"When fighting a duel, fairness requires both combatants to stand at an equal distance from one another..."In a Duel to the Death involving guns, two characters stand back to back, walk ten paces and then see who can draw the fastest. Except it doesn't usually go like that. One of them will a) leg it, b) fall into a pond c) duck or d) prove their cowardice by turning early and trying to shoot their opponent In the Back. If it's a comedy, the person counting out the ten paces may just keep going, with the combatants ending up several miles apart. Actually almost never used in real duels. Most started with combatants at the prescribed distance, with one or two lines in front of them that they were not allowed to cross. Depending on the agreed rules you might be permitted to advance to your "barrier" but once you fired you had to stand still until your opponent fired. Though, under the Irish Code Duello of 1777, either version was allowed and did in fact take place, with the walk-to-your-mark-and-fire version done by the ones who really didn't want to kill the other - it gave both opponents a chance to think it over, and often resulted in the practice of "deloping" - firing to miss, in order to declare satisfaction and end the duel before you drew your opponent's blood. Bystanders and seconds often were the losers here.
— Old serial novel
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Anime & Manga
- One of the few times both combatants carried it through to the end was in the fourth episode of Trigun.
- Umineko: When They Cry has Rudolf duel a stake with this trope involved. And then, in the sixth episode during the duels between Shannon and Kanon, later - Beatrice and Erika
- In the Loguetown arc of One Piece, there's an episode in the anime where Usopp gets into one with a bounty hunter named Daddy Masterson. note
- In the Lucky Luke album The Tenderfoot, Waldo Badminton insists on taking the ten paces, much to the bewilderment of the bad guy. "That ain't how it's done! We stand facing each other, and the first one to draw..."
- The cover of this comic shows Lady Rawhide about to throw down with her hated enemy Scarlet Fever. (This didn't actually happen in the comic; Scarlet Fever tended to fight dirty.)
- Anybody stupid enough to challenge Deadshot to one of these will get shot in the back at around three.
- The Far Side
- One cartoon mocks the trope, with the person counting off the steps saying, "Oh, the heck with it! Just turn around and shoot!"
- Another showed a mortally-wounded duelist lying on the ground muttering "I could have sworn.. you said.. eleven steps.."
- The Wizard of Id combines it with a Wizards Duel in this strip. Unfortunately for his opponent, he's bad at math.
- The Beetle Bailey strip seen here combines it with Pie in the Face, where Lt. Fuzz's choice of weapon is "custard pies at ten paces".
Films — Animation
- No guns needed, in Disney's The Sword in the Stone, Mad Madam Mim cheats by casting an invisibility spell on herself during the ten paces, so that when Merlin turns, he can't see where she is.
Films — Live-Action
- The Man with the Golden Gun (pictured) features this between Bond and Scaramanga, with Nick Nack shouting out the twenty paces... only for it to turn out that Scaramanga bolted somewhere down the line, turning the thing into a hunt through his lair. Bond wastes a bullet (one out of six in his gun) shooting at nothing.
- Parodied in Ratataa! from 1956. The hero's sidekick tries to help him by strewing banana peels in front of his opponent's feet while he's walking the obligatory ten steps.
- Subverted in Pat Garrett and Billy the Kid where Billy gets in a duel and when they start counting, he simply turns, draws his gun and waits. When his opponent doesn't wait till ten before turning, Billy calmly shoots him.
- Both types of duel feature in Kubrick's Barry Lyndon. There's also a twist in the "stand at your mark" version: the duelists take it in turns to fire, based on a coin toss. There's a memorable scene where one duelist, having missed his shot, throws up in terror realizing that his opponent now has the legal right to shoot him in cold blood.note This is actually how most duels of that period worked. Pistols were horribly inaccurate and many duelists deloped anyway; it was also considered very bad form to aim carefully. The point was more to test whether both parties cared enough about the issue to take the risk.
- Woody Allen's Love and Death featured Woody in a duel. Ten paces, turn, and laugh.
- The ship's captain played by Gregory Peck and one of the braggarts who frequently calls him a coward end up in one of these near the climax of The Big Country. Guess which one honours the terms of the deal and which one cravenly tries to shoot early. Hint: it's not the one played by Gregory Peck.
- In The Skulls, Luke challenges Caleb to a duel at the Skulls' private island. After Luke and Caleb take their ten paces and turn around, Luke drops his gun and tries to convince Caleb of the truth and that he is not responsible for Will's murder.
- To save face in front of the Emperor in Message from Space, Garuda picks a fight with a nearby warrior, and Rockseia agrees they may duel. The Gavanas warrior panics, firing before he has taken the required 10 steps. Garuda nevertheless continues his ten paces, and turns. The warrior quakes in fear as Garuda aims at the defenseless warrior, but Garuda declines to shoot.
- Played straight in Sergio Corbucci's Spaghetti Western Il Mercenario (aka "The Professional Gun"): the duellists stood in the opposite sides of the arena with their backs turned on each other — then, once (actually, thrice) the bell struck, they had to turn and shoot. To be sure, the duel was supervised by an armed badass, so nobody could cheat.
