Tom: I'm Tom.A character who was previously The Voiceless now talks much more frequently and is, more or less, given a permanent tone of voice. This was especially prevalent for aged cartoon characters, many of whom originally didn't have voices and were given them in order to make more diverse plots. The reception to this is often mixed due to They Changed It, Now It Sucks. Note that some of these characters may have already had speaking roles in comic books based on their works. Since comics are inaudible, their voices there are up to the imagination of the readers.
Jerry: I'm Jerry.
Both: (gasp) You talk!
Jerry: I'm Jerry.
Both: (gasp) You talk!
open/close all folders
Anime and Manga
- In the Naruto anime, all of Kakashi's ninja dogs could talk during the Hunt for Uchiha arc, whereas in the manga and all previous scenes in the anime the only who could talk was Pakkun.
- Persona 4: The Animation is going to be downright weird for people who played the game and are used to the Silent Protagonist who only says "Persona" or the name of the Persona he's summoning.
- In Jack to Mame no Ki, an anime adaptation of Jack and the Beanstalk, Jack refused to aid the princess of the Cloud Kingdom who had been hypnotized by an evil witch (the giant's mother), and instead slid down the beanstalk with the giant's treasure. While he and his mother celebrated their newfound wealth, Jack's dog (whom was silent throughout the movie) started singing balefully at the moon. Jack saw this as a sign that he should return to the Cloud Kingdom and rescue the princess.
- Gon is voiced by Motoko Kumai in his new anime, and the rest of the animal cast is fully voiced as well. He doesn't say much other than his name and make some cutesy noises, but it's still a sharp contrast to the dialogue and sound effect free manga he originated from.
- In Pokémon Origins, Red's gone from being a Heroic Mime in the original games to this trope. And he's voiced by Junko Takeuchi (of Naruto fame, voicing Naruto Uzumaki himself) and Bryce Papenbrook, of all people!
- In Yu-Gi-Oh!: Capsule Monsters, Celtic Guardian and Dark Magician infrequently speak to Yugi, and Mystical Sands speaks quite a bit.
- The scarab from the Jaime Reyes Blue Beetle was The Unintelligible, at least as far as the readers were concerned, speaking with incomprehensible symbols that over time became increasingly reminiscent of the English characters, before changing to legible font in its viewpoint issue. For a period during the transition, the scarab's symbols became a form of Wingdinglish.
- It was eventually established in the X-Men books that Lockheed the dragon can speak English, but he prefers to keep the fact a secret.
- The Cassandra Cain version of Batgirl learned to speak over a gradual (albeit less so than in Real Life) period.
- Jason Voorhees at the end Freddy vs. Jason vs. Ash: The Nightmare Warriors.
- In Grant Morrison's Doom Patrol, Larry Trainor's Negative Spirit spoke for the first time in its then-thirty-year history. When questioned, it said: "Perhaps I had nothing to say." That was nothing compared to what happened next...
- During John Byrne's run on The Thing, Lockjaw of The Inhumans spoke for the first time when Quicksilver tried to pressure wife Crystal to allow their daughter Luna to be placed in the mutating Terrigin Mists, revealing that he was not always a dog. Later subverted/retconned in Peter David's run on X-Factor, when Quicksilver learned that Karnak threw his voice.
- For the entirety of his run in Thunderbolts, Man-Thing said not a word. When the title switched to Dark Avengers, Man-Thing was reborn and gained the ability to speak, to the shock of his teammates.
- Cartoon characters who didn't talk originally, but who talk in their comic book adaptations, include:
- Completely inverted in the Tintin series. Tintin's dog Snowy converses with him in the earlier adventures (a holdover from the sillier, less realistic Early Installment Weirdness that came with the original newspaper strip), tones it down after the introduction of Captain Haddock, and then by the end of the series is a fully voiceless dog both in means of communication and in behavior.
- My Little Pony: Friendship Is Magic (IDW): As it turns out Changelings do talk outside of transformations. Issue #2 has one speaking in Snake Talk mid-transformation, and the following issue has one having a full-on conversation with Chrysalis.
- In Code: Pony Evolution, X.A.N.A now has a voice.
Film — Animated
- The Queen of Tangled gets exactly one line in the mini-sequel, Tangled Ever After. However, it's in an Imagine Spot by Maximus after he loses the rings.
- As per the gimmick of the crossover between Rugrats and The Wild Thornberrys, Rugrats Go Wild! gives Spike a voice courtesy of Bruce Willis due to Eliza Thornberry's ability to talk to animals.
- The much reviled Tom and Jerry: The Movie aped several Disney-like elements, including giving the titular characters full voices and lampshading it. The second one removed this aspect.
- Tom and Jerry were Suddenly Voiced pretty often in their original shorts too, but not often enough for the producers to cast consistent voice actors for them.
- In Horton Hears a Who!, JoJo remains silent throughout most of the film; the narrator suggests it's because he's convinced anything he says will disappoint his father. Of course, at the very end he makes a "YOPP!" that's The Last Straw needed to let the Noolians hear the Whos, and gets a few more lines before the credits role.
Film — Live Action
- In Bean, Mr. Bean was changed from being a combination of The Voiceless and The Unintelligible to speaking freely, and gave a speech before a crowd near the end. The premise of the movie sort of forces it, though, since Bean interacts with several characters who speak directly to him (no one ever really did in the original program). The second sort of upholds the status quo, in that he spends most of the movie in France and has little occasion to speak English.
- A few brief scenes in the dubbed version of Godzilla vs. Gigan has Godzilla and Anguirus speaking thanks to an alien plot device.
Godzilla: Hey, Anguirus!Anguirus: What?
- In the first The Santa Clause movie, Comet the reindeer had the most screen time of Santa's reindeer. He looked like a normal deer and mostly grunted and and snorted. In the sequels he looks goofy and cartoony, and can suddenly talk with the speech patterns of Scooby-Doo.
- Charlie Chaplin's tramp character remained silent until the film Modern Times in which he sang a song made up of meaningless lyrics.
- The title character in The Bellboy played by Jerry Lewis, was silent throughout the film until his last few minutes. When other characters asked if he could speak he eloquently explains of course he can. When they wondered the reason he didn't tell them before, he responds..."you didn't ask me".
