Whoa! Check it out! That Infinity +1 Sword
is a true Game Breaker! Did the creators notice this?
Yes. It's Purposely Overpowered.
Sometimes it's hard to figure out whether or not a certain Game-Breaker
is truly Purposely Overpowered. For example, if it's justified
, it's done on purpose.
May be a part of A Taste of Power
or a Story-Breaker Power
. Can also be essential to beat the Bonus Boss
on the Harder Than Hard
bonus difficulty. Crutch Characters
are often (temporarily) Purposely Overpowered. Compare with Infinity +1 Sword
and 11th-Hour Superpower
. Bragging Rights Rewards
often turn out this way. It's also common to find these in a New Game+
Often these types of characters/weapons are banned from tournaments or other areas where they may prove unfair. If they are allowed, or there is a great number of such characters, then they may be included in their own tier
all to themselves. If tourney rules are flexible, then there may even be alternate rules allowing for tournaments consisting only of
said "overpowered" characters. See also Master of All
, for a character who is good at everything.
Contrast with Joke Character
and Joke Item
, which are purposely underpowered.
- The legendary set items from Diablo II and Diablo III. With how rarely legendary items drop anyways, the chances that you'll find every piece of a set are quite low. If you do manage to find them all, they provide an extreme power boost. The second game gives individual pieces of the set more bonuses depending on how many you have, and the third game grants new powers and radically changes abilities, generally turning one attack/ability into a Game-Breaker, with the more pieces of a set that you find.
- Pokémon's version mascots and event-only Pokémon tend to be designed this way and are consequentially forbidden to use in the Battle Institutes. Whether they actually succeed at this varies, though.
- Starting with the 5th generation, the third version legendary has been introduced with a weakened form (600 base Stat total compared to 680 for the others) that's good, but not really better than the best regular mons. Still banned, though.
- Mythicals (event-only Pokémon) almost always have a BST of 600, but usually have some gimmick intended to put them ahead of the curve.
- The event-exclusive Arceus is worth a mention, as it is fearsome, even when compared to other terrific Pokémon — one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. (Especially if Mewtwo has Mega Evolved.) It not only has 120 in every base stat, but can use Plate items to change its type to anything it wants. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the creator-god of the Pokémon universe — its signature move is even called Judgment.
- Mega Rayquaza, introduced in Omega Ruby/Alpha Sapphire deserves a special mention for its unusual effectiveness even in relation to other Olympus Mons, including Arceus. It has a 780 base stat* with sky-high Attack and Special Attack, respectable defenses, the second best Speed of all Dragon-types, an ability that shuts down weather and removes all Flying-type weaknesses, and a 120BP Flying-type STAB attack with perfect accuracy. Oh, and this all comes without a Mega Stone, so it's able to hold any item. It wouldn't be hyperbolic to suggest that Mega Rayquaza is the most powerful Pokemon in the history of the series. Fittingly, Rayquaza plays up the Physical God aspect even heavier than Arceus, in that the populace of Hoenn literally worship it — the player character actually prays to Rayquaza to Mega Evolve it.
- The RYNO (Rip Ya a New One) weapon series of Ratchet & Clank fame. It is extremely powerful? Hell yeah! But they're far from conveniently cheap - and in the Future series, you have to find the actual blueprints first. Omega RYNO 4-Ever even comes with a warning label stating that usage might make the game no longer fun.
The RYNO 4-Ever had been declared a myth by the Galactic Society of Implausible Weapon Designs. Rumors had persisted on the Holo-Web that this upgrade to the R.Y.N.O IV was theoretically possible, but the subject was so controversial that merely mentioning it made a person become grounded for six months in an intergalactic penitentiary. If you heard any information about the RYNO 4-Ever, let alone encounter the actual weapon itself, you were advised to cover your eyes and ears and loudly hum show tunes of your choice. This weapon, should it even exist, was far too dangerous, illegal and downright gameplay destabilizing to ever be used. Ever. We mean it.
- The final boss characters in Advance Wars 2 and Days of Ruin, Sturm and Caulder/Stolos, are very challenging (The latter is in fact outright BANNED from Wi-Fi play, while peopled agree to use the former only in 2 vs 1 matches.) Sturm in the first game and Von Bolt from Dual Strike, meanwhile, are not.
- It is actually a case of The Computer Is a Cheating Bastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% lower attack and 20% higher defense, making him rather useless, which is a nasty kick to the balls for players who go through hell warmed over to unlock him thinking they are getting a wickedly powerful character to play with.
- The Bonesaw in Bonesaw, which can quickly kill most bosses and enemies, although you are required to defeat these "lesser" bosses without them.
- Imperialdramon Paladin Mode in Digimon World 3 is by far the most powerful digivolution of the entire game, for a good reason. In order to acquire it, you will need: ExVeemon and Stingmon at skill lvl 5, Paildramon at skill lvl 40, Imperialdramon at skill lvl 99, Imperialdramon Fighter mode skill lvl 40, Greymon skill lvl 40, Metalgreymon skill lvl 99, Wargreymon skill lvl 40, Metalmamemon skill lvl 40, Metalgarurumon skill lvl 40 and Omnimon skill lvl 40. This is not counting the requirements to even get these digivolutions, the differences of requirements and no matter what digimon you will choose to get Imperialdramon PM, he will need to be Level 40 at minimum.
- A few Guest-Star Party Member characters in various Final Fantasy games. The others, not so much.
- Leo in Final Fantasy VI, the one time you get to use him.
- Sephiroth in Final Fantasy VII is deadly when he's in Cloud's party in a flashback. This is meant to show that Cloud is scared of him and doesn't truly expect to ever be able to beat him. Not to mention that Sephiroth is literally invincible for every battle.
- Beatrix from Final Fantasy IX also counts. Sort of a Nerf from when she was an unbeatable boss, though.
- Seymour from Final Fantasy X, when he briefly joins your party for a boss battle. Though he's not as overpowering as most of the other examples on this page.
- Once you get the Mascot Dressphere in Final Fantasy X-2, you'll never need to use a different one again. Good luck getting it, though.
- There's also the Special Dresspheres. One could play the game and avoid every single enemy encounter and still have an easy time of the bosses just by using them.
- Final Fantasy XV has the Ring of the Lucii, which you earn near the end of the game, but can bring with you into a New Game+. It can kill many enemies and bosses fairly quickly (even the Marlboro, who is oft regarded as That One Boss), and can even one-shot the Adamantoise, a Level 99 Super Boss that takes many players hours to slay when fighting normally.
- Kreia in Knights of the Old Republic II: The Sith Lords uses 42 point buy for her stats and unlike the other NPCs has basic optimization in their placement, by contrast Atton gets 28 (and has a pretty bad placement), the player gets 30. This fits into her character, the player characters mentor during the game, former Sith Lord and the Big Bad.
- Both the Eleventh Hour Super Power abilities you get for getting to The Very Definitely Final Dungeon for both sides. The Dark Side Force Crush power deals damage to an enemy while simultaneously making them unable to move or execute an action, essentially locking your enemy out of action until he is killed, while the Light Side Force Enlightenment cast all the buff spells at you instantly at the highest level and made you into a One-Man Army. Both the powers makes the final dungeon and bosses more of a minor interlude than anything.
- HK-51 and Treek in Star Wars: The Old Republic are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with her abilities designed so that her healing is only slightly weaker when in tank mode. Of coursem there's a legit reason as to why Treek is so great: you have to pay real physical money to get her.
- Ghaleon in Lunar: The Silver Star, because he's one of the Four Heroes. And the Big Bad.
- Laike in the same game. For largely the same reason as Ghaleon; he's actually Dyne, another of the Four Heroes.
- Lucia at the start of Lunar: Eternal Blue, on account of being a Physical God.
- Gadwin from the first Grandia game, who starts a good fifteen to twenty levels above you and stays in your party for a surprisingly long time. Justin can even learn his ultimate attack if you put enough points into Fire and Earth magic. However, Gadwin is only overpowering for the portion of the game that he joins up; by the endgame, Justin will be not only be even stronger, he is also faster to boot.
