Video Game / A Hat in Time

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A Hat in Time is a Platform Game from independent developer Gears for Breakfast. It stars a petite time-traveller named Hat Kid who is trying to get back home on her space ship. But while passing over a planet, a confrontation with a member of a Mafia ends up with her Time Pieces, which is likewise the fuel for her ship, being sucked off the ship and scattered around the planet. Now she must explore the local planet for her missing Time Pieces if she wishes to get back home. Using her platforming abilities and the magic abilities of the hats she can wear, Hat Kid travels across strange and varied locales of the planet, unwittingly getting involved in certain situations along the way.

A Hat in Time is a Spiritual Successor and Genre Throwback to the collect-a-thon Platformers of The Fifth Generation of Console Video Games, including Super Mario 64, Banjo-Kazooie, Spyro the Dragon, and Donkey Kong 64, though with a brightly colored cel-shaded visual style reminiscent of The Legend of Zelda: The Wind Waker.

Due to its highly successful Kickstarter campaign 2 extra Chapters are planned to be released alongside a New Game+ option and Co-op Mode.

The game was released in October 5, 2017 for PC, Mac, and was released on December 5, 2017 for PlayStation 4 and Xbox One.

This game contains examples of the following tropes:

  • 11th-Hour Superpower: In the final phase of the fight against Mustache Girl, the various baddies cheering you on decide to pummel each other to give you constant health power-ups, thus granting you regenerating health.
  • Achievement Mockery:
    • The "Why" achievement, earned by typing something immature into Hat Kid's computer or responding to a CAW agent's question in a similar manner.
    • The "False Detective" achievement is unlocked by completing Murder on the Owl Express without getting any clues. The achievement description contains the phrase "you suck" in brackets.
  • Aliens Steal Cattle: Played for laughs with the "Mockery of Off-Planet Life" relic, which depicts 3 cows being abducted. Being an alien herself, Hat Kid is offended and confused by the cow abduction, among other things.
  • Amazing Technicolor Battlefield:
    • Happens once during Subcon Forest's last boss fight.
    • The final fight, when Mustache Girl abuses the Time Piece power.
  • Ambiguous Situation: During the ending, you have the option of whether or not you decide to give a Time Piece to the unconscious Mustache Girl. What her reaction is and what she'll do with it is left to the player's imagination.
  • Anachronic Order: A minor version; the first four Acts of Mafia Town are done in order, but the next Acts revealed are 7 and 6 (the latter requiring Pons to be unlocked). Beating them both unlocks Act 5, which requires a hat from Chapter 4.
    • It is impossible to complete one of the missions in Chapter 2 without an item from Chapter 3. Which also means you can't reach the Chapter 2 boss without at least getting a good way into the first two acts of Chapter 3, as you can get the required item without completing either act.
      • The Anachronic Order regarding Chapters 2 and 3 makes sense, since "Subcon Forest" was initially supposed to be Chapter 2 with "Battle of the Birds" being Chapter 3. In all of the promo material Subcon Forest was Chapter 2, and it shows on the game's website that "Battle of the Birds" was going to be Chapter 3 before the two were swapped late in development.
    • Similarly, the last act of Chapter 1 is not impossible to beat without the Time Slow hat, but it very nearly is and the game will tell you as much. This hat isn't gotten until Chapter 4.
  • And Now for Someone Completely Different: Upon collecting your 25th Time Piece, there is a very brief sequence where you play as Mustache Girl looting Hat Kid's spaceship.
  • And Your Reward Is Clothes:
    • Hat Kid can craft 5 different hats that give her special abilities, and she can also buy badges (which attach to her hat) that can help or hurt her, making this a genuinely useful trope.
    • Completing a Rift level or spending 3 Rift Tokens on the machine in Hat Kid's ship deck lets you get various items, among them alternate hat skins and color palettes. Unlike the above, these are entirely cosmetic and serve only for customizing Hat Kid to your liking.
  • Antepiece: Used pretty extensively in the style of its inspirations. One of the most striking examples is in one Alpine Skyline act that requires extensive use of the Dweller Mask. Beforehand, you're shown the interactions between green objects, purple objects, and bells; here, you learn about how different green bells and the mask all interact, and how red bells cancel everything out. Not only does the act end with a pretty complex platforming segment including all of these at once, but each element (including the red bells, which never show up anywhere else) appears in the final chapter.
  • Anti-Frustration Features:
    • Act 3 of Chapter 1 is when the game first teaches the player how to dive jump to have better horizontal reach with Hat Kid's jumps. Because of that, screwing up a jump not only teleports the player to the last floor they were on to avoid too much retreading, but falling won't deal damage either.
    • While players have to start from the beginning after dying in a boss battle, each boss phase is shortened slightly after the Hat Kid beats it.
    • The game very well warns the player if they're about to enter a chapter without the item to complete it.
    • Some of the more grueling platforming segments, like inside the Windmill, will teleport the Hat Kid to a previous checkpoint should the player fall (albeit causing a point of damage), so to avoid falling too much and consequently having to restart the entire thing all over again.
    • Most boss fights will often drop Health Pons to help the player.
  • Autobots, Rock Out!: Various boss themes start cranking out the rock for some blood-pumping butt-kicking.
  • Awesome, but Impractical: The Projectile badge, which turns Hat Kid's default attack into a Wave Motion Gun that can be charged for more damage. It's worthless outside of boss battles, since any enemies you were going to attack probably moved out of the way even if you tap the attack button.
  • Batman Can Breathe in Space: The game begins with a Mafia member invading the ship from outside, Hat Kid being dragged into space by the Mafia's idiotic move, and Hat Kid herself surviving atmospheric re-entry. On top of that, in the ending, Hat Kid opens a window on her in-flight spaceship, and has a one-sided conversation with the characters clinging on.
  • Big Bad: Mustache Girl is the main antagonist of the game.
  • Bittersweet Ending: Hat Kid manages to recover her Time Pieces and undo the damage done by Mustache Girl's actions. Hat Kid is finally able to continue her trip back home before having a tearful farewell to her friends.
  • Book Ends: The game begins with the Hat Kid sleeping (and waking up with a loud alarm) and then with a Mafia member coming up to Hat Kid's spaceship, derailing her trip home. The game ends with the various villains that Hat Kid has faced coming up to convince her to not leave the planet - and a Mafia member is the first one to ask her to stay - almost derailing her trip home again. It also ends with the Hat Kid getting some well deserved sleep.
  • Bottomless Pits: Here and there, although far more prominent in Alpine Skyline. Falling in one will teleport Hat Kid and deal one point of damage to her.
  • Border Patrol: The robot torpedo shark that patrols the waters around Mafia Town and keeps you from swimming out too far. Also serves as a kind of Broken Bridge in the beta, since it forces you to buy boat tickets to visit the outermost islands around the town.
