Tear Jerker: Fire Emblem Awakening
As stated in the original page
, 99% of all death quotes are automatically Tear Jerkers
. These are the ones from the Main Game itself.
- The entirety of the Future Past DLC maps. Everything about The Future Past is enough to rip your heart out. The conversations that the parents can have with their children in the Future Past DLC are heartwrenching, since this version of the future is even worse than the one where the recruit-able children come from. The kids have nearly given up hope and are about to die until their moms and dads (who are explicitly different from their real parents) come to their aid. Despite this fact, the children are understandably driven to tears and even outright sobbing in some cases a great deal of the time when triggering the special conversations with their parents.
- One spectacularly tragic example is when Lissa speaks to Owain in the Future Past 2; he breaks down into tears, uncontrollably. Owain.
- And not just him, too. Laurent, when talking to his father, and Gerome, when talking to Cherche, will also be driven to tears when they talk to them, and unlike Owain, both of them are notoriously stoic most of the time.
- Laurent's death quote from The Future Past 3 is utterly heartwrenching, because it really drives home the fact that these poor kids have known nothing but death and despair since the day they were born. And worse: If the children die, then they died never having known what it was like to live without fear. Furthermore, if you have Miriel stand next to him, it activates a conversation between them where Laurent gets excited because he thinks that Miriel is the same one from his time, because her body was never found. You can tell that Miriel has a hard time bringing herself to convince him of the truth.
Laurent: I wish... I could have lived to see... what peace was... like...
- There's also Yarne's from The Future Past 2. This guy has spent most what you've seen of him in his paralogue being a Lovable Coward. The last words of this iteration of him?
Yarne: I don't care if I die out... But please...not the others...
- After slaying Grima in The Future Past 3, the Avatar's last words are to apologize to Morgan for putting them through so much pain and finally expressing gratitude that s/he is finally free from Grima.
- Heck, the Future Past version of Avatar in general, from sending Chrom and party back to their world with little control they have left in fear that s/he might end up killing Chrom again to pleading with the Future Past version children to end their misery while they still can.
- If only Lucina survives in Future Past 3, the conversation with Grima once the Avatar temporarily wrests control back changes entirely. It goes from bittersweet, yet ultimately hopeful, to something that is a Player Punch at its finest, because the utter despair in the Avatar's dialogue comes across so painfully clear. And while it's agonizing on its own, if the Avatar is Chrom's wife and Lucina's mother, it adds a whole new dimension to the dialogue. Especially with this one exchange:
Lucina: You needn't tell me how much I hate you... I...LOATHE you... But... If you were really Grima, why would you seek your own demise... And why does your voice now seem so...so painfully familiar? You're a human, aren't you—a person, like us? Grima is using you to—
Grima/Avatar: ...I am Grima! There is nothing human about me!
Grima/Avatar: ...I have always been the fell dragon... ...since the day I was born... ...I wish that I were human! That I could have lived a normal life with you! ...But I'm not, and I can't...
- The full script for it can be found here. Beware of huge spoilers and massive heartbreak. One can only assume that the writers were very determined to make the player use up an entire box of Kleenex.
- Clear any Future Past chapter having failed to save even one of the children, and Chrom will take it very personally. Even with Naga comforting him with the fact that he managed to save even a few of the otherwise doomed unfortunates, Chrom still laments that he was unable to save all of them.
- Chapter 10 is basically pure, condensed Tear Jerker in chapter form. As of the previous chapter, your rescue mission was in vain, Emmeryn pulled a Heroic Suicide anyway, her Lancer Phila is dead too, and Chrom is having a Heroic BSOD. Not only are you immediately greeted with a Battle in the Rain, but instead of the usual preparations theme, you get this. And then you begin the actual battle and are hit with THIS. As if it couldn't get any worse, none of the enemies actually want to fight you, and the boss is one of the most sympathetic in the series. Ouch.