- The rewards for the bonus areas include an item that halves the cost of abilities, doubles the magic and weapons experience gained and some of the best weapons in the game. The trade-off is the dungeons are filled with tough monsters that give poor experience and barely any recovery points.
- Marvel Ultimate Alliance:
- The Silver Surfer. Has skills more or less cloned from other characters... Except he does maybe 2-3 times the damage the regular versions do because, well, he's the Silver Surfer. He's just as capable in the comics.
- Jean Grey, Hulk, and Thor were intended to be this in the second game.
- The Majin and Gideon classes in Nippon Ichi games.
- To clarify: the Disgaea Majin outranks everyone at everything. Granted, unlocking this class pretty much requires previous knowledge of the requirements, but from the instant he's unlocked, he's already great. In the two next games, the game tells you how to unlock them, but they got heavily nerfed to the point that raising him to his full potential is a dreadfully boring task, given that he actually starts worse than any basic class and requires way more experience to level up.
- The Gideon from Soul Nomad & the World Eaters has the highest stats out of pretty much every class, and his attack pattern hits every member of the enemy squad for heavy damage. The actual drawback is that deploying additional squads with them will cost a lot of money. This one doesn't block the player from adding 7 of them in the main squad and kill everyone that comes near.
- Arguably half the material in Nippon Ichi games.
- Practically anything beyond main plot, which usually takes about 100 levels. Out of almost 300000 stored plus 9999 active. With bonus bosses many times more powerful than the final boss, you need those Infinity Plus One Everything.
- Zetta, the main character in Makai Kingdom, is said to be the strongest overlord in the cosmos. In his own game this leads to an overlapping with A Taste of Power. In every other game where he shows up as DLC or a joinable character, it means this trope. Zetta usually has insanely high stat growths and aptitudes, balanced by the fact that he's a freaking book and therefore not very mobile.
- Also Adell in the third game as he was a taste of the power of DLC characters.
- Tyrant Valvatorez was said to have been extremely powerful before his vow to never drink human blood De Powered him. Since de-powered Valvatorez is acknowledged to be unusually strong for someone who's had his power depleted (or just for anyone in general), Val as a Tyrant would have to be a grade-A Game-Breaker for him to be anything but Overrated and Underleveled — so they made him a grade-A Game-Breaker.
- The roguelike Omega gave unlimited free wishes if you became an Adept. You couldn't wish for artifacts, but you could easily create any mundane items you wanted.
- Several characters in the various Warriors games, usually noted as having really BEEN badass in reality. In Dynasty Warriors, Lu Bu is always vastly more powerful than any of the other fighters (In DW6, he gets his own campaign where he kicks the collective ass of Ancient China. Then all the noteable fighters who are already dead come back to life just to get another shot at him, and he STILL beats them all.) In Samurai Warriors, there's Miyamoto Musashi, legendary master of Dual Wielding Katanas, who is significantly more fearsome than any of his contemporaries And in Warriors Orochi, well, basically every member of the 'Orochi Party'. Da Ji, Himiko, Sun Wukong, Kiyomori Taira, and of course, Orochi himself, who has abilities generally above those of mere mortals. And then there's Orochi Z, who's even more powering.
- Though it's quite notable that Lu Bu seldom actually is overpowering. Yes, his stats are great, and he's easy to use... but he's not as invincible as Ma Chao is on a horse in most Dynasty Warriors games (without taking account its lack of damage in higher difficulty). In the Orochi games, he seldom ranks in the top ten - in fact, he was in the bottom fifteen in the first game, with Diao Chan being the by far best character. In the second game, EVERYONE is superior with Almighty.
- Except Ma Chao is not invincible at all. His infamous shockwave attack is USELESS on Chaos difficulty and will only becomes quite effective when he gains access to the Shadow Runner and keep using his normal one-side swing mounted attack (though this applies to Zhou Tai as well). Lu Bu IS the most powerful non-mounted unit in most of the games; as long as you are aware of archers, you can beat all Chaos mode stages just spamming his square x 3 attack. Also, being able to clear the game with ease IS part of the definition of overpowering, so his ease of use is exactly part of what makes him superior.
- The second Orochi game is pretty notable for giving easy to use or downright conveninent character right of the bat. You can already get the Three King (who have a fast combination attack that can be used repeated with Sun Jian's special), Musashi Miyamoto, Orochi which can spam C1-1 all day to end a stage, Kunoichi and her Invincibility Special. This without counting how early some other great character is unlocked( Zuo Ci being the most notable).
- In Fist of the North Star: Ken's Rage, Raoh, being the final boss of many characters' Dream Modes, as well as the boss of Kenshiro and Toki's Legend mode, is made so powerful that even with his base starting stats, he makes even Orochi look like a joke. His starting Signature Move is far and away the most powerful 1-bar (the game uses a slightly modified stock system from other Warriors games) move in the game, strong enough to essentially (and instantly) kill all enemies in sight for a good 100 feet, has outrageously powerful normals with a great reach and tons of guard break, the potentially most powerful Hyper Signature in the game (although pretty much everyone's Mastery 3 Hyper Signature is strong enough to wipe the screen, even of bosses), and can summon Kokuoh-Go, a gigantic horse that, when ridden, instantly kills all Mooks on contact and lasts the entire rest of the stage after being used only once. You should not be surprised when you look at the online high score screens and see Raoh's face on almost every spot.
- In Hyrule Warriors, Link once you obtain the Master Sword. And then it gets powered up in story. And then you can power it up further, to the point that it has the highest base power of any weapon in the game. Despite sharing a moveset with the Hylian Sword, it's counted as a separate weapon type, and for good reason: It does a ton of damage with its attacks even disregarding the base power, and if you're at full health your combo finishers shoot Sword Beams. Not only does the range increase, they also pile on EVEN MORE damage. The Hylian Sword is already one of the most versatile movesets, with at least one infinite combo. Yes, the Master Sword still has these. And what about his Skyward Strike combo finisher? That's already a Sword Beam you say? Now it shoots out a fanning beam in addition to the Skyward Strike, and yes this still does a ton of damage. And of course, this is all entirely justified due to the Master Sword being the blade of Evil's Bane and extra powerful against all the enemies Link would fight in-universe.
- The two secret unlockable airships in Kirby Air Ride, Dragoon and Hydra, the former of which can fly to near-limitless heights at a very respectable speed, while the latter takes nearly a full minute to charge completely and thus be able to move faster than a paraplegic snail, but once charged moved at ridiculous speeds and could instantly knock out an opponent in a single high-speed hit. A fully-charged Hydra needs the high health it has, since you often go Too Fast to Stop!
- The City Trial map has small stone walls in one corner to test the destructive capability of your vehicle. The Hydra, going full-speed? It busts through five walls in less than a second. Again, Too Fast to Stop.
- Oersted in Live A Live levels up like crazy in his chapter, has amazing stat growth, and some amazing attacks such as Hexaflange. He becomes Odio, the Big Bad.
- Though it starts as a case of Magikarp Power, as Oersted is pathetically weak when he starts.
- Dragon Quest IV: Chapters of the Chosen lets you play as Psaro when you beat the game once, then backtrack to get a certain item and perform a certain event, then reach the place where you defeated him the first time. He joins your party at a starting level of 35, not so impressive sounding considering you should be level 45-50 when you beat the game... and yet he still manages to outperform your party at every turn. He also learns many powerful skills when leveled up, many of which weren't initially seen until the latter games in the series. Which makes perfect sense, given that you've just recruited the (former) Big Bad, an infamously Nintendo Hard Marathon Boss, into your party.
- In Dragon Quest V, Pankraz, your father, demonstrates his strength when following him in the world map in the beginning of the game and in a later dungeon. You're also awarded with exp. He later becomes less physically dominating: he's level 20 and has good equipment (including his awesome sword), but you're doing damage almost on par with him at level 12, and your HP is getting close to his at that level as well. You'll never get to make two moves per turn like he does, though.
