Tales From My D&D Campaign is an internet-based campaign log featuring a set of four D&D PCs in a semi-original campaign world. Narrated by the GM, Demonac (also the creator of Another Gaming Comic), its simple art style disguises an intriguing world and epic storyline.Meet the skilled artificer Draven Rowe, the heavily armored priest of Sirus Reginald Black, the lethal gnome Rogue and assassin Angel Bloodright, and the half-dragon Warblade Little One. As they battle extra-dimensional dark elves, body-stealing golem spirits, absurdly Badass orcs, evil Fish People, invincible trolls, and more, they leave a trail of heroism and adventure behind them.Available here.
Tales From My D&D Campaign provides examples of the following tropes:
Absolute Xenophobe: Deluvian courts hold that contracts or treaties with non-Kua-Toa are non-binding and may be revoked whenever it is convenient. The fact that the Illud have officially declared contracts with land-dwellers binding is one of the major causes of the Enemy Civil War.
Could arguably be the Master Race, since they do keep slaves of several aquatic races rather than exterminating them all. Then again, their Religion of Evil is the Goddess of Slaughter.
Alien Space Bats: The goddess Blibaal invested the Kua-Toa with a sliver of her own divine essence, granting them everything from scales harder than chain mail to ridiculous strength to massive immunity to electricity to an innate ability to see invisible things. They returned the favor by conquering the entire ocean and a good part of the land and sacrificing billions of slaves to Bibaal.
Cold Iron: Little One's greatsword is made from this, allowing it to cut though the defenses of Fey creatures. This comes in handy a few times.
Cool Sword: Little One's +2 Cold Iron shock greatsword is about ten times more valuable than the weapons the party is supposed to have at their level.
Enemy Civil War: Pretty much the only reason the Kua-Toa haven't yet conquered the land nations and sacrificed all the humans to Blibaal is that around 300 years ago, they split into two factions: the Deluvians (the original and utterly evil KT civilization, worship Chaotic Evil Blibaal), and the Illud (mildly less evil, worship the True Neutral storm god Laarak). Since the Illud control about half the ocean and two of the five Monitor monasteries, the two factions are pretty closely matched.
Eye of Newt: In this setting, one must have an "eldritch eye" (the eye of a sufficiently powerful abomination), to cast long-range teleportation spells.
Fish People: The Kua-Toa, as well as their various aquatic slave races. It should be noted that Kua-Toa are one of only two true amphibious races in this setting, and the other was hunted almost to extinction. All other aquatic races can't survive for long, if at all, out of the water.
From a Single Cell: As a result of some meddling by a dark god, trolls in this world can eventually regrow their bodies from nothing more than their jawbone. Since the jawbone itself is indestructible by any known force, this makes the trolls true immortals.
Gadgeteer Genius: Draven. As an artificer, his whole function is to craft cool magic items for a fraction of their purchase cost. On top of that, he can create one-shot items that cast any low-level arcane spell in existence and can easily identify the powers and properties of magic gear.
The Ytarran race were legendary artificers and crafters.
God Is Dead: The true gods are very nearly immortal, and will eventually recover from almost any force, even the power of their fellow gods. However, there exists a technique or spell known as "The Death Equation" which can truly and permanently destroy a god. This technique has been used only three times in the histories of eternity. Luckily, each use raises the amount of power the Death Equation requires exponentially, rendering its use risky.
Golem: The Warforged, a race of sentient Golems created by an ancient civilization of artificers known as the Ytarrans.
In addition, Vistria apparently relies heavily on golems to hold the trouts at bay.
Half-Human Hybrid: Little One is half-dragon, though he doesn't manifest any visible signs of it.
Home Field Advantage: The K Ts get one so big it's practically a Game Breaker. Their amphibious nature means that they can attack us at will, but we can never attack them back because we can't breathe underwater.
Hot Skitty-on-Wailord Action: Mentioned in one episode when Little One reveals that his mother was a dragon. Explained by the fact that dragons can assume human form if they so desire.
Impoverished Patrician: Draven. He is the rightful Marquis of Rowan, a fairly wealthy region in northern Verandi. Unfortunately, the fact that Rowan, like all the rest of Verandi, has been occupied by KT troops for the past couple of generations means that Draven lacks most of the resources or servants a noble of his rank is actually entitled to.
Instant Costume Change: When GE-7 gives Black his Powered Armor, it instantly turns from blue to black, and the shoulder symbols change from those of Ytaru (GE-7's god) to those of Sirus (Black's).
Invisible Aliens: The extremely powerful Adar used to be a major power in this world, but a couple of millennia back they sent out messages to the other races saying, in these exact words: "We are tired of the gods interfering. We are leaving now." And then...they left. As far as anyone's been able to tell, every last Adar and most of their cities simply disappeared into thin air, and nobody has the slightest clue where they went or what they are up to now.