- The end of Chapter 9, Emmeryn's Heroic Suicide, is a huge Tear Jerker of itself. Her lasts words, combined with Chrom's futile attempt at saving her while Lissa can only watch in horror, combined with the fact that this is all shown in a beautiful cutscene... well, it might just cause you to stop playing for a moment to regain your composure.
- During that cutscene, just the expression on Lissa's face is pure Tear Jerker. Then she spends most of the next chapter crying, up until everyone pulls Chrom out of his Heroic BSOD, which is incredibly jarring given her regular personality.
- You find out later that she survived, but her memory and mental capacity are severely damaged as a result. Her solo epilogue is one of the most heartwrenching in that she never recovers from the trauma, but lives a secluded life in her simple happiness.
- Her death quote is the biggest kicker. Her memory returns in full just as she's dying. Her last words are her apologizing to Chrom and Lissa for her memory returning when it was too late.
- The scene after Chapter 13 where "Marth" reveals herself to Chrom to be Lucina, his daughter, from the future. She then begins crying. Chrom wipes the tears from her face, she runs into his arms and starts sobbing on his shoulder. Also counts as a Heartwarming Moment.
- Many of the children's dialogue with their parents verges into this, given that they're all from a Bad Future where the parents are all dead. Some of the individual children have pretty depressing backstories too.
- Lucina is hit the hardest by this. She just wants to spend time with her father, because in her time, he died before she got a chance to know him.
- Cynthia with her father wants to spend time with him, because she knows that she must leave him when the Cynthia of this timeline is born, so as not to take any attention from her younger self. Every single one of her prospective fathers tears up at the revelation, and then she is the one who has to comfort him and explain how she feels... Yes, even guys as unlikely to cry as Frederick and Henry end up driven to tears... Damn.
- If she's Lucina's sibling, it's even worse, since Chrom probably died before she was old enough to know him, and these memories will be all she gets.
- Yarne is a Lovable Coward who freaks out that he might die at so much as a bee sting. Hilarious. ...Until you find out why he's like that...
- Yeah, with Lon'qu as his dad, he had kept on following him, and when asked why, it was because in the future he's from, Lon'qu left one day to fight and didn't come back.
- Noire developed a severely traumatised personality as a result of a combination of Abusive Parents and Parental Neglect coming from Tharja COMPLETELY snapping after the death of her husband. Now she constantly swings between a Shrinking Violet and a completely psychopathic Blood Knight. She's also terrified and paranoid of curses. And for worse, she's also traumatised by how Tharja, the same person who mistreated her, died in a Heroic Sacrifice for her. As Noire herself explains...
- Gets even worse if Noire's father is the Avatar, as that means that her father is, in a way, responsible for causing Tharja to snap. There is some heartwarming here, though, in that Future!Tharja seems to have kept it a secret so Noire would continue to think well of her father.
- Severa completely dissociates herself from most people because she's afraid of getting her emotions betrayed after watching her father and "perfect" mother promise to come back...and never fulfill it. Because of the association with the latter, she also takes failure really, really hard.
- Like Severa, Gerome's parents went out to fight, and only Minerva came back. This left him cold and emotionally distant.
- Owain's supports with his father reveal that his father was killed protecting him in a battle.
- Morgan's supports reveal they have absolutely no memory of their Non-Avatar parent, and he/she feels really bad about it. Even if they reach A, Morgan still only manages to recall one extremely vague memory of them. It's tear-jerking from both sides too: imagine your own child knowing nothing about you other than the fact you're their parent.
- In the case of a female Morgan with and older sibling, her older sibling will admit how it hurts that they're pretty much a complete stranger to their younger sister when they raised her in place of their late parents. In the support, both of them become conflicted over retrieving her lost memories as well: Morgan believes it may be impossible and not worth it when the strain from the attempts to regain her her memory horrify her older sibling, while the sibling worries the memory loss was caused by something extremely traumatizing for her.
