy while he was still weak. Much, much later it's revealed that the demon statue in which they seal the beasts will shatter if they don't seal 'em in order from One-Tail to Nine-Tails — which still leaves the question of why they didn't capture Naruto and keep him on ice, as it were, like they did with the Two-Tails.
- Add that Jiraiya had spied on Akatsuki for nearly ten years but hadn't even told the Hidden Village it existed until he entered the story. Phones don't work in his waiting room?
- On the other hand, most characters didn't sit down and wait for the time to pass. Every secondary character grew up, got new skills and ranked up; Akatsuki was busy not capturing the tailed beasts (leaving Naruto for last given the power level of his).
- Yakushi Kabuto went into oblivion shortly after Orochimaru's last(?) death, only to return about 200 chapters later. Apparently, he had been quite busy in the waiting room.
- Averted twice in With Strings Attached:
- When three of the four get magic and Paul does not, he immediately goes out to try to learn how to cast spells. When he proves unable to, he spends an undefined amount of time in drunken jealousy and loneliness while the others obsessively play with their magic.
- Later, when the four are impatiently waiting for the Fans to point them to the second piece of the Vasyn, commentary by John and Ringo informs the reader that Paul has spent all (literally all) his time practicing with his strength, while George, terrified that his ring will stick again, has barely used it and instead has been writing, meditating, and wandering around filming things with his Super-8 movie camera. What the other two did isn't mentioned outright, but it's implied that they pretty much did the same things they were doing during the first “layoff.”
- This happens constantly in the Harry Potter series where, not only is Voldemort incapable of executing even his simplest plans in less than a school year, but the main characters will spend months just going to classes while doing nothing to advance the plot. Usually J.K. Rowling has an excuse, like giving them a clue that they don't know how to solve or research they need to do, but sometimes she doesn't bother.
- Such as in Goblet of Fire, where she skips forward a couple of months and it would seem like Harry would have taken that time to figure out the secret of the egg he'd been given, but instead we find out that he hasn't even opened the egg in the intervening time. This was attributed to gross procrastination on Harry's part (despite the fact that he is well aware that his life may depend on finding the secret of the egg). The gross procrastination, though, could be attributed to the fact that he was fourteen.
- Deathly Hallows is mostly composed of an on-stage waiting room. The protagonists are in way over their heads, and it shows. They spend weeks and months at a time accomplishing nothing, about nine months hiding out (even went to Albania once) in total with only a single horcrux to show for it. Then they stumble back into the plot and get the other four (and two from another MacGuffin set entirely) in two days for the climax. Adding insult to injury are the secondary characters, who are entirely off-camera as they spend the same time living a thrilling life of growth, determination and death-defying heroism...
- There was a lot of that throughout the series. Some characters look flat through being seen only briefly by him. Ginny had lots of bonding time with him at the Burrow and school, but that was largely unimportant to the plot so we only get a brief mention of it. The Tonks/Lupin relationship might have made more sense if Harry had seen more than just the weird extremes of it. The way we get Snape's backstory... it's a bit shoehorned.
- This is at least slightly lampshaded, however; most of their "waiting around" was due to them sitting down and trying to hash out complicated plans on how they were going to accomplish specific goals (for example, their plan to break into the Ministry of Magic), and they eventually stop bothering to do this because all their plans go to hell once put into practice anyway.
- Inverted in The Chronicles of Amber by Roger Zelazny, where every character is doing something all the time. It is exciting, realistic and gets in the way of the story. Since it is told primarily from a single viewpoint, other characters turn into Mr. Exposition, relating the goings-on at length.
- Possibly the original: Distance between Cairo and Jerusalem: About 280 miles. Span of Jewish exodus from Egypt to the Holy Land: 40 years. Velocity of exodus: about 1 mile every 50 days. There is a little Hand Wave about God punishing them because they wouldn't believe that the land existed, but we all know Moses just couldn't read a map. (Another theory holds that Moses, being male, refused to ask for directions. If Miriam and/or Zipporah had been in charge, the trip might have only taken a year.)
- It may be justified in that they got to Canaan within a year (with an extra year off at Mt. Sinai) ticked off God and stayed on the outskirts of Canaan for 40 years, as God would let the Canaanites cream them if they tried to move in. Plus, have you ever tried to move 2 million people and all of their stuff that far?
- One commentary says that there's a 38-year gap between the last verse of Numbers 19 and the first of chapter 20.
- According to some literary critics of Old Testament, this is a result of merging two religious traditions into one (mostly) coherent story. (What The Other Wiki has to say about it.)
- Similarly, the New Testament skips most of Jesus' early life, a fact that serves as a major point of discussion in the movie Dogma.
- Averted in the Dresden Files. There is usually anywhere between six months to a year between books, and Harry usually has made some sort of new magical device and been involved in a few instances of unexplained strangeness in the meantime.
- This happens quite a lot in the Twilight series, with some of the biggest offenders being Carlisle's position as a doctor. In New Moon, he abruptly quits, leaves for several months, and apparently returns and gets his old job back with no trouble at all. Then, come Breaking Dawn, his job is again pretty much dropped while he spends all his time monitoring Bella. On the subject of New Moon, we also get the Cullen children apparently dropping out of school with no notice, only to get back in with no problem at all, several months later. One would think that there'd be tests and grades that would have been given in between, but there's no mention given of them having to catch up or suffer bad grades (although they have been through high school many times already).