- Pierre and Dolokhov's duel in War and Peace goes swimmingly. Someone gets shot, everyone goes home more emotionally mature.
- The second Clue mini-mystery novel, The Secret Secret Passage features a duel between Colonel Mustard and Mr. Green in the ballroom which they attempt to open this way with as large steps as possible-so naturally, they both crash into the walls.
- Variant: Some friends of the participants will see that the guns are loaded with blanks in advance.
- One of the usual subversions appears in Weber's Field of Dishonor, in a duel between Honor Harrington and Pavel Young, Earl North Hollow — despite that firing early violates the Code Duello, a code enforced by armed guards. To be fair, Honor had previously won a duel against a professional duelist — the one he hired — so it's not like he had a chance playing it fair.
- Bow Street Runner Matthew Hawkwood gets into an illegal duel in the novel Ratcatcher by James McGee. His opponent failed to release quite how deadly Hawkwood was with a pistol. After his opponent's bullet grazes his chest, Hawkwood spares his life by deliberately shooting to cripple his gun arm.
- Dusty Fog fights a traditional pistol duel (albeit using Colt revolvers rather than duelling pistols) in A Matter of Honour by J.T. Edson. His opponent cheats by having a fully loaded revolver (Dusty's has only one loaded chamber) and firing before the full ten count. Dusty still beats him.
- In the first (by order of events) Horatio Hornblower story, Horatio ends up in a duel with another midshipman. It's actually no paces and turn; since his opponent is a better shot, Hornblower creates the "even chance" by having one pistol loaded and the other empty, chosen blindly, and firing at point blank range.note Neither is wounded. Later on, the captain tells Horatio that he had arranged for both pistols to be unloaded, not wanting to lose either. He then says that while proving you have the courage to fight a duel is good, having the sense to not get into any more is even better, and has Horatio transferred to another ship so that he doesn't butt heads with the other midshipman anymore.
- Played straight in an episode of CSI... except one of the duelists thought it was a joke, and the one that had set the whole thing up was taking his hobby (American Civil War recreation) a little too seriously.
- In The Goodies episode "Bunfight at the O.K. Tearooms", Graeme tricks Tim and Bill into one of these only for them to find that the eleven paces he has them take causes them to walk face first into a wall.
- In the Australian historical comedy Bligh, Dirty Coward John McArthur is rehearsing for his upcoming duel with Governor Bligh, and does the turn early and shoot trick, then rapidly counts off the rest of the paces. The duel becomes moot when Bligh bans private ownership of firearms, leaving them to fight it out via the legal system. Hilarity Ensues.
- One occurs in the Castle episode "Punked".
- Except that one of the duelists knew all about old muzzle-loading pistols and knew their horrible aim. The goal was to pretend to duel to the death and walk away satisfied. The real culprit used a modern weapon loaded with a musket ball.
- James May demonstrated the proper etiquette for duelling in an episode of James May's Man Lab.
- Zigzags in an episode of Horatio Hornblower. The first duel begins with the two men facing each other, taking aim for a count of three, then firing (cue Bullet Holes and Revelations). In the second, the original winner stands back to back with Our Hero, they each take five paces forward before turning, and then are counted down to firing. Uses the "villain shoots too early" variation, but it's Only a Flesh Wound and Hornblower is permitted to take his shot, but delopes. Then all that's left is for the shamed villain to earn himself a quick Karmic Death (at the hands of a spectator), and job's a good'un.
- In an episode of F Troop Capt. Parminter gets in a duel with a visiting European who insists on formal dueling rules. They take ten paces, turn - and then realize that because they're dueling with swords it doesn't really work.
- Played for laughs in a skit on Laugh In. Dan Rowan and another man each take a pistol from a case being held by a woman (presumably she's the one they're dueling over). They each take three paces, turn and fire - at the woman, killing her. The two men then walk off-screen together, arm in arm.
- Miss Fisher's Murder Mysteries: In "Death at the Grand", Phryne's father gets in a duel with the man he thinks has murdered his girlfriend/accomplice. After Phryne convinces her father that the man is not the guilty party, her father contents himself with shooting his hat off.
- In the Enemy at the Door episode "The Prussian Officer", Reinicke challenges the Prussian officer von Bulow to a duel after von Bulow humiliates him (and inadvertantly gets the woman he loved killed) and escapes official censure. Von Bulow accepts, despite Major Richter reminding them that duelling is illegal. The duel takes the form of pistols at dawn; the duellists are depicted pacing away from each other, then standing facing in opposite directions until the umpire calls "Fire!" Reinicke turns and fires first — and misses, leaving von Bulow the opportunity to return fire at his leisure. After letting Reinicke sweat a bit, von Bulow deliberately and obviously fires wide, makes a sneering comment about Reinicke's aim, and walks away.
- Subverted in Dr. Dre's and Eminem's "Bad Guys Always Die".
