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"We'll use my new duel-disk system, because I have a hard-on for technology."

A sequence, scene, or overt emphasis on the design and/or workings of machines, gadgets, and vehicles, with the intent of showing admiration and possibly invoking audience lust for the items in question. Often features smooth pans across ultra-glossy exteriors, a sequence of parts moving in intricate and complex patterns, lingering close-ups of key components, or highly detailed descriptions and diagrams of how a device is put together.

It appears most commonly in visual works, such as movies, television, animated series, comic books and manga, where the creators put in extra effort to focus on details that might not influence the plot. In literature, Technology Porn may appear as paragraphs that go into greater detail than necessary about the tech, such as describing at length the interlocking mechanisms of a watch, or highly detailed and elaborate technical diagrams.

Any Cool Car, Cool Starship, or other type of cool machine is likely to be an example of Technology Porn. Sometimes referred to by Super Robot Wars fans as "Ryusei Porn". An Activation Sequence is also a likely time to indulge in this.

For tech geeks in the audience, this can be real Fanservice... even if it's not realistic but sufficiently cool.

A Sister Trope to Scenery Porn, Food Porn, Costume Porn, Gun Porn, Description Porn, Fighter-Launching Sequence, Creation Sequence, Schematized Prop, Robotic Assembly Lines.

Compare/Contrast Technobabble.

While this may induce Nerdgasms, note that this is not Rule 34 with robots (aka that Fetish). Nor is it about technology used to deliver porn. If you came here looking for a trope about literal pornographic usages of technology, you're probably looking for Robosexual, Sex Bot or Power Perversion Potential. Though Bender might disagree on all points.


Examples:

    open/close all folders 

    Advertising 
  • The new Droid commercials are just made of this. Or this.
  • Some of the commercials for the Microsoft Surface lineup, such as this, tend to have closeups of sleek exteriors and the electronics and mechanisms inside. With epic and/or inspirational music playing in the background.

