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Scrooge and his First Dime.
The Number One Dime is an item that is in and of itself of little to no interest or usefulness (i.e., it is not a usable weapon), but to the character, it is ridiculously overimportant
in a strictly sentimental way. It might be the token sealing a Childhood Marriage Promise
, a Memento MacGuffin
(particularly an Orphan's Plot Trinket
or Fatal Family Photo
) or a Companion Cube
, but the overlap with MacGuffins
at large is fairly minimal. However, hats, Nice
or otherwise, are frequent Number One Dimes. Expect The Chew Toy
or the Butt Monkey
's precious and rare Gobi Desert Cricket to be frequently threatened. If the character in question is a child, the Number One Dime will probably be a toy.
In real life, this is extremely common, and is depicted by a business having the first dollar (or whatever the local currency they use) mounted in a frame on the wall in the office, or on the sales floor.
In any case, should the item be damaged or lost, it is likely to trigger a Heroic BSOD
or a Roaring Rampage of Revenge
, which sometimes leads
to a Arson, Murder, and Jaywalking
moment. If dropped, they will do an Indy Hat Roll
to retrieve it. Merely being separated from the item is also likely to make them utterly distraught.
Compare and contrast with Iconic Item
, which has the same meaning but is unique
rather than generic. If the item is food, that's either Trademark Favorite Food
or (less specifically) Obsessed with Food
. If the character falsely believes the item to be the source of a skill or power, its a Magic Feather
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Anime & Manga
- One Piece: Luffy's straw hat, given to him by his idol Shanks. He is so fond of it that when he gives it to someone for safekeeping, it qualifies as a Heartwarming Moment and a sign that he has had enough of this season's villain.
- After the death of his brother Ace, Luffy has a Heroic BSOD so bad he doesn't notice he dropped his hat.
- Ash's first hat in Pokémon. He won it in a contest (there are only two hundred of them in existence), so it's one of his most valuable possessions. One would almost think that this finally sunk in when he was heading off to Hoenn; maybe a hat with less sentimental value would be a better choice for someone continually targeted for mecha attacks.
- Hence, in Hoenn he wears a different hat that his mother gave him. And in Sinnoh he switches to yet another new hat. When this new hat is briefly stolen, Ash's attempts to recover it are less desperate than the time a Mankey stole his original hat, as he simply says it feels weird to not have a hat. note
- In Gate Keepers 21, Ayane Isuzu's bell, which gets some unexplained camera focus every now and then. It doesn't really seem to do anything, and its source is never explained, but it's hinted in the final episode that her father gave it to her.
- In the 14th episode of Tiger & Bunny, a towel that Karina/Blue Rose gets from Kotetsu/Wild Tiger to replace the one he accidentally ruined serves as one of these. It even triggers a Love Epiphany when her room gets ransacked by a thief and she realizes that it's only the towel she's worried about going missing.
- Durarara!!: Ryo Takiguchi, a minor character from the same series, is implied to be this way about his harmonica. This makes the fact that it gets destroyed during his brutal, undeserved beat-down rather heartbreaking.
- K's compensation for fulfilling his clients' wishes in I Wish is to get their most treasured thing. Usually ends up being utterly worthless stuff like a jar full of egoism, greed or a piggybank with barely 5.000 Won in it. Subverted when it turns out said treasured thing could also end up being a person and their life.
- The Trope Namer is Scrooge McDuck's First Dime. Many authors just make it a lucky talisman, but at least Keno Don Rosa, building on the original work by Carl Barks, makes it clear its value is sentimental. It was originally established that the dime is not inherently lucky but that being so important to and belonging for so long to the richest duck in the world who worked hard and fair for his wealth has given it power, hence the implacable Magica de Spell's obsession with getting it to create a talisman that will make her the most powerful witch. Although other characters in Rosa's version of the Scrooge McDuck Universe have ascribed it the power of being lucky,
Don Rosa Scrooge sets the record straight in The Richest Duck in the World:
Donald: This must be the famous Lucky Dime — the charm Uncle Scrooge used to get his entire fortune!
: "Lucky" dime?!
What thimble-headed gherkin invented that supreme bit of absolute balderdash?!
Donald: Oh, everybody says it, unk.
Scrooge: Well, everybody is a nincompoop! I had that dime for 20 years before I struck it rich!
- While it was the first coin that Scrooge ever earned, because it was an American coin and Scrooge lived in Scotland at the time, the person that gave it to him was screwing him out of payment. That incident is one of the things that made Scrooge decide to become the richest duck in the world, and he originally kept it to remind himself that there are always people that will try to cheat you. If anything, it started as a symbol of bad luck.
