"Every first-person game seems to have these tiny little enemies that hop at your face, are hard to hit and, worse of all, are unsatisfying to kill."They probably ain't gonna kill you like them Demonic Spiders over there, but they're certainly going to harass you and slow you down, making it easier for something else to kill you. Almost every video game has them. These are the enemies that are just a speed bump, even if they are not outright dangerous. They're not difficult to defeat, but because of the frequency with which they appear, they can become a significant hindrance to the player, and they usually don't give you enough of a reward to make fighting them truly worth it, either. They're the goddamn bats, man. A key trait is that they generally don't pose too large of a threat on their own; they're more annoying than deadly. When an enemy starts posing an actual threat, then it's a case of Demonic Spiders and, in extreme cases, the Boss in Mook Clothing. Note that this designation applies to any type of non-threatening enemy whose purpose is to stall and harass the player. Goddamned Bats are common in Platformers, where they enjoy disturbing precision jumping. They don't have to be bats. The best definition of the Goddamned Bats trope is that they are not only common enemies that will swamp you, and they are not only disgustingly easy to kill on their own, but they are also unsatisfying to fight - they take no skill to defeat, in RPGs they don't provide much (if any) experience or gold when beaten, and they aren't even particularly interesting as enemies, and are sometimes flat-out annoying. Other following factors can contribute to a game having Goddamned Bats:
— David Wong, Cracked.com
See Goddamned Boss for bosses with these characteristics. For literal bats that God has damned, see Bat out of Hell.
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