    Anime & Manga 
  • Just about every stock Transformation Sequence in every Japanese Transforming Mecha or Combining Mecha anime ever:
  • Armored Trooper VOTOMS, being set in a gritty Used Future, has more than one scene of the mechs — usually Scopedogs — in various stages of disassembly and repair. The whole first 15 minutes or so of the Last Red Shoulder OVA are dedicated entirely to the team modifying four ATs into Turbo Custom variants. Supplementary materials have detailed diagrams of internal workings of every mech in the show too.
  • AKIRA, both manga and anime, especially the motorcycle scenes. Katsuhiro Otomo's obsessive eye for detail makes for some of the best Scenery Gorn/Porn.
  • The only part of Haruhi Suzumiya that was made in 3D (well, obvious 3D), was the futuristic videogame "world." Tons of ships and views of torpedoes being loaded and general "technology smut".
  • The CGI anime Transformers series tend to have Transformation Sequences that mimic the toys; i.e., they're really long and detailed.
  • The introduction of Madox-01.
  • The works of Kosuke Fujishima like Ah! My Goddess & You're Under Arrest!.
  • This is one of the many appeals of Air Gear.
  • The manga version of All You Need Is Kill is filled with it, with its detailed art-style putting emphasis on the weaponry and parts of the Mini Mechas.
  • An in-universe example from Fullmetal Alchemist would be Winry's reaction to Rush Valley, the automail mecca of Amestris.
  • Ghost in the Shell: Series creator Masamune Shirow holds a degree in engineering, and the original manga contains countless side notes that explain how many of the machines and mechanisms are supposed to work. Both of the Oshii films contain several scenes which can be considered hardcore technology porn, and have massively influenced the animation style of the company who made the films, Production I.G. The two-season series does them to a lesser extent.
    • Any incarnation is sure to show several scenes of both the main characters and the antagonists carefully assembling and preparing their high-tech equipment.
    • Both films start with highly artistic scenes showing the assembly of androids. Female, of course. And naked. Up close. Technology Porn for real.
      • It's a cyborg being fitted to a prosthetic body in the first movie, actually...There's deliberate contrast between the two, as the making of a cyborg is very mechanical, while the birth of a gynoid has an organic feel, especially with the initial formation of the neurochip, resembling an egg being fertilized.
    • The second movie includes a several minute long scene showing nothing but a plane circling a massive cathedral with its segmented wings flapping in the wind like feathers. And then there's the horde of naked robo-chicks spinning and jumping through the corridors while decapitating armed guards. And the virtual assault on the facilities internal computer defense. And...
    • Obsessive detail for futuristic machines and weapons is a recurring trait in Masamune Shirow's creations. He even has a recurring small arms manufacturer, Seburo, which shows up in his various works.
    • As are his insanely legged and chiseled female protagonists, especially in his recent H-works. Which again bridge Technology Porn with, well, normal porn.
  • Since Lyrical Nanoha takes more notes from Humongous Mecha anime than Magical Girl shows, it's no surprise that this is present. The Transformation Sequence focuses just as much time on the individual components of their Devices snapping together in place as much it does on the characters themselves for one, and every time a Device switches forms, it will dominate the screen while it goes through the process.
  • The opening shots of Metal Skin Panic MADOX-01 are all lovingly detailed and animated, highlighting the development of the titular MADOX and all its mechanical parts and components.
  • Mobile Suit Gundam's first battle starts with Amuro reading Project V manual for Gundam complete with rather detailed diagrams. Supplementary materials go even further with detailed explanation of science behind almost every tech used and assembly instructions for HG model kits are often broken up with illustrations showing various internal working of Mobile Suit in questions along with description of various parts functions.
  • The battle against Ramiel in Neon Genesis Evangelion. Particularly the Rebuild version.
    • And the battle against Iruel, which was left out of Evangelion 2.0.
    • Unit 00's berserk incident. Hell, even Unit 01's first Rebuild launch counts, what with the copious amounts of hi-res CGI. And Unit 02 engaging Beast Mode.
    • Both Yoshiyuki Sadamoto and Hideaki Anno worked on the first Macross anime (see below), and Anno also was one of the key artists for Miyazaki's Nausicaä of the Valley of the Wind with its lush and detailed tech, before founding Studio Gainax. No surprise here.
  • Puella Magi Madoka Magica, in its happier moments, lavishes attention on technology and onro the futuristic cityscape of Mitakihara. This eventually serves to set up Mood Dissonance between the outwardly sleek, high-tech world of the series, and the dark and horrible things lurking just beneath the surface.
  • Serial Experiments Lain is full of Technology Porn, from descriptions of psychogenic drugs of the future (Accela) to Lain's Hacker Cave to an entire episode filled with strange shots of technology and god knows what else.
  • Shoji Kawamori graduated as an aircraft engineer, and entered the animation industry only because there weren't many open vacancies in Japanese aircraft industry in the early 80s. So when producer Noboru Ishiguro needed a mecha designer for Super Dimension Fortress Macross, he knew whom to ask: Kawamori was a friend and a schoolmate of Macrosss artist Haruhiko Mikimoto, better known as HALnote . Kawamori then applied all his engineering training to the lovingly detailed and well thought-out series' mechas — and continues to do it ever since in subsequent Macross series, having with time replaced Ishiguro as Macross's mastermind.
    • Their team also included the famous animation director Ichiro Itano, already a living legend for his "Itano Circus". Itano, just as HAL, also worked on the first (and many other) Gundam series, so there's actually a lot of creative cross-pollination between the two franchises, as both were produced (at least partially) by Sunrise, and creators often migrate between projects. It is therefore not entirely surprising that both are known for their attention to complex and detailed technology.
  • Sky Blue has several long scenes depicting nothing but the motorbikes of the future speeding along ruined landscapes of a post-apocalyptic Earth.
  • In the original series, Space Battleship Yamato, one early episode was devoted to giving a tour of the ship. Naturally, it was very heavy on this trope.
  • Space Battleship Yamato 2199, full stop. The rest of the franchise probably as well, but its visual style is just too Leiji Matsumoto-specific and his early-Seventies look seems really dated for some, despite being a conscious aesthetic choice. 2199, OTOH, updated it with more mainstream stylings.
  • Steamboy. Pretty much every single device in the film can induce steam-boners in fans of Steampunk. Even Scarlett's little treadmill for her pet chihuahua is meticulously detailed with gears, levers and ornate designs.
  • The painstaking detail in which the Texhnolysis process is depicted in Texhnolyze (duh) certainly qualifies, especially seeing how Doc, the doctor performing the operation has nearly orgasmic reactions throughout it, and makes clear in her dialogue that she considers it an erotic experience.
  • In Transformers: Armada, Unicron gets another chance, after the movie, to cause massive Nerdgasms, as seen here.
  • In Transformers: Cybertron twenty years later, seeing Primus transform caused quite a few jaws to drop in the fandom. Lesser examples include Optimus Prime's Super Mode sequence, and any shot of him as a flying fire truck.
  • Tsutomu Nihei's works often include generous amounts of tech-porn, though the actual mechanics behind them are rarely elaborated on. When it is, it's all Techno Babble anyway given how far into the future he likes to set things.
    • Nihei was educated as an architect, and some of his wider shots are sometimes impossible to distinguish from architectural sketches.

