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Video Game: Luigi's Mansion
It's a picture, but I wouldn't call it art.
In most stories, the hero faces his foes without fear. This is not one of those stories.

Luigi's Mansion is a 2001 video game produced by Nintendo and released as a launch title for the Nintendo GameCube. Though set in the universe of Super Mario Bros., the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of Mario-themed comic parody of the survival-horror genre, right down to a spoof of the Resident Evil loading animation) and in that the character of Mario plays the role of brother in distress and is not a player character at all, appearing only briefly around the middle and at the end of the game.

The plot follows Mario's brother, Luigi, who won a mansion in a dark, spooky forest from a mail-in contest he didn't even enter. Once he finds it, he gets burdened with some grim news: The mansion is not only infested with evil ghosts, but their leader has trapped Mario inside a painting and is waiting until midnight to take possession of him forever, using Mario as a new body for his disembodied self.

With the help of a kindly old ghost-buster / Mad Scientist named Professor Elvin Gadd, Luigi straps on his trusty Poltergust 3000, a vacuum cleaner that can trap ghosts as well as money, items, and some minor props, and sets forth to rid the mansion of its ghastly inhabitants and rescue his brother from the spooky mansion.

Basically, the aim of the game is to capture all ghosts in the mansion while finding as much cash as possible, which is littered around the mansion in the form of gold coins, bills, gold bars and jewels. At the end of the game, the amount of money you were able to obtain is tallied up, and Luigi uses it to buy a house in accord to how much he has, from a truly regal estate if you did really well to a decrepit little shack if you really suck at the game or a tent if you go out of your way to avoid gathering money.

Despite not having a sequel for many years, the game has been represented in other games such as Mario Kart, Super Smash Bros., and Nintendo Land, showing that Nintendo hasn't forgotten the game. Eventually, in 2013, a sequel finally arrived via the Nintendo 3DS: Luigi's Mansion: Dark Moon.


  • An Ice Person: Sir Weston is a portrait ghost trapped in a cube of ice, who, when awakened, will launch icicle waves at Luigi. Some ghost mooks are frozen and must be defeated through the direct application of flame.
  • Amazing Technicolor Battlefield: The trippy boss rooms.
  • And I Must Scream: Reading Sue Pea's description states "What was supposed to be a short nap turned into eternal sleep for the young Sue Pea." This also hits terrifying levels when you realize the Adult Fear of something happening to a child after they fall asleep.
    • Mario being trapped inside the painting possibly for all eternity. Of course, you could say the same thing about what happens the Portrait Ghosts, but at least one of them (Madame Clairvoya) doesn't seem to mind that at all, actually asking Luigi to put her there.
  • Art Initiates Life: Vincent Van Gore is probably the most blatant example of this ever, bringing the ghost mooks to life from portraits he paints.
  • Asteroids Monster: Boolossus is an amalgamation of fifteen Boos. When punctured, not only will he split up into his components, he'll recombine after a few seconds.
  • Badass in Distress: Mario.
  • Bad Guys Play Pool: Slim Bankshot is found in a billiard room. To catch him, one has to fire his own billiard balls back at him.
  • Big Boo's Haunt: The mansion (that is to say, the entire game).
  • Big Eater: Mr. Luggs. In fact, he died due to overeating, but that didn't stop him...
  • Big Sleep: Sue Pea is explictly stated to have been a Heavy Sleeper in life, so much so that she died in her sleep. Even as an undead, she continues to sleep a lot.
  • Beat Them at Their Own Game: A villainous example: King Boo's Bowser mecha has an attack that uses a vacuum of its own to swallow Luigi if he gets too close.
  • Blackout Basement: Normally, the lights come on once every ghost in any given room has either been caught or otherwise defeated. The last fourth of the game features a mansion-wide blackout, however, during which no amount of ghost-catching will bring the lights back. To fix the problem, you must work your way back from the third-floor balcony to the basement to turn on a backup generator .Or you can take the mirror to the Foyer.
  • Blinded by the Light: Luigi has to stun ghosts with his flashlight before capturing them. The sequel makes this even more effective with a chargeable strobe function.
  • Blob Monster: Bogmire.
