Otto Dix, Suicide in the Trenches — big toe on the trigger.
I confess, without shame, I am sick and tired of fighting—its glory is all moonshine; even success the most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families, appealing to me for sons, husbands and fathers ... 'tis only those who have never heard a shot, never heard the shriek and groans of the wounded and lacerated ... that cry aloud for more blood, more vengeance, more desolation.
— General William Tecumseh Sherman
War! Hunh! Good God y'all, what is it good for? Absolutely nuthin'!
When this theme is in play, war is a hellish, nasty, traumatizing nightmare, and anyone who comes out of it alive will end up a Shell-Shocked Veteran. Those who take pleasure in it are Ax-CrazyBlood Knights or worse. This trope gained its name by the famous quote from General William T. Sherman, "War is all Hell, and I have every intent of making it so." Most people quoting it shorten it to the trope name.
The motives for war are depicted as being irrationally primal; survival, pride, greed, need for resources, dogma, fear, disgust, hatred, wrath, retribution, power, insanity,personal conquest, or even all of the above prevail. For the average man and woman, the brute force of wartime authority overrides any thought of their own.
Sometimes, the war is shown to be unwinnable, despite all the sacrifices made. There is a correlation between being on the losing side of a war and making a work following this trope: compare treatments of World War II and the Vietnam War in American media.
War Is Hell works often show the cumulative long-term effect of exposure to pain, deprivation, violence, and military culture: the horror goes on and on, dehumanizing everybody a little more each night.
Truth in Television, though fiction may exaggerate, and the degree to which this is true will vary from war to war, country to country, and even soldier to soldier. One thing sure, someone is going to cry.
Historically, this trope might be Newer Than They Think. There is a long literary tradition ofglorifying war: bravery, discipline, manliness,martyrdom and the right of thestrong to take from the weak. As photographs, film and other forms of mass media from the front became more and more common, the newer trope became more and more mainstream, eventually making said tradition obsolete — it's easier to glorify war when you can't see it up close.
The earliest recognized instance of widespread belief in this trope is probably the Thirty Years' War, which dragged on forever, ruined Germany, and involved such frequent changes of alliances that nobody was really sure why anyone was fighting anybody. The mass armies and new military techniques also meant that it directly affected a large segment of the population. As a result, several artists of the period depicted war as a distinctly nasty experience, and popular accounts like sayings seem to confirm a rather gloomy attitude. However, after the Thirty Years' War ended, European militaries grew smaller and wars further from the people (until the Napoleonic Wars, at least), and the trope receded.
The American Civil War prompted another early expression of the trope: Union General William Sherman is commonly credited with saying "War is Hell." Confederate General Robert E. Lee had a similar sentiment: "It is well that war is so terrible, lest we grow too fond of it." It was the first true industrial war and chewed through the American population and countryside. Furthermore, it was the first war that was extensively photographed and one public exhibit during that war, The Dead of Antietam, by Mathew Brady made for such a powerful impression that one reviewer described it as, "Mr. Brady has done something to bring home to us the terrible reality and earnestness of war. If he has not brought bodies and laid them in our dooryards and along the streets, he has done something very like it."
However, since the reasons for that war were obvious to everyone fighting—making the horrors of war just a bit more bearable—the trope only really caught on with World War I, which was long, bloody, and seemingly pointless. Thanks to near-universal conscription in all the major countries of Europe, a large number of writers and poets of the early 20th century had experience on the front lines, and they did not like what they saw. Well, there was this one recorded World War I soldier who did enjoy his wartime experience and went on to start another one of the most hellish wars in human history which entrenched the trope in modern culture into abyssal levels.
There are several reasons for this. One is that we aren't born as sociopathic soldiers and most modern societies frown on killing for any reason. Most military basic training spends quite a bit of effort to instill into recruits that killing is acceptable and the ends justify the means because their enemies are "savage" and/or "subhuman". For a good look, Full Metal Jacket is a movie to watch. Still, overcoming a lifetime of moral imprinting is very difficult. Many past societies taught their Child Soldiers from birth that killing in war was their noble destiny, so they avoided this problem.
