Video Game: Power Stone

Welcome to the Power Stone world!

In the 19th century, people are strong believers of superstition and legend. Adventures who seek the world for fortune and glory, and a legendary treasure which has the power to make dreams come true. That treasure is known as the POWER STONE.
— Opening narration from the first game

Power Stone is a video game series created by Capcom. Beginning with the first game in 1999, Power Stone received only one sequel, Power Stone 2, the following year. The two games were released for the arcade and ported to the Sega Dreamcast, and later to the PlayStation Portable. It also received a 26-episode anime adaptation.

Gameplay in the Power Stone series is unconventional, at least compared to the many other fighting games by Capcom itself. For starters, fights take place in 3-D arenas. Items appear throughout the levels, such as weapons and the titular power-ups-slash-MacGuffins power stones. When a fighter collects three of these, he or she transforms into a powered form for a limited time.

Not to be confused with a certain weapon from Mega Man 5.

This series contains examples of:

  • Adaptation Dye-Job: Rouge's top was re-colored from blue in the games to white in the anime.
  • Anachronism Stew: The second game has nineteenth century-era fighters duking it out on submarines and in a space station with laser guns, beam swords, and skateboards.
  • Anime Accent Absence: The characters are all from different nationalities, but yet they only speak Japanese.
  • The Anime of the Game: A 26-episode series was aired in 1999.
  • Awesome McCoolname: Falcons father is named Pride. 'Falcon' is a surname, meaning the full name is "Pride Falcon".
  • Bee Afraid: The beehive item.
  • Belly Dancer: As if dressing like and being said to be a belly dancer weren't sexy enough, Rouge uses a fighting style that is based on her belly dancing.
  • Capcom vs. Whatever: One of only two Capcom franchises to have never appeared in a Capcom vs. Whatever proper (the other being the Breath of Fire series). Made even more bizarre that this is the sole fighting game series by Capcom that has never appeared in a Capcom vs. Whatever involving their own franchise.
  • Call to Adventure: Each character in the first game has a reason for searching for the Power Stone:
    • Falcon discovered the legend of the Power Stone in an old family legend.
    • Wang Tang is searching for the Power Stone as part of his training.
    • Ryoma is not actually searching for the Power Stone, but rather, the Power Stone has attracted powerful fighters for Ryoma to test his mettle against.
    • Rouge wants to use the Power Stone to make the wishes of others come true and bring happiness to the world.
    • Jack likes shiny things. The Power Stone is shiny. That's all the reason he needs. His ending reveals he wants to use it to create a doppleganger to go to prison for him, so he can continue his crime spree unopposed.
    • Gunrock wants to use the Power Stone to get rich.
    • Galuda is searching for the Power Stone to cure a plague that has ravaged his village.
    • Kraken wants to use the Power Stone to revive his old pirate crew and resume his reign of terror on the high seas.
    • Valgas wants to Take Over the World, natch.
  • Captain Ersatz: Wang Tang is a fairly blatant homage to a certain shonen anime hero.
  • Chef of Iron: Wangtang and Gourmand.
  • Confusion Fu: Jack.
  • Gang Up on the Human: Power Stone 2's adventure mode. Interestingly, other modes involving multiple coms do NOT engage in this behavior, suggesting the devs put it in adventure mode on purpose.
  • Rocks Fall, Everyone Dies: In Power Stone 2, if the players take too long to kill each other, meteors rain down and reduces everyone's health to 1 and sudden death starts. Taking too long to kill each other in sudden death will have even more meteors rain down and finish everyone off, ending in a draw.
  • Transformation Trinket: The power stones.
  • Two-Fisted Tales: Basically set in the anime version of this, with ace pilots, exotic belly dancers, a few light Steam Punk elements, a MacGuffin being sought by a crew of national stereotypes in a 1930's-esque age of adventure and exploration.
  • Winged Humanoid: Mel's powered-up form is one of these.
    • And so does Galuda, during his power drive and his power fusions.