Pokémon Tro-o-zei, move real fast now don't go slow. Pokémon Trozei!
Pokémon Tro-o-zei, four in a row and you're good to go.
, known as Pokémon Link!
in Europe, is a puzzle game series developed by Genius Sonority. Players use the touch screen to move Pokémon around the playing field, with the aim of making matches. The number of Pokémon required for a match depends on the game and difficulty level, but a successful match triggers a Trozei Chance, a short period of time where fewer Pokémon are required for a match.
The first game in the series, Pokémon Trozei!
was released in Japan for the Nintendo DS in 2005, and internationally the following year. It follows SOL agent Lucy Fleetfoot, who has been tasked with rescuing kidnapped Pokémon from the Phobos Battalion. She accomplishes this by using a device called the Trozei Beamer, which teleports groups of Pokémon back to SOL headquarters.
To many people's surprise, a Nintendo 3DS sequel named Pokémon Battle Trozei!
was announced in February of 2014, and was released worldwide the following month. In this game, the player battles and captures wild Pokémon. The wild target's hit points are lowered by creating matches, but it may attack the playing field in turn, which lowers the player's health. Once a Pokémon's hit points are reduced to zero, it may be captured.
Tropes used in Pokémon Trozei!:
- Damn You, Muscle Memory:
- The two games have different methods by which you move Pokémon around the board. In the original, you move them in any of the four cardinal directions and try to line up matches, while Battle Trozei! has you swap their positions instead. Moving from one system to the other can be very jarring.
- Pokémon that have two types in the main games only have one type in Battle Trozei, which can be disorienting since type-matchups play a crucial role in the gameplay.
- Difficulty By Acceleration: The infinite modes speed up as the player reaches higher levels.
- Difficulty Spike: Battle Trozei starts using Legendary Pokemon as bosses in world 3.
- Elemental Rock-Paper-Scissors: The sequel utilized this, though to a lesser extent than the main games in that you just had to remember the basic type matchups.
- Endless Game: Endless and Forever modes in the original, and Infinite Ruins in the sequel.
- Excited Show Title!
- Excuse Plot: The first game features a SOL agent named Lucy Fleetfoot, who must rescue boxed Pokemon from the evil Phobos Battalion by matching four of the same Pokemon in a row. The sequel didn't even bother with a plot.
- Gotta Catch 'Em All: Or rather, Trozei them all. They're Pokemon games, of course.
- Interface Screw: Bosses in the original can use a "Jammer" move that temporarily turns all Pokémon shapes into silhouettes.
- In-Universe Game Clock: In Battle Trozei!, Espeon and Solrock only appear during the day, and Umbreon and Lunatone only appear at night. Additionally, the Safari Jungle has a different set of wild Pokémon every day of the week.
- Last Lousy Point: Legendaries in the original are this, if one wants to complete the National Pokédex. They only appear very rarely, and only under very specific circumstances.
- Match Three Game: Three Pokémon are required to make a match in Battle Trozei!, four in the original, and five in the original's Forever mode.
- Metal Slime: Every level in the original had three "Can you Trozei these?" Pokémon. They were rare enough that it was possible to clear the level without seeing one, they would disappear if you couldn't Trozei them fast enough, and this was the only way to get Pokédex data for them.
- New Game+: After completing story mode in the original game, the player can start over with a greatly increased difficulty level.
- Rank Inflation: Battle Trozei! has D, C, B, A, and S ranks, awarded based on score and combo performance.
- Solar and Lunar: SOL is represented by Solrock, while the Phobos Battalion uses Lunatone as its symbol.
- Wrap Around: The original did this with the bottom screen, to facilitate its movement system.