Second, being in constant fear for your life and limb is obviously stressful. Especially in the era of modern industrialized combat, which is more dehumanizing than ancient combat. Back then, if you were a genuine badass who is strong and skilled with weapons, you felt like you were in control of your destiny. Furthermore, war often took the form of raiding and rustling and might have actually been fun; exceptions include those who were conquered and thus couldn't write poems. Industrial-assisted warfare, with artillery, IEDs, bombers, nuclear weapons and other horrors created by technological evolution, means that death can strike from above killing us all without knowledge, warning or defense, instilling a mindset of paranoia, insignificance, helplessness and nihilistic despair similar to that portrayed by Lovecraftian Fiction. WWI machine guns and a slow blinding death (or worse) by chemical weapons meant that you could die without ever seeing the enemy, thus rendering your individual skill level practically moot.
Third, the societies that promoted war were also Crapsack Worlds; life was already a short and unpleasant hell anyway. Illness such as bubonic plague could kill you slowly and painfully, food and water was rarely enough to feed everyone, and losing a limb meant losing that precious scrap of food on the table, since there was no such thing as veteran support. Karma Houdinis roamed the streets while No Good Deed Goes Unpunished. Again, past warring societies put further that the very least you can do is to fight and quickly die in an adrenaline rush knowing you did something meaningful. In Norse Mythology, those who died in combat went to Valhalla.
And finally, we live in an era of Freedom of Expression where everybody can write and express their opinions. Past societies tended to disdain slaves along with "the common folk" and only recorded the way they lived in general terms. Anything they didn't like was censored easily. War has probably always been hell for poor people: When armies are small and aristocratic, the noblemen trample all over your fields, ruining your crops; when they're large, you have to leave your farm or shop, potentially leaving your family without support, to pick up a spear and some pathetic armor and join the army, or perhaps get in the galleys and row, or Made a Slave...and still, armies trample all over your crops, except when they steal them. These opinions would not be found very often in pre-modern writings, because the people who held them neither knew how to write nor knew anyone who did and would care to listen; today, these stories get picked up fast.
This doesn't necessarily discredit war or render it obsolete. If anything, this trope has helped promote justifications of conflict along the lines of it being either a "necessary evil" or an undesirable, last-ditch option when more peaceful means fail. In that regard, especially in North America and Britain, World War II is the shining example of that considering the nature oftheir enemies and the fact that they were the victors with relatively light losses.
May overlap with, but not to be confused with, Hell Is War. Contrast War Is Glorious, which is not mutually exclusive with War Is Hell, especially when the audience gets a kick out of seeing people kill each other, no matter how ugly or condemning the work is. See also Armies Are Evil (highly negative takes on the military).
This is Truth in Television, past, present and future. As such, real life examples would be redundant.
Helm: Wow, that was harsh. Rogue: Yeah, but you know what's harsher? War in general.
Sgt. Rock had this as a regular theme. The most brutal punishment he could think of for one recurring German officer whom he defeated in personal combat was to let him live: "You'll suffer through this war like I have to."
Sin City: Invoked in dialogue — from Wallace, mostly. Marv briefly mentions being in a war and how horrible that experience was. The Villain Protagonist in Rats also vaguely refers to a war. Since it's heavily implied that he's a Nazi war-criminal, it's obvious which one it was.
In Alan Moore's "D.R. & Quinch Get Drafted" for Two Thousand AD, Waldo's self-described "first exposure to the total insanity that is war" is when he realizes that there aren't any expensive foreign restaurants on the desolate slime jungle planet to which his platoon is being sent to fight on the front line in a very bitter conflict.
Transformers: Wings of Honor also uses this trope, though near the end. For most of the first story, it's more of a action-adventure approach to the war, with the Elite Guard members having fun adventures with quirky or Card Carrying Villains, bar a few instances like when one of the scientists is gunned down, or when the Decepticon leaders have a war meeting, and they're all killed by an unwitting suicide bomber. Then the Sudden Downer Ending hits, where the Special Ops team goes rogue, kills almost all the extras and a good chunk of the main cast, and the base is destroyed with very few survivors. In the sequel, the survivors try to take a victory, and though the Big Bad and the traitors are defeated, a new Warlord takes his place, and restarts the war, possibly killing The Hero, and the story ends with the Autobots having to leave the planet as it cannot support them.