- As for Nah, supports with her father reveal that she never got to know her parents before they died, and she was sent to be raised by a foster family after their death. Unfortunately, they reviled her because she was part dragon and never accepted her, even with her going above and beyond in doing chores, defending them from the Risen, and never asking for anything in return.
- Laurent's father struggles to relate with his son and ends up learning that Laurent got separated from the others and ended up three years farther in the past. He was all alone for five years. He even says there were times when he felt like he'd end up dying alone. And stepping on an event tile reveals that his mother Miriel's body was never recovered.
- Inigo, as revealed in his supports with his father, is such a Pollyanna because he has taken it upon himself to seem invincible so that his fellow Bad Future allies wouldn't lose hope. He couldn't even show show any negative emotion about his issues or acknowledge any injuries because his allies might lose hope. Oh, boy...
- A conversation with Owain in Harvest Scramble reveals that he couldn't sleep for days when he first came back in time and got separated from the others.
- Brady is surprisingly the most well-adjusted of the children, forming a good friendship with his own father even in their support. The A Support reveals that this is because he had accepted that he has to leave his parents alone when the timeline's Brady is born, despite how much he loves them.
- Say'ri and Yen'fay, two siblings that never understood each other until one or the other dies. In the main storyline, Yen'fay joined Walhart's army to protect Say'ri and died for it, bonus points if Say'ri herself was the attacker. In the Bad Future, it was Yen'fay who survived, Say'ri was killed, and his self-esteem is shot because of his failure to protect her. Yeah.
- Furthermore, in most cases it's Fridge Logic as to why the Spot Pass characters like Emmeryn can't support with Chrom and Lissa. With Yen'fay and Say'ri, you get the sense that he's deliberately avoiding her, so he won't get emotionally attached to a girl who's the sister of his alternate self and whom he will have to leave in the end..
- By making Say'ri do battle with and kill Yen'fay with her own hands, it is implied that Yen'fay went easy on her during their fight. Not only that, in the Japanese version at least, he sees that his sister has found strong comrades to find alongside with, and wishes her good luck on her path with Chrom's army to help her. It ends with Say'ri yelling for her brother as he dies.
- After Chapter 21, Lucina confronts the Avatar and reveals that he/she was the one who murdered Chrom in the Bad Future timeline. Even if it's not the Avatar's own free will, there's still possibility that he/she is Validar's mind controlled Manchurian Agent. In order to prevent Chrom's death from happening in this timeline, she has to kill you before you kill Chrom. You are even given the option to accept Lucina's judgement or not.
- If you accept her judgment and are married to Lucina, you'll also remind her that your life had always been hers and you would gladly give your life for Chrom and especially for her. All you ask in return is that she'll find someone else who will take care of her so she won't ever be alone. All you want for her is to be happy. Afterwards, Lucina has a "My Gods, What Am I Doing?" moment of what was she about to do and exclaims that she can't do it because she loves you too much. She then quickly apologizes and asks for your forgiveness.
- If you refuse her judgement and are married to her, the Avatar still refuses to actually defend himself and exclaims that he'd rather die than fight her. He then explains that while he'd gladly give his life for her, he'd also give anything to BE with her. Lucina almost immediately admits that she wants the exact same thing, to be with him forever. She then states that she can't bring herself to do it, as she loves him too much.
- The scene is similarly powerful if the Avatar is Lucina's mother, where she'll tell Lucina that she'll put the happiness of her family above her own life. Like a male Avatar, she tells Lucina that her life is Lucina's and always has been, and Lucina breaks down in tears, saying she can't bear to kill her own mother. If you refuse to accept Lucina's judgment, the Avatar likewise states that she'd rather die than point a blade at her own daughter.