    Comic Books 
  • Iron Man lapses into this from time to time, but Len Kaminski and Kevin Hopgood's run in the early 90s was the best example, with the War Machine, Telepresence 2, Modular and Hulkbuster armors, and the "Iron Manual".
  • When the original Official Handbook of the Marvel Universe series came out in The '80s, the last issue was devoted to equipment, complete with cool-looking blueprints for everything from the Avengers' quinjets to Rom's cyborg armor to the Green Goblin's bat glider.
  • Featured in Steelgrip Starkey and the All-Purpose Power Tool whenever the title tool goes to work, thanks to Alan Weiss' highly detailed and clean mechanical drawings.
  • In the German comic Werner: Brösel can't draw women (at least, he couldn't for most of his career), but boy, can he draw machines and vehicles!
    • The Red Porsche Killer concept drawings in Eiskalt!, provided by the real-life Ölfuß, definitely count, too. While he drew them, he kept stating that it's possible to actually build all that. He did, and it worked.

    Fan Works 
  • In Eleutherophobia: How I Live Now, Tom spends a lot of words admiring how sleek and efficient the Blade ship is. Lampshaded when another character jokingly asks if they want to spend some time alone.
  • The authors of the Expanded Universe of Poké Wars have written technical manuals that go into detail of the weapons used by the various human factions. Exquisite detail that'll make any technophile pop a boner.

    Films — Animation 
  • From Cars, the first unveiling of Lightning McQueen.
  • Chicken Run: Three words. The Pie Machine.
  • The Iron Giant: Happens when the Giant repairs itself after the train crash, and when it's attacked by the Army and deploys its weapons.
  • Watching Unicron's transformation in The Transformers: The Movie in the theater was a life-defining experience for some tropers. Earlier in the movie the Autobot city shifting into battle mode was rather impressive as well.
  • Similarly, from WALL•E, when EVE first arrives on Earth, particularly the intricate routine where she is unloaded from the shuttle and activated.