- Bride of Frankenstein has the Monster learning to speak, although this is discarded in Son of Frankenstein and the rest of the Universal Frankenstein films.
- This was a running joke in The View Askewniverse with Silent Bob. He almost never talks, going well out of his way not to, except for one or two lines near the end of the movie that triggers some great revelation for all of the characters.
- Lampshaded in Clerks II: Jay, Randall, Silent Bob, and Dante are all in a prison cell. Jay turns to Silent Bob, expecting some sage advice.
Jay: C'mon, this is when you're supposed to say something.Silent Bob: ...I got nothing.
- It was lampshaded as far back as Chasing Amy, where as Bob is about to speak Jay says something like "Great, he's gonna fuckin' say something. He thinks just 'cause he never says anything that when he does talk it's supposed to be important or something." And Bob even retorts by pointing out that everything Jay says is worthless bullshit.
- Lampshaded in Clerks II: Jay, Randall, Silent Bob, and Dante are all in a prison cell. Jay turns to Silent Bob, expecting some sage advice.
- Lampshaded in Postcards From the Edge, when Suzanne's stepfather says, "Like war buddies."
Suzanne: SID SPEAKS!
- The Thief and the Cobbler: In the original, Tack the cobbler is a Cute Mute for most of the film. Then, at the end, he speaks his first line... in the voice of Sean Connery!!
- The film has other mute characters, including the titular thief and many animals. All of these have been given voices in the Arabian Knight version, constantly making jokes.
- Michael Myers was a silent (possibly mute?) killer for over seven Halloween movies. But the director's cut of Rob Zombie's Halloween II (2009) actually has Michael scream "DIE!" before killing Loomis.
- Transformers: Dark of the Moon features a Laserbeak who can speak, in contrast to the previous incarnations. All in all, it makes him even creepier than other Laserbeaks.
- In the Gone in Sixty Seconds (2000) remake, the character of 'The Sphinx' is mysterious due to his muteness, when he suddenly speaks very philosophically at the end of the film with a British accent (actor Vinnie Jones' natural accent). When one of the others says they thought he was from Long Beach, he merely shrugs.
- Air Bud in Air Buddies.
- Aversion: Harpo Marx was purportedly offered a large sum to speak one word (murder) in "At the Circus", but turned it down.
- In the same film, Harpo does sneeze — clearly saying "A-chooo." In Monkey Business, we hear four-part harmony coming from the barrels, so we can assume he's singing (baritone).
- The Mel Brooks film Silent Movie has one word of dialogue in the whole movie. The word is spoken by Marcel Marceu, a famous mime. The word? No!.
- Transformers: Age of Extinction: KSI's drones are supposed to be unable to speak, so naturally their creator is alarmed when Galvatron responds to something Optimus says. This is because he's Megatron reborn.
- Caesar the chimpanzee from Scary Movie 5 is clearly more intelligent than any human character, with his first word being a hearty "IDIOTS!" He turns out to be the Lemony Narrator in the final scene.
- At the end of the James Bond film Moonraker, Jaws, the inexplicably nigh-invincible former silent henchman cracks open a bottle of wine with his girlfriend, toasts the both of them, and says, "Well... here's to us."
- In Pixels, Q*Bert is inexplicably talking in understandable words, even though in original game his language was limited to robotic noises and Symbol Swearing.
- For a brief period during the 1927-29 transition from Silent Films to sound, movies were often released as "part-talkies", with dialogue scenes interpolated into what were otherwise silent films. Someone sitting down to watch 1928 film Lonesome may be surprised when, after thirty minutes of silent film go by, Jim and Mary start speaking out of nowhere.
- The third book in the Oz series establishes via retcon that animals from normal lands can talk as soon as they reach magic land. Several books later, Dorothy (and Baum) finally realizes that Toto can talk. After correctly surmising that he doesn't speak because he never did in Kansas and doesn't see the point of starting now, she demands that he speak. He says "Satisfied?" and runs off. Where this trope comes into play is the eleventh book, where he is constantly chatting up a storm for no reason. After the book ends, he's back to being Silent Bob for the remainder of the series.
- In Changes, the heroes are temporarily turned into hounds (something like greyhounds, according to Harry). While in this form, Harry is shocked to discover that his dog Mouse can speak. According to Harry's scary-faerie godmother, Lea, Mouse could always talk, but as a human, Harry didn't know how to listen.
- Ron, the dragonslayer's assistant in The Dragonslayers Apprentice, does not talk. At all. He could, if he wanted to, he just doesn't, and has mastered the art of nonverbal communication. So the dragonslayer is shocked one morning when his apprentice tells him that Ron got so drunk at last night's party that he spoke a whole sentence in order to proclaim that he liked the sausages.
- In the first book of the Elenium, the child Flute doesn't speak at all, but it's made clear that this is because she chooses not to. In the second book, things become dire enough that she decides she has to speak, and henceforth she hardly shuts up.
- In the Second Chronicles of Thomas Covenant, Vain, an ur-Vile, never speaks, and simply acts, until the very end of White Gold Wielder, when Vain tells Findail that becoming the Staff of Law is a part of his purpose.
- Legacy of the Dragokin: Mordak gains a voice when he evolves from 'walking armor' to 'evil spirit'. He explains this after Kalak expresses surprise at hearing his voice.
- Ky Sahra from The Black Company doesn't actually have any speaking lines in Bleak Seasons, the book she's introduced in. She has only a few in She Is the Darkness, but probably has the most dialogue outside of the narrator in Water Sleeps.
- Boo Radley spoke only one, barely audible line at the conclusion of To Kill a Mockingbird: "Will you take me home?" (This is due to years of social isolation and crippling shyness rather than inability to talk.) In the film version, however, Robert Duvall plays the character as completely silent.
Live Action TV
- Up until near the end of Season 1 of Skins, Effy didn't say a word. After this, however, the second season gave her her own episode, where she was quiet but talked a fair bit. Seasons 3 and 4 made her a main character and she wasn't particularly less outspoken then any other character.
- In the Series Finale of Newhart, the two Darryls, who have been married to two very talkative women, suddenly yell "QUIET!!" to shut them up, much to everyone's surprise. When asked why the two brothers have never spoken before, Larry quips that "they've never been so PO'd before."