Dre: He was shady; I could tell by the look on his face
He said "Take ten paces"; shit, I took eight
- Played with in a silly little ditty:
One fine day in the middle of the night
Two dead men got up to fight
Back to back they faced each other
Drew their swords and shot each other
A deaf policeman heard the din
Came and did the dead men in
And if you don't believe my lie is true
Ask the blind man, he saw it too
- A recurring theme in Hamilton. Three separate duels are fought (culminating in the infamous Burr-Hamilton duel that costs Alexander Hamilton his life), each to a distinct ten-count musical motif. Ten Duel Commandments even lays out the steps of the Code Duello for the audience, from issuing the challenge to picking seconds to "the moment of adrenaline".
Look 'em in the eye, aim no higher
Summon all the courage you require, then count:
One two three four
Five six seven eight nine—
Number ten paces fire!
- In the Neverwinter Nights 2 mod Dark Waters, you can do this if the NPC flirting with Heather pisses you off. You can also cheat.
- During the Old West chapter of Live A Live, Sunset and his rival Mad Dog step out for a five-pace duel early on. They turn, take five steps, turn again... and both shoot hidden members of the Crazy Bunch gang. They then put their rivalry on hold for the much more pressing issue of an impending gang attack.
- Averted in Red Dead Redemption: all duels take place with both parties stationary.
- On Curse of Monkey Island, to get a pirate to join your crew you have to engage him in a pistol duel, although only Guybrush moves the ten paces. He'll win every time, so you have to challenge him to a banjo contest instead.
- In the Old-Timey cartoon "Parsnips A-Plenty" from Homestar Runner, Strong Bad challenged The Homestar Runner to a five-pace duel. The Homestar Runner just stood there and said "What?" Somehow (we never find out due to a "missing scene") the duel ends with Strong Bad falling off a cliff.
- Happens in the climax of Survival of the Fittest v1. Interestingly, both combatants cheat, but because of a slope Dodd failed to take into account, it's moot either way.
- The Achievement Hunter team did this for one of their episodes of VS using Nerf guns. Unfortunately both were hilariously inaccurate and consistently failed to hit one another even after they cut the number of steps in half. Gavin finally won it with a headshot after multiple tries.
- Looney Tunes:
- Magnificently subverted twofold in "Jack-Wabbit and the Beanstalk". Bugs suggests to the giant a twenty-paces battle, thinking that with the giant's long strides, he'll be out of his hair...until he sees the giant coming at him from the other way having walked around the entire globe on those 20 steps and stopping right in front of him on pace number twenty.
- Wild Wooly Hare had Bugs challenging Yosemite Sam to a ten pace duel. Sam agrees, starts to take ten paces, but turns and fires on "two". Bugs, anticipating the dirty play, took his steps backwards so Sam's guns were extended past where Bugs was when he fired.
- In Hare Trimmed, Bugs delayed the count ("...nine, nine and a half, nine and three-quarters, nine and three-sixteenths, nine and eleven-sixteenths, nine and twelve-sixteenths...") just to make sure Sam was in the right spot at the right time to get run over by a bus. ("Yep, he's right on time.")
- In Mississippi Hare, the ten paces Bugs insists on causes his opponent to walk off the side of the riverboat.
- Played with in the Futurama movie Beast with a Billion Backs. Bender, having challenged Calculon to a duel, takes about three of the ten steps then turns and fires his raygun. Of course, since these are incredibly advanced weapons, the shot takes off Calculons arm, cuts a line through a lake, pierces through a skyscraper, and destroys the headquarters of the very club they were dueling over.
- Rocky and Bullwinkle:
- "The Weather Lady": During the $50 payment with the Weather Lady fortune telling machine, Bullwinkle slapped a fly on Boris' cheek causing the town judge to force the two to a ten pace duel. Since it was a beautiful day, the others went picnicking with the judge still counting while eating and all forget about the duel.
- "Peabody's Improbable History" did this as well. William Shakespeare and Francis Bacon were fighting leading them both in a ten paces and turn duel. The fog was heavy and Peabody's plan was to erect a brick wall at the crossfire blocking both bullets. He managed to erect the wall in nine-tenths of a second.
- Parodied in Family Guy where Peter imagines what the American forefathers would have done without guns. Cut to a duel scene, where both participants take their ten paces, turn around and start slapping each other.
- One of the Chuck Jones Tom and Jerry shorts, "Duel Personality," had this taken to increasingly ludicrous levels. Starting with a pistol, then going to swords, it escalated until they were dueling with cannons.
- The Simpsons: In "E-I-E-I-(Annoyed Grunt)", Homer takes to slapping people in the face with a glove and challenging them to duels to intimidate them into giving him whatever he wants. However, when he does it to a Southern Gentleman, the gentleman accepts his challenge. After spending most of the episode living on a farm to avoid the duel, Homer returns home and has to fight him. He gets shot in the arm.
- The titular battle in A Gentleman's Duel starts like this. Then the two men dash off into the woods and come back piloting Humongous Mecha.