- Scrooge's Evil Counterpart, Flintheart Glomgold, has his Number One Rand in answer to Scrooge's Number One Dime, which is slightly weird since South-Africa hasn't been using rands for long enough that Flintheart could have earned one in his youth. Whether he's lying about it to screw with Scrooge, or that someone cheated him out of payment as well is anyone's guess. Another guess is that Glomgold stole the rand from somebody. Don Rosa supports this theory.
- Both Don Rosa and others have portrayed Scrooge putting similar sentimental value to a lot of other coins in his possession, or even all of them. Don Rosa makes the whole Money Bin hold not Scrooge's entire fortune but a memorial selection, but since that's still a lot of usable money, the whole of it is not an example of this trope like the individual ordinary coins are.
- Tintin: Captain Haddock and alcohol (usually of the Roaring Rampage variety, e.g. Tintin in Tibet). He also almost gets himself killed over his sailor's cap in Prisoners of the Sun: who'd want to live without their Nice Hat?
- For Two-Face of Batman fame, it's a double-headed silver dollar. The Long Halloween explains that he got it as a present from his father when he visited him at his insane asylum on Father's Day. He uses it to avoid the stress of making difficult decisions and to absolve himself of the guilt for his actions which does allows him to make tough calls more quickly if somewhat unpredictably.
- For extra angst, one story relates how Harvey Dent's father would religiously flip a coin: heads, he would beat him; tails, he let it be. The coin was double-headed.
- Both of these are fairly recent retcons. Originally, Two-Face's double-headed coin was a symbol used by a mob boss that Harvey Dent finally managed to prosecute, using one of his coins as a key piece of evidence. When Dent refused to be be bribed or scared off, the crime lord had one of his goons throw acid in Dent's face, creating Two-Face, who subsequently scarred up one side of the coin to better tie it to himself as a symbol of what he had become.
- In The Precious Book Harry attached great importance to a copy of Alice in Wonderland given to him by a kindly bookseller, to the point where he had a breakdown when a mind-controlled Ron Weasley burned it and did little but sob "Murderer" for several weeks thereafter.
- A Growing Affection has Naruto's birthday kunai. And while they are weapons (and are used as such at one point), they are cheap, mass-produced version that are designed to be regularly lost or broken on a mission, and recycled rather than maintained. He keeps them in a special case and replaced the normal white cotton hand wraps with silk. They were birthday gifts from Hinata and Sakura while he was training with Jiraiya; they are two of the first birthday gifts he ever got, and also a reminder that even though they were apart, his friends were still thinking of him.
- In the 2002 film version of The Count of Monte Cristo, an ordinary chess piece is of extraordinary value to Edmond and Fernand.
- (Captain) Jack Sparrow's hat in Pirates of the Caribbean. When he does leave it behind, it's a big deal, eliciting a collective gasp when he tells the crew to "leave it!" and get to safety instead.
- In the first film, he treats his flintlock pistol the same way - it only carries one shot, and he has no extra shots or powder. He was marooned with it ten years ago and others note that the only person he'll use it on is the one that marooned him. While he threatens others with it, it's clear that he won't actually fire it until the proper time.
- Later, he treats his MacGuffin-y jar of dirt much the same way.
- The whole plot of Pee-wee's Big Adventure is about Pee Wee looking for his bike, which becomes more valuable in a legal sense when his obnoxious neighbor steals it (only because Pee Wee files a police report and it technically becomes "stolen property"; aside from that, it's just a goofy bike with some doodads and gizmos), but to most people it's just an ugly eyesore. Either way, Pee Wee cannot even sleep comfortably while his precious bike remains missing.
- Butch's father's watch in Pulp Fiction. That was what got him into the "affair" with Zed in the first place.
- Referenced by the villain of Air Force One: "When you talk to the President, you might remind him that I am holding his wife, his daughter, his chief of staff, his national security advisor, his classified papers - and his baseball glove!"
- Indy's iconic hat, resulting in the Indy Hat Roll.
- In the Popeye film adaptation, one of Bluto's motivations for villainy (other than "I'm mean, if you know what I mean") is getting his hands on Poopdeck Pappy's treasure. When the treasure is finally revealed, it turns out to be things like pictures of Popeye (Pappy's son) as an "infink", Popeye's baby rattle, his baby booties, and other sentimental memento's of Popeye's childhood.
- Jim's compass, in Muppet Treasure Island, is all he has of the father he can barely remember. He has a near panic attack when Long John pretends like he's going to drop it overboard. Near the end of the film, John proves his affection for the boy by returning it before making his escape.
