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- The 1990s Sam & Max adventure game features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
- Season 2 of the Telltale Games series tosses targets up on the screen during the opening credits representing features of the cases you've already solved, though it doesn't keep score.
Beat Em Up
- It's a Super Smash Bros. tradition:
- SSB64: Shooting the names in the credits would only bring up more specific info about the person's contribution.
- SSBM: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an urban legend that shooting all the names would unlock Toad as a playable character.
- SSBB: A roll call of characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and so long that any game with them would be unwieldy.
- SSB3DS/SSBWU: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).
- In the Wii version of Punch-Out!!, you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
- Tatsunoko vs. Capcom has 2: the normal variety involves Doronjo and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as Roll in the Updated Re-release version of the game, you can fly around the screen on her broom instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
- In Street Fighter EX 3, you can mow down an infinite number of Mooks during the end credits, including Andore from Final Fight, who got bigger the more times you defeated him.
- In Ehrgeiz, (a Square fighting game best known for including Final Fantasy VII characters) the credits play during the final boss battle. This is actually important to at least one ending: When the boss is defeated, a number of bonus items appear, including coins, jewels, and Han Dehan's severed leg. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.
- Katamari Damacy and its sequels had different minigames during the credits. The original had the Prince rolling up all the nations of the Earth in a giant katamari, We Love Katamari had the Prince picking up his cousins in a katamari while dodging the King of All Cosmos (who was rolling the sun), Me and My Katamari had a 8-bit side-scrolling platformer version of the typical Katamari Damacy level, and Beautiful Katamari had a similar Retraux credits mini-game, but as a top-down shooter instead.
- Retro Game Challenge ends with one final shooter sequence with a 16-bit version of the ship from Cosmic Gate up against Game Master Arino.
- The sequel has a similar minigame, with the added option of being able to evade his attacks via barrel rolls and being able to collect powerups. If you chose a girl character in the beginning, you're also given the option of using autofire by pressing Y.
- Possibly the only Real-Time Strategy game so far to feature one, Metal Fatigue features a controllable battle on its credits screen. There's no primary interface though, so all you or the computer can do is simply throw your troops into the fray.
- In Flower, the credits are an entire level, and can be played and replayed whenever one wishes. You even get a trophy for completing it 100%.
- Super Monkey Ball had you collecting Bananas whilst the credits got in your way.
- Kirby had one in Kirby & the Amazing Mirror where you shot the final boss repeatedly.
- There's a fishing minigame in Kirby Mass Attack during the credits. There's even a Medal hidden in there!
- WarioWare Smooth Moves has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
- Mega Party Game$! also had one where you shot panels to reveal letters in the credits, and kept track of how many you hit how many appeared total at that point.
- D.I.Y. has you destroy UFOs that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
- Touched for the DS lets you manipulate little, blue video game shapes (the Nintendo GameCube logo, The Triforce, etc.) in different ways as the credits roll.
- New Super Mario Bros. Wii has you hitting the letters of the developers' names as blocks to get coins. In New Super Mario Bros. U, you collect coins from bubbles instead.
- Super Mario Galaxy 2 allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.
- In the credits for the Wii version of Sonic Colors, you can use the homing attack and various Wisp powers to attack the names displayed and get rings. You even get extra lives for your rings at the end. It's a good thing, too, because the credits are 12 minutes long.
- 'Banjo-Kazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.
- Freeware Steam game Khimera Destroy All Monster Girls has this as well. Behind the end credits you see Chelshia and enemies as white silhouettes on the black background. You can still move Chelshia and punch the baddies around, and there's even a counter that shows how many of them you defeated.
- Pushmo lets you jump around and collect 100 stars.
- Meteos lets you play a game with tiny blocks during the credits—any Meteos launched here count towards fusion, the two rare Meteo types appear more often, and the credits last longer the higher your Difficulty Level was.
- Tetris: The Grand Master and its sequels all have one. From the second game onwards the tetriminos become invisible. While it is not required, clearing them will award you with an orange line on the leaderboard in the attract screen.
- Later Guitar Hero games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on III, "Pull Me Under" on World Tour, "21st Century Schizoid Man" on 5, and "American Pie" on Band Hero.
- On Dance Dance Revolution Ultramix 2 for the original Xbox, you can play a little minigame during the credits that involves hitting chains of arrows appearing in the background, getting enough points in it unlocks a song.
- Subverted by beatmania IIDX 16: Empress; the credits themselves are not a minigame, but the game's ending theme later became a playable track entitled "THANK YOU FOR PLAYING", with the credits roll as its background video. Hilariously enough, the song was kept on future versions of the game, and still has the Empress credits roll attached to it.
- The closing themes from other IIDX games, including DJ Troopers and Sirius, have also shown up as playable songs, although they both got actual background videos rather than the credits roll.
- Some of the Rhythm Heaven games have this. Rhythm Heaven for the DS had the minigame "Airboarders", and Rhythm Heaven Fever had a remake of "Night Walk" from the original Rhythm Tengoku for the Gameboy Advance. Both are automatically played during the credits proper, but can be played manually after viewing the credits once. And you'd better, because they both show up in their games' respective Final Exam Bosses.
- In Hatsune Miku: Project DIVA F's credits, you can throw leeks at the credits to destroy them and score points. Amusingly, after you see the credits for the first time, you can unlock the ability to play it whenever you want, and new features are unlocked as you play the credits game multiple times.
Role Playing Game
- In Final Fantasy IX if you input a code you can play blackjack after the credits.
- Final Fantasy Fables: Chocobo Tales has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.
- The first Boktai game had one of these every second clear of the game if Otenko is saved, consisting of Django picking up items while dodging bombs. Par for the game, you get better items and get faster the stronger the sun and the more items you pick up without hitting a bomb.
- After getting the Golden Ending in Undertale, at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who contributed enough to the Kickstarter campaign to get their name in the credits. If you manage to avoid hitting any of them, you can unlock a Developer's Room behind the mysterious door near Snowdin.
Shoot 'em Up
- Star Soldier on the PSP allowed you to shoot the credits for points. You could also blow up and lose your power ups (but never your lives).
- Purifying the Tree of Memories at the end of Child of Eden.
- The Data East arcade The Great Ragtime Show (AKA Boogie Wings) let the player fly their biplanes around the credits, and the appearance of every NPC sprite and also of every rideable vehicle in the game for your amusement.
Stealth Based Game
- In Hitman: Blood Money, you play the last level over the credits, after Number 47 wakes up from his faked death and starts wasting everyone at his funeral.
- Assassin's Creed II throws you out of the Animus when the credits begin and you fight as Desmond, now having a hidden blade and all of Ezio's abilities, some Abstergo guards, when the game leaves you at a cliffhanger. Still, the credits roll for quite some time even after the level has been beaten.
Third Person Shooter
- In Kid Icarus: Uprising, you can shoot the names to turn them red, and it counts how many you get. One of the treasure hunt goals is to get at least a certain number.
- During the credits after Case 5 of the first Ace Attorney game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
- The Bright in the Screen, a surreal, psychological horror flash game allows you to play a creepily pointless game while it loads. A man trapped in a room can unleash seemingly very destructive energy blasts... But there are no enemies to attack, and no way to get out of the room. Even the loading screen interactively messes with your mind.