- The turn 3 conversation with the female avatar and Lucina, if she's her mother, in the Hot Springs Scramble DLC map. Lucina directly addresses the main problems of her staying with the avatar and Chrom, even if they all wanted it; particularly the confusion it would cause to those around her. Undeterred, the avatar promises Lucina to find a way to make it all work, so that they would all be together. But when the avatar leaves, Lucina insists to herself that the memories they have made together were more than enough to fill the void in their heart, even when they would inevitably part ways. This is even worse if you got all of Lucina's parent supports; they both end with Chrom and the avatar promising to never leave her, yet this conversation proves that Lucina knows that the roadblocks are simply too insurmountable. And as if confirming this, in Lucina's solo ending she tells her infant self that she will have a happy future before leaving Ylisse forever, never again seen by her friends or family.
- Chrom and Lucina's A Support conversation, which is the first time she ever gets to have her father comfort her.
- Lucina's B Support with her sibling is Mood Whiplash at its finest. It starts with them using the Falchion to cut fruit, which gets Lucina wondering whether they can wield it too. When the sibling asks why this is important, Lucina says they should be prepared to, in case she dies. The music then changes to this tear-jerking piece from the main story, as the sibling goes into a depressing Please Don't Leave Me speech. It's particularly painful if the sibling is Cynthia: seeing the normally cheery Genki Girl's mood do a complete 180 is incredibly depressing in itself.
- This is also the case with Morgan, who is perpetually cheerful and even his missing memories rarely get him down for long. But he actually gets upset enough to verbally lash out and walk away when she tries to insist that he use Falchion. Even more painful considering he's only just found his sister. With Lucina's other possible siblings, at least they have multiple years' worth of memories with her. In Morgan's case, the short time they've been together since he woke up in that ruin are the pretty much the only clear memories he even has of her.
- Part Artificial Stupidity, part Videogame Cruelty Potential, but some of the children characters (most notably Cynthia and possibly Yarne) initially start off as enemies. Which means it's entirely possible, if you're stupid or mean enough, to have them go back in time to save the future... only to be unwittingly killed by their own parents!! Granted, it's rare for this to happen, but when it does... the game does its best to make sure you feel AWFUL about it.
- As much as Lon'qu's gynophobia is played for amusement and humor, it's pointed out that it is for the most part incurable (without destroying the memories of his beloved friend, as Tharja tells him), and he'll likely spend his entire life suffering from it. The trauma is bad enough that he's only able to make an exception for the person he falls in love with through force of will. The story behind why he has it is pretty sad as well.
- The fact that he only overcomes it for the woman he loves can become more than a little depressing if he marries Sully, Cordelia, Tharja, or Nowi. Is he going to have difficulty caring for his own daughter?
- Which is actually answered in The Future Past 2 if he is married to Tharja. When he speaks to Noire, she thinks he is a trick because he isn't afraid of her, to which he responds. "Why would I be afraid of my own daughter?" Makes sense, as romantic and familiar love are in very different levels, and believing that Lon'qu would be afraid of a girl he fathered brings up some... bad ideas about not understanding this.
- Also answered in the case that he fathers Nah. The difference being that Nah lost her parents at a young age and only recognizes him through pictures. What puts this into tearjerker territory is him saying how surprised he is to feel happy around his daughter instead of feeling afrais. Yes, he doesn't seem to mind having a daughter, but that doesn't mean the worry that his issues would interfering with being a father didn't ever cross his mind.
- Libra, one of the gentlest figures in the game, was abandoned by his parents when they believed he was possessed by a demon. The sheer darkness in his heart created by the pain and trauma scares even Tharja, who is very obviously disturbed in their A support.
- Libra's supports with Nowi reveal that he still has a scar on his neck from his mother pulling him away from her, showing just how bad his parents were before they abandoned him. Not helping is that the same conversations have him mentioning how unused to human contact he is. Really, some of Libra's supports put him straight into woobie territory.
- The use of the What Is One Man's Life in Comparison? trope, and the Ironic Echo the Avatar uses it to Chrom as is one of the most tearjerking uses of the trope ever.
