"I've sailed the seas from Trinidad to Tortuga and I've never seen anything like it! The engagement ring I gave Elaine has a terrible pirate curse on it. LeChuck is behind it, I'm sure. I should have known that nothing good could come out of that evil zombie's treasures. And if that's not bad enough, the clairvoyant I met in the mangrove swamp told me that if I am to break the curse and save Elaine, I will have to die!"The third game in the Monkey Island series, The Curse of Monkey Island was released in 1997, six years after the previous installment, LeChuck's Revenge. With two of the three fathers of the series, Ron Gilbert and Dave Grossman, no longer working for LucasArts, and the third, Tim Schafer, being busy with other projects, no one was really around to explain the infamous ambiguous ending of LeChuck's Revenge, so the company decided to go with a Cuckoo Nest interpretation of it.Curse starts off with Guybrush, adrift in a bumper car after escaping LeChuck's spell and his "Carnival of the Damned", arriving in the harbor of Plunder Island, just in time to save the island (and Elaine) from attack by LeChuck and his undead pirates. LeChuck is slain yet again, and Guybrush proposes to Elaine using a ring he found in the hold of LeChuck's ship. Unfortunately, said ring turns out to be cursed, and Elaine is turned into a golden statue. Guybrush's new mission is to lift the curse on Elaine and return her to normal (and defeat LeChuck again when the evil pirate once again comes back from the dead, this time as a fiery demon).This game marks LucasArts' final use of the SCUMM engine note . This game also marks the first appearance of Murray, the franchise's Ensemble Darkhorse.
—Excerpted from The Memoirs of Guybrush Threepwood: The Monkey Island Years
—Excerpted from The Memoirs of Guybrush Threepwood: The Monkey Island Years
This game provides examples of:
- Absurd Phobia: This is the first game to mention Guybrush's fear of porcelain.
- Accidental or Malicious Misnaming: Madame Xima, whom Guybrush calls "Madame Eczema" if he reads her name on the plaque.
- Action Girl: Elaine Marley is definitely one, if her Blasting It out of Their Hands moment below is anything to go by.
- Added Alliterative Appeal: Most of Wally's insults have this.
- Agony of the Feet: Because of the holes in his shoes, Guybrush suffers this when trying to cross the Brimstone Beach. LeChuck later exploits this.
- Aluminium Christmas Trees: Caber Tossing is a real Scottish sport.
- Anachronism Stew:Guybrush: It smells like something's burning. Must be that shoddy 17th-century electrical wiring.
- And Starring: The first credit after the main title of this game says, "STARRING: Dominic Armato as Guybrush Threepwood".
- And Then What?: Mr. Fossey doesn't know what to do after tarring and feathering Guybrush.Guybrush: So what do I do now?Mr. Fossey: Hmm... I don't know. We've never done this before. Aren't you humiliated?Guybrush: I guess so, but no more than usual.Mr. Fossey: Well, just get lost then.
- Apothecary Alligator: The Voodoo Lady has a stuffed alligator whose tongue you have to pull to summon her.
- Appease the Volcano God: Parodied. There is a lactose-intolerant volcano god tended by a tribe of vegetarian cannibals. Naturally Guybrush has to mess with the sensitive volcano. How? Cheese.
- All Balloons Have Helium: One puzzle requires a helium balloon and bubblegum.
- Amusement Park of Doom: The Carnival of the Damned.
- Arson, Murder, and Jaywalking: Wally explaining the audio books-on-parrot.Wally: All the key phrases are in there. "Blow the man down!" "Shiver me timbers!" "Who's a pretty bird?"
Danjer Cove.Danjer! Do not enter!Plunder Island Naturalist Society Nature Trail.
- The signs near the path to Danjer Cove.
- Wally is so tough, he can stuff Davy Jones in his locker, survive a flogging for thirty minutes, and drink milk straight from the carton.
- Awesome McCool Name: Apparently, Slappy Cromwell's given name Rex Fortune: Adventure Seeker doesn't have star quality.
- Bad Liar: Whoever wrote the Big Whoop brochures.Visit Big Whoop for an eternity of pain and torment, I mean fun and laughter.
- Badass Bookworm: Averted. Bloodnose the Pirate tries to play himself off as this, but he's utterly pathetic. That said he does have a gun, forcing you to talk him into defeat.
- Bag of Spilling:
Guybrush: Now there's an odd sensation...
- Guybrush begins the game with only one item in your inventory: a pair of helium filled balloons. Presumably these are the same balloons acquired in the endgame of Monkey Island 2, but everything else from that game has been lost (including his beard, which is lampshaded).
- Midway through the second chapter as well: Guybrush gets swallowed by a snake, and has to collect a wide variety of items inside the snake's belly before finding one that'll help him escape... after which the snake vomits Guybrush into a quicksand pit, which sucks almost all of Guybrush's recently discovered loot right through his pants.