- In Populous: The Beginning, between the last two levels you become a god. The main effect this has is that you can cast spells anywhere in the world, without a range limit. Which makes the Blast spell (the cheapest offensive spell, previously hampered by having the shortest range) much more useful. Especially if you've learned to cast it next to your target, to throw them into water. Yes, the last level is meant to be easy; it appears to be designed for applying Videogame Cruelty Potential to the enemy tribes.
- Nightmare Geese, in The King of Fighters and Fatal Fury series, is horrendously overpowering. He is able to fire rapid-fire projectiles mid-air, dash around at crazy speeds and create explosions in your face, having massive stats, the list goes on. He's the definitive Infinity +1 Sword of both series, usually included just to have fun crushing every other character. He's often the last character you unlock, and often the hardest to get. Even in KOF2K2 Unlimited Match, where he shares a roster with Igniz (who retains his infamous infinite from KOF01) and Krizalid (who gains massive amounts of meter if you block his signature projectile), he's still considered the most formidable character in the game.
- And in the BlazBlue corner we have Unlimited Ragna, who out-tanks the Mighty Glacier character, Iron Tager, with his 3 folded HP; can, quite easily, deal damage in the mid-thousands; is much, much faster than his original form; can air-dash 3 times, while most characters can dash 1 or 2 times at most; has automatic Heat gain; and has a massive life drain on top of that! (He also has one super move that can take off 2/3s of his opponent's HP and regenerate 1/2 of his own, so that's fair...) All of this is completely and utterly justified, because Unlimited Ragna has activated his titular Artifact of Doom.
- In the sequel we have the not-quite-as Egregious example in the form of Mu-12's Unlimited form... She can be somewhat likened to fighting a Bullet Hell game as the True Final Boss of a fighting game. Just like with Ragna, Mu-12's great power is completely justified, as she just happens to be Kusanagi, Sword of The God Slayer.
- Don't forget Hakumen's Unlimited form! "A fight? No, this will be a massacre", indeed... Just like with the above two, Hakumen's considerable power is also completely justified, as he is the Susanoo Unit, the Ninja Samurai Animated Armor Robot that slayed the Black Beast... Also, he's still unable to access his full power.
- It could be argued that ALL character's Unlimited modes are purposefully powerful to a great degree, but Ragna's stands out as the most triumphant example to date with quite a wide margain.
- The Peacemaker from Jak II: Renegade and the Supernova from Jak 3: Wastelander. The Peacemaker would send out a ball of lightning that would always hit an opponent and instantly kill it, after which most other targets that were too close (i.e. 10 meters or so) would be hit by equally lethal beams of lightning erupting from the first target. It was nerfed a bit in in Jak 3 but there you had the Supernova, which is literally a mini-nuke. When fired, the whole screen lights up and when it's cleared, there's no enemy left. These two weapons were only stopped by their very low ammunition count. The Peacemaker could fire 10 shots in Jak II and 20 in Jak 3, while the Supernova could only be fired twice (and uses up the same ammo as the Peacemaker).
- The Metal Gear series generally gives the player a host of game-breaking items to use on a New Game+ if certain conditions are met during a playthrough, some conditions more severe than others, including:
- Starting from Metal Gear Solid, there's the Stealth Camouflage, which makes Snake almost invisible to enemies (except bosses), and the Infinity Bandana, which gives Snake infinite ammunition (assuming Snake has any ammunition in the first place). These are unlocked by beating the game with Otacon's and Meryl's endings, respectively (do both, and you get to wear a tuxedo on your third playthrough).
- Metal Gear Solid 2 mixes it up by requiring the player to hold up a certain number of enemy sentries and collect their dog tags to unlock the previous items, as well as adding an assortment of wigs that give the player infinite grip and oxygen.
- Metal Gear Solid 3 swaps the bandnana for face paint that does the same job, and also adds the EZ Gun to the mix. As you could guess from the name, the EZ Gun is a great tranquilizer pistol with infinite ammo, a silencer that never runs out and a laser sight, and it replenishes your stamina and bumps your camo index to 80% when you hold it. Normally. it's only available on a New Game+, but it's instantly added to your inventory if you start a game on Very Easy Mode. There's also the Patriot (The Boss's gun of choice), which is basically a chaingun with infinite ammo, and is also unlocked for the New Game+. Its only downside is wrecking your camo rating, but on the plus side, now you have an infinite-ammo machine gun. Ho ho ho.
- Metal Gear Rising: Revengeance gives us Sam's HF blade in New Game+, which outclasses every other weapon in the game by a huge margin and has essentially no drawbacks (other than being a bit of an energy drain in Blade Mode, not that you ever need to use it when wielding that monster).
- Like previous Metal Gear games, Revengeance also has its share of items that give Raiden Game-Breaker powers: like in his previous game, he gets 3 wigs that give him infinite subweapons, Blade Mode and the ability to cut any non-boss enemy apart without weakening them first. Unlike in the previous games, using the said items doesn't have any ranking penalty and they don't take space in your inventory, meaning you can keep using them all the time. Finally, the Blade Mode wig also essentially lets Raiden play most of the game at 10% speed if he activates it with Ripper Mode active.
- Puyo Puyo Fever has the series mascot Carbuncle as an unlockable character, who is categorized as a "Well-Balanced Player?" by the game - the other all-around characters have no question mark.
- Iji has the Massacre, which is a fairly powerful weapon, but only available during the final boss fight, and only if you reached that point with zero kills. Then there is the Null Driver, a literal Game-Breaker, which is only available after finding nearly every single secret in the game and completing every achievement.
- Star Control II has the Chmmr Avatar. Max HP and energy. Ridiculous energy-to-damage efficiency (it can kill any ship with only half of its energy stockpile). Incredible energy regeneration. 3 orbiting satellites that intercept lots of incoming fire. For a capital ship, it is very fast. The only downside is that its primary weapon is short ranged, but that's OK because it has a tractor beam as its secondary. Of course, you don't get access to it until right before the final battle...
- ...in which, hilariously enough, it's almost useless. The Sa-Matra's defensive projectiles move too fast for the defense satellites to shoot down, and the ship can't move fast enough to avoid them. Experienced players take Fragile Speedster Pkunk Furies into the fight, which can outrun the Sa-Matra's projectiles.
- To be fair, due to Sandbox-ish nature of the game, it is entirely possible to obtain the Sun Device before repairing the Ultron, and thus open Chmmr homeworld without having the Bomb. Thus you will get the Avatar about 2/3 of the game in, and can enjoy them a bit more. The point about Pkunk Furies is seconded though.
- The Utwig Juggernaut may also qualify. Its weapon doesn't take energy, so it can fire all it wants. Any attack can be absorbed by its shields, turning incoming fire into energy, which is used to power the shields, which turns incoming fire into energy, which well you get the point. Well known for being the principle prey to the above-mentioned Avatar (and pretty much the only ship that can kill an Avatar reliably while taking minimal damage). The only way to reliably kill this thing is to drain its shields by using a ship who's weapon doesn't provide more energy than the shields absorb to absorb it. So the Utwig player either drains their energy or takes damage. Getting access to this ship requires completing a long series of quests that take you quite literally to the four corners of known space. By the time you've done this, you're almost at the point where you get the Avatar.
- Magical Girl Lyrical Nanoha A's Portable : The Battle of Aces has Unison Reinforce (Reinforce with Hayate intentionally Unisoning into her), who you could only use at the final battle of Reinforce's story. She comes with all eighteen skills in the game where other characters could only use four, turning the normally powerful Big Bad into an Anticlimax Boss.
