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Video Game: Dead Rising 3
Welcome to the After Party.

Dead Rising 3 is the third game (not counting spinoffs like Case Zero and Off The Record) in Capcom's Dead Rising series. Set in California, it stars a mechanic named Nick Ramos. He lives in a town called Los Perdidos that's come under siege by zombies. Nick must survive long enough to fix a small plane he's been working on and use it to escape the town before the U.S. military firebombs it.

Initially announced in 2010 following the sales success of Dead Rising 2, Dead Rising 3 made its debut at E3 2013, where it was announced as an exclusive launch title for the Xbox One. It was later ported to the PC via Steam in September of 2014.


Dead Rising 3 Provides Examples Of:

  • Action Girl: Annie a.k.a. Katey Greene, who saves Nick from a horde by blazing away with a machine gun. In the game, she also manages to make her way through a crowd of zombies wielding only a baseball bat, and helps him bluff General Hemlock. Nick's boss Rhonda, a heavily-tattooed mechanic, is also pretty efficient at killing zombies (most notably in the beginning when she drives a crowbar right through a zombie's skull).
  • An Arm and a Leg: Rhonda gets her arm cut off when she is tortured by Hemlock's men. Luckily, she replaces it with a hand-made flamethrower.
  • And Your Reward Is Clothes: Beating Nightmare Mode will give you the The First Armor. Subverted though, as X's Arm Cannon is a fully functioning weapon.
  • Another Side, Another Story: The DLC for the game will allow you to play as four other characters in Los Perdidos at the time of the outbreak, two of them being bosses fought by Nick during the main game.
  • Artificial Brilliance: The zombies' intelligence is said to have improved from previous games. They are now attracted to sound, they can use weapons effectively, and can even latch onto the vehicle Nick is in and attack him while he's driving!
  • Authority Equals Asskicking: General Hemlock, who becomes the de-facto dictator of the United States, is also a surprisingly skilled combatant, being the final boss of the main storyline.
  • Basement-Dweller: Teddy and Kenny.
  • Berserk Button: Implying that Darlene is fat and calling Jherii a man are very bad ideas.
  • Big Bad Duumvirate: Mallon returns from Case West in an allegiance with General Hemlock who assumes the role of Big Bad after he throws her off the landing pad for his aircraft and is the final boss of the game.
    • The Man Behind the Man: And the Big Bad behind the Big Bads is Isabela Keyes. She was responsible for the outbreak, and thus the events of Dead Rising 3, in the first place, having set it up to make a name for herself should she find the cure.
  • Body Horror: The King Zombies; somehow they have a bee hive growing out of their shoulders and heads. It's implied that the hive is made up of their own mutated flesh.
  • Book Ends: The main storyline begins with Nick and several survivors fleeing away from a diner into the city. The last storyline DLC ends with Brad and several survivors fleeing the city to be picked up by a helicopter at the same diner.
  • Call Back: Slappy appears again as a face on the front of the "Party Slapper" combo vehicle and on a poster in a toy store.
    • After Nick defeats Diego, the two enter a room in the museum filled with information and artifacts (such as the Chuck Greene standees) about the two previous games. This becomes more significant.
    • The end of the cutscene before the boss fight with Darlene is near-identical to the fight before the fight with Steven Chapman, with screaming of a word and a Vertigo Effect shot of the player character.
    • You can create Adam's Mini-chainsaws and Steven's Weapon Cart as combo weapons.
  • Capcom Sequel Stagnation: Parodied with the title of the Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha DLC.
  • Conspiracy Theorist: One survivor named Kylie believes the government is behind the zombie outbreak, but somehow comes to the conclusion later that aliens were behind it all.
  • Cowardly Lion: Unlike Frank West and Chuck Greene, who usually keep their cool around zombies, Nick gets nervous and panicked when surrounded by a horde of the undead and his first instinct is usually to run away from them. That won't stop him from fighting his way through crowds of zombies anyway.
  • Create Your Own Villain: Kenny is first encountered as a survivor sobbing on a rooftop that he is powerless to defend himself and is going to die. Nick's well-meaning attempt to give him a little self-confidence directly leads to fighting him as a Psychopath later in the story.
    • In a downplayed example, the fight with Jherii probably could have been avoided if Nick hadn't kept accidentally calling her "sir".
  • Cutscene Incompetence: In one cutscene, Nick tries to fight one of the Spec Ops in hand-to-hand and gets instantly curbstomped (as you'd expect from an untrained mechanic going up against a professional soldier). In gameplay, you'll slaughter those guys by the dozens.
  • Darker and Edgier: If not to previous entries in the entire series, then it definitely is to Dead Rising 2: Off the Record.
