Many civilizations that have access to technology more advanced than modern day humanity in speculative fiction works have some sort of law against sharing tech with "lower" peoples.
But then there are those who not only are willing to trade with the local primitives, they might even see it as their "duty" in some way.
If a work has both a civilization that uplifts and one that doesn't interfere, they can be portrayed in one of two ways depending on the author's sympathies. The uplifters could be exploitative imperialists who use their "clients" for cheap labor, or those who refuse to share tech could be stuck-up elitists who treat less advanced societies like wildlife.
May result in Low Culture, High Tech
if screwed up. Giving Radio to the Romans
is when the uplifted and uplifting culture are temporally rather than spacially separated. ET Gave Us Wifi
is kind of an unintentional example. Often involves Imported Alien Phlebotinum
. See also Uplifted Animal
, when the client race initially isn't even sapient and is modified by their patrons.
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- A Deconstruction is offered in Comic Book/Miracleman}}, where the public emergence of the alien Warpsmiths, along with the distinctly posthuman Miracleman leads to a strange new posthuman society dominated by transformed humans.
- This is also done to a lesser extent in Watchmen. Ozymandias is a genius and Doc Manhatten can create and manipulate matter, allowing them to bring about electric cars and hover crafts, which the hero Nite Owl flies. It should be noted that Alan Moore wrote both this example and the example above.
- David Brin's Uplift series is the Trope Namer as with Uplifted Animal. There every sophont species in the known universe, with the possible exception of humanity, was both culturally and biologically uplifted by another species.
- The Kzin of Larry Niven's Known Space universe were bootstrapped by another species to serve as mercenaries. Unfortunately, they then turned on and enslaved their patrons.
- In Animorphs the Yeerks were given advanced technology by an Andalite named Seerow, whom the Andalites then named their Alien Non-Interference Clause after when the Yeerks used their new tech to conquer and enslave other species.
- Deconstructed in the Strugatsky Brothers' Noon Universe, where this practice is called Progressorism. The authors explore everything necessary to transform a pre-modern society into a futuristic one, and social uplift receives much more attention than giving fancy gadgets. The later novels explore the question whether this practice is ethical by introducing a mysterious precursor alien race which possibly practices covert Progressorism on humans.
- Humans decide to do this for the pequeninos ("piggies") at the end of Speaker for the Dead, and the sequels deal in part with the consequences. It turns out to be an extremely tricky balancing act.
- Discussed in Wolfling by Gordon R. Dickson, where mankind meets an interstellar empire of Human Aliens. Every High-Born (a member of the ruling race) receives enough education to uplift a stone-age planet to the imperial level.
Live Action TV
- Probably the most famous example is the "To Serve Man" episode of The Twilight Zone, in which alien benefactors arrive on Earth and provide technology that ends war by nullifying all weaponry, cures to all known diseases, and other remarkable benefits of their advanced technology. In the now-stock twist, it turns out it's all a scheme to make human helpless and dependent so they can be bred as food stock.
- Doctor Who:
- In "Underworld" it is revealed that early in their history the Time Lords offered technology uplift to the planet Minyos, only for the Minyans to kick them out and then get into an internecine war with their new advanced weapons that devastated the planet. The Time Lords subsequently adopted an Alien Non-Interference Clause.
- In "The Horns of Nimon" the Nimon claim they're going to provide advanced technology to the Skonnos, but in actuality the Nimon are going to denude the planet of everything.
- In Babylon 5 the Centauri sell "Star Gate" (and later "Jump Drive") technology to humanity, allowing spaceships to engage in interstellar travel and commerce.
- They also make a few attempts to justify their first conquest and enslavement of the Narns as bringing them to the stars.
- The Earth Alliance's policy is to construct jump gates in new systems and charge any natives tolls to use them.
- A frequent dilemma for the more advanced races in Stargate SG-1 is whether or not to do this. Most races are reluctant to provide Earth any advanced technology due to either bad prior experiences, such as the Tollan who in the past gave a lower-tech planet an unlimited energy source only for them to blow themselves up the day after, or believing Earth is not yet mature enough as a civilization. The main exceptions are the Asgard, who owe Earth, and the Tok'ra, with whom Earth was in an alliance.
- A episode also features the Aschen, a race that appear to do this but are doing so for their own ends.
- SCP Foundation, SCP-2525 ("Extraterrestrial Broadcaster"). SCP-2525-1 (formerly Junior Researcher L____) has said that the aliens that sent SCP-2525 (the rocket-like device) did so to provide plans for advanced technology to humanity, and that they had done so for other primitive races as well.