    Films — Live-Action 
  • This short film, as well as other works by the director.
  • The Alien franchise generally prefers a Used Future look, but there are a few examples of this trope mixed in:
  • Back to the Future movies:
    • The DeLorean gets some of this, especially when Doc Brown introduces it in the first movie.
    • Also, the opening of the first movie, showing off various gadgets Doc has at home.
  • The ejection sequence in Behind Enemy Lines with slow-motion tracking and close-ups of each step of the ejector seat's operation.
  • Bicentennial Man: The assembly line in the opening credits, as well as when Andrew and Rupert have designed robotic versions of all the human organs.
  • Station's assembly of the Good Robot Usses from Bill & Ted's Bogus Journey combines this trope with Homemade Inventions.
  • Blade Runner is ALL OVER this trope with the Voight-Kampff test machine, as well as some action with the photos in the Esper.
  • Brainstorm is made of this.
  • The Inventing Room in the 2005 version of Charlie and the Chocolate Factory.
  • A turn-of-the-20th-century-esque version in Chitty Chitty Bang Bang with the breakfast machine in this scene.
  • The Conversation has this is spades. Aligning playheads, long distance mikes re-mounted and aimed by snipers, and each multiple audio pass savored for its methodical slowness. In the digital age, it still qualifies as analog porn that would make the typical Diesel Punk aficionado blush.
  • Enemy of the State brings this to paranoia.
  • From The Fast and the Furious, there was CGI showing the inner workings of the cars' engines, notably when enhancements like nitrous were used.
  • Galaxy Quest, being an Affectionate Parody of Star Trek and Star Trek fandom, shows one of the fans with a wireframe model of the entire interior of the NSEA Protector. Later, when Jason and Gwen walk through the room that houses the Omega 13, we're treated to genuine technology porn, complete with awe-inspiring music.
  • Hellboy II: The Golden Army had a bunch of this going on, especially with the closeups showing off the inner workings of the Golden Army robots. Watching Nuada's crown put itself together is like a free stripper-cake!
  • The Hunger Games: The room where the overseers "modify" the game has some incredible animation.
  • Any scene in a James Bond movie in Q's workshop where he demonstrates his latest gadget for Bond to use on his next mission. A great example is in Goldfinger where he shows 007 his new Aston Martin DB5 with all kinds of hidden weapons and features.
  • A frequent feature of James Cameron movies. Even in Titanic (1997) he managed to have the camera linger just as lovingly on the heavy metal of the ship's engines as on Kate Winslet. It's present in Avatar when it isn't indulging in Scenery Porn or naked blue fanservice. The "assembly line" teaser trailer for Terminator 2: Judgment Day is nothing but it.
  • In every Marvel Cinematic Universe film with Iron Man, when he suits up.
    • In Iron Man 1: A legion of computer-controlled waldos, cranes, hoses and parts dance all over, building his suit around him with lavish close-ups of automated ratchets buttoning it up. Reaches a crescendo when his chest piece closes with a pneumatic hiss, and climaxes with Iron Man's mask slamming shut and his visor's eyes lighting up. An earlier scene when Tony gets ready to try-out the Mk.II suit has a 360 degree pan as Tony runs a diagnostic to "test flight surfaces," so many shiny moving fiddly-bits. *drool*
    • In Iron Man 2, one scene shows Tony putting on the movie version of the Suitcase Armor. Also a brief scene at the beginning when he appears at the Expo and has his suit smoothly disassembled, a far cry from the awkward sequence in the previous movie.
    • In The Avengers:
      • His suit assembly rig is a big upright wheel on a walkway that disassembles Tony's Iron Man suits as he walks along it without obstructing his movement — he just lands on the roof of Stark Tower and casually strolls into his penthouse. The amount of motion tracking technology and smoothly operating mechanics such a device would require is insane... But it looks so cool
      • The Mark VII armor (with cool features like panels on his chest that open up and allow repulsors to provide more vertical thrust) and its emergency deployment mechanism: The suit flies to Tony, locks in on his wristbands, pulls in and wraps itself around him.
      • The Helicarrier's transformation from sea mode to flight mode, plus it turning invisible.
    • Iron Man 3 features the Mark 42 suit, which consists of individual pieces that can fly to and attach to the user on their own. Also, all of Tony's armor suits can now open up, allowing him to "enter" and "exit" them without hassle just like a car.
    • In Age of Ultron, the Hulkbuster is a suit for his suit, and Individual pieces of armor fly to and attach to the Iron Man suit. He even built an orbit-based flying garage for all the additional armor modules so he can replace broken parts within seconds.
    • In Captain America: Civil War, he has an Impossibly-Compact Folding repulsor gauntlet in a Gadget Watch and an entire suit of Instant Armor hidden in a helicopter that clicks onto him at the push of a single button — the pointer finger of the suit even slides out around the button he pushes.
    • In Infinity War, he's said "screw it" to all the support equipment and just carries a load of Nanomachines in a chest piece.
    • Heck, forget about the armour, just look at his completely automated holographic interfaces! Or the computers he can access anywhere in his mansion, including on a coffee table! Or his personalized PDA that he used to hack the Pentagon! Iron Man may as well be renamed Technology Porn, The Movie!
    • He demonstrates to an auditorium full of MIT students a pair of glasses he designed that can project 3D holographic representations of his own memories in the real world. At over six-hundred million dollars, no research firm would ever provide him the funding so he foots the bill himself.
  • Michael Bay's Transformers movies have loads of Technology Porn, most often when the titular robots are transforming for the first time. The result of which is Optimus Prime taking anywhere from from eight to thirty seconds to transform as opposed to an animation sequence that was completed by the end of "chii-choo-chuut."
  • Minority Report was full of these. Especially the computer and eye scanner scenes.
  • Oblivion (2013) doesn't waste any opportunity to show off the awesome tech, with particular enthusiasm for the drones and the protagonist's Future Copter.
  • Pacific Rim has scenes in it that seriously threaten to steal the title of "Technology Porn: The Movie" right out from under Iron Man. The Jaegers are truly beautiful pieces of sci-fi engineering, and any scene involving them is pure, unadulterated technology porn. Inside the cockpits, their assembly and maintenance, the way they fight is a techhead's dream.
  • A more macabre example: The Saw movies feature scenes showing off the intricacy and complexity of the various deathtraps.
  • The opening sequence of Short Circuit shows the construction process of the S.A.I.N.T. robot line.
  • Parodied in Spaceballs, with an overly long ship passing. Mel Brooks says on the DVD commentary that if he could've gotten away with it, he would've had nothing but 90 minutes of the ship passing the camera. Unfortunately for him, the studio insisted there be a plot.
  • The Starfighters can be described as Technology Porn Without Plot, being fixated so much on the titular fighter planes that the human characters get no real development.
  • The Star Trek movies ran the gamut on this.
  • From the Films in the Star Wars series:
    • A New Hope gives a long, detailed view, in the opening scene, of the massive Imperial Star Destroyer flying past the camera in all of its Rebel-crushing glory.
    • The Empire Strikes Back shows the Super Star Destroyer utterly dwarfing the monster ships from the first movie!
    • The Phantom Menace has the sequence of the Droid Army being deployed against the Gungan army.
    • The opening shot of Revenge of the Sith, with Anakin and Obi-wan maneuvering through the battle over Coruscant, is still another example, especially the vulture droids and buzzdroids.
  • TRON is nothing but technology porn, with more to be found in its sequel TRON: Legacy.
  • 2001: A Space Odyssey is pretty much a 50/50 mix of this and Scenery Porn.
  • WarGames, for its depiction of computer technology of the era, including the IMSAI 8080, 8-inch floppy disks and of course the acoustic coupler modem.
  • Waterworld has any scene where the contraptions work.
  • A zeerust version in When Worlds Collide with scenes of a differential analyser connected to an early pen plotter. The helicopter rescue scene also goes on far too long, because in The '50s it was still an unfamiliar technology to the audience.