  • Boss Remix: Similarly to classic Colectathon games such as Donkey Kong 64, boss themes are fast-paced remixes of the the world they reside in. Though here, fast-paced remix means, as said above, "start cranking out the rock for some blood-pumping butt-kicking".
  • Boss Subtitles: In the Alpha, the battle against the TNT-toting Mafia members gets a subtitle. However, both the Beta and the final release don't have subtitles for the mini-bosses or bosses.
  • Breather Episode: In Subcon Forest, act five falls between sneaking around Queen Vanessa's mansion and the world's boss battle against the shadowy, soul-stealing Snatcher. Act five, though, is just riding a scooter around and delivering packages to the denizens of the forest.
  • Brick Joke:
    • Very early in the game, Mustache Girl says she plans to squash the Mafia to a pulp — literally — and turn them into a paste to sell. The defeated Mafia boss later shows up as a pair of eyes floating in a paste of his own pulp, somehow still alive, conscious, and quite angry but otherwise not too perturbed by the whole situation.
    • During the first chapter of Subcon Forest, the Snatcher takes Hat Kid's soul and a message pops up on screen saying "You feel exceedingly empty inside." When you defeat him and get your soul back, another message pops up saying "You got your soul back! You feel relieved, energized, and just the usual amount of empty."
    • An interactive one: Reach the end of Dead Bird Studio, and you get to "alter" a photograph of Hat Kid. Then, at some point, you might save and quit, come back to the game hours or even days later, and find that whatever you drew is the save file picture.
  • But Now I Must Go: Played with in the ending. Hat Kid has no gripes with booting off the villains clinging to her spaceship and begging her to stay. However, she does get a tear in her eye right before flying back home.
  • But Thou Must!:
    • The Snatcher makes Hat Kid an offer she can't refuse once she first sets foot in Subcon Forest (stealing her soul and forcing her to do his dirty work). The player can try to decline, but The Snatcher eventually gets fed up and straight-up kills Hat Kid if she refuses to sign the contract too many times.
    • Despite there being an achievement for failing to find any evidence in the Murder on the Owl Express mission, the game always defaults to the Conductor being an available suspect, and there's no actual ending for finding no evidence and no choice to pick no one at all. Why? Well, because otherwise it wouldn't be much of a movie.
  • Crapsaccharine World: The world of the game, no matter how bright and silly it seems, quickly establishes itself as this. Every place Hat Girl visits is under the thumb of selfish, greedy and outright murderous authority figures, most people just go along with horrible things happening around them - Hat Girl included - and there are very few people who could be called "good" by any stretch. It says a lot that the Big Bad of the game is the only person in the game who wants - albeit in an insane way - to clean things up. This subsequently makes a minor plot point in the finale: Mustache Girl creates a world where she can pass judgment on "bad guys" for the good of everyone, but that seems to have included everyone, implying that the whole planet is stocked with bad guys. She does realize that if she wins she'll end up completely alone - to her horror - but she's too far in the throes of a Villainous Breakdown to stop herself.
  • Cel Shading: As aforementioned, this game uses the impressive cel shading similar to The Legend of Zelda: The Wind Waker; heck, many people have compared Hat Kid to Toon Link due to this similarity in the graphic style. She can even get a Palette Swap that very closely resembles Toon Link.
  • Clothes Make the Superman: Each of Hat Kid's hats allows her access to a different ability:
  • Controllable Helplessness: The first encounter with The Snatcher involves being caught in an inescapable tarp trap, though the player can still mash the attack button to struggle.
  • Cool Mask: All of the Forest Dwellers wear animal masks (possibly because they have no faces otherwise). Hat Kid can even wear some of them herself.
  • Credits Running Sequence: Hat Kid in the credits.
  • Crossover: Some of the Workshop content by the developers themselves includes hats or badges based upon other Indie Games, with their own abilities, such as Raz's helmet with the levitation ball, or Lilac's earpieces with the Dragon Cyclone (which actually has a unique voice clip of Hat Kid saying "Cyclone!").
  • Damsel in Distress: The second encounter with Mustache Girl involves saving her from the Mafia.
  • Dark Reprise: Every major boss battle in the game has the central theme of its chapter remixed into a boss theme. The game's final chapter however features a far darker remix of the game's main theme.
  • Deal with the Devil: The Snatcher contracts. Subverted in that you only have to do menial/weird jobs for him, and that if you refuse he just kills you.
  • Death Course: One located in a train, of all places.
  • Defeat Equals Explosion: Most enemies tend to burst into Pons when defeated. Bosses seem to be immune to this, with the exceptions of the Toilet of Doom, and the head of the Mafia, whose remains are then jarred by Mustache Girl.
  • Developers' Foresight:
    • There's an achievement literally called Sequence Breaking for if you get the first Time Piece without running into Mustache Girl (by jumping up the wall to your left upon loading in).
    • There's also one for inputting something inappropriate whenever the game lets you enter text.
    • In the third act of Mafia Town, if you reach the paranoid Mafia who has the Time Piece without getting covered in mud — which you have to actively be trying to do, because there are mud puddles all around the place, including right in front of the two ways leading to said Mafia — he won't react to you, instead just muttering about mud-covered aliens to give you a clue.
    • In an Easter Egg location, you can find Hat Kid's diary using the Ice Hat, but you're only likely to get it in Chapter 2 at the earliest. Hat Kid actually has diary entries for the very first Acts of the game, which are otherwise impossible to read without using console commands or waiting for New Game+.
    • Some themes have remixes specifically for when you ride your scooter. One of those themes only plays in time rifts. Considering time rifts are usually just a series of platforms, riding a scooter in them doesn't make much sense.
  • Did Not Do the Bloody Research: The beach where the race is held is bordered by signs saying "sod off." Given that one of their staff members is British, it's possible that they were trying to Get Crap Past The Radar... or said British member trolled them into it.
  • Did You Just Flip Off Cthulhu?: In the final Act of Subcon Forest, Hat Kid defaces the contract The Snatcher gave her and pre-stamped, making it give her full access to the area and making The Snatcher her BFF.
  • Distant Finale: The ending of the Alpha Build. After completing the two storyline missions included in the game, you get a nice "Thank you for playing the alpha build of A Hat in Time!" message. Suddenly, the game shifts to a new location in the middle of a dark, snowy street somewhere in what appears to be another planet. A bookstore's door opens, and out steps who appears to be Hat Kid... Only she's very much not a kid anymore. She can walk around the quiet, snowy street corner, but she can't jump or use any of her abilities. Eventually, she can walk up to the window of the bookstore, which appears to be displaying several books of fairy tales, to see the credits. The same ending appears in the Beta build, after completing the final level of that build.