  • Bonus Boss: Quite a few of the Portrait Ghosts (including Slim Bankshot, Mr. Luggs, Jarvis, and a few others) are optional, and you can complete the game without bothering them at all. However, beating them often gains you some valuable treasure. Most Portrait Ghosts are required battles, though.
  • Bonus Feature Failure: What do you unlock for beating the game? A hidden mansion! What happens in said mansion? Well, the ghosts and Poltergust are stronger... and that's it. In non-American versions of the game, The Hidden Mansion did do something: it was impossible to get the best rank without playing it, because the normal mansion doesn't have enough money. Averted in the European version, in which the hidden mansion mirrors the entire game, ramps up the difficulty (ghosts deal more damage and there are fewer hearts), changes some of the puzzles a little, switches the money and gem locations all over the house, and retools some of the boss encounters, varying from mild variations in their attack pattern to the entirely different Boolosus fight, which has the whole floor covered on ice and Luigi has to ride the Poltergust to "snowboard" across the arena.
  • Boss Arena Idiocy: Boolossus' stage has two unicorn statues at either end, which can be used to pop him. (Then again, this is probably deliberate — the smaller Boos are fast, and get faster the less of them there are.)
  • Break the Cutie: The major plot point of the game. Luigi was just going to visit the mansion with his brother, but was actually a set-up by King Boo to get rid of Mario forever. With the help of Elvin Gadd, Luigi has to save Mario equipped with a ghost-sucking vaccuum cleaner, while dealing with ghosts he's scared to wits over all over the mansion. Which makes the ending all the more heartwarming.
  • Breath Weapon: Mr. Luggs' fireballs.
  • Camera Screw: Part of what makes Boolossus so difficult is that once it's down to just a few Boos, the camera will inexplicably move in much closer to Luigi, making it very difficult to see incoming Boos before they swoop in to attack.
  • Character Development: What you would expect from his own game. His fanbase rapidly grew after the game's release, which was his first own game ever.
  • Characterization Marches On: This was one of the first games to depict Luigi as being phobic, and his fear has since become his most distinguishing trait.
  • Chest Monster:
    • Jarvis, who hides in the various jars in his room.
    • Some mook-level ghosts work like this too, jumping out at you when you investigate nooks and crannies for extra loot. Subverted with the blue ones (Speedy Spirits) in that they still give up a ton of valuable shinies when you defeat them, though.
  • Color-Coded for Your Convenience: Chests. Blue ones contain keys; green ones are full of money; gold ones are boss loot and have keys to new zones in them; the ones containing the medals are red, blue, and white respectively; and the ones containing Mario's items and those used as scenery in the secret rooms are all red.
  • Console Cameo: The Game Boy Horror, which is a means of communication between Luigi and E. Gadd and also provides a map of the mansion.
  • Cordon Bleugh Chef: Gadd might qualify. After Luigi defeats Bogmire, he offers to make dinner, and make his "old family recipe", which is "pickled dandelions with barnacles in a diesel marinade". (Of course, we never see it or Luigi's reaction... Who knows? It might be better than it sounds.)
  • Cowardly Lion: Luigi, given that he still saves the day despite his obvious fear.
  • Creepy Basement
  • Creepy Cemetery: The Boneyard, as well as the Graveyard/Cemetery.
  • Creepy Child: Chauncey, the twins, and Sue Pea, a girl on the third floor.
  • Darker and Edgier: For all its quirkiness and humor, the game is still somewhat darker than main Mario titles. It doesn't help that some of the portrait ghosts' deaths can be Truth in Television.
  • A Day in the Limelight: Luigi steals the spotlight from Mario here.
  • Deadpan Snarker: Luigi, commenting on things he sees in the mansion.
  • Death by Gluttony: Mr. Luggs, who died by overeating. He's just as much of a Big Eater in the afterlife, though now all the food he eats goes right through him.
  • Defanged Horrors: A Lighter and Softer take on the Survival Horror genre.
  • Dem Bones: The skeleton ghosts.
  • Determinator: Even if it means his own death on his way, he will do anything he can to save his brother, whom he looks up to more than anyone else. This gave him positive Character Development the fans could gladly gush over.