    Literature 
  • The Robert A. Heinlein juveniles like Have Space Suit – Will Travel. The protagonist is a teenager who restores a secondhand spacesuit, giving the author the opportunity to go into extensive detail on how a spacesuit is designed and used at a time when Mankind had not yet gone into space. Justified as Heinlein wanted his young readers to grow up and become engineers and rocket scientists to create the future that he was writing about.
  • Alistair Maclean used this trope a few times, including his first novel, H.M.S. Ulysses. An entire chapter is given to a detailed description of the Ulysses as a warship, and specifically of the systems that allow her to function as a warship: radar, sonar, engines, weapons.
  • The "techno" in "techno-thriller", like for example those written by Tom Clancy, is there for a reason. Authors in the genre tend to go into loving detail about the hardware used in the work. Authors who are specifically writing military techno-thrillers take it up an extra notch, with some justification because how can you tell a dramatic story involving advanced technology, especially advanced military technology, if the reader doesn't understand what makes it dramatic?
  • Bolo covers both Tech Porn AND Gun Porn with their AI tanks that ultimately get up to cruiser and battleship sizes, and acquire enough firepower to justify being called Continental or Planetary Siege Engines.
  • David Weber's Honor Harrington lovingly describes in exquisite detail the physics and appearance of starships in hyperspace, and the Manticore Missile Massacres often go into the fine points of missile warfare technology in the Honorverse.
  • Galaxy of Fear never goes into high levels of detail about tech, but there's an in-universe example in The Nightmare Machine, when the mechanically inclined Zak finds rare droid parts and everything he wants to see in a workshop, and excitedly chirps about this and that while his sister has the same blank reaction non-tech lovers often have to this kind of thing.
  • The more serious works by Stanisław Lem tend to fall into this at times, especially Fiasco. This novel makes Human Popsicle machinery cool.
  • A literary example would be the various Star Trek Technical Manual books. Hundreds of pages of diagrams, technical schematics, and plans for vehicles that don't exist. The Ships of the Line calenders and collections are basically pinup collections for Starship porn.
  • Star Wars Expanded Universe has those too. Some for people, places, and creatures, some for tech. Incredible Cross Sections, Visual Dictionaries, New Essential Guide to Vehicles and Vessels.
  • The description of the Nautilus in 20,000 Leagues Under the Sea may be the Ur-Example. Captain Nemo's proud, detailed, scientifically plausible explanation of how his submarine works - published in 1869, thirty years before anybody actually built a comparable vessel - is this trope to a T, making it Older Than They Think.
  • The Young Ancients is magitek, but otherwise plays this perfectly straight. The mages of the setting, called Builders, can enchant small metal or wood plates with fields where the laws of physics operate a bit differently, imposing new rules like "all water flows to Point A" with a symbol serving as both the on/off switch and an identifier for the device. Much is made of the various devices, and adapting their principles to new uses.