- In X-Men, Wolverine's dog-tags. They're about the only link to his past that he has to go on (and even then they have no real useful information, considering they bear his nickname rather than his real name), and when Sabretooth takes them as a trophy, he makes a point of retrieving them at the climax. His giving them to Rogue at the end of the film is taken as an assurance that he's coming back. His throwing them away at the end of X2: X-Men United shows how he's decided to leave his past where it lays and move on to the future.
- Discworld: Rincewind goes completely berserk when the Librarian threatens his wizard's hat, attacking the Librarian, who's a 300-pound orangutan. The reason it qualifies for this trope? Rincewind's a failed wizard, and his hat says "Wizzard".
- Dagny Taggart of Atlas Shrugged has two — a bracelet from her eventual lover Hank Rearden ("the first thing ever made of Rearden Metal"), making her analogous to Magica de Spell; and the first coin she ever earned working in the capitalist utopia Atlantis, making her analogous to Scrooge McDuck. The similarities between the novel and the Trope Namer hardly stop there.
- Instead of spending the sixpence Donald Carmichael gives her in A Little Princess, Sara keeps it to remind herself that, in spite of all the cruelty she's endured, there are still kind people in the world. The film version starring Amelia Thankley adds some Ship Tease to her keeping the coin, as well ("I shall always wear it to remember you by.").
Live Action TV
- Buffy the Vampire Slayer: Kendra's lucky stake, "Mr. Pointy". Though the stake itself is lost for good, Buffy borrows her nickname for it.
- In Friends, there's Joey's "bedtime penguin pal", Hugsy.
- In LOST, Kate robs a bank to retrieve the toy plane she buried with her childhood sweetheart, who had accidentally died because of her. The plane was being kept in the bank as bait by a US Marshal who was aware that this particular trope was in play, but Kate pulled off the robbery and made her getaway before he could make his move.
- A non-comedy example is Captain Sisko's baseball from Star Trek: Deep Space Nine. When he leaves it on the station after abandoning it to the Dominion, Gul Dukat takes it as a message that says "I'll be back". In a later episode, when Sisko leaves the station and takes the baseball with him, his second in command Colonel Kira takes it as a sign that he might not ever be coming back.
- Sam's lucky bottle cap in Cheers. The bottle cap represented something significant in his life: it was off the last bottle of "anything" he drank in his life and it stops him from drinking. At the end of the episode where it is lost, he opens a bottle of beer, pours it into a beer mug and stares at it. Finally Sam touches the mug ready to pick it up, but instead does his bar slide trick perfectly. He then pockets his new lucky bottle cap.
- In Sabrina the Teenage Witch, Vice Principal Kraft had saved up for years to buy his very own bar of gold. Sabrina, who is volunteering for a rummage sale but is too attached to her own possessions to give up, unwittingly puts some of her aunt's magical ones for sale. Kraft buys a safe box for his bar of gold and finds out that it can duplicate the gold bar. He quickly sets to work creating more gold bars, first dozens and then hundreds. When Sabrina asks him which is the original bar that he worked so hard for so long to own, he is unable to answer, as it's in the room with all the other bars that he made with the duplicator box. Sabrina, to avoid suspicion that she's a witch, claims she's an alien and orders Mr. Kraft to return the box, and donate all the duplicated gold to the rummage sale's cause.
- Self's "Marathon Shirt", where the narrator is overly attached to a t-shirt he's owned since he was twelve. This comes to the point of referring to the shirt with female pronouns and saying that the shirt wears him instead of the other way around.
- Linus' security blanket in Peanuts.
- You can give them piles of magic weapons, books of amazing spells, but a great many players attach great personal significance to that first longsword (or whatever) they bought at chargen.
- Vampire: The Masquerade has this as one of the "faults" a player can give their character... while the character is in possession of their item they get certain bonuses, but if they ever lose contact with it then they get harsh stat losses. The player is then compelled to get the item back, even if doing so greatly conflicts with the current adventure.
- In The Legend of Zelda: Majora's Mask you receive the Keaton Mask from the Curiosity Shop owner, admitting the mask is worth very little but was symbolic to his relationship with Kafei.
- Wrex's old family armor in Mass Effect. Wrex himself calls it a "piece of crap" and makes it clear he only cares about it because it belonged to his ancestors. Nevertheless, retrieving the armor secures Wrex's loyalty.
- The Sims 2 Open For Business allows a sim starting a new business to frame the first simoleon they earn.
- Dwarves in Dwarf Fortress can get attached to any weapon they have used for a long time, no matter its material or quality. This can get Fun when they get attached to their wooden training weapons.