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Yu-Gi-Oh! Reshef of Destruction is a Yu-Gi-Oh! video game for the Game Boy Advance, and a sequel to Yu-Gi-Oh! The Sacred Cards. It is an Alternate Continuity to the Yu-Gi-Oh! anime, taking place shortly after the Virtual World arc with Noah; thus, it can be considered an alternate season 4.The plot starts off when the Millennium Puzzle goes missing. Your character, along with Yugi and Joey, sets out to find it. And it appears other Millennium Items are also missing. The group soon finds the cause: Pegasus Crawford/Maximillion Pegasus has returned! Now sporting a ponytail, Eyepatch of Power, and calling himself "Sol Chevalsky/Taiyou Tenma", Pegasus plans to resurrect Reshef, an Ancient Egyptian Sealed Evil in a Can. The only cards powerful enough to stop him are the Egyptian God Cards, but they have been sealed in stone. To awaken their power and seal Reshef away, you must collect the Millennium Items.And it's not going to be easy. Another thing about this game? It's Nintendo Hard with Loads and Loads of Loading. Despite this, for some fans the story is enough to keep going, and it makes an interesting alternative to the Atlantis arc of the anime.
This game provides examples of:
Action Girl: Mai Valentine and Rebecca Hawkins, who are the only named female duelists in the game. You cannot duel Téa, Serenity, or Ishizu.
Adaptation Dye-Job: Inverted. Pegasus retains his blue eyes from the manga, despite the game being based on the anime, where his eyes were brown. Though it's possible it could be a side effect of Reshef's possession.
Artificial Brilliance: Expect the AI to use stalling tactics, multiplying monsters, and clever spells and trap cards.
Artificial Stupidity: Your one saving grace in hard duels is that the computer will always attack your cards if they are face down in defense mode, unless their monsters have 0 Attack. This will happen even if you use a card to cover up previously seen monsters.
Back from the Dead: The Winged Dragon of Ra's Phoenix Mode, Vampire Lord, Different Dimension Dragonnote Be careful, as the two previous cards only comes back during the start of your turn and are vulnerable to your opponent's Monster Reborn and will disappear if another monster is sent to your graveyard on top of them, and Dark Flare Knight Came Back Strong after they were send to the graveyard; well, Ra's Battle Mode is technically inferior to the Phoenix Mode. Discarding them from the hand is a very powerful move to summon strong monsters.
Badass in Distress: Because the Millennium Puzzle is taken, Yami Yugi ends up captured, and the plot centers on getting it back to call him out. He drops the Distress Ballfast when he's rescued, however, as he unleashes the power of Ra on Bandit Keith and incinerates him with a lightning bolt.
Big Bad Ensemble: Reshef and Bandit Keith. While the former is the Big Bad of the whole story, the latter interrupts your battle against him by attacking you and Domino City with the Neo Ghouls. Keith is a serious threat by his own; he's beside Reshef and Chevalsky the most important villain, and a big one as well.
Bonus Boss: Three of 'em, all optional. First, if you visit Italy at a specific part of the game, you'll duel Jean-Claude Magnum a second time, who has a better deck than the first time. Second, at another part of the game, Tea is standing at the town square. If you talk to her, you'll have to deal with Johnny Stepps and then Krump, one after another.
Mako: Can you do something about this person? I lack the skill to deal with such weirdness.
The Computer Is a Cheating Bastard: The computer ignores the card limitations. It's frustrating that the computer can have three Torrential Tribute, three Swords of the Revealing Light, three Raigeki, three Harpie's Feather Duster, three Pot of Greed, three Monster Reborn and/or three Change of Heart while you can have these card only once in your deck.
Confusion Fu: Marik's deck uses lots of strong monsters with varied attributes, so the usual strategy of filling your deck with monsters of a beneficial attribute won't work against him.