Invisible Monsters: One of the Kua-Toa's biggest assets are the Colos cloaks, an alchemical cloak powered by KT skin secretions which can make the wearer invisible but cost a fraction of the cost of a regular invisibility item.
It Can Think: Since they live forever, trolls in this world are a lot smarter than the usual and tend to use magic gear.
I Shall Taunt You: Little One seems to have put skill points into Knowledge(Insulting K Ts). From getting Angel to write insults in Kuar on his shield to decorating that same shield with teeth taken from dead K Ts to dropping a fishing line in the water he suspects to be occupied by KT warriors, he goes to great lengths to make sure the K Ts are as pissed off with him as possible. Perhaps the best is when, after slaughtering a KT patrol, he cuts the heads off, stakes the bodies upside-down, then sticks the head back on top of the whole affair (i.e., the K Ts have their heads up their behinds.)
Last of His Kind: GE-7 is one of the Ancients, a small group of Warforged who learned enough artificing to maintain themselves after their masters all died to the Astral Plague.
Magitek: Fairly frequent. Most of it is leftover from the ancient Ytarran civilization, but Draven also makes a lot of magic stuff.
Master Swordsman: As a Warblade, Little One knows a lot of exotic martial techniques that let him do things like ignoring damage reduction, bypassing armor, or just doing a boatload of extra damage.
Mighty Glacier: Black is very hard to hit in his full armor, and hits pretty hard himself with his flail, but his movement speed is about half the normal.
Mind Over Manners: Semi-averted with the ancient Adar. They incorporated their massive racial talent for psionics into their everyday life to such a degree that bargaining, courtship, and even simple communication became Mind Rape when they interacted with other races.
Murder, Inc.: The Organization. Originally founded to harass the Kua-Toa occupation forces, this group has branched out into assassination and bounty-hunting missions to help with funds. Angel is a member.
Mystical Plague: The Astral Plague, a confusing and mysterious ailment that wiped out the entire Ytarran civilization. It is believed to have originated from Ytarran research into teleportation portals. As a result of being near such a portal when it malfunctioned, the heroes are currently infected with this, and though they are shielded from the effects by a friendly spirit, the protection is beginning to fail, and they will need to find a cure soon, or die.
Nobility Marries Money: Draven again. His father married him to the heir of the wealthy but low-ranked Silverlode Barony, to help him make something of himself.
Non-Indicative Name: Little One is about six and a half feet tall, and built to match. Justified in that he was named by his mother, who was a dragon.
One-Man Army: A single orc will frequently rout a regiment of 100+ human or elven soldiers.
And Kua-Toa Monitors can Curb Stomp orcs. Luckily, there's only about 50 - 250 of them, or all humanity would already have been wiped out.
One Steve Limit: Early on the party recruits Daggerface, a dwarf driven (mostly?) insane by Drow torture and a magical fear cave. Later, they hear that a famed bounty hunter named Daggerface is after them. Turns out, there's a warforged Daggerface - his face is literally a sextet of protruding blades, thanks to some cosmetic artificing.
Our Orcs Are Different: As a result of a divine curse turning their homeland into a Death World, there are only a few thousand orcs left. But those few thousand display Badassery rivaling that of the Fremen. It is not uncommon for two or three orcs to burn a small city to the ground or butcher a hundred-man infantry patrol.
Powered Armor: Black gets a suit of this about halfway through. It comes with an absolute load of little cool features.
Properly Paranoid: As a precaution against slave uprisings, the K Ts built their capital and other major cities on islands. Kua-Toa can breathe both air and water freely, but all other aquatic races can't survive for more than a few hours out of water.
Psychic Powers: The ancient Adar race were the first to invent psionics, but both humans and halflings picked the ability up after all the Adar mysteriously vanished a couple of millennia ago.
The Omniscient Council of Vagueness: The Rajs, a small number of rakshashas with utterly inexplicable powers and knowledge. In addition to powerful psionic abilities and the ability to predict someone's future with enough accuracy to calculate the casualties of a battle down to a tenth of a person by reading their "Fate Matrix", they appear to be able to use their "karma" to fuel Reality Warper effects. Among other things, they can cleanse someone of the Astral Plague, a feat beyond even the Ytarrans at the height of their civilization. They appear to be accumulating karma by investing in supernatural bargains, and have a vast communal reserve of karma known as the Great Pool. What they intend to do with that karma is anyone's guess.
Values Dissonance: In-Universe example: Little One finds Warforged!Daggerface disgusting because it fights random people for pay. In Little One's mind, you should only fight to protect or for vengeance or at least to conquer and test your skills. In addition, Little One finds Daggerface's decision to spare his life after Little One refused to surrender deeply humiliating. As a result, Little One has sworn to get vengeance on Daggerface if he ever encounters him again.
The World Is Always Doomed: The fate of all civilized races rests on the precarious balance of the Enemy Civil War between the Deluvians and the Illud. If either side ever wins, they will wipe out humanity with ease.