Power Stone is a video game series created by Capcom. Beginning with the first game in 1999, Power Stone received only one sequel, Power Stone 2, the following year. The two games were released for the arcade and ported to the Sega Dreamcast, and later to the PlayStation Portable. It also received a 26-episode anime adaptation.Gameplay in the Power Stone series is unconventional, at least compared to the manyotherfightinggames by Capcom itself. For starters, fights take place in 3-D arenas. Items appear throughout the levels, such as weapons and the titular power-ups-slash-MacGuffins power stones. When a fighter collects three of these, he or she transforms into a powered form for a limited time.Not to be confused with a certain weapon from Mega Man 5.
This series contains examples of:
Adaptation Dye-Job: Rouge's top was re-colored from blue in the games to white in the anime.
Anime Accent Absence: The characters are all from different nationalities, but yet they only speak Japanese.
Call to Adventure: Each character in the first game has a reason for searching for the Power Stone:
Falcon discovered the legend of the Power Stone in an old family legend.
Wang Tang is searching for the Power Stone as part of his training.
Ryoma is not actually searching for the Power Stone, but rather, the Power Stone has attracted powerful fighters for Ryoma to test his mettle against.
Rouge wants to use the Power Stone to make the wishes of others come true and bring happiness to the world.
Jack likes shiny things. The Power Stone is shiny. That's all the reason he needs. His ending reveals he wants to use it to create a doppleganger to go to prison for him, so he can continue his crime spree unopposed.
Gunrock wants to use the Power Stone to get rich.
Galuda is searching for the Power Stone to cure a plague that has ravaged his village.
Kraken wants to use the Power Stone to revive his old pirate crew and resume his reign of terror on the high seas.
Excuse Plot/Left Hanging: The second game has a plot that's All There in the Manual about how each character is looking into their own personal quest/mystery. None of them are ever alluded to in the actual game, let alone resolved.
Rocks Fall, Everyone Dies: In Power Stone 2, if the players take too long to kill each other, meteors rain down and reduces everyone's health to 1 and sudden death starts. Taking too long to kill each other in sudden death will have even more meteors rain down and finish everyone off, ending in a draw.
SNK Boss: Valgas. Aside from the fact that beating him may require several tries with difficulty set to 1 (with a maximum of eight), what makes him so cheap is that not only his grab can make you lose two Power Stones at once, but said stones also tend to bounce out of your reach and right next to him, with him usually entering his Super Mode while you're still getting back up. The fact his One-Winged Angel is actually weaker than him (with obvious results: "Final Valgas" can be easily beaten at the first try) shouldn't surprise anyone.
Squashed Flat: Players can get flattened by mallets or other certain objects.
Two-Fisted Tales: Basically set in the anime version of this, with ace pilots, exotic belly dancers, a few light Steam Punk elements, a MacGuffin being sought by a crew of national stereotypes in a 1930's-esque age of adventure and exploration.