Elemental Rock-Paper-Scissors: For example, a Fiend—no matter how weak—can destroy any Dream monster, no matter how strong. This becomes a lifesaver because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Darkness cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Darkness, and you win.
Eleventh Hour Ranger: Obelisk the Tormentor is the last Egyptian God Card and the last overall that you get in the main story.
Yami Yugi before you duel Reshef.
The End... Or Is It?: Ishizu says Reshef will probably never rise again, and the last thing you see before the credits is Pegasus's ruined castle, then the still shot of him from the opening with the evil grin.
Epic Fail: When dueling Bandit Keith, he can and will tribute three monsters to summon the Winged Dragon of Ra... in Sphere Mode. A Divine Monster with 0 Attack and Defense. This is even funnier if beforehand, his monsters had been defeating you. (Even worse, a Divine Monster cannot defeat any other monster using the Attribute advantage house rules, making it completely worthless.)
Four Is Death: The fourth Millennium Item recovered is the Millennium Eye which is where we find out about Pegasus/Chevalsky being the one who resurrected Reshef.
Fusion Dance: Inverted with Dark Flare Knight. In the real life game, he's a fusion of Dark Magician and Flame Swordsman. In this game, when the Dark Flare Knight is send to the graveyard, it Comes Back Strong as Mirage Knight, and when the turn ends, he's de-fused into his original two forms.
The game itself has no Fusion Monsters.
Genre Savvy: Pegasus, who hinders the player, Yugi, and Joey at every turn and takes special care to ensure Yami Yugi cannot be summoned.
Getting Crap Past the Radar: Mai's Harpie Ladies are not censored when she calls them out in cutscenes, and neither is their ultimate attack, "Harpies' Triangle Ecstasy."
Guide Dang It: Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop.
Heroic Bystander: When the Neo Ghouls attack Domino City, everyone is either panicking or losing badly to the thugs... except minor manga character Hanaski, who dresses up as the superhero Zombire to stop them. He actually manages to take one out.
Hope Spot: The Neo Ghouls have been defeated and all the Millennium Items are back! Then Bandit Keith breaks the Millennium Puzzle, a piece of it gets stolen, and Mokuba gets kidnapped. But the Egyptian God Cards are back to normal.
Hopeless Suitor: Jean-Claude Magnum tries to propose to Mai again, dueling the player for her hand in marriage when she backs out of dueling him.
Kill 'em All: The Final Destiny card obliterates everything on the field and in both hands. The Egyptian God Cards are immune to this effect, so it is possible to use this card as free field and hand wipe. Even without them, it has a low Deck Cost and can be used to turn the duel into a top-decking war if things go wrong for you.
The Load: Téa and Serenity. Though, you have to visit the Kaibaman show because Serenity wants to watch it. But Téa has nothing to do with the plot, though there is a sidequest about her. However, you can't even duel them.
Loads and Loads of Loading: The reason for this is that this is one of the earliest Yu-Gi-Oh video games to incorporate continuous effects, so every single time a card is played or a monster attacks, the game takes about two-three seconds to visually scan the field for any effects it needs to resolve, and will then do so if it finds one. You may want to hold off adding Slifer the Sky Dragon to your deck, because if you summon him, when that auto-scan goes off, it will find Slifer, notify you of his effect and resolve it, even if there's nothing new about the state of said effect. To repeat — this will happen every. Single. Time, a card is played! Even worse, Stairway to the Destined Duel came out on the same console two years earlier than it (in Japan, anyway), and incorporated continuous effects far more smoothly. One wonders why they felt the need to take a step back.
After Domino Station is taken over by the Neo Ghouls, you face about four of them in succession. Thankfully, they don't have as many Life Points as a regular duelist, 2,000 LP in fact.
A similar thing happens with the Millennium Guardians and Paradox in China. The five Millennium Guardians have 3,000 LP, but they are stronger than the Neo Ghouls, and Paradox is stronger and he has 8,000 LP.