- Tiny finally says something in the final episode of series one of Raw.
- Blue from Blue's Clues went through most of the series' run as The Unintelligible, but in 2004 she got a live-action puppet segment where she could speak perfect English.
- Clarabelle the Clown was the silent helper of Buffalo Bob on The Howdy Doody Show for years— until this closing shot on the very last show: 
- Dumbo (who normally did not talk at all) actually gained the ability to talk in the short-lived children's puppet show Dumbo's Circus, which aired on Disney Channel during the early 1980s.
- On Sesame Street, There were rare occasions that Bruno the trashman talks. Including a scene in Sesame Street Presents: Follow That Bird (where he remarks to Oscar the Grouch: "Sure, Boss!")
- In Star Trek: Voyager, despite being an recurring extra for all seven years of the series, including being in the pilot, Lieutenant Ayala never actually spoke until "Basics Part II", the first episode of Series 3. He said "Yeah!"
- At the start of the first season of Jesse, one of Jesse's brothers had taken a vow of silence. Part way through the season, he suddenly abandons the vow and starts talking (the producers presumably deciding that they had milked the 'vow of silence' angle for whatever limited comic potential it possessed).
- Garfield always talked, but only through thought bubbles in the comics that only the reader could understand, except when he talked with other animals. In the early 90s TV show, he can be heard, but his mouth never moved. In the DVD movies and the recent The Garfield Show on CN, he can suddenly talk normally, and Jon can understand him!
- That may be the case for the movies, but in The Garfield Show it seems to be through Animal Talk.
- One strip had Garfield with a regular speech bubble that was drawn by mistake. In later strips, Jon reacted to Garfield as if he could understand him.
- Becomes a plot point in one illustrated book based on the comic. All animals are capable of speech, but have a rule against using it. Garfield and the other pets in the town sense a huge natural disaster on the way (something that animals in Real Life sometimes do as well) and Garfield proposes that they temporarily relax the ban so they can warn their owners.
- Marmaduke's eponymous Big Friendly Dog will be getting his own movie soon, and he will get a voice (provided by Owen Wilson). In his comic, Marmaduke never spoke, not even Garfield-style.
- Walter Cephus Austridge in Krazy Kat. Strips vary as to whether he's a fluent and eloquent English-speaker or whether he merely says "Geevim, geevim", requiring translation by other characters (or by the author's captions).
- Snoopy was another animal that communicated via thought balloons. One strip from the 60s accidentally gave him a regular word balloon and stem—he laps up a potato chip from the floor and says "Anything that falls on the floor is legally mine." In the movies and TV specials, he could only whine or growl, but sometimes he would dance to musical numbers and a human voice would sing the part of the character he was miming, thus giving the impression that Snoopy was sentient (for example, dressing up as an Uncle Sam-type to the lyrics of the first-person song "Yankee Doodle Dandy").
- Gronk the dinosaur from B.C. originally could only say his name (in the form of bellowing), but in later strips he started speaking fluently like the other animals.
- Grog also spoke in a strip from January 24, 1977.
- Bill Watterson has written that avoiding this is one reason Calvin and Hobbes was never given an animated series. He didn't want to ruin readers' perception of how the characters sounded.
- X Pac and Jim Cornette tried really hard to stop the WWF from pulling this trope on Kane, but relented eventually with the compromise Kane would only speak with a voice distorting synthesizer. Nowadays Kane is a little(big?) chatterbox.
- The normally silent Gangrel started speaking toward the tail end of his WWF run, then went back to being silent after he left.
- Orlando Jordan had never spoken a full sentence on WWE television prior to joining John Bradshaw Layfield's Cabinet on Smackdown.
- This was the tell tell sign that something was not quite right with the normally silent Sin Cara. (Even more suspicious was his sudden mastery of the English language, since the other characters remarked that his first language was Spanish.) Hunico was impersonating him.
- Barbara the harpist in The Phil Harris Alice Faye Show after several episodes of enduring Phil's insults in silence.
- Similarly, Colin Sell in I'm Sorry I Haven't A Clue spoke up (faintly) during a round of "Just A Minim" much to the teams' amazement and Humph's disapproval.
Colin: Who's starting, Humph?Humph: You decide. You've taken over the bloody show!
- The faintness would continue when he spoke later, because he didn't have a microphone. This becomes a plot point in I'm Sorry I Haven't A Christmas Carol, when Ebenezer Scrumph is too mean to supply his assistant Colin Crotchet with a mike, but he turns out to have one at home.
- The character of the king in the musical Once Upon a Mattress is voiceless because of a spell.
- "Susan the Silent" of Finian's Rainbow gains the ability to speak as the result of a leprechaun's wish. Guess she needs a new nickname.
- Shrek The Musical gives Dragon the ability to speak, and even her own song ("Donkey Pot Pie" in the original Broadway production and "Forever" in all subsequent productions).
- At first, Jak of Jak and Daxter was a Heroic Mime. Then Jak II: Renegade came about, complete with voice. It's lampshaded repeatedly, even before it's invoked: "Say something! Just this once!" The most amusing moment might be when the duo escapes from prison. The first thing that Jak does is walk up to the first person he sees and yell for answers, prompting Daxter to excuse him, saying, "He's new to this whole 'conversation' thing". His first words? "I'm gonna kill Praxis!"
- Fairly common in video game series whose origins predate the Nintendo 64/Playstation/Saturn era, at least in the sense that they go from speaking in text boxes to speaking with actual voices. Notable cases go to Mario and Link, who are both heroic mimes, but who have grunts and (in Mario's case) short phrases as soundbytes in newer games.
- There was an event at GoNintendo where one can speak to Mario and Wario live and it's voiced by no other than Charles Martinet. Here is an example.
- Their cartoon, CD-i, and live-action versions being more talkative, but their reputation isn't good.
- In Super Mario Sunshine, the cutscenes had full voice acting (Mario never spoke a single word) and it wasn't even that bad, but the dialogue was so cheesy that it just became silly. Bowser's more high-pitched, cheerful Sunshine-voice has since been replaced by a very dark, demonic-sounding one that can be heard in Mario & Luigi: Bowser's Inside Story.