  • Detonation Moon: In order to obtain Mario's Star, Luigi must create a path of stardust by using meteor-like projectile ghosts to destroy the moon. It's an illusion, though.
  • Distressed Dude: Mario.
  • Does This Remind You of Anything?: The entire scenario of the first ghosts you defeat in the game. Think about it. First, you suck up Neville, then his wife Lydia next door. After you've done this, you can hear their baby crying in another room in the same hallway. The whole thing sounds very much like a Serial Killer coming in to slaughter a whole family, ending with the child who's completely oblivious to it.
  • The Dragon: Vincent Van Gore, technically. He creates all the minor ghosts you encounter in the mansion and is the one keeping the key leading to King Boo.
    • In-story, it seems to be Boolossus, because the Big Bad attacked E. Gadd in order to free him (and freed the other Portrait Ghosts mostly to add injury to insult).
  • Dual Boss: Henry and Orville (considering their vehicles, they're also an homage to Henry Ford and Orville Wright).
  • Dummied Out: A lot of things were changed or dropped from the early version compared to the final product, including but but not limited to:
    • How many promotions allude to the fact that Luigi was timed and had to rescue Mario within the night, or else Mario will be lost and Luigi will be possessed by a ghost as he leaves the mansion.
    • How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower).
    • The Game Boy Horror only taking the lower corner of the screen over the entire screen.
    • A ghost who can harm Luigi to temporarily make his max HP 50 in addition to other damage.
    • The Poltergust 3000 would burst into flames if left running for too long.
    • An unused piano version of Totaka's Song, suggesting it was to be played by Melody Pianissima.
  • Dynamic Loading: If the action freezes right before you open a door, that means the area hasn't finished loading yet.
  • Earn Your Bad Ending: The worst "mansion" you can get is a mere tent, but it is considered even harder to get than the best mansion, as you have to go out of your way to avoid collecting any kind of money other than coins (which are the only kind of money you can drop), and even then, not too many of those.
  • Easter Egg: Stand next to the Well and listen closely. It may be referencing the time-limit that was once in the game.
    Mario: Hey, Luigi! What's the holdup?
  • Elemental Rock-Paper-Scissors: The elemental ghosts, when sucked up, allow the Poltergust 3000 to expel fire, water, and ice. These elements factor into gameplay and can affect things around the mansion.
  • End Game Results Screen: The state of the mansion at the very end depends on the amount of gold you obtained, and you're given both a letter grade and an appropriately happy Luigi. The mansions range from a beautiful manor for an A to nothing at all for an H.
  • Enfante Terrible: Chauncey, Henry and Orville, and Sue Pea.
  • Extremely Dusty Home: Walking around and opening drawers seems to disperse a lot of dust. Examining furniture with the Game Boy Horror occasionally makes Luigi note how dusty the mansion is. The cellar is so dusty that it actually blocks Luigi unless he vacuums it up.
  • Extremely Short Timespan: The game only covers a single night, around 8 hours at best. Considering that it was originally a Timed Mission...
  • Eye Beams: Used by Nana.
  • Fan Disservice: One of the portrait ghosts is first seen in the shower, and her shadow is a beautiful shapely (and nude) woman. When you pull back the curtain to reveal her, however, she looks like Fatso's twin sister.
  • Fighting a Shadow: Bogmire projects shadows of himself. Luigi has to capture these shadows and encase the genuine article in them.
  • F Minus Minus: You can get a grade for your performance as low as an H, but this requires effort.
  • Flunky Boss: All the bosses except King Boo and Costume Bowser are like this. Chauncey fights with the help of giant bouncing beach balls and haunted rocking-horses, Bogmire casts several shadows over the room (all of which act independently from him and one another), Boolossus gets "popped" like a balloon on the horn of a unicorn statue and becomes several smaller versions of himself, and Vincent Van Gore makes the figures in his paintings come to life and attack you.
  • Fortune Teller: Madame Clairvoya will tell you key information if Luigi can bring her some of Mario's things.
  • Gadgeteer Genius: Professor Elvin Gadd built the machine to capture ghosts, turn them back into portraits, and the Game Boy Horror scanning device.