- Bait-and-Switch Comment: When you cheat to beat Van Helgen at the banjo duel, he'll sputter about how you're just a filthy cheat who shot his banjo... which must mean you are a pirate and therefore worthy to serve as his captain.
- Bald of Evil: Captain Rottingham becomes this after Guybrush puts lice on his comb to make Haggis chop his hair off.
- The Lost Welshman says that King Andre is a man "as ruthless as he is bald"
- BFG: The Destructo-Matic T47 Armor-Piercing Carnage-Delivery System with Auto-Loading and Fax Modem.
- Big, Thin, Short Trio: Haggis, Edward, and Bill.
- Blasting It out of Their Hands: Happens in the intro, when LeChuck raises his sword to kill Guybrush and Guybrush's future-wife Elaine shoots the sword out of LeChuck's hand.
- Added bonus for A) firing from the fort, which was a good fifty meters away, B) using a musket (though not really an option) which are notorious for their poor accuracy at range. And C) blowing out the smoke from the barrel.
- Also happens when you duel Edward van Helgen with pistols.
- Bound and Gagged: Wally and Elaine.
- Breaking the Fourth Wall:
- In Part II, even though it's always daytime in Puerto Pollo, the clock tower at the Long John Silver Center for the Performing Arts is a real-time system clock that is built in for your computer, telling you at what time you played the game and keeping track of your current, local civil time. At each hour, the clock chimes in a bit of LeChuck's Theme followed by the chime of the hour number, and about 30 minutes after each hour, the same bit of LeChuck's theme plays, but without the chime of the hour number. Even interesting is that when Guybrush examines the clock tower, he will say what current time will be in the Caribbean Standard Time in hours, minutes and seconds, whether in morning, afternoon and night, acting like a speaking clock on the phone at the time of day service. Complete with "Beep."
- Also, when Guybrush speaks with Palido Domingo and asks him how long he's been lying in Brimstone Beach trying to get a tan, Palido will tell him he's been there since seven months prior to the current month and date on your computer clock. If you asked him in August, for example, he'll say, "Since January." Ask him in January, however, and he'll not only say, "Since June," but he will also wish Guybrush a Happy New Year! Weird!
- "It just occurred to me that mixing medicine and alcohol is a really stupid and possibly lethal thing to do. If I were a real person instead of a lovably inept cartoon character with the potential for a few more sequels... I wouldn't even consider it. Skoal!"
- "I didn't think you could die in LucasArts™ adventure games."
- "Maybe they're trying something different."
- Brick Joke: Early on in the story, Elaine is about to punch Guybrush when she suddenly turns to gold. Guess what happens the instant she's returned to normal.
- Also, throughout the game there's some instances where Guybrush will attempt a distraction by yelling "Look! A three-headed monkey!", and a mechanical three-headed monkey makes an appearance in the game's last chapter. Guybrush even lampshades it with "I knew it'd turn up sooner or later!"
- At one point, you have the opportunity to read a poster left by the Plunder Island Naturalist Society that teaches you the word "pappapisshu" (native Plunder Islander for "yowch"). If you do this, Guybrush (and everyone) will use the word instead of "yowch" for the rest of the game. Don't read it, and they'll continue to say "yowch" instead.
- Buried Alive: Invoked by Guybrush to access a crypt. In a Continuity Nod he encounters Stan in said crypt, who was trapped inside a coffin by Guybrush in the previous game.
- But Thou Must!: Guybrush joins a poker game with a group of pirates who are obviously going to cheat, and no matter what 'you' pick, he'll say "Of course I trust you".
- When Minnie asks if you're attached, you get multiple ways to say "yes" - and a single "no" response, but if you choose it, Guybrush will still say "yes".
- He is asked early on by the Voodoo Lady if he wants to see pictures of some voodoo children. All of the selectable responses are of him being horrified and loathing it, but he will always say "Perhaps...later."
- Captain Colorbeard: Blondebeard.
- Coincidental Accidental Disguise: Tar + feathers = El Pollo Diablo.
- Comedy as a Weapon: The results of sword fights are based entirely on insults and puns.
- Continuity Nod: There's a pair of Easter eggs on Blood Island that reference the first game, as well as a call-back to the joke about Guybrush looking more like a flooring inspector than a pirate.
- Edward Helgen mentions that he and his fellow barber pirates used to have a fourth member named Dominique, a reference to the Spy Speak gag from the first game ("Do you have a cousin named Sven?" "No, but I once had a barber named Dominique").
- If you try to interact with the spittoon on Blood Island, Guybrush responds that he doesn't need to carry spit around anymore, referencing his need to collect spit from Largo for a voodoo doll in the previous game.