Transformers Monstrosity: Focuses on the bleakness of war. The Autobots realize that they're going to be in this for the long run, and the entire planet has to pick a side, and many want to leave, not wanting to die or trust anyone. The Autobots and Decepticons also realize that ideals, ruthlessness and compassion will not win the war, resources will, and that they may have damned themselves with what little is left on the planet.
While we don't see much of the Civil War in Welcome To The Brothel, the little we do see, combined with its effects on the protagonist, vividly illustrate this trope on a psychological level.
The same war is brought up again in Relax. The protagonist mentions that he's going to have to return to it soon. It sounds nasty.
In the Uplifted series the author certainly doesn't gloss over the nastiness of the war, an example would be the Italian sailor who is joking one moment, and cut in half the next by a British airstrike.
Tiberium Wars has graphic, savage, and brutal descriptions of soldiers being shot, stabbed, burned, and vaporized. That's before we get to how completely nasty the battlefields are; one chapter has a group of Nod soldiers slogging through raw sewage, with one soldier getting it in a fresh bullet wound. In one of the latest chapters, we get to see the effects of a full armored assault with Mammoth Tanks from the perspective of the receiving end. Its about as brutally terrifying as one can imagine. In Chapter 17, a Nod officer executes his own wounded to keep them from falling into enemy hands, because he believes they will be tortured and killed. 3 weeks into the war, GDI has managed to fill a stadium with 300 thousand body bags.
Every story in Poké Wars is filled with examples of this trope. The effects of the supercharged Pokémon attacks are described in graphic detail, as well as the feelings of the victim if it's still alive after the hit. The characters' reactions to the more trauma-inducing happenings are just as vividly written.
Skitty screamed both from the pain of the impact and the indescribable agony that arose from the corrupted blood that coursed through her veins, destroying everything they touched. She fought through the pain, struggling to get up before anything could take advantage of her vulnerable state. She tried to get up only to have her legs buckle. Her strength left her as the Ariados venom in her blood began to slowly digest her organs.
She [Solidad] opened her eyes; the scene of her Lapras dying still replayed over and over again in her mind. No matter what she did, she could not erase the sight of Lapras's eyes bursting and her skin scorching as thousands of volts surged through her body, burning her alive.
There's also the fact that the shinigami aren't able/willing to do their jobs of keeping souls in balance and sending the dead from the human world to Soul Society. This means that the entire structure - Soul Society, the human world and the Hollow world of Hueco Mundo - is in danger of collapsing in the not-too distant future. So even if the war goes in favour of the increasingly damaged Resistance, it could yet be for nothing.
Avatar The Last Airbender's fanfic Embers explores this trope even more than orginal cartoon. It's clearly shown what losing their loved ones and costant fight for survival does to characters, especially Child Soldiers. Zuko has more issuses than just being extremly paranoid, Katara snaps after years of represing herself emotionally over lose of her mother and getting Promotion to Parent, Aang lives in denial and it's only thing protecting him from the same fate. Two well-ajusted characters in a main cast seem to be Toph and Sokka, but considering theme of this fics their issues are yet to be shown.
Ace Combat The Equestrian War shows that, as the war with the griffins is progressing, some ponies simply want to quit fighting and live a normal life. Many of them were traumatized by the first major conflict that hit Equestria in hundreds of years.
"There, lying before me, I saw that all a pony ever was, and will be, is blood, organs, flesh, and bone wrapped up in a fragile sack of skin. All the stuff that had previously seemed so valuable to me; social class, hierarchy, manners, parties, and all of that upper class aristocratic nonsense was once my very reason for living, all of that just didn’t seem so important anymore."
The rest of the chapter describes the field reduced to a Corpse Land, a mortally wounded soldier crying out to his mother, his goddess, anyone to save him, and laments how the last thing he ever saw was the commissar's skull-badge. It also laments the fact that Blueblood can't remember anyone's name or face, and cursing the name of whoever thought that artillery was a "dignified" weapon.
Fallen King has this as a major theme. Joey and the others are force to make difficult, morally questionable choices and grapple with the fact that they and their world will never be the same.
Live Action TV
As with the Film examples above, several TV series deal with the effects of war on both soldiers and civilians, including Vietnam-era shows China Beach, Tour Of Duty, the pilot episode of The Wonder Years (where Winnie's brother dies) and the modern-day Combat Hospital.
