A hidden clue! I think the inscription says, "L is real 2401." Or maybe "Paul is dead."
"We added a shitload of secrets into this thing. Seriously. You thought Hidden Palace was bad? This thing is gonna be like goddamn JFK."
Every popular game has a rumor around it that elevates into near urban legend, and perhaps due to an oversight or hanging plot thread it seems just
plausible. It's not hard to believe them, since the games often have real
secrets and glitches that are so bizarre that they sound made-up
(such as the Sailor Moon
and Space Sheriff
parodies you can unlock
in Silent Hill 3
, or the fact that Iggy Koopa's fireballs in Super Mario World
will turn into glitchy blobs if you slide into them). Yet no matter how much evidence is eventually against it, the rumor just won't die.
A common source of these is April Fools
issues of popular gaming magazines. After all, if it's in print, it must be true! ... Not quite. Other sources include mistranslated lines, aspects of the game being Dummied Out
, and Missing Secrets
A frequent motif in such rumors is that of a secret supposedly unlocked by performing some action in the game for hours on end, pulling off a difficult feat several times in a row, or just doing something complicated exactly
the right way—which makes the rumor harder to verify and contributes to its longevity.
Sometimes, the game's creators will include a character or a feature in the sequel because of these rumors. For instance, when a cameo appearance of Cut Man in Mega Man 7
led to a rumor that he was in the game as a secret boss, Capcom added him as a secret boss in the Saturn port of 8
(he also appears as a secret boss in Mega Man X8
, probably an in-joke reference
to this). See Ascended Meme
and Ascended Fanon
Occasionally, this will reach the point where the rumors take on a life of their own. This can culminate in the creation of a "FWAK", a parody walkthrough
containing intentionally fake "secrets." The most infamous of these is undoubtedly Eggnog's hidden character FWAK
for Final Fantasy VI
. FWAK stands for "F
It's worth noting that the explosion of Internet access has allowed for both rapid debunking and rapid propagation of such digital legends, resulting in people being no better or worse informed about them than before.
Please do not confuse this trope
for an Urban Fantasy
edition of The Legend of Zelda
. Even if it does or does not exist
As an aside, this trope's name could be a "Before & After" puzzle on Wheel of Fortune
Compare Wild Mass Guessing
and Fandom Berserk Button
. If the rumour is about something a creator allegedly said in an interview or fluff, see God Never Said That
. For more information, check out Pop Fiction,
an excellent MythBusters
-type show on this very subject, or Did You Know Gaming?
, which features gaming Urban Legends and Easter Eggs.
If the Urban Legend of Zelda is referring to an entire level/part of the game it may be a Cow Level (where a level and/or alternate reality [or dimension] is rumored to exist in Fanon but actually does not). If the Urban Legend of Zelda refers to a cheat code it may be a Naked Lara Croft or a Blood Code (depending on whether the thing in question is an attempt to recover a nostalgic part of the game that has been removed, or just wishful thinking).
Video Game Examples:
open/close all folders
The Legend Of Zelda (Trope Namer)
- The Legend of Zelda: Ocarina of Time has an incredible number of such rumors. They include:
- That you could obtain the Triforce in the game. It did appear in screenshots from early development stages (which is likely how this rumor started), but the final game did not include it as an obtainable item. This didn't stop people from looking for it anyway.
- That you could catch a glimpse of (but not obtain) the Triforce by playing a song called the "Overture of Sages" just prior to pulling out the Master Sword. This was a (comparatively) more convincing theory, and there were even alleged screenshots of how to do it. Naturally, the person who started the rumor never detailed how to actually learn the song to begin with. Learn the story here.
- That you can beat the Marathon Man. The fact of the matter is: you can't.note That didn't stop people from trying, though, leading to the creative solution (shown in this hacked video) of going back in time and waiting seven in-game years. The game designers apparently had no idea what to do if you won, so he always beats you by exactly one second. Even if you use a cheat to finish in zero seconds, his time is "00:0/". The real point of the race ended up just being to beat your best time.
- That you could re-enter the Great Deku Tree as Adult Link, where you could find a hammer which could break the ice that had trapped the Zoras. It is possible to enter the Deku Tree as an adult with cheat devices, and the place is intact, but there's nothing new to see.
- That there was a hidden dungeon known as the "Desert Pyramid" in the Haunted Wastelands which, for whatever reason, contained the Triforce. You can reveal the "pyramid" by playing the Song of Storms in a specific location with the right orientation; the lightning flashes illuminate a triangular silhouette on the horizon, and thus the rumor writes itself. Reaching the silhouette without cheats is impossible thanks to the desert's swirling sands, but close examination reveals a simple rock with a particularly pointy top.◊ There is a Desert Pyramid dungeon in The Legend of Zelda: Four Swords Adventures, which may be a reference to this rumor.
- That there was a nude code! Dan Owsen started this one on his "Ask Dan" column on Nintendo's website, posting a ridiculously long code sequence purporting to render characters naked — but only Malon, Talon, and Ingo. So many people used the "code" and complained to Owsen when it didn't work that he had to apologize in the column.
- That you could obtain an M16 by using a certain item (usually a bomb or the hammer) in a specific spot in Kakariko Village during or after the shadow attack once you beat the Water Temple.
- That you could totally get a gender-bending tunic that would result in a female Link. That one was one site's April Fool's joke; they thought it wasn't convincing, but they didn't bank on people believing it because technically, Sheik held precedent.
- That there was a "Sky Temple." This one arose out of the fact that the Sage of Light, the first Sage you meet, was never trapped in his temple like the others. One memorable story of how to get there was to use a Game Shark to prevent night from changing into day and kill hundreds of Stalchildren in Hyrule Fields, causing (supposedly) a gigantic skeleton to approach you from the distance, who could be killed with a single hit. The skeleton's skull was then supposed to provide a telepad to the Sky Temple, which was also rumored to contain the Triforce.note
- That you can reach the Dummied Out Unicorn Fountain, rumored to be accessible through an underwater door in Zora's Domain. A pathway does exist down there, but it just leads to an underwater dead end with a black wall — and you don't just make a hard-to-get-to space like that for no reason, do you?
- That you could replace your fire arrows with "phantom arrows." This supposedly required you to use the potion from the Biggoron Sword quest on the ghost in the desert.
- That there was an extremely rare chance of encountering a strange pig-like enemy during the graveyard race againts Dampe. Known as the "El Puerco" rumor, it circulated around GameFAQs for quite a while. General consensus now is that the initial "sighting", if not a complete fabrication, was the result of a player encountering a very rare, very odd glitch with the ReDead enemy's model.
- That you could get a "Gold Tunic," which would combine the effects of the Goron and Zora Tunics and was related to the Gold Skulltula Tokens. The closest we got to that one was a recolor for Link in Super Smash Bros. Brawl.
- Electronic Gaming Monthly, prolific prankster on April Fool's Day, suckered in a lot of people with its claim of a realistic remake of The Legend of Zelda: The Wind Waker rendered with the graphical engine of Twilight Princess. They claimed it was available with a Twilight Princess pre-order and photoshopped Link fighting a bird enemy in Twilight Princess style in an area clearly from Wind Waker. People asked local retailers if the pre-order offer was real, and the May issue included letters mocking those who were fooled.
- Rumors also involve whole games that don't exist, including:
- A hoax known as Valley of the Flood, starring a Fake Ultimate Hero version of Link. An interview about it can be seen here).
- A new futuristic Zelda game with Epona as a motorcycle. While this was another April Fool's joke, Mario Kart 8 does include Link as a DLC character, complete with an Epona-themed motorcycle.
- A half-finished prototype of an unreleased NES game called The Legend of Zelda: The Triforce Saga. This was a hoax; it was put up for auction on eBay in 2005, and someone paid $3000 for what turned out to be an empty cartridge.
- The Legend of Zelda: Twilight Princess has its own set of rumors, including:
- That you could get into Fado's house. While it's impossible, and the door is always locked, this one was very popular on GameFAQs (although they were mostly joke topics).
- That you could find the hidden "Beta forest", the name for a wide open expanse of trees seen in the game's first two trailers. Fans were excited about a departure from the usual cave-system-disguised-by-occasional-trees that passes as a forest in the Zelda games, but the Beta forest isn't in the finished product. Most videos "proving" its existence are usually just exhibitions of random glitches.
- A rumor that Sonic Lost World had a secret ending spawned from a supposed quote from a SEGA employee and people's disappointment in the story's end. After the employee implied it was a misquote and the most obvious methods for unlocking a new ending yielded nothing, the rumor died down, being replaced with the rumors of a direct sequel to the game.
- Sonic Generations had persistent rumors of new DLC stages, which turned out not to be true (barring the downloadable Casino Night Zone pinball minigame).
- There were a few rumors about some bizarre, secret levels in Sonic the Hedgehog 2 and at the time what presumably was in these levels took on mythic proportions. Turns out the levels existed (kind of) but were Dummied Out mid-development. The urban legends arose from extant music and screenshots.
- Sonic & Knuckles was subject of numerous rumours, including
- That you could play as Knuckles in Sonic 1, Ecco The Dolphin and Streets of Rage 2. This was a relatively common magazine hoax as people were experimenting with connectivity between games. Australian magazine SEGA Megazone even claimed you could play as Tails in Sonic 1 as well. These days, you can play as Knuckles in the smartphone-exclusive 2013 Sonic 1 enhanced port.
- That you could unlock something cool if you played all the blue sphere levels with Sonic 1 connected. That "something" could have been playing as Hyper Tails, Metal Sonic, or Robotnik. There are over 100 million blue sphere levels — assuming you could solve each one in two minutes, it would take roughly 400 years of solid play to finish them all. And nothing would happen anyway.
- That Michael Jackson was involved in the game's soundtrack. Masato Nakamura of Dreams Come True composed the music for the first two games, but didn't return for the third due to a money issue. Fans knew this, they noticed the musical similarities some of the game's tracks had to some of Jackson's songs, they put two and two together, and the rumor wrote itself. This was confirmed, but only over a decade later; Jackson was uncredited in the final game. Now the rumor is over whether or not he pulled out himself out of dissatisfaction with the finished product or whether Sega wanted to distance themselves from his scandals.
- Sonic Adventure and Sonic Adventure 2, which gave us Chao, a breed-able Ridiculously Cute Critter (and the craze that followed). Some rumors immediately after release, such as getting Chaos Chao or Knuckles' Air Necklace, turned out to be true, so more rumors followed, including the presence of any number of "secret unlockable items." The most infamous of these was the Chao Cookie, a Rare Candy that would greatly boost your Chao's stats, and was only obtainable after collecting all of the emblems. There was also a rumor that collecting all the emblems allowed you to buy the "White Market", which was like the Black Market but included really rare Chao egg colors.
- This kind of thing is so prevalent in the Sonic fandom that parodies have been made of the whole phenomenon:
- Sonic the Hedgehog 2: Special Edition was a supposed Updated Re-release of Sonic the Hedgehog 2 which never finished beta testing. Docfuture made a Let's Play, purporting it to be the only surviving evidence of its existence. In fact, Docfuture made up the game specifically for the LP, building it from an anachronistic mishmash of ROM hacks and complete nonsense. He cited the real rumors surrounding Sonic 2 as the inspiration for Sonic 2: Special Edition, going so far as to make a fictitious TV ad in which one of the game's developers says that they "added a shitload of secrets into this thing".
- UltraJMan made an LP of the "Sonic the Hedgehog 4 Beta Edition", featuring such things as Sonic riding a motorcycle, a boss fight with the Tails Doll, and an implied homosexual relationship between Sonic and Tails. The game was, of course, fanmade, but JMan spent the whole LP pretending that it was an official release.
- From the mid-90s up until the release of Sonic Adventure 2, there floated around rumours of a game called "Sonic and Knuckles RPG"; it's noteworthy for ending up on a few "Coming Soon" lists around the time the first Sonic Adventure was unveiled to the public, due to confusion over talking points (Adventure was said to contain RPG elements). When Sonic Adventure 2 was announced, there was some speculation that it was the project that Sonic and Knuckles RPG evolved into. As of this writing, there exists no evidence of a scrapped or retooled Sonic RPG developed in that time frame. And while Sonic Battle does have a few RPG elements in it, it's unlikely that the game was the rumored RPG game.
- Super Mario Bros., the original North American NES game, had the following rumors:
- That you could access a secret World 10-1. That turned out to be false, but thanks to how Famicom games were programmed, you could later use a Game Genie to access a world labeled "10-1", a version of World 1-1 with botched graphics.
- That there was a "no death" trick. Holding down the B button on the second controller supposedly turned Mario invincible. (Most people pulled this off by stepping on the second controller.) That one turned out to be false as well.
- That something great will happen if you jump over a flagpole. It is possible to do in World 3-3 by using the scale lift at the end, but there's nothing past the flagpole except featureless, infinitely repeating landscape. Then you just have to wait for the timer to kill Mario, because the Ratchet Scrolling won't let you go back. Several levels in Super Mario Bros.: The Lost Levels did continue past the flagpole, but this often led to the infamous backwards Warp Zones.
- That if you beat the original NES game twice in a row, you could play Super Mario Bros. 2. Chalk this up to a misunderstanding from the late 1980s; there is a New Game+ which makes the levels harder than usual, and people mistook that to be the game's actual sequel. It's not as if they understood that if SMB2 had already been completed, Nintendo would just release it seperately.
- One of Jeff Rovin's How To Win At Nintendo Games books thanks a reader for describing the (real) Minus World trick, mentions a hidden "Chocolate Factory" level, and never explains how to access it.
- Super Mario World had several urban legends, and the rise of Lunar Magic modding perpetuated many more. The rumors include:
- That there is a secret "97th level". Ways to get there range from getting a string of Dragon Coins in the right order in certain levels or collecting all Dragon Coins in every level. No such level exists - there are 96 exits in total, including all secret levels. Shigeru Miyamoto even denied the existence of any such level in an early 2000's interview.
- That there is a secret Special Zone even beyond the real secret Star Word Bonus World. It was supposedly accessible through a secret Star Road that's not available on the map, leading to an alternate goal in the last Star World level. If completed, it would change the graphics from Summer to Autumn, and if you completed it again they would change to Winter and Spring. A hack does exist that changes the graphics to include snow and ice everywhere.
- That there is a "Moon World", which you can supposedly access from the Star World or one of the Vanilla Dome levels. Many confuse it with the Star World itself, perpetuating the rumor. It was mentioned in an issue of the Australian Club Nintendo Magazine from the early 1990s, and you can visit the moon in other Mario games, including Super Mario Land 2, Super Mario World 2: Yoshi's Island.
- That you can find a "Laser Suit" (and a congratulatory message from Nintendo) through a secret level. This one was perpetuated by this YouTube video, uploaded in 2007, which looked very legitimate at the time. The uploader never responded to comments, and these days consensus believes that it's a well-made hack using Lunar Magic, but the video still fools the uninitiated.
- A level described in the Creepy Pasta "I HATE YOU". It is supposedly accessed through a whirlpool after a secret exit from the Sunken Ghost Ship and featuring horrors such as blind Boos, bloody Banzai Bills, bloody graffiti such as "I hate you" and "Why Won't You Die?", bloody Thwomps, zombie Marios, and creepy Super Mushrooms, ending with Mario finding out that Luigi was working for Bowser and being forced to kill him.
- Super Mario 64 was rife with these rumors. They include:
- That "L is real 2401" means something. An inscription on a fountain in the Big Boo courtyard (pictured above). It's illegible, but the rumors were that it read, "L is real 2401." "L" is commonly thought to refer to Luigi, and one theory is that "2401" references the North American release date of Paper Mario (which was February 5, 2001).note In the end, the inscription was revealed to supposed to read "Eternal Star"; the image simply lost a lot of resolution when it was imported into the game, and the remake never fixed it.
- That you can get a Hammer Bro Mario. This was actually a joke referencing the Hammer Bro Suit from Super Mario Bros. 3, which was a secret at the time.
- That you could ride and control Yoshi. A Yoshi model exists in the game, but there was no time to actually implement the feature.
- That Luigi is a playable character. (After all, "L is real 2401"). This one, though, has a grain of truth to it; he was supposed to be in the game, and he was even seen in early beta screenshots in Nintendo Power, but he was later removed. The rumor was perpetuated by Dan Owsen, who didn't even claim it was real; he just had great fun in conspiratorially refusing to answer questions about it. A suspiciously vague denial, you could say. Luigi would become a playable character in the DS remake, along with Wario...which led to a rumor that you could unlock Waluigi.