- If you examine the cannonballs in part I or the cork in part IV, Guybrush will say "Nice cannonballs" or "Nice cork", just like in the previous game where he says "Nice (object)" to just about anything he sees.
- The ride in the final chapter has dioramas of Monkey Island and LeChuck's Dungeon.
- Guybrush once again says "Could you please stop that annoying swinging?" to the imprisoned Wally.
- Mêlée Island had doors that teleport you to different parts of the town. Similar doors can be found in Puerto Pollo.
- Guybrush can purchase a zombie pirate toy from King André, and it looks exactly like LeChuck's sprite from Monkey Island 2.
- The tiki lights outside the hotel are also seen in the Booty Boutique.
- "Hey, a stump!"
- Conveniently Placed Sharp Thing: Parodied.
- Cooking Duel: Guybrush must defeat Van Helgen in a banjo duel in order to recruit him. (He has to cheat, of course...)
- Cool and Unusual Punishment: In a puzzle where you have to get out of a locked tomb, Murray threatens Mort with this. What punishment, you ask? "I will hide your keys beneath the cushions of your upholstered furniture, and nevermore will you be able to find socks that match!" All in a sinister voice one would expect to use when threatening to destroy the world.
- Cut His Heart Out with a Spoon: This is most of Murray's dialogue.
- Some of the zombie pirate toy's lines are also this.
- Dead Man's Hand: If Guybrush keeps losing against King André and then looking at the losing hands, one of the random comments he'll make is "Aces and eights... that can't be good."
- Death by Despair: Minnie 'Stronie' Goodsoup died of a broken heart after her fiancée left her at the altar.
- Death Is the Only Option: Guybrush Threepwood has his destiny told: he will die at Blood island. The fortune teller on the island gives him the death card five times in a row. He ends up faking it to enter crypts and becomes legally dead. The cards end up being useful, too!
- Don't Try This at Home: Before downing a spiked drink, Guybrush breaks the fourth wall long enough to remind players that mixing medicine and alcohol is a stupid and potentially lethal thing to do.
- Dramatic Landfall Shot: Played with in the intro movie.
- Dreadful Musician: When Guybrush auditions for the barbershop quartet, he sings so badly that it causes Edward to suffer a stroke.
- Ear Worm: The main theme is this in-universe. It even drove most of the crew of the Obsessive-Compulsivo to suicide.
- Easier Than Easy: Like in the previous game, the game has a lite mode with many puzzles dummied out. Megamonkey is the normal mode.
- Easter Egg:
- Press Shift+J on the ship-to-ship combat screen to enable lightsaber sounds for the swordfighting battles.
- Examining the giant web in the top-left of the screen in the Mutual of Stan and re-entering the crypt an absurd amount of times will result in a tiny woman attempting to escape from the web, and a spider chasing after her, mirroring a similar scene in The Dig, another LucasArts adventure game.
- Attempting to use the ocean at the beach at Blood Island will eventually result in Guybrush walking in on a scene from The Secret of Monkey Island, where that game's Guybrush has begun to drown.
- After being buried in the Goodsoup family crypt, examine the crumbing hole in the wall. Guybrush will stick his head out from behind the stump in the forest from The Secret of Monkey Island, a reference to the 'stump joke' from that game.
- When playing Mega Monkey Mode and trying to find Elaine using the "treasure map" from LeChimp's ship, hitting the buttons in the sequence SE, NW, W, S, E, NE will result in Max's head appearing in the lights on the back wall of the theater.
- Edible Theme Naming: The Goodsoup family members have soup-related first names. There's also a guest at their inn named Charles de Goulash, and rival families named the Van Salads and the Brothschilds, the latter an Incredibly Lame Pun on the real-life Rothschild family.
- Enormous Engagement Ring: A huge but cursed engagement ring is a part of the central story, which revolves around the main protagonist Guybrush Threepwood's attempt to restore his fiancée after accidentally turning her into a gold statue by giving her said cursed diamond ring.
- Exact Words:
- The hangover cure must contain "the hair of the dog that bit you". In this case they mean actual hair from a not necessarily actual dog. And it must bite you.
- Kenny Falmouth, the kid - ahem - the young enterpreneur who owns the lemonade stand, has a bottomless mug policy. Which means, of course, that the mug does not have a bottom and cannot hold any liquid.
- Failed a Spot Check: In the introduction, a sea-stranded Guybrush mentions several things he could really do with right now, and exactly everything he mentions floats by a few feet away. Moments later, he looks up from writing in his diary to find he's floated into the center of an enormous battle.
