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"Sometimes I think you enjoy breaking these little geniuses."
"There is an art to it, and I'm very, very good at it. But enjoy? Well, maybe. When they put back the pieces afterward, and it makes them better."

Wouldn't it be nice if the world were like the TV Shows, Films, Video Games and Comic Books you love? I'm sure it would be! Because then you'd have superheroes battling outside your door! Only to crash into your house in the heat of battle, smashing through your television and killing your pet.

No, it would NOT be cool if our fantasies were real, because our fantasies are usually rarely thought out and as such, if real, would have terrible consequences and/or indefensible preconditions.

Deconstruction occurs when you take a common fantasy, being a trope or a set of genre conventions or a typical plot, and attack it by showing how much it would suck if it were in fact real.

For instance, the dream of wanting to be a Princess Classic would be deconstructed by showing all the pressures and problems associated with actually being a Princess. Even more savagely, one could be Princess to a Prince Charming who lorded over an absolute monarchy where he was a tyrannical oppressor of the people (like most absolute monarchies)! The oppression would generate a revolution and before we know it, Ms. Princess Classic would have her head in the guillotine.

In essence, Deconstruction is Reductio Ad Absurdum applied to genre conventions/tropes/fantasies. Nothing about the trope (or set thereof) is actually changed, it is played straight. However, it is played straight without ignoring or hand-waving the negative consequences/preconditions. Indeed, these consequences/preconditions are highlighted in gruesome detail, taking a cherished fantasy and showing it to have indefensible results.

Well-done deconstruction will change a genre forever; every example of it afterward is, to some extent, a response to the deconstruction. It will also inspire a ton of "Darker And Edgier" imitators that are considerably weaker than the original.

Deconstruction is also usually followed by Reconstruction. Wheras deconstruction aims to attack our fantasies by showing them to be flawed, absurd, and unworkable and unpleasant in reality, reconstruction accepts these criticisms and builds a new fantasy that allegedly would work in reality. Continuing the Princess Classic example, a reconstruction of this fantasy would make it clear that Prince Charming is the Prince of a Constitutional Monarchy that strictly limits the powers of the royalty, and that government is handled by a constitutionally restrained representative democracy and thus the threat of any Regicidal Revolution is minimal.

Deconstruction and reconstruction can become cyclic tropes. A set of conventions is established (the initial 'construction' of the genre or ideas that are used in the story), this set of conventions is played straight until some author gets bored and decides to show us the dark side of these conventions via a deconstruction of them. Atop the ruins, a more realistic narrative (i.e. one that accepts the criticisms of the earlier deconstruction) is then built via reconstruction (and in the future, this narrative gets deconstructed, etc.).

Note that to be a deconstruction of X (x being a trope or set/s thereof), a work must both abide by and criticize X. Merely making things Darker And Edgier is not necessarily a deconstruction, unless the author is clearly criticizing that-which-is-being-made-Darker And Edgier. For instance, Warhammer40000 cranks all its tropes Up To Eleven and deliberately makes every piece of lore and all of the factions so GRIMDARK that the setting is an ode to moral nihilsm; but in spite of the fact that it clearly paints an unpleasant picture, never once does it seriously compell the player to seriously question whether or not they would truly want to be a badass Space Marine fighting tentacle-rapey Slaaneeshi Daemonettes by stabbing them repeatedly with phallic and extremely large sword-chainsaw hybrids. Thus, 40k abides by the tropes without criticizing them.

Note that the examples in this page refer to deconstructions of a whole genre; for deconstructions of individual tropes in works that are not in themselves deconstructions of their genre, please see Deconstructed Trope.

A parody that deconstructs at the same time as parodying is a Deconstructive Parody. A work that attacks or critiques social phenomenon is a satire, not a deconstruction (although a deconstruction may feature satire, and vice versa). See also Meta Trope Intro. Compare Post Modernism. Contrast Affectionate Parody. Not to be confused with the Deconstructor Fleet, which engages in parody and pastiche as much as it does in actual deconstruction. Subtropes include Deconstruction Crossover, when Deconstruction is done by staging a Massive Multiplayer Crossover.

See also Unbuilt Trope, when a work can be retroactively seen as a Deconstruction. See Indecisive Deconstruction for where to draw the line between a genre piece and a deconstruction.


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