Kaufmann: If there is a war, on whose side will America stand?So The Hero and The Lancer are having another row again. Or The Empire and The Good Kingdom are at war again. Whatever the case, past or present; mainstream society or small group; there is nowhere to run, and nowhere to hide... Or is there? Team Switzerland is defined like the country it takes its name from: a completely neutral ground. Traits that can be found in Team Switzerland are neutrality and logic. The members are the voices of reason that are sometimes ignored. But even when pushed to the limit by the insanity surrounding them, they know how to keep their cool. They refuse to take sides, but unlike The Starscream or Wild Card, they're not in it for selfish motivations or the ultimate redemption. They are not a pendulum swinging from one team to the other. Instead, they are an immovable object that maintains solid ground and an objective opinion. Bonus points if a member from Team Switzerland tries to work a treaty between both opposing sides. Extra points if both teams refuse to listen and go along with it anyways. Sometimes, this can result in an untold cataclysm because Team Switzerland may know the base WILL Be broken. Negative points if the team refuses to choose, even if the choice is clear and beneficial - no matter what, they will not take a side. The natural habitat of Team Switzerland is the Truce Zone. "But I don't wanna be Switzerland!"
Bell: On the far side of the Atlantic ocean.
Bell: On the far side of the Atlantic ocean.
— The Thief by Clive Cussler
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- An island country with advanced technology was caught in a war between space colonies ruled by genetically enhanced humans and a union of Earth's remaining nations populated by normal humans. WMDs can and have been used in this setting, and yet the island nation remained neutral, extending its hand to neither side on principle of neutrality and peace. However it wouldn't last; before long, the very neutrality that kept the peace in that country led to a forceful "police action" by Earth nations, inflicting untold numbers of casualties. Worse still, that same country was then politically steered into a binding alliance with the Earth nations that once tried to invade it "to prevent a repeat of tragedies" which ironically made it a target for the other side in that war. That country's name is Orb, and this Unbuilt Trope is brought to you courtesy of Mobile Suit Gundam SEED and its sequel, Mobile Suit Gundam SEED Destiny.
- In the backstory of A Song of Ice and Fire, House Lannister and the Westerlands stayed out of Robert's Rebellion until the very last moment, when they dealt the killing blow against the Mad King's reign. In the War of the Five Kings, the Vale under Lysa Arryn refuses to take a side, as does Dorne until the war is well under way (and even then it only recognises Joffrey Baratheon as the rightful king, and does not pledge any soldiers into his cause).
- In the Twilight series, when Jacob and Edward begin arguing in New Moon, Bella announces that she's Switzerland, and refuses to take a side.
- In the Star Wreck novel (an entirely unrelated parody to the Finnish series) Time Warped, the crews of the two USS Endocrines discover that a video about life on a starship has travelled back in time, and created a crazy fandom. Captain Smirk leads those who love the idea of being famous (himself, Lt. Yoohoo, Cmdr Piker, Dr Flusher and Lt. Checkout), and Captain Ricardo those who hate the idea (himself, Cmdr Smock, Mr Snot, Dr McCaw, and Lt. Wart). Those who don't care either way remain on the ship, although Georgi LaForgery's "Let's hear it for the Neutrals!" falls flat.
- Game of Thrones: Much like the Vale, Dorne is geographically isolated from the rest of Westeros, and their autonomy means they can afford to not take sides in the War of the Five Kings.
- Star Trek: Enterprise reveals that the reason humanity became the central figure of a Federation that includes species more logical, expansionist, technologically advanced, etcetera is because of this trope. Earth entered a political environment of mistrustful truce, and quickly became mediators between the existing powers because they were the only ones who nobody had a longstanding grudge with. With no longstanding grudges of their own, they were also willing to look at both sides, act as neutral ground, and investigate suspicious happenings beyond just blaming the other side.
- Astoria's faction in the fifth game of Geneforge is a variant, trying to end the war (by any means necessary) rather than to impose their philosophy. Spiderweb itself can be considered this in due to its dedicated maintenance of Grey and Gray Morality in Geneforge—even Taygen is Necessarily Evil, and there's a small but dedicated group of fans who choose his faction in the fifth game because they support his philosophy.
- For the most part in the storyline of Guild Wars: Nightfall, this is the role of Vabbi. After the princes of Vabbi are rallied, this role is taken by Palawa Joko's undead army who acts as their own faction and only really teams up with the player and the sunspears because Varesh is in his way.
- The player can join a Team Switzerland in Tactics Ogre: Let us Cling Together in Chapter 2 Chaotic.
- The Church of Lorelei in Tales of the Abyss would not at all benefit from a war started between Kimlasca and Malkuth. Even though there are factions within this Team Switzerland.
- In Valkyrie Profile: Covenant of the Plume for the DS, if Wylfred takes the "A" path, then he finds himself a member of Team Switzerland who actually DOES get their hands dirty to - what else? Stop the succession Crisis that's ruining Artolia. Sadly this doesn't work...
- World of Warcraft:
- The human kingdom Gilneas used to be this. After doing the minimum possible in the war against the orcs in Warcraft II, they claimed they didn't have to be bothered by "other people's wars", left the Alliance and cut all contacts with other kingdoms, walling themselves and doing nothing to help during the Zombie Apocalypse in Warcraft III. In World of Warcraft they still seem to be this trope at first, as they still don't support the Alliance nor the Horde, but it is revealed that the refusal to help the Alliance triggered a civil war, trying to defend themselves against the Zombie Apocalypse led to an invasion of werewolves, and their status as a neutral faction caused them to be attacked by the Horde as a way to get to the Alliance indirectly (think Belgium in WWII). They end up rejoining the Alliance because some night elves happened to be there for a completely different reason, and only after much arguments.
- Neutral faction like the Argent Crusade, Cenarion Circle or Dalaran (another human kingdom gone neutral) were created by members of both Horde and Alliance who believed that they should put aside their differences and petty feuds to focus on the global Omnicidal Maniac threats. But when these threats are no more and the only conflict in the region is Alliance vs Horde, they can come up as this trope (especially the Argent Crusade and its refusal to act against the increasingly more dangerous Forsaken).
- Super Smash Bros. Melee has "Switzerland" as a big score bonus, getting it requires taking and dealing no damage through the fight.
- Sinfest has in the background a millennium-long conflict between a devil who deliberately promotes suffering, and a god who refuses to prevent it. Then there's the Buddha, who just wants everyone to chill out, and the Dragon, whose typical response involves popcorn.