- Faux Death: Guybrush fakes his death with a combination of alcohol and a homemade hangover cure. Twice. At least. Insurance Fraud ensues
- The Ferry Man: There is a ghostly Lost Welshman who needs to be summoned by the lighthouse's light, though he'll need a compass to take Guybrush to Skull Island. (If he was a good navigator, he wouldn't have gotten lost, would he?) Also, sometimes he produces a sandwich from inside his cloak and munches on it.
- Feuding Families: The Goodsoups and the VanSalads.
- Fission Mailed: "Funny. I didn't think you could die in LucasArts™ adventure games." "Maybe they're trying something different."
- Fluffy the Terrible: Apparently, "the name pirates fear the most" is Edward "Snugglecakes" Van Helgen.
- Fortune Teller: Madame Xima.
- Gender-Blender Name: Parodied when Guybrush comments on Haggis McMutton's unusual name. Apparently, it's only a nickname; his real name is Heart Liver and Kidneys Boiled in the Stomach of the Animal McMutton. Guybrush's response? "Ah, so your parents were expecting a girl?"
- Getting Crap Past the Radar: So far, this is the only game in the franchise to receive an E rating, despite the fact that the only thing really separating it from the other Lighter and Softer games in the series as far as kid friendliness goes is loosely adhering to Gosh Dang It to Heck!. As such, there's plenty of content that could be considered objectionable for a game that's apparently meant for all ages.
When your father first saw you, he must have been mortified!You have the sex appeal of a Shar-Pei.I look that much like your fiancée?note
- As always, the use and glorification of alcohol is an integral part of the game's setting, and is even used in a number of puzzles.
- The words "Hell" and "damn" are both used without restraint, though they are meant to be literal (Hell as in the place, damn as in actual damnation) in all cases.
- Two of the exchanges that are used during this game's insult battle are very transparent, very raunchy Stealth Insults.
- Late in the game, when in a Dialogue Tree with LeChuck, you can ask him what the secret of Monkey Island actually is, as it was never actually revealed in either of the previous games. You then offer a guess, prompting the player to choose from a list of famous movie plot twists. Among them are the incest reveal from China Town and the Trope Namer for All There Is to Know About "The Crying Game".
- Glove Slap: The way to invoke a duel.
- Gosh Dang It to Heck!: Played with in this game, making it the only game to get an "Everyone" rating, even though the word "hell" as a place is mentioned a few times (it does say, either in the instruction manual or on the back of the box cover art, that LeChuck's Beard of Evil is made of "pure demonic heckfire").
- Got Me Doing It: In the pirate song, one of the dialogue options will result in Guybrush himself adding a stanza. His expression when the crew breaks into refrain indicates he definitely didn't mean to.
- Grave Humour: Several puzzles are based on faking the death and crypts, so...
- The Gunslinger: Elaine, Edward Van Helgen, and even timid little Wally are very quick on the draw.
- Hair of the Dog That Bit You: This is one of the literal ingredients in a hangover cure!
- Hand in the Hole: Parodied.
- Harmless Villain: The dread pirate Bloodnose.
- Hello, [Insert Name Here]: When Guybrush pretends to be a Goodsoup family member, he can choose to call himself Hearty Beef and Potato, Vegetable, P. Hamilton "Split Pea with Ham", or Won-Ton Goodsoup. The name of his choice will then appear on his insurance policy, death certificate, and is mentioned by Griswold.
- Hideous Hangover Cure: An egg, some pepper, and the hair of the dog that bit you.
- Homage: Naval battles and sword duels between the captains directly refer to Sid Meier's Pirates!.
- Hypocritical Humor: In Part V, LeChuck tells Guybrush about how he helped Young Lindy start an advertising firm and become rich, then played a nasty trick on Lindy that rendered him dirt poor, forcing him to get a job at a circus, just like Guybrush did in the first game.Guybrush: No one could be THAT desperate!
- I Am Big Boned: There is one scene when two pirates look at themselves as newly-formed skeletons:Fat Pirate: Hey! What d'ya know? I really am big-boned!
- I Don't Like the Sound of That Place: Blood Island, Skull Island, Carnival of the Damned.
- Ignoring by Singing: If you don't want to hear LeChuck's explanation of past events, one of the options is for Guybrush to turn his back to him, cover his ears and shout "Lalala, I can't hear you, lalalala..."
- Insistent Terminology: Slappy Cromwell is a thespian, not an actor.
- Interface Screw: After Guybrush consumes a spiked drink, the colors and sound start to get... weird.
- Island Base: Skull Island. Even though it looks like a duck.
- Yeah, but if you sorta squint and turn your head it looks like a bunny.
- It Belongs in a Museum: Guybrush can say this to King André regarding the diamond:Guybrush: That diamond belongs in a museum!André: So do Postimpressionist paintings, Mister Threepwood. So do Postimpressionist paintings.Guybrush: What the heck is that supposed to mean?André: One day... you will understand.