- That there were other types of powerups, resulting in such features as Ninja Mario, Fire Mario, and Naked Mario.
- That you could find Bowser's submarine after it vanishes.
- That you could climb the Endless Stairs without 70 stars, either by trying for an obscenely long time or by jumping at exactly the right moment. It is possible, though, but it requires a glitch that rockets Mario up the stairs faster than the screen can scroll. (To be specific, you're being warped backwards constantly, so if you go fast enough, you'll rocket past the part that warps you back, and you'll make it to the top). Of course, it's very unlikely that the developers intended that. You can see it in action in this zero-star speedrun.
- That it was originally supposed to be a SNES game. This one derives from a Nintendo Power article where Shigeru Miyamoto claimed to be working on a 3D Mario game at the same time as the original Star Fox game. It would have been called Super Mario FX, which turned out to be the code name for the Super FX chip which would have powered the game (and did power Star Fox).
- In Super Mario Sunshine, it was rumored that if you collect all the Shine Sprites, Mario can fight Waluigi, who is holding Luigi captive in a cage. Winning the battle makes Luigi a playable character.
- One of the companions from Paper Mario can be interacted with in Paper Mario: The Thousand-Year Door. This, on its own, started rumours that the other companions were there as well. This was before hackers discovered sprite sets for the lot of them.
- Super Mario Bros. 3 had a very popular rumor of a ninth world hidden in the game, reached by such arcane methods as finding and using the "Golden Whistle". There is a "World 9" in the game, but it refers to the Warp Zone, which is hidden but hardly a mystery. This was likely fueled by a combination of not paying attention and the fact that the boxes of SMB3 had screenshots of a level that didn't entirely match any of those appearing in the finished game. It's worth noting, though, that there are real hidden levels in the game, but they're (sometimes unfinished) prototypes only playable via a hack or cheat device.
- Yoshis Story had "Purple Yoshi," a ninth Yoshi color. Allegedly, you unlocked it by collecting every single coin from every single level, from the ones buried in the ground to the ones only found by using a Super Happy Fruit. Some unofficial hint manuals even printed the rumor. The only hidden Yoshi colors are white and black, but the game did have a purple and brown Yoshi in the beta phase; they never made the final product.
- In any game where Luigi is not playable, there will be rumors of how to unlock him. But in games where Luigi is the main character and Mario is not playable, the situation is reversed; this includes games like Luigis Mansion and New Super Luigi U. Interestingly enough, Luigis Mansion includes a Dummied Out Mario model, fit to Luigi's structure with a lot of his animations. (Going by the filename, it was probably a scrapped boss.)
- Ashley from WarioWare is usually stated as being eight in Japan but a teen internationally. In Japan her age is never stated.
- Clawdia Koopa is according to fanon Bowser's deceased wife. The rumor is Nintendo Power UK once mentioned her. The problem is nothing official has mentioned a "Clawdia" and there isn't even a European Nintendo Power. Clawdia comes from a fan site.
- In 2007 a Youtube video popped up that supposedly showed that you could unlock a galaxy in Super Mario Galaxy and play it on your Nintendo DS. The DS didn't have the graphic capabilities but it was so well put together for a hoax that people believed it.
- * Older Than the NES: Numerous rumours surrounded the works of Ultimate Play the Game, later known as Rare. Most famously, the cover of Lunar Jetman featured a moon buggy towing a trailer. The game featured the buggy, but not the trailer. Or did it? Rumours abounded about what the player had to do to unlock access to the trailer. Crash magazine published a screenshot sent in by a reader showing that he had achieved this feat, but the screenshot was a fake — the trailer never existed.
- Many games featuring Third Person Seductresses are subject to "nude code" rumors, most famously Tomb Raider's Lara Croft.
- As Game Players Magazine put it: "Nude Raider. We know it doesn't exist. Thanks to this, you can spend hours futilely trying to get a woman to take her clothes off. Talk about realism!"
- Of course, it was only a matter of time before the PC Game Mod community made the dream reality.
- One of these (for Dead or Alive: Extreme Beach Volleyball) was the subject of one of Electronic Gaming Monthlys infamous April Fool's Day jokes.
- IGN 64 played a similar April Fool's prank in its early years with IGN 64.com claiming the secret for a Vanna White nude code in Wheel of Fortune 64.
- An ad in an American game magazine around the release of Tomb Raider 3 for the game said something to the effect of "We've improved on everything you asked about... but sorry, still no nude code."
- Arguably the Ur Example of the Nude Code is the classic Australian magazine N64 Gamer. Then-deputy editor Narayan Pattison superimposed a topless picture of Elle MacPherson into a screenshot of Golden Eye 1997, with the caption "Write in and we may give you the nude code." The magazine received over 2000 responses from people asking for the nude code, and people were still asking for it over six months after the rumour was bluntly dispelled.
- In Mortal Kombat II, the female characters were rumored to have "nude-alities". Heck of it is, it actually sounded somewhat plausible at the time. Mortal Kombat had already pissed off plenty of parents, why not take it to the next level?
- Parodied by This Is Otakudom, where they find a working nude code for Space Channel 5, ("Dude, they have screen shots") but later realized that it's actually codes for Mario.
Mario: It'sa me! Mario!
- Due to a number of odd "clues" in the game, a number of people are searching Shadow of the Colossus for hidden secrets and a "17th colossus" that keeps coming up in discussion despite absolutely no evidence or reason for it. Via emulation, glitches, hacks, and probably caffeine, a few members of the official forums have discovered some interesting Dummied Out sections of the map. Look for PikolUploader on YouTube, or "last big secret" on Google, which points to the forum thread for finding such things.
- Buck Bumble had a cheat actually published as legitimate cryptically called "Dark Stinger" which had you input a long button combination before the opening logos appeared.
- LEGO Rock Raiders has an annoying rumor of three cheat codes. Extensive looks and hacks show that they do not exist (though you can mod in what they are supposed to do), yet the rumor just keeps on.
- An interesting example is in The Art of Theft, by Ben Croshaw. As a Self-Imposed Challenge, the player can put on a special outfit that makes them more visible to guards, thus making the game more difficult. There was a rumor that if you complete the bonus mission (all seven of the previous levels in a row) using this outfit, it unlocks a minigame. What you actually get is a message that assumes you heard the rumor already and encourages you to continue telling people that the minigame exists, making this a rare example of a Urban Legend Of Zelda executed by the game designer.
- In a similar vein, beating Shift 3 unlocks Fancy Pants Man as a playable character; reviewers are encouraged by the game's ending message to identify the unlockable character as Mel Gibson instead.
- Players initially believed that the dormant volcano in the first area of Uru: Ages Beyond Myst could be entered somehow, allowing access to the D'ni civilization. While this isn't true in the original game (the volcano isn't fully solid, and the attempting to climb it will dump you out of the level), a fan modification has not only made the volcano climbable, but ALSO allows the player to import data from Myst V: End of Ages into Uru - meaning that jumping into the volcano will actually allow access to the areas of the volcano seen in Myst V. Damned cool.
- One persistent rumor on a few gaming sites said that jumping off of the Statue of Liberty 30 times in the game of Spider-Man 2 would let you play as Kermit the Frog. Sadly, this does not happen.
- Back in the C64 days there was a graphic adventure game named Castle of Terror which gained a reputation for being Nintendo Hard because it seemed to be impossible to kill Count Dracula at the end of the game. A gaming magazine publishing an account from a gamer who claimed to have been able to do it, but the gamer himself proved mysteriously uncontactable when attempts were made to verify his claims. Many years later the designers confessed the game was in fact Unwinnable by Design and it was impossible to kill Dracula.
- Another one from the Tomb Raider series. There is a rumor that there are unreleased versions of Tomb Raider 2 and Tomb Raider 3 on the Sega Saturn and Sega Dreamcast, respectively. The two games are believed to contain various unused content not included in other releases. These range from different outfits, unused weapons, better lighting (in the case of TR3), and even unreleased levels, such as the entire Peru section that was cut from the final version of TR3.
- There was a rumour going round a few years back that you could find the Dagger Of Xian hidden away in Tomb Raider: The Angel of Darkness. Apparently, you had to find a secret room hidden in the Aquatic Research Area to acquire it. Needless to say, neither the room nor the dagger exists.
Beat 'Em Up/Fighting
- An earlier Electronic Gaming Monthly April Fool's Joke insisted that Simon Belmont of the Castlevania games was a secret character in the NES port of Teenage Mutant Ninja Turtles: The Arcade Game. After they got called on it, they "promised" never to do something like that again... while showing a picture of the Battletoads in the first NES Double Dragon (which predated it by years). How were they to know that later someone really would make a game called Battletoads and Double Dragon?
- Then there was their infamous "Sheng Long" and "Sonic and Tails in Melee" tricks mentioned below.
- In fighting games, this trope takes the form of incessant rumors about unlockable characters. The most famous instance of this was the rumor about an impossibly hard way to cue a hidden final battle against an opponent named Sheng Long in Street Fighter II: The World Warrior. The character Ryu's win quote in the game was, "You must defeat Sheng Long to stand a chance [against me]" — using the Chinese name for his Dragon Punch, and mistranslating it; the proper translation would be more like "You must overcome my Dragon Punch to stand a chance [against me]." A version of this rumor was later published by the magazine Electronic Gaming Monthly in 1992 as an April Fool's Day joke. It's rumored that the character Akuma in Super Street Fighter II Turbo was added because of the attention, as his appearance and abilities are similar to Sheng Long's; however, Capcom has neither confirmed or denied this (EGM repeated the joke five years later after Street Fighter III: New Generation was revealed, complete with more doctored screenshots and even character artwork).
- The EGM version of the rumor was that the player had to play as Ryu and win every fight without getting hit once UNTIL reaching M Bison, at which point you had to go 10 rounds not hitting M. Bison and not getting hit by him until finally Sheng Long was supposed to step in and fight you. If you won that fight, you unlocked Sheng Long. Talk about Nintendo Hard (EGM knew it too. The name of the fictional contributor to the trick was given as W.A. Stokens (Waste tokens)) of Fuldigan, HA (Fooled again, HA!).
- Capcom acknowledged the joke on April Fool's Day 2008, when the official Japanese development blog for Street Fighter IV teased that Sheng Long was a playable character in the new game. At this point, though, everyone was cynical enough to know it was a joke. But a couple of weeks later, Capcom revealed that his actual equivalent, Ryu and Ken's master (and Akuma's brother) Gouken, was to become a character that players could fight in the arcade version...and control on the home versions. (On April 2nd, the Japanese site explained the origin of Sheng Long, and stated that "Sheng-Long is still now and always will be, truly a character of legend.")
- Taking the acknowledgement a step further, Gouken actually resembles the original "Sheng Long" graphic that EGM cooked up... and he has, in one way or another, every move EGM listed him as having. This may count as a Defictionalization Moment Of Awesome.
- Prior to EGM's April Fools gag, "Sheng Long" was actually considered to be the name of Ryu and Ken's master by Capcom USA before the character was even given a name in Japan. In the manual for the SNES version of Street Fighter II, Sheng Long is mentioned in Ryu's and Ken's profiles. However, the manuals for all subsequent Street Fighter II games removed all references to Sheng Long and the name "Gouken" was used instead.
- Additionally, Sheng Long was considered by Capcom to be included in the arcade version Street Fighter: The Movie; they even had a mo-cap actor picked out and backstory established (all this and more can be found here, with the Sheng Long story on the second page, courtesy of Alan Noon, lead designer of the game himself), but this was scrapped. Interestingly, the plan was that Sheng Long was blinded in the aftermath of Akuma's failed murder, forcing him to wear a blindfold as a result, and that his chi was so great that his arm even began to physically take on aspects of a dragon.
- On the note of Street Fighter II, a quite persistent rumor when the SNES port came out was that of a "Boss Code" that let you play as the four boss characters. Some felt this justified because there was a code that let both players use the same character in their Champion Edition colors, something not possible in the arcade version of World Warrior; plus, the CPU (including the bosses) would always use their character's alternate color if the code was entered. There's no actual way to play as the bosses in the game short of using a game enhancer and replacing your character's sprite or playing a South American bootleg version which hacked them in. They did became playable in Street Fighter II Turbo.
- Theories abounded as to how to perform Ryu's "Red Hadoken" in Hyper Fighting... Which was actually a random bug that was kept in the game. Then in Super Street Fighter II, it was actually possible to deliberately perform a Red, fiery fireball...
- Probably a minor example but after Mortal Kombat appeared there are occasional rumors of fatalities in Street Fighter II, mostly by school-age kids at the time.
- Another rumor was of a special move to shoot blood at the opponent, which would One-Hit Kill them if they were of a different blood type.
- In Alpha 3, which came out after the Mike Tyson ear biting scandal, rumors persisted that it is possible to to purposefully throw the fight in a unique way, when using Balrog the boxer (Mike Bison in Japan). It required the player to cancel Megaton Blow into a Super Combo as the punch lands, rotating the controller full circle twice and pressing all three Punch buttons, and he will attempt to bite his opponent until Edi.E arrests him, forfeiting the fight.
- Electronic Gaming Monthly, a veritable Urban Legend Of Zelda factory, claimed that Super Smash Bros. Melee featured Sonic and Tails as unlockable characters, and gave a nearly (very nearly) impossible method of unlocking them. Naturally, none of it was true, but not many gamers could find out for themselves before EGM confirmed that this method was actually their annual April Fool's Joke. To a lesser extent, someone online also said that Toad was unlockable. (The believability of the original rumor was enhanced by the fact that Sega had stopped producing its own game systems not long before, and the GameCube hosted the first Sonic game on a Nintendo system.) This rumor then moved to the game's sequel, Super Smash Bros. Brawl, and eventually proved to be true.
- This suggests if you make Kirby suck up Mewtwo and then jump off a cliff, you'll get Mewthree. This version is adorable.
- Same with playing as Giant DK and Metal Mario in the original Super Smash Bros., which were eventually acknowledged by the addition of Super Mushrooms and Metal Boxes in Melee. If you use a Gameshark to play as either of them (or Master Hand, or any of the Fighting Polygon Team, for that matter), the game freezes at the end of the match, because none of those characters have an animation for the post-match "applause" screen. The same thing happens in Melee if you use the Debug Mode to play as any of its normally unplayable enemy characters (Giga Bowser, the Wire Frames and the Hands).
- IGN joked that an Expansion Pack for Brawl would be offered as part of a faux service called "Wii Expand". The supposed expansion in question is called Super Smash Bros. Brawl X: Extreme, and it was said to be geared towards an adult audience, with gore and decapitations abound. Here is the footage of the supposed expansion pack in action, as well as an offscreen version.
- When it was announced that there were non-Nintendo characters in Brawl (and were pretty much instantly identified as Sonic and Solid Snake), the rumors instantly started that there would be a third character from Capcom in the mix (Mega Man being the most popular guess). When the full roster was announced, with no Capcom characters, scuttlebutt was (and still is) that there was some sort of falling out between Nintendo and Capcom that led to the proposed Capcom entry getting left out.
- The Other Wiki shot down almost-legitimate screen shots of the full select screen (the picture of Wolf was wrong, though Wolf really is in the game) shortly after the game was released in Japan... due to the fact that Bomberman wasn't on it. Seen here.
- An interview with Keiji Inafune specifically asked if he was ever asked by Nintendo if they could put Mega Man in Brawl. He wasn't, but notes that if he was, he'd have said yes in a heartbeat.
- Mega Man eventually does make it into Super Smash Bros for Wii U/Nintendo 3DS as a default character.
- There's a rumor stating that Miyamoto (or maybe Sakurai) said on a radio program that Bowser Jr., Ridley and Wind Waker Link would join Brawl while Ice Climbers, Young Link and Game & Watch would be taken out. The Link part was true, but pretty much by coincidence.
- Ridley was also put into Brawl, but as a boss character, so that makes 2 right. The rest, however, are still wrong.
- As of the Nintendo 3DS and Wii U games, Ice Climbers are out, and Bowser Jr. is in. As for Ridley, he reappears as a boss in the Pyrosphere stage for the Wii U version, but will ally with whoever dominates him, so while he's still not a Player Character, he's getting there. And of course, Mr. Game & Watch is still around.
- There are also persistent rumours that the otherwise useless Goldeen will use Horn Drill under certain conditions.