  • Giant Mook: Boolossus.
  • Goo Goo Godlike: Chauncey is Neville and Lydia's third son, who for some reason unbeknownst to Lydia is more terrifying than the twins. It's implied his powers as a Reality Warper might have something to do with the fact that unlike all the the others in the mansion he was conceived and born as a ghost to begin with.
  • Gotta Catch 'Em All: The ghosts and the Boos. Getting the best ending also involves collecting as much money as possible (and ironically, getting so little of it is a challenge, having to "avoid" the money). If you get all fifty Boos (excluding King Boo), then you get one of the only two golden diamonds, the most expensive treasure you can get.
  • Haunted House: The titular mansion.
  • Haunted House Historian: Professor: E. Gadd.
  • Hijacked by Ganon: Subverted. At first, you seem to face Bowser once again as the final boss, but after blowing his head off, it is revealed to be a costume controlled by King Boo.
  • Holler Button: Pressing the A button when not near an interactive object makes Luigi shout "Mario!" The way he says it also depends on how much health he has left. If Luigi's at full health, he'll sound confident. If he's low on health, he'll be a stammering mess.
  • Human Popsicle: Sir Weston died in ice, and during battle, he encases himself in ice.
  • Humongous Mecha: King Boo's Bowser Costume. It doesn't need to "look" robotic to qualify as such. The fact that it's lifelike in appearance — especially for a giant costume — shows how much further ahead of the rest it is. That, and it emphasizes King Boo's trickery.
  • Hurricane of Puns: Most of the Boos' names. There are a total of thirty-six Boo puns, each cheesier than the last. One is even named Booigi! (There's actually a practical reason for this: It helps you keep track of them. You need to catch a certain amount to fight Boolossus and even more to fight King Boo, and catching all of them gains you a Golden Diamond, the most valuable treasure in the game.)
  • Idiot Ball: King Boo lampshades this:
    "Anyway, who would actually believe that mansions get given away in contests? Talk about stupid! What do they feed you Mario Bros. anyway? Gullible soup?"
  • Infant Immortality: Double subverted. You don't see any kids dying, but some of the portrait ghosts are kids.
  • I Was Quite a Looker: Miss Petunia was a model in life, but has really let herself go since then.
  • The Jeeves: Shivers, who roams the house in search of his master's will.
  • Jump Scare: The poster in the 2nd floor bathroom and screen in the projector room will suddenly change to an image of a Boo with the words "get out of here" scrawled across the top if you vacuum on them for long enough. This can be quite alarming on the big projector screen.
  • Kill It with Fire: One of the uses for the Fire Element is to burn ghosts.
  • Kill It with Ice: One of the uses for the Ice Element is to freeze ghosts solid. It also slows down skittish Boos.
  • Kill It with Water: One of the uses for the Water Element is to soak down the Bomb Ghosts.
  • Lighter and Softer: Of Survival Horror games in general.
  • Living Shadow: Bogmire creates shadow duplicates of himself.
  • Lovable Coward: Luigi.
  • Mad Scientist: Professor Elvin Gadd. (His name is a pun: Professor E. Gadd.)
  • Made of Evil: Bogmire, although in this case, it's more like "Made of Fear", and he actually might be sort of a sympathetic figure: His biography claims, "A product of the mansion's fear and despair. He's not sure who to fear or what to despair these days."
  • The Man Behind the Man: Many hints throughout the game seem to indicate that Bowser, not King Boo, is the one who trapped Mario. This turns out to be a subversion, however, when Luigi blows "Bowser's" head off... and he is revealed to be just a Monster Suit. Controlled by King Boo.
  • Metal Slime: Speedy Blue Spirits and the Golden Mice. You have only one chance to catch each individual one, and they will fight you bitterly if you manage to get them within range of your vacuum (except for the Gold Mouse ghosts; those are wimps). If you do catch them, though, they release absurd amounts of riches for you to collect.
  • Money Spider: Portrait ghosts release pearls of various worth when they're caught, but it depends on how much you struggled to pull them in. If you can trap them in one long vacuum-suck, they release enormous pearls. If they keep escaping your pull, you'll be limited to the smallest pearls.