- Phantasy Star Online 2 has the ARKS Interception Silhouette (or AIS, for short), a Mini-Mecha with a large pool of HP, a chaingun, a BFS, and its own personal Wave Motion Gun. It's powerful enough to reduce even enemies on Extra Hard difficulty to mincemeat within seconds. It only appears in two Emergency Quests at present (Mining Base: Despair and phase 2 of Annihilator's Apparition), but considering they are considered the most difficult quests in the game, they are a big help.
- In the Mass Effect series:
- Mass Effect had Colossus armor and the unlockable Master Specter weapons. On lower difficulty levels, this turned you and your squad into unstoppable killing machines. On Insanity difficulty however, they were the only pieces of equipment that allowed you to survive enemy encounters.
- Mass Effect 2 has the M-920 Cain, a weapon that takes a couple seconds to charge up and fire, but can kill all but a handful of enemies (bosses included) in a single huge area effect blast. Its limiting factor is that it uses a massive amount of Heavy Weapon ammunition, meaning, assuming you're collecting all the heavy weapon ammo in your missions, you only get to fire it once every couple missions on average. That and that huge area effect includes you, if you're too near the target.
- The Mass Effect 3 Co-Op Multiplayer has the Cobra Missile Launcher, which kills any enemy it hits instantly, including the Demonic Spiders that normally take precious seconds of sustained fire by the entire team to kill. Its main limitation is that you can (without upgrades) only bring 2 missiles to any mission, so they are best saved for really desperate situations.
- Devil May Cry 3 has as a reward for beating Dante Must Die mode the Super Legendary Dark Knight costumes. These not only give unlimited Devil Trigger energy, but also have the Healing Factor of the normal Devil Trigger modes, unlike the Super Dante/Vergil costumes. Furthermore, Dante's version of the Super LDK can use Quicksilver or Doppelganger infinitely, something Super Dante lacks.
- Crisis Core: Final Fantasy VII has the Heike's Soul item, which combines the benefits of many other accessories. Naturally, it's a reward for completing all missions, which includes defeating the Bonus Boss.
- Bleu, the hidden extra character in Breath of Fire II. She gets a LOT of MP and HP, hits reasonably hard, gets the best magic (except Boombada) and is not subject to highly diminishing returns when leveling up... but the game creators made her extra strong on purpose: she can't fuse with the shaman spirits.
- She's pretty much this in the first game as well, although she does level out with the rest of the party by the end of the game.
- Ryu's Dragon Forms in the other games definitely fit, ironically, Ryu's Dragon attacks in II were simply powerful attacks that blew all of Ryu's remaining MP.
- In Magical Battle Arena, if you hold down a button while selecting Lina Inverse she will become the Lord of Nightmares. Let me repeat that, the Lord of Nightmares. She has absurdly high attack power and is immune to damage, but automatically loses after a set period of time.
- Archetype: Earth in Melty Blood, by merit of it being an alternate form of Arcueid Brunestud, possessed by an entity that sits quite comfortably above gods and the soul of the world itself. As a member of THE highest rank of beings in the Nasuverse, balancing it would've been ridiculous.
- To a lesser extent, Ryougi Shiki as well. Justified by her Void personality being (or at least boasting to be) able to kill anything and everything under the sun, including God. She can't kill Crimson Moon.
- In Fallout 3, you've got the Experimental MIRV, which fires 8 mini-nukes at once. On normal, just two mini-nukes are enough to kill just about anything. However, its durability wears off quickly and there are only so many mini-nukes in the game.
- Fallout: New Vegas has the weapons from the Gun Runner's Arsenal DLC. They cost absurd amounts of caps to buy, but when you actually get them they are among the strongest weapons in the game.
- Fallout 4 goes one further and gives you the Big Boy, a hyperpowered MIRV that carpet-bombs an area with twelve mini-nukes while only costing one ammo. Fire it on top of a group of enemies, watch everything die.
- The Super Gravity Gun in Half-Life 2. Check it out in action.
- Inspector Fox in Sly Cooper: Thieves in Time when she becomes a playable character. She changes the gameplay from sneaking around undetected to "tear through the stage in plain sight gunning down foes with an infinite ammo rapid-fire gun".
- Earth Defense Force 2017 has the aptly-named Genocide Gun that does a million Hit Points of damage—enough to one-shot any enemy in the game—and has an enormous blast radius. But you can only get it by completing all levels at the highest difficulty.
- The Jade Golem and Red Minister forms in Jade Empire. Both are overpowering (Red Minister is immune to weapons and Jade Golem is immune to everything else) because you should use them on Jade Master.
- Upgrading your weapons in the first Penny Arcade Adventures episode makes you kill everything in one hit. Well, except for the final boss (you may be able to beat the final boss without the fully upgraded weapons, but it would take forever).
- Every Game-Breaker on every Shin Megami Tensei hard mode.
- Fire Emblem:
- Falchion in the first game. The Book of Naga in the 4th. Good luck beating the last bosses in the respective games without either.
- All the S (or SS, if this is Radiant Dawn) weapons in this series are usually pretty overwhelming, as are any special weapons that main characters get (Sieglinde, Ragnell, Armads, etc.). The special weapons have the added benefit of never breaking, removing what would otherwise be the most common reason to not use them.
- Sigurd in Genealogy of the Holy War is just the first of a large cast of overpowered characters. The blood of the Twelve Crusaders turns pretty much everyone lucky enough to inherit it into a walking demigod, and everyone knows it: honest-and-modest Sigurd fully intended to ride against the invading Grannvale army alone, and he seemed to think he stood a chance.* Often applies even before you get their respective holy weapons.
- The Sword of Seals from Fire Emblem 6 in particular has the power to turn even the most mediocre Roy into an unstoppable juggernaut easily capable of taking out the final boss in just a single turn.
- The royal laguz units of the Fire Emblem Tellius subseries are this, with insanely high strength, speed, skill, and avoid meaning that they'll be doubling everything, almost never getting hit by anything, and one-round killing everything more often than not, if their Limit Breaks don't activate and One-Hit Kill the enemy instead. There's a reason why they're Eleventh Hour Rangers only available near the end of both games for the most part, available if the rest of the units on your team aren't up to snuff to beat the Final Boss.
- The Black Knight from the Tellius subseries counts during his brief excursion as a playable unit. In the first chapter he appears, he's absolutely necessary to protect Squishy Wizard protagonist Micaiah from being killed by a group of halberd-wielding soldiers, and as the Lightning Bruiser he is, he's got strength enough to One-Hit Kill every enemy on the map, and defense enough to No-Sell every single one of their attacks. He serves as a walking Disc-One Nuke, being available in the final chapter of the first part of the game and decimating all that stand in his way.
- Fire Emblem Heroes has Fjorm, who possesses an very powerful toolkit including a powerful unique lance that lets her counterattack at any range and the Ice Mirror special, which is the only special skill that both reduces incoming damage and boosts attack. Unlike most units, who are either summoned at random or a reward for completing difficult events, a five-star Fjorm is available simply for completing part of the story.
- The Dreadnought in the Dawn of War II campaign is a beast, with close-combat strength enough to crush anything less than a boss in a few seconds and an assault cannon capable of obliterating swarms of lesser enemies before they even get close. It is specifically added at the point in the game when the player begins to fight larger numbers of more powerful enemies (mostly Carnifexes).
- Over on the manual side of the hobby, Games Workshop does this with almost a sick glee, ramping up the power level of whatever faction, race, company, chapter, tank, squad, monster, or single dude that they want to sell in large numbers. As of February 2011 (a date must be added because there's always some new absurd unit that renders its predecessor as just another afterthought) the cake seems to be taken by Mephiston of the Blood Angels Space Marines chapter. Predecessors to this title included the ultra-decked melee Carnifex (most notably the mutant Old One Eye), the C'tan Nightbringer (whom to this date is still the single most expensive model in the game), Marneus Calgar, Ghazskull Thraka, the Bloodthirster, Njarl Stormcaller of the Space Wolves, and if you're feeling generous Commissar Yarrick, to the point where nearly every race had at least one. The shock of shocks came when it was realized that Mephiston could curb-stomp Abaddon the Despoiler, the most tangible and iconic enemy of mankind in the entire setting. Granted, every last one of these characters mentioned could qualify for this trope at some point, but what sets Mephiston apart from all the others is that all the others are priced prohibitively high for what they do (in the ballpark of 275 pts). Mephiston has a statline that makes all the others cry and is cheaper than just about all of the aforementioned characters. Granted, using any of these aforementioned super characters in games of 750 pts or less is just asking to be punched in the face.