The Chevaliers on Pegasus's island have 10,000 LP. They're only three, but then you have to duel either Panik or Mimic of Doom, both of them having 15,000 LP.
Meaningful Name: Sol Chevalsky's name can be broken as such: Sol (a word for sun) + Cheval (French for Horse) and Sky. There you have "Sun Skyhorse".
Nice Job Breaking It, Hero: The ritual to revive Reshef involves sacrificing the spirits and negative energies of defeated duelists. Meaning all those duels you fought in the game were helping him... as well as the duels you likely lost to get that far.
Nintendo Hard: This is perhaps one of the hardest Yu-Gi-Oh video games out there, no joke. Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a lot of Level Grinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to Boss Rushes — in this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above Elemental Rock-Paper-Scissors strategy? You need to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.
No Fair Cheating: Often, resetting after losing to a hard duelist and trying to fight them again will start you with the exact same deck. This can also happen if you turn the game off mid-duel.
Not-So-Harmless Villain: Of all people, Bandit Keith, who steals the Millennium Puzzle, thus disabling Yami Yugi, and has the Winged Dragon of Ra on his side. Well, except said Dragon is in Sphere Mode. Also, he usurped control of the Ghouls from the previous game from Marik.
The Egyptian God Cards are the Monster Card variant.
Purposefully Overpowered: The Egyptian God Cards... with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the Elemental Rock-Paper-Scissors, and they're immune against destruction effects, even if you're holding them in the hand. And unlike in The Sacred Cards, the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the Game Breaker due to avoiding Awesome but Impractical.
Justified, you duel against The Computer Is a Cheating Bastard, Chevalsky's lackeys have suddenly 10,000 or 15,000 LP. Chevalsky himself has 20,000 LP and Reshef has 40,000 LP and the three Egyptian God Cardsnote Reshef has the Battle Mode version of Ra, but not the Phoenix Mode. Not forgetting the Sequential Boss part.
Achilles' Heel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have Achilles Heels. Slifer can be trapped by Dragon Capture Jar, Ra's ATK and DEF are reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is easily overshadowed by Perfect Machine King who gets 1000 ATK and DEF by each Machine monsters on the field.
The Juggernaut: Obelisk the Tormentor. Its effect destroys all enemy monsters and it inflicts 4000 Damage Points. It's also the only one without an Achilles' Heel.
Lightning Bruiser: The Winged Dragon of Ra. Its Phoenix Mode makes it extremely easy to summon its Battle Mode. The Battle Mode's effect can bring you a One-Hit Kill.
Mighty Glacier: Slifer the Sky Dragon can easily have 11500 ATK, even if you're not enhancing it with other effects, but its effect causes Loads and Loads of Loading. It's also a Juggernaut, since it's nearly impossible to destroy it in battle.
Sealed Good in a Can: The Egyptian God Cards. Happens again in the story, then you resurrect them again, and then Ishizu seals them again in the epilogue. Fortunately, the last time doesn't affect your cards.
Sealed In A Monkey Robot: Averted. Tristan is believed to be trapped in a Monkey Robot by Kaiba or Reshef, but he is just absent, and the weak Monkey Robot is coincidentally as weak as Tristan - though, the Monkey Robot is slightly better than Tristan.
Sequel Difficulty Spike: The Sacred Cards was pretty easy, there was a few spikes of difficulty and the end bosses could be tough, but overall it wasn't much challenge. This game on the other hand is as Nintendo Hard as any of the old NES games.
Sixth Ranger: Espa Roba, Mai, Bonz, Weevil, Rex and Mako will protect Domino City against the Neo Ghouls if you help them. Also, you get their signature cards after winning against them in the rematches.
Smug Snake: Several of Pegasus's lackeys, as well as the Neo Ghouls.
SNK Boss: Reshef has 40,000 LP, all three Egyptian God Cards, and has cards to heal himself. He can also see your hand.