- For an older example, "Mario Speaks!" was one of the big advertising points of Mario Teaches Typing.
- Mario has a few full sentences in Mario vs. Donkey Kong. Here, he's shown to have a bit of a sarcastic side to him.
- Luigi's, Wario's, and Toad's first lines with sound were in Mario Kart 64.
- Rayman. In the first Rayman game, he could not talk (except for a single line in the intro). In Rayman 2: The Great Escape, he used unintelligible grunts in a "Raymanese" language (at least in the PC, N64 and Dreamcast version). He finally got full English dialogue (or in whatever language you choose in the menu, which includes the "Raymanese" option) in the PSX and PS2 versions of Rayman 2: The Great Escape and Rayman 3: Hoodlum Havoc provided by David Gasman (who did Rayman's "Raymanese" speech).
- Super Smash Bros.:
- This happens to characters who wind up in Brawl. The Pokémon Trainer (aka Red) even speaks a bit, despite traditionally being a Heroic Mime so much so that even when you fight him in Pokemon Gold and Silver and Pokemon Stadium 2, all he ever says is "..."; all his lines, though, are taken from the "Pokemon entering battle"/"Pokemon leaving battle" dialogue boxes used in the games.
- Kirby also started to talk in the first game, if only to imitate other characters calling their attacks or saying Hiiii as a taunt. This was toned down in Melee, however.
- Ness was also given soundbytes, and loud ones at that, despite being a Heroic Mime formerly. Same can be said for the Ice Climbers, who appeared in an Arcade Game.
- This is also inverted in the case of Donkey Kong, Diddy Kong, Yoshi, and Bowser, who have vocal speaking in their main games, but reduced to primal grunts, squeals, and (in Yoshi's case) Pokémon Speak, in the Smash series.
- The Legend of Zelda: Ocarina of Time: Sheik's a borderline example. She has almost unnoticeable vocal sound effects in her source game, maybe used once or twice, but come Melee and she has a large (and loud) array of sound effects.
- Brawl typically (and incorrectly) gets the credit for first voicing Pit. It was Captain N: The Game Master that first had Pit speak. Though their version of the character can't even be called In Name Only because they managed to get that wrong, along with everything else.
- Of course, Smash Bros does this to most of their casts, both playable and Assist Trophy, who spoke in mostly text boxes or were Heroic Mimes (with no Voice Grunting clips) before that point (with the strange exception of the aforementioned Olimar and Mega Man), and typically the Smash Bros voices for the playable cast get permanently associated with them (i.e., Hikaru Midorikawa voicing Marth).
- In Paper Mario: The Thousand-Year Door when Doopliss takes over Mario's body. In that case it is lampshaded by the party if you know where to find them.
- Golden Sun makes the lead character in each game that you're playing the Silent Protagonist. However, given that the two games (GS and GS: The Lost Age) are connected and form a single story together, that causes the silent protagonist of the first game to become Suddenly Voiced, and the inverse happens to the silent protagonist of the second game (suddenly silenced).
- Like the Golden Sun entry above, Persona 2: Innocent Sin and its sequel Persona 2: Eternal Punishment have two different protagonists, each of which takes turns being the silent one in different titles.
- In Dragon Quest IV, the main character of each chapter is silenced. When they all meet up in the last chapter, each has something to say. This appears to be the model that Mother 3 followed.
- The rule in Mother 3 seems to be that the "main character" of the current chapter isn't allowed to talk on the job. This leads to some jarring moments in later chapters when you encounter former party leaders and find that they not only speak, but have distinct personalities. This is actually one of the more artistic aspects of the game since it forces you to identify a character as yourself before seeing how other people view them. It also fits in well with the ending where it's implied that the "Dragon", who is being "passed Lucas's heart" is actually the Player.
- There's a single exception in Chapter 5 of the story — a Pigmask gives Lucas a gift, thinking that he's the Masked Man and given that Lucas is implied to be much more amiable than the person he's disguised as, he seems nervously awkward about him accepting this gift and tells him it's "strictly in a friend sense". Talking to him again has Lucas mimic back, "Strictly in a friend sense!", which is very easy to miss—the intent is for you to think the Pigmask is just repeating himself as most NPCs do. Most players don't notice this unless it's pointed out, but the dialogue box has Lucas's name and his mouth even moves.
- In Digital Devil Saga, Serph is a Heroic Mime for the majority of the games, but during a flashback his past self has quite a lot to say, and everything he says establishes how much of a monster he is. It's actually a subversion however, as it's not the same Serph, but rather the base from which the protagonist is created.
- The Social Leader in Ogre Battle doesn't talk... until chapter 10, where he/she suddenly appears and talks to the enemy boss.
- Star Fox started out Speaking Lylatian, then got fully voiced in Star Fox 64 and future installments... until Star Fox Command went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian 'speech'.
- The only character that didn't get voiced in 64 was the Trainer in training mode. That is...until the 3DS remake.
- Command & Conquer: Renegade gives common soldiers the chance to speak up other than their default responses to move and attack orders in the RTS, often Enemy Chatter (though friendly soldiers also get to speak a bit).
- Every single character except for Little Mac and King Hippo in Punch-Out!! Wii, and with appropriate languages, too.
- Interestingly enough, in the NES game, Mac and Hippo could speak. Although their words (like everyone else's) were shown in on-screen text.
- For that extremely rare non-controversial example, your challenge is to find a single Monkey Island fan who didn't accept that Dominic Armato was perfect for the role of Guybrush Threepwood within thirty seconds of him opening his mouth at the start of The Curse of Monkey Island.
- While we did hear his voice as a younger man in Metal Gear Solid 3, it wasn't until Metal Gear Solid 4 that we got hear the elder Big Boss speak. In fact, his first scene occurs right after The Stinger when the character's voice actor is listed in the credits.
- A similar example from earlier in the series, which knowing Kojima is probably a subtle Lampshade Hanging: Metal Gear Solid was the first game in the series with voiced dialogue. As such, Snake is unable to recognize his own best friend by voice until that character essentially tells him "it's me you dumb bastard".