- Before the release of Brawl, there were reports of various Assist Trophies and Poke Ball Pokemon that had been seen at demos at conventions, such as Rosalina, Duster, and Sothe. None of them ended up being in the final game. The most likely assumption is that the blurry/hard-to-see gameplay footage, hazy recollections caused observers to mistake several real assist characters for the rumoured ones (e.g. Gardevoir for Rosalina, Isaac and/or Saki Amamiya for Sothe, and Barbara the Bat for Duster).
- Before the Wii U title was released there was a screencap going around where Palutena said Pit in the original games looked like a one-night stand between MissingNo and a garden gnome. Nevermind they'd never word it like that in an E rated game, it's in the wrong location. It still got well over 10 thousand notes on Tumblr and people thought it was real.
- One of the most well-travelled examples; there were many, many rumoured ways to play as Goro, Shang Tsung, or Reptile in the first Mortal Kombat. None of them worked.
- Goro however, could be legitimately unlocked for normal play in the Game Boy version. There is also a glitch to (barely) control him in the SNES version.
- The rumor that Sub-Zero could become a polar bear in Mortal Kombat 2 was so persistent that the creators added in "Animality" transformations to the third installment. Care to guess what Sub-Zero turned into?
- Likewise, there were many, many rumors about Shang Tsung being able to transform into the character Kano, who was absent from MK2 for plot reasons. The message "I HAVE NEVER SEEN A KANO TRANSFORMATION" briefly became a fan meme as a result. (This was all caused by a counter in the Arcade's test mode reporting the number of Kano morphs.)
- Similarly, in MK2, it was heavily rumored that the trees in the Living Forest stage could eat the opponent as part of a secret stage fatality. Not only was this bogus, but it remained so for all subsequent remakes of the stage.
- Mortal Kombat 2 had a very well known rumor that you could knock people onto the hooks in the Dead Pool stage.
- The first Mortal Kombat allegedly had a rare occurence where Scorpion or Sub-Zero would appear in a red outfit, and the words "ERMAC" would appear over the life bar, as shown by a faked screenshot in Electronic Gaming Monthly. There hasn't been a single case where the supposed Ermac "glitch" was triggered without hacking into the game. The name, short for "error macros," only appeared on a debug menu, and the red costume was because, when the actors performed their moves, their costumes were usually colored red to avoid clashing with the green screen. The original sprites were red, with blue/yellow/green/whatever added on as a color palette to differentiate between characters. So the "Error Macro" coinciding with a complete lack of a color palette makes sense. And of course, Ermac nevertheless made his official debut in Ultimate Mortal Kombat 3.
- The beauty of the above 4 entries is that when they made Shaolin Monks, they took pretty much every widespread rumor that could be even remotely possible and made them true, so yes, you can fight Kano, feed Mooks to the trees in the Living Forest, knock them into the hooks in Dead Pool and fight Ermac as well. They also inserted a lot of even more fake rumors into the random "hints" the game gives you whenever you die, although those are far less likely to end up on this page.
- There was also the case of Hornbuckle in Mortal Kombat 2. Sometimes, Jade would appear on the screen and say "Hornbuckle who?" leading fans to believe that there may have been a hidden character with that name; a lot of fans gave the name to the unnamed warrior seen fighing the fiery warrior (named Blaze in later games) in the background of The Pit 2. In truth, Ed Boon said at one point that the character in the background was actually Liu Kang. Jade's comment was, in fact, a reference to Leanne Hornbuckle, someone mentioned in the game's end credits.
- One they didn't insert was the common, highly juvenile belief in a secret character named Go-Nad. Or the similar hoax Computer and Video Games magazine put in one April issue regarding the second game, where they claimed one version contained Pedro, a Mexican brawler with a flammable anus.
- An obscure red Kitana palette character called Skarlet (from the same glitch/coloring issue that created Ermac). She would later become DLC in Mortal Kombat 9 complete with defined abilities.
- Since Mortal Kombat Deadly Alliance, rumors of "Super Unlockable" characters have emerged, with completely ridiculous methods of acquiring them coming to light. None of them have ever been proven true.
- Mortal Kombat Deception had a rumor that if you beat Onaga on Very Hard, you could unlock Motaro.
- Finally, there's the infamous "Nudeality" rumor. Mortal Kombat seems to be a magnet to this trope. In fact, the fact that the games keep including new types of Fatalities cause rumors of types that don't exist, such as the Hookality, Nationality, Rapality, Sexuality, Beastiality, and Weirdality, just to name a few.
- This is based on Tattoo Assassins, a cheap knockoff of Mortal Kombat. Its only claim to fame is its "Nudealities". There is a video on Youtube if you are so inclined.
- There's also the infamous Nimbus Terrafaux hoax by EGM.
- NMS (Now ONM) magazine printed a hilarious and widely believed article explaining exactly how taping a penny to the top of your SNES Mortal Kombat cartridge, adding a certain amount of weight to it, then certain codes at certain times while using certain fighters would unlock the blood and new fatalities. It was called "Killer Kombat Mode".
- Babalities and Friendships also originated as spurious rumors.
- There was a long rash of rumors revolving around the SNES port of Mortal Kombat, mostly about how to enter a blood code. The SNES was the more popular console at that time and most gamers only had one console, so a method of unlocking blood for SNES was the holy grail. Most of the rumored codes were nearly impossible, like entering a long string of buttons in some tiny time frame such as when Goro appears on the opening screens.
- On the SNES version of MK, it actually was possible to use a Game Genie code to Palette Swap the "sweat" back into blood. However, there never was any way of restoring the original fatalities, since the necessary animation frames simply didn't exist in the ROM.
- Fighting games seem to attract these sorts of things. In Killer Instinct, one of Orchid's finishing moves was flashing her opponent (though of course the player couldn't see anything). Reportedly, on one stage, if you positioned her in front of a mirror and performed the finisher, you could see her breasts. The developer's response? "I don't recall a mirror in that stage."
- There is a cheat that was in some early FAQs of the first Guilty Gear for the PlayStation that would unlock Justice, Testament and Baiken without having to beat the game all the way through. Turns out it really just increased the game's difficulty in Normal Mode.
- There was a rumor in Japan that if the player completes the Famicom version of Kung-Fu 24 times (the number equivalent to the letter "X", a reference to the Japanese title Spartan X), the player will forced to fight Sylvia (the hero's girlfriend) as a Bonus Boss. It turns out the rumor was a started by a gag in a video game manga titled Famicom Rocky, where the protagonist uncovers this secret after completing the game too many times. This is what inspired the Natraps X series of parody videos.
- There were also persistent rumors that, if you beat Dragon Ball Z Budokai on the hardest difficulty, you would be able to play through the Buu Saga in the Story Mode, especially after people found Great Saiyaman as a playable character. However, no matter how hard you try, there is no such thing coded in the game.
- Rumor had it that the X-Men arcade game had a secret, more satisfying ending that would only be unlocked if you beat the game multiple times in a row on the same playthrough (since normally, a victory looped you back to start to continue your credit). Proving or disproving it required more time and more quarters than most kids could manage. The rerelease makes it clear that it's not true.
- There are many (joking) rumors on how to unlock secret characters for Scarlet Weather Rhapsody, the most prevalent ones allowing you to unlock Flandre Scarlet and Cirno. This was not helped by fans making their sprites for M.U.G.E.N based on the SWR spriting style; many of them emulated the look incredibly well, going so far as to modify SFX from the game to fit the fanmade sprites. (The Cirno rumors were officially killed with her inclusion in Hisoutensoku, though Flandre fans are still left waiting.) ** A slight bone was tossed to Flandre's fans — one of Remilia's alternate color schemes is essentially Flandre.
- There were rumors everywhere talking about being able to break free a Thwomp named Marty in Mario Kart 64. Fans dubbed the name to the Thwomp that was behind bars in the Bowser's Castle track. Once Mario Kart Wii showed N64 Bowser's Castle as a retro track, the rumors briefly resurfaced, but most brought it up as a joke.
- There were also unrelated rumours in nearly every other game in the series. Super Circuit had the rumour of Waluigi as playable, DS had the rumour of an unlockable Rainbow Cup (four retro Rainbow Roads in a row), Double Dash had the April Fools Day joke and rumour of Retro Cups, and Wii had a Maple Treeway glitch rumour which turned out to be a hoax.
- Mario Kart 7 ALSO has a Maple Treeway glitch rumour/hoax. Different supposed 'trick', but it too ended up getting disproved by a fan made video...
- Mario Kart Wii had rumors flying around that there was a Mii Outfit C as an unlockable purely because the spacing in the character roster was uneven and possible had space for another character. Naturally, this was disproved and the rumor starters never gave a clear answer on what the C outfit looked like.
- It was possible that the rumor started after people looked into the game files and found some icons regarding to a 3rd Mii outfit, but there was no actual model in the game for reference.
- Crash Team Racing held rumors that Nitrous Oxide was a secret playable character if you beat certain requirements. This was a persistent rumor for a good while since the game's release.
- It didn't help that every single other boss is unlockable, and there was actually another super-secret character, Penta Penguin, who could only be unlocked through cheats. You get Tropy for beating all of his (easier) staff ghosts, so it stands to reason that you get Nitrous for beating all of his extremely difficult ghosts. Instead, you just get a shortcut to the scrapbook on the main menu (100% Completion is a much easier way to see the scrapbook).
- There have been a lot of rumors for a new Crash Bandicoot game. The most common cites the game as a game called "Crash Bandicoot 3D: Uka Uka Resurrection".
- During the heyday of Gran Turismo 2, there are rumors that the McLaren F1 is a hidden playable car by collecting 100 cars (the maximum allowed by the game) in black, as the US cover suggested such car.. The FIA GT1-spec race car made its debut in GT4, while the road car was added in GT5.
- There have been many rumors surrounding the Dummied Out courses in the second installment of the game and why you can't get 100% completion in that game.
- During the early days of 4, some websites suggested that, if the player has more than 2000 A-spec points, a paint shop would be supposedly unlocked. The feature did not exist; instead, GT5 added the ability to repaint cars and aftermarket rims from the GT Auto menu.
- For a while, N64 Magazine ran a joke section featuring reviews of games from an Alternate Universe such as The Duke of Nukem and Bill Oddie Harvest. A number of shops reported customers coming in and asking for Beatles Adventure Racing (a parody of Beetle Adventure Racing starring The Beatles).
- LEGO Racers had a supposed cheat, where if you named a character "TRUCK DRIVER" and beat Rocket Racer with it, you would get some sort of super secret car or something along the lines of that. It started to spread all over the Internet, until it was eventually confirmed false through several debunkings. Modding has further shown that there are no indicators of the cheat ever existing to begin with, or planned at any point in time.
- A good example would be the rumored hidden levels of Marathon with wall-climbing invincible red Drinniols. People believed it because The Marathon Secrets Guide is who said it, and everybody trusts them. It was eventually defictionalized when the game was ported to the Aleph One engine.
- There were false rumors of a true 3D Marathon game called "Dr'At'Er", and one website claimed to have screenshots of it. The pictures were actually dolled up Quake screenshots. BTW, Drater is "retard" backwards.
- The oldest and first existence of this trope dates back to 1980: Atari's Battlezone and its vector graphic system became the stuff of legend when it was reported that one could actually drive to the edge of the "zone" and climb into the mountains, to the peak of the volcano. Reportedly, there was a castle at its peak, which could be explored, if only you drove far enough. Sadly, such an exploration was never possible; it was far beyond the capabilities of the era.
- This set of rumors was prevalent enough that arcade owners were complaining about people hogging the Battlezone machines without actually playing the game. As such, the developers ended up adding a small bit of code in later variants that would make a missile instantly home in and kill a player if they failed to kill anything within a reasonable amount of time.
- Electronic Gaming Monthly once had an April issue prank where they claimed that you could unlock all the other actors of the James Bond series in the N64 game GoldenEye 007. There was some minor truth in that the game did have the data for the other actors present, but it had been Dummied Out over not being able to secure the likenesses of the other actors for the game. ROM hacking has allowed the fandom to (a tad bit messily) add that back in, though.
- Rare actually went so far as to lie about the above, and about another rumour that turned out to be true; a supposed secret level known as "Citadel." Via some serious hacking, Citadel turned out to exist; it's an engine test level.
- A large amount of speculation, including about the mythical All Bonds cheat, centered on the missing entry at the end of the cheat menu. It turns out this is actually for a cut cheat called "Line Mode" which can be accessed only through a button press code and has no normal unlock method.
- An unaccessible island in the very first level also provided a lot of rumor fuel, from being the result of leftover testing artifacts to housing secret items of unimaginable power. It was later revealed that it was indeed meant to be an integral part of the first mission but abandoned to allow for space in the hardware for local multiplayer and for being uninteresting, and what had been developed at that point was simply left in.
- Rumours of a third secret level based on Goldfinger and/or A View to a Kill circulated due to the presence of the characters Oddjob and Mayday in the multiplayer character list. Oddjob is actually in the game because Rare mistook him for Scaramanga's assistant Nick-Nack from The Man with the Golden Gun (the real Oddjob was not in any way short), but it's not clear what Mayday is doing in the list.
- Ourumov's briefcase and key were the subject of some speculation, often held to be part of some method to access the above and/or the island on Dam. They were actually part of an abandoned level idea that would have taken place between Silo and Frigate.
- Some rumours talked about a secret weapon called the Skorpion or Spyder, believing it to be the weapon shown on the back of the box. In fact, the box image is the beta KF7 Soviet, while "Skorpion" and "Spyder" are both beta names for the Klobb - the former is its real world name, while the latter was what it had been going by until Rare learned there was another real gun by that name. Part of the confusion is that the manual refers to the Klobb as the Spyder, as the second name change came very late during development.
- The infamous Yellow Banshee rumor from Halo, which was possibly referenced in Halo 2 with the heretic Banshee. In fact, each Halo game has rumors of a secret vehicle, the most prevalent being Drivable Scarabs and the Golden Warthog.
- Halo 3: ODST's not-quite-Metroidvania style gameplay is ripe for this kind of rumormongering. Stories of hidden energy swords are pretty popular. Rumors of living Elites hidding somewhere in the city crop up from time to time as well. Don't even get started on all those strange markings that pop up in VISR mode.
- A legend said that if you looked carefully through the Library level in Halo: Combat Evolved you would have found the mangled corpse of Marvin Mobuto, said in the game-inspired book to have made his way through a decent part of the Flood-infested library before getting overwhelmed by the monsters.
- Back when Quake was in development, there was a rumour that another 3D shooter, Hexen, contained a hidden demo of the game that could be unlocked by performing a complicated sequence of actions in the first level. The instructions for it required very precisely timed moves, which of course helped keep the rumour going - if it didn't work, people just assumed they didn't do it quite right.
- Quake found itself announced for the first time in the April issues of many popular games magazines, who found themselves receiving numerous letters telling them how "obviously fake" the idea of a full-3D FPS was.
- The Team Fortress 2 fandom is rife with fake updates—some, like the Guard Dog Update, are jaw-droppingly realistic and are only given away by the obviously not Valve-sponsored URLs. Valve's response to the above, in character as Saxton Hale.
- As the Engineer Update was approaching, there were all sorts of rumors about what you had to do to get the Golden Wrench. Nerf NOW!! demonstrates.
- The Passing in Left 4 Dead 2 spawned this immediately on the day it was released. It is said that you can use the defibrillator on Bill's body to bring him back to life but this rumor was extremely short lived as it was proven that the body is just a prop and not a dead bot since there is no red outline on the body when you hold out the defibrillator.
- People also insist that you heal each other instead of yourself because it makes the AI Director "reward" this teamwork action with more first aid kits in the maps. There hasn't been any hard proof that supports this theory but people will still push you to heal them instead of yourself as if the theory were true. This is actually stated on the L4D wiki, so true or not, it's pretty widely believed.
- There's also another myth passing around with the bots of the old survivors in The Passing. It is believed that giving Louis (or any of the other guys) pills or shots will make the bot have better aim and give players better items. The bots will only give certain items based on the situation; if the survivors are hurting, health items are more likely to be given. If the players are doing well, they will generally get bomb items. The bots can also toss down an M60 and a Chainsaw, but those are extremely rare. On top of this, the bots do not get any better in their shots since it is possible for the team to get wiped, even if you gave the other bots items beforehand.
- The rumours about Church Guy then? Some believed that he could become a Tank or a Witch instead of the other Specials available. The truth is that Valve didn't intend it, but as demonstrated here, it isn't hard to make him one.