The A-Team: Murdock gives a nice little "war is hell" speech in the episode "The Island".
"War is hell, Wally Gator, isn't it? We know about hell and we know about war, right?"
He was talking to a baby crocodile, and still made it sound deep. Dwight Schultz is just that awesome!
The Crossing: The first scene shows the Continental Army slumping along their line of retreat in bandages, without shoes, bloodied, grimy, sick, and all-in-all in a bad way. Encampment is not where anyone wants to be, and the brutality of battle is quite vividly shown.
Doctor Who: The Last Great Time War is said to be this. By the end, it turned the Time Lords into bad guys, forcing the Doctor to kill them all.
Generation Kill: Most of the main cast realizes this after watching a video of what has happened over the course of the show.
MASH: Portrayed generals as bloodthirsty buffoons and emphasised the enemy soldiers' humanity. The military medical setting is ideal for exploring what modern weapons do to human bodies. The doctors themselves are not at home providing medical care, they are overseas working themselves into the ground patching up an endless line of casualties. The doctors at times serve as mouthpieces for the author's and actor's anti-war views. The result in some cases actually subverted this trope for something darker
Hawkeye: War isn't hell. War is war and hell is hell, and of the two, war is worse.
Fr.Mulcahy: How do you figure that, Hawkeye?
Hawkeye: Easy, father. Tell me, who goes to hell?
Fr.Mulcahy: Sinners, I believe.
Hawkeye: Exactly. There are no innocent bystanders in Hell, but war is chock full of them. Little kids, cripples, old ladies. In fact, except for a few brass involved, almost everybody involved is an innocent bystander.
When a military bomber pilot comes to the camp after being shot down, he brags about the great time he's having for his term of service. Hawkeye, disgusted at this attitude, invites him to help out during a rush of wounded, which included civilians wounded in a bombing. The pilot is profoundly shaken at the end of the session and Hawkeye apologizes for putting him through that, but there was no damn way he was going to let him return to his duties without learning the consequences of war.
"The worst thing about treating those combat boys from The Great War wasn't that they had their flesh torn; it was that they had their souls torn out. I don't want to look into your eyes someday...and see no spark, no love, no...no life. That would break my heart."
Revolution: Episode 11 has this trope as its premise, with the air strikes systemically wiping out entire rebel camps.
Star Trek: The Original Series: The episode "A Taste of Armageddon" centered on two planets involved in a clean war, where computers played out virtual battles, and the people on each side were executed to match the results. When the Enterprise gets caught up in it, Kirk destroys the war computers, pointing out that war should be Hell (Invoked Trope), so that people will avoid it. The fear of a real war scares the planets into peace talks.
Star Trek: The Next Generation: Introduced The Cardassians during "The Wounded." It gave Miles O'Brien the backstory of having participated in a bloody planetside battle during which one of his best friends was killed.
Star Trek: Deep Space Nine: As the only Star Trek series which showed a long time war (the Dominion War) the show often ventured into this with episodes like "Nor the Battle to the Strong" and "The Siege of AR-558." It also showed the lasting consequences on the psyche, such as a loss of humanity and PTSD.
Xena: Warrior Princess: For all its campiness, this show never shied away from showing the terrible effect of war.
Dino Attack RPG went into this terrain near the end. Granted, the first few acts involved an over-the-top villain who unleashed Chaos all over the city, characters going on bizarre shenanigans, a campy sub-plot about a psychotic agent who decided to kill everyone with the slightest idealistic views, and a man named French Fries. But near the end, by which point many of the players had grown (the RPG having gone for six years) and their writing improved it got awfully dark for an RPG inspired by a short-lived LEGO Line of all things. Again, this technically depends on the writer, but to name some specific examples:
Atton Rand primarily strove for realism in his later posts starting with the Adventurers' Island arc- which gradually came to be written with this line of thought. He even had the character of Kate Bishop- a young, innocent teenager really not cut out for working on the battlefield- and if anything is ultimately broken by the war.
