An imageboard-based RPG styled as a text adventure, created and DM'ed by a certain person nicknamed Weaver on the /tg/ board of 4chan. It's now concluded.It begins when a rabbit named Ruby wakes up in a cell/locker. Together with a cat named Tom she soon meets, they perform puzzles, fight horrible abominations, and try to escape the massive underwater complex they're in. They also meet Red, a creepy but helpful enough fox with a truly awful Evil Laugh; Ace, a giant bird and servant to an unknown master; Filbert, the former head doctor turned delusional; and several unnatural abominations, all of whom used to be normal and innocent.You can get more info on the plot, characters and also participate in discussions, making theories and guesses on possible plot developments here. For the story itself, look here. WARNING: Some of the threads there contain very NSFWfan art, as does the 1d4chan-article. There is also been both a Facebookfan-page and Tumblrsite created for discussing, posting news, ect. for Ruby Quest and also its Spiritual Sequel, Nan Quest. Weaver's own /tg/ Tumblr blog can be found here.A Flash retelling of the whole story, cutting out most of the discussion, fan-art, and additional jokes/threads/clues (but leaving in choice comments) can be seen on Furaffinity right here with a FurAffinity account (disabled Mature Content Filter), or on InkBunny right here, no account required if you meddle with the Allowed Ratings. The InkBunny version can also be read here, with no settings-fiddling required. You can also read the full story on evilcorporation in three versions: a slideshow-like sequence, a scene selection screen, and a long single page.A music album based on Ruby Quest has been made. It can be found here or downloaded here In addition, the artist has made an 8-bit version. High quality version of both albums can be purchased here. All the money made off of this album will go to Weaver.Now has a character sheet. For additional details and those not directly related to the plot, see Trivia. For a list of quotations relating to the game, see Quotes. For a series of relevant images, see Image Links.Compare to the white chamber, a Point-and-Click Game with several thematic overlaps (and which Weaver has acknowledged as an inspiration).
Alien Geometries: The Metal Glen, itself, displays aspects of this. First there's the metal shutter in Ruby's room, which sometimes opens to a window and sometimes to a passage. Then half of the Brig turns upside-down, gravity and all. Then it gets worse.
According to Weaver in the questions forum, Stitches and Jay were never meant to survive, Stitches was meant to be trapped in the locker and Jay was meant to be mercy killed, however when the players chose to give Stitches the photo and save Jay, Weaver had to do some quick rewriting for the "Good" ending.
Also according to Weaver, if the readers chose for Tom to smash open a certain secured case instead of unlocking it, it would have killed him immediately.
Closed Circle: As long as Bella is alive, she is going to maintain the lockdown of the facility. Tom and Ruby have been in the facility for a year, and have gotten to Bella three times before, but never farther.
Earn Your Happy Ending: There are not very many Cosmic Horror stories that feature a genuinely happy ending, but Ruby Quest is one of them. And it's all because the players did things that weren't supposed to happen.
Eldritch Abomination: Its name has never been given, and an eye chart implies that it is "Cjopaze"note (it comes right before "Fhtagn", which is a reference to Cthulhu Mythos "Cthulhu fhtagn"). It's sometimes also called "Perogra"note (a reference to a campaign known as "World Eater", also DM'd by Weaver; the association is a result of similar symbols and mutagenic effects) or "The Barbed Wheel".
...Ace. He has a face that looks like it's made of worms.
Eldritch Location: The whole facility to some degree, but especially Cold Storage. The brig also starts going this way hard towards the end.
Escape from the Crazy Place: The entire premisenote (Though, it was more like "Escape from the Weird Place" until Stitches showed up...).
Evil Feels GoodRuby feels this way when she sees the red glow with her third eye in the Dummy Room:
A second echo suddenly comes through, piercingly.
It's small, and it's just an echo, but it's still incredibly focused, overpoweringly potent.
It hurts so badly, and yet...
...and yet it feels strangely good.
It's like a feeling that deep down, Ruby wants to feel forever.
Extra Eyes: Ruby has one. It allows her to see things differently, and keeps trying to kill her. And let's not even start about Subject 6...
"Groundhog Day" Loop: Heavily implied by Bella and of course the ending, though somewhat nonstandard as it appears to relate more to death/resurrection with manual resets than an actual looping timeline.
Heroic Sacrifice: Subverted when Tom attempted it, only to be rescued by Stitches instead. Then played straight with Stitches immediately afterwards.
Interface Screw: "Red is TWO COINS fishtank."note (Since Weaver's text is the closest this game has to an interface, it counts)
Also this part:
>Ask him what he has been up to. Ruby shoves Stitches over the railing.
Interspecies Romance: Ruby and Tom are a rabbit and a cat, respectively. Their relationship takes a backseat to all the action and horror, but it's still there. There was also, apparently, a romance between a raccoon and a pig, but the latter is now either escaped or dead.
Implacable Man: Ace qualifies:He seemed to survive an explosion, wasn't even slowed down by a crowbar in his thigh, and walked away after getting impaled by a giant hooknote (Although, this part was not actually seen).
Meaningful Background Event: Several: both Filbert and Bella are first shown like this, for instance. In either case, when the players tried to prompt Ruby in looking at them, they would be gone by the time she did.
Whenever past events are shown though some mannor, there are a few minor differences that have a big meaning; such as the horrific area of wall that Stitches body was bound to showednote (or what looked like) a beautiful landscape paintingnote (strikingly similar to that of the High Roller from Dive Quest).
