History Main / SNKBoss

11th Aug '17 12:50:16 AM hagagaga
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[[caption-width-right:290:I thought [[VideoGame/PunchOut this game]] [[TheComputerIsACheatingBastard was about boxing.]][[note]][[FridgeLogic How is he supposed to pull the trigger with boxing gloves on...?]][[/note]]]]

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[[caption-width-right:290:I thought [[VideoGame/PunchOut this game]] [[TheComputerIsACheatingBastard was about boxing.]][[note]][[FridgeLogic How is he supposed to pull the trigger trigger]] [[WebAnimation/HomestarRunner with boxing gloves on...?]][[/note]]]]
17th Jul '17 6:30:02 AM AndyLA
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-->-- '''Announcer''', ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''

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-->-- '''Announcer''', ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''
2]]''[[note]]Funnily enough, this is not in reference to any particular enemy (although Shin Akuma and Ultimate Rugal are pretty damn broken); this is just one of the random match-end quotes from the announcer[[/note]]
30th May '17 9:00:54 PM Shotoman
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While this trope primarily applies to fighting games, it ''can'' also apply to non-fighting games, provided they are similarly competitive and have similar ways of ensuring CompetitiveBalance. A {{Racing game}}, for example, may have a champion with an absurdly tricked out car and a knowledge of the track that combine to give it an advantage no mater which vehicle/racer you choose. If a game is non-competitive, such as platformers, RPG's, etc., bosses are not considered SNK bosses no matter how unfair they are. There are other tropes for that.

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While this trope primarily applies to fighting games, it ''can'' also apply to non-fighting games, provided they are similarly competitive and have similar ways of ensuring CompetitiveBalance. A {{Racing game}}, for example, may have a champion with an absurdly tricked out car and a knowledge of the track that combine to give it an advantage no mater which vehicle/racer you choose. If a game is non-competitive, such as platformers, RPG's, etc., bosses are not considered SNK bosses no matter how unfair they are. There are other tropes [[EasyLevelsHardBosses other]] [[ThatOneBoss tropes]] for that.
30th May '17 8:54:19 PM Shotoman
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This trope can also apply to non-fighting games, provided they are similarly competitive and have similar was of ensuring CompetitiveBalance. {{Racing game}}s, for example, may have a champion with an absurdly tricked out car and a knowledge of the track that combine to give it an advantage no mater which vehicle/racer you choose.

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This While this trope can primarily applies to fighting games, it ''can'' also apply to non-fighting games, provided they are similarly competitive and have similar was ways of ensuring CompetitiveBalance. A {{Racing game}}s, game}}, for example, may have a champion with an absurdly tricked out car and a knowledge of the track that combine to give it an advantage no mater which vehicle/racer you choose.
choose. If a game is non-competitive, such as platformers, RPG's, etc., bosses are not considered SNK bosses no matter how unfair they are. There are other tropes for that.
8th Apr '17 3:37:24 AM IndirectActiveTransport
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This trope can also apply to non-fighting games, usually in a genre that is similarly competitive and has similar rules of CompetitiveBalance. Racing games, for example, may have a champion with an absurdly tricked out car and a knowledge of the track that combine to make this trope.

Applied to inherently asymmetrical games (such as [[RolePlayingGame RPGs]] or platformers), the trope means that the boss violates the rules and conventions previously established, whether within the game, by the genre, or even general video game conventions or design practices.

to:

This trope can also apply to non-fighting games, usually in a genre that is provided they are similarly competitive and has have similar rules was of ensuring CompetitiveBalance. Racing games, {{Racing game}}s, for example, may have a champion with an absurdly tricked out car and a knowledge of the track that combine to make this trope.

Applied to inherently asymmetrical games (such as [[RolePlayingGame RPGs]] or platformers), the trope means that the boss violates the rules and conventions previously established, whether within the game, by the genre, or even general video game conventions or design practices.
give it an advantage no mater which vehicle/racer you choose.
20th Feb '17 4:39:33 AM ArcaneAzmadi
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[[caption-width-right:290:I thought [[VideoGame/PunchOut this game]] [[TheComputerIsACheatingBastard was about boxing.]]]]

to:

[[caption-width-right:290:I thought [[VideoGame/PunchOut this game]] [[TheComputerIsACheatingBastard was about boxing.]]]]
]][[note]][[FridgeLogic How is he supposed to pull the trigger with boxing gloves on...?]][[/note]]]]
15th Jan '17 2:47:43 PM DustSnitch
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In some fighting games, the FinalBoss is a unique opponent in both design ''and'' ability (such as a [[{{Kaiju}} 30-foot]] EldritchAbomination) that is PurposelyOverpowered and only appears in single-player/non-competitive game modes; it's slightly more sensible that such a boss would have those high-powered attacks rather than a human-sized villain. [[BraggingRightsReward It can also feel pretty good for a player]] who manages to use an otherwise-mortal BadAss to [[DidYouJustPunchOutCthulhu beat the crap out of a godlike monster]].