  • Double-Meaning Title: Chapter 2's "Murder on the Owl Express" can refer to either the killing of one of the Express Owls aboard the titular train, or the fact that there are a bunch of crows on the train as well.
  • Eccentric Mentor: Tim, the CEO of Time. However, he does not make an appearance outside of production art.
  • Egopolis: Mafia Town. Also, Mustache Girl's Castle in the finale.
  • Earn Your Fun: For people that want the characters to start Speaking Simlish, the Banjo-Kazooie mumble is done via a purchasable badge, and it's one of the most expensive badges of all.
  • Easy Level Trick: In the basement of Queen Vanessa's Manor, there's a hole in the wall in-between the barrels that can be crouched into. Entering the hole will lead you straight into the attic immediately, bypassing the entire manor. It's primarily intended for speedrunners, but other players can also use it to avoid the nightmare-inducing horror that is Queen Vanessa.
  • Enemy Mine: The Final Boss sees Hat Kid working together with her former enemies to defeat Mustache Girl and make her get lost.
  • Everything's Better with Penguins: DJ Grooves, a penguin with Cool Shades, a nice vest, and a generally calm, cool personality.
  • Everything's Better with Princesses: Once upon a time, Queen Vanessa was Princess Vanessa. Then she was crowned queen... And thanks to the loss of her cute, sparkly title, everything went downhill from there.
  • Expy:
    • "Murder on the Owl Express" features "CAW Agents", anthropomorphic crows wearing trench coats, that are trying to investigate the murder on the Owl Express, but come off as creepy and awkward, due to constantly asking suspicious questions, but also come off as rather stupid and ineffectual, similar to the G-Men.
    • One has to wonder if Snatcher was ever locked in an ominous black chest...
  • Face–Heel Turn: Mustache Girl starts as a friend, but later works against Hat Kid due to different motivations.
  • Facial Composite Failure: In Mafia Town, there are several wanted posters of Mustache Girl that are drawn with very uncanny Mafia faces. None of them even remotely resemble Mustache Girl's true face, and make her out to look like a Gonk in appearance.
  • The Family for the Whole Family: The Mafia of Cooks. Their criminal activities involve beating up barrels dressed as old ladies (to intimidate people) and punching seagulls for eating their fish, and they won't harm Hat Kid unless she attacks them first (well, usually).
  • Felony Misdemeanor: Some of the fines you can get billed for in Dead Bird Studio are flat-out ridiculous. Fines like "Assault on Cactus" and "Teepee T-KO" are triggered for just knocking down said props, and "Owl Harassment" and "Penguin Harassment" are triggered by simply being in their line of sight for less than a second.
  • Final Boss, New Dimension: A timeline in which Mustache Girl passes judgement over all.
  • First Person Snapshooter: A camera collectable in Mafia Town allows the player to take pictures.
  • Game-Breaking Bug: It's possible for one glitch to lock you out of the badge slots entirely for that specific save file. The glitch is caused by toggling the skip-able cutscenes in the settings menu to on, so when you buy the badge pins from the Badge Seller, the slots will not appear in the pause menu, and you'll be unable to equip more than one badge for the rest of the playthrough.
  • Game Mod: The Steam version was updated with official Workshop support, allowing for new hats and stages. The first two mods are a hat based off Razputin Aquato's Aviator Helmet, and a badge that gives Hat Kid Sash Lilac's Cyclone ability (with exclusive voiced dialogue on top).
  • Game Within a Game: In the Machine Room in Hat Kid's spaceship, there's a text adventure game you can play on her computer called "Corgi Text 7 - The Leashes That Bind", where you're a corgi named Alan, and your goal is to escape being leashed. There's plenty of witty writing to go around, and despite being essentially a parody of old text adventure games, it's actually a fully-functional one within a 3D platformer.
  • Gameplay and Story Integration:
    • A couple of bits of dialogue lampshade the fact that Hat Kid is a Heroic Mime.
    • The Final Boss also has the former villains and enemies realizing that they drop health power-ups once they're defeated and start actively beating each other up so they can keep giving Hat Kid health throughout the battle.
  • Get Out:
    • The Snatcher, after being defeated by Hat Kid, tries to get her to leave via a contract that has this as its terms.
      Get Out
      Just Get Out
      The following parts of the forest will be available:
      None of it. Get Out.
      Please
      take all your junk
      and leave.
    • In the finale, when everyone comes to Hat Kid's defense, they all tell Mustache Girl the exact same thing: Get lost.
  • Gimmick Level: Every chapter, to an extent;
    • Mafia Town is the most normal of them, acting pretty much like a Super Mario 64 world with slight differences based solely on which time piece you choose to pursue. Where this differs from the basic formula is that some acts are wildly different than the normal level, such as flooding the area with lava, and the chapter boss is defeated halfway through, based on the numbering of the acts.
    • Battle Of The Birds contains two branching paths in a "choose your side" type storyline. You have to finish every act, but who ends up winning and becoming the chapter boss is up to how well the player does in the two acts each side gets.
    • Subcon Forest has no bought or automatically gained acts unlike the first two chapters. Advancing depends on exploring the world in a previous act until you come across one of the Snatcher's "traps," where he then gives you another contract to fulfill.
    • Alpine Skyline also has no bought acts and is entirely designed around free roaming exploration. In fact, the only way to gain any one of the acts on the chapter menu is to have already finished it, and the only act you start with functions more like the chapter's own hub world, with a series of zip lines giving you the ability to travel to each level manually.
  • Girliness Upgrade:
    • In the Alpha and Beta Build's Distant Finale, an older Hat Kid traded in her childhood top hat for a bonnet.
    • In a downplayed example, you can use alternative hat and clothing appearances to make Hat Kid as tomboyish or girly as you want, including making her entire wardrobe bright pink with a ladybug headband.
  • Girls with Moustaches: The main villain is like this. She's even called Mustache Girl.
  • Good Morning, Crono: Hat Kid begins the game sleeping, before being startled awake by her radio. And by startled awake, we mean launching out of her bed in surprise.
  • Goomba Stomp: Hat Kid's other primary form of offence besides her umbrella. Some enemies require you to use both to defeat them.
  • Gotta Catch 'Em All: The Time Pieces, badges, hats, relics... neckties? The backer alpha reveals that red ties were a currency you can trade for items. However, as of the final game, the ties have been removed as a currency, leaving just Pons.
    • In the movie levels of Chapter 2, there are collectible tokens of The Conductor's or DJ Grooves' head, dependent on the mission, which Hat Kid can collect. Each one increases the final score she gets for that level.
  • Grappling-Hook Pistol: The umbrella eventually gets an upgrade allowing for grappling to certain points.
