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Anime and Manga
- In the animated adaptation of Howl's Moving Castle, the spell that removes the magical powers of the Witch of the Waste is activated by a Big Electric Switch.
- Jack and the Witch.
- Allegra throws two such switches to close a door and cause the stairs that Jack and his friends are on to disappear.
- Allegra throws a single switch to turn on the machine that turns normal creatures into harpies.
- Fantastic Four: One of Doctor Doom's inventions has a Big Electric Switch.
- A Wonder Woman comic has a knife switch beneath a sign that says "DANGER: DO NOT PULL SWITCH" in large, red letters. If nobody should *ever* pull it, why is it there?
- In the Bizarro strip for August 27th 2015, a guard is about to pull a switch that will electrocute a prisoner using a hand puppet on his hand. A person nearby says "If that's what it takes to relieve your conscience, maybe you're in the wrong business".
Films — Animated
- In Igor, all Mad Scientist devices are activated by one of these. It is the job of the titular Igors to pull the switch.
- In Cats Don't Dance, Darla tries to stop the animals' big musical number by pulling "The Grandaddy Of All Switches."◊ It only makes it more spectacular.
- The Nightmare Before Christmas. Jack uses one to turn on his electric chair (which is covered with festive Christmas lights).
- In The Iron Giant, a large knife switch - conveniently labeled "ON" and "OFF" - is used by the main character to turn off an entire power substation.
Films — Live-Action
- A classic example— maybe even the Ur-Example— in Metropolis with Rotwang's laboratory.
- Young Frankenstein. During the reanimation of the monster, Igor throws the first two switches with no particular result. When he reluctantly throws the Third Switch (labeled "The Works"), sparks fly out of it and all of the lab equipment goes to full power.
Igor: Not the third switch!
- Sin City: The electric chair used to execute Marv is activated by a Big Electric Switch.
- Addams Family Values: Evil nanny Joan Cusack has the entire clan (minus baby Pubert) wired up to electric chairs with an enormously-handled electric switch. Gomez and Morticia have a marital-torture nostalgia-fest whilst Pubert does some handy re-wiring.
- The Ghostbusters have one attached to the containment-grid that holds the captive ghosts.
- A Big Electric Switch turns on the Psychophraculator in Mystery Men.
- The Rocky Horror Picture Show features Frank N. Furter throwing two Big Electric Switches to start the floorshow.
- In the 1939 Wizard of Oz film, the "wizard" uses these to create the thunder and lightning effects in his throne room.
- Our Man Flint. Flint throws several of these in the Galaxy communications room in an attempt to mess up their operations and throws one to start the shutdown of their Weather-Control Machine.
- The Adventures of Buckaroo Banzai Across the 8th Dimension
- The electrical apparatus that Lord Whorfin uses to give himself electrical shocks is activated by one.
- The sled that Dr. Emilio Lizardo uses to fling himself into the wall is also activated by one.
- Batman: The Movie (1966). The Instant Bat Costume Change device (between the slide poles to the Batcave) is activated with one of these.
- Batman (1989). After Batman drives into the Batcave with Vicki Vale, he turns on the lights by throwing a switch.
- Top Secret!
- When Nick Rivers is being taken to be executed, the electric chair is activated with an electric switch.
- The electric fence around the castle is turned on and off with one of these.
- Outpost: Black Sun. Wallace slams them up and down in an ultimately futile attempt to destroy the Nazi Zeerust Secret Weapon by Explosive Overclocking.
- From Beyond. The Resonator is activated by throwing one of these switches.
Live Action TV
- The Twilight Zone TOS episode "Shadow Play''. Adam Grant is put to death by electrocution when the guard throws two of them on a console.
- Befitting his status as a Mad Scientist, Dr. Forrester from Mystery Science Theater 3000 uses one of these to launch both Joel and Mike into space.
- and when planning to "cleave in two this puny planet".
- "King Tut's Coup". King Tut throws a switch to lower Batman (who's in a sarcophagus) into a pool of water using an unnecessarily slow dipping mechanism.
- "The Cat and the Fiddle". Catwoman throws one to turn off an elevator so Batman can't easily reach a high floor in a building.
- "The Joker's Hard Time". The Joker uses one to drop a net over the Dynamic Duo.