- Of course, a more clear cut example of this trope (possibly Played for Laughs) is the limited edition 30th anniversary White Dwarf model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armor saves. He also has a 1+ armor save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gotrek and Bugman, who both attack separately. Gotrek deserves a particular mention, as he deals multiple, armor-piercing wounds AUTOMATICALLY (i.e. no dice roll required) Oh, and the amount of wounds he deals doubles against Bosses in Mook Clothing. The model's only true weakness is that it has to roll on a random movement chart (although the result that stops you moving also happens to restore ALL wounds the model has taken.).
- The 'movie marines' list featuring in White Dwarf #300 (featuring fluff-aligned Space Marines) also completely breaks the game, with most of their weapons and stats outclassing their 'regular' equivalents many times over: Armies of Movie Marines usually cost in the upwards of 2000 points for about 10 marines, yet each of these marines are a One-Man Army and can usually kill twice their worth in forces each. The list is not tournament legal and Games Workshop made it clear it was designed that way on purpose; it's only intended for 'friendly' games (the marines even have Stunt Doubles, just to give you an idea of how 'serious' it is).
- Even the Gran Turismo series has those. In the third one the Escudo could be tuned to have 1843 horsepower. That's it: nearly two thousand horsepower. And from Gran Turismo 5 we have the Red Bull X1, so fast that looks like the video is on fast forward. Then there's the SRT Tomahawk X Vision GT in 6...
- The main characters in Persona 3, Persona 4, and Persona 5 vastly outclass the rest of their parties put together, with the ability to change their skill set, resistances, and weakness at any time. Balanced out a bit by We Cannot Go on Without You.
- Note that "vastly outclasses" does not mean "God Mode". The protagonist is 100% as vulnerable as the rest of the party, and the ability to change personas at will is tempered by the fact that those personas will not level up nearly as fast as the rest of the party, each one has a level requirement and a lot of them take a lot of time, effort and money to get, compared to the other party members who can just grind their way to high-tiered skills.
- All of the protagonist's ultimate personas are Game Breakers to the nth degree, being resistant to most elements and learning powerful endgame skills. However, you can only fuse them in a New Game+ at level 90 (Persona 3), 91 (Persona 4), 95 (Persona 5) or above, and there's likely not much gameplay left at these levels.
- In Persona Q: Shadow of the Labyrinth, the Persona 3 protagonist has considerably higher stats than the Persona 4 protagonist, or anyone else for that matter. This is to balance out the fact that everyone is locked into their starting Personas, which means the P3 hero has more elemental weaknesses, including one to Dark, which is a very bad thing on Risky Mode.
- The Staff of Oblivion in Nox will take a huge chunk out of an enemy's life when used on them long enough. By the time you acquire it, the only one who can actually stand against is is the Big Bad herself, and she won't give you enough time to get the best of it. The huge army of Elite Mooks she sends to take it from you are only there to demonstrate how effective this weapon truly is (before that encounter, a fight with individual Elite Mooks was so complicated, the entire final act could be considered a Boss Rush).
- Note, this is only the case for Warriors. Conjurers could get some use out of it, but they are still more mage then warrior, with most of their physical talents geared towards using of ranged weapons, so the staff isn't quite the Game-Breaker it is for the warrior. Meanwhile the Mages have so little use for it one has to wonder why they spent 3/4 of the game building the weapon before attacking the Big Bad. One could argue the staff power is an in-story way to combat Linear Warriors, Quadratic Wizards
- Orlandu in Final Fantasy Tactics. A legendary swordsman, Combining the entire skill sets of 3 good special classes, having enhanced stats and one of the best swords in the game (that also compliments him by giving him auto haste).
- His son Orran also counts; his unique class, Astrologer, is otherwise a basic Squire with only a single unique move to its name... which automatically stops, immobilizes, and disarms every single enemy on the field regardless of range (separately, so immunity to any one status effect still doesn't protect them.) For free. Fortunately or unfortunately, he only joins you for one battle, and you can't control him. Many fans have commented on the absurdity of a battle where you team up with somebody as powerful as Orran, and you are supposed to rescue him.
- Most of the bonus characters in the Super Robot Wars games, who are you reward for doing various things, or just getting to the true final chapter.
- Anything made of diamond in Minecraft. They're more durable and efficient than any other materials, and greatly outperform iron, the second-best material. The diamond sword, for example, can kill most enemies in three hits, and the diamond pickax can mine the widest range of blocks and lasts six times as long as the iron pickax before breaking. The diamond armor lasts more than twice as long as iron armor, and a new set can reduce damage by 80% as opposed to 60% for iron. However, all of this is justified because diamond is by far the hardest resource to find.
- In Dead Space 2, the Handcannon (or Foam Finger) gun falls into this catagory as well. It can kill any Necromorph in one shot, and it kills the final boss in less than five. Oh yeah, and the thing has infinite ammo, fires as fast as you can full the trigger, and has Isaac scream out "BANG!" or "PEW!" depending on weither you use the primary fire or secondary fire. But to be fair, the gun can only be unlocked after beating the game on Hard Core mode, which can only be accessed after beating the game once already on any difficulty. Plus, on Hard Core mode, the game only lets you have three saves though out that run, and you cannot use a New Game+ to run through it either.
- Ash's final class, the Vandalier, in Vandal Hearts, which can only be obtained after going through several difficult steps. Ash gains access to all spells in the game (including ones cast only by items and enemies), very high attack damage, and is virtually invulnerable from any direction but the back. It's a level of domination that can't be unintentional.
- Dark Phoenix in Marvel vs. Capcom 3 (released upon Phoenix getting knocked out while having five full Hyper Gauges in stock), presumably to compensate for the fragility and shortcomings of normal Phoenix. And because in the comics, Dark Phoenix came within about two seconds of destroying the entire universe.
- Good luck beating the Bonus Bosses in WildARMS 2 without Knight Blazer.
- The Sheriff Star in every game is like this: The highest single stat boost any other accessories can give? The star gives that boost to all of them. Add status immunity and elemental resistances and you've got yourself a Game-Breaker. It's also the reward for the Bonus Boss.
- Resident Evil 4 is full of numerous examples of excellent unlockable New Game+ weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the PS2 port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that its charged attack would fire many beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that everything in front of you would die in one charged shot, with even the enemies halfway across the map getting sniped down.
- In the comic books upon which The Red Star was based on, Maya was an incredibly powerful spellcaster. In the game, you have to win once in order to unlock her, and for good reason.
- The Legend of Zelda: Majora's Mask has the Fierce Deity Mask, and to a lesser extent, the Giant's Mask, which turn Link into some kind of war god and a giant, respectively. The first is optional, requires you to have found every other mask in the game, and is found in the room before the final boss (though you can use it in rematches against the other bosses, for stress relief). The latter must be acquired to progress but is not necessary to defeat the boss, though it certainly makes the battle more fair.
- Equipping the String of Beads in Ōkami makes it outright impossible for you to lose, even if you try. Amaterasu becomes completely invincible, has endless amounts of ink to use, and every single attack deals ten times as much damage as it would normally.
- Still not quite fair compensation for what we went through trying to get the bead away from Blockhead Grande. Seriously. Good luck getting the bead unless you have a VCR and a dry erase marker.Explanation
- Oda Nobunaga in Sengoku Basara: Samurai Heroes is the most powerful character by far. He's also the resident Bonus Boss and the most complicated to unlock.
