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- Journey: Journey's Bally arcade game in the Eighties was 100% this. You bounced on drums, fired at moving microphones, played your piano to shoot down things, used your guitar as a jetpack...then fought off groupies trying to steal your instruments. Pure cheesy gold!
- Aero The Acrobat 2 had Disco Fever.
- The Breath of Fire series has the recurring kingdom of Tunland/Tuneland, a less cartoonish, more realistic take on this trope. Its architecture has a noticeable music motif, and its inhabitants are very musically inclined, to the point that one game requires you to use a special flute to even communicate with them
- Another whole Band Land game (though less on the colorful side and more on the badass side): Brütal Legend.
- The music levels of Bubsy II
- Donkey Kong:
- The level Music Madness in Donkey Kong Country Returns. All the machinery moves to the beat of the music. For added emphasis the grinders look like gigantic drums.
- The level "Horn Top Hop" in Donkey Kong Country: Tropical Freeze. In this level you need to jump on cushions of air being blow out by horns.
- This is probably the best term for where Eternal Sonata is set, though a lot of it's a matter of Theme Naming.
- Stage 3 of the Korean Arcade Game Hard Head has Floating Platforms that function as small toy pianos.
- HarmoKnight has Melodia, an entire band planet. Characters even resemble musical instruments and notes, to an extent.
- The second to last world in Kingdom Hearts 3D is based off Fantasia. The hit sounds get replaced with stings!
- Super Mario Bros. games:
- Mario Kart 7 has Music Park (or known in Europe as Melody Motorway), which sees you driving past giant trumpets, across piano keys and jumping over tambourines. It makes a return in 8.
- Mario Kart 8 has the Electrodrome, which is a giant nightclub, and also features Music Park as one of its retro race courses.
- Mario Party DS has Toadette's Music Room, which is indeed a music-themed board. The Stars are even sold by musical notes, which can cost from 5 to 30 coins each.
- In Super Mario Galaxy 2, a section of the Cloudy Court Galaxy has drums and a cymbal that you can jump on.
- In Mega Man Battle Network 3, Mayl's home page has a background with part of a detailed musical piece.
- The bonus stages of Milon's Secret Castle are patterned entirely on musical notation.
- MOTHER 3 has the attic of Club Titiboo, which features abandoned musical instruments for you to fight. The boss is a sentient bass which performs a powerful "jam session attack" with a nearby drum and electric guitar.
- The first level of Parasol Stars features instruments as enemies, with a matching boss.
- Plants vs. Zombies 2: It's About Time has the world Neon Mixtape Tour, taking place in The '80s where music genres are the rage. Fittingly, the world's gimmick are musical Jams (Punk, Pop, Rap, Metal, 8-bit, Ballad), which alter the speed of the zombies, as well as allowing certain zombies to use special abilities when their favourite Jam plays.
- In Purple, you will occasionally have to pass through colorful corridors inhabited by flying deadly instruments, while clavinet music plays.
- The Trope Namer is Band Land from Rayman. Rayman Origins resurrects it as the Desert of Didgeridoos, which combines Band Land with a side order of Shifting Sand Land and a little bit of Gusty Glade.
- Planet Sonata in Ristar, which, as its name suggests, is made out of musical instruments and more abstract representations of music. The first stage of the planet even has you rebuilding the background music, bar by bar.
- The 'Sixties' theme in the Rollercoaster Tycoon 2 expansion Time Twister includes lots of parts for building this kind of theme park.
- Rootin' Tootin', a Maze Game by Data East in which you play a tuba.
- Sonic the Hedgehog games:
- Musical Town, the sixth level of Sparkster (SNES).
- Squidward's Dream in SpongeBob SquarePants: Battle for Bikini Bottom. In no way a breather level.
- Super Monkey Ball. Advanced Floor 11 is about rolling your ball on the strings of a giant guitar. It's definitely not a Breather Level. Also, Advanced Floor 18 is a downhill ramp in the shape of a treble clef, where you start in the middle of the spiral part and have to chase down the goals, which have a small head start and ski down the ramp.
- Tadpole Treble's setting, Opus Island, is one of these. Every body of water has a musical theme, looks like a musical score, and the notes are either obstacles or collectibles.
- The Sega 32X game Tempo comes about as close as one can get to being an entire game made of this trope: although the levels are quite varied, they all have some sort of musical motif.
- An area of Toontown Online, "Minnie's Melodyland", has piano-key sidewalks, trees with music-note fruit, flowers that look like gramophones, and buildings with names like "Double Reed Bookstore" and "Tom-Tom's Drums".
- Vexx has a sub-level inside one of the worlds composed of nothing but floating musical instruments. You get there by jumping inside a giant piano. No, it doesn't make any sense.
- The first level of Wayne's World (SNES), set in a music shop full of various homicidal instruments.
- The second level of World of Illusion (mostly a sky-plus-mountaintops level) has segments that take place on giant keyboards suspended in space where stepping on each key generates a musical note that randomly changes into an item or a bomb. The Sega Master System version of its predecessor Castle of Illusion features a segment with a similar premise in the Library level, where you walk across the keys of a piano with a page of sheetmusic in the background, wherein some of the musical notes suddenly come to life and drop off the page to attack you.
- The second level of Zool has a general music theme, with not only musical instruments but also stereo equipment.
- The "Musical Madness" level of The Cat in the Hat has (natch) a music theme, with not only musical instruments all over but even musical equipment littering the landscape.
- The boss-stage of Bongo Bongo in The Legend of Zelda: Ocarina of Time is a giant drum, and Bongo Bongo is trying to hit you while playing the drum.
- In Jumping Jack'son for the Atari ST, the player has to place records on turntables while avoiding musical instrument enemies.
- The second level of Barney's Hide & Seek on Sega Genesis is Music Town.
- In Snoopy's Grand Adventure, the sixth and final world, "Melody Chateau", takes place in the house of the music-loving Schroeder, and the goal of the world is to rescue him. Enemies in this world include flute snakes, bats, fish, and busts of Beethoven. The final boss is the Marble Pianist, a pair of stone hands that cracks every time it presses a piano key.
- In the Arcade Game Crazy Climber 2, the inhabitants of one of the skyscrapers you climb have a inexplicably tendency to hurl musical instruments out of the windows.
- The Melody Kingdom from Cucumber Quest has its citizens, architecture, nature and culture built around music, like every kingdom with its theme in Dreamside.
- The Land of Quartz and Melody in Homestuck, which is themed around music boxes. The Land of Heat and Clockwork also contains a few hints of turntables, such as the Beat Mesa.
- In the 1980's special Puff the Magic Dragon and the Incredible Mr. Nobody, Puff and a boy named Terry travel through the Fantaverse, which includes Cleftomania, a land made of musical instruments. They are instructed to "proceed harmonious through," but have to tame the Savage Beast first.
- One of Disney's "Silly Symphony" shorts, "Music Land" by name, portrayed rival nations called The Land of Symphony and the Isle of Jazz, inhabited by anthropomorphic musical instruments.
- Jammbo in Jelly Jamm. Not surprising since it's the source of all the music in the entire Universe.