- The whole idea of the Einherjar is pretty depressing when you think about it. They're spirits of past FE characters summoned through cards... that don't even seem to be aware that they aren't real. They fight battles against each other in the Outrealm without knowing why, and believe they are actually fighting for a just cause when it's all really just an illusion. Frederick sums it up nicely if you have him talk to Celica.
Frederick: The cards only give a fleeting identity to the soul. When they return to the cards, that identity is lost forever. Depending on how you look at it, that's actually quite sad...
- Somewhat subverted in that Rogues and Redeemers 3, Elincia explicitly states that it felt like she has fought the Shepherds before (which she clearly has), possibly hinting that some of the Einherjar retain memories to some degree.
- Bonus points go to Lyn, who in her DLC recruitment conversation, suspects that the avatar is the tactician from Blazing Sword. Picking the right dialog choices can convince her, and she's so happy to be reunited with them... Then she joins your army, and never speaks another word or shows any emotion or personality.
- This is probably so that the developers don't have to come up with dialogue or supports for the Spotpass and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with Old Hubba), but really, who honestly wants to come up with dialogue and support for ALL of the playable Einherjar ? Unless you are really dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.
- Roy's comments about his own world when you "recruit" him at the end of Champions of Yore 2 are just flat-out depressing when you know exactly how likely it is that he'll achieve his goal.
But even knowing all that
, I never stopped loving my world. I intend to keep fighting until I find a way back to it.
- Lost Bloodlines 3 in particular is surprisingly tragic, as just as the two armies, previously warring, have begun to understand each other and team up, you have to kill them both for their own good. In parts 1 and 2, you were trying to stop an ongoing war, so it made sense what you were doing. But this time, you are the only aggressors. It's a pure Shoot the Dog situation. And most of the opponents chastise you for causing more bloodshed, which is now entirely your fault. If you've played any of the earlier games and become attached to the legacy characters, it's even worse. Be sure to expect this scenario in Smash Brethren 3 and Rogues & Redeemers 3.
- Paralogue 20, "The Hard Miracle". Oh gods, Paralogue 20. It should just be called "We Wanted To Make You Sob".
- There are some depressing conversations hiding in Harvest Scramble. Inigo can lay the Ho Yay on thick with Gerome on one turn, then talk to Owain about dealing with killing actual people the next. Owain questions Inigo first. Inigo notes that he's lost count. The two then contemplate the differences between killing the living and killing the undead, coping with all the horrors they've seen since going back in time.
- Another one in Harvest Scramble is between Severa and Cynthia, where Severa remembers that when they were really little, Cynthia was actually the girliest and more passive of them all, and her current Tomboyish personality and obsession with being a hero developed as a response to Sumia's death in their timeline, so that she'd never have to lose a loved one again.
- Tiki's conversation with Nowi highlights just how painful being a Manakete can be. When asked about stars, Tiki explains that they remind her of all the friends and loved ones she's lost over the centuries and how she sometimes spends nights just looking into the sky and weeping. She even admits that she knows her new friends like Chrom and the Avatar will also end up among the stars someday (made even worse if she's married to the Avatar). Nowi, being Nowi, instantly changes her outlook by saying how wonderful it must be to look up and see all of your old friends looking back down at you every night. The normally serene Tiki breaks down crying and asks Nowi to go stargazing with her later, leading to this.◊
- As much of an asshole Gangrel is (or was), his special Hot Spring Scramble conversation with Emmeryn surprisingly makes you feel terrible for him when he breaks down in tears when he is convinced that he absolutely cannot be forgiven for his past transgressions.
- Speaking of Hot Spring Scramble and Emmeryn, she can talk to both Chrom and Lissa on the same map. During these conversations, Lissa mentions how sad she and Chrom were after Emmeryn's Heroic Sacrifice and how she herself had wished to be dead just to be with her sister. She also mentions that when Emmeryn was found alive after all, Chrom of all people cried tears of happiness and prayed to Naga, thanking her.