- Many previews for the dino-hunting game Carnivores 2 said it would feature a secret, unlockable rocket launcher. Subsequent examination of the game's data files, and later its source code, have shown that there is no trace in the game of a rocket launcher, though one may have been planned early in development.
- One persistent rumor among the Modern Warfare community is a program, snfg.exe - nicknamed "Sniper Frog", supposedly running in the background and doling out "luck" like headshots and better kill streak crates. Of course, there has never been a source for this beyond unnamed "hackers" and worst of all, the people spreading the rumors can't even agree who the program is supposed to be benefiting. Some claim that it favors low-level players to encourage newbies and others claim it supports high-level players to keep them interested and buying map packs as opposed to moving on to new games.
- Kid Icarus: Uprising has an interesting legend that involves donating Hearts, the currency you gain from monsters. The game outright tells you there's no items rewarded for doing so- all it does is bring the Goddess Palutena or Viridi closer to the screen- but others believe this leads to a higher chance for weapon discounts in the shop.
- There actually is a reward of sorts, however, it's just not items: donating enough hearts unlocks a few extra lines of dialog with Palutena or Viridi, depending on who you give them to. It's only one or two per chapter, and most players who even have given enough hearts might overlook it, especially if they do so for the first playthrough of a given chapter.
- Shortly after the Columbine school shooting, it was discovered that both boys played Doom religiously, and that Dylan Klebold made his own custom WAD files. For a while the media loved to claim that he had made a level based off of Columbine HS for "training"; ignoring the fact that this is impossiblenote . Later people found and tested out the similar "Harris Levels" made by fellow shooter Eric Harris and found them to be quite crude, with an impossible amount of enemies to defeat, and graffiting phrases on the walls such as 'Looking for me?'.
Hack and Slash
- The original Diablo game had a rumor of a "secret cow level" that the player could access by clicking on a certain cow in the town of Tristram. Although this rumor proved false, in Diablo II the developers put in an actual cow level in homage to the rumor; similarly, a secret Cow quest was added to the third-party expansion Hellfire, although it wasn't a genuine "Cow level". The phrase "There is no cow level" is also a Classic Cheat Code in Starcraft and a loading screen tutorial tip in World of Warcraft. (It's false; there is a cow level. Thunder Bluff is full of Tauren◊, 8 foot bipedal cows.)
- The Diablo II instance of the secret Cow level was again referenced in one of their most recent April Fool's jokes: an advertisement for their new "Diablo 3 body pillow" featured a disclaimer at the bottom warning users "do not transmute the pillow with Wirt's Leg and a Tome of Town Portal."
- Also, in the Battle.net chat interface in Diablo II, there is a gem that can be clicked on to toggle a lit/unlit state, but appears to do nothing functional. Occasionally when you click on it, it will give a message, such as "Perfect gem activated." Hundreds of rumors about the gem's actual, secret function have spawned. All Blizzard has said about it is that it is "Working as intended." It is possible, by clicking the gem a certain number of times, to trigger a message saying "Perfect Game Activated" (normally the message is "Gem Activated/Deactivated"), but the number of clicks required to do so is random and has no effect on anything else.
- After initially being very hush-hush about it, Blizzard eventually came clean: all it does is turn off and on. It's not connected to anything.
- The official site for Diablo III, specifically, the home page, has its own chat gem. After a massive thread on the Battle.net forums discussing whether clicking the gem a certain number of times would unlock the playable version of the gameplay demo seen when the game was released (started by a forum troll and helped by various random people confirming it), the matter was laid to rest when someone looked in the source code of the site, decompiled the flash that operated the chat gem, and determined that its only purpose was to change colors, changing the gem from "on" to "off".
- This was directly referenced in the Warcraft III world editor, where there is a gem that says "gem activated/deactivated". When clicked multiple times, one of the characters will taunt you. It is functional, however: It makes it so that the units you spawn will say their "Ready" quote, and will do their death animation when you delete them.
- Another long-enduring Diablo II legend is Reziarfg, a monster created by Blizzard's Battle.net staff at the Arreat Summit as an April Fools joke, with stats and some official-sounding lore to back it up. Many Hardcore characters have lost their lives trying to find the elusive beast.
- Game Informer does an annual part of their April magazine called Game Infarcer, where they parody their own writing in honor of April Fools Day. In 2006, the first edition of Game Infarcer, they wrote many fake articles about such new game tools as the Wii Balls, world events such as Game Designers Inciting World War III, interviews with the CEO of Sony, who also happened to be a cyborg, and a review on downloadable content for Madden '08, where people would have to purchase such elementary things as air for the ball. Put bluntly, there are actually people who didn't notice the word "PARODY" written at the bottom of the page and sent angry letters to GI about their info or in one notable case, went to the local Gamestop to preorder the Wii Balls in either the flesh colored sack or the blue one.
- In early beta versions of Dungeons & Dragons Online: Stormreach, there was a bug where using your "diplomacy" skill on a treasure chest caused it to give better loot. Although this bug was fixed well before the game went live, the rumor that using diplomacy on a chest gives better loot still remains, despite repeated debunkings by the game's developers on the official forums.
- MMORPGs tend to develop a ton of rumors due to their fluid and ever-changing nature.
- Final Fantasy XI is a magnet for this. The game has a ton of dead end caves, background details, and sealed off portions of the world, which were placed to give possible expansion areas. The latter, in particular, draws a lot of rumors. Sealed off portions (presumably abandoned due to most of them being in the "old world") include the Mithra-only part of Kazham, the ship port in Norg, the Galka-only part of Bastok Mines, and the roped-off stairway in Tenshodo headquarters.
- There were also some rumors of classic ultimate weapons in the Final Fantasy series existing in Final Fantasy XI. For example, the Ultima Weapon, the Infinity+1 Sword of the series, existed in the database of sites like Allakazam. Many claim that the weapons do actually exist in the game database, they just haven't appeared in the game yet.
- There's also the infamous Vulcan's and Jupiter's Ring, complete with "screenshots."
- Countless crafters believe - for no other reason than because they heard it from another crafter - that crafting success can be influenced by facing in a certain direction depending on what kind of crystal is being used. Crafters who have a background in statistics, who have logged hundreds of crafting attempts and performed the appropriate analysis, and who have mathematically determined that theory to be complete bullshit, generally go ignored.
- This is a huge drama in the FFXI world and has started long arguments, guides, images, and even a nuclear clock. The developers at Square Enix were asked about it at Vana Fest, but their answer was convoluted, and it seems nobody can even remember what they said. The only real reason to follow the directions is because crafting is so goddamn hard in the first place, people are willing to do nearly anything to sink just a little less time and money into it.
- There's also Absolute Virtue. AV's difficulty, as well as the dev team's habit of changing the fight if someone beats him spawned numerous strange theories about how to bring him down.
- Final Fantasy XIV spawned many rumors and theories over how to obtain the Amtas, items needed to power up your Infinity+1 Sword, quickly. Some believe that you have to complete a FATE during specific times in the Japanese time zone while others believe doing the events in a specific order boosts the drop rate. Despite the fact that Word of God stated that the Atma drop rate is pure RNG, many people refuse to listen and cling to the hope that any theory will reduce the time needed to farm.
- World of Warcraft's Ashbringer. The developers left just enough (especially when they put in the corrupted Ashbringer and the 'special scene' it triggers in Scarlet Monastery) to make people believe they could actually get (or cleanse) the legendary sword. The problem is that they kept pushing the cleansing back; it was supposed to appear in the original game, but then was pushed back to The Burning Crusade, and then was finally pushed back to Wrath of the Lich King. The actual hints in the game are meaningless, such as the second son not being found in Outland like the 'quest' said he was supposed to, and Darion Mograine being located in Northrend as the leader of the playable Death Knights instead. Blizzard released a 4-issue miniseries that deals with the Ashbringer, giving it a backstory unrelated to the hints. This being said, there are some less than clear hints (if you took careful notes or just look it up on Wowpedia) that at one time Blizzard had begun laying the questline for Ashbringer (such as the actual sword having a database entry, and there being multiple inaccessible quest fragments), the quest originally had something to do with the legendary Warcraft fisherman Nat Pagle, and the bits of his guides on fishing that may or may not actually be part of some secret message to reveal Ashbringer's location. Blizzard was reportedly so impressed (odd, because Blizzard has a record of hating modders and private servers) with the detective work that they added in a rare dagger called Dustbringer that is a random drop aquired from fishing in Northrend. The Ashbringer rumors have also been fueled by the many strange things that happened in Pre-Burning Crusade WoW when you carried around the corrupted Ashbringer (things like triggering a hidden cinema, and the sword talking to you, sometimes delivering cryptic messages) and by Blizzard's habit of adding/removing/messing with very hard to find items in the game (see: Atiesh, Greatstaff of the Guardian).
- The Corrupted Ashbringer was only added in the first place due to the reaction to the scattered references to the sword that existed at the time, some of which may or may not have even been related. Ironically, the overwhelming response to this sword caused Blizzard to retcon most of what was established (including the player getting the corrupted version) so that they could make the sword extremely important to the plot.
- There are also rumors about quests only attainable while in ghost form that nobody has found. This might be true because there are some quests that require you to be a ghost, and a GM has given a cryptic response that suggest that those are not the only quests of that type. There was also a rumor you could stay in ghost form and revive anywhere else there was a restoration spirit. This, while true in the beta testing phase of the game, was taken out during official release.
- There used to be a way to get to GM Island, and a weird net-wide rumor was spread fast by younger players that if you reached GM Island you'd get crowned an in-game GM. The truth is if you get to GM Island, you're most likely to get banned.
- There were also rumors and even a forum dedicated to some of the most unusual things in World of Warcraft; the first being that you could get to certain areas that at the time didn't exist (or still do not) in game, the second was that you could find a secret merchant if you were able to go all the way out into the ocean in Seal Form as a druid not too far away from Duskwood, the third being you could swim to GM Island and if you managed to do so you would become a GM (instead you would be banned, as stated above), and the final rumor was thanks to South Park, that the Sword of a Thousand Truths was an actual in-game item.
- The Sword of a Thousand Truths was actually put in Wrath of the Lich King, though renamed to Slayer of the Lifeless. The description for the sword says "Foretold by Salzman", a reference to the South Park episode, and its name refers to the unnamed player killer in the same episode, who is described as having "no life", and is defeated with the Sword of a Thousand Truths. Another sword called Gladiator's Slicer in The Burning Crusade was originally going to be the Sword of a Thousand Truths in beta versions.
- For April Fool's Day 2009, a quest involving an airship was implemented in zOMG!. Of course, this being the first of April, the airship never went anywhere, instead crashing the game if one tried to fly in it. And being the first of April, it was natural that users would come up with their own pranks. So it was only a matter of time before someone decided to come up with some insane method to get the airship to fly. When someone finally did, people ran with it, with dozens of people contributing "information" about the new area. Though very few, if any, players fell for it, the prank was popular enough to turn the Airshark into a minor meme.
- The Airshark (which in itself was a parody of the infamous "Landshark" boss), was so popular with the staff that they actually added it into the game as a Random Event.
- The Matrix Online has a long-running example of this trope in the form of "Hack the Ground Smash". The rumor stated that using a fake ability called "Hack the Ground Smash" at a certain location would cause the ground to break away, and you'd fall into "Morpheus' secret hideout" where Neo and/or Morpheus are waiting for you. The fake ability apparently has its roots in a very, very old video of the game during its pre-beta days which showed a player using a Hacker ability that involved smashing an energy-charged fist into the ground. This ability never made it into the live game.
- The introduction of several boss characters in MapleStory was accompanied by rumors on how to get them to appear and/or weaken them. The best example would be several versions of the same "method" to get pushover boss Mano to appear, which involved either killing certain enemies, letting certain enemies spawn, or both at once. In truth, the boss spawns every hour from when it is killed.
- Kingdom of Loathing has killing the hermit (a certain shopkeeper), with a multitude of ways (supposedly) abounding to defeat him.
- This is lampshaded in multiple items these days, and amongst the veteran players, "killing the hermit" has come to refer to a different kind of Fan Wank...
- Also can turn up due to certain players having access to certain NPC "character accounts" and using them in mail and chat rooms to create plot which may not match what the game developers have in mind at all.
- The German-based MMORPG Tibia had a number of these for a number of years, with ways to get legendary items like the Sword of Fury (a converted spike sword that was readily available outside the beginning area) in the first levels, access to a GM island, and of course, a way to open up the Pits of Inferno or fight the Ruthless Seven.
- The Pits were eventually opened and the Ruthless Seven became playable bosses.
- RuneScape once had a player swear Bob the Cat had spoken to him about some recipe or something that no one else ever heard him say. Jagex was coy about it and implied it was a hint at a later event in game.
- There is a rumor about Jagex hiding a secret item in the free version of the game and leaving an incredibly cryptic trail of clues in random junk items. Supposedly, anyone who found said item would get a free lifetime membership.
- There was another pervasive myth, dating back to 2001, about an underground farm that could be accessed by using a sapphire on a particular tree. Later versions of the myth swapped the sapphire for a herring. The farm was generally rumored to contain fantastic new armor; the herring era whispered of a place where the then-rare rune armor could be found scattered on the ground. One early resurgence of the story can be found here. It's been said that this was the inspiration for the city of Zanaris.
- Using a herring on a tree does have a unique effect... Monty Python references.
- For a time, the clothing store in Varrock listed a Red Party Hat among its stock. Said hat was always out of stock, which led players to wait in the shop for hours on end hoping that it would restock. It ended up spawning all kinds of rumors about when/if the shop would ever restock. Ultimately, Jagex removed the item from the stock listing.
- The Lord of the Rings Online has an infamous item called "Erebrandir's Horseshoe". It's granted as an optional quest reward in Volume III of the Epic quest. The horseshoe is a "pocket item" which can be equipped, but it gives no stats. However, it displays a buff on the player with a horseshoe icon and tooltip text that reads "Some people believe that horseshoes bring good fortune." Rumours as to the horseshoe's function have proliferated over the years, mostly revolving around the ability to affect loot chances or other randomness-based effects. In an interesting twist, the Horseshoe definitely does do something, according to Word of God. Only two of the Horseshoe's functions have been explicitly revealed, with hints that more undiscovered functions still exist. However, most of the loot-based theories thrown out by the community have been explicitly Jossed, so those still qualify for the trope.
- Jet Set Willy was plagued by rumors that it was possible to sail the ship ("The Bow" and "The Yacht") away to an island and continue exploring over there; the persistence of these rumors resulted in the feature's inclusion in Jet Set Willy II: The Final Frontier.
- Banjo-Kazooie's Stop 'n' Swop. Oh God, Stop 'n' Swop. Throughout the game there were certain odd areas and things that seemed suspicious, but didn't actually do anything — a sealed off door a small distance away from the sphinx in the desert level, a tiny spit of land nonetheless dubbed "Sharkfood Island" in the beachfront level, and, most suspiciously, a patently visible and patently unreachable Ice Key in one area of Freezeezy Peak. Mumbo Jumbo the shaman showed you pictures of these areas in the end cutscene, revealing that the desert door and Sharkfood Island held secret special eggs within them, and told you the eggs and key would be useful "in Banjo-Tooie" (the sequel). Tons of rumors circulated about the items, and eventually, a fan site released codes that would allow you to get the ice key, visit Sharkfood Island, and break open the door. More special eggs were since discovered in the following areas: an unbreakable barrel in one area of Mad Monster Mansion, on top of Loggo the toilet in a separate area of the mansion, the bed in the captain's cabin in Rusty Bucket Bay, and the table in Nabnut the squirrel's house in the winter portion of Click Clock Wood. This opened up a feature called Stop 'n' Swop, which showed you your collection of special items, but didn't seem to allow you to do anything with them. When Banjo-Tooie came along, there was no more mention of Stop 'n' Swop, and nothing came of it. After years of pestering on the part of fans, Rareware finally admitted that it had once had plans, but they were killed by the higher-ups for being incompatible with the Nintendo 64 hardware: specifically, as the name suggests, the idea was to change the game cartridges while the game was running, but later versions of the N64 dropped the amount of time the data would remain in RAM after removing the cart from 30 seconds to 3 or so. To make up for it, there were three secret areas in Banjo-Tooie that contained Banjo-Kazooie cartridges that, when cracked open, gave you the items Mumbo showed you in the previous game's ending. Nabnut's special egg was also in the game, though it is not obtained through breaking a Banjo-Kazooie cartridge. None of these items, however, required any interaction with the first game to get. The two ports of the original B-K games for Xbox Live Arcade have integrated Stop 'n' Swop into the games after all these years. Banjo-Kazooie will unlock extra vehicle parts in Nuts & Bolts, while Banjo-Tooie will unlock extra vehicles for Nuts & Bolts as well, provided that you've downloaded the L.O.G.'s Lost Challenges Expansion Pack. As for Banjo-Kazooie and Banjo-Tooie themselves, you will get the same bonuses as before, as well as a Gamer Pic of Banjo and Kazooie, and a Banjo-Kazooie Theme for your Xbox Dashboard, in addition to something else we'll bring up a couple of bullets in...