  • Guide Dang It!:
    • One of the Mafia Town hourglasses in the Beta requires you enter a pipe & complete an obstacle course like the ones in Super Mario Sunshine. It's a really small pipe in a very remote location. Somewhat helped by the fact that there are some orbs inside it, and the fox mask (apparently) glows green when near secrets, but there's still the problem that it's tiny and remote. However, the final game changes it up, as instead there's what could only be described as a time portal in it, plus the Act Select screen allows you to view a photo hint as to where the portal is.
    • A few players failed a few times before realizing that, despite the fact that it could be easily done without it, a late game grapple point requires the use of the Time Slow hat.
    • It's not made clear that talking to the "dog" that you save in "Murder on the Owl Express" gives you evidence with which to accuse someone at the end of a level.
    • To progress to other acts in Subcon Forest, Hat Kid needs to activate some of the Snatcher's traps to sign more contracts, though it's never explained where they are.
    • When you first unlock the Alpine Skyline, there's a path to the side blocked by a purple wall. Even if you already had the Dweller Mask, you wouldn't know that it works here until the first time you're forced to interact with them, which is either in Alpine Skyline or when trying to reach one and only one of the time rifts in Subcon. Granted, this is hinted at by one of the Snatcher's minions near the fire sprites blocking said rift, but you wouldn't ever hear it unless you're going for every bonus level or aimlessly exploring Subcon (probably due to the last example).
  • Harmless Freezing:
    • Hat Kid can turn herself into an ice sculpture with a Ground Pound when using the Ice Hat, which allows her to dive underwater and bounce on blue platforms that spring her to a specific place.
    • Queen Vanessa's freezing, however, is very much lethal.
  • Heroic Mime: Hat Kid doesn't say anything during cutscenes, which Mustache Girl lampshades early on. Outside cutscenes, though, she'll say some intelligible words and phrases, such as counting certain collectibles out loud.
  • Heroic Sacrifice: After Mustache Girl accidentally kills some of the enemies watching her fight Hat Kid, the bad guys realize that they can drop healing items for Hat Kid when they're defeated, and proceed to consensually kill each other in order to provide her with infinite health. However, they're also aware of the fact that Hat Girl's victory would bring them all back from the dead anyway, making this a lesser example.
  • Hitbox Dissonance: The Conductor has the exact same hitbox as DJ Grooves, despite the fact that the former is about human-sized, while the latter stands taller than Hat Girl with her top hat on. This is especially noticeable if you do a homing attack on the Conductor, as you'll visibly hit the air above him.
  • Hostile Show Takeover: Upon getting your 25th Time Piece, the following loading screen gets pulled up like a projector screen by Mustache Girl, who you proceed to control for a brief moment.
  • An Ice Person:
    • Hat Kid can turn herself into an ice statue when she uses the Ice Hat.
    • Queen Vanessa's gaze turns her victims to ice. Her mansion is even decorated with several of her... trophies.
  • Idle Animation: Hat Kid will play with dolls, spin her umbrella on her finger, or put her arms behind her back and and wiggle before pulling out her umbrella quickly and assuming a battle stance, among others.
  • Inexplicably Identical Individuals: All of the Mafia Goons are identical (except for slight differences in clothing) and all refer to themselves as "Mafia".
  • Informed Obscenity: According to DJ Grooves, "peck" is considered an obscene word to birds, and he admonishes The Conductor for frequently peppering it into his speech.
  • Interface Screw: If Queen Vanessa steps within a hallway's length of you, the screen turns dark purple and vibrates and shakes intensely.
  • Interface Spoiler: It's easy to guess Mustache Girl isn't going to stay on your side if you die before she renounces her friendship with you, due to her face being the "game over" fadeout.
  • Item Get!: Hat Kid performs one a la Super Mario 64 when she collects a Time Piece.
  • Jerk with a Heart of Gold: Sure, The Snatcher steals peoples' souls. But he also occasionally steals packages from the mail to give to his minions so they feel like someone cares about them.
  • Left the Background Music On:
    • In the "Train Rush" act, you can actually see the owls providing the music as Hat Kid races to the goal.
    • During the Grand Parade act, you lead a marching band who provides the background music for the level. And when they return during the act boss battle, the music immediately switches to a big band version of the song that had been playing.
  • Letting the Air Out of the Band:
    • When Hat Kid sits down on a chair, the music slows down and drops in pitch.
    • Also happens to a lesser and creepier extent when using the Dweller Mask.
    • Inverted on the ziplines in Alpine Skyline, where the music will hype up a bit until you land.
  • Little Miss Badass: Hat Kid and Mustache Girl are both pretty tough for little girls.
  • Living Shadow: The Snatcher.
  • Loophole Abuse: In Queen Vanessa's Manor, Hat Kid is contractually forbidden from using her hat's special abilities inside the Manor. She can, however, use the Dweller Mask, but it doesn't do much aside from show off mad ramblings in the in-universe language of the game, and the outline of someone who was shackled in the basement.
  • Made of Explodium:
    • The Brewing Hat allows Hat Kid to mix chemicals in a flask and use them as homemade grenades.
    • When a dweller possesses a giant cherry, it becomes a cherry bomb far more potent than the explosives Hat Kid makes from her Brewing Hat. It is powerful enough to harm Hat Kid and demolish blocks of ice that she normally can't break.
    • Flowers released from the Purple Bulbs in Alpine Skyline are very explosive.
  • Mascot Mook: Mafia well aware of how tied Mafia is to game's public image.
  • Malevolent Architecture: Hope the Owl Express wasn't taking passengers the same days it's used for filming. Because if it was, it would do a horrible, horrible job of it when it comes to how it appears in "Train Rush".
  • Medieval Stasis: The world the game takes place in appears to be in the rough equivalent of the 21st Century, as both Mafia Town and the areas in Chapter 2 showcase a lot of familiar modern-day technology and concepts, like a movie-making business and mentions of the internet. However, Subcon Forest and Alpine Skyline are the only areas that stand out in this world, since the lifestyles of these areas are more feudal-like and completely detached from technology. Both are justified though, since Subcon Forest is inhabited by spirits of a long-forgotten devastated village, and Alpine Skyline is essentially a Hidden Elf Village high in the mountain peaks above the clouds.
  • Missing Secret:
    • The base game does not have enough Rift Tokens and Time Rifts for the player to get everything out of the gift machine. While PC players can get around this by earning Rift Tokens from Steam Workshop levels, console players will always end up just one item short of cleaning out the machine.
    • In Queen Vanessa's Manor, there's a hidden button you can press in the piano room that reveals a hidden staircase. Said staircase leads to a dead end, and nothing else.
  • Mood Whiplash:
    • The first world is bright and colorful. The third is dark and creepy. Then the forth is bright and (somewhat) peaceful again.