- Jedi Mind Trick: Guybrush can do this on the Cabaña Boy who is keeping him from getting into the Brimstone Beach Club. It almost works.
- Lava is Boiling Kool-Aid: The barbeque.
- Also the volcano itself. Apparently it's safe enough to stand precariously above it to toast marshmallows.
- Least Rhymable Word: "We'll surely avoid scurvy if we all eat an orange."
- Em... Door-hinge...?
- Lighter and Softer: Compared to Revenge, easily qualifies. The humor in the prequel is much darker, and this game is the only one in the series to not contain any profanity.
- Lighthouse Point: Spooky one on Blood Island.
- Make It Look Like an Accident: In Monkey Island 2 Rum Rogers Sr. died in a bathub thanks to his habit of bathing while eating toast. In Curse Lechuck reveals that he killed him there and made it look like an accident.
- Man in a Kilt: Haggis McMutton.
- Marilyn Maneuver: Again, Haggis McMutton, when his kilt starts getting blown upward in a windy storm at the beginning of Part IV, and he presses his kilt back down.
- Meaningful Name: Several characters, most notably Palido Domingo.
- Monster-Shaped Mountain: Parodied, "Skull Island" turns out to have a prominent mountain that's clearly in the shape of a duck. When the ferryman claims it looks like a skull if you squint at it and tilt your head sideways, Guybrush points out that just makes it look like a bunny instead.
- Mood Whiplash: The Puerto Pollo chapter of the game and subsequent ship chapter are very upbeat and humorous. The Blood Island chapter which follows, however, is noticeably darker and more morbid in tone, though it still manages to stay funny with a healthy dose of Black Comedy. Even the cartoony graphics can't disguise the Mood Whiplash.
- Murphy's Bed: It had already claimed at least one victim...
- Mythology Gag:
- Examining the crack in the Goodsoup crypt causes Guybrush to pop up from the inaccessable stump of The Secret of Monkey Island in Mêlée Island (the one with the often misunderstood joke Insert Disk #absurd_number). The original (now crude by 1997) EGA graphics and SMI-music are used and Guybrush mentions that he feels like he's been here before, maybe in a dream. Luckily he can't exit to the other side, because he isn't aware that a killing horde is in his way.
- Interacting ad-nauseam with the beach with the sharks will eventually transport Guybrush to the underwater idol Easter Egg from The Secret of Monkey Island in time to watch his own Have a Nice Death unique moment.
- The Name Is Bond, James Bond: Guybrush can introduce himself to King André this way, either under his own name or other aliases; but no matter which other aliases he chooses, André will still call him "Mister Threepwood".
"Bill? That's your pirate name? Bill?" "Cutthroat Bill''"
- This is also how Slappy Cromwell and Cutthroat Bill introduce themselves.
- The Napoleon: Wally tries to be one of these but isn't quite successful.
- Nice Job Breaking It, Hero: The cursed ring Guybrush gives to Elaine. Guybrush spends three acts undoing that particular screw-up.
- Noodle Incident: Guybrush reveals he has a fear of porcelain (which is something of a running gag throughout the rest of the game) and never explains why other than that it's "a long story". Fans speculated that it was because he had a porcelain vase smashed over his head during the off-screen fight with Shinetop in the first game. Sadly, LucasArts shot down that theory.
- What exactly happened between LeChuck's Revenge and Curse?
- If you try to combine the dog hair with the scissors, Guybrush will mention he's avoided dog grooming due to an incident with his aunt's poodle. It's never further elaborated on.
- Making it a Poodle Incident?
- If you try to lick the ice bucket, Guybrush will say: "My tongue might stick. I'm not gonna fall for that one again."
- Not Even Bothering with the Accent: The Lost Welshman.
- Oh God, with the Verbing!: If the player doesn't have Guybrush saw off the plank the first time he boards the Sea Cucumber, and then gets walked off the plank, he will climb on board the ship after sawing off the plank and get this exchange after monkeys surround him again:Mr. Fossey: (irritated) Again with the sneaking on board the ship! I don't know how or why you came back on board... but the next time you walk the plank will be your last!
- Out of the Frying Pan: Midway through the second chapter, Guybrush gets swallowed by a snake, and has to collect a wide variety of items inside the snake's belly before finding one that'll help him escape... after which the snake vomits Guybrush into a quicksand pit.
- Parasol Parachute: Landing in the cave. Else he'd fall, crash with the rocks and the bottom and splash on the water ...just to surface at the shore seconds later to try again.
- Pepper Sneeze: Required in the last chapter.
- Pig Latin: Cruff to King André: "Ix-nay on the evil an-play."