- Happens to Serge in Chrono Cross. Justified in that when it happened Lynx had traded bodies with Serge, and it's actually Lynx talking, not Serge. Even so, Serge's party members don't seem to catch on that he's suddenly very talkative...
- One of the bonus endings for Chrono Trigger has this happen for Crono. Even Marle and Lucca are surprised.
- In Disgaea 4, all of the monster types which formerly just made noises were given the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being Player Mooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.
- The Legend of Zelda:
- A borderline case happens in The Legend of Zelda: The Wind Waker. While the game already features a lot more voice-acting than the previous games in the series (it's however still limited to "Hey!"s "Oy!"s and various grunts.) Link himself stunned quite a few players when he suddenly screamed "Come on!!" at one point in the game. The first time he had any line of dialogue whatsoever.
- The Legend of Zelda: Four Swords Adventures: Navi Trackers mode had Link as the silent protagonist again, but Tetra, Red Lion and that girl who holds the blue jar above her head, were fluently speaking Japanese, cheering on Link and giving him hints to help him collect 100 hidden coins in the map. Voice acting was however, in this case, integral to the gameplay, as players didn't have time to look away from the GBA screen to look at the TV to read instructions.
- A cross-game version happens in The Legend of Zelda: Twilight Princess. Link is well-known for always being a Heroic Mime. However, the Hero of Time appears as the Hero's Shade and is very vocal.
- Sparx the dragonfly from Spyro the Dragon got this treatment in two stages. First in Spyro: Year of the Dragon, where he gained a kazoo-like voice during the flight levels, and then in A Hero's Tail, when he gained a normal voice.
- And the third stage, where he's suddenly David Spade.
- Fourth stage, Billy West, for the fifth stage, Wayne Brady.
Spyro: Sparx! It's good to see you too! You okay?
Sparx: Huh, you know, little stiff, voice keeps changing, but I'm good.
- The Sonic series started with character voices in Sonic Adventure. Before that there wasn't any dialogue in the games at all. It... didn't really help the Broken Base, which started with that game anyway.
- Tekken: aside from a few kiais and grunts, all of the characters before Tekken 4 were not very talkative (it was especially jarring in their ending sequences). Julia Chang from Tekken 3 was the first to break the silence in her not-quite standard ending. After that, everybody got into the act in Tekken 4 and every succeeding game afterwards.
- Yoshimitsu could also count from the Tekken games, as in Tekken 3 he is heard to recite "Shikisokuzeku" in one of his winposes - part of the Heart Sutra.
- Final Fantasy IV DS had some 3D cutscenes with voices. However, this was not cost-free: The previous remake's option to switch party members had to be cut, and with it, the two Bonus Dungeons made for the extended cast.
- Final Fantasy characters were voiceless in general (if you don't count the synthesized ones in FFVI) until the tenth installment of the series. Sequels and spinoffs have added voices for many of the other games— the entire main cast of FFVII in Advent Children; 'Leon' and Seifer (among others) in Kingdom Hearts,; the already-mentioned FFIV remake; and most recently, Dissidia gave voices to the heroes and villains of the first ten games.
- Torque, the main character of The Suffering never spoke in the first game (aside from yelling and grunting), but was given a deep voice in the sequel, The Suffering: Ties That Bind. Even then he seldom spoke and usually only spoke when the camera was in first person view.
- Although the Persona series protagonists make battle grunts and incantations they are otherwise Silent Protagonists, except in the audio dramas where they suddenly engage in conversation. The Persona 3 hero is still pretty quiet and only speaks when spoken to, but the Persona 4 hero is downright chatty, making sure his younger cousin eats well, inspiring his buddy Yousuke and so forth. He only gets chattier in Persona 4 Arena, along with gaining a canon name. In Persona Q: Shadow of the Labyrinth, both the Persona 3 and 4 protagonists are voiced characters depending on who you choose as your main character.
- Dead Space. Protagonist Isaac Clarke was a Heroic Mime in the first game. Come Dead Space 2, and Isaac suddenly has a voice. It's probably for the better, seeing as how Isaac's got quite a lot of backstory for someone who didn't talk.
- Michael Becket, the protaginst of F.E.A.R. 2: Project Origin, spent the whole game without saying a word, even right at the end where he's raped by series antagonist Alma Wade, but shows up in the sequel F.E.A.R. 3 with a voice and rather angry personality. Understandable, given what Becket's recently gone through.
- Poker Night at the Inventory marks the first time Tycho Brahe of Penny Arcade fame has ever been given a voice. He did speak plenty before, just in text.
- "Soap" MacTavish from Call of Duty 4: Modern Warfare follows the tradition of being a Heroic Mime. In Modern Warfare 2, he, along with newcomer Pvt. Allen, can speak, but only when the player is not controlling them.
- Lampshaded in Serious Sam 2 when NETRICSA starts vocally speaking to Sam.
- Sam: Netricsa? Nettie??? You can talk!
Netrisca: Yes, it's a bit complicated... let's just say it has something to do with having a bigger game budget.
Sam: What game budget?
- Pokemon Mystery Dungeon: The protagonist is a standard Heroic Mime, with the twist that s/he does internal monologues relating to the situation at hand. The protagonist finally does speak out loud at the ending of both games, but goes to being quiet and thoughtful afterwards.
- The Kingdom Hearts series gives a voice to the formerly voiceless Yen Sid, the wizard from Fantasia. Yen Sid's narration in Epic Mickey has the same voice, and recently he's also started speaking in shows at the Disney Theme Parks.
- A non-serial case occurred in Bastion. The entire game is fully narrated by the character Rucks - even when you talk to other characters, it's just Rucks narrating what you talked about. However, right at the end, just before you're asked to choose your ending, the potential Love Interest, Zia, suddenly gains a voice when you talk to her. The effect is both shocking and striking... and may serve to push you towards a particular ending.
- Remember Mathilda, the Black Baron's mute assistant from MadWorld who would always demonstrate the Bloodbath Challenges using the Baron as an example? Well, as of Anarchy Reigns, she is no longer mute. And she's no wallflower, either.
- The Warden in Dragon Age: Origins was mostly voiceless (except for battle cries). Then Hawke in Dragon Age II got all his and her replies fully voiced a la Shepard from Mass Effect. Let's just say that the base is still as broken over it as about everything else in the game.