    Live-Action TV 
  • Babylon 5 usually had technology that simply looked practical, but a few of the starships cross over into this trope, most notably the White Star class cruisers and the larger Excalibur-class destroyer that appears in Crusade.
  • For Doctor Who, they sell blueprints of Daleks, a diagram which can be seen in one of the episodes.
  • The Gadget Show in the UK is full of this. Given the sheer amount of stuff they give away and the scale of the things they do on the show, companies probably pay more than a pretty penny to have stuff gushed over (not that all stuff is shown to be excellent).
  • How It's Made, on the Discovery Channel, lives on this trope, as do Factory Made and How Do They Do It?
  • Modern Marvels is a technophile's dream come true, going into the history and the mechanics behind everything from knives and swords to the B-2 Spirit Stealth Bomber.
  • The Viewer-Friendly Interface in NCIS: Los Angeles. McGee practically does a Homer Simpson drool on it.
  • While Star Trek has always liked to show off its futuristic tech, Star Trek: Discovery takes it to a whole new level when the titular starship is sent into the 32nd century and her crew marvel at technology that's over 900 years more advanced than what they're used to. They then have even more fun when Discovery gets a Mid-Season Upgrade that practically turns her into a completely different ship.
  • Any of Gerry Anderson's series, especially his Supermarionation ones, are absolutely made of this, setting a standard that influenced countless later science fiction works, especially in Japan. Just check out the opening credits to Joe 90.
  • Many tokusatsu series do this, especially when a character or mecha first transforms, even in some cases where the transformation only results in a fairly shapeless spandex bodysuit.
  • The UK TV show Top Gear is full of Technology Porn, especially with the camera swooping over the glossy curves of expensive cars.

