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"Hey, who allowed them to join this tournament? They're way too strong to compete; I mean, what's up with that? Someone is going to have to take that team down!"
Announcer, Capcom vs. SNK 2

In a Fighting Game, a Nintendo Hard boss. The AI makes a sudden jump in aggression and skill. Your attacks don't do as much damage as they do to other characters. The boss's attacks are much stronger than yours, often cannot be thrown, and some of them aren't blockable or avoidable. Sometimes they have little tricks that make conventional strategies useless.

Oh, and did we mention that if said boss is available to the player, they'll have none of these advantages, including some of the cheaper moves? This is largely because The Computer Is A Cheating Bastard, but also serves to keep Game Breaker characters out of competing players' hands.

Tends to be much easier to swallow if the boss is visibly much more powerful or crazier looking than the regular characters. After all, if you have to fight a fiery demon from the tenth level of the Abyss, it makes sense that he'd be a lot stronger than even the strongest of mortals.

Some of these types of bosses tend to not have a crouch animation. This is done to make it impossible to tell whether the boss is blocking low or high and arrange your moves accordingly. They also sometimes have either invisible or infinite super meters.

The rationalization behind these cheap CPU players is that if a CPU utterly destroys the player the first time he/she faces such a boss, a pissed off player would get mad enough to keep trying to get even for that defeat, therefore pumping more quarters into the arcade machine they're playing on. Too bad many players make it to the boss on their last quarter...

Occasionally, these bosses may have an Achilles Heel that utilizes special moves from characters that usually have limited utility. It is unknown whether these are intentional or not.

Takes its name from the company SNK, which seems to love making bosses like this. This is also a case of Follow The Leader, especially with Arc System Works.

Subtrope of That One Boss. Many of these are MK Walkers. See also Boss Dissonance.
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Examples:

    Trope Namer: SNK Playmore 

    Capcom 

    Arc System Works 

    Namco 

    Other Commercial Fighting Games 

    Not Fighting Games 

    Doujin Fighters/Fan-made Games 

Smashing Hallway Traps Of DoomVideogame Difficulty TropesSpiteful AI
Rouge Angles Of SatinSNK        
Climax BossFighting GameCombos
Skippable BossBoss BattleStationary Boss