- After eleven (!) different Silent Protagonists of the previous games, the Ace Combat series suddenly gave us a fully-voiced William Bishop in Ace Combat: Assault Horizon.
- Metal Sonic gains a voice in Sonic Heroes, but goes back to being speechless in every appearance afterwards.
- The protagonist in the first Saints Row would only have a male one liner at the end of each campaign. S\he more than makes up for this in the sequel, with not one but six different voices to choose from, and unique dialogue for each. The third game even adds in a female Russian accent and Zombie grunts, and the fourth has the Nolan North voice-set (which is exactly what it sounds like).
- Linear Cannon stays mute until the end of the first half of Evolution Worlds.
- Finally, after all 7 of these years, the characters finally get voices in LEGO Batman 2: DC Super Heroes!
- At the end of the second Dragon's Lair game, Dirk, having previously only grunted, screamed, and laughed but never actually uttered a spoken word, finally gets to speak when reunited with his wife: "D-Daphne?! YAHOO!"
- The title character in the Crash Bandicoot series always did have a voice, but he never says a word mostly since his brain is all wonky. But in the ending of Crash of the Titans...
Coco: "Let's go home, and eat pancakes!"
- In the intro of the original game, he said "Uh-Oh!" (though it's questionable if that counts as a "word").
- In the Playstation 2 Devil Summoner games, protagonist Raidou Kuzunoha was a Heroic Mime, which is par the course for Shin Megami Tensei games. However, in the 3DS port of Soul Hackers, he appears as a bonus boss and is given fully-voiced lines.
- Yuu Kajima from the Gundam video game Blue Destiny originally went voiceless to reinforce his status as a stand-in for the player (hence his name, a homophone for "You"); this even extended to his appearances in early SD Gundam G Generation games, where his "dialog" consisted of nothing but elipses. When he started turning up as a guest character in later video games like Encounters in Space, Yuu was given a voice (in fact, he's had two: Koichi Yamadera and Junichi Suwabe).
- In Yu-Gi-Oh! Reshef of Destruction, Yugi, Joey and Kaiba speak, but only when you duel them. All other duelists are silent.
- The protagonist of Fallout 4 is fully voiced and can even have their name be recognized by NPCs, in contrast with other protagonists of the series.
- The otherwise silent protagonist of System Shock 2 speaks a single word in the infamous ending cutscene.
- Super Robot Wars BX: The Shin Mazinger version of Ankoku Daishogun was The Voiceless in show; here, Shozo Iizuka, his voice actor from Mazinkaiser, plays him.
- Many Visual Novels don't voice the POV Character. If Switching P.O.V. is in effect, this trope might occur.
- In Another Timeline of Virtue's Last Reward, the player character is suddenly voiced by Troy Baker (Sigma's VA in the promotional anime). This is the first sign that the player is no longer playing as Sigma. The player character is actually an unknown consciousness in the body of K, Sigma's son/clone.
- In the Ace Attorney series, only a handful of characters have voices, which in turn only utter brief phrases ("Objection!", "Hold it!", etc.). But the crossover Professor Layton vs. Phoenix Wright: Ace Attorney features fully-animated, fully-voiced cutscenes with Phoenix and the usually silent Maya.
- As mentioned above, Tycho Brahe of Penny Arcade was given his first voice (by Andrew Chaikin) in Poker Night at the Inventory
- Kevin & Kell has been going strong since September 1995, but it wasn't until recently that the two of them were given voices. In a short cartoon from an animation class that Bill Holbrook, the creator, took, Kevin is voiced by Bill and Kell is voiced by his wife Teri.
- Bill also commissioned Tom Smith to write a song for Kevin and Kell that tells the story of their meeting. Kevin is voiced (sung) by Tom, and Kell by Karen Underwood. See http://www.kevinandkell.com/links/animation.html
- Not only that, but the About page has another character, Fenton Fuscus, briefing new readers on what the premise of the strip is. Kevin has one line in this video, likely by Bill.
- Other than that, Bill is shopping around the idea of a "Kevin and Kell" TV series to different networks. He's said he would want John Goodman as Kevin and Janeane Garofalo as Lindesfarne.
- Dan and Mab's Furry Adventures has Pip, whose voice casts him in a whole new light.
- In The Dragon Doctors, Tanica, the assassin-turned-tree, is initially inaudible to the readers, though the characters can hear her 'speak' with the aid of magic. After several chapters where all that was seen was one-way conversations with a mostly-inexpressive tree, the author introduced first a representation of Tanica's human form to convey body language, then allowed the readers to hear her dialogue.
- In Girl Genius, Punch/Adam Clay, a mute construct made by Agatha's birth father and uncle that acted as Agatha's surrogate father for the latter part of her childhood, suddenly has a voice after Gil reconstructed him and Judy after they were torn apart by Von Pinn. In Heterodyne Shows (plays about the adventures of Agatha's legendary father and uncle and their companions), Punch was always portrayed as the Dumb Muscle, despite in real life being quite intelligent (and eloquent once he finally gains speech).
- Some examples in morphE:
- In the 2nd dream sequence there is an voice acted segment where the POV character and the knife wielding woman from the prologue speak, marking the first use of voice acting in the comic.
- As of Chapter 4 an entity named Hizrim begins speaking with Asia. Every single one of his lines is voice acted, albeit a little strangely.
- The animatronics in Five Kids at Freddy's can suddenly talk, although their speech is pretty rudimentary, presumably because they were programmed to say predetermined phrases rather than make up their own. The toy animatronics seem to be more advanced in this way than the withered ones.
- The Poopsmith from Homestar Runner has taken a vow of silence, and rarely speaks. The only time he actually said something was in "email thunder", in which he sings. And sounds exactly like one of the Johns of They Might Be Giants fame...
- He also says "hello" in the email "different town", as part of Strong Bad's fantasy about things he wishes were different. Once again, TMBG was involved.
- Foamy the Squirrel in Neurotically Yours.
- Though this applies more to Germaine, who never said a word for the first couple of episodes.