    Music 

    Pinballs 
  • Bally's Spectrum attempted to invoke this trope with its playfield design, which was decorated with illustrations of diodes, capacitors, and other electronic components.

    Tabletop Games 
  • The BattleTech fluff has a lot of this, although in many cases the writers didn't know the facts about the military technologies they were describing. There are several sourcebooks that go into more visual detail about the workings of the Humongous Mecha and the specifics of their innards, ranging from highly plausible (a Battlemech undergoing regular routine maintenance having its armor panels removed and its hundreds of unique components laid out for review) to the rather improbable (isntalling a Brain/Computer Interface in the form of body tattoos that somehow interface directly with the human nervous system and the Mech control computer).
  • Warhammer 40,000 is, as an RPG about war tens of thousands of years into the future, loaded with tech porn in the "fluff"note  for the various units of all the factions, especially the Tau and Empire of Man. The latter even has an entire cult/organization devoted to studying the technology of the past in order to understand it, the Adeptus Mechanicus.

    Video Games 
  • The introduction to Crysis, which includes the camera rushing between the ridges of the nano-muscle-suit the soldiers wear in the game, complete with the hammy "MAXIMUM!" voice-over.
  • In Dead Space 2, whenever Isaac exchanges his RIG for another at one of the in-game stores, it's always accompanied by a short sequence of him flexing his arms, sections of the suit moving, and the helmet closing into place.
  • Deus Ex: Human Revolution is crammed to the gills with this, not at all unlike Ghost in the Shell.
  • From Final Fantasy IX, we have Ark.
  • In Final Fantasy VIII, basically every FMV that isn't directly related to the characters is either technology porn or Scenery Porn. Exemplified by this FMV.
  • The Autovista mode in Forza Motorsport 4, which lets you explore a select number of cars with absurdly detailed bodywork and interiors. Detailed diagrams appear in the air above the cars like holograms, the narrator describes all the technology in the car, the engine revs, and Jeremy Clarkson gives his blunt opinion about the cars.
  • The Ghost Recon video games contain a lot of attention to details regarding weapon performance and other military hardware.
  • The mission briefings in GoldenEye (Wii) before each new locale is a cavalcade of tactical maps, personnel profiles, and target identifiers all spinning, sliding, and panning in rapid choreography.
  • Halo 4 gets one in Spartan Ops, at least in the cutscenes. The new Spartan-IVs get sexy Aerotrim-style suiting rigs reminiscent of the Iron Man rigs. Seems the coolest way to suit up is to step into a rig and have the armor assembled via arms waldos and whatchamahoosits. Unfortunately, Master Chief is bigger than a Spartan-IV, so technicians have to take off his armor by hand using the mechanism arms. It's a bit odd that these mechanisms are compatible with Mark VI MJOLNIR armor, being literally a generation older.
  • Kerbal Space Program is to Technology Porn as your run-of-the-mill H-Game is to actual porn — it takes the scenario and makes the player an active participant rather than a passive viewer. More specifically, the game is a spaceflight simulator that allows the players to assemble relatively true-to-life designs from various bits and bobs and pilot them in a solar-system-scale sandbox under the constraints of real-world physics.
  • In the same vein than Kerbal Space Program, Wayward Terran Frontier (a recent independent game), focus 80% of its gameplay over designing the inner working of increasinbly bigger and bigger space Warship. From gigantic power source to every single power-conduit and piece of armor. Then you get to fly and walk around physically in what you've built bolt per bolt.
  • Mass Effect has an in-game codex which goes to great lengths to explain how technology in the game's universe works, most of it related to element zero. It even goes so far as to describe what FTL travel looks like to an outside observer, and explains how spaceship stealth systems work. It furthermore describes the weaponization of Eezo, its effect on biology, and how the interstellar 'extranet' allocates bandwidth on its priority levels.
  • The intro sequence to Metal Gear 2: Solid Snake is a prime example. An entire three minutes is dedicated to highlighting every single little mechanical detail about the titular Metal Gear.
  • Metroid Prime: Samus' entrance was made to show off her power suit in glorious 3d. Echoes and Corruption both mirrored this scene, with Corruption also treating us to an extended landing sequence for Sammy's new gunship. The rest of the Metroid Prime Trilogy has some intricate high-tech looking mechanisms complete with tron lights in the intro, slowly zooming out. It doesn't reveal it's the inside of Samus's arm cannon until the player starts a game.
  • In the Modern Warfare series (and in the latest Call of Duty game) during loading screens, there are occasionally long sequences showing the exact design parameters and armaments of whatever vehicle will be involved in the next scene.
  • The Myst series as each sequel came out. Possibly the most notorious case is Myst III: Exile. In fact, one of the worlds (Amateria) in Myst III has giant, automatic mechanics as its main motif.
  • Done in No More Heroes before the nonexistent boss fight with Letz Shake and Dr. Shake. The game goes to great lengths to show the Earthquake Generator powering up before Henry shows up and cuts Letz and his machine in half.
  • Portal and Portal 2 have numerous intricate scenes of test chambers coming together, as well as GLaDOS' "resurrection" in Portal 2, or the co-op trailer.
  • In Sonic Heroes, Mecha Sonic transforms in a completely awesome and freaky fashion, extending cables and assembling rubble he made on the ship he's in. Looks even cooler than it sounds.
  • The StarCraft II trailer. Look at the comments in the Iron Man example above. One magazine editor commented after seeing it that he finally understood why it took so long to build ''one'' marine in the original game.
  • In Team Fortress 2, placing a level 1 Sentry Gun involves it quickly unfolding and setting itself up. It's awesome to watch.
  • Transformers: War for Cybertron and Transformers: Fall of Cybertron, just reloading your gun has it shift into place, with things like an automated set of arms loading new rockets into your launcher.
  • TRON: Evolution and TRON 2.0 continue the tech porn from the movies, given they use the same setting.
  • The ARS in Vanquish sure likes to shift and reconfigure, as does the BLADE.
  • The opening sequence to Wipeout Pure.
  • Xenogears and Xenosaga just EXTRUDES this in a refined way.