    • As for the second, it's literally split down the middle between Western thriller and Disco Moon Metropolis action, due to two competing directors.
    • Subcon Forest is notorious for having a rather dark sense of humor, but then there's Queen Vanessa's Chapter which is completely devoid of anything even remotely silly or funny; it's pretty surprising even for this chapter.
  • Morton's Fork:
    • After you hit the boss of Battle Of The Birds enough times, he halts the fight and explains why he wants the Time Piece. He asks if you could possibly spare just this one Time Piece, and end this pointless fight. If you choose "No", the boss fight continues as before. If you choose "Yes", he thanks you for your generosity... then adds that you know too much and need to die anyway, and then the boss fight continues as before.
    • The Snatcher's deal is this. Sign his contract and you'll become his servant, but refuse enough times and he just kills you.
  • Multiple Endings: "Murder on the Owl Express"'s denouement changes slightly depending on who you accuse of being the murderer:
    • The CAW Agents: They note that they have had a very slow few weeks, and did the murder just so that they could get paid.
    • The Express Owls: They murdered Robin, the victim, because he was chewing gum with his mouth open.
    • The Conductor: He complains about how the accusation doesn't make sense, before ultimately deciding to just roll with it, and goes on a loud outburst about how he committed the crime, and goes onto say that he didn't want to be the villain of his own movie.
    • Hat Kid: The Conductor goes on a rant about how Hat Kid hates public transportation, and goes so far as to say you cannibalized the victim's corpse, even though the body is just fine.
    • "Auntie": "She" speaks with the voice of DJ Grooves, and says that he was just trying to help the Conductor get his movie going.
    • The Victim: He just didn't want to clean the floor, and tried to fake his death.
  • Mustache of Evil: Mustache Girl, according to a description on the site, is all but stated to be the Big Bad. She also, as her name states, has a mustache.
  • Never Trust a Title: Hats are indeed quite important, but time travel is never used as a gameplay mechanic until the last couple chapters, and even then you only get the ability to slow it down a little. It does however factor heavily into the story, namely being most of the motivation anyone has to keep the time pieces from Hat Girl and ultimately the reason the final chapter ever happens.
  • New Game+: A Stretch Goal that was reached, and slated for a future content update.
  • Nice Hat: Tons of them, most notably the default Top Hat, and each of them grants Hat Kid new abilities. In the ending of the Alpha and Beta demo, the older Hat Kid now wears a feminine bonnet of the same color.
  • Nice Job Fixing It, Villain!: After gloating about being invincible (and not being exactly wrong) The Snatcher does a really stupid thing and ends up giving Hat Kid a way of beating him.
    • Mustache Girl gives Hat Kid's allies the idea of performing a Heroic Sacrifice to help her after lashing out and blasting a bunch of them to kingdom come.
  • Nobody Poops: Downplayed. While there are toilets in Mafia HQ, as well as the Toilet of Doom in Subcon Forest, Hat Kid's spaceship lacks a bathroom or any unopened doors that could be surmised as leading to one. Could be chalked up to Bizarre Alien Biology. (Worth noting that, judging by Hat Kid's diary entry after fighting the Toilet of Doom, she knows what a toilet is and considers it gross enough to have a minor Freak Out!.)
  • No-Gear Level: "Queen Vanessa's Manor" and "Your Contract has Expired" in Subcon Forest both force Hat Kid to not use a majority of her abilities pertaining to hats. Justified in both cases as a contractual obligation for the former, and The Snatcher outright stealing the hero's hats in the latter.
  • Notice This: Collectibles like yarn and relics have a huge, rainbow-colored lens flare effect surrounding them, making them visible from several miles off.
  • Not So Different: In spite of The Conductor and DJ Grooves being as different as night and day, they both have an extreme reaction toward winning, with both of them being willing to rewind time to get more awards and possibly kill Hat Kid in spite of helping them with their films in the first place.
  • Not What It Looks Like: A Picture Book in a Subcon Forest Time Rift shows that Queen Vanessa's obsessive tendencies began when she saw her prince holding hands with a red-haired girl. He was buying a bouquet from her to give to Vanessa.
  • Older Than They Look: The head of the Mafia of Cooks states that he hasn't see Time Pieces in Mafia Town for over a hundred years. He looks nowhere near that age.
  • Ominous Pipe Organ: Hat Kid's spaceship theme becomes much more sinister upon entering the area leading to the final chapter.
  • One-Hit Kill: Exactly one in the game that can happen during normal gameplay. When the Possessed Outhouse creates a Big, Bulky Bomb, you have to land an attack to cancel the detonation. If you fail that, and the bomb goes off, the explosion is unavoidable and instantly kills you.
  • One-Hit-Point Wonder: Hat Kid's maximum health will be reduced to one when she is equipped with a 1-Hit Hero badge. There is an achievement that can be unlocked by defeating a boss with it.
  • Only Known by Their Nickname: Most of the cast in the game doesn't have a proper name. Hat Kid is just Hat Kid. Mustache Girl is Mustache Girl. The Snatcher is The Snatcher and so on...
  • Opening the Sandbox: The game requires you to complete the first 4 Acts of Mafia Town before you can go do whatever you want, as Time Rifts won't appear until after "Down With the Mafia!" is completed and you need 4 Time Pieces to enter Chapter 2.
  • Oxygen Meter: A rare case where drowning can happen both below and above the surface, as it's more of a swim stamina meter, and Hat Kid can only dive underwater from a long fall or by using the Ground Pound her Ice Hat's statue form, with the only option from there being to rise back to the surface with the jump button. After a few seconds of swimming, Hat Kid starts flailing around in a panic and 4 bubbles appear and drain away. You have to touch land in order to restore the meter back to normal.
  • Parasol of Pain: Hat Kid's umbrella, which has various upgrades including a hook shot and a pogo bounce.
  • Parasol Parachute: Hat Kid's umbrella can do this if a certain badge is equipped.
  • Permanently Missable Content: As a result of a bug, one rift token inside a giant crate in Mustache Girl's Castle can be permanently lost for good if it ends up falling into the lava below. This can put a detriment to people who are looking for all of these tokens to get prizes from the rift slot machine, and was such a large issue that the token itself had to be removed from the PC version. It's still present in the PlayStation 4 and Xbox One versions though.
  • Pet the Dog: At the very end of the game, you can choose to leave one Time Piece behind for Mustache Girl to defeat the Mafia with, at the risk of not getting all the way back home.
  • Playing with Fire: The Fire Spirits.
  • Please Don't Leave Me: During the ending, a Mafia member, Cooking Cat, The Snatcher, The Conductor and DJ Grooves cling onto Hat Kid's spaceship begging her not to leave before being pushed off by her with a broom.
  • Plot Coupon: The Time Pieces.