- The Pirates Who Don't Do Anything:
- This game has pirates roaming the seas and plundering other ships. Unlike the previous stories there is not an external force (LeChuck, Largo) scaring the grounded sailors.
- The trope is lampshaded by Guybrush during The Mutiny song A Pirate I Was Meant To BeYou say you're nasty pirates,
Scheming, thieving, bad bushwhackers?
From what I've seen I tell you,
You're not pirates! You're just slackers!
- Poke the Poodle:
- Dread Pirate Bloodnose (also known as Wally B. Feed) "drinks milk straight from the carton!"
- Murray. "I will hide your keys beneath the cushions of your upholstered furniture, and nevermore will you be able to find socks that match!"
- Portrait Painting Peephole: Guybrush looks through the blank face of a painting and manages to convince the hotel landlord that he's a distant relative because he has the same eyes as the guy in the painting.
- Powder Trail: Part of a puzzle on Plunder Island.
- Punny Name Tons of them: The Goodsoups, the VanSalads...
- Quicksand Sucks: Subverted, as Guybrush doesn't totally sink in it, just remains stuck up to his waist.
- But it does suck all the cool stuff he found out of his pants, which is apparently a rather odd sensation.
- Hang out long enough, though, and that chicken on the left starts to go under.
- But it does suck all the cool stuff he found out of his pants, which is apparently a rather odd sensation.
- Riddle for the Ages: We never find out if El Pollo Diablo is real, or where the legend came from if it wasn't. In a series like this, one might expect it to be the result of a contrived and hilarious misunderstanding, but there's no indication one way or the other.
- Riding into the Sunset: At the end of the game before the credits.
- Saying Sound Effects Out Loud: Guybrush is made Walk the Plank but avoids falling into the sea. Mr. Fossey remarks "That's odd, there was no splash". Guybrush yells "Splash!", which is apparently convincing enough.
- The title of Part 4, "The Bartender, the Thieves, His Aunt, and Her Lover", is a spoof on the film title, The Cook, the Thief, his Wife, and her Lover.
- Also, the title of Part 5, "Kiss of the Spider Monkey", is a spoof on the title of Manuel Puig's 1973 novel, Kiss of the Spider Woman.
- Named After Somebody Famous: Mr. Fossey, who hears voices in his head and interacts with the monkeys at Danjer Cove, is named after American zoologist Dian Fossey, who is known for saving the mountain gorillas from extinction and from poachers in Rwanda, and who met her sudden, untimely demise on December 26, 1985. Most of her life is described in her 1983 bestselling book, Gorillas in the Mist, most of which was made into a motion picture adaptation 5 years later, with Sigourney Weaver as Dian Fossey.
- There's a special scene after the credits, in which they spoof the classic Urban Legend about Walt Disney being kept frozen and buried under his theme park, as LeChuck actually is buried frozen under his theme park, though a father tells the story to his son as a real father would tell Disney's story in real life.
- When Guybrush uses his ventriloquism skills with Captain LeChimp he does a Captain Kirk/William Shatner impersonation, hams, random speech rhythm etc. LeChimp's (a gorilla) golden and purple attire deliberately resembles a Starfleet uniform.
- When Guybrush tells the Lost Welshman, "I'm not afraid," he replies, "You will be... you will be." The dialogue is lifted from Luke and Yoda from The Empire Strikes Back. And in the second "you will be", he imitates Yoda's voice.
- Guybrush introduces himself to King André in the surname-firstname-surname style of James Bond with a Sean Connery-like accent.
- A later conversation choice references a famous line from Goldfinger, with Guybrush asking, "Do you expect me to talk?" and André replying "No, Mr. Threepwood, I expect you to buy."
- Mort has a book titled Zombies Ate My Neighbors.
- Playing with the lights in the theatre enough will result in a Sam & Max illumination on the stage
- In Blondbeard's fried chicken restaurant, there's a skeletal patron (dead, obviously) who looks like Manny Calavera wearing a button that says "Ask me about Grim Fandango"; itself a shout out to the first game, where a patron of Scumm Bar had a button "Ask me about Loom".
- Exiting and entering the crypt an absurd amount of times in a row rewards you with an unsettling Easter Egg; a protagonist from The Dig being devoured by a spider.
- The banjo duel is a family friendly Homage to Deliverance.
- Speaking of which, Edward Van Helgen's name alone makes him an obvious nod to the guitarist Eddie Van Halen. His banjo playing skills are icing on the cake.
- When Van Helgen claims you shot his banjo (which you did), Guybrush proclaims he can't be sure of that, the shot may have come from "the grassy knoll", referencing the JFK assassination conspiracy. Oh, and the building in the background is a book storage warehouse.
- Guybrush is still "selling these fine leather jackets".