- There were dozens of impossible ways to "unlock" the ice key and so on, to the point that everybody swore up and down that no, there was absolutely no way at all to possibly even get close to the mysterious eggs...and then, years later, it was revealed you really could. Bonus points for the fact that the legit unlock was almost as ridiculous as the rumors—you had to figure out, then noodle in phrases as long as "CHEAT AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM" one letter at a time on a gigantic alphabet grid.
- For a double example, one rumor (apparently trying to salvage previous ones from the reveal of the actual codes) claimed that, no, there were real ways to get all those items without the passwords, and using the passwords meant you couldn't get the rewards for getting the items. Dastardly.
- Upon the release of Banjo-Tooie on XBLA, Rare manages to spring a new one on us: Stop 'n' Swop II. This one is more of a list of seven objectives to complete. In order to get them all, you must hatch all of the original Stop 'n' Swop eggs, find the new Bronze, Silver, and Gold Eggs, defeat all the bosses under a total time of 15 minutes, become every possible transformation in the game, and kill yourself during boss battles a number of times. These are said to be useful in another game, but for now, they're just Bragging Rights Rewards.
- The Mega Man Zero series had a few of these. There was a rumor that you could play as X in Zero 2 and that X series recurring villain Vile would be an optional boss in Zero 4. Both turned out to be Photoshop hoaxes. There's also the legend of Ghost Sigma, who was supposedly a hidden boss. This rumor even resurfaced upon the release of Mega Man ZX. It didn't help that in Zero 3 you could have a rematch with Phantom, who died in the first game.
- Also one of the bosses in Zero 2 used Vile-shaped projectiles for one of his attacks, adding fuel to those boss ideas.
- In the original Metroid, finishing the game in under an hour will let you see Samus in a bikini (also, you get to play as Samus wearing only a leotard with certain codes, the most infamous of which is JUSTIN BAILEY). Naturally, some claim that beating it in under half an hour or some other humanly impossible time will let you see and/or play as her naked. This is not the case.
- One site even discussed a myth that you could play as Kraid if you beat it fast enough.
- Another Urban Legend of Zelda is that "Justin Bailey" has an actual meaning. It doesn't. It's not a person's name and "bailey" is not a slang term for "swimsuit". It's just that the password system uses real letters and lots and lots and LOTS of different combinations work for it. "Justin Bailey" was just simply the first meaningful-looking combination found that resulted in suitless Samus.
- Interestingly enough, there actually IS a meaningful-looking code that's hard-wired into the game and not a result of the password calculations: "NARPAS SWORD" followed by blank spaces or zeroesnote .
- There's also a rare case of an inversion in the original Metroid. Many gaming mags and books back in the day referred to the statue room as a short-cut to Tourian, something akin to the Warp Zone in Super Mario Bros.. They always make some off-hand reference to "the long way" to Tourian, but never explain what it is. The thing is that the statue room is not only the legitimate way to get to Tourian, it's the ONLY way.
- There's also the rumor that you can play as bikini-clad Samus in Super Metroid, which persisted even after Nintendo Power issued a post-interview statement just near the end of SNES days that it was categorically untrue. This desire to play as suitless Samus in Super Metroid has let to various fan-hacks. A similar myth is associated with Metroid Prime, where the scantily clad mode can supposedly be unlocked by a special button sequence.
- Super Metroid has been the subject of many other false rumors, such as a hidden green Chozo statue and a secret area called "Warfair". Considering the insane things you CAN get away with in this game and its sequels, rumors of this sort are hard to quash. These two myths and some other old chestnuts are dealt with here: http://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122
- Drawn to Life: After paying 10,000 coins in the Wishing Well, one is given access to the Developer's Room. One character in which asks if you found the secret flower in the Villain's Lair which brings the mayor back to life. He lies, this is fake.
- Due to the predictable structure of Chuckie Egg (a new gameplay twist every eighth level), combined with its extreme difficulty, it's not really surprising that there are rumours about twists that don't actually appear in the game, most notably a series of levels with two Mother Ducks. This was indeed planned, but never implemented.
- Spyro the Dragon (1998), the original PlayStation game, came with an instruction booklet that had somewhere in the last few pages, an illustration of what was presumably an older Spyro. There were quite a few rumors about ways to obtain this form of Spyro in the actual game. They were all false, of course.
- Especially since that dragon that was put in there was rescuable as one of the first dragons in the game.
- There was an unreachable island in the background of the Midnight Mountain home level in Spyro: Year of the Dragon. No matter what, it was impossible to glide or otherwise get to it, and you would lose lives in the process. Of course, rumors spread about what was on this island, such as another egg, or a secret level. Eventually, it was discovered through hacking that the island contained three life butterflies, and that was it. So much for wasting your childhood...
- Interestingly, the island was originally supposed to contain a bonus round, at least according to the game artist. Unfortunately he was on vacation during the time the game was finalized, and it was ultimately moved to a different location. The island was never removed, however, and somebody managed to recreate the whirlwind that was initially supposed to take the player there.
- There were a number of very persistent rumours about the voice cast for Kid Icarus: Uprising, most notably that Pit and Palutena would be played by Johnny Yong Bosch and Tara Strong. The rumour just would not die even after Johnny denied playing Pit at Otakon. Even after the anime shorts on Nintendo Video confirmed their true VAs (Antony Del Rio and Ali Hillis), some people continue to believe them and claimed that they were replaced for the shorts.
- Up until 2009 with the release of A Crack in Time, an easy way for a troll to bait Ratchet & Clank fans was to say that they found an Insomniac Museum, a place with cut content and behind the scenes info, in a game that didn't have one. At that time, only two games had them, and benefit of the doubt was usually given since accessing them was based more on luck (using an otherwise inoperable teleporter late at night in a specific level). Typical instructions were usually to do something challenging like reaching the end of a bridge that gets destroyed in the first level you can never go back to. With A Crack in Time, the museum is unlocked more predictably (beating an extra boss, or a pre-order bonus), and the claims mostly died out.
- There are rumors going around that the name of the main character in the Donkey Kong Country games was supposed to be "Monkey Kong" and the unusual name was the result of a mistranslation. Shigeru Miyamoto himself stated this is not true and the character got this name because the word "donkey" described his stubbornness. (Inevitably, among the dozens of clones of the original game was one titled Monkey Kong for the Color Computer.)
- Rayman 3: Hoodlum Havoc has the 2D Nightmare. To elaborate: the game has a bonus minigame section. You unlock all nine of these with your high score sum... unless you're playing the Nintendo GameCube version. In case of this one, there are 3 more minigames on the list, and some are unlocked by plugging in a GBA with the Rayman 3 for it in, or by combination of high scores and plugging GBAs in. Except for the one that just stays locked. Some people connected it with 2D Nightmare mentioned in a gaming magazine, a counterpart to 2D Madness one that was relatively easy to unlock. After loads of internet arguments about its status somebody first made an emulator hack and then a cheat that allows you to play it (it was 2D Nightmare indeed). However, as for the moment of writing, legitimate unlock conditions (and their mere existence) are still rumor fuel.
- Tetris The Grand Master 3's Shirase mode ends at level 1,300, assuming you've met the time requirements to be allowed to continue past levels 500 and 1,000. Allegedly, there exists levels beyond 1,300, but no one has been able to confirm this rumor. And the best part about this rumor? The source is none other than Ichiro Miharanote , the producer of the TGM series.
- Myst was once rumored to have a fifth age called the "Thelastic Age", as well as a red button in the Selenetic Age maze, etc.
- Of course the later realMyst remake (as well as the PSP release) did add a fifth age, Rime. Still no red button though.
- realMyst is also rumored to have an as-yet-undiscovered Easter Egg which allows the player to carry a working gun around Myst Island. While there *is* an actual Easter Egg that gives the character a gun, it can't be fired.
- For Antichamber, some cheat code sites say pressing ESC before capturing the black cube entity will allow you to retain the black gun. This is a cheap trick to get you sent back to the starting chamber when you're about to win. You can turn your gun black this way, but it gives you no special abilities aside from leaving black cubes and when you restart the game your gun will be red again.
- There's one of these in the making with Rock Band 2. The game contains a "Game Modifiers" menu that serves the same purpose of the newer Guitar Hero games' "Cheats" menu but without actually calling them cheats. One of the modifiers is called "Awesomeness Detection", its description is simply "Lets Harmonix know that you are awesome!", and it has no apparent effect on gameplay. Speculation as to its purpose runs rampant—especially since, almost a year after Rock Band 2's release, Harmonix is still being cryptic about its true purpose and has offered little advice beyond that if you're a high-level player, you should definitely be playing with Awesomeness Detection on. The staff was also fond of claiming that lots of things happen when they play with it on, implying that the players just aren't awesome enough.
- One rumour is that Awesomeness Detection makes vocals different when you are online (warps the original singer's voice or something), but that's been proven false.
- Guitar Hero:
- In a podcast by Harmonix, one of the game's senior designers announced that Awesomeness Detection does absolutely nothing.
- Guitar Hero 5 included live DLC from the Rolling Stones. Rumors immediately started that it was the recording from their infamous concert at Altamont, CA. It was actually from an earlier show in New York.
- Rumours were circulating that Guitar Hero 7 would be announced at E3 in 2012. However, no such announcement was made, confirming the rumours as false. Later, plans for a scrapped GH7 were revealed, which would return the series to being guitar-only, but would have had a totally different guitar controller (said controller was the reason for the game's cancellation, as it was too expensive to produce).
- Much of The 7th Saga's popularity depended on one of these. According to the storyline, the other characters are actively searching for the Runes at the same time you are. It was commonly believed that, if you're too slow, it's possible for someone to beat you to one of the Runes...however this only happens twice, with the Star Rune and Sky Rune, and no matter how fast you are you can't stop a randomly-selected character from stealing the Rune. Nintendo Power even mentioned it was possible to get to the Sky Rune before it was stolen in their review.
- Thanks largely to a misprint in a strategy guide, it was a rumor for years that you could beat Balio and Sunder from Breath of Fire III in their initial, Hopeless Boss Fight occurrence. This did not seem so far fetched, as the reward promised was unremarkable at best, but it was proven years later that it was, indeed, impossible.
- This page was originally titled Schala Lives in reference to the uncertain fate of Schala in Chrono Trigger that led to constant insistence there was a relevant subquest in the game to find her again. The game's sequel Chrono Cross did eventually address this, albeit very strangely. The rumor is that the quest was, in the original game, unfinished at the time they had to start manufacturing the game, so it was left out completely... except for a couple of mistranslated lines which suggest that there is one last subquest to save her. This was eventually proved incorrect when early versions of the game were examined.
- And like many games, Chrono Trigger is filled with doors that don't go anywhere or blocked by the dreaded Insurmountable Waist High Fence, but it's hard to tell a real explorable area from one that's just there for the heck of it. Spekkio's room in the End of Time in particular has a back gate that's purely decorative, but it hasn't stopped people from planting Epileptic Trees.
- In the DS version, you could find Schala after completing a subquest, which was started after you began a New Game+. You still couldn't save her though.
- Chrono Cross has one of its own. Thanks to some erroneous text from a Brady Games guide, players were led to believe that the Wraith monster would sometimes drop the Ghetz' Shirt, an armor that increased several stats in exchange for giving the wearer several status ailments.
- There are many rumors about getting "secret" Mons not listed in the Digimon chart of Digimon World, particularly ones that are known to exist in the game but aren't normally available. For example, Metal Etemon and Gigadramon function more or less properly, as do their digivolution items, but there is no way to obtain them without the help of a cheating device. Although the "hints" you can find around the Internet tell a different story.
- Dragon Fable: Legends abound about the mysterious locked door in Oaklore Keep. When a player tries to enter it, it simply says you must be Level 100 to enter. Of course, the level cap is only 50. Players who used hacks to achieve Level 100 have reported that, as expected, the door really doesn't open. This hasn't stopped new players from posting theory threads on the forums constantly, though, thinking they've discovered something new.
- From The Elder Scrolls III: Morrowind we have the "jvk1166z.esp" Fan Fic/rumor. It's your typical video game creepypasta about a spooky mod which you really shouldn't play. A supposedly legit copy of "jvk1166z.esp" turned up on the Bethesda mod forums and was uploaded to a modding site. It was very quickly debunked as a Fallout 3 hair mod (with multiplayer files from a Star Wars game), one of the "proof" screenshots of the Assassin was found to be from another (legit) mod, and further discussion proved that making the mod as it was described was impossible.
- Due to the inscriptions of the lids on the bug jars you find in The Elder Scrolls V: Skyrim, there's been tons of fan speculation. Some of the theories include the Thalmor plotting the end of the world, mass genocide in cites that created a summoning circle, summoning Talos (depending on the theorist this is unrelated to the last one); there's even debate on what language the inscriptions are in! (Of course, the Thalmor are plotting to end the world, but it has nothing to do with the bug jars.)
- The makers of Fallout 2 specifically and maliciously started a rumor that made its way into several FAQs and countless forum discussions, by having some NPCs claim that you would have gotten 100% completion if you did action X once the game is over.
- Also in Fallout 2, many rumors abounded regarding Sulik's sister and methods for actually finding her in game. Such was the frustration at not eventually rescuing her that some mods have placed her in the game. Van Buren had planned to tie up that dangling plot by including her with an explanatory backstory.
- Numerous Fallout 2 walkthroughs stated that a street boy Cody from New Reno would show you the crashed alien ship location like in Fallout 1, and giving the Alien Blaster — a powerful beam weapon. With photoshopped screenshots. There is no such location, but Alien Blaster is available elsewhere. It is possible to talk to Cody and give him food, but he is very easy to scare off, making this rumor hard to disprove.
- And the Fallout 3 'Barking Lasers' hoax, which was a patently labeled joke, took on a life of its own and spread netwide through fansites and Wikia. The origin was a two-frame animated gif which showed Dogmeat shooting lasers from his mouth, and this encouraged fans to expend hours of time and go to great lengths, up to and including killing Dogmeat, in an attempt to get him to use the Wazer Wifle.
- Golden Sun had several:
- The infamous Wheat Sword?
- Hoax cheats to enable Feizhi or Kraden as player characters. But most of all...
- For several years, the most popular Golden Sun hoax was rumors of a third game in the series. And then in 2010, it actually happened. There was also a brief attempt at recreating the Wheat Sword joke for Dark Dawn.
- Electronic Gaming Monthly came out with an April Fool's joke about a Kingdom Hearts / Super Mario Bros. crossover called Mushroom Kingdom Hearts◊. Some people bought it, of course.
- There was a comic named that by Wil, but it only has Nintendo (with Sonic the Hedgehog) mingling.
- For a time, there were also rumors that in Kingdom Hearts II, one could unlock King Mickey as a summon by finishing Jiminy's Journal, returning to Disney Castle, and entering a newly-created door/portal in the area. In there, the player would have to clear the entire room of Heartless alongside King Mickey before he gives Sora the King's Charm, which could summon him. According to the myth, the King's Charm costs "four bar of Guard"(?). Interestingly enough, one version of this myth requires the player to beat the Lingering Sentiment to obtain it.
- In Legend of Mana there were rumors that after Sandra's death, if you gave specific answers to Inspector Boyd, took the right Jumi party member, made an item called "Sandra's Core" through a tedious tempering process of Emerald to produce Alexandrite, and fought to the inaccessible (it's only seen in cutscenes) deepest level of the underworld, Sandra would return and become a playable character (with incredible stats and Syncro effect, of course!).
- Lufia II: Rise of the Sinistrals had a locked door in the final area rumored to be openable if all the Iris Treasures were obtained from the Ancient Cave. The woman who stores them for you hints that something may happen if they're all gathered, one of the Sinistrals is named Iris, and the Iris Treasures were extremely time-consuming to collect (one can only be obtained through a boss battle that's all but rigged, while the others are random drops in a 99-level dungeon). For years, gamers looked for an explanation beyond them just being Bragging Rights Rewards until the rumor was finally killed by Word of God...which didn't help, as realizing that one spent fifty hours of their life collecting useless artifacts for shits and giggles makes one want to climb a bell tower with a rifle.