- "Catwoman's Dressed to Kill". One of Catwoman's henchmen throws one to activate the pattern cutter saw that is supposed to slice Batgirl in half.
- "The Duo is Slumming". One of the Puzzler's henchmen pulls one to activate a shower of balloons on the Dynamic Duo, which allows the Puzzler and his henchmen to escape.
- "A Riddle A Day Keeps The Riddler Away". One of the Riddler's henchmen throws a switch to drop a net on Batman and Robin, and one is later thrown to start the spinning Death Traps to kill the Dynamic Duo.
- "A Piece of the Action". Colonel Gumm throws an electric switch to activate the machine that will turn the Green Hornet and Kato into giant stamps.
- Used in the episode "Monster Movie" (along with many other cliches) to electrocute Dean, who is Strapped to an Operating Table in a Mad Scientist Laboratory. Being Genre Savvy, the villain takes his time reaching for it to drag out the suspense as much as possible.
- Dean uses two of them to turn on the lights in the Men of Letters bunker (built in 1935 and abandoned in the 1950's). Instead of causing a short-circuit and burning the place down, everything works perfectly.
- Star Trek: Voyager. Adds to the Used Future No OSHA Compliance look of the Malon toxic waste freighter in "Juggernaut".
- Doctor Who. And the Anachronism Stew appearance of the TARDIS console.
- The Blake's 7 episode "Headhunter" is Frankenstein's monster IN SPACE!, but seeing as it's used to turn on an antique generator plant (to electrocute the Monster of the Week) instead of a Mad Scientist Laboratory the trope is entirely justified.
- In Metallica, the player must hit several of these around the playfield to start Electric Chair Multiball.
Sparky: “Juice me up!”
- Doctor Frankenstein does this in Monster Bash to bring The Monster to life.
- Snidley Whiplash throws a big switch in The Adventures of Rocky and Bullwinkle and Friends to turn on the sawmill and endanger Nell.
- The ball launcher in Sega Pinball's Mary Shelley's Frankenstein is a one-handle version of the switch. It also appears on the DMD as the animation during the Skill Shot.
- The backglass for Strange Science shows Dr. E. Shock throwing Big Electric Switch. It's even marked "high voltage".
- The infamous opening bout of the 1991 edition of WCW Halloween Havoc, an eight-man "Chamber of Horrors" match pitting the team of Sting, El Gigante, Rick Steiner, and Scott Steiner against the team of Scott The Diamond Studd (Scott Hall), Big Van Vader,Cactus Jack (Mick Foley), and Abdullah the Butcher. The match took place in a steel cage filled with weapons; the object of the match was to place a member of the opposing team in the electric chair in the center of the ring and pull the Big Electric Switch, thus "electrocuting" him (no electricity was involved, just pyrotechnics and overacting). The match can be found in three parts, but non-masochists may wish to skip to the third part. Sting's team won when Cactus Jack inadvertently threw the switch while his teammate Abdullah was in the chair, thinking that opponent Rick Steiner was seated there instead. The real winners were Oz (Kevin Nash), The One Man Gang, and Barry Windham, all of whom were scheduled to participate in the match but, for various reasons, didn't do so, and were replaced by Vader, Foley, and Abdullah. This was an early inductee into WrestleCrap.
- Spoofed in a theatre production of Sweeney Todd: The Demon Barber of Fleet Street. Todd has just murdered a customer and is now going to send his body through the trapdoor into the basement.
Todd: And now, the lever!
(entire theatre gets plunged into darkness)
Todd: Wrong lever!
- Shows up in quite a number of video games in every genre to signal to the player that it's something they can interact with.
- One can be made in Minecraft. Where as buttons create a quick burst of electricity to a nearby object, and a pressure plate can be activated with any weight, a lever can be used to keep the electricity at a constant flow.
- In Tomb Raider: The Angel of Darkness, Kurtis Trent's ultimate objective is to throw a big electric switch to restore power to the building.
- Used in the breaker room that's used to restore power after the blackout in Luigi's Mansion. Possibly a Chekhov's Gun considering that you can reach it as soon as the second area and the room otherwise seems to have no use.
- Penumbra uses these for dozens of different functions, including an action sequence to kill a worm with electricity. They're all marked "Yort Industries".
Philip: I don't know what it does, but that machine is clearly an electrical hazard waiting to happen.