  • Mook Maker: Almost every non-portrait ghost is created by a single boss, Vincent Van Gore.
    • He also qualifies as such when Luigi actually fights him, sending waves of Mooks after the hero. Once all the Mooks are defeated, Van Gore himself is actually a pushover. (In fact, he kind of gives up.)
  • Multiple Endings: At the end of the game, Professor E. Gadd builds Luigi a new house. Which house you get depends on how much treasure you collected in the game. (Getting the worst option is actually harder than getting the best; you'd likely have to pick up no treasure at all except the stuff that you automatically gain.)
    • The D-rating appears to be the canon ending, because that appears to be Luigi's house in the sequel, judging by the picture above his couch. However, the Rank A mansion appeared in Luigi's Circuit from Mario Kart: Double Dash!!.
  • Musical Nod:
    • The first eight notes of the music that plays when Luigi talks to Toad is the same notes that played when he was talked to in Super Mario 64.
    • The song that the instruments play in the Conservatory is the Super Mario Bros. theme. Also in the Conservatory, Melody will play either the Athletic theme from Super Mario Bros. 3, the starting music from Mario Bros., or the underwater theme from Super Mario Bros..
  • Neat Freak: Luigi is implied to be one to some extent in his commentary. Examining furniture with the Game Boy Horror makes him complain about moth holes in furniture, how the place would never pass a white glove test, and how he regrets to have not enough time to tidy up a desk. Fittingly, his weapon of choice in this game is a modified vacuum cleaner.
  • Nightmare Face: Chauncey is pretty cute (for a giant ghostly baby). But when he cries...
  • No Celebrities Were Harmed: Biff Atlas is, of course, Arnold Schwarzenegger in appearance and vocal mannerisms.
  • Non-Standard Game Over: Averted in the final version of the game, which shows Luigi lose the game if his HP is depleted. The beta version, however, shows a cutscene outside the mansion with a eerie music, with possessed or utterly depressed Luigi after the lightning strike.
  • Onomatopoeia: King Boo has one for vacuuming during his monologue.
  • Our Ghosts Are Different: Mook-level ghosts are more ugly and/or monster-like in appearance, while most of the portrait ghosts are explicitly stated to be humans who died (the exception being Chauncey, who was born a ghost).
  • Paper Master: Melody Pianissima attacks with sheet music.
  • Peek-a-Bogeyman: The dangling ghosts just want to scare Luigi. They jump out at you noisily in the dark, but cause no damage. (Except for the purple ones, which carry cartoon bombs.)
  • Punny Name:
    • Prof. E. Gadd = Egad.
    • In the Japanese version, his name is "Prof. Oyama." Oya ma is a Japanese exclamation that roughly translates to "Egad!"
    • In the Japanese version, the "Poltergust 3000" (itself a pun on "poltergeist") is known as the "Obacuum", a combination of "obake" (a word referring to a ghost, etc), and "vacuum".
    • Many of the ghosts' names, Boos or not.
  • Recurring Riff: The Luigi's Mansion theme.
  • Refrigerator Ambush: An ice ghost is hiding in the fridge.
  • Regional Bonus: The Hidden Mansion becomes a mirror version of the regular mansion and bosses have noticeable changes in how they are fought. Unfortunately, other regions get The Hidden Mansion detailed in Bonus Feature Failure.
  • Retraux: The appropriately named Game Boy Horror theme.
  • Scenery Porn
  • Self-Imposed Challenge: Getting every last penny in the mansion and getting as little money as possible.
  • Sexy Silhouette: When Luigi enters the bathroom, he at first sees the silhouette of an attractive woman behind the shower curtain. Subverted when the curtains are pulled back and we see that it's actually Miss Petunia.
  • Shmuck Bait: Lots. A trail of coins leading to a door, a red button that has a sign hanging under it saying "Don't push!" But you have to, to unleash the Boos, and so on.
  • Shout-Out:
    • King Boo almost directly quotes Jabba the Hutt at one point.
    • The cover is reminiscent and a parody of Home Alone.
    • Luigi parodies The Scream by Edvard Munch in most ads.
    • There are several references to Ghostbusters, such as:
      • The Garbage Can Ghosts being based on Slimer.