- Happens over a short period in the Stargate Atlantis episode "Miller's Crossing". Dr McKay, Colonel Sheppard, and Ronon Dex have come to Earth to investigate the kidnapping of McKay's sister; at one point, Sheppard is following a paper trail, and Ronon excuses himself on the grounds that his badass fighting skills are useless at this point. While Sheppard investigates, Ronon goes to the cafeteria, where he is treated to an allegedly amusing story about requisition forms. He's incredibly relieved when Sheppard shows up.
- Another Stargate-verse version comes in the Stargate SG-1 episode "A Hundred Days". Jack spends the titular hundred days on an alien planet, while the rest of the team looks for ways to save him. Apparently, they did nothing else of interest in those three-plus months. It would've been cool to see the team undertake a mission or two without him, as we know they must have.
- In the TV show Quantum Leap, there's a literal waiting room: in each episode, Sam switches places with a different person from the past, who then waits in the facility in the year 1999. (In many episodes, this is not always mentioned; but occasionally, especially in later seasons, the person will figure prominently in an episode. For example, in one episode, Dr. Ruth talks with Al in the waiting room about his love life.)
- Lampshaded on the "Cousin Gerard" episode Everybody Loves Raymond when Ray goes across the street to his parents house to ask them if he's like his annoying cousin. Ray's brother Robert calls him out on his always coming over to bother them about his problems: "Because no one else is really important, are they, Raymond? What do you think, we're just hanging on hooks over here waiting for you to stop by?" After Ray leaves, Robert cracks: "All right, break's over. Everybody back on the hooks!"
- The trope Take Your Time is more-or-less the videogame-medium-specific variety of this trope. In nearly every game with a player-character-driven storyline, the heroes can go off on whatever side-quests they so choose as villains, hapless NPCs needing "urgent" help, and even other player-character heroes (such as the massive casts of many Final Fantasy games) sit back and twiddle their collective thumbs. It doesn't matter how imminent the threat or time-critical the problem is said to be; so long as the player never enters the villain's lair or uses that plot-critical item, the danger will wait around for you to come stop it. And even then, unless there's an Exact Time to Failure, you can draw out the climactic battle/chase to absurd lengths.
See Take Your Time for notable aversions and subversions.
- Persona 3 and Persona 4 avert this in a very simple manner: you play through almost every day of the timeline in which they take place, with key events happening at various points along the calendar. It's made clear that everyone involved has their own lives and aren't just waiting on you to move the plot along.
- In the final boss fight of Paper Mario, after Bowser becomes immune to the Star Beam, the focus turns to Peach and Twink. They have a small fight against Kammy Koopa, which helps Twink get the power to help power up the Star Beam to the Peach Beam. What are Mario and Bowser doing through all this? They've been glaring at each other for the last 5 minutes.
- Subverted in Vandal Hearts. While the main character Ash and fellow warriors Grog and Sara have been stuck in a pocket dimension of displaced time for three days, several years have passed in the game world; during which time, the despotic Hel Spites has transformed the democracy into an evil empire and the other party members have started a resistance movement, three of them even getting captured in the process.
- In Donkey Kong 64, only one character may be active at a time. All four of the others must wait in the hyperdimensional "tag barrel" until they're needed. Chunky seems to like it well enough in there, since he actively protests being picked when he is highlighted.
- Similarly, characters not in the active party in Chrono Trigger are left to wait their turn in the End of Time, which is about the size of a waiting room.
- The parody-RPG webcomic Adventurers! has a literal waiting room which is seen from time to time, where non-active party members wait their turn. Chookie and Gildward spend a lot of time there.
- In a similar vein, Real Life Comics had Greg and Tony crossing dimensions and ending up in what looked like a waiting room where "forgotten" characters are sitting around playing cards to pass the time. One of the characters (Lizzie, Greg's ex-girlfriend) even asks them if the author got sick of them, too.
- Averted in the early arcs of Dubious Company. After the everyone gets blown into another dimension, which forces focus on a larger cast, the creators have been good at justifying it. A simple handwave is that most of them are Lazy Bums. Just as often though, some of the characters will run off to do their own less interesting antics, allowing the story to focus on a few key characters' plot.
- In Homestuck, the trolls are basically in a waiting room during the initial part of the story, despite interacting with them occasionally. Somewhat justified in that most of the action takes place over the course of a single 24-hour period, and the trolls aren't really even in the same universe as Earth, so the coupling between their timeline and ours is somewhat loose ... in fact, they're actually trolling the kids backwards in time; from Karkat's point of view he first contacted John just pre-Scratch in the kids' session, and messed it up so badly that he decided that his next contact would be earlier on John's timeline, so John wouldn't be able to remember just how lame Karkat was in his first session. Lather, rinse, and repeat.
- Avatar: The Last Airbender Lampshaded it in the episode "Sokka's Master" where Sokka spends a couple of days to learn swordsmanship, and it constantly cuts back to the other characters who are bored to tears and lying around in the dirt doing nothing, having been drained of all excitement with the removal of the team's lively comic relief. In the following episode, Aang goes on a journey into the Spirit World for a day to learn the backstory whilst the others sit around wondering if Aang has soiled himself.