- At first, Lopez in Red vs. Blue was just a voiceless mechanic character. Towards the end of the first season, Sarge revealed that Lopez was a robot and that he had ordered a voice chip that would allow full speech. Sarge decided not to ground himself before installing it and static electricity broke the chip. For the rest of the series, Lopez could speak, but only in poorly translated Spanish (Except for one PSA where he spoke French).
- For the longest time Barry, the editor and all around ace of an assistant for Game Grumps and Steam Train, barring a few instances outside of the shows and one minor line of dialogue for the sake of a joke ("Jon..?"), never communicated in any way other than his standard yellow text. Then came Steam Rolled, Steam Train's equivalent to Game Grumps VS and even there he only spoke using in game communications...at least until the end of the CS: GO episode where he spoke once and has been speaking on Steam Rolled ever since.
- The Simpsons:
- Itchy & Scratchy don't have voices in early episodes, but were probably later given them to allow for more references to animation.
- Several non-canon episodes have used this trope with Maggie, including a few Halloween specials that give her a deep, masculine voice. She actually does speak on the show on two occasions, though: the episode about Lisa's birth and a much-more-recent episode where she says "Ja" in imitation of Springfield's recent migrant workers. She also said "Daddily-doodily" in the episode where Ned Flanders temporarily adopted the Simpson kids. But her first "official" word, at the end of an episode featuring flashbacks to the horrors of Bart and/or Lisa as toddlers, stated after a Crowning Moment of Heartwarming between her and Homer: "Daddy."
- Van Beuren Studios:
- Tom & Jerry very rarely speak in most of their shorts (mostly making mumbles or yells instead), with the exception of "Plane Dumb".
- Felix the Cat's Van Beuren shorts also count as this, since he was a silent cartoon star to begin with, and even his handful of earlier sound films had no real dialogue for him either.
- In "Molly Moo Cow Meets Rip Van Winkle", Molly, who usually speaks in moos or grunts (with occasional facsimiles of sounds like "Yoo hoo!") gets a handful of speaking lines.
- The Pink Panther cartoon gave its cat a debonair British accent for only two episodes, courtesy of Rich Little in "Pink Ice" and Paul Frees in "Sink Pink" ("Why can't man be more like animals?"). He became The Voiceless, then got a new voice in his 90s TV series, this time by Matt Frewer.
- Wile E. Coyote is a notable exception to the rule: he was given a intellectual New England accent for four or five cartoons, and it wasn't made so-much permanent as a running joke (also referenced in Tiny Toons), so fans weren't too incensed . Most of the time, he uses Talking with Signs if he has to make a point. Presumably this is because the Roadrunner is a non-speaking foe, but Bugs isn't.
- Curiously, the episode "Hare-Breadth Hurry" had Bugs against a silent Wile E. Coyote. On the other hand, Bugs was explicitly replacing the Road-Runner in that episode.
- Longshot from Avatar: The Last Airbender spends most of his time silent. The one time he did talk, he was serious.
- Both Team Pets, Appa and Momo, spoke during a dream Aang had during the episode "Nightmares and Daydreams".
- Disney experimented with giving Pluto a voice in one of his early black and white short appearances. It didn't work out and he's remained a voiceless character ever since.
- Courage the Cowardly Dog went all over the place on this trope. He pantomimes to his owners, but in later seasons talks to outsiders and the audience on occasion.
- In his pilot episode, he was voiceless throughout most of the cartoon, but at the very end, he looked directly at the 'camera', and said, "This should not be happening to a dog." Indeed, everyone was voiceless, even Muriel and Eustace, while in the series proper dialogue was always a big part, whether or not Courage was a part of it.
- In general though, this trope was inverted. Courage had a lot more to say in the earlier seasons (including a catchphrase), but eventually ended up pantomiming everything (with a few exceptions).
- Tinkerbell is given a voice in her DTV movies.
- The Great Fairy Rescue shows this to just be Translation Convention, though; scenes from the point of view of human characters show her and the others "speaking" in tinkling noises, as in the original movie.
- Happens in the Legion of Super Heroes Episode The substitutes Stone lad never speaks during the two acts but in the third act after landing back to earth he speaks about the cause of the crisis as the legion of substitutes heroes are surprised that he talks.
Stone boy: "LUCKY! I had to calculate the trajectory of my descent while vectoring an air pressure, wind speed not to mention.."(Long pause)Stone boy: "What?"Porcupine kid: "You’re talking."
- The first season of Tractor Tom had all the vehicle characters mute and communicated in engine noises, in the same manner of how Lassie communicated with humans. They gained voices by the second season.
- Justin in Total Drama Island only spoke one line in the first episode of the first season and was eventually voted off after having said and done absolutely nothing at all since then. When the second season began, he started talking as much as the other characters, with absolutely no questions asked as to why he's so vocal now.
- In the Sooty animated cartoon, Sweep and Scampy went from making squeaky noises (as they did when they were puppets) to being able to talk. Sooty also gained a gimmick: sound effects as per every move of his neck.
- Averted on Phineas and Ferb with Perry—-even when the title characters create a special animal translator just to talk to him he goes the entire episode without making more than his usual chattering noise, despite the boys having a conversation with every other animal in town. The closest he ever comes to real speech is one episode where his animal noises are clearly meant to sarcastically imitate Candace yelling at him.
- In the above episode with the translator, they actually did use the translator on Perry, but it just repeats the same thing back. Evidently, it doesn't mean anything.
- Later parodied; while posing as a human, Perry is forced into a situation where he needs to speak, and then suddenly does in a refined, cultured accent. Then it's revealed he's just mouthing the words to a recording hidden behind his back. Another episode has someone suggesting he can talk treated like an idiot.
- A slightly different idea around the same concept: the Teen Titans characters Mas y Menos are regular chatterboxes, but only speak Spanish. An episode near the end of the series features them speaking English when supervillain Control Freak changes the setting on his superpowered remote.
- When Cinderblock spoke, it made the villains suspicious. As Jericho speaks with the voice of the victim, that means Cinderblock has the ability to talk.
- The series adaptation of The Land Before Time voiced Spike, though he was speaking inside his head.
- The fourth movie, Journey Through the Mists, play is straight: when Ducky is thrown into peril towards the end and causes a Say My Name moment amongst her friends, Spike goes, "Duuuhh... duuuhh... duuuhh... DUCKY!!!" Lampshaded immediately after with everybody else doing a collective gasp directed at him.
