Stealthy Mook

Mooks come in all sizes and varieties, from large to small, regular to elite, and can come from all walks of life.

But one variety of Mook is often unseen. Stealth Mooks are essentially mooks that have some form of stealth ability. The extent and nature of this ability can range from simply blending into their environment really well to being absolutely undetectable until they fire at you, and be a result of magic, technology, good use of the terrain, or anything else. Oftentimes, you'll need a special tactic/item/etc to deal with this kind of mook.

Any kind of Mook can be a stealth Mook, so there is plenty of overlap with other Mook types. A Lightning Bruiser Elite Mook in a video game can be combined with Stealth Mook to make Demonic Spiders, while a weak person that's merely hard to find may count as Goddamned Bats.

Very likely to be a Ninja of sort, and it is very common in video games. Please be aware that stealth must be an integral part of what the Mook is: a regular Mook using Geo Effects on one occasion to remain unseen is not this trope, but a Mook who does it all the time would be.

In addition, the Mook doesn't even have to fight for an example to count; an unarmed scout would readily fall under this as long as they consistently try to remain hidden.

Compare The Sneaky Guy. Contrast with Patrolling Mook, whose job is to detect enemies, not stay hidden from them. Compare Invisible Monsters for the non-minion version of this.

Examples

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    Video Game Examples 

Action-Adventure
  • The Legend of Zelda: Twilight Princess:
    • Poes are only visible at night, and even then, only their lantern is visible. Using the wolf's senses reveals that they're holding the lantern with their feet, and a very, very big scythe with their hands.
    • Ghost Rats aren't visible normally, their presence only revealed when Link slows down to a crawl while Midna starts twitching and brushing herself off. Using the senses reveals that you are swarming with the things, sure to raise any first-timer's heartrate.

First-Person Shooter
  • Banzai Chargers in Call of Duty: World at War make extensive use of camouflage, and prefer to hide and ambush, then melee Marines rather than open fire on them head on, unlike regular Japanese soldiers.
  • Stalkers from Borderlands 2 turn invisible and try to sneak up on you when you fight them.
  • Cloakers in Payday 2 are not technically invisible but they have a knack for hiding in places inaccessible by the players in order to ambush them for an instant Non-Lethal K.O..
  • In Doom, the Specters are partially invisible versions of the pink Demons. This ability is not true invisibility (except in dark rooms) but is enough to trip up a player if they're not totally observant.
    • Brutal Doom one-ups the classic Specter by making them almost entirely invisible, with their glowing eyes being the only thing to give away their presence.
  • Belltower Sneakers in Deus Ex: Human Revolution have the invisibility aug. Luckily, they are Fragile Speedsters, and can be taken down with ease.
  • In Metroid Prime:
    • Shriekbats (and Ice Shriekbats) are hard-to-see colonies of bats which hang from doorways and divebomb Samus if you get too close (not to be confused with Flickerbats from the same game, which are actually invisible, but fly around open areas and are more for decoration).
    • The unique Cloaked Drone, which is constantly invisible (aside from the glow its weapons produce), which also makes it the only enemy which can't be scanned.
    • The Chozo Ghosts have the ability to turn invisible as they move about, making them hard to shoot until you find the X-Ray Visor (which shows invisible enemies).
    • Shadow Pirates come equipped with cloaking devices, the trade-off being no ranged weapons due to the cloak's high energy requirement, forcing them to rely on their wrist-mounted scythes. They can be tracked with the Thermal and X-ray visors.
  • Far Cry 4 has Hunters. Unlike regular Mooks, they can only be tagged for a few seconds before their icon disappears again, and they can see Ajay even while he is hiding in brush. They can also charm animals, which makes releasing captive beasts a much trickier method of dealing with outposts.
  • In Halo games, Elites occasionally come with Active Camouflage. Sometimes they just use it to escape an engagement, but more often than not, they use it to get up close to the player with a Plasma Sword and strike at close range. In Halo 3, some Brutes also come with Active Camouflage.
  • Replica Assassins in the FEAR series are equipped with invisibility cloaks and usually hide in dark rooms or cling to walls and ceilings before ambushing the player.

Platformers
  • Mega Man Zero 4: In the Hibernation Chamber stage, if you set the weather into snowing, some of the Variant Claw mooks may try to hide beneath the snow pile and ambush you when you get close.
  • Mega Man ZX Advent: The Inviz mook in the Floating Ruins stage can periodically turn invisible, only going visible to shoot at you.
  • Plazma Burst 2 has a level filled with invisible enemy commandos armed with invisible swords. You only know they're there when they start slashing you.