- The warrior shogun Ashikaga Yoshiteru from Sengoku Basara 4 puts his "friend" Nobunaga to shame.
- Everything in Command & Conquer: Red Alert 3 Uprising, which is why there's no multiplayer mode. The grand prize probably goes to the Rising Sun Gigafortress: a massive, self-aware battleship with several battleship guns and several rocket pods (each as powerful as a separate unit in their own right) that can transform into a flying artillery piece that takes out everything.
- Also, the campaign-only Shogun Executioner from vanilla Red Alert 3, a giant mech with three instant-killing swords that can trample buildings to death. It fears only artillery, and is available only in two campaign missions. In one, it's the only unit the primary player fields.
- At the end of Super Metroid, Samus is given the Hyper Beam during the last stage of the fight with Mother Brain. It's rather important as it's the only thing that can hurt her, however you get to keep it during the timed escape sequence and any enemies foolish enough to get in your way are obliterated by it in one shot.
- Similarly, the Omega Cannon in Metroid Prime: Hunters. Although it is only used against the final boss, it is the only weapon (out of a huge weapon pool) that is capable of harming it. It can also be used in multiplayer, where it is the strongest weapon of the stage.
- The Sleg in Hunted: The Demon's Forge combines this with Suspicious Video Game Generosity as it is only available for some very difficult battles. It makes the drinker invulnerable with infinite mana and arrows and greatly increases damage turning horrendously difficult battles into near guaranteed victories. The catch? It's a trap, drinking it is part of an evil plan and prevents getting the good ending
- Hyper Sonic in Sonic 3 & Knuckles. So long as you maintain your ring total, nothing can stop you. Aside from bottomless pits and being crushed, of course.
- The Valkyria Chronicles DLC 'Behind Her Blue Flame' grants you control of the Imperial Lady of War herself, Selvaria Bles, for two skirmishes. To put it into perspective: she carries the only known machine gun in the entire game (the resident shocktroopers only carry submachine guns), which hurts like hell and is absurdly-accurate to boot, easily capable of delivering rapid-fire headshots. She also boasts near tank-like defense, soaking up enemy interception fire like nobody's business. To top it all off, she's the only playable foot soldier that has 4-digit HP - in a game where your foot soldiers usually max out at 400. All of this is offset by the rest of the troops under her command, who are still easily gunned down Cannon Fodder, while the Gallian Army soldiers they fight hit, hurt, and dodge with the stats and skill of a high-level, player-controlled team.
- And if you're able to A-rank all of her skirmishes, (of which there are three, not two) a final skirmish opens up, giving you command of Awakened Valkyria Selvaria. In this state, her defense goes through the roof - nothing short of tank shells and bags of gatling gun bullets can even chip at her HP - and she swaps out her machine gun for her Valkyrian lance and shield, which boasts a rapid-fire mode and a single-shot, 'kill everything directly in front of me' mode. Her troops are still about as tough as cardboard, though.
- It gets better. Completely clearing the DLC will unlock the Ruhm for the main game. One lucky shocktrooper gets to wield that beast and steamroll anything that isn't an armored asset in their way.
- Heirloom items in World of Warcraft, also known as BoA ("Bind on Account") items, level up while you do and can be bought by higher-level characters to give to lower leveled ones on the same account. Not only are their stats better than anything else until level cap, but some of them provide an EXP boost. They aren't really too much stronger than most items, as you can't do level-appropriate stuff solo, but they're generally as good as or slightly better than the best you could find at that level, and generally in a one-on-one PVP fight, the guy wearing Heirlooms is going to win. This is intentional on the part of developers; heirloom items are intended to help level alternate characters faster, so that people who have already seen the main storyline and know the basics of the game don't have to slog through it on lower-level characters with feeble gear.
- The Artifact weapons in Legion are designed to be this in-universe - several of them are major lore items (the Ashbringer, Felo'melorn, Doomhammer, and the shards of Frostmourne are just some of them), and they're upgradeable too. And since they're level 110, any old content is little more than mincemeat against these weapons.
- The Elder Scrolls:
- In the Tribunal expansion, King Helseth's ring. It grants 100% Reflect, 100% Resist Magicka, 100% Resist Paralysis, AND health and fatigue restoration, ALL on constant effect. In order to even get the ring, you must kill him while he is wearing it, in addition to his room full of tough bodyguards. If you're able to kill them all and claim the ring, you're probably strong enough to not need it.
- For a player specializing in the long blade and heavy armor skills, Chrysamere and the Lord's Mail are the Infinity +1 Equipment, allowing you to dish out and take a serious amount of damage. The kicker? You get them towards the end of the Imperial Legion questline and must turn them into the faction leader to complete their respective quests. The way to get them back? You have to defeat him in a duel while he uses them against you. If you're able to beat him, you probably don't need the equipment...
- The Dragonrend Shout in Skyrim fits. You get it near the end of the main quest by reading an Elder Scroll on the Time Wound, which causes you to flash back to witness the people who first created and used it. It only affects Dragons, by causing them to fall out of the sky and become more vulnerable. Without the ability to fly, Dragons become far easier to fight. Other Shouts include Storm Call, which creates a thunderstorm that hits everyone in the area except you with bolts of lightning; two different shouts that let you summon dragons to your aid, making nearly any humanoid enemy completely irrelevant; and the classic Unrelenting Force, which when fully unlocked ragdolls everyone in front of you and can even disintegrate them (that is, if you haven't already thrown them off a cliff with it).
- In Friday the 13th: The Game, Jason has several advantages over the counselors: while he can't run very fast, he can use Villain Teleportation to get the drop on his prey, can sense their locations (better still if they're scared witless), and is hard as hell to shake off, much less kill.
- BattleTech did this over and over, though justified in that the timelime progresses. When the game was first created, there were only 17 different weapons, all well balanced against each other, and every mech had single heat sinks. For the Autocannons, the high damage AC20 had only 40% of the range of the AC2 (9 hexes vs. 24). At the time the AC20 was also the only weapon that could take the head off a mech in 1 shot (1/36 chance of head hit, 12 damage needed to kill. Weapons that can do 12 in 1 shot are known as headchoppers). Then Star League tech was introduced, including the Gauss Rifle, which could do 15 damage at 23 hexes, making the previously badass AC20 completely obsolete. Then the Clans were introduced, who aside from all their weapons being longer ranged, stronger, and lighter, also got the Clan ERPPC, an energy (doesn't need ammo) headchopper with the same range as the Gauss, and the Ultra AC20, which was just like the AC20 except it fires 2 shots at a time. In the ensuing 15 years, 7 more headchopping weapons were introduced, all with longer range than the AC20, and many not needing ammo. The most powerful units in the game mount several of these. For the Inner Sphere, the Thunderhawk carries 3 Gauss Rifles. For the Clans, The Annihilator C2 has 4 Gauss Rifles AND an ERPPC.
- The Classic XI team and other "legendary" teams in FIFA Soccer is this. While it is expected in a sports game to have teams that are obviously better than another, these teams basically have players with maxed stats and are overall better than the best regular team. It's kind of justified since the whole team is made up of the best players throughout the history of the sport.
- Mario's Gold Flower power-up. While his speed, strength, etc. are still normal, the fireballs are ridiculously powerful. They can take out any enemy, including bosses, in one hit. Give Mario a ton of coins, and even turn blocks near where they hit into coins.
- In Duel Savior Destiny during the latter half of the final route you gain access to the incredibly powerful Muriel Sheerfield, also known as the academy principal. Her normal attacks are comparable to the supers of her daughter and she has truly outstanding range. She waltzes right through all of the maps she's available in, which is entirely intentional for two reasons: First, she's already an accomplished hero and two she's normally a midboss, not an ally.
