Two sleeping dragons—one a sacred ally of mankind, the other its sworn destroyer. Two heroes marked with the symbols of the dragons. Their meeting heralds the dragons' awakening—and the world's ending.The thirteenth Fire Emblem game, the first original title (as in, not a remake) since Radiant Dawn in 2007, and set nearly 2000 years after Marth's adventures. It stars Chrom, yet another blue haired swordsman and the prince of the Halidom of Ylisse who leads a vigilante force known as the Shepherds, and a player-created custom character who acts as both a strategist and part of the group.The game brings back the world map system of Gaiden and The Sacred Stones, and reintroduces the Skills system in a form similar to Radiant Dawn, allowing you to learn additional Skills simply by levelling up, and even more of them by switching to different classes. It sports a graphical style reminiscent of the Tellius games with a more cartoonish bent, sporting a 2½D map and 3D fights. The character design and portrait art style - the work of Yusuke Kozaki - looks like it belongs in a Seinen anime, which is a fresh departure from the overly-realistic art style from the DS games. A new feature introduced allows units to gang up on or block attacks from enemies when next to an attacking ally, which is also tied to a dramatically expanded Supports system, with shipping features reminiscient of and even exceeding Genealogy of the Holy War.The game was the first 1st-party Nintendo title to feature paid Downloadable Content, here coming in the form of "episodes" comprising map packs telling side-stories, not unlike BS Fire Emblem: Akaneia War Chronicles.note The game was confirmed for both a European and North American localization at E3 2012, a fortunate return to form after the fate that befell its predecessor. It was released in North America on February 4, 2013, and in Europe on April 19, 2013.
— Cover logo, Fire Emblem Awakening
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