New Super Mario Bros 2 is the direct sequel to New Super Mario Bros. 1, following New Super Mario Bros. Wii in that regard, and the third overall game in the New Super Mario Bros. series. The first New Super Mario Bros. game was the side-scrolling Mario title for the Nintendo DS, just as New Super Mario Bros. Wii was for the Wii, and now New Super Mario Bros. 2 fills the same role for the Nintendo 3DS. It is the thirteenth Super Mario game in general.Most notably, the game's existence was leaked in early 2012 among various (typically Nintendo-like) sales charts, as well as through a registered -- and vague -- domain name/HTML address as soon as in April in the same year. Later in the same month, Nintendo confirmed the game's actual title, as well as a worldwide near-simultaneous release date for August 2012.The game features further throwbacks to Super Mario Bros. 3 (akin to Super Mario 3D Land and Mario Kart 7) — namely, Raccoon Mario's first polygonal appearancenote If you're nitpicky, it's the second one following the Raccoon Mario trophy in Super Smash Bros. Melee. (just as Super Mario 3D Land did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in Super Mario Bros. 3. Reznor also appears as a boss in the tower stages.But the big change in this game is the focus on coin collection. Mario is tasked with the optional, non-essential goal of collecting a million coins during his adventure, and new ways to earn money are everywhere, from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins.The title was released on July 28th, 2012 in Japan (along with the Nintendo 3DS XL) and was released on August 18, 2012 and August 19, 2012 for Europe and North America, respectively. It is notably the first full retail game to become available as a digital download on the Nintendo eShop.
And Your Reward Is Gold: The prize for collecting one million coins is an alternate title screen with Gold Mario statue. 9,999,999 coins gets you a gold Raccoon Mario statue.
Appropriated Title: The game was called New Super Mario Bros. Gold during development, but was later renamed New Super Mario Bros. 2, since a number of levels step away from the coin-collecting theme of the game.
Ascended Extra: The Koopalings are behind Peach's kidnapping, and are fought in the castles.
The final boss is a reference to Yoshi's Island, with Bowser growing large and attacking you in the background.
The game's intro is a reference to Super MarioAdvance 2, with Mario and Luigi flying around. The only difference is that instead of them coming back to find Peach missing, the Koopalings show up with Peach in captivity.
Co-Op Multiplayer: It can be played with two players through Download Play or Local Wireless connection.
The Dev Team Thinks of Everything: The Gold Flower power-up gives you coins for every enemy you jump on, and grants a multiplier for combos. So if you were thinking you could totally cash on utilizing the classic 1-Up trick while Gold Flowered, tough luck—the shell will disappear after the 24th bounce. You can't even abort the trick hoping to reset it and do it again, because the shell actually memorizes how many times you hit it. But at least you get 1050 coins from it and the shell explodes into confetti.
Downloadable Content: Starting October 2nd (for Japan), paid DLC in the form of Coin Rush stages was released every four weeks. Each pack costs ￥200 ($2 in America and £2 in Europe), and there were full bundles released at the same time too. Notably, this is the first 3DS game to use DLC.
Dummied Out: This game actually has a ton of early versions of levels and, more interestingly, inaccessible areas in existing levels. Highlights include a vertical ice level that was broken up into sections and used as a tower, and an early Bowser boss room, which is completely different from the final version (the early room is huge, with random block formations everywhere, while the final version is a narrow vertical stretch).
Fake Longevity: The million-coin objective provides this. A normal 100% Completion playthrough will net you in the neighborhood of 60,000 coins if you're not deliberately playing levels with high coin counts over and over.
Gold Fever: In some places, you'll have to risk dangerous enemies in order to get coins, or your pursuit of coins might screw you out of getting a special item or something. When trying to get a whole million coins, Mario may not get Gold Fever, but the player might.
Infinity+1 Sword: The Gold Flower, which at first is available only on certain levels as the powerup wears off when you complete a level so it can't be carried from one level to the next. However once you complete all the levels in the game, you gain unlimited use of the Toad Houses. This lets you use the Gold Flower on any level as many times as you want. The Gold Flower is particularly awesome for its splash damage, its ability to give you coins for enemies you defeat, and best of all it lets you have your revenge on all those Invincible Minor Minions who've tormented you over the years in past Mario games.
Meaningless Lives: Played staight and subverted. The game hands out lives like they do coins, which also give you lives after collecting one hundred of them, but getting 1,110 lives (denoted by three crowns) is neccessary for 100% Completion.
Mini-Game Credits: A bunch of coins appear while Mario is carrying Peach back to the castle.
Mythology Gag: The forms the Gold Flower gives the Mario Bros. are Gold Mario and Silver Luigi. In Animal Crossing, there were Gold Mario statues and Silver Luigi statues.
Luigi becomes Silver Luigi instead of gold. Silver medals tend to be given to second place, and it also references Luigi constantly being in Mario's shadow.
As 90 Star Coins are required to enter World Star and the other nine of all 99 in the game required to enter the Toad House there, the world has no need for Star Coins, having Moon Coins instead. While the coins themselves are new to the series, their design bears a striking resemblance to the 3-up Moons in Super Mario World.
As you collect more than 999 lives, the 9s start rolling over to crowns, this is a reference to Super Mario Bros, where the lives counter would show random symbols (crown included) in the 10s digit if lives got too high.
Nintendo Hard: The DLC level pack titled 'Nerve-Wrack Pack'' seems to be this. Then there's the Impossible Pack.
No Fair Cheating: The Impossible Pack has two cases: Playing as Mario removes the ability to use the Gold Flower, while using Gold Raccoon Mario doesn't give you access to the time boosters.
Non-Indicative Name: The game's title has "2" in the name, yet it's technically the third game in the New Super Mario Bros. series. It is, however, the second handheld NSMB game.
Nostalgia Level: The DLC level pack 'Golden Classics' revives memorable levels from Mario Bros., Super Mario Bros., Super Mario Bros. 3 and even New Super Mario Bros. 2 itself. They are not straight ports however, 2 to 3 levels are all remixed into each of the three courses (for example, going underground during what was originally 1-1 from the first game leads to 1-2 rather than a small bonus room), with many new secret areas and ways of getting coins.
Scoring Points: Kind of. The game features the traditional score counter, but coins can be thought of as a secondary form of scoring. Each level saves your maximum coin score, and Coin Rush Mode saves your total coin score that you got through the mode. This shifts the focus of beating the levels with the most amount of time on your clock, to beating the levels with the most amount of coins gotten from the level.
Dry Bones will do a dance similar to Michael Jackson's Thriller on occasion.
Taken for Granite: During the final castle, as well as the true final castle, the Koopalings in their Koopa Clown Car will periodically flash a bright light, turning Mario into stone if he is not behind any walls.
In an interesting subversion, this is not lethal, essentially harmless (doesn't strip away your power ups) and in fact wears off in a couple seconds. However, as it happens on a moving platform over lava, it might as well be.
Third Is 3D: While it's not titled "New Super Mario Bros. 3", it is the third game to use the NSMB name, and it has 3D functionality.
True Final Boss: Dry Bowser, who's fought at the end of World Star, and works the same as normal Bowser except he's invulnerable to regular fire; fire from a gold flower can take him out in one hit.
Up to Eleven: Being able to collect a bunch of coins in bonus rooms was always a pleasing part of the Mario series, but here it is omnipresent.
Variable Mix: Getting a Racoon leaf adds a wood block soundtrack to the mix.