- The carnivorous dinosaurs in the movie series always grunted and roared whereas the herbivorous ones had full speech (except Spike)—until Chomper's re-introduction. In the second movie, Chomper made animal noises just like any of the other tyrannosauruses; but when he was brought back in later movies, he could talk and converse with the main characters. He remains the exception to the rule though. It turns out that said grunting and roaring is simply a different language: By hanging out with Littlefoot and his crew for some time and with his parents the rest of the time, he became bilingual. At one point, they changed them to speaking Spanish for some reason.
- An episode of Jimmy Two-Shoes has Jasmine, a seemingly ordinary dog who suddenly spoke the last line of that episode.
- Blue in later episodes of Blue's Clues and the spin-off Blue's Room. Fans broke into hives.
- Inverted with Furrball on Tiny Toon Adventures. In one early episode ("Duck Trek"), he was voiced by Rob Paulsen, but was later replaced by Frank Welker. For some of the first-recorded episodes (including "Buster and the Wolverine"), Welker just gave Furrball an actual voice, but it was later reduced to Furrball either being silent or just meowing.
- Cubix: Robots for Everyone: For the first season, the title Cubix could only repeated words he had heard, much like a parrot. Then, at the beginning of season two, he gains a full vocabulary after being brought back from his Heroic Sacrifice by The Power of Friendship.
- Chernabog actually got this treatment in the Disney animated show House of Mouse.
- Also, this show actually marked the first time we ever get to hear Peter Pan sing. Guess who's the only character from the main cast of his debut film that didn't sing at all!
- Everyone in Thomas the Tank Engine were all originally voiced by the same actor as the narrator back when the show was still done using models, but eventually got their own voices when the show was starting to be animated using CGI, starting with "Hero of the Rails." In the Japanese version, they were always voiced by individual voice actors, even when they were all filmed using models.
- Several background characters in My Little Pony: Friendship Is Magic, a couple of the most prominent examples being Amethyst Star in the episode "The Mysterious Mare Do Well" and Derpy Hooves in the episode "The Last Roundup" (after which she became The Voiceless... until "Slice of Life").
- Lyra Heartstrings and Minuette (aka Colgate) get voices for the first time in "A Canterlot Wedding". The former is voiced by the same actress as Cadance and her imposter. Minuette speaks again in "Trade Ya!", this time with a masculine voice for some reason.
- Sassaflash finally got a voiced role while playing Admiral Fairy Flight in "Testing, Testing , 1-2-3" after nearly four seasons of silence. Ditto the two unnamed background ponies portraying Purple Dart and Easy Glider, the former being the first time Tara Strong has had a credited role other than Twilight.
- Helia("Sorry we couldn't fly with you on the Aerial Relay"), Crescent Moon("There's Rainbow Dash, she's an awesome flyer!"), and Sprinkle Medley("I hear they're flying for Cloudsdale") in "Rainbow Falls".
- Zig-zagged with Big Macintosh; in "Applebuck Season" he has several full lines of dialogue, but most other appearances have him only saying "Eeyup" and "Nope." When the love potion in "Hearts and Hooves Day" results in his spouting no end of pet names is jarring because of his customary lack of dialogue. Later episodes return Big Macintosh to his customary two phrases (we do see him singing in a couple of episodes, but never solo or in a context where you could really pick out his voice) and he is often prevented from becoming Suddenly Voiced by other characters (cutting him off to insist they already know exactly how he feels, because they disagree with him, etc).
- Despite the fact that Octavia already had spoken in My Little Pony: Equestria Girls – Rainbow Rocks, in "Slice of Life" she gets a lot more dialogue.
- "Slice of Life" also gives a voice to Gummy of all characters.
- Predaking of Transformers Prime is seemingly unable to speak while in dragon mode, this changes when he eventually demonstrates the ability to transform in "Evolution."
- The Insecticons do not have any lines other than screams and shrieks until the episode Armada, where they break free of Airachnid's control and speak to profess loyalty to Megatron.
- Bumblebee's voicebox is restored by Cybermatter during the series's final climatic battle and he is finally able to speak with his own voice, rather than beeps, for the series finale, voiced by Will Friedle. He keeps this voice for the follow-up Grand Finale movie.
- In the episode "Minus One", Soundwave is taken prisoner by the Autobots and, after having spent the entire series not saying a word, he finally uttered his famous "Soundwave superior" line from G1.
- Blurr of Transformers Animated does not speak or transform during his first appearance while under a human criminal's control. When he does speak in the season 2 finale, he speaks very, very quickly in a call back to his original G1 incarnation.
- Venus, Iris' pet venus flytrap in Ruby Gloom, learns to speak the morning of the episode "Venus of Gloomsville."
- In the original Heathcliff strips and comics, the orange cat never talked. In both cartoon adaptations, he speaks regularly and is voiced in both by Mel Blanc.
- In Batman: The Brave and the Bold, Katana of the Outsiders remains silent until the end of her debut episode, when she calmly handed out instructions to save Wildcat's life. We also hear her talk in a Journey to the Center of the Mind flashback, which reveals that she speaks so little because she accidentally revealed a secret that got her sensei killed.
- Jess was mostly a regular cat in Postman Pat. Then he gained the ability to talk when they spun him off to his own show, Guess With Jess.
- Snoopy is generally non-speaking (if not exactly silent; he makes "Bleah!" noises and similar, portrayed by Bill Mendelez) in Peanuts animation, even though we can see his thoughts in the comic strip, but the Animated Adaptations of You're A Good Man, Charlie Brown and Snoopy!!! the Musical gives him a voiceover, just like the musicals. (His Inner Monologue was played by Robert Towers and Cameron Clarke, with Mendelez continuing to provide his vocalisations.)
- The Busy World Of Richard Scarry: Lowly Worm talks in this series, but not in Richard Scarry's Best Videos Ever. He also did talk in Busytown Mysteries.
- In the end of Disney's The Lion King III: Lion King 1 1/2, Dopey (from Snow White and the Seven Dwarfs) said "Excuse me!" among Snow White and the other dwarfs (except Grumpy, Who just ranted "Get outta my way!")