  • Press X to Die: Refusing The Snatcher's first contract enough times causes him to outright kill Hat Kid... though thankfully, she has infinite lives.
  • Psycho Strings: Queen Vanessa's theme picks these up the closer she draws to you.
  • Racing Minigame:
    • In the Beta, there's one in Mafia Town against a Mafia member with a balloon, and another is a footrace with a cat. In this case, Cutting the Knot with a teleporter seems to be the more desirable solution.
    • In the full release, there is just one Mafia Town race, against a Mafia with a rocket. Cheating with the time-slowing hat from the fourth world is recommended, although it is possible to cut the race very close without it.
  • Readings Are Off the Scale: A gauge appears when Hat Kid and Mustache Girl first become friends, the bar reaching halfway. After the latter's Face–Heel Turn, the bar shoots out of the gauge and beyond the screen in the opposite direction, before the whole thing blows up.
  • Red Oni, Blue Oni: Several examples:
    • Mustache Girl is the red to Hat Kid's blue.
    • The Conductor is the red while DJ Grooves is the blue.
    • The Snatcher is the red for Queen Vanessas's blue.
  • Ripple Effect-Proof Memory: Everyone appears to have this, as they all remember the original timeline after Mustache Girl creates her own alternate reality, and after Hat Kid turns back time and sets everything back to the way it was before Mustache Girl worked her mischief, everyone still remembers her.
  • The Rival:
    • Mustache Girl to Hat Kid.
    • DJ Grooves and The Conductor are this to each other.
  • Room Full of Crazy:
    • There's a small cave on Mafia Town's beach implied to be Mustache Girl's home, with graffiti of a Mafia's head with bullseye and the statement "I remember".
    • The Dweller mask reveals that Queen Vanessa's entire Manor is this.
  • Saying Sound Effects Out Loud: Occasionally Hat Kid will shout "cling!" when using the Hookshot Badge to attach to something.
  • Schmuck Bait: You can high-five some Mafia, who then play patty cake with Hat Kid, and then punch her in the face, dealing damage.
  • Sequence Breaking: The game encourages this, to the point where there are speedrunning tools in the options. Heck, there are a few ones put in by the devs for players to discover.
    • There's even an achievement for doing this, by not meeting up with Mustache Girl in your file's first playing of "Welcome to Mafia Town" and instead going straight to the Time Piece.
      No hand holding for you, apparently.
    • Another one can be done in Queen Vanessa's basement: get the first key, and crawl between two of the barrels, and you skip directly to the attic (where the Time Piece is).
  • Sigil Spam: Mustache Girl's castle is loaded with mustache and hourglasses symbols.
  • Shock and Awe: The Electro Pin, which allows you to damage enemies who touch you directly. Didn't make it into the final game.
  • Shout-Out: Plenty:
    • Some of the graffiti in Mafia Town reads, "Come and have a go if you think you're hard enough." While this is a well-known chant associated with Football Hooligans, given the game's inspirations (and the fact that one of its composers is Grant Kirkhope), it's almost certainly a reference to Banjo-Tooie and how Mayahem Temple's music is a corruption of this chant.
    • The announcer for the balloon race in Mafia Town (and also for announcing the start of the parade you take part in during Chapter 2) is doing his best T.T. impression.
    • Another example in Mafia Town is the Bell Tower that Mustache Girl goes up to in the first act. If the player looks to their right while up there, they'll see a wooden board that seagulls are on. In other words, they're on a tall tower overlooking the land with a perch that has birds on it.
    • One of the acts in Mafia Town called "Heating Up Mafia Town" was inspired by "The Goopy Inferno" from Super Mario Sunshine, where a large portion of the level gets covered in lava. Confirmed by Gears for Breakfast.
    • Using the Fox Mask in one area of Queen Vanessa's mansion reveals a hidden drawing of Raz.
      • Some missions are in Time Rifts mixed with someone's memories, and optional collectibles create a picture book of past events, very similar to Memory Vaults in Psychonauts.
    • Secret areas that you can find are clearly a reference to the ones in Super Mario Sunshine, due to them being obstacle courses where you jump across blocks over lots of (literal) empty space. One secret stage in the beta even uses a type of block clearly taken from one of Ricco Harbor's secrets.
    • The pre-release builds of the game are subtitled "Far From Finished". Probably not a coincidence, considering that the group was known for playing the game's original alpha release.
    • Hat Kid's computer allows you to play a simple text adventure. Near the end of the game, you have the option to Go Dennis.
    • Inspecting the radio in the Engine Room reveals that Hat Kid uses it to listen to her favorite broadcasts, Acquaintances At The Table, Goodbye From Sunshine Town, and Two Brothers And Then Also A Third Additional Brother, Myself.
    • One of the alternate palettes for Hat Kid is called "Freedom" and gives her Sash Lilac's primary colors, such as her purple hair and light-blue color-coding.
    • In reference to one of the game's biggest inspirations, another alternate palette gives Hat Kid blonde hair, green hat and coat, white pants, and brown boots colored just like Toon Link.
    • Margin of Night changes her clothes dark red and her hair blue just like Niko, The Blood Moon gives her a red and black palette with white hair which is the same as Ragna the Bloodedge, and Cute 'n Dangerous changes her outfit to entirely pink with blond hair and a blue zipper clasp, giving her a Princess Peach appearance.
    • In the final act, the Conductor delivers a long insult to Mustache Girl in a manner similar to The Scotsman.
    • There are also plenty of references to the Paper Mario series.
      • The Brewing Hat has a flair that gives it pink and white stripes just like Vivian's.
      • The Snatcher is an Expy of the black chest demons from Paper Mario: The Thousand-Year Door. Not only does he resemble the demons by design, but also shouts "FOOOOOOOOOOOOL!" constantly as his Catch-Phrase.
      • All of Subcon Forest's denizens speak with a purple speech bubble, which is eerily reminiscent of the rare purple speech bubbles spoken by the Shadow Queen and Mimi respectively. Overall, the speech bubbles have wobbly text, and their opening and closing sounds are similar to the ones spoken by characters like the black chest demons.
      • Subcon Forest in-general seems to be inspired from Forever Forest in Paper Mario 64, with some influences from the Twilight Town area in Paper Mario: The Thousand-Year Door.
      • The way the game is structured is similar to that of the Paper Mario games. Each of the main levels are labeled as "chapters", with each having their own sub-plots that tie into the main narrative and an Arc Villain to defeat.
      • The level "Murder on the Owl Express" seems to take inspiration from both the penguin murder mystery in Paper Mario 64, and the detective mysteries on the Excess Express in Paper Mario: The Thousand-Year Door. The latter of which is even confirmed by Gears for Breakfast themselves.