  • Death from Above: Teddy decides Nick is a problem when he asks for the armory key and sics several robotic drone helicopters to kill him.
    • One of Diego's tactics during his Psychopath fight is to grab planet and asteroid models from the ceiling and throw them down at Nick
  • Defeat Means Friendship: Similar to Paul in the first game and Bibi in the second, you can recruit Kenny, a nerd envious of Nick's skills, after you defeat him, or leave him to die at the hands of zombies.
  • Depraved Bisexual: Dylan, the psychopath of Lust, seems to be attracted to both genders, as he picks on both male and female victims, and even hits on Nick when he comes in, asking him to "lick his lollipop".
  • Disc One Nuke: The Ultimate Mecha Dragon, which requires 2 other blueprints, which can be all found a short walk from Rhonda's garage in the prologue - along with their constituent parts, are some of the most powerful weapon in the game, able to clear huge crowds of zombies, but also tear Psychos and human enemies to pieces. Having a set on hand makes the rest of the game much, much, much easier.
  • Doppelgänger Spin: Albert, the psychopath of Greed, injects Nick with a fluid that makes him hallucinate other survivors as a clone of Albert. Nick has to figure out which is the real Albert to avoid harming regular survivors. The key is to look for the one that attacks the others.
  • Dystopia Is Hard: General Hemlock learns this is any ending where he completes his plan. Turns out that Soldiers won't follow a man who threatens to unleash zombies on their families and friends, and/or fight against a government that does so. He either destroys the country or is executed for Treason.
  • Escort Mission: Subverted for the most part; many survivors no longer require to be escorted after they are rescued as they simply go their own way after you kill all the zombies surrounding them, and some don't even need to be rescued from anything and simply ask you to do favors for them. Some survivors are even strong enough to be used as allies in battle.
  • Expy: Los Perdidos is clearly based on Los Angeles.
  • Famed in Story: Frank and Chuck have stand-outs of them in the Los Perdidos museum's exhibit on the history of zombies.
  • Fan Disservice: Darlene.
  • Fat Bitch: Darlene, an overweight competitive eating champion, is a psychopath who represents the sin of Gluttony. She hoards a large supply of food (at an all-you-can-eat buffet, no less) and kills anyone who tries to take it.
  • Fighting Your Friend: Diego, an old friend of Nick, goes temporarily crazy at one point, and Nick has to fight him while he's dressed as an astronaut.
  • Five-Man Band:
  • Five-Bad Band:
    • Big Bad: Marian Mallon
    • The Dragon: General Hemlock
    • Evil Genius: Isabella Keyes, who is revealed to have voluntarily worked with Marian and even came up with the plan to start the outbreak in Los Perdidos
    • The Brute: Red
    • Dark Chick: Hilde
  • Face Death with Dignity: One survivor, Meryl, was diagnosed with terminal cancer shortly before the outbreak hit. Her side mission is nothing more than giving her a lift to revisit her most important spots in life and taking her home, so she can wait for the end.
  • Foreshadowing: When Nick opens the garage where Red left the fuel car, he finds a king zombie waiting for him inside. This hints that Red is The Mole and most likely put the zombie there to kill him.
    • When Nick claims that he knows the truth about being immune to the zombie infection, Hemlock yells that he knows nothing, indicating that there's more to the story that Nick hasn't found out about, like Isabella being behind the whole thing.
    • There are some small things that hint to a connection to Dead Rising 2.
      • The walkie talkie Gary uses to talk to his boss looks and sounds exactly the same as the one Chuck Greene had in Fortune City
      • The girl Gary was looking for in the Morgue, Nicole White, looks extremely similar to Annie, whose real name is Katey Greene, and both names follow a pattern of having a color for a last name.
  • Four Is Death: As discovered in the exhibit that covers the events of the two previous games, the first post-Willamette outbreak was caused by Carlito's Laser Guided Tyke Bomb marked with a "4" tattoo.
  • Gameplay and Story Segregation: Nick is shown to be hesitant over taking a human life after indirectly causing Hunter's death, but this can be potentially contradicted by having Nick kill random survivors earlier in the game without a second thought.
    • Surprisingly, the "being bitten without becoming infected" mechanic is actually integrated into the story by having Nick be The Immune, although he doesn't figure this out until later.
  • Guest Star Party Member: Some survivors can be recruited as temporary back-up to help Nick fight zombies or scavenge for weapons.
  • Harder Than Hard: Nightmare Mode bumps up the difficulty and playstyle closer to that of the previous games. Time moves quadruple fast, enemies take less damage while you take more and saving can only be done at restrooms. It's worth it for the X Buster, though.