- The Vilani Empire did this with the civilizations of planets it added. This included molding the civilization to fit the Vilani culture.
- Classic Adventure 2 Research Station Gamma. After the planet Vanejen was re-contacted by the Third Imperium, the Imperial Navy showed uncommon (for them) discretion by giving the planet more scientific knowledge and advanced technology in a gradual manner so it wouldn't cause culture shock.
- The Hiver Federation is known for manipulating low-tech species to accelerate their development and form cultures friendly to them. Some suspect them of doing the same to humaniti, and in fact after the collapse of the Third Imperium they openly teach some of their tech to the Reformation Coalition.
- In Mindjammer this is the Commonality's preferred method of assimilating lost colonies, usually starting by installing a local Mindscape node. Though some planets are deemed "unacceptable" and quarantined for some time. They also have a habit of letting Corporacies do most of the work.
- Warhammer 40K: The Tau are willing to share their advanced plasma rifles with some of their auxiliaries, though of course they don't give them the tech to build them.
- In Myriad Song the Syndics uplifted all of the Myriad races, but treated most of them as slaves. Still, many revere them as "the Patrons".
- Mass Effect
- In Spore the player can do this on planets they visit by planting a Monolith there. If there are already civilized beings, they'll soon achieve spacefaring status; if not, a random animal species will be quickly evolved to that level.
- Star Ocean The Last Hope
- Edge gives some Green Rocks to 1950s alternate Earth so they can make an antimatter reactor. It ends up destroying the entire planet. This encourages Edge to sponsor the UP3 (Underdeveloped Planet Protection Pact) to prevent this sort of thing from happening in the future.
- As Star Ocean The Last Hope is a prequel, the other Star Ocean games mention the UP3 occasionally and have to work around its restrictions.
- In Wildstar the Dominion uplifted the Draken and Chua so that they could serve the empire. In the Chua's case they took to advanced technology so well that after strip-mining their homeworld in less than a century they became the Dominon's top scientists and mechanics.
- In Galactic Civilizations the Arceans gave humanity the blueprints to a Warp Gate, which suspiciously had no "off" switch, but instead humans combined it with their fusion technology (which the Arceans may have wanted to take by invading) to develop a ship-portable hyperdrive. They then gave hyperdrive and fusion to every sapient species they could contact, and then the game begins.
- Schlock Mercenary: While hiding out on a primitive planet the company chaplain convinces Kevyn to build a robot to uplift the natives, unfortunately they throw it in a volcano.
- In Terinu the Varn used this as their justification for conquering most of the sentient species in known space. When they tried this on humanity, who was already more advanced than most of the Varn's previous clients, we fought back and incited rebellions among the other races.
- Quentyn Quinn, Space Ranger, it seems to be the Empire of the Seven Systems' preference with newly contacted species. And frequently worked into the frequent Author Tracts.
- At the end of the arc parodying Star Trek Cmdr. Quinn tells a member of a species that the Federation left to the mercy of a Planet Eater because they were pre-spaceflight that the Empire will help them rebuild, and that their presence will no doubt screw up what was left but at least they'll treat them like people.
- Another time, a member of a species the Empire had contacted fifty years earlier accused the Rangers of destroying his civilization by downloading blueprints for Matter Replicators into their network and causing an economic collapse. Quinn retorted that the real reason for the collapse was the native oligarchy's use of fiat currency to pillage the commoners, and that he had given them the technology they needed just to survive.
- In Orion's Arm, many Terragen polities have done as such to both Xenosophont clades and lost Terragen colonies. The To'ul'h for instance have largely integrated into Terragen society. And there are also colonies that forsook technology under the protection of a greater polity such as the Metasoft Version Tree's Baseline Preserves or many of the domains of the Caretaker Gods, though there is one story where a Caretaker manipulates eir charges into acquiring an Encyclopedia Everythingia from a visiting anthropologist.
- The first appearance of Kang and Kodos on The Simpsons was a segment in the inaugural "Treehouse of Horror" episode offering a parody of the aforementioned Twilight Zone episode. In this one, the twist is that the aliens really are beneficent; it's Lisa's skepticism that robs mankind of their promised aid.
- In Adventures of the Galaxy Rangers, two aliens (the Kiwi Zoso and the Andorian Waldo) from pacifist races trade hyperdrive technology for humanity's assistance in resisting The Crown Empire.
- Historically, this usually ends badly for the lower-tech civilization.