- When Guybrush drifts between Elaine's fort and LeChuck's ship during the intro, the visual is an homage to a similar event in Pirates of the Caribbean (the ride, not the movie).
- The Blood Island cemetery's theme music sounds suspiciously similar to "Ding Dong, the Witch is Dead."
- And of course, Shakespeare: A character decides to rewrite various Shakespeare plays to better suit the local pirates' tastes, mangling not only famous Shakespeare quotations but entire plotlines, resulting in lines such as "Wherefore art thou treasure, Romeo?", "Spot, ye blasted dog, get out of me bloomin' garbage! Out, damned spot!" and "Alas, poor Yorick, I knew him...and his two pals!", said while juggling three skulls (one of them being Murray, of course).
- Alas, Poor Yorick: If you try to use Murray, Guybrush will say, "Alas, I can't use Murray with that"
- Shown Their Work: Kenny's shill for his lemonade includes a Long List of actual (and horrific) symptoms of scurvy.
- Solitary Sorceress: Like the previous game, here the Voodoo Lady lives in a swamp some distance from the main town.
- Someday This Will Come in Handy: Guybrush reads in an encyclopedia that "a compass is a magnetized pin floating in a solution." He comments on how useless and random said piece of trivia is. Later, on Blood Island, he has to make a compass for the Lost Welshman.
- Spiritual Successor: Ghost Pirates Of Vooju Island
- Taken for Granite: Elaine.
- Take That: This subtle... or maybe not so subtle jab:Lost Welshman: I am the ferryman between here and Skull Island, trapped for so very long in the icy ocean mists. Oh, how I hate that blasted mist.
Guybrush: Really? I like mist. I think it's pretty.
Lost Welshman: Well, sure, mist is pretty! But egad, is it dull.
- In the memoir version of the strategy guide, Guybrush says he picks the banjo because to his knowledge no one has ever been killed by a banjo, adding "but after hearing the music of one, many wish they were"
- Tampering with Food and Drink: At one point in the game you are required to drug yourself by mixing hangover medicine with alcohol.Guybrush: This makes the drink oh so much more appealing.
- Tar and Feathers: Guybrush is tarred and feathered by monkey crew members of a pirate ship. He later uses this to pose as El Pollo Diablo, a giant chicken who has terrorized the area.
- As Guybrush points out, it's a good thing the pirates forgot to heat the tar first.
- And it causes problems later, as there's no tar left when you need to repair the ship.
- Tarot Troubles: "I've got five Death cards. That can't be good."
- That Reminds Me of a Song: A Pirate I Was Meant To Be
- Which actually turns into a pseudo-puzzle, where you have to stop the pirates, who all rhyme on a dime, from singing by feeding them the line "We'll surely avoid scurvy if we all eat an orange."
- Though, really, anyone who skips straight to that line as soon as it pops up just doesn't get the premise of the game.
- The Spanish (or any other foreign language) version of the game doesn't have the pirate song segment. It skips directly to sea navigation.
- Which actually turns into a pseudo-puzzle, where you have to stop the pirates, who all rhyme on a dime, from singing by feeding them the line "We'll surely avoid scurvy if we all eat an orange."
- The Three Trials: Find a map, a ship, and a crew in the second act. A ring, a diamond and hand lotion in the fourth act. Each object demands a lengthy expedition and perilous adventure - yes, even the hand lotion.
- The Unintelligible: The guy who operates Blondebeard's walk-thru speaker.
- Together in Death: One of the game's puzzles involves reuniting two dead lovers (a ghost and a skeleton, respectively). When the heartbroken ghost discovers that her lover had never intended to abandon her, their spirits are shown reuniting and then vanishing happily together.
- Tonight, Someone Dies: The game really, really wants the player to believe that Guybrush is going to kick the bucket, not only by having the Voodoo Lady tell him he's going to die on Blood Island, but also with the fortune teller, who deals him five Death cards.
- The Voodoo Lady turns out to be right, in a manner. He does indeed die, but fakes it.
- Unexplained Recovery: Discussed only by Guybrush:Guybrush: No, honest! I was dead for a really long time!
Stan: And you just "got better?"
Guybrush: Well, yes.
- In Stan's defense, he requests legal proof that Guybrush actually died before he acquiesces. Comes up in the sequel, where apparently the rest of his clients killed themselves and became undead just to cash in on their policy.
- Un-Paused: Elaine is gearing up to punch Guybrush right before she turns into a statue. She resumes the punch when unfrozen.
- Variable Mix: iMuse at its finest. Depending on the interlocutor the background music would segue smoothly into a remixed version; the Barbery Coast theme would gain an accompaniment of accordion when talking to Captain Rene Rottingham, and when on the Sea Cucumber, steel guitar, steel drum, and atmospheric seagulls would be added to a more upbeat version of the Sea Cucumber theme when Mr. Fossey came to harass you.