      • The final battle being on the roof.
      • The first human ghost being located in the library.
      • The Poltergust is a complete spoof of a proton pack, both worn on the back with hoses, but one is a vacuum. The capturing of the ghosts is reminiscent of the Slimer's capture. The Poltergust looks like a proton pack, but works like a ghost trap, and the flashlight serves the purpose (stunning) of the proton pack.
    • The name of The Floating Whirlindas. a pair of dancing ballroom ghosts, comes from a famous circus stunt group- The Flying Wallendas
  • The So-Called Coward: He endures things most people wouldn't dare think of doing.
  • Sore Loser: Henry and Orville ask Luigi to play hide and seek with them, while Jarvis challenges him to a game that's sort of like "whac-a-mole". In both cases, if Luigi wins, the ghosts get angry and attack him. (However, this is the only way he can capture them, something which is required to proceed in the case of the twins.)
  • Survival Horror: Lighter and Softer (it is a main Nintendo franchise game, after all), but it has its moments.
  • Tactical Suicide Boss: All the boss battles except Boolossus play out like this.
  • Theme Tune Cameo: In an effort to keep himself comfortable, Luigi rather nervously hums the game's theme music when he isn't calling out his brother's name. If the lights in the room are on, Luigi calmly whistles the theme instead. In an effort to keep Luigi uncomfortable, the ghosts start humming along with Luigi in dark rooms.
  • Throw the Book at Them: Books in the Study will fly off the shelf and into Luigi when he first enters it.
  • Token Good Teammate: Madame Clairvoya, who's the only portrait ghost who doesn't have evil intentions; helping out the hero and then asking him to suck her up with the vaccuum cleaner when she has finished her purpose with helping him.
  • Took a Level in Badass: Luigi in this game, considering he's usually the Butt Monkey and Number Two in most of the games he's in.
  • Trope2000: The Poltergust 3000.
  • Very False Advertising: The mansion as depicted on Luigi's directions to the place looks far less menacing and is accompanied by such features as a bright blue sky and rainbow. The lightning strike when Luigi looks up to compare it to the actual mansion drives the point home.
  • Villainous Glutton: Mr. Luggs and Garbage Can Ghosts.
  • The Von Trope Family: Vincent van Gore, whose name doubles as a reference to the famous painter van Gogh.
  • Weaksauce Weakness: ALL of the Portrait Ghosts are impervious to the Poltergust 3000 (or sometimes cannot be fought or even seen at all) until you do something that makes them vulnerable. The method is different for each one (it's easier with some than others) and you have to figure each one out.
  • Weapons That Suck: The Poltergust 3000.
  • When All You Have Is a Hammer: Everything that needs to be done in this game comes down to using the Poltergust 3000. Luigi captures ghosts with it, sets things on fire with it, puts out fires with it, and freezes water with it. Then again, the game gives you no ability to jump nor any physical attacks, what else is there?
  • Wind-Up Key: The Clockwork Soldiers all have them, which you have to pull off in order to suck them up.
  • Woobie, Destroyer of Worlds: Chauncey, who can throw a mean tantrum.
  • Worthy Opponent: This game actually implies a sliding scale for this. Your skill at capturing the gallery ghosts results in one of three different images: one each for a Bronze, Silver, or Gold frame.
    • The bronze frame is the worst, in which the ghost will generally assume a bland and uncommitted pose or is slightly obscured, in which case the ghost is deciding to ignore Luigi. For example: Nana's greyed out photograph, Sir Winston's fuzzy traveling image, Sue Pea returning to her upside down posture in-frame.
    • In the silver frame, the ghosts clearly acknowledge Luigi, but with clear disdain or resentment. For example: Lydia scowling, Chauncey shrieking, or Melody scoffing.
    • The gold frame generally features the ghost's fanciest pose or at its most photogenic, which suggests that the ghost is putting on a bit of a show and wants to be thought well of, that they seek Luigi's respect. For example: Neville posing with his rocking chair, Shivers smiling with a lit candle, the Floating Whirlindas waving cheerfully.

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alternative title(s): Luigis Mansion; Ptitlex3f4rqe 6
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