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alt title(s): Smoke And Fire Factory; No Health And Safety Compliance

The movie ends in a stock movie location I thought had been retired: a steam and flame factory where the combatants stalk each other on catwalks and from behind steel pillars, while the otherwise deserted factory supplies vast quantities of flame and steam.
Roger Ebert's Movie Yearbook 2005, on Ballistic: Ecks vs. Sever

Industrial complexes in which climactic battles are fought are never built with the safety of workers in mind. Thus, narrow catwalks with simple rope/cable handrails are inevitably hung by 30-pound-test fishing line over open bubbling vats of green acid, massive machinery works lack protective covers (with the switches controlling them in the furthest and most awkward of places), and other hazardous conditions so terrifying that any sane person would probably insist on a six figure danger bonus to even go near the place.

Almost every such complex includes a tower or shaft several dozen feet wide and hundreds of feet tall/deep, ringed with balconies and walkways from which one can easily slip and at least one retractable bridge that doesn't seem to care if there is anybody on it before it retracts.

High-pressure/high-temperature pipelines are made of substandard materials that easily tear or rupture in response to a thrown punch that unintentionally hits them, and the only surfaces strong enough to withstand a bullet are the ones that will ricochet a shot back at the hero or the villain. Floors and walkways have a nasty tendency to collapse, large sections just falling away as if the builders ran out of rivets halfway through and hoped no one would notice.

High above, a crane swings round errantly, just waiting to drop random objects on your head. Billows of smoke and steam belch from every other vent, and unidentified liquids drip unimpeded from somewhere high overhead to lubricate the already tenuous footing on the substandard walkways. Guardrails, if they're present at all, are flimsy and prone to breakage or collapse if anything close to a normal human's weight is put on them (but see also the Railing Kill).

In short, if the (United States or European Union) Occupational Safety and Health Administration ever saw the place, it would be shut down in seconds. The ultimate authority on such matters in entertainment is, of course, the Rule of Cool. Granted that it's always possible to put together a dramatic fight sequence in a perfectly balanced tournament-style environment (see the last segment of the first "Karate Kid" movie, or virtually any American movie where martial arts of one school or another is the foundation of the plot), these environments still exist because they are visually interesting and allow the cowardly villain more opportunities to sneak around behind the hero, or the overmatched hero to find some way to even the scales against the overpowered villain.

Naturally, instead of fighting in the parking lot like any sane person, the hero and the villain will immediately rush into the heart of such a complex to have their final battle. On the other hand, this does allow for the frequent accident of the villain falling to his doom. Any collateral damage in the battle will invariably hit a Big Red Button, cause Failsafe Failure, and No One Could Survive That resulting explosion.

These facilities are also often referred to as "Smoke and Fire Factories", in reference to the fact that the function of the building is rarely explained, with smoke and fire as its only discernible outputs.

Note that if a villain plants a few explosives in such a place, it transforms from a mundanely unsafe facility into an instant Death Course. For the videogame equivalent, see Eternal Engine and Malevolent Architecture. Homicide Machines is when a horror film does this with everyday household appliances.


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