- Mount & Blade has a couple cases. One: Cavalry. A knight riding a heavy horse is nigh impossible to take down, and a horse archer will whittle down your troops no problem. This happens because that's just how things went down in medieval times, with cavalry taking down infantry if the battlefield wasn't working against them. And two: nordic Huscarls. Twenty of these guys packed into a tight formation essentially become a steel and flesh threshing machine whose answer to anything is an axe to the face, be it thrown or swung. The reason? Simple: Nords don't have cavalry, and they have to keep up with the above somehow (Rhodoks don't have much cavalry either, but they have lots and lots of pikes to counter that).
- Polish Winged Hussars in the With Fire and Sword expansion get a mix of both: They really were badass, and they have to contend with everyone else. And in this expansion, everyone else has muskets. Result is, you can shoot a winged hussar in the face and he'll still spear you.
- "Valve-quality" weapons are extremely powerful weapons used by the developers of Team Fortress 2 to prevent players from killing them while testing out things (and you know the players will try, because of the Lord British Postulate).
- The player characters themselves in Strike Legion are deliberately designed to be blatantly powerful. This is because they are intended to go head to head against entire enemy armies, fleets, and worse, and win. Their personal arms are superior to most of the weapons and equipment in the game, and they also have at their disposal one of the most powerful warships in the setting. And keep in mind, this is a game where most capital ships can ram planets and win, and there are planet-destroying hand grenades. Interestingly, the game itself also has plenty of types of missions that deliberately avert the use of all this raw firepower (i.e. covert operations, rescue missions, sabotage, intelligence gathering, recovery of vital technology, etc), and the game master is encouraged to create situations where the players have to think creatively to solve problems beyond the use of extreme force.
- Algol in the Soul Series. He has numerous powerful projectile attacks (a trait only shared even in the least by Ivy and Link) that can strike anywhere on the entire stage, both of the series' Infinity+1 Swords that are both wielded fluidly, and in Soul Calibur V, a Critical Finish that can instantly take down half of the opponent's health meter not counting the numerous attacks that can and will be comboed into it. Justified in that he's meant to be a boss character, after all.
- XCOM: Enemy Unknown has the Secret Hero Units, composed of the developers, Chris Kluwe, Otto Zander, and William Carter. They are all (well, all except Carter) automatically Colonels with massive Health, Will, and superb Accuracy, and are hidden as ingame easter eggs. In fact, Sid Meier knows Rift, the psionic spell that the Volunteer gets for the final mission right off the bat. However, summoning one of them to your playthrough prevents you from unlocking achievements.
- The X-Universe has an entire faction using superior equipment - Earth's AGI Task Force, an entire army dedicated to hunting down Terraformers / Xenon. Their ships have vastly superior stats than almost every other ship in the game courtesy of Humanity Is Advanced - they're very fast, extremely well shielded and with great firepower (bar their Painfully Slow Projectiles and lack of a frigate-sized weapon). The ATF Skirnir missile frigate, in particular, was infamous for being able to level entire sectors under a hail of missiles due a typo in their damage values. Even after it was nerfed, it was still one of the most powerful missile frigates - fast, extremely well shielded, and with proper defenses unlike most of its counterparts. However, ATF ships were extremely difficult to acquire until they were put up for sale in X3: Albion Prelude
- Jojos Bizarre Adventure All Star Battle has Pucci's final Stand: Made In Heaven. Obtaining it is a pain, because he first has to utter the 14 secret words to the Green Baby (luckily, he doesn't have to say them all in one go) in order to transform Whitesnake into C-Moon; then he has to use his GHA, which, beside the fact that it costs 2 full special bars, can be disrupted with a single hit. If it activates, however, he becomes very fast, while his opponent moves at half speed, instead. The developers had to limit the amount of times he could juggle his opponents in a single go.
- To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Stand, Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is truly immune to the aformentioned effects of Made in Heaven!)
- In a non Video Game example, Void of the Stars tends to allow Big Bads to be ridiculously powerful. Mainly because it makes for a better story.
- Civilization V:
- The Giant Death Robot is only unlocked so far down the tech tree that it's possible to win a match without ever researching the requisite technology. However, if you do manage to get it into production, you have the strongest unit in the whole game, which is a One-Man Army even with no defensive terrain bonuses.
- The Stealth Bomber is unlocked as late as the Giant Death Robot and, unlike its predecessor, cannot be based on carriers. However, in addition to its immense power, it has incredible range and is immune to Anti-Air, meaning that anyone on the wrong end has to scramble to destroy it on the ground by taking the basing city, or die.
- FTL: Faster Than Light has the secret race, the Crystals, and their ships. Crystal crew have 125 HP (vs. 100 for most other races), have suffocation resistance, and can lock down rooms, either to keep enemy crew out or to trap them into fighting a hopeless battle. In addition, the first of the two Crystal ship layouts has two weapons that each can ignore one layer of shielding, effectively making single-layer shields on enemies the same as no shields at all, and the second has a four-slot teleporter, allowing you to send over some pretty vicious Boarding Parties, as well as the Cloaking augment, which requires a 150-scrap purchase on most other ships. In exchange, however, reaching the sector where you can unlock these requires relying heavily on the RNG for no less than four particular things to happen in the correct order, none of which are guaranteed to happen on every playthrough no matter how hard you try.
- DoDonPachi DaiFukkatsu has Strong Style, which is effectively Bomb Style but with super-boosted firepower (moreso than Power Style in Boost mode) and basically makes killing everything on the screen trivial. The arcade version requires a code to play it, but the consumer ports makes it available with no prerequisites. This is subverted in the Black Label version, where Strong Style becomes the game's Harder Than Hard mode with lethal enemy patterns.
- Yu-Gi-Oh! Reshef of Destruction has the Egyptian God Cards... with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the Elemental Rock-Paper-Scissors, and they're immune against destruction effects, even if you're holding them in the hand. Despite their strong powers, they only cost 0 in the deck. Considering that the player has to face opponents who have much more life points than usual and they ignore the limited cards rule, it is actually fair.
- In Saints Row: The Third, you eventually become able to upgrade the Boss to have Bottomless Magazines and total immunity to every damage type except melee. However, this requires such a high Respect level and large amounts of money that you're not likely to be able to get them until very late in the game.
- The Action Prologue of Lufia & The Fortress of Doom has every member of Maxim's party around Level 75. The main party will likely reach Level 50 by the time they reach Doom Island—and they still have to fight stronger monsters and Sinistrals.
- "The Bright Lord" DLC of Middle-earth: Shadow of Mordor has the One Ring, which when charged up grants Celebrimbor infinite executions, infinite elf shot and even makes his attacks override Captain/Warchief immunities. Game-Breaker? Definitely. But come on: it's the freaking One Ring! What did you expect?
- Non-video game example: The Legend of the Five Rings CCG set ''Seige: Heart of Darkness" features the Dark Naga "challenge" deck, which is designed to take on a team of three normal decks at once and usually win. And the more opposing players it faces, the more powerful many of its effects become. While it is technically possible to defeat the Dark Naga deck normally, the best the opposing players can usually do is Hold the Line until turn twelve, when the Dark Naga deck automatically loses if it has not already won.
- Magic: The Gathering has a similar line of "Archenemy" decks that are played with more life, tougher creatures, and a separate library of spell-like effects that are played one per turn at random and would be completely devastating in a "regular" game. Like the Dark Naga, Archenemy is intended as a 3-vs-1 format.
- In Sonic Heroes, as if Team Rose's story wasn't easy enough, their Team Blast, aside from the usual purpose of wiping out every enemy on the screen, gives every member of the party a level up, a shield which allows them to take one hit without losing Rings, and then makes them invincible while the Team Blast meter is cooling down.
- Most of the upgrades in Starcraft II Wings Of Liberty's campaign mode, with the most ridiculous probably being the Siege Tank upgrade for almost double damage to the primary target — if it isn't the Marauder upgrade that slows, not just the primary target as in multiplayer, but everything around it — or perhaps the Battlecruiser's Herd-Hitting Attack or Deflector Shields. Suffice to say, this level of power is absolutely necessary for the final missions.