      • One particular Express Owl in Murder on the Owl Express blocks the way into the VIP room because he lost his contact lens after someone bumped into him, and doesn't want to move out of fear that he or Hat Kid may step on it. This is a subtle nod to Zess T. from Paper Mario: The Thousand-Year Door, which is confirmed by Word of God.
      • One of the Mafia Boss' attacks is called Mafia Ball, where he stands atop a giant ball made of Mafia goons and rolls it towards Hat Kid. This is similar to Lord Crump's X-Naut ball attack in Paper Mario: The Thousand-Year Door.
      • While not obvious at first, "Chapter 2: Battle of the Birds" is a very clever shout out to "Chapter 3: Of Glitz and Glory" from Paper Mario: The Thousand-Year Door. The plots of both revolve around the main character becoming a star of some kind in order to get to the MacGuffin they want, only to find out via calls from an anonymous source that there's a much bigger conspiracy at play here, and that the instigator, which turns out to be the person who hired them, is using said MacGuffin for his own nefarious personal goals behind the scenes. The only difference that sets these two apart are that Battle of the Birds features becoming a movie star, while Of Glitz and Glory features becoming a wrestling champion.
    • Speaking of "Murder on the Owl Express," the title and meta plot is a blatant shout-out to Agatha Christie's Murder on the Orient Express, especially considering you can pin the murder on practically anyone, much like how in the actual book, it turned out everyone did it!
    • Also, Subcon Forest isn't the first platformer world with the name "Subcon".
    • The Snatcher's design may be a reference to an obscure early PS2 RPG called Okage, which also had a very animated shadow demon with yellow eyes and an Affably Evil disposition as its Deuteragonist.
    • And the most obvious shout out yet...The title! 'A Hat in Time' sounds a lot like A Wrinkle in Time, doesn't it?
    • It also sounds like A Crack in Time Much like how many locales had time stopped in that game, there's a location in Subcon Forest where a water spout seems to be frozen in stasis, as well.
    • An achievement/trophy you can get for chaining five homing attacks in a row is called "Personally, I Prefer the Air".
    • The movie poster for Train Rush found in the last act of Chapter 2 uses a similar title font to Blade Runner.
    • According to their clapperboards, the Conductor is filming Twelve Angry Conductors, while DJ Grooves is filming Panic at the Space Disco.
    • The VIP Lounge TV in "Murder on the Owl Express" shows a game with a similar title screen to Metal Gear Solid.
    • A TV in the first room of "Train Rush" shows a brief video that references the "how to draw Kirby" opening of Kirby's Adventure, even borrowing some of the lines from the original's opening song.
      First you draw a circle
      Then you add some fluff
      That will make him ruff
      Add a great big smile
      And presto, it's Porgy!
  • Shrine to Self:
    • Hat Kid's art gallery contains multiple depictions of herself (and other characters) in various classic works of art.
    • Mustache Girl does something like this in the corrupted timeline where she owns a castle which has plenty of huge gold statues in her shape and the corridor leading to her fight has some pictures of her.
  • Slouch of Villainy: The loading art for the final chapter of the game depicts Mustache Girl on her throne atop dozens Time Pieces.
  • Something Only They Would Say: After receiving your Time Piece at the movie award ceremony, you get a phone call from the loser, telling you the winner still has another Time Piece. The caller ends the chat by referring to Hat Kid as either "lassie" (confirming that the caller is the Conductor) or "darling" (revealing that it's DJ Grooves on the line).
  • Songs in the Key of Panic: The less time you have left during Train Rush, the quicker the music gets.
  • Sound of No Damage: A tiny squeak accompanies things you can't hurt.
  • Space Whale: Massive whales can be distantly seen and heard in various Time Rift levels.
  • Speaking Simlish: Was added as a voice acting option for reaching a stretch goal via a purchasable badge.
  • Sprint Shoes: The Sprint Hat is the first hat you can craft, for just 2 yarn. Naturally, it allows you to sprint.
  • Static Role, Exchangeable Character: You will end up having to fight either The Conductor or DJ Grooves at the end of Chapter 2 based on who won the Annual Bird Award. The other character helps defuse a bomb that the boss places on you during the fight. The boss fight itself is exactly the same, only reskinned.
  • Stealth-Based Mission:
    • Some of the acts in Battle of the Birds involve stealth.
    • The Queen Vanessa stage is more Amnesia-lite than platforming.
  • Story Branch Favoritism: While the boss fight of "Battle of the Birds" is the same, regardless of who wins, the majority of the attacks, gimmicks, and even the hitbox of the boss in the fight are based upon DJ Grooves. The Conductor's missions are also harder to get points on the first time through, while Grooves' missions are relatively straightforward. Then again, character-wise it seems much more fitting for the Conductor to turn evil than DJ Grooves, who will even potentially help the Conductor with his movies if you pick the right suspect in Act 2. There's also the name of the song "The Battle of Award 42" which is a direct reference to the Conductor's Freudian Excuse for why he's even fighting you to begin with. There's also the fact that the Conductor is a part of the game's logo, with DJ Grooves nowhere on it, which is somewhat odd if DJ Grooves is the one who was meant to be given all the big scenes in-game. Overall, it's fair to say neither of them fit the fight perfectly, with DJ Grooves clearly being favoured in terms of of gameplay, whereas the Conductor is clearly being favoured in terms of story. This seems fitting considering DJ Grooves makes movies that are all about style and effects, while the Conductor makes movies that focus on plot and characters.
  • Suddenly Voiced: During the above-mentioned Distant Finale, Hat Kid (now an adult) tells the owner of the bookstore she'll see them later.
  • Surprise Creepy: Queen Vanessa's Manor is far more twisted than one might expect from, well, the entire rest of the game.
  • Taken for Granite: Any victim of Queen Vanessa is turned frozen.
  • Take That!:
    • The Conductor, of "Battle of the Birds", has constantly made, according to DJ Grooves, way too many films with the same genre, plot, and setpieces, making fun of how identical a lot of Hollywood movies are. In the finale, the player can even find the Conductor's drawing board for planned movies. Hat Kid notes that the board looks like it's being drawn on by someone who's running out of ideas, and spots at least 7 instances of the word "reboot". There are also many not-so-subtle implications that his films are basically just vanity projects; the poster for a film called "Once Upon A Time on the Science Express" shows him front and center, and the character he plays in the two films Hat Kid is in is named "Savvy Train Conductor". Whether by design or coincidence, his levels take much more effort to win the award.
    • A book in the Sleepy Subcon Time Rift features a book called "Proof of Ethical Consumption Under Capitalism", but the pages are all blank.
  • Take Your Time: "Murder on the Owl Express". Hat Kid is told she only has "one owl hour" in which to find clues and solve the mystery, and as you progress through the level, the game cuts away to a clock that informs you how many "owl minutes" remain. But there isn't actually any time limit. The clock is triggered by entering certain rooms—so if you don't go into the last room, you can take as long as you like exploring the rest of the level.