- And when it comes to Chrom himself, when he speaks to Emmeryn, he reveals how much he regrets all the actions that have lead to her Heroic Sacrifice and how he wouldn't want to ever put her in danger again. He even contemplates leaving her in the outrealm dimension for the time being, so she can recover. The biggest kicker, however, is how Chrom of all people starts crying in front of Emmeryn and the dialogue and especially her voiced line (in the Japanese dub at least) implies she has to comfort him. This alone shows how the drama around Emmeryn has utterly broken Chrom.
- Nowi's confession.
"Oh, I'm so happy! I've always wanted a husband! Think of all the centuries—uh, years we'll have!"
- The Golden Gaffe mostly has silly things, but Severa's comment...
- Virion has one with the supports that mention how he was forced to abandon Rosanne. Many see him as a Dirty Coward, but he only did it so less of his people would die and so he could go back to try to free them later.
- Worse, it's not just Valmese people in general, but even many people of Rosanne see him as a coward, despite him having surrendered to save them. At least according to his ending with his wife, it takes them at least several years to forgive him for it.
- Gregor and Tharja's A support, where Gregor asks Tharja to help him contact the spirit of his dead brother. It turns out Gregor took the name of the brother he'd failed to protect from bandits, and the reason her curses didn't work on him was that the dead Gregor still had unfinished business. Gregor cries while begging his brother's forgiveness for being unable to save him, and afterwards Tharja is too tired to steal his soul like she'd said she would. Also counts as Mood Whiplash since their C and B supports were played for comedy, with her annoyed by his constant attempts at conversation.
- Something of a Tear Jerker in hindsight, but after Lucina reveals herself, the end of Chapter 9 becomes even more depressing. When you remember that she showed up then, it makes you realize that she had to watch her aunt die. While she feels like she failed her mission, she can't say anything about how she just watched a family member die or help comfort Chrom and Lissa.
- The Sacrifice ending, while awesome and the Avatar does get better, at that point everyone thought that the Avatar is Killed Off for Real.
- That same ending is even more tearjerking if the Avatar is married to Chrom. Chrom is watching his very own wife literally die before his eyes. It's even worse if you take in to account that Chrom (and Lucina) must have been absolutely heartbroken (especially after the promises they made to stay together), and mourning for Grima-knows-how-long before finding the Avatar again in the final cutscene. And even if s/he isn't married to Chrom, it's still the second time he's had to watch somebody important to him knowingly and willingly go to their death - even if it is for the greater good - without being able to do anything to stop it.
- Not just Chrom. You know who else once watched someone he loved sacrifice themselves to save them, and ended up scarred for life? A Female Avatar that marries Lon'qu and sacrifices herself is basically putting him through that trauma again on a much grander scale. This is only slightly mitigated by the fact that he believes she'll return, but it still couldn't be easy for him to watch.
- Similarily to example above, sacrificing yourself is basically forcing Cordelia to watch once again as her comrade gives his/her life to let her live safely. This goes double if you married her to Avatar - you helped her overcome her Survivor Guilt, and now you too abandon her...
- In fact, seeing you sacrifice yourself has to be painful for an alarming number of characters, doubly so if they're your spouse. Lissa? See Chrom's secton. Panne? Has dealt with losing her entire species. If you marry her, you vow to be her new family, and now you're leaving her, too. Gregor? Felt so guilty over his brother's death that he discarded his own name. Nowi? Has been alone for a millenium, and is now losing you well before she hoped for. Ditto for Tiki, who has the additional pain of already having lost all of her old companions. Libra? Abandoned by his parents and the Sole Survivor of his group of fellow monks. Say'ri? Still dealing with the loss of her brother and learning of his sacrifice. Henry? Had his surrogate parent killed when she tried to visit him and is all sorts of unstable. Literally any of the child characters? Have lived through a Bad Future where their parents all died. Whether they're your child or your spouse, you're putting them through the trauma of losing their loved one again. And how about those Spot Pass characters? You give Gangrel and Aversa hope that they can change. With Yen'fay, you give him something to live for besides acting as a living weapon atoning for the death of his sister.