  • Hoist By Their Own Petard: All of the Seven Deadly Sins psychopaths have a related weakness, and many of them are done in by their own sins.
    • Zhi (Wrath) falls into Angrish if his gongs are hit; after being defeated, he gets so angry at the world that he commits suicide by beheading himself.
    • Albert (Greed) can be distracted if the player grabs or throws his harvested organs; gets injected with his own syringe and disembowels himself while hallucinating that he's being eaten alive by zombies.
    • Darlene (Gluttony) will pause to eat, which heals her but leaves her to drop her guard, the player then can punch her of shove burgers down her throat, to make her vomit. Finally, she dies by choking on her own vomit from eating so much.
    • Jherii (Pride) admires herself at a mirror at random; after being defeated, she tries to support herself on her trophy case, and gets crushed to death when it topples over.
    • Dylan (Lust) suffocates from inhaling too much of the gas emitted from his flamethrower, which he held at his crotch and treated as an extension of that venerable organ. Also, he can decide to go for one of his prisoners, basically forgetting that Nick is there.
    • Teddy (Sloth) doesn't even fight Nick directly; instead, he dies from a heart attack brought on by his sedentary lifestyle and poor diet when Nick bursts into his control room.
    • The sole exception is Kenny (Envy). While he gets angrier at Nick (and drops his guard) if he creates a better Combo Weapon during the battle, and while he can be devoured by the zombies, he can be saved and recruited. The only lasting injury he sustains is to his ego.
    • Several bosses are done in by their own weapons, as well. Hunter tries running Nick down with his steamroller, only to crash into an oil tanker and explode. The aforementioned psychopaths all perish by their own weapons; including Darlene, who finds herself hopelessly wedged beneath her own upturned scooter, unable to turn herself over to regurgitate. "Red" Jackson is squashed by a shipping container after imprisoning the girls inside of one.
  • The Immune: Nick Ramos turns out to be one of Carlito's orphans who was made immune to the zombie parasites, and as a result is the key to ending the zombie outbreaks.
  • Improvised Weapon: A given for the series.
  • Lady Looks Like a Dude: Jherii, a female bodybuilder, is mistaken for a man by Nick at first because of her deep voice and muscular body.
  • La Résistance: The Illegals, a group of infected who refuse to get the government-mandated chips implanted in them.
  • Large Ham: Darlene yells nearly every word she says. She practically makes Steven Chapman look subtle in comparison.
  • Loads and Loads of Loading: Averted. Loading screens are fewer and much shorter than in the previous two games.
  • MacGyvering: Nick has a talent for creating handmade fusion weapons, just as Chuck Greene did.
  • Meaningful Name: The city name "Los Perdidos" translates as "The Lost Ones" and the game features a few characters who are orphans (most notably Nick and Annie). This gains another meaning when anyone marked with numerical tattoos like Nick and Diego's turn out to be a Laser Guided Tyke Bomb scattered by Carlito prior to the events of the game. There's also the matter of how Annie turns out to be Chuck Greene's lost daughter Katey.
  • The Mole: Red is revealed to have been working for Hemlock the whole time, for money. Also, Isabella Keyes has been working with Marian of her own will.
  • Multiple Endings: 6-10, according to a producer on the game. Overtime Mode is also confirmed.
  • New Game+: Is a bit more flexible this time around, as you can replay whatever chapter you want while keeping your level and blueprints, rather than starting the entire game over.
  • Obviously Evil/Putting on the Reich: Gen. Hemlock and Hilde's outfits are very reminiscent of SS officers' uniforms. In fact, Hilde looks almost exactly like Ilsa, She Wolf of the SS.
  • Point Build System: Leveling up and completing certain tasks and chapters earns Nick points towards increasing his attributes.
  • Practical Taunt: Using the Kinect, one can shout at zombies to goad them into coming towards you, or shout phrases like "You're crazy!" at psychopaths to distract them and make them temporarily vulnerable.
  • Precision F-Strike: Nick swears a bit, but only drops the F-Bomb before the boss battle with Red after he sells him out to General Hemlock. Notable since neither Frank or Chuck said it in their games.
    Nick: I'm going to kill you with my bare fucking hands, you son of a bitch!
  • Psychological Horror: Albert's psychopath battle has elements of this. Nick is put under the influence of some drug injected into him, and starts to hallucinate other people as clones of Albert and sees them twitch about creepily.
  • Put on a Bus: Frank West and Stacey Forsythe are briefly mentioned as still being alive, but having cut all ties with the other main characters over the course of the 10 year time skip.
  • Rage Against the Heavens: When Zhi is defeated, he blames the universe for how his life fell apart. He lost his job, his wife left him, his kids disrespect him, and now the Zombie Apocalypse.