  • Technician vs. Performer: The dueling directors, DJ Grooves (Performer) and the Conductor (Technician) have different directing philosophies. DJ Grooves is all about whatever will make him popular, but always loses out to the more technical-minded Conductor, who loves making movies with action, thrills, and explosions. This is also reflected in the missions they give you: the Conductor's side focuses on traditional technical platforming, while DJ Grooves' side simply has Hat Kid try to attract as many fans as possible.
  • Timed Mission: In "Train Rush", The Conductor deliberately rigs his train with explosives, so he can film the resulting action scene. Hat Kid accidentally triggers the countdown, then must race to the front of the train to shut off the bomb before it blows sky-high. (The Beta version plays out slightly differently: The Conductor mistakes Hat Kid for Mustache Girl and activates the self-destruct himself to stop her.)
  • Time-Limit Boss: The Chapter 2 boss has a phase where they apply a bomb to Hat Kid. Hitting the boss ten times within the 80-second limit will trigger a friendly NPC to defuse the bomb.
  • Toilet Humor: There's a haunted outhouse in the third level. The haunted toilet is apparently so menacing it gets its own Leitmotif and boss fight.
  • The Unintelligible:
    • It's possible to buy and equip a badge that turns all speech into mumbles, making everyone this.
    • There's a strange written language seen in some parts, such as Hat Kid's signature on the Snatcher's contracts and using Dweller vision near a wall in Queen Vanessa's attic.
  • Variable Mix:
    • Used in a similar fashion to Banjo-Kazooie, with the instrumentation of the level theme changing in different areas.
    • Additionally, several areas will add a strong drumbeat and some new instruments to their song when you are on the scooter. And the music becomes distorted whenever you use the Dweller Mask or the Time Stop Hat.
  • The Very Definitely Final Dungeon: Chapter 5, which features Mustache Girl's Castle, and has only one Act appropriately named "Finale". Dark, ominous looking? Check. Lava and full of dangers? Check. Haunting and powerful music to go along? Check.
  • Video Game Dashing: One badge gives a dashing ability as long as Hat Kid has energy in the beta. In the final game, you can get a new hat very early on — in fact, you can get enough yarn to stitch it as early as the first level — which gives you the ability to dash as much as you like. A badge upgrades the hat so that Hat Kid rides a scooter when using the hat's ability, with the music changing as well.
  • Video Game Flight: Hat Kid can jump on firecracker rockets to fly. Most of them have a limited fuel supply and will kick her off rather quickly, good mostly for getting a good look at the level, but you can use one with a much larger fuel supply to race a Mafia goon with a balloon.
  • Videogame Settings:
    • All the Worlds Are a Stage: The Final Chapter: Time's End. A downplayed example as not every gimmick is present, but you have to use most of things you've learned so far to finish the level.
    • Auto-Scrolling Level: The Grand Parade is an odd variation: the game doesn't autoscroll per se, but the band following Hat Kid will trample her if she stands still for too long.
    • Big Boo's Haunt: Queen Vanessa's Manor.
    • Bleak Level: Downplayed with Subcon Forest, in that while it's still dark and dreary, it's also the part of the game that's at the point where the humor is at its most pitch black. Played straight, however, with "Queen Vanessa's Manor", which distinctly lacks the sense of humor in the game, and a lot of it is spent hiding from an enemy Hat Kid has absolutely no chance of winning against in a straight fight.
    • Casino Park: The Mafia HQ.
    • Death Mountain: Alpine Skyline consist of several mountains linked by ropes the Hat Kid can travel to one another using her hookshot.
    • First Town: Mafia Town. It's one of the least dangerous areas and has several places where you can test hat powers and items you acquire much later in the game as well.
    • Hailfire Peaks: Subcon Forest has a section where the forest is always burning and another section, Queen Vanessas's domain, where a perpetual blizzard takes place and everything else is frozen.
    • Hub Level: Thanks to a Kickstarter stretch goal, Hat Kid's spaceship is this.
    • Lethal Lava Land: Mafia Town becomes this in one Act, due to faucets connected to a volcano. There's also Sizzling Lava Split, Ember Summit, and The Lava Cake sections in Alpine Skylines. Also, the final level/whole world in Mustache Girl's timeline.
    • Locomotive Level: Conductor's levels all take place in his train, the "Owl Express".
    • The Lost Woods: The Subcon Forest.
    • Mini-Dungeon: Several. Mafia HQ, Subcon Well and some of the locations in Alpine Skyline.
    • One Time Dungeon: Alpine Skyline's ascent.
    • Secret Level: The Time Rifts.
  • Voice Grunting: One of the options for the game allows you to make spoken dialogue into the characters making various grunts and noises, Banjo-Kazooie style.
  • Weakened by the Light: Being a Living Shadow, The Snatcher isn't very fond of bright light in the prerelease versions. This is incorporated into a puzzle in Queen Vanessa's mansion, where timed light-switches must be flicked so that they flash when The Snatcher is near them. In the final game, the Snatcher has nothing to do with the mansion, though, and the closest thing to him being weakened by light is that he's unable to enter the parts of the forest under the control of the fire spirits.
  • Wham Shot: In the Sleepy Subcon Time Rift, collecting all the pictures there shows what happened to Subcon, Queen Vanessa, and the Prince she loved, and the ninth page shows the prince, in the darkness, with the familiar yellow eyes and silhouette of the Snatcher.
  • What the Hell Is That Accent?: The Mafia of Cooks certainly have a rather unique accent. The same goes for the Nomads in the Alpine Skyline.
  • Wide Open Sandbox:
    • The third chapter, Subcon Forest, is a downplayed version. While you are free to walk around the world (once you break the barriers) and you can choose to go after other Time Pieces (Subcon Well, Queen Vanessa's Manor), some of them are locked into their proper Acts (Contractual Obligations, Toilet of Doom and the chapter's finale).
    • The fourth chapter, Alpine Skyline, foregoes the mission-based structure of previous areas and has Hat Kid freely roam for her Time Pieces in any order.
  • You Have Outlived Your Usefulness: The Snatcher popped his last minion's head off when their services were complete, and attempts to kill Hat Kid when all her contracts are fulfilled.
  • You No Take Candle: The Mafia of Cooks talk like this.
  • Your Princess Is in Another Castle: After clearing the first five Acts of "Battle of the Birds", Act 6 consists entirely of you getting a Time Piece from the director that you helped. Then you get a phone call on Hat Kid's spaceship, informing you that the ceremony was rigged, and revealing that you still have to do the real Act 6.
  • Zipperiffic: Hat Kid sports a giant zipper pull on the front of her coat.
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AHatInTime