    Web Animation 
  • TIE Fighter really likes its lingering, detailed, shaded shots of ships, engines, weaponry...

    Web Comics 
  • The Powered Armor in We Are The Wyrecats gets a lot of detailed shots of their inner workings and the author likes to throw in hints at just what those armor suits are capable of at full output.

    Web Original 

    Western Animation 
  • In Bravestarr: The Legend citizens of the New Texas rebuild their town into a weaponized metal fortress which starts its long and stunning Transformation Sequence right before the Stampede invasion.
  • Dexter's Laboratory spent ludicrous amounts of time on this kind of thing, usually combined with some sort of montage.
  • Just about every kid in the 90s wanted a room like Arnold's in Hey Arnold!.
  • The alien technology in Invader Zim is so mind-blowingly impressive that it should have its own page.
  • Megas XLR is an homage to classic video games, 90's mecha anime and kaiju movies, and American hot-rod culture. why wouldn't the giant robot hot rod be filled with more pop-out gadgets, clever devices, special attacks, gleaming metal, and industrial hydraulics than you can fit into it's two season run-time?!
  • Motorcity has all kinds of technology porn, starting (of course!) with the main character's cars, and moving on to the scrap-punk Motor City itself and later Detroit Deluxe.
  • In any version of The Transformers, any scene set on Cybertron can scarcely help but be this.
  • As with the movies it's based on, TRON: Uprising is practically built on tech porn, the main setting being inside computers.

 
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Video Example(s):

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Short Circuit opening

The opening sequence of Short Circuit shows the construction process of the S.A.I.N.T. robot line.

How well does it match the trope?

5 (5 votes)

Example of:

Main / TechnologyPorn

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