PeabodySam killed off most of his main cast in the final battle, just to prove that Anyone Can Die. Although he only barely touched upon this in the RPG itself, preferring to write a more Bittersweet Ending in comparison to Atton's Downer Ending, he has confirmed that a handful of the survivors will suffer from PTSD, depression, or other such problems in the years following the war.
that guy from that show exemplified this trope through numerous characters he introduced. Pharisee was forever hardened by his exposure to the more horrible acts committed during the war between the Crusaders and Black Falcons. Solomon Koplowitz was a philosophy professor turned Knight in Sour Armor after witnessing firsthand the horrors of war between ninja and samurai. Carl Lutsky was driven to insanity in the days after finding himself promoted to the position of commander in the Dino Attack war.
Most of the games in The World of Darkness tend to glamorize violence, intentionally or not. Wraith The Oblivion, on the other hand...doesn't. It really hammers home the horrific, pointless nature of war, and the two books dealing with the World Wars (The Great War and especiallyCharnel Houses of Europe) may be the bleakest things ever written by White Wolf.
Works by Stuart Slade, such as The Big One and The Salvation War, make a point of portraying exactly how horrible modern military weapons technology can be, mostly as a reaction to how underestimated or cavalierly such weapons often get treated in much fiction. It helps that the author is a professional military analyst, and he shows his work by refusing to shy away from excruciatingly detailing exactly what modern weapons — from the "lowly" assault rifle to weapons of mass destruction — can do to people. In The Salvation War: Armageddon, for example, the forces of Hell learn first hand the horror of modern, mechanized total war. One of them even remarks that the battlefield they were fighting on was a human-made hell. Quite a rude awakening for the army in question, especially as they were at bronze age levels of technology.
In the sequel to The Salvation War, Pantheocide, we get "treated" to the angelic army being hit with a nuclear initiation. The description of the results is chilling..
Kickassia presents a humorous version of this trope, with various incidents happening during the 'war':
In the end, when all is said and done... Rob realizes that he left the lens cap on.
In Spectral Shadows we have Harrison James, who would wake up in the middle of the night from nightmares, resulting in all the horrors he witnessed as a soldier during Chikyu's Second Great War.
Universal Cartoon Studios productions
Wing Commander Academy - As much as could be portrayed in a 1990s Saturday morning cartoon, the series is not at all shy about the death and occasional moral ambiguity of war, on both sides.
Probably the best episode for this is one where a kilrathi pilot crashlands on a paradise planet and holds the female doctor there hostage. She seems to have been taken over with Stockholm syndrome when Blair and Maniac find her, and eventually after stopping them from fighting one another she convinces them to let the Kilrathi leave, after having him promise not to reveal the beautiful planet's location so it may survive the war unscathed. Blair and Maniac agree to let him go, and he flies off...then they find notes implying that when she was treating his wounds she was also experimenting on him, and has bioengineered him without his knowledge into being a walking viral factory, who will die upon returning to Kilrah and spread the disease throughout their homeworld, wiping out the entire Kilrathi race. Blair and even Maniac call her out on this insane plan, then take off to shoot him down. They both feel pretty crappy about it afterwards.
Avatar The Last Airbender explores the prolonged effects of Imperialism, foreign occupation, and genocide as much as it can while still being viewable for children. One episode has the commander of an Earth Kingdom fortress show our heroes an infirmary, and then mentions that those soldiers are the lucky ones, because they came back. Everybody has their lives affected by the war: the main character is the last of his kind because every single one of his people were massacred a hundred years earlier, and two of his companions lost their mother to a raid. They also meet many people whose villages were burned to the ground, with most of them losing their families in the process. One even blows up a dam to try and clear out Fire Nation soldiers, knowing that the flood will kill innocent civilians as well. The heroes at one point find a refugee camp, where people are left with few possessions and in cramped conditions, trying to buy passage into Ba Sing Se, one of the few safe cities. They even meet a woman who was taken from her village simply because she was a waterbender, who then spent years learning how to manipulate the blood in people's bodies and now blindly seeks revenge.
Star Wars: The Clone Wars does this a lot to contrast itself to the first, Tartakosky series which was "War Is Glorious". First shown in Rookies where a group of clones tries to retake an outpost...only two survive besides Rex and Cody. Its really hammered in hard during the Kaminoian Invasion where 99, a defective Clone is killed. And finally in the latest Umbara Arc? Its so hellish (and the Jedi General is evil since he was defecting), the Clones are tricked to killing each other.