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In some fighting games, the FinalBoss is a unique opponent in both design ''and'' ability (such as a [[{{Kaiju}} 30-foot]] EldritchAbomination) that is PurposelyOverpowered and only appears in single-player/non-competitive game modes; it's slightly more sensible that such a boss would have those high-powered attacks rather than a human-sized villain. [[BraggingRightsReward It can also feel pretty good for a player]] who manages to use an otherwise-mortal BadAss badass to [[DidYouJustPunchOutCthulhu beat the crap out of a godlike monster]].
2nd Oct '16 8:21:18 PM Psychadelico
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Added DiffLines:

Applied to inherently asymmetrical games (such as [[RolePlayingGame RPGs]] or platformers), the trope means that the boss violates the rules and conventions previously established, whether within the game, by the genre, or even general video game conventions or design practices.
25th May '16 4:09:16 AM Shotoman
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Added DiffLines:

This trope can also apply to non-fighting games, usually in a genre that is similarly competitive and has similar rules of CompetitiveBalance. Racing games, for example, may have a champion with an absurdly tricked out car and a knowledge of the track that combine to make this trope.
29th Jan '16 1:43:49 AM frogpatrol
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# [[RulesAreForHumans Complete Disregard for System Limitations]]: While you may have to switch between high and low blocking, the SNK Boss needs to only block one way. Where you have to crouch or be in a specific position to perform certain moves, the boss does not. Where you have a regular super meter, the boss either fills its super meter much faster than yours, has a regenerating super meter, or in extreme cases has no visible one, meaning it can use as many supers as it wants whenever it wants.
# Blatantly Overpowered Offense: A trademark of the SNK Boss. Where you have fireballs, the boss has full-screen lasers that come out faster than you can blink, deal damage equivalent to 1/4 of a health bar, and snuff out all other projectiles. If you have an invincible uppercut, the boss likely has one where he surrounds himself with lightning for more hits and damage, and can cancel out fireballs. These types of bosses sometimes, but not always, have a [[ThatOneAttack maximum level super]] where they show off their superiority by utterly annihilating you regardless of your current health, usually combined with FingerpokeOfDoom for maximum insult.
# Blatantly Overpowered Defense: They may be the gameplay equivalent of TheJuggernaut, being able to [[NoSell continue their attack startup against your own hits]] or possess features like a larger health bar, reduced block-stun, inability to get dizzied (or a shorter dizzy period), or they can interrupt your combos with its attacks or escape from a juggle via some sort of recovery/teleport.

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# * [[RulesAreForHumans Complete Disregard for System Limitations]]: While you may have to switch between high and low blocking, the SNK Boss needs to only block one way. Where you have to crouch or be in a specific position to perform certain moves, the boss does not. Where you have a regular super meter, the boss either fills its super meter much faster than yours, has a regenerating super meter, or in extreme cases has no visible one, meaning it can use as many supers as it wants whenever it wants.
# * Blatantly Overpowered Offense: A trademark of the SNK Boss. Where you have fireballs, the boss has full-screen lasers that come out faster than you can blink, deal damage equivalent to 1/4 of a health bar, and snuff out all other projectiles. If you have an invincible uppercut, the boss likely has one where he surrounds himself with lightning for more hits and damage, and can cancel out fireballs. These types of bosses sometimes, but not always, have a [[ThatOneAttack maximum level super]] where they show off their superiority by utterly annihilating you regardless of your current health, usually combined with FingerpokeOfDoom for maximum insult.
# * Blatantly Overpowered Defense: They may be the gameplay equivalent of TheJuggernaut, being able to [[NoSell continue their attack startup against your own hits]] or possess features like a larger health bar, reduced block-stun, inability to get dizzied (or a shorter dizzy period), or they can interrupt your combos with its attacks or escape from a juggle via some sort of recovery/teleport.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SNKBoss