Mercy Kill: Bella. After three opportunities for Ruby and Tom to end her life, and failing to do so, she finally snaps and gives them no other choice.
Subverted with Jay, A.K.A. Emobird. By Weaver's own words: "His role was never originally going to be as an ally. He was in torturous pain and asked to die. I figured you'd kill him or leave him, but then like a billion people were like SAVE HIM, and I'm like "Well... I... OKAY!". I honestly couldn't think of any reasonable excuse not to let you save him: I mean, he wasn't locked up or anything."
Mind Screw: The story's entire premise.note (i.e. if one does not pay close attention to the details/rules of the story)
Mood Whiplash/ Mood Dissonance: Despite being mostly rather horrific, the story has its occasional comedic moments: Often, when the players suggest something silly, Weaver is more than willing to comply.note (Which sometimes tends to downplay the horror somewhat, when this is done at the wrong moment)
Morally Ambiguous Doctorate: The facility in which the entire story takes place in—known as The Metal Glen—was, in a nutshell, built out of an odd, isolated, geological-formation from out in the middle of a secluded loch for the specific purpose of doctors and medical researchers practicing/ testing treatmentsnote (treatments that would likely be deemed as "unconventional" by most) without the need of the proper permits, license, or the possibility of criminal prosecution.
Power of Trust: As said in the poem: "The flock that could not work together are sure still trapped in hell". It can be pretty safe to assume that unless Ruby and Tom trust each other and work together, they will stay down there.
Or the line could have possibly been a hidden joke by Weaver in reference to /tg/'s normally chaotic, uncompromising nature.
Psycho Serum: Red discovered too late his "cures" had a few side-effects.
Subverted in that they never actually find too much answers, either.
Weaver originally intended to have Filbert try to use the information about the characters' pasts to keep them from getting on the tram. When the time came this was impossible, for obvious reasons.
Railroading: A common accusation by the trolls. Used later literally (and justifiably) in a flashback, when Ruby completely ignored the players when they wanted to have a pleasant chat with Stitches and instead threw him into some deadly fans. Lampshaded at the end sequence, when Weaver describes the automated tram, including the phrase "CHOO CHOO".
Also, Word of God says that Red had rigged his riddle so that even if they had answered right, he would still not let them in.
Reality Breaking Paradox: Someone—it's hinted to be Rd—had done this somewhere along the line using one of the Cjopaze's artifacts to break the space within the Brig.
Reveal Shot: Ruby opens a door: the camera shows a close picture of her and a face of a bear, looking at each other. When it pans out, it is revealed that the head is the only good part of him, while the rest is just bloody chunks.
Room Full of Crazy: Red's room, which was revealed to be almost normal when compared to Ace's room.
Sanity Slippage: Everyone, EVERYONEnote (well, almost) during the "outbreak of violence" before the events of the game.
Scenery Gorn: Weaver's incredibly high-detailed illustrations of "The Barbed Wheel" and such.
Scenery Porn: The beautifully painted, colored sunset seen at the end of the game.
This fact was directly referenced by Red while using one of his AC counterpart's famous lines.note "HOLD ON NOW, FRIENDS. RED CAN'T LET JUST ANYONE THROUGH THIS DOOR. YOU HAVE TO PROVE YOU'RE FAMILY. PART OF RED'S SPECIAL FAMILY."
Weaver has admitted that the white chamber was one of the main inspirations for Ruby Quest. Several scenes, in particular the fan scene, are taken directly from it.
An early command suggests carving a pumpkin into the shape of a keycard to solve a puzzle; Ruby, however, is stated not to be sleuthy enough to do so.note (Given the similarity of the two projects, this reference was probably inevitable)
There is also a couple of System Shock references with a Body Horror shouting "Please kill me! and another inserting 0645 into a keypad. This was also probably inevitable.
Weaver references two William Murdochs in the game; as both the engineernote (creator of the pneumatic tube) and the poetnote (to which he accurately mimicked the style of while writing his pseudo poem, The Metal Glen — Possibly a Literary Allusion Title).
Tomato Surprise: Tom was the (allegedly) incredibly dangerous Subject 6 all along. The only thing even vaguely hinting to it was how he felt good smashing inanimate objects, and the notes from later in the adventure mention that Subject 6 was transferred to the brig at some point due to the extreme danger he posed. Which is where Ruby first meets Tom...
Tragic Monster: Mostly everyone, except for Ruby and Tom, who aren't monstrous enough, and Ace, who's not tragic enoughnote though he presumably Was Once a Man.
Along with the feature presentation, The Weaver also DM'd several other small adventures within the same campaign as Self Parodies and additional reference.The archives to both God Quest and Daisy Quest can be found here.
Pet the Dog: At least a few Anonymous treated her to a few nice words, and one was nice enough to comment:
"Hey, don't listen to that guy! You're doing great, Maddie!"
Keep your chin up, man, things are going to be great for you. You'll see."
Kick Them While They Are Down: Even after the "Maddie" confesses that Filbert had been sexually abusing her, as well as the rest of the patients; most of /tg/ are unsympathetic and still continue to taunt and harass her.
Furries: Hordes of themnote (along with another few, odd anthro-creatures) are seen invading, scattering, and dispersing into the otherside of Tom's cell until Angry Marine Ruby punches through the floor and rescues Tom.
Flipping the Bird: Hard to tell with those scrawny little appendages, but it's presumably what she is doing in the last image.
Mind Screw: At one point, water begins to quickly seep in Daisy's cell through the small air-holes. Once she makes outside, there is not any water visibly seen near the locker for there to be seeping through.