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Video Game: HarmoKnight
Harmoknight, known as Rhythm Hunter: Harmoknight in Japan, is a Rhythm/Platformer created by Game Freak and their first non-Pokémon game since Drill Dozer. The story follows a warrior-in-training named Tempo as he adventures through the musical realm of Melodia.

A meteor has crash landed on Melodia, causing its creatures to go berserk. Along with it, aliens called Noizoids begin to arrive, wreaking havoc on the planet. Led by their leader Gargan, the Noizoids take over various parts of Melodia, spreading their noise wherever they go.

Tempo, having found a magical staff in the belly of a beast, must bring it to Symphony City to give to a Harmoknight who could put an end to Gargan and his crones. Along the way he meets Lyra, a sharpshooting archer, and Tyko and Cymbi, who use drums and cymbals to take down their foes. Together, they reach Symphony City, only to find out that Gargan had captured its princess, Ariana, putting everyone within the city into a deep slumber afterwards. With no one else to stop him, it's up to Tempo and his friends to find Gargan and defeat him themselves.

This game shows the following tropes:

  • Archer Archetype: Lyra.
  • Auto-Scrolling Level: The entire game uses this. Tempo runs along automatically with the screen-edge at his back.
  • Bee Bee Gun: Buzzooka, who shoots bee missiles from his abdomen.
  • Badass Adorable: Tempo, and the other playable characters to a lesser extent
  • Band Land: Melodia is a band planet.
  • Bare Your Midriff: Lyra.
  • Big Bad: Gargan.
  • Bilingual Dialogue: The English narration at the beginning of the story is this for most versions.
  • Bonus Stage: Pokemon-themed bonus stages can be unlocked after beating a world's boss. There's also a bonus world that can be reached if the player collects all five birds in the game.
  • Book Ends: The world map theme from Woodwin Village is the same one used for the theme for Sky Roost.
  • Breaking the Fourth Wall: At the end of Sky Roost, Master Woodwin tells the player to make sure they've gotten 100% Completion in the game before moving on to another one.
    • He also does this in the Demo, saying that certain parts of the game won't be revealed until purchasing the full version. Understandably, Tappy and Tempo are confused.
  • Brick Joke: At the beginning of the Discordred boss battle, one of the Poinks that attack Tempo get flung into the air. It falls back down into the water at the end of the battle.
  • Bring It: Gargan does this in the final battle.
  • Brutal Bonus Level: In the aptly named "Final Trial" stage, the player has to run through a Lethal Lava Land with narrow platforms and rings of fire, populated by swarms of enemies that appear at very short notice, all while at an awkward camera position.
  • Camera Screw: The player's vision will occasionally be obscured by blizzards, smoke, foreground objects, and camera angle changes. Particularly egregious in some levels with jump drums.
  • Charged Attack: Tempo can do this with his staff to gain an extra note when he hits an enemy or Percussiplant.
  • Check Point Starvation: It saves when you complete stages, but there's no means of saving within stages themselves, so if you get killed just meters from the finish post, you have to go back and start over. Given that the game already has Tappy standing with a sign in parts of the game, it wouldn't have been hard to use those for a checkpoint if they'd been implemented.
  • Clock Tower: Present in a few locations.
  • Cool Boat: Discordred.
  • Cutscene: Usually character chatter, but they do occur prior to boss battles as well.
  • Difficulty Spike:Starts from World 7 and ends with World 8
  • Disconnected Side Area: A certain level in Sleighbell Slopes can not be accessed until the Royal Note from Gargan's stage has been obtained.
  • Distressed Damsel: Princess Ariana.
  • Everything's Worse with Bees: Buzzooka,who is the second boss in the game.
  • Everything's Even Worse with Sharks: Discordred's front is modeled after a shark, and its cannons can shoot shark-shaped projectiles.
  • Glass Cannon: The Noizoid bosses all appear to be this. While their projectile attacks are powerful, the moment Tempo actually reflects one back at them, they get knocked away to their deaths in one hit, even Gargan. Even Growlord, who never gets hit with his own attacks, is defeated after Tempo directly smacks him only thrice.
  • Gotta Catch Them All: In order to advance through the plot, Tempo has to collect enough Royal Notes to destroy parts of the Noizoid meteor in his way.
  • Heroic Mime: Almost everyone in the game but Tempo speaks.
  • Hitbox Dissonance: If you don't hit things at just the right timing, your hits don't gain you a note, or in some cases don't even register, frustratingly. (This can also apply to jump drums, of all things.)
  • Hoist by His Own Petard: Pretty much every boss battle in the game. Zig zagged in at least one battle where the reflected attacks create more obstacles for Tempo to avoid.
  • Horny Vikings: Tyko.
  • Instrument of Murder: Lyra's trusty bow also doubles as a harp.
    • Tyko and Cymbi also qualify, with Tyko using his drumsticks as clubs and Cymbi squashing foes with his cymbals.
  • Interface Screw: Occasionally the screen will be obscured by the environment, such a snowstorm in the ice world, smoke in the volcano world. In addition, the camera angle changes sporadically in a lot of the later stages.
  • It's All Upstairs From Here: The "Scaling the Tower" level at Baroque Volcano.
  • Ledge Bats: During Baroque Volcano and the Final Trial. Have fun trying to jump and hit at the same time.
  • Kaizo Trap: Final Trial seems to end after you land the last jump onto solid ground. You are then met with a fire column out of nowhere a split second afterward. It is the only hazard in ANY level that appears after the level music has ended.
  • Levels Take Flight: Buzzooka's level, as well as Gargan's.
  • Marathon Boss: Gargan's boss fight goes on for four minutes.
  • Minecart Madness: The Cymbi-Cart levels.
  • Musical Assassin: The heroes.
  • Non-Human Sidekick: Tappy is this to Tempo, as is Cymbi to Tyko.
  • Old Master: Master Woodwin.
  • Punny Name: Almost every character and enemy's name is a pun on a musical term or instrument.
  • Platform Hell:Sky Roost's levels fit this to varying degrees with Clockwork Trial being on par with Final Trial for brutal level design.
  • Recurring Riff: The riff from the map screen shows up at least once in almost every song in the game, including its startup jingle on the 3DS home menu.
  • Rhythm Game
  • Savage Wolves: Winterwulf, who is a bizarre combination of an Arctic Wolf and a snowmobile.
  • Selective Localisation: The script is entirely different between the American and European versions of the game.
  • Sigil Spam: The music note motif can be found everywhere from the shape of the animals, to the shape of the main character's head, to the shape of the planet itself.
  • Some Dexterity Required: Oh so much. Particularly in later boss battles and all of Sky Roost.
  • Stealth Pun: Tempo's weapon is a musical staff.
    • The trees in the woods are made of woodwind instruments.
  • Trial-and-Error Gameplay: Lots of enemies swoop in on you from off-screen with little or no musical foreshadowing.
  • Underground Level: Surprisingly rare in this game.
  • Video Game Settings:
  • Vile Villain, Saccharine Show: You have a Cute Shotaro Boy as the hero, a talking bunny as his sidekick, and a Plucky Girl and a Badbutt as tritagonists. Then you have Gargan, a Humanoid Abomination Planetary Parasite who plans on taking over Melodia. At first, he seems like your everyday run-of-the-mill villain, kidnapping the princess and such. Then you discover that he's slowly brainwashing her to turn her into one of his kind. And he nearly succeeds.
  • What Happened to the Mouse?: The game never adequately explains exactly how Otamama managed to swallow Woodwin's staff.

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