Real-Time Strategy
  • Brandenburg Infiltrators in Mud And Blood can only be spotted by your normal troops if they are very close, and might even pop up near one of your soldiers and spray them to death with point blank pistol fire. Luckily, your Scouts and Snipers easily spot them.
  • Warcraft:
    • In Warcraft III, some Night Elf units (such as the Archer and the Huntress) have an ability named "Shadowmeld", which turns them invisible during the night unless they move.
    • The Undead Shade is a permanently invisible unit that can see other invisible units, made from the ghost of an acolyte.
    • The Alliance's sorceresses can make any unit invisible for a while, but any action other than moving or breaks the spell.
    • Subverted with Goblin Sappers/Demolition Squads in Warcraft II, casting Invisibility on them kills them instantly due to the Game Breaker nature of the combo.
  • Command & Conquer: Generals has the Pathfinder snipers for the USA, who remain hidden even while firing.
  • StarCraft: Protoss Dark Templar and Observers are permanently invisible, while Terran Ghosts and Wraiths / Banshees use energy to do so. In the first game, the Protoss Arbiter turned all friendly units around it invisible, this role is taken over by the Mothership in the second. All Zerg units are invisible when burrowed, but only the Lurker can attack while burrowed, and only Roaches and Infestors can move while buried.
  • Dawn of War: Every faction has one type of invisible unit, often the most basic one for game balance: Space Marine Scouts and Skull Probes, Dark Eldar Mandrakes, Tau Stealthsuits (and the Devilfish, an invisible APC) and Chaos Cultists. Others use their invisible units as assassins, like the Eldar Rangers, the orks' diminutive Gretchin (the ork Worker Unit) and Tankbustaz, Sisters' Death Cultists or the Imperial Guard's Vindicare. The Necrons don't have an invisible unit, as one of the Necron Lord's wargear choices makes all units and buildings around him invisible.
  • Empire Earth: Vikings, Sharpshooters and Snipers are invisible (even when firing) until a unit gets close to them. The former is a melee unit, which isn't much of a problem, and the latter two emit a big cloud of smoke when shooting.

Roguelike
  • Shady Zombies from Cataclysm are invisible unless they're in light or right next to you. They also travel in packs, so you can't know if you're done with them unless you have a flashlight handy.

Roleplaying Game
  • The Mass Effect series features Geth Hunters who use Visible Invisibility to close in on the player with their Short Range Shotguns. The third game also introduces Cerberus Phantoms, who also have the same cloaking ability, but are equipped with swords that can One-Hit KO any playable character. Both of them, however, are at least Elite Mooks, if not outright Mini Bosses.
  • Dragon Age: Inquisition is the first game in the series that allows enemy rogues to use the Stealth skill to disappear from view at the start of combat and circle around your frontline fighters to Back Stab your mages and archers. While they can, with some skill, be spotted and forced out of stealth with a manual unaimed attack, they cannot be targeted by spells, abilities, and party AI while sneaking.
  • Fallout:
    • Fallout and Fallout: New Vegas have Nightkin using Stealth Boys, which make them invisible. They aren't too hard to see close-up, but you can't target them with V.A.T.S. except in New Vegas if you have ED-E's companion perk.
    • The Operation Anchorage DLC for Fallout 3 has Chinese soldiers equipped with stealth suits that do pretty much the same thing.
    • Part of Lily Bowens' quest in Fallout: New Vegas involves investigating night stalkers that have gained cloaking abilities. Turns out to be an unexpected result of them chewing on a dead Nightkin's Stealth Boy. More invisible night stalkers show up in Old World Blues in the X-13 labs, one of several experiments involving stealth.

Stealth-Based Game
  • Assassin's Creed:
    • The Stalkers in Assassin's Creed: Revelations try to approach Ezio in the crowd undetected and stab him In the Back, dealing serious damage, before escaping. The only defense is to pay attention to ominous background sound effects that play when a Stalker is near and using Ezio's super vision to spot them in the crowd.
      • However, in some games they do have distinctive dress (the ones from Assassin's Creed Revelations have unique hats, for example) that differentiates them from the people around them, but it's difficult to spot in a crowded street.
    • Assassin's Creed: Rogue features a different variation of the Stalkers from Revelations. These ones lie in wait in various hiding places that Shay would normally use—haystacks, brush, benches, even rooftops from which they can air assassinate the player—and wait for the player to approach before they strike. They can be detected by ominous whispering noises, and activating Eagle Vision will display a proximity/direction sensor that allows the player to track them down and kill them first.

Survival Horror
  • There are two rooms in Luigi's Mansion that feature ghosts that are completely invisible, save for their reflections in a mirror and their shadows on the projection screen.
    • In Luigi's Mansion: Dark Moon, the Sneakers are ghosts who go behind Luigi while invisible in order to scare him while he's in the middle of sucking up other ghosts.

Third-Person Shooter
  • In Megaman Legends, the Blue Sharukurusu in the Lake Ruins. As if the regular green versions weren't tough enough already, these blue ones will remain invisible until they are near you. Which is probably a few seconds away from impaling you. Nothings screams "Nightmare Fuel" when you hear Reaverbot footsteps and you can't see the enemy until it's too late...

Wide Open Sandbox
  • Creepers in Minecraft emit next to no noises other than the infamous hissing sound when they are about to explode (or when they are hurt), allowing them to easily catch the players off-guard, and the fact that they are active at night only makes it worse.

     Non-videogame Examples 
Film
  • In Batman Begins. the League of Shadows gives their members martial arts, ideological indoctrination, and stealth as part of their training, and we see League members pop out of seemingly nowhere during Bruce Wayne's Training Montage.

Real Life
  • Guerilla fighters are these by definition.
    • Viet-Cong in the Vietnam were sometimes this to American soldiers. Going for ambushes more often than straight fights, blending into the civilian population, and having entire jungles and tunnel networks to move, hide in, and fight from, a large part of their victories came from the fact that all the US firepower didn't know where to shoot.
  • Ninjas in the feudal era Japan are much like what assassins nowadays are. All their job requires stealth and indiscretion.
  • Special forces, commandos, snipers, and scouts work stealthily as part of their job.

Alternative Title(s): Stealth Mook, Sneaky Mook

http://tvtropes.org/pmwiki/pmwiki.php/Main/StealthyMook