- Lunar: Eternal Blue for the Sega CD had a weapon in the game manual called The Dark Scimitar that was not included in the final release of the game. Many fan communities went wild trying to find out where The Dark Scimitar was located (believing that if it was in the manual, it had to be hidden in the game somewhere). With many people claiming to have found it and making up ridiculous ways to do so (none of which worked), communities exploded when a fan finally did find a way to not only get The Dark Scimitar but many other unusual items through a glitch that's created when characters, specifically Lemina (the glitch is called the Lemina Bug for that reason) leave your party.
- The "Indoctrination Theory", one of the largest fan movements borne out of the Mass Effect 3 ending controversy, is now officially this (formerly it was just a Wild Mass Guess ). Basically a widespread belief that Commander Shepard had been indoctrinated by the Reapers at some point prior to the final encounter with the Illusive Man on the Citadel, and that the entire ending was a Reaper-led hallucination that Shepard could break out of, depending on the player's final choice. Various pieces of information and rumors were used to bolster this theory - datamining that showed a Shepard model present on the jungle homeworld seen in the final scene with Joker, extra images of locations that aren't present in the game, wisps of a black oil-like substance that appear at the corner of the screen during the TIM conversation, textures for ghostly trees that were apparently supposed to appear in the "Guardian's Garden" and more. Bioware officially denied any such theory and purged discussion of it from their main forum, but this hasn't stopped people from believing it will be resolved in a future DLC or game.
- Might and Magic:
- Might & Magic VI had its share of rumours, being the most successful of the series. There were rumours of a white goblin and an elaborate "flute quest" which originated from the fact that there was a flute quest item in the game, only it didn't do anything; probably a leftover from a removed quest.
- The map for Might & Magic VII includes a frozen landmass to the northwest of the main continent named "Vori". Absolutely no mention of it is made in-game, and there is no way to travel there (which, of course, didn't stop some people from claiming that you could).
- Mother / Earthbound:
- Back in the days before GameFAQs, YouTube, and others, there were NUMEROUS examples of these. Some were true, others weren't. One good example is the Mother trilogy, with numerous rumors that were both true and false. Two of them in particular surrounded the final boss of Mother 2 aka EarthBound, Giygas; if you had looked into the background at just the right time, you would see the image of a fetus in the black.
- Somebody on DeviantART in fact could've been a Trope Namer had it not already been named, since he actually shows an image of when you can see the Fetus in Mother 2. He also confirms that when the game starts to become staticy near Giygas' defeat, you do NOT hear Giygas crying for help, as the SNES' sound technologies are unable to handle that. (even Tales of Phantasia and Star Ocean sound staticy and distorted). Part of why the story's survived for so long, other than the vagina/birth canal/whatever part of it corresponding with the biological background in the area where you fight Giygas, is that the final battle takes place in the past and Giygas's infancy and childhood are a big part of the first game's plot.
- Mother 3 does not help this at all. Near the end of the game it's revealed that the world of EarthBound was destroyed, and you are living in a different world with all the survivors. Thus, another theory was created, claiming that since Giygas looked like a fetus, he was actually a baby then, and in defeating him as a baby, the heroes created a time paradox (since they wouldn't be in the past if they weren't fighting Giygas in the future) which destroyed the world. This theory completely ignores the fact that when he was an infant, Giygas was with Maria the whole time and didn't mutate into the Nightmare Fuel form until after he grew up. note
- Then there's the speculation regarding the reasons EarthBound never got rereleased outside Japan; it eventually became widely accepted that the game would never be rereleased because of licensing issues regarding samples used in the in-game music coupled with Nintendo's unwillingness to alter the original game. However, when an American rerelease of the game eventually did happen on the Wii U Virtual Console, no edits were made to any of the music and there were no legal issues at all. Some people still apply this theory to Mother 3 instead.
- Mystic Ark was long held up as an actual sequel to The 7th Saga, rather than a mere Spiritual Successor... until someone finally started work on translating the game and discovered right off the bat that their stories are entirely unrelated.
- In a case of a rumor coming true in a later revision of a game, players were finally allowed to legitimately reverse Nei's death in the remake of Phantasy Star II. It's extremely hard and time-consuming to pull off, and it also requires a save file from the remake of PS1.
- Planescape: Torment had a few persistent rumors about alternate ending animations (based on the unused evil/neutral ending songs on the soundtrack), a proper romantic subplot with Fall-From-Grace (originally intended but removed for budget/time constraints), the ability to read Fall-From-Grace's diary, and an opportunity to have sex with Annah if you keep her invisible "morale" stat at maximum level at all times.
- She comes onto you at one point, describing...er, in good detail the things she plans on doing to you. Any further dialogue choices will result in her backing off and claming she wasn't serious.
- In Secret of Mana, there was a rumor that both the Girl and the Sprite can receive another elemental since they only have seven each, and there are eight elemental slots (when you look at their magic descriptions). However this rumor can easily be dispelled by the fact that while each character only gets seven summons, there are eight total — only the Sprite gets dark magic, and only the girl gets Light. Naturally, the Girl has an empty space where dark magic would be; likewise the Sprite for light magic.
- A popular claim on various cheat/FAQ sites is that in the first Shining Force, if you use an exploit to get outside the town of Guardiana (by forcing an NPC to move into the path of a guard blocking the exit from the town), continued on to the first battle at the Gate, and proceeded to clear it using only the player character/"Max", you would unlock something called "Shining Influence". It is never explained what this glitch would do, and some speculated that it would give an additional boost to the other party members for the rest of the game. It was later proven that no such item or glitch unlocked after completing the first battle solo - if anything, it's a major drawback because the player is subsequently unable to recruit the first four (normally mandatory) members who join you after speaking to the king for the first time.
- Tales of Vesperia's GameFAQs board started a minor rumor about getting into Estelle's room. You can't, except in the PS3 version.
- In Dark Souls, the game's director Hidetaka Miyazaki encouraged this by implying that the pendant had some kind of special use. Some players tried everything; trying to drop it in front of bosses, locations, characters and bonfires, or seeing if it unlocked special dialogue or interactions with the game's covenants. He later revealed that he was just playing a prank by leading people to pick a starting gift that does nothing at all.
- For the longest time it was believed that Shin Megami Tensei I had a few lines of code to scare Save Scummers; supposedly, hitting the SNES reset button enough times would throw up a screen telling you to TURN IT OFF IMMEDIATELY (in Japanese). It wasn't until twenty odd years later that anyone had the courage to debunk it, when official translator Gideon Zhi declared the rumor false on Twitter.
- For the original Dragon Quest V on Super Nintendo (which never made it out of Japan), there was for a very long time a rumor that if you chose "wrong" in the Love Triangle by marrying Nera instead of Bianca, various character would be hit by the Diabolus Ex Machina: Bianca's ill father would succumb to Death by Despair, Bianca herself would be forced to eke out a living as an abused barmaid, Nera's Unlucky Childhood Friend Crispin would be miserable, and that Nera was near-useless in battle on top of this. This myth went un-busted until September of 2014, when Dragon's Den, the largest English Dragon Quest fan site, tracked down video of a play-through where the player married Nera and none of this happened. Dragon's Den proceeded to trace the source of the rumor and found it originated as a dark joke in one of the first online FAQs for the game, which predated even the first fan translation; since this FAQ was many Western players' first experience with DQV, it was taken at face value and thus nobody married Nera to verify the claim.
Shoot 'Em Up
- Star Control II had an extremely persistent myth of a cloaking device for the main flagship. Despite Word of God that such a device was not in the final game, screenshots of it were actually printed on the back cover of the game, and it wasn't until the source was released that it was confirmed to be absent. Likewise for the secret code that made the Pkunk Fury ship immortal.
- There was also the legendary Black Spathi Squadron, a splinter faction of the Spathi composed of brave warriors who fly Eluders painted jet black and fight bravely throughout the universe! They're not actually in the game, of course.
- A new player asking where to find the Androsynth is always a source of humour on the Ur-Quan Masters forum. (You can't find them. Don't ask about the Androsynth. You make me *frumple*.)
- There were many theories back in the day that there was a way to shoot the dog in Duck Hunt for the NES. One was that you had to get to Stage 99 to do it. Easily the most straightforward example of wish-fulfilment on this page, and a good chunk of Duck Hunt hacks let you do just that.
- It's entirely possible in the arcade version, but only in the bonus round — if you accidentally shoot the dog, the bonus round immediately ends and the dog walks out in bandages and on crutches to admonish you to "SHOOT THE DUCKS, NOT ME!"
- Older-than-NES example — Spy Hunter. There was an urban legend about there being a run-and-gun shooting level taking place in a graveyard. Completely bogus...although it may have led to the addition of the third-person shooter levels of the second PS2 game. There were also rumors of a flying level, which actually appeared in Super Spy Hunter, although that was a Dolled-Up Installment.
- Every time a new Touhou game is announced, the fans will say that Mima will be in it. Even if it makes no sense. Ditto Shinki...until ZUN trolled all the Shinki fans by giving Byakuren one of Shinki's most distinctive attacks.
- The supposed Brown Note/Subliminal Seduction arcade game Polybius is itself an urban legend.
- Back in the coin-op days, there were rumors surrounding the old Missile Command game that the Pentagon kept track of high scorers, just in case.
- When Galaga was released, rumors were that you could get a triple ship. That wasn't true. You can in Galaga '88, though.
- Amiga Power claimed that Theme Park players could unlock—with enormous difficulty—a violent Syndicate crossover, creating an urban legend that wouldn't die. The magazine's writers have never admitted that "Sinister Theme Park" mode was a hoax—only that they were responsible for its creation, that the screenshots were doctored, and that "literally no one" has ever managed to trigger it. But do keep trying, because Bullfrog precisely implemented their idea in later copies of the game!
- One of the all-time classics is the Mirage ship in Frontier: Elite II. They wound up chucking it into a secrets guide (complete with made-up specifications) and featured a Mirage II in the sequel First Encounters.
- Creatures is a virtual life game series involving cute aliens, and has a ridiculously large amount of actual easter eggs. When a person asked a very off-topic question in the Creatures help community, they got an extremely sarcastic reply. The "Secret Adventure Mode" quickly became a fandom in-joke, confusing many newcomers to the games into thinking it actually exists.
- The port of the first game as an expansion to the fourth game (conveniently titled Creatures 1 to Docking Station, or C12DS for short) added an actual Secret Adventure Mode to the game along with a plethora of other easter eggs.
- The creators of Neopets have somewhat double-crossed this Trope, similar to the example above. There's a myth of a place called Jelly World where everything, even the people, is made of jelly. But it's not a myth — Jelly World is a real place, yet not on any official map. Denizens of the site, however, like to aggravate others by insisting it doesn't exist, even when most of them know it does, following in the footsteps of the creators of the site, who originally denied its existence. Of course, there isn't really a Jelly World.
- However, If you're lucky enough to get the lab ray and zap your pets with it, you can actually turn them into Jelly Neopets. Like Jelly World itself, they are claimed to be non-existent by the creators of Neopets. Some will obsess over the non-existence of these pets, and will try to get them. In fact, one user has gotten sixteen of these pets.
- In the original Neoquest game there exists a door that's locked and has no apparent means of opening it. For years people tried various means of unlocking the door or obtaining the key, to no avail. To make it worse, the staff hasn't revealed whether it's actually possible to open the door.
- The Neopets Team has a somewhat haphazard approach to how they build new features on the site, which can lead to confusion and Wild Mass Guessing. The Discarded Magical Blue Grundo Plushie of Prosperity, for example, was a page with a discarded magical blue Grundo plushie and nothing else. The sticking part was the "prosperity" part, as it seemed to do absolutely nothing. Rumors abounded on how to make it pay off, from the standard blatant lies about achieving impossible conditions resulting in a reward of rare items to more placebo effect-driven claims that it increased the frequency of Random Events. The truth? TNT just hadn't had the chance to activate it yet. Years after it was programmed in, they added the option to talk to the plushie, which can result in various good or bad effects (which was just part of an overhaul of the world it resides in).
- New players can get this from the veterans, as the Neopets world is rife with old, inactive features and locations left over from previous events.
- There was also the infamous Bonju avatar (avatars being essentially the Neopets equivalent of "achievements", rewarding you with little icons for your user lookup/forum posts for completing specific tasks around the site), which had players puzzling for three years over how to unlock it, and was the subject of countless wild rumors. TNT finally caved in and revealed the ridiculously obtuse solution in one of their editorials. Mix a Blumaroo Steak, Gourmet Cooking for your Pet and Orange juice at the Mystery Island Cooking Pot - NOT Bonju's cooking pot. Oh, and you have to have the Mad About Orange avatar as your active at the time. Oh, and this only works during the month of August. Whew!
- Harvest Moon:
- In Harvest Moon: A Wonderful Life, there was a shed with a door that could never be opened. On one forum, a lot of rumors spread about how to open the door and what you would get. In actuality, it was just a piece of leftover code that was blocked off rather than removed.
- The numerous rumors that sprung up about acquiring those bloody (not literally) animals that hung around the valley, which all wore neckerchiefs like the one that the player's dog wore. Carter's and Flora's Chihuahua was especially popular.
- All those rumors for Harvest Moon: Friends of Mineral Town and its female counterpart about how you could get your dog to have puppies. This one's likely due to the fact that you could do so in Back To Nature, which Mineral Town is a remake of.
- One that runs throughout the series — in the games where you can marry the Harvest Goddess, your child will possess farm-improving magical powers.
- Leaving your dog in your greenhouse in HM 64, Back To Nature or Mineral Town will keep it from being destroyed by storms. Persists even after people have posted video proof that it doesn't work.
- Harvest Moon: Magical Melody has the "Rival marriage" system that was apparently left out of the international versions. The supposed "marriage pictures" are fanwork.
- There are often characters who are well-liked, like priest Carter and Flora, and rumors pop up on how to marry them. They're not courtable.
- Rune Factory:
- In Rune Factory Frontier there's a popular rumour that Raguna can marry his depressed neighbor Kross.
- In Rune Factory 2, there are two: One where there are methods to find the rumored ghost that haunts the clinic at night - never mind that Jake specifically tells you that he started that rumor as a joke. The other is a way to unlock a so-called "third generation", presumably with the child of Aaron/Aria and his/her "betrothed". Mentioning this on an HM forum is a good way to start a chain of mocking replies regarding the ridiculous things that will "unlock" the third generation (i.e. feeding Herman every recipe, even the stuff he hates or fighting Douglas, Gordon and/or Jake in a duel)
- In Animal Crossing, there tends to be a rumor (or an accusation) made that a certain male townsperson (specifically, a cat named Bob) wears a dress. According to some, this is a programming error he's supposed to have normal "guy" clothing. However, this is false — Bob wears the same type of sacklike clothing both male and female cats wear. His "default" shirt pattern has flowers on it, but it's a flower shirt that is available to all characters (players included) and is worn indiscriminately regardless of gender.
- Brutus is apparently a purple version of one of the dog townspeople in the game who will move in if you neglect your game for too long and has a house full of nothing fish that crashes after entering it. Everyone who claims to have seen him has either misplaced their cameras or had him...mysteriously disappear as they were getting ready to snap a photo.
- And then there were the numerous other rumors of what Resetti does to you if you continue to reset long after he nearly has a stroke trying to hammer in "RESET THE GAME NOT!" into your head. Without going into the more gory or "colorful" outcomes that are blatantly false, one particular (and common) variant to this rumor is that if you reset over 60 times, Resetti will finally get fed up and dig like crazy underground, migrating all the neighbor's homes up a hill from below and causing all the neighbors to be mad at you for a week. The reality is, after a certain number of resets, the game simply recycles the last six conversations.
- There was one rumor floating around for the GameCube version that if you opened your file everyday and talked to the same neighbor (again, everyday) for a straight year, you'd have the option to marry that neighbor. But alas...
- Super Tortimer is a fake NES game Tortimer gives you as a prank. No matter what fans say there's no data to play it.
- The Sims 2 has many of these, including several alleged methods of getting twins and another cheat that supposedly will get Bella Goth back.