- In every file I've played, just before chapter 7, where Cordelia joins, a bunch of Pegasus Knight Risen turn up. Another Challenge Map, right? Sure, until you find that those were quite possibly the reanimated corpses of her dead friends.
- In chapter 10, after Tharja joins and Emmeryn dies, have her kill someone and she'll say, "You deserved worse." Just a kill quote, but very fitting.
- In fact, almost every quote in that chapter takes on a whole new meaning...
- Emmeryn's ending is pretty melancholy. She never regains her memories, and goes to live in Regna Ferox as a normal woman. Consider that she became Exalt at the age of nine, in control of a country full of people who hated her and threw things at her as she tried to make things right... it's nice that she finally gets a break, but it's still sad.
- The Infinite Regalia DLC map. Put the first generation characters on the front lines, and they'll make comments about how the Deadlords seem to have been great warriors that they regret having to fight. But put the children first, and their comments take on an even more depressing and horrifying implications that the Deadlords are alternate versions of their parents, turned into Risen enemies. While Kjelle will comment she has little will to fight, and Gerome says that Minerva's reaction reminds him of when his parents died, you also get Lucina noticing the brand of Naga on one of the Deadlords, or Yarne sensing a taguel among them. Then there's Tiki's battle quote, which stops just short of outright saying it:
Tiki: "I... know you. That grisly guise you wear is not enough to blind me. You died to protect something. Will you now destroy it? Then know I will stop you—to honor your last wish and defend the children."
- Just reading up on the game after a playthrough and finding out What Could Have Been for characters who died on the battlefield can be it, especially if you lost them in a rather painful way.
- Kellam. Despite all his efforts, he never gets noticed. The Shepherds barely remember he exists and that he's even part of the team, and his endings(barring the Avatar's) are always "her husband's name has been lost to history." His last words if he dies?
"They... saw me..."
- His backstory too. Growing up, his family was very poor, so they had to share the few possessions they had. But as a kid he didn't like sharing and was actually kinda mean; fed up with his selfishness, his family one day decided to ignore him. For good. To this day, he only keeps in touch with one brother out of five plus his parents. It certainly puts his invisibility in a new light: what if the reason he's so quiet is because he's afraid he'll come off as selfish and everybody'd hate him?
- In Tharja and Nowi's supports, Nowi asks Tharja if she can find her parents using dark magic. Tharja eventually replies that they are in an unidentified land, far, far away. When in fact, Nowi's parents have been dead for centuries.
- Cordelia's unrequited love for Chrom is often played for humor, but it's really a bit saddening to think of how something like that would affect her emotionally. Possibly the worst example of this is if you marry Chrom with Sumia, as the game encourages you to. If this happens, Cordelia's best friend since childhood ends up marrying the man she so desperately wants attention from. On the bright side, Cordelia manages to get over her affections in almost all of her S Supports.
- In his solo ending, it's implied that Henry kills himself.
- In Hot-Spring Scramble, male Morgan, being the Ditzy Genius that he is, tries playing dead in the water to lure Risen for a surprise attack. Unfortunately, their allies didn't get the memo, and they yank him out of the water, genuinely thinking he is dead. While this itself is Played for Laughs, it's briefly mentioned that the Avatar was "bawling her eyes out" when seeing this.
- Lon'qu and Nowi's supports are largely funny. However, their A Rank has Lon'qu pointing out that they should be doing more than arguing while playing house, but neither of them has any idea what else they should be doing since the family Nowi spied on for inspiration was rather dysfunctional. It gives the player a rather sobering realization that neither Lon'qu nor Nowi has any idea what a real family is like.