- Verbal Backpedaling: One exchange between the hero and the villain:Guybrush Threepwood: If I gave you your arm back, what would you do with it?
Murray, The Mighty Demonic Skull: I'd terrorize the South Seas! I'd torture the living! I'd demolish the... er...
Murray: What I meant to say was I'd use it to pet kittens.
Guybrush: (laughs) Nope. You blew it.
- Violation of Common Sense. "Violation of Common Sense, Part III": As expected. Guybrush's lines about mixing medicine and alcohol provide the quote for the trope, right below Voltaire.Guybrush: It just occurred to me that mixing medicine and alcohol is a really stupid and possibly lethal thing to do. If I were a real person instead of a lovably inept cartoon character with the potential for a few more sequels... I wouldn't even consider it. Skoal!
- Walk, Don't Swim: Guybrush does this in one of the Easter Egg rooms.
- What Happened to the Mouse?: Wally's fate. This trope may have been invoked intentionally, since Guybrush makes a point of saying that he needs to save Wally and all of the monkey slaves, but then the theme park explodes. It's hard to say though, because other stuff was clearly cut due to Executive Meddling. Guess Lucasarts didn't as feel guilty about killing him off this time around.
- What the Hell, Hero?: In Chapter 3, similar to the Swordmaster from the first game, Captain Rottingham has his own set of insults which you'll have to think of the appropriate response to. If Guybrush is unsuccessful in fighting Rottingham, he can still fight other pirates for varying reasons (mostly for practice). It's possible for Guybrush to use Rottingham's insults against them, which they can't answer. They do however, call you out on it.Pirate: No fair! You're using Captain Rottingham's insults!
Guybrush: That diamond belongs in a museum!King André: So do post-impressionist paintings, Mister Threepwood.
- King André calls Guybrush out on vandalizing one of Goodsoup's portraits.
- Wheel of Pain: Turned by monkeys.
- With This Ring... Guybrush invokes Finagle's Law; he proposes Elaine with an expensive looking diamond ring he just got out of LeChuck's vault, the ring turns out to be cursed and turns Elaine into a golden statue. To break the curse he has to get a ring more expensive than the cursed one and put it in Elaine's hand.
- A Winner Is You: There isn't any real denouement to the plot after defeating LeChuck. As soon as Guybrush springs the final trap on him, the game instantly cuts away to a thirty second scene without any dialogue, that consists of Guybrush and Elaine heading off to their honeymoon, while their friends are waving goodbye. The developers had planned to include more gameplay, but had to cancel after the game threatened to Schedule Slip, so this could be the explanation.
- The X of Y
- You And What Navy?: Guybrush can say this as one of his options to Wally to talk him into defeat when he threatens to shoot our hero.
- You Fight Like a Cow: As you'd expect from the franchise that named the trope, the Insult Swordfighting minigame returns...but with a twist: Because the fights take place at sea, the comebacks have to rhyme with the insults.
- You Fool!: You've given cheese to a lactose intolerant volcano god!
- You Must Be This Tall to Ride: When Guybrush is trapped in the Carnival of the Damned, all he has to do to escape is go out through the gate leading to the roller coaster — but the roller coaster has a You Must Be This Tall restriction, and he's also been magically reverted to childhood, so he's too short to be allowed through.
- You're Insane!: There is a scene when smuggler King André believes that the Goodsoup Family Diamond and its energy flowing though it is the key to his power, and you can choose this:Guybrush: You're a madman!
André: Am I mad? Am I? HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA! Is it madness to sit in a cave at the top of a deserted island, accumulating vast amounts of gold and jewels and stuffed animals, stockpiling plunder from across the Caribbean and passing the savings on to you? Is that madness? Or genius?!?
Guybrush: (shrugs) Good point. I take it back.
André: I'm not crazy -- my prices are!
- Your Mom: One of René Rottingham's rhyming swordfight insults is "Your mother wears a toupee!", to which Guybrush can respond, "Oh, that is so cliché!", which is the same response to a pirate's "En garde! Touché!"
- You Have Got to Be Kidding Me!: Guybrush's reaction to Van Helgen going solo in the banjo duel and busting out playing that isn't even possible on a banjo.
- You Won't Feel a Thing: At one point Guybrush needs to get some hair from an old dog:Okay fella, this won't hurt a bit.
Hey, I guess it didn't hurt a bit. He must be shedding.
- You Wouldn't Shoot Me: When Wally threatens to shoot Guybrush, he reacts with scornful disbelief until Wally breaks down.
- Zip Mode: If you double click on an exit the game will skip the animation of Guybrush having to physically walk there, which saves a lot of boredom. note .