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Awesome: Fire Emblem Awakening
  • Meta example, but the the voice cast for the American/European release is astounding, having landed some of the biggest names in anime and video game dubbing.
  • Some of the characters' critical quotes can be pretty awesome:
    • The Avatar's "Checkmate!"
    • Chrom's "Now I'm angry!" and "I will not fail!"
    • Frederick's "Pick a god and pray!"
    • Yarne's "NO! You go extinct!"
    • Virion's "Die! With magnificence!"
    • Henry's "I'm gonna kill you!" stands out because he sounds so happy about it.
    • Cherche's "It has been a pleasure!"
    • Brady's "Get busy dying!"
    • Lon'qu's "How well will you die?"
    • Morgan's "Checkmate!"
    • Owain's "Brace Yourself!"
    • Lucina's "I challenge my fate!" encapsulates her mission in life perfectly.
      • She also has "Hope will never die!"
    • Gaius's "What a cupcake!"
    • Sully's "I'll kill you twice!"
    • Gregor's "GREGOR SMASH!" Is notable because it reminds many of The Hulk!
    • Gerome's "Embrace your fate!"
    • Severa's "You're boring me!"
    • Tharja's "You're already dead..."
    • Inigo's "I'm a man of passion!"
    • Noire's "BLOOD AND THUNDER!!!" and "TO THE ABYSS WITH YOU!"
    • Libra's "Repent, sinner!"
    • Sumia's "For Ylisse!" and "I'll end this now!"
    • Cynthia's "This is the end, friend!"
    • Maribelle's "I promise you, this will hurt!"
    • Laurent's "I grow weary of you!"
    • Two notable SpotPass DLC characters have great quotes:
      • Walhart's "YOU SHALL FALL TO THE WAYSIDE!"
      • Priam's "For the Blue Flame!"
  • Any time a particularly well-timed Dual Strike or Support Block occurs can make you want to cheer.
    • Better yet, if you're lucky enough when facing a particularly tough enemy, you may be able to see a Dual Strike with two critical hits. Pairing up a Dual Strike with two of the better crit quotes makes it even more awesome.
    • Or if speed allows for two strikes from the attacking unit...and then the supporting one Dual Strikes twice. Almost makes you feel bad for the other guy.
    • The mechanics behind the Swordmaster skill Astra mean that, if a Dual Guard takes place on the initial strike, it will also happen for the other slashes during that attack. This means that the supporting unit makes the Dual Guard roll, it's possible that they'll be Taking the Bullet for their partner not once, not twice, but five, ten, fifteen, or TWENTY times in a row (the latter requiring the enemy to have a Brave weapon, go second against a foe slow enough that they'd attack twice normally), proc Astra every single attack), without taking a scratch. Even if they're a Priest or Mage, and only have cloth robes protecting them. BADASS.
  • Once the villains get big enough to have their own crit and Mastery skill quotes, you can get excellent exchanges. Nothing counters Validar's "this was all written" quite like Chrom's "anything can change."
  • Once characters start unlocking their Mastery Skills, max out their stats, and Pair Up with someone they have a high support with (especially if they're married), just about any single battle has a good chance of becoming this.
  • The Plan to rescue Emmeryn in Chapter 9, an awesome combined-effort by the Avatar, Chrom, Basilio, Flavia and Phila. Until everything goes to hell, anyway.
  • The entirety of the exchange between Cassius and Kjelle in Kjelle's recruitment paralogue. HAVE THEM FIGHT. You will be treated to the following:
    Kjelle: If you believe in any gods, you'd better pray to them now!
    Cassius: My, my. Aren't we confident?
    Kjelle: I don't fear you, coward!
    Cassius: Aye, I suppose not. Most fools assume that liars and sneaks like me are weak. They want us to be weak, see? They NEED it. It lets them hold on to the fantasy that right prevails in the end. Heh... They can think what they want. A cocky fool is an easy target. Truth is, in the end, it's the clever ones who always survive.
    Kjelle: A man who takes hostages in order to win a duel has no claim to cleverness. Even an animal would not stoop so low! But enough. I've no more words to waste on the likes of you. My master will have vengeance!
    Cassius: Wrong, girl. Your master will have COMPANY!
  • Walhart, of all people, gives a pretty epic verbal smackdown to Raydrik if you have the two talk in the DLC Rogues and Redeemers 2. In summary, Raydrik suggests the two of them team up to take over the land, and Walhart responds with "And Then What?", and when he sees Raydrik hit an utter mental brick wall, he calls him pathetic, and that without vision, a conqueror he is not. And then he finishes it off with saying that a schoolyard bully with a stick could dream up greater ambitions than him.
  • Beat Rogues and Redeemers 3, and Ike will say that he's never fought anyone half as strong as you. This coming from a man who fought (and beat) Ashera, half of the creator of the universe.
