Magazine: Electronic Gaming Monthly
Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine published by EGM Media, LLC. It was originally published by Sendai Publications and later by Ziff Davis as part of the 1UP Network. It released 12 issues a year (and an occasional extra "13th" issue for the Christmas season, also known as the "Smarch" issue, a reference to the "Treehouse of Horror VI" episode of The Simpsons).EGM has concentrated on news regarding current video game consoles (see magazine content for detailed information). The December 2006 issue introduced new sections, expanded reviews, and more focus on the acronym of the magazine's title in a redesign. This was the first issue redesign since June 2003. EGM has said that the reason for the design shift was to keep more in line with the site layout of their once-owned website, 1up.com. In 1994, EGM spawned EGM2. EGM2 focused on expanded cheats and tricks (i.e. with maps and guides). The spin-off publication eventually became Expert Gamer, and finally the defunct GameNOW.Publication of EGM was suspended on January 6, 2009, following the acquisition of the online element of the 1UP network by Hearst Corporation. It was announced that the January 2009 issue would be the final issue of EGM.On May 29, 2009, EGM founder Steve Harris announced that he has acquired print and online publishing rights for the magazine for relaunch in the second half of 2009. The "lost" February 2009 edition of EGM was the first issue released for the relaunch using a new digital publishing platform called ScreenPaper, and appeared in March 2010. It runs quarterly, in print, to this day.The website can be found here. They regularly stream games on Twitch as part of their "EGM Playdate" feature here.Any and all tropes and trivia for Hsu & Chan (even the comic's EGM run) can be found on its own page.
Tropes In Use:
- April Fools' Day: Oh, boy. Every April issue has a trick. And there are still people who fall for the articles and write in angry letters.
- Artifact Title: EGM is no longer published monthly since its relaunch.
- Caustic Critic: Every Review Crew member would dip into this for really bad games.
- Four Point Scale: Averted, they were well-known for using the entire scale, and having four (eventually) three reviewers per game casted a wider net of scores. In 1998, the magazine retooled the score of 10 after they went three years without a reviewer giving one (since 1994's Sonic & Knuckles). A 10 was originally defined as perfect, but since there was no point in having a ten-point system if they were only going to use nine and one could find faults in any game if they wanted, the philosophy changed to where a 10 would represent the gold standard of gaming. The first month with this scale, Tekken 3, scored a 10 from three out of four editorsnote , and later that year, Metal Gear Solid and The Legend of Zelda: Ocarina of Time became the first games to score 10s from all its reviewers.
- Late in the magazine's run, EGM switched to a letter scale after readers continued to be confused by their lack of a four-point scale, feeling that games that got 5s and 6s felt like failing grades when they would qualify as average, playable games under the scale. Despite an ALL CAPS clairification of "5.0 IS AN AVERAGE SCORE" on the Review Crew page each issue for years, they finally switched to letter grades to make it more clear cut.
- Screw the Money, I Have Rules!: EGM got threats by several companies over the years, especially Acclaim, that they would yank advertising if they didn't publish favorable reviews for their games. EGM would let the readers know when incidents like this happened, noting that they would stick to their guns and be honest, as reader trust was more important to them than having their reviews bought off. It's worth noting that even with EGM's eventual death, they lasted longer than Acclaim, which eventually shut down after one too many failures.
- The Smurfette Principle: Jeanne Kim as the lone regular female reviewer on the Review Crew, followed by Jennifer Tsao.
- Trans Atlantic Equivalent: The magazine itself in the earlier days was modeled after Weekly Famitsu. Sushi-X's handle was even inspired by Taco-X (named after the Japanese word for octopus, not the Mexican food).
- Uncanceled: As detailed above, it was canceled in 2009 and relaunched in 2010.