- A small rumor claims that the urn of Vita Alto, a premade of Sims 3, can be found in a basement in Pleasantview in Sims 2, and she can therefore be revived. Of course, this was proven untrue both by the fact that none of the houses in Pleasantview even has basements, and because she cannot be found in Sim PE, which a deceased character would be able to be.
- Nintendogs has had its fair share of these over the years. The most common ones are: That Nintendo created a "Nintencats" but either never released it because they believe a cat game wouldn't sell or that it was a Japan-only game that was too poorly received to be released anywhere else. The other rumor is that your dogs could breed - this is despite the fact they're puppies who can't be more than 3 - 5 months old.
- In Monster Rancher 2, anything concerning ??? monster, especialy the Enemy monsters. To put it simply, the enemy monsters are a Boss monster that is unable to be unlocked for yourself, with the exception of Japanese game only White Mocchi. Doesn't stop thousands of rumors about them though.
- There has been rumors of dead animals in Zoo Tycoon 2 turning into ghosts as an Easter egg. There are glitches that cause animals to turn transparent. However, people who believe the rumor claim that the glitch ghosts are not the same as the "real ghosts". Blue Fang has stated that any "ghosts" in the game are just glitches, although the rumor still continues.
- New players to the X-Universe games are often enjoined to go look for the UFO base, a station that's supposedly the source of the flying saucers you occasionally see flying around and sells every item and ship in the game dirt cheap. This started as an Urban Legend of Zelda, but at this point it's basically a Running Gag in the fanbase.
- In the arcade versions of Punch-Out!!, rumors abounded that, should you build up a string of repeated victories over the final champ, you would be challenged by audience member Donkey Kong. If defeated, he would be knocked back into the audience. Maybe that has something to do with why he's in the Wii game.
- NBA Jam had a myriad of rumors about additional secret characters with souped-up abilities. The most popular of these were Michael Jordan (who could dunk from the three-point line), Superman (who could dunk from halfcourt), Shaquille O'Neal (who couldn't be knocked down), and select characters from Mortal Kombat (which was planned for the console release but dropped). The next-gen remake has restarted the cycle.
- WWF Smackdown 2 has Ken Shamrock and Big Show's names as part of screenshots on the back of the case. They were dummied out but still (very rarely) can appear randomly as 'Unknown' in a Royal Rumble or Slobberknocker match. Rumors persisted that you could unlock them, but it wasn't possible without a cheating device, and even then they lacked entrances (you have to turn entrances off to prevent the game from crashing when playing as them). What's more, most of their parts and moves can be unlocked to create them except for their heads.
- Rumors of secret weapons and characters for multiple completions of Metal Gear Solid were widespread. Claims such as completing the game 50 times with Otacon and 50 with Meryl would garner you Raven's Vulcan Cannon were even mentioned in magazines such as Powerstation.
- Even more widespread were rumors of the possibility of replacing Raiden with Solid Snake during the Big Shell in Metal Gear Solid 2.
- This one became partially true with the release of Substance, where you can play as Snake on the Big Shell in a series of non-canonical scenarios (or go skateboarding on it). There's still no way to control Snake during the actual Big Shell Incident, however.
- Also rumours of a FAMAS being available on the Tanker chapter; these were based on early trailers, and the weapon itself never showed up in the final game.
- Further fueled by the flashback footage showing Snake using the FAMAS against the guards on the Tanker.
- Hard-working perverts have confirmed neither Johnny Sasaki in the first game or Raiden in the second game have any junk in their texture sets for any hypothetical action to uncover.
- In Thief: The Dark Project, there's an underground graveyard level called the Bonehoard. You have a rough map of this place, which insinuates the existence of an area called "The Alarus Extension", which players tried for years to find. Not only is the extension sealed off, but it doesn't even exist in the level! Additionally, Thief players love to spread the falsehood to newbies that within this non-existent area exists a Bow Upgrade, along with complicated instructions on how to get into the extension. It often takes the gullible neophytes hours, if not days, to realize they've been duped.
- Many of the numerous fanmissions for the series like to make reference to one or the other, as well, either because the author thought it was funny or because s/he was deliberately messing with peoples' heads.
- In yet another case of Electronic Gaming Monthly's seemingly endless April Fools jokes, the April 1998 issue of EGM2 contained a method claiming to unlock Street Fighter boss Akuma in Resident Evil 2 as a secret character by finishing the game 12 times with an A rank using only the knife and the pistol, and entering the username as "AKUMA" on the computer terminal in William Birkin's lab. Images depicted a full 3D Akuma (probably ripped from the Street Fighter EX games) throwing Hadokens at Zombies.
- Around March or April 1999, Play magazine were very excited over the discovery of a hidden gate in Resident Evil 2, opposite the police station. Speculation was that after going up to it you could find some way to go through it, find Rebecca Chambers fighting zombies, then play as her. Rebecca was likely a result of using a cheat cartridge or PC skin, you could find the gate but there was no way to go through it.
- A rumor spread for a while of Resident Evil 6 getting a special edition subtitled Final Hope which would have added a campaign for Claire Redfield and a port for the Wii U.
- Many have claimed that the first Silent Hill game has an "Ambulance Ending" in which Harry rampages through the town in an ambulance; a common piece of joke fanart is the so-called "lost" UFO ending for Silent Hill 4 (which doesn't have one).
- They mean this, a budget Japanese video game called Zombies vs. Ambulances.
- In the first Silent Hill you could allegedly "commit suicide" by nonstop running — running until Harry dies from a heart attack. Which is odd, considering James is the heavy wheezer.
- This rumor often revolves around the bottle of distilled water in the alternate school. Supposedly, you can somehow use it build a bomb of some kind, which will allow you to blow open the traffic gate in front of the Alchemilla hospital.
- Long ago, the Red Herring items in Midwich Elementary such as distilled water and glucose were also the source of rumors that Cybil Bennett was originally supposed to be a playable character in an alternate scenario, and that the items were for her to use.
- There's an engine in the Shell station. Rumors say it can be installed in one of the cars.
- The boat cabin wheel is also a subject of discussion; it doesn't do anything in-game, but Harry has dialog for it. Current opinion holds that it was part of a cut ending involving boat travel a la Silent Hill 2.
- Now there are claims that you can save Lisa and get an "Excellent" ending.
- Rumor persists of Silent Hill 3's mysterious 'secret' level inside the hospital (which is impossible to get to because even with hacking, there is just a big empty building with no textures) on the PC version. There are mods out there that can 'make' the hospital but there is no official way.
- Another rumor was Silent Hill Origins (Aka ZERO) where you can use the otherworld mirror trick to bypass the apartment level and head straight into the hotel. There is no normal way to do this even using the described trick because the apartment is necessary to trigger the events in the hotel.
- In Clock Tower: The First Fear, the game features multiple endings, many of which are determined by whether or not each of Jennifer's friends are killed off during the game, bar a few exceptions, some varying on what Jennifer does in the last few screens, while others are determined by acts unrelated to the girls. Out of those endings, many players had speculated what would happen if Lotte survives, Anne and Laura survive, or all three girls live alongside Jennifer. Due to a mass number of glitches, it actually was possible to achieve these, (or in the former's case, technically count this by chalking it up to "if I don't see it, it didn't happen"), but unlike the rumors which implied that all the girls can potentially be saved to earn the best ending possible, the designers had partially anticipated this enough to automatically lead to ending F normally, ending F, which involves Jennifer being killed in the elevator, is triggered if she had, at the very least, not witnessed either of Lotte's deaths. Note that it is also legally impossible without exploiting unpredictable glitches to have both Anne and Laura survive.
- Team17 are notorious for this. They mentioned in passing to magazine PC Zone that a mission pack was coming out for a Worms game (Worms 2) that would make worms babies and set missions at night. Then, of course, their most infamous claim, made on April 1st, was the **spaceman** cheat, which would supposedly summon a UFO in Worms 2. Many people tried it before the official announcement at Noon that day that it was an April Fools joke.
- Team17 had a bit of fun with this when they made an announcement regarding Worms 4: Mayhem on April 1, claiming that in this game you would be able to use the ninja rope to pull crate drops closer towards you. This turned out to be absolutely true.
- Final Fantasy Tactics A2 has rumors from the GameFAQs board that there's a hidden job called the Barmaid. It says that if you dismiss all of your clan members and do the mission "Wanted: Barmaid", Luso will force himself into a Barmaid.
- There was a Final Fantasy Tactics rumor that gained a bit of momentum but died with the internet - that evidently, you could recruit Olan into your party. Part of the reason this had momentum was because hackers discovered he actually didn't glitch the game out, implying that he might have been intended to join or return as a guest.
- Super Robot Wars has the extremely persistent "Two Year Rule", the belief that developer Banpresto won't include an anime in their installments until two years after its conclusion, for various reasons (the most commonly cited being an attempt to avoid spoilers). However, this can be disproven simply by checking the release dates: Macross Frontier: The False Songstress will be in Super Robot Wars Z2: Hakai-hen just over a year after it hit theaters, while Gundam F91 was in the original Super Robot Wars just over a month after its theatrical release. The truth is, if it takes a while for a series to appear, it's usually because the licensing rights aren't available for a couple of years.
- Also previously, there has been an Urban Legend that Banpresto was sued by Winkysoft which caused the Masou Kishin characters in Super Robot Wars Alpha only appearing up to Alpha Gaiden, and only Masaki Andoh, Lune Zoldark and Shu Shirakawa appears in the OG series for the Masou Kishin representative, and that there will not be any other Masou Kishin coverage for that... the last part was debunked when the Masou Kishin saga was included in the SRW OG Saga mini-series, and Banpresto revealed that Winkysoft never sued them but they just want a break from Masou Kishin. As of the inclusion of the rest of the Masou Kishin that appeared in the Classic Timeline during Super Robot Wars EX, they have appeared in 2nd Original Generation.
- In Tactics Ogre, you were apparently able to recruit Lans Tartare, Balzepho, and Volac. However, battle data for Volac does not exist in the game, and as it turns out you can't make the three join you unless you hack them in, or any of the Dark Knights for that matter. Not to mention, saying those three are recruitable carries an implication that Balzepho would actually join forces with Haborym - which, given their history together, would end in disaster.
- However, the remake actually does make one of the Dark Knights recruitable - Instead of one of those three, it's Ozma, who has become an Ascended Extra.
- There are several from the Fire Emblem series, such as a rumour that Canas could upgrade to a Dark Druid (the class of the Big Bad), due to the class appearing in the game's Attract Mode, or that heavier weapons give more Weapon Exp. (They don't, heavy weapons tend to have higher wexp yields to compensate for the fact that you won't be striking as often with them) A list of them, along with debunking evidence, can be found here. Granted, some of the things that were actually Dummied Out of games in the series are almost as crazy as the rumours.
- Yume Miru Kusuri features a Not Blood Siblings sister character who has a reasonable amount of romantic tension and interaction built up with the PC. This, coupled with a character in-game who talks about how these games love to have secret characters whose routes can only be unlocked after meeting some arbitrary goals in previous playthroughs, has a lot of players firmly convinced that a hidden route for said sister character must exist somewhere in the game. The more-believable rumor is that it was supposed to, but got cut during development
- Remember11 is rumored to have a secret ending for Satoru, perhaps due to the story arguably having no ending at all. It doesn't help that the flowchart explicitly says that there is one.
- Ace Attorney Investigations: Miles Edgeworth was born from an April Fool's preview by ''Capcom. They teased screenshots of Phoenix Wright freely walking through crime scenes to investigate. The joke was taken seriously by fans, specially in Court Records, as the date this was published wasn't on April First, but rather in the week surrounding it. Due to the positive reaction of fans around it, Capcom actually made it for real.
- The obscure (to English audiences) visual novel / adventure game Crystal Dragon is well-known in Japan for a supposed hidden strip rock-scissors-paper game option, which was made up by a gaming magazine to see who would copy their work.
- Misha from Katawa Shoujo was never meant to have a route nor is there any sign of it in the game. She was always written as gay and unobtainable, and the only chance to have sex with her is pure Fan Disservice and leads directly into a bad end. The rumor persists because she's a fan favorite.
- There is a persistent rumour in the Dangan Ronpa fandom that there exists a book showing descriptions and art of unused executions. Popular, but largely false. While there does exist a list in one of the material collections of unused executions for the first game, no such list exists for the second, and the art and executions often sighted actually come from a doujin.
- The Grand Theft Auto series has enough of these that there exists an entire wiki devoted just to the myths, rumors, and urban legends that the games have spawned. Among the more famous ones:
- In Vice City, there were claims that there were ways to make the military submarine submerged off the north coast of the east island surface, up to and including talk of a secret ending where you could nuke the city.
- San Andreas was the first game in the series to be hit with rumors on a large scale. Perhaps not coincidentally, it was also the first game in the series to feature a widespread countryside to explore.
- One of the big ones was that there existed a Sasquatch (Bigfoot) character somewhere on the map, which was "proven" by some people with Photoshopped images. There's no Bigfoot in the game code. However, a Sasquatch not only did appear in Red Dead Redemption's Undead Nightmare DLC, but that game let you kill and skin him. And the achievement you get for doing so? "Six Years In The Making". Undead Nightmare was released six years after San Andreas, to the day. The final bonus mission in GTA V also had Franklin being enlisted by a man who'd been looking for Sasquatch for nine years (the amount of time between the releases of San Andreas and V) to help him hunt one. It turns out to be a guy in a Sasquatch suit, though.
- Another was that there were "ghost cars" that would spawn in some precise locations and drive around without a driver. These "ghost cars" were just abandoned, wrecked cars that the game spawned in hilly areas. Since new cars don't spawn with their parking brakes on, they'd sometimes just roll down the hills.
- There were also rumors about zombies being in the game, fueled by a rather mysterious corporate building in San Fierro.
- San Andreas also had a single mission where you fly to Liberty City and have a shootout in the Italian restaurant which features prominently in 3. There were an enormous number of rumors suggesting that there was a way to unlock all of Liberty City. Hackers figured out how to get there, either getting outside the mission area or returning later; a surprisingly large part of the city is actually present (about 70% of Portland), hovering in the air miles above northeast Los Santos, but is useless because the ground isn't solid except in the area used in the establishing shot.
- Many similar rumors abound, such as the existence of Jawsnote , the Loch Ness Monster, Leatherface, etc. Most of these have been officially refuted.
- Grand Theft Auto IV has a whole bunch as well.
- Lola the prostitute was featured on the PS3 box art and has a page on the police archives (accessible if you use the computer in the police vehicles), so there are rumors that she's in the game.
- One piece of fan rumor turned out to be correct. In IV, you receive an achievement called "Impossible Trinity" after completing a mission in the Metropolitan Museum of Art. After it was revealed that Johnny Klebitz (who appears in that mission) was the playable character for the first Expansion Pack, The Lost & Damned, players seized upon the achievement name and predicted that Luis Lopez (who also appears) would star in his own DLC. Sure enough, he was the protagonist of the second expansion, The Ballad of Gay Tony.
- There is also the "Ratman", which is similar to the San Andreas rumors about Bigfoot. Supposedly, there is a human-like creature that lives in the subways that attacks other NPCs and the player. It's faster than other NPCs and attacks by swiping at Niko, chewing on his corpse when it kills him. Extensive searches in-game and through the game's code have dismissed this claim, and any "proof" of the Ratman has been proven to be hoaxed.
- The abandoned Sprunk factory in Alderney is widely rumored to be haunted, thanks to a scream that some people claim to have heard when wandering through the factory (usually after firing off a round). More likely, it's just one of the bums that spawns inside.
- Grand Theft Auto V is home of the possibly biggest mystery of the franchise, nicknamed simply as the Mount Chiliad Mystery. It all begins with a simple mural on a wall of a shed having its place on Mount Chiliad, containing a crude drawing of supposedly a mountain, a saucer, a cracked egg, what looks like a person flying a jetpack, five red X's, weird lines inside that mountain, thunderbolts, and more. More so, after reaching 100% completion of the game, the player is able to trigger a total of three (four if counting a broken one underwater) actual saucers, all on different places hovering in the air with no real purpose.
After uncovering the existence of these things, the Internet has since then gone crazy about this. What is the purpose of this mural, or of the saucers? Can the player unlock a flyable saucer, a jetpack, or something different? Is there actually a mystery, considering Rockstar never really confirmed it? Incredible theories and even valid finds have been popping up since then, like an actual alien egg inside the game files, weird green lights on bunkers, theories about a hidden karma meter inside the game, even more unreadable murals inside the game, and much, much more, even one year after the game's release, stating clearly that there isn't just a mystery inside the game, it is more like a game around the mystery. While it isn't clear if this mystery is solveable, Rockstar has been taunting players cryptically to "continue the search for the truth". The hunt is ongoing to this day, with many hunters trying out new and continuously more unusual theories to maybe solve this giant thing one day.