  • The Avatar's role in the Final Chapter. After figuring out beforehand that s/he and Grima are indeed one and the same, and that the only way to for Grima to die for real is for Grima "to kill himself", the Avatar, should you select the option, deals the final blow to Grima, finally ending the Fell Dragon once and for all at the cost of basically being erased from existence! Luckily, the very last scene of the ending shows that they pull through thanks to the strength of their bonds with their comrades.
    • The entire final fight with Grima in and of itself is a Crowning Moment Of Awesome, accompanied by Crowning Music of Awesome.
    • The icing on the cake is Grima's reaction. Seeing this incredibly cruel and evil demon once so smug in his invincibility and incredible power begin to visibly panic in fear of knowing he's going to die for real is very satisfying.
    • Bonus points if Avatar scores a critical when fighting Grima. "Checkmate!" is of course the best one, since it could be the blow that wins the whole game for you, but even simple lines like "Here's how it's done!" suddenly take on new meaning against the Avatar's Evil Counterpart.
      • "You're finished!" is also incredibly fitting for the situation.
      • This troper's fight against Grima with the Pair Up unit of Robin and Chrom, resulting in two Dual Strikes and four crits, ending the fight on the first turn with the most perfect possible critical quotes for the situation. To say that it was an absolutely epic way to end the game is a severe understatement.
        Chrom: Anything can change!
        Robin: Here's how it's done!
        Chrom: Your end has come!
        Robin: Checkmate!
    • Scoring a critical with either Chrom or Lucina. "Anything can change!" and "Hope will never die!" are spot-on for the moment.
    • And it's all topped off by possibly the coolest battle theme in the game. It just sounds so incredibly triumphant.
    • Even better, after recruiting them through the Bonus Box, the player can deploy every SINGLE lord from the previous games to fight alongside Chrom. While none of them speak, it feels pretty damn awesome to fight the embodiment of evil alongside characters like Sigurd, Lyn and Ike.
    • And then at the end there's a triple crowner, and since that in itself is awesome, it most fits here. After you beat Grima for good and your allies start expressing confidence that the Avatar will return, Lissa delivers this gem:
    Lissa: You're right! He/She has to be out there somewhere... And we'll find a way to bring him/her home. Even if we have to search every open field in this whole stupid world!
  • Sadly offscreen, Lon'qu defending Lissa from a random band of assassins (including archers) single handedly during their A support, which is an impressive feat even when you're controlling him in battle.
    Yarne: You're fighting in the next battle?
    Noire: I am.
    Yarne: ...Ah. I see.
    Noire: For all my faults, the others still trust me enough to rely on me...
    Yarne: But aren't you scared?
    Noire: Of course I am! Even now, my hands are shaking...
    Yarne: Then why force yourself? Wouldn't it be easier to just stay here andó
    Noire: It would, but I don't want to do what's easy. I want to do what's right... Yarne, if you don't want to fight, you don't have to. I won't judge you. I don't want to go out there either.
    Yarne: Then why go?!
    Noire: B-because we have to win this war, and it's time for me to make a stand! So, yeah. I'm scared, but I'm going.
  • The Plan of the Avatar as revealed in Chapter 23 is incredibly awesome.
    • To elaborate, the Spoiler Opening that shows Chrom's Death in the Premonition is part of a plan to out gambit Validar and give him a "fake" victory that completely unravels when Basilio arrives (who was last seen as being struck down by Walhart), reveals that the crystals inside Fire Emblem that Validar has was forged, and Chrom's role in Faking the Dead to break Validar even further. Wow!
    • The Avatar then proceeds to blast Validar with Thoron, shutting him up.
    • Give the bad guy a a round of applause as well not Validar, but the Hierophant, who reveals himself/herself to be Grima from the Bad Future, who was able to take the Avatar as a host and followed Lucina to the past, and even though he wasn't able to possess the new Avatar, he was able to manipulate events just enough to use the Hierophant as a sacrifice to revive himself.
  • The Avatar's rather philosophical speech in Chapter 14, in which he tells Chrom that people aren't controlled by fate, but instead walk their own paths in life, strengthened by the invisible ties between them and others. Particularly good if you're playing a Male Avatar and have already achieved an A Rank Support with Chrom, as it comes across as something of a Meaningful Echo of the speech Chrom gave to the Avatar in that support.
    • Morgan also says something similar to his/her non-Avatar parent, suggesting that the Avatar still believed in those words even in the future. Though which future is up for debate, given Morgan's unknown origins.