- SCP Foundation, SCP-520 "Knife Switch". When activated it opens or closes the primary power supply circuit of an electrical device somewhere on Earth. This can be anything from a toaster to a fail-safe device in a nuclear reactor.
- In the 24th episode of Freeman's Mind, Gordon comments how he likes how Black Mesa uses "big Doctor Frankenstein switches for everything."
- Parodied in Futurama: Professor Farnsworth hits a huge, antiquated switch to activate a device, and it just electrocutes him. Then he flips a tiny lightswitch to actually use it.
- ReBoot. As Herr Doktor says at 3:30, throw ze svitch!
- Jonny Quest TOS.
- "The Invisible Monster''. Race Bannon throws one of these to activate the machine to destroy the title creature.
- "The Sea Haunt". One is used to turn on a floodlight that's used to blind and drive back the title monster.
- In one of the Looney Tunes 'Wolf and Sheepdog' cartoons, Ralph Wolf has set up an armory's worth of missiles and cannons behind Sam Sheepdog, all focused on him at point-blank range, and the bluff Sam's sitting on has been rigged to break away, and far below is a big tank of hungry crocodiles. In his burrow, Ralph starts to throw the big master switch - and the five o'clock whistle blows. He lets go, rolls his eyes and mutters "Pshaw!" The two clock out together and walk home, chatting amicably.
- Superman Theatrical Cartoons episode "The Arctic Giant". After the generator malfunctions, two knife switches are pulled out to turn it off.
- 1973/74 Super Friends episode "Dr. Pelagian's War". When Dr. Pelagian sends a tidal wave against Carraway's freon gas plant, Superman throws a switch to send electricity through coils filled with freon to freeze the tidal wave as it passes over them.
- Parodied in Avenger Penguins—in one episode Big Bad Caractacus P. Doom has a machine operated by such a switch, and he orders his Igor to "throw the switch!"—only for him to literally pull it off the machine and throw it at him.
- Foghorn Leghorn
- In "Weasel Stop", a dog starts up a hay baling machine by throwing a switch.
- In "The High and the Flighty", the dog activates an electrified ear of corn by throwing a switch.
- Young Samson & Goliath episode "The Secret of Evil Island". The Big Bad Voltor throws a switch to launch 15 missiles that will each destroy a world capital. After the title characters destroy the missiles, Voltor throws another switch that activates a Self-Destruct Mechanism that causes the Island Base they're on to sink.
- Many early electrical switches really did look like this. It's a simple, easy-to-build design.
- Likewise, you still see knife switches in some low-power learning kits, because you can actually see the switch working.
- Every "switch" flipped to light a community Christmas tree appears to be one of these. In truth, the tree lighting is controlled not by a huge switch, but an offscreen/offstage electrical crew.
- When the KTLA TV station switched from analog to digital, it was done with a deliberately anachronistic Big Electric Switch.
- Though obsolete today, knife switches are still in use in older installations.
- Knife switches and other steampunkish looking large switches are very useful when it comes to really strong currents, from hundreds of amperes in starter circuits of trucks or locomotives to thousands of amperes in large industrial installations, as they're essentially a movable busbar. Modern age switches can drop it because they use relays instead, which can be operated from electronic control panels.
- Knife-shaped and water-tap-shaped switches◊ are sold to provide a very quick cut-off in emergency, directly at the battery terminal for large automotive / truck batteries. They are very simple inside (mostly a thick movable piece of copper) and they can easily withstand 1000 amps.
- Knife switches have largely fallen out of favor because they're dangerous. Note the bare pieces of metal making contact with the receivers. Considering the voltages and amperages running though a typical knife-switch-controlled circuit, it would be very easy to electrocute yourself if you accidentally brushed up against the wrong part.
- That, and if you try to open the switch while it's driving a large inductive load, you will get a plasma arc and won't be able to interrupt the circuit. That's why large switches meant to quickly cut power to motors have been replaced either by devices with integrated solid state shunts/flyback diodes and/or vacuum-sealed or noble-gas purged cells with big insulating doors to interrupt the arc, instead of being just exposed to air.
- Shore power installations for ships usually have these.
- Because of their simplicity and ability to handle massive currents, electrical utilities use what are essentially massively upscaled and remotely actuated versions of knife switches to connect and disconnect power lines. Their operation can be quite spectacular.