- Another common rumor that there are aliens, UFOs, and other extraterrestial in the game, which are partly true, sort of. Two of the Truth's missions have some interesting content that may or may not be caused by aliens One of them has you stealing some green goo from a heavily armored train, and another on a plane the enemies call you "carbon based life form". A glitch in the game can cause the lights of planes to spawn, but not the plane itself, creating what technically is an unidentifiable flying objects in the sky.
- The manual for Elite made reference to rock hermits who lived on asteroids, enormous ships called Dredgers, generation ships, and the hidden planet Raxxla. These were added by the developers just for flavour text, but many players swore they had seen a Dredger just as they left hyperspace. One of these, hermit asteroids, were added to later versions of the game.
- Minecraft has Herobrine, the supposed dead brother of the game's creator, known for creating strange objects and being elusive. Word of God has jossed the rumor, but the creators like to poke fun at it: almost every update has a line that says "removed Herobrine" or something similar. On top of this, in a multiplayer server, if a player is killed by an arrow shot from a dispenser, the message that displays the cause of death is said to be from Herobrine. Sometimes you may look into a mod of a game, or even a game itslf, and will find the log referencing to a Herobrine of sorts.
- Which makes one realize that no matter what the Dev Team does, Herobrine keeps coming back.
- Herobrine exists... as part of many of the over nine thousand mods made by the community.
- Rendering spasms gives the impression that Herobrine's face appeared on the screen. It is awfully uncomfortable to witness that happen.
- On 9 March 2012 at the GDC, Notch mentioned that "there is one [recipe] people haven't found yet.", this happening about a week after two unused textures for hieroglyphic-covered blocks mysteriously appeared in the texture file. This has sparked a huge number of rumours and speculation.
- Blockland has "The Golden Brick" which supposedly exists in the Slate map, and, upon clicking it, you apparently unlock Blockland Adventure Mode. It's untrue, but it's still thought to be such a cool idea that many players pretend that it's real just for fun.
- There's also the Renderman, an apparition not unlike Herobrine from Minecraft. It's supposed to appear when you take a screenshot on a dark map, and in DOF screenshots(basically screenshots taken while your character shakes violently, to produce a very blurry image) he appears very close to the player. Many pictures have been provided of him to 'prove' his existence. He was revived in the Halloween Update, where a 'new form' of Renderman appeared: Preppers. Flashing red ASCII Terror Faces which randomly appeared on dark maps. Combined with the usual presence of Nothing Is Scarier in dark maps, many did not want to load these maps for fear of encountering HIM.
- Prototype seems to be becoming a fairly recent example of this. Even before the game's release, the developers touted information that you could unlock a new character and secret mission if you had met certain criteria and found a hidden severed leg. A few weeks after the game's release, a member of the GameFAQs community found the leg, and was disappointed to find that nothing happens. The developers even acknowledged that people had found the severed leg, but they refused to give further information. Rumors now focus on things such as all the crazy things you have to do to get the leg to work, and some believe that there's another leg out there and that this leg is just a red herring.
- The operator's manual for Star Trek: The Next Generation refers to a "secret video mode", which is believed to be a version of Breakout. The exact requirement for invoking it is unknown, however, and it's unclear if it was disabled in the final release. Even so, many pinball players keep spreading rumors of the exact sequence of actions needed to activate it.
- A rumor persists that setting the DIP switches for Gottlieb's The Amazing Spider-Man pinball to a certain combination will cause the game to play the theme music from the Sixties animated series during the attract mode.
Examples from other media:
Anime and Manga
- There's a rumor in the Lucky Star fandom that in a manga omake, Word of God confirmed that Kagami had a one-sided crush on Konata (which of course is prime fuel for the shippers). Except...that this omake doesn't exist, but of course the shippers love to propagate the rumor without ever checking for a source. (The lack of scans online beyond the beginning of Volume 2 contributes to this.)
- Sailor Moon: Prince Uranus refers to a fan-created rumor (from the long-defunct fan site "Save our Sailors") that was stated to have come from an unnamed Japanese magazine's article interviewing Naoko Takeuchi, who supposedly explained that Sailor Neptune's and Sailor Uranus's lesbian relationship was in fact that of Sailor Neptune and Prince Uranus, who had died and was reborn a girl (as his sister's powers had passed on to him, causing him to be reborn as her). Needless to say, Sailor Moon fans were not amused, and the site that the rumor came from later quietly removed it.
- There is a popular and persistent rumor about the finale of Captain Tsubasa that stated that the whole series was All Just a Dream, ending with Tsubasa waking up in a hospital, where we find out he was run over by a truck during the first episode and that his legs were amputated since the accident. While many people have stated that they "saw" the episode, this is in fact, false, since there is nothing to prove it as real (besides a bad photoshopped picture of Tsubasa in a hospital bed): there were three anime adaptations of the manga (the last one being Road to 2002), and its creator has been working in several sequels and spin-offs since the last anime was released in earlier 2000s.
- Digimon fandom has the still-persistent belief that Renamon was male in the original Japanese.
- Dragon Ball AF. It was a rumor started after GT ended and still hasn't died. It was supposed to be a continuation of the story after Dragon Ball GT, where Goku supposedly goes Super Saiyan 5. It went downhill after that. Fan Theories cracked, every character reached another level of Super Saiyan 6, 7...50. However, AF simply does not exist. Even the name is a mystery. The ones who want to believe it exists say it's "After Future", the ones who don't believe it, say it's "April's Fool".
- A doujinshi was created out of this theory by Toyble, which just made things worse as the art was really good, and resembled Toriyama's. Fans believed it to be official.
- The Daizenshu website also played with this theory, which again, just made things worse.
- And now, there's Dragon Ball Hoshi, which just like AF doesn't exist. Yet trailers exist around the net, mostly scenes from Dragon Ball videogame openings, and movies unreleased outside Japan.
- In the Fullmetal Alchemist fanbase you'll sometimes hear the rumor that Winry's name was meant to be "Wendy" but wasn't spelled correctly. Similarly "Riza" was intended as "Liza" or "Lisa".
- Despite many fans swearing it's canon nowhere does it say Envy's real name in 2003 is "William Elric" and that he died at age 18 of mercury poisoning.
Collectible Card Games
- Supposedly, Konami and Upper Deck Entertainment has created several Yu-Gi-Oh! cards that have never been released to the public, only allowing them to be played by R&D employees at Upper Deck in specialized "Duel the Master" matches at tournaments. These include the Seal of Orichalcos, Power Balance, and alternate versions of the Egyptian God Cards. Since the only "proof" of these cards existing are proxies, there's no way of knowing if this is actually true.
- The anime gave this a nod very early on, establishing that Pegasus' Toon monsters were one-of-a-kind cards that were never released to the public due to them being "too powerful". During the last parts of the KC Grand Prix arc, it's revealed that Pegasus' company routinely gives away copies of unsanctioned cards as prizes (a habit that the actual card game recently took up).
- This has been proven to be true, at least for the Seal of Orichalcos. As for the Egyptian God cards, alternate, tournament-legal "effect" versions have been released for Obelisk the Tormentor and the Winged Dragon of Ra.
- Slifer the Sky Dragon has now gained a tournament-legal release, which has prompted the creation of the long time anime-only The Creator God of Light, Horakhty as an actual card. It even has its own type, "Creator God". The Seal of Orichalcos too has been released legally, though obviously with a very different effect to that of the anime or the Duel the Master version. No word on Power Balance though.
- Prior to the official release of Primal Origin, there were sources depicting "Starduston" as a fake "Duston" version of "Stardust Dragon". It also had a effect highly reminiscent of "Stardust Dragon": During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. You can only control 1 face-up "Starduston".
- In the early days of Magic: The Gathering, when cardlists were not available and the first big expansion set (Legends) was coming out, a rumor was started among the then-nascent Internet about the card "Throat Wolf", a creature which supposedly had "firstest strike". It also was rumored to have the ability to attack on your opponent's turn. Usually guides on how to get the super rare card mentioned other non-existent cards, like the Clockwork Doppelganger.
- Of course, spoofed in the parody set Unhinged, which actually has a secret card that only exists in foil and is not listed in most spoilers. It's "Super Secret Tech", and its collector number is 141 out of 140.
- There is a persistent rumor that the final strip of Calvin and Hobbes has Calvin being on medication and no longer wanting to play with Hobbes, who turns back into a soft toy. The strip widely circulated online is a parody created by someone to make an anti-medication point, though the actual artist is unknown. The actual final strip adopted an And the Adventure Continues perspective.
- A prank on Tumblr has started a rumor that the snake Harry Potter frees in the zoo is Nagini, Voldemort's pet snake. From the looks of things, thousands of gullible fans have reblogged the quote.
- There's also a very highly reblogged post that appeared around the time the last movie premiered about the child actor playing Albus Severus was the same one who played baby Harry in the first movie, despite the fact that a quick IMDB check shows that the first baby Harry was actually played by a set of triplets. Also, bonus points for using a picture of baby Harry from Deathly Hallows instead of the baby Harry from Sorcerer's Stone.
- There are a few stories going around about bits and pieces of the Rocky Horror Picture Show. When online fans in the pre-DVD days bragged that their theater's print of the film had the UK-exclusive song "Super Heroes" intact, one fan attempted to top them by claiming that his theater had an otherwise lost scene in which Riff and Brad engaged in anal sex. This became a long (LONG) running in-joke among the Rocky community, with two fans actually writing and filming an intentionally blurry version of the scene for the 2001 'Frankie Goes To Hollywood' convention. Currently, the scene circulates in a fan-created 'extended edition' in the film, strictly for the sake of keeping the legend alive, though it should never be considered canon.
- There are a lot of people who claim that King Kong vs. Godzilla had two different endings for the American and Japanese releases, one where King Kong wins and one where Godzilla wins respectively. While there are differences between the two versions, the endings are the same and Word of God says that King Kong was always the intended victor. The rumor may have started because the Japanese version has King Kong's and Godzilla's roars played at the end, while the American version only had Kong's.
- There is also a common rumor about the German release of Godzilla vs. Megalon, namely that the dub claimed that Jet Jaguar was King Kong wearing a robot suit — likely started by James Rolfe's Godzillathon movie reviews. While it is true that some European releases of these movies had very wacky names, and in Germany, Jet Jaguar was really called King Kong, it was just a case of Dub Name Change, and the character was never stated to be anything other than a human-built robot. For the record, Mechagodzilla was also renamed to King Kong in Germany, and this was, again, a simple name-change.
- Mario not being in Wreck-It Ralph had nothing to do with Nintendo asking too much money for a cameo. He's not in it because the writers didn't know how to properly incorporate him, though he is mentioned. It's been confirmed he'll appear in the sequel.
- Doctor Who has a few:
- The "missing sixth episode" of "The Daemons", set off by an April Fool's prank in a fanzine. The somewhat abrupt and ill-explained ending of the story, combined with its unusual length of five episodes, led to a fan rumour that it was made as a six-part story and then had the last two episodes roughly combined into one. This had happened a couple of times earlier in the show, with "Planet of Giants", and "The Dominators", but "The Daemons" was written as broadcast.
- 1960s Doctor Who in colour. Various rumours have circulated about parts or all of episodes of Hartnell and Troughton stories being made in colour as unbroadcast technical experiments. This never happened. The probable source of the rumour lies with unofficial colour films of location shooting for a couple of sixties stories, which were made by crew members or fans.
- But the most notorious urban legends in Doctor Who fandom surround Missing Episodes, with wild tales of evil collectors or secret circles of Big Name Fans who own copies of missing episodes and are refusing to release them to the wider public.
- In November 2013, tabloids the Daily Mail and the Mirror reported as news that a copy of the seven episodes of Marco Polo, the earliest missing serial (and one of only three to have no existing footage whatsoever) had been found, recorded by a handheld video camera pointed at the TV screen. This was presumably a Chinese whisper based on the fact that many brief clips of footage have survived via this method—but certainly not any full episodes.
- Ever since the rediscovery of "The Enemy of the World" and "The Web of Fear", the fandom has been plagued by the "omnirumour", which, promoted by some well-known American geek news sites, alleges that most or all of the 1960s Missing Episodes have actually been found, but that it's been kept secret because the people in possession of them want more money and/or because the BBC wants to keep a guaranteed home video income stream by "finding" them gradually over the next few decades.
- When Season 2 of Mighty Morphin' Power Rangers came out, the remaining "Zyu 2" Zord battles Super Sentai creator Toei Entertainment had created specifically for MMPR, were either edited to have the villains battle the mechs from Gosei Sentai Dairanger instead, or unused altogether. For years, rumors persisted that one of latter cases, Bloom of Doom, had Lokar, the Power Rangers counterpart of the Kyōryū Sentai Zyuranger Big Bad Dai Satan appear during her Zord battle. In February 2014, MMPR director/stunt coordinator Jeff Pruitt released some of the unused Zyu 2 footage, including the Bloom of Doom Zord battle, in which Lokar does not appear.
- There is a number of these surrounding Transformers figures. Such as the rumor that there was that there was a "giant-sized" Optimus Prime figure released during the original G1 run (which was actually a Korean bootleg) and that a G1 figure or prototype was made for Unicron (which was sort of an odd combination of a misinterpretation of an Orson Welles quote and jealous children pretending to have a toy bigger than a rival's Metroplex).
Those lines. What are those lines on the left there? Must be some way to use them to access the secret TV Tropes bonus level.
- A rumor was started for South Park: Bigger, Longer & Uncut about a deleted character named "Flower" who allegedly sent herself to Hell to let Kenny be freed in the end. While some fan wikis still circulate it and believed it to be true, it was actually based off of a FAKE "deleted scene" theory made by a fan to "fill in the gap" of how Kenny could wind up in Heaven at the end of the film. The same fan site had come up with other similar wild fanon theories to explain the presence of commonly reused background characters in both the series and film. In the end, it could be best summarized as someone's Wild Mass Guess that was taken a little too seriously by portions of the fanbase.
- In Wreck-It Ralph, there's an in-universe example. At the end of the movie, there's the fourth-wall breaking character in Hero's Duty, King Candy in Sugar Rush, the secret bonus level in Fix-It Felix, the Turbo glitch in Road Blasters, and possibly more, if Turbo messed with any other games before he came to Sugar Rush.
- The 1980s Dungeons & Dragons TV cartoon series is subject to a famous urban legend to the effect that the final episode (often reportedly never broadcast, although some people have claimed to have seen it on TV) revealed that the characters were actually killed in a roller-coaster accident and that the setting was Hell. The writer of the actual unmade Grand Finale, Michael Reeves, has denied this and placed his script for the episode online to prove it. (His script ends with the kids considering after being offered a choice whether to go back to Earth or continue fighting evil in the D&D world.)
- Ed, Edd n Eddy has one involving a Missing Episode known as "Special Ed," formed by an apparent hack on the creator's own website and editing an interview to add it. To this date there is still no more information known about this episode other than its title and it being removed for being "too real," and it still isn't fully confirmed nor denied if that was a hack or Danny Antonucci's actual words.
- For a while, there were a couple of people spreading news of a Transformers Prime movie called "Powerful Alliances" that was to come out in '15, creating a Wikipedia article and IMDb entry for it, and spreading bogus rumors on other sites. It was basically a bunch of fans trying to pass off their "dream TF movie" as real. Although everything about it screamed fake, especially the amazingly fanwank-y cast list, not to mention that the supposed voice actors themselves said they haven't heard of such a project, the rumor became very persistent. After the Wiki and IMDb pages have been deleted, another rumor started, claiming that it's been canceled, instead of not being real in the first place.
- There's a rumor amongst As Told by Ginger fans that Courtney was meant to confess to Ginger that she loves her near the end. Ginger doesn't feel the same and softly turns her down, letting Courtney move on with her life accepting she's gay. It's said Nick refused the plot and they replaced it with the final ending. Alas no one seems to have any concrete proof to where this rumor originates.
Ah, good, you found it. Now, figure out the secret code behind TV Tropes and you'll be able to tropify every webpage in the world. Here's a clue — T42-V86-454-559-T68-R24-450-O28-592-42P-28E-4S3...the decoder is in the source.