- The Etrian Odyssey Untold remake has Grimoire Stones as a random drop, which let characters obtain certain enemy skills or share their own skills. The enemy skills include the FinalBoss's hilariously overpowering Signature Moves. One step beyond that is the Seven King Grimoire, which combines the powers of seven of the game's story bosses. note .
- In Game of Thrones: Ascent, the Adolescent Dragon and its variants are the most powerful companions in the game, which is fitting since dragons were more or less in-universe Gamebreakers in the source material. Actually getting an Adolescent Dragon is a lengthy process which involves a lot of resource gathering and luck. This is intentional and meant to reflect how dragons are rare (nearly extinct) in the source material.
- In the second Glory of Heracles game, the final party member is Heracles himself, who joins with stats hundreds of points above the rest of your characters (and that's without all of the Infinity-1 Equipment he comes with).
- In a No Mercy run, the protagonist themselves are purposefully made blatantly powerful. Most of the game is balanced for Low Level Runs, since the player doesn't gain any XP from sparing enemies, which the game actively encourages them to do. But by murdering everything you see, you become such a whirlwind of bloodshed that even the majority of the game's bosses can't stand in your way. Until you have to fight Sans, whose mechanics render Attack and Defense stats irrelevant (being a One-Hit-Point Wonder who requires trickery to hit and bypasses Mercy Invincibility to deliver a Death of a Thousand Cuts) and damages you so fast that your HP won't last long.
- The Temmie Armor has massive defense, boosts attack, regenerates your health, and increases the duration of your Mercy Invincibility. The shopkeeper tells you outright that the armor will make the game too easy, and it starts out absurdly expensive, but it gets cheaper each time you die. It's there as a last resort if you really suck.
- The Binding of Isaac Rebirth has some really-hard-to-unlock items that are this:
- The Stop Watch is an upgraded Broken Watch that permanentlynote slows down enemies (the latter either slows down enemies, speeds them up, or does nothing, at random). It requires donating 999 coins to the Donation Machine, although this can be done in multiple playthroughs.
- The Godhead is probably one of the best tear-affecting items in the game, giving homing tears with increased damage and range and a wide enemy-damaging aura. But it requires you to defeat all the special bosses (including the Boss Rush) on Hard difficulty with the Lost, which is probably one of the hardest characters to use, due to being a One-Hit-Point Wonder in a game that revels in Bullet Hell, Goddamn Bats and Demonic Spiders.
- The Mega Blast (Afterbirth expansion only), which is unlocked by beating the TruEST Final Boss with every character. It's the only item in the game that requires 12 rooms (and batteries have their effect halved, so you need 4 of them) to recharge, and with a good reason: it's a giant Wave Motion Gun that lasts multiple rooms.
- The expansion Afterbirth + introduced the Delirious, another 12-rooms activable item spawns charmed overpowered versions of bosses. The catches: you have to defeat the True (For Real This Time) Final Boss first, and the charmed bosses might try to kill you.
- In Yu-Gi-Oh! The Falsebound Kingdom, characters' signature monsters, such as Yugi's Dark Magician and Dark Magician Girl, Mai's Harpie Ladies, and Kaiba's Blue-Eyes White Dragons, tend to be much stronger than most monsters. The Egyptian Gods are even stronger than that.
- Your reward for beating every track in Mirror Mode in Snowboard Kids 2 is the right to use the Dragon Board, a board with maximum speed and airtime that also permanently has a Rocket Booster and Wings attached to it. However, it can't really be exploited for winning races because the AI will also equip Dragon Boards if you use one. Its sole reason for existing is to make the tracks way more fun, since with the Dragon Board, you can practically fly across them.
- The Juggernaut Suits in Modern Warfare are purposely overpowered for the sole reason that they are Elite Mooks thrown at you en masse in the higher levels of Survival Mode. Capable of soaking up .50 cal rounds and direct-hit M203 nades like a frickin sponge, killing one requires a combination of patience, skill, and the right weapons. In multiplayer, you can even get one for yourself via Care Package, complete with belt-fed machine gun. The sole time the Juggernaut shows up in the campaign, you are said Juggernaut.
- In Arc Style: Baseball!! 3D, the Arc Stars, the very last challenge, are an unbelievably good team who tops every stat in the game: run speed, pitch speed and batting power. Most of them have the hitting strength of a Macho character, but without the catch of low running speed. And Noel and Jin take the pitching prowess Up to 11 by having 115 MPH fastballs and breaking balls 10 MPH under that. Good luck beating them. The good news is that you'll be able to play as them when you beat them.
- Shin Megami Tensei IV: Apocalypse features two battles where you control two parties, switching between them whenever your turn comes around. In both battles, you have at least one party member in the other team who has an attack that can reduce resistances, even to the point of creating a weakness. The other party is also decently built, with many useful endgame-tier skills and their own stock of items that they can use. However, the two battles are the Final Boss and the Bonus Boss, who are both absurdly difficult, so chances are you're going to need the extra firepower.
- In Stellaris' Utopia expansion, empires that take the Psionic Ascension route may come into contact with a being called The End of the Cycle. It offers you a deal: you gain massive bonuses to resource production, research speed, naval capacity, and a host of other things, for the next fifty years, "if only we bring forth the End." The tooltip for accepting the deal says in bold red letters "Do not do this." And you really shouldn't. Once those fifty years are up, your empire is gone. Every ship destroyed, every planet scoured of life and rendered uninhabitable, and vicious Eldritch Abominations created from the lingering psychic energies of your empire's dead will begin scouring the galaxy of all life. All you can do is watch from your isolated exile colony, as the galaxy is slowly consumed, and the horrors you unleashed save you for last. Assuming other empires don't finish you off first, that is.
- In its September 2016 issue, White Dwarf released exclusive rules for the use of the daemon queen Valkia the Bloody for the Warhammer: Age of Sigmar Gaiden Game Goreshosen that were intentionally written to make her the most powerful model in the game, in order to represent her position as one of Khorne’s favourite warriors. The magazine suggests using Valkia as a Crutch Character for inexperienced players or as the objective of a variant Kingslayer match against multiple opponents.
- In the final few chapters of Cry of Fear, defeating the Doctor gains you one of two pistols, depending on the choice made prior to the fight - the Taurus Revolver, which has high accuracy and one-shots most enemies from that point forward, or the even more powerful P-345 pistol, which has more rounds in a clip, reloads more quickly, and deals more raw damage. This allows you to pass through the relatively difficult ending sequences much more easily, except in ending 4, where there is only Book Simon to worry about and you are given a different weapon with which to kill him.
- In Splatoon 2, Random Loadout Salmon Runs allow players to get random weapons from any available in the mode. That means you can get a Scrappy Weapon... or you can get the Grizzco Blaster, which falls into this category with an absurdly fast fire rate, like it's on the hardest crack cocaine. Its power and ink efficiency leave a bit to be desired, but anything in front of its users (yes, you can get multiple Grizzco Blasters in a single round) that takes damage from normal weapons is pretty much gone in one second tops, as is everything right around it. The Grizzco Brella is similarly powerful, having a far faster fire rate and much wider area of attack than any other brella weapon (though it trades off by not having a shield). The weapons are implied to be entirely illegal; they certainly would violate the rules of the Turf War sports that serve as the main game mode.
- Europa Universalis: Nations that historically did well in the 1400-1800 time-frame usually get a load of powerful National Ideas as well as whatever advantages they get from their starting position and resources. For example, uniting All the Little Germanies with Prussia (who basically did just that in Real Life and thus have military bonuses up the wazoo) will be a lot easier than doing it with, say, Westphalia or Saxony. It is possible to completely change history with a Darkhorse Victory, but you'll usually have to do more with less.
- Road Redemption has the Big Bad's bike, which can plow through cars without a scratch and yet still receives "close call" bonuses for narrowly missing oncoming traffic. Of course, the catch is you have to kill the Big Bad first, which is near the end of the campaign.