  • Emmeryn, who put the badass back in Badass Pacifist. Her back story alone is incredible. Not only did she ascend to the throne at the age of nine, but she undid her father's ugly legacy of religious genocide and turned Ylisse into the most beloved and peaceful nation on the continent. Let alone that in-game, she's absolutely fearless. Going back to a war-torn nation where her capture is nigh-inevitable, because she won't abandon the people she worked so hard to protect? Sacrificing herself to stop the entire ruling bloodline of her nation from being captured or killed? Emmeryn will do all that and more, and not even flinch.
    • Furthermore, consider that in Paralogue 20, girls from the village she's been staying at have been abducted. Emmeryn is one of them, but escapes and this is after stepping off the cliff and sustaining brain damage.
  • Excellus getting the Humiliation Conga he so well deserves at the start of Chapter 20. Kick the Son of a Bitch and Take That, Scrappy! (in-universe too) at its finest.
    • It's even more awesome / satisfying if you let Say'ri kill him, and still more so if you have her use Amatsu to do it.
  • The Future Past 3 gives the possessed Avatar one. S/he continues to fight from the inside to prevent Grima from slaughtering Lucina and her friends, even after Grima insists that his/her spirit has been completely consumed.
  • Also from The Future Past, Owain resolves to stand alone and fight the risen to allow the others to escape... Except for the fact that none of them actually left him alone, least of all Inigo, who stays with him to fend off the Risen together.
  • Sumia's rescue of Chrom. She may have a terrible self-image of herself, but no clumsy fool could smoothly rescue their liege from a rain of javelins! That definitely put the Badass in Submissive Badass.
    "Better hold on tight, Captain... You'll be fine!"
  • At the start of the final battle, the entire party is knocked down to nearly no health by Grima right before it promptly absorbs the Avatar and nearly kills him/her. All seems lost, but Chrom and every character participating in the battle call out to the Avatar, and their voices reach him/her. S/he then finds the strength to break free and return to the battle, at which point Naga restore their health and they battle their way to Grima's version of the Avatar, who has a battle rating of over two-hundred! BUT can still be heavily damaged with Chrom's Exalted Falchion. Should you choose to let the Avatar deal the final blow, not only will Grima be defeated ''permanently'', something that not even ''Naga'' is capable of, but the Avatar's bonds with his/her friends will prove to be stronger than his/her connection to Grima, and Chrom and Lissa will find their friend not too much later, only lacking the Mark of Grima.
  • Noire's introduction is downright fabulous. She begins in captivity by slave traders and stripped of her weapons, but as soon as she finds a bow & arrow, she undergoes a Split Personality Takeover and starts mowing down her captors like a crazy mofo!
    • Even better is how there are several flying units on the map, so Noire not only gets to attack her captors, she gets to hit many of them For Massive Damage. Too bad for them they had to imprison an archer, huh?
  • Tiki's recruitment Paralogue is this, since it's one of the few missions in the game where the enemy can easily back you into a corner even on Normal due to the fact that it is an Escort Mission, where you have to defeat every enemy while preventing them from killing the defenseless Tiki. What makes it harder than most other Escort Missions in FE is that the enemies will completely ignore you unless there's no other way to get to Tiki, and enemy reinforcements just keep on coming for several waves from all around you. By the end, it's perfectly possible to be seeing a huge mess of Risen surrounding your army as you hold them back as best you can while you wonder when in Naga's name will they tire of throwing themselves at you.
  • The final SpotPass paralogue lets you deploy a whopping total of 30 units (the largest count in the game) against a massive enemy force of 50 led by Bad Ass Priam. The sheer thrill of having your army clashing with an even bigger one (and they come in fast!) is totally awe-inspiring, moreso if you decide to stand your ground against all of them. Then, there's the battle theme, Champion and its Ablaze version, which also gives a nod to Priam's claim about being a descendant of Ike.
  • Completing the Apotheosis DLC counts as one for the Player.
  • Chrom's wife, no matter who she is, gains a good one after the Time Skip. So she is a new mother and Chrom's going to war? All right, she's not gonna just wait for him at home. Even girls as shy and meek like Olivia or Sumia gather their courage and insist on going with him so they can fight for their realm and their baby Lucina.
  • While some of the bonus paralogues fit into other categories, Paralogue 19: Irreconcilable Paths, is this in spades' A battle at a rain-swept promontory at the edge of the world map against enemies strong enough to actually challenge overlevelled characters (which you will probably have several of by now). Topping it off is the fight against Walhart who when fought in the main storyline was somewhat underwhelming after all the hype surrounding him. Here, he's far stronger (quite possibly on par with the final boss depending on difficulty) and gives an epic rant on his motives and beliefs before battling you, not to mention the fact that he has forced some of the strongest of the Risen (Lucina even remarks that they are on par with those of the Bad Future when Grima was at full power) to bow before his will. The only thing able to top this is the fact that if defeated correctly he joins your army, complete with unique class, weapon and a very good statline.
Fire EmblemAwesome/Video GamesFire Warrior

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