Video Game: Zool
Zool is a video game originally produced for the Amiga by Gremlin Graphics in 1992. It was intended as a rival to Sega's Sonic the Hedgehog. It was heavily hyped upon its initial release, including being bundled with the newly launched Amiga 1200. In 2000 the game was re-released as part of The Best of Gremlin compilation.Zool is a Gremlin Ninja from the Nth dimension sent to Earth. To complete his ninja training, he has to pass seven worlds filled with enemies.A sequel, Zool 2, was released in 1993.
Zool displays the following tropes:
- Animate Inanimate Object: Most of the enemies you face.
- Bee Afraid: Sweets World contains giant bees as enemies. The stage boss is a giant bee that shoots bouncy sweets and missiles.
- Distaff Counterpart: the sequel lets you play either as Zool or his (girlfriend? sister? female clone?) Zooz. The two have slightly different abilities.
- Everything Trying to Kill You: Candy, Musical Instruments, Fruit, Toys, Tools, etc.
- Griping About Gremlins: Zool is a gremlin ninja.
- Hopping Machine: The boss of the Toy World.
- Instrument of Murder: The boss of Music World is an electric guitar that rains fireballs on Zool.
- Mascot with Attitude: Zool.
- Monster Clown: The boss of the carnival world. It's a clown head hanging from one disembodied eye (that shoots bouncy eyeballs) and has a spring-loaded boxing glove in its mouth.
- Ninja Pirate Zombie Robot: Zool is a Gremlin Ninja from the nth Dimension.
- Product Placement: the first, candy-based level is full of Chupa Chups logos.
- Spikes of Doom: They differ by level.
- Super Drowning Skills: Zool takes damage if he touches water.
- Take That: The ending to the Amiga version has Zool kicking away what looks like a blue hedgehog with red shoes.
- There's also a music titled "Sonic Basher".
- Unexpected Gameplay Change: Specifically of the Unexpected Shmup Level variety, as the Bonus Stage in the original Amiga version sees Zool piloting his spaceship through an R-Type style space shooter, in contrast to the usual platform style levels seen elsewhere in the game.
- Updated Re-release: The CD32 console got enhanced versions of both games.
- Video Game Settings:
- Sweets World: Level Ate (with Junk food)
- Music World: Band Land
- Forest World: Green Hill Zone/Level Ate (with fruits and vegetables)
- Tools World: Eternal Engine
- Toy World: Toy Time
- Carnival World: Amusement Park
- Desert World: Green Hill Zone (although a desert, it is not a sandy one and looks very green)
- Wall Crawl: Zool can scale up and down walls.
- Whip It Good: Zooz's weapon in the sequel.