  • Real Is Brown: While previous games have kept a madcap pace and are known for their bright and glitzy locations (a mall and an ersatz Vegas strip), the third game has become much browner, and is supposed to contain more realistic gameplay and physics.
  • Reality Ensues: Turns out the US military won't follow a dicator that uses zombies to keep the population in line. General Hemlock finds this out in the endings where he completes his Evil Plan and is excuted for Treason. Or causes the US to collapse into Civil war.
  • Self-Deprecation: The DLC "Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha" is Capcom taking a jab at their most infamous business tactic.
  • Sequel Difficulty Drop: Psychopaths are a lot less overbearing in comparison with previous games, it's much easier to level up, not to mention you get buffs for leveling up enough, survivors are more durable and capable at fighting and not all of them need to be escorted to be rescued, the time limit is more generous, and weapons can easily be obtained from the weapons locker.
  • Series Continuity Error: Neither Nick nor Diego's names appear in the list of orphans that Carlito infected, unless they changed their names, which Isabella implies when she says "Nick? Is that what they call you now?". Also, if going by the numbered tattoos, both genders listed for Nick ("Number 12") and "Number 4" are shown to be female, although there's the possibility that they both changed sexes.
  • Seven Deadly Sins:
    • The game's 7 optional bosses are associated with the Seven Deadly Sins.
    • The Overtime Ending also directly links Isabella Keyes with Pride/Lucifer.
    • You could argue that greed also applies to Red, as he betrayed Nick and the others for 5 million dollars.
  • Shout-Out:
  • Slept Through the Apocalypse: Teddy pretty much spent the entire time gaming, sleeping, and feeling his ass grow as the city fell to zombies outside. He's not even aware that there was an outbreak until Nick points it out to him.
  • The Smurfette Principle: Annie is the only playable female in Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α.
  • Sudden Sequel Heel Syndrome:
    • Isabella Keyes turns out to be the mastermind behind the Los Perdidos outbreak, having caused the death of thousands to locate the Immune One (Nick), in order to go down in history as the real hero of the Zombie Wars. The hell of it is, barring DLC that continues the story, she gets away with it.
    • Also, in a more minor example, Chuck Greene became a crime lord sometime after Fortune City in order to be able to obtain enough Zombrex for Katey. This is subverted when you meet him towards the end of the game, as he's still basically a decent guy, and his minions are more loveable rogues than the straight out murderous psychopaths.
  • Take Over the World: General Hemlock's plan is basically to use the threat of the king zombies to impose martial law on the U.S., forcing the entire population to submit to his authority.
  • Theme Naming: Seven of the psychopaths in the game are named after the Seven Deadly Sins.
  • Time Skip: Ten years since part 2.
  • Too Dumb to Live: One survivor named Hank gets himself blown up by messing around with a propane tank and acetylene to fix his RV despite Nick's warnings on how dangerous it is to do so.
    • An old woman who was accompanying Nick's group in the beginning gets herself killed by running out of panic from the deli they were hiding in and into the crowd of zombies.
  • Took a Level in Badass: Nick starts out terrified out of his mind, but as he completes missions and gains confidence and levels, he sounds more confident and ready to fight. By the end of Chapter 7, he's skilled enough to take down a Spec Ops solider easily and even give a Pre-Mortem One-Liner to the Psychopath at the end.
  • The Unfought: Theodore, the psychopath of Sloth, is not directly fought, as he is too lazy to fight you himself. Instead, he sends his toy helicopters to do the fighting for him. Likewise, Marian is not fought directly, she instead uses machinery to attack you.
  • Wham Line: Following Diego's defeat, he utters "Pachamama".
  • Wham Shot: Following his boss fight, Diego shows Nick a photo of the zombie believed to be the cause of a previous outbreak. He has a similar tattoo to Nick and Diego.
  • Video Game Cruelty Potential: In the game, after you kill a certain amount of zombies, pressing Y and B together near a zombie will result in a grapple that will have Nick perform a satisfying sequence in which you decimate the zombie with your equipped weapon or bare hands. You can also do this to any of the human mooks... The extent of the goriness of these finishers know no bounds, and seeing shirtless bikers and spec ops suffering the same fates can make you feel a bit nauseous.
  • You Monster!: Nick often calls psychopaths out for their crimes.
  • Zombie Apocalypse: Well... yeah. Though since then it's still pretty controlled. The government has even gotten involved by having infected people have Zombrex chips installed to keep an eye on the infected. Though many aren't happy with such a decision.
  • Zombie Infectee: Annie is shown to be infected, as one of the "Illegals" who don't have the government-mandated Zombrex chip implanted in her. This in fact is a hint towards her actual identity.
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