Video Game / Freedom Planet

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Freedom Planet is a Platform Game produced by indie developer Galaxytrail/Strife, based on characters by artist ZiyoLing, developed on the Multimedia Fusion 2 platform. The gameplay is similar to Sonic the Hedgehog in that it focuses on high speed platforming, but it puts an equally strong focus on combat and mixes in a bunch of other vaguely recognizable gameplay elements such as Mega Man-styled combat and Gunstar Heroes-styled bosses. The game is designed to feel like 2D Japanese import titles from the PlayStation/Saturn era, combining detailed sprites and environments with high-quality music tracks, full voice-acting, and animated cutscenes. It was released on Steam on July 21, 2014 after a successful Steam Greenlight campaign, later seeing release on GOG.com on December 2nd and the Humble Store. A Macintosh and Linux version of the game was later released on April 17, 2015, and a Wii U version released in North America on October 1st, 2015.

The infamous alien warlord Lord Brevon's campaign of galactic conquest comes to an abrupt end when, one day, his dreadnought is ambushed over the primitive planet of Avalice by Commander Torque of the local Space Police, stranding both of them on the planet. Brevon hatched an elaborate scheme to drive the planet's three great kingdoms into war with each other over the Kingdom Stone, so that he would be able to claim the stone to rebuild and power up his spaceship and army of Mecha-Mooks. As Torque lost most of his equipment and his crew, he has to ask for help from the locals. Enter the true heroes of the story - an Action Girl trio of Petting Zoo People: Draconic Humanoid Sash Lilac, her best friend, wildcat Carol Tea, and hound dog Milla Basset offer to help Torque in his quest with their unique abilities.

A sequel, titled Freedom Planet 2 was announced December 2015. Taking place two years after the first game and starring the same three protagonists, the game's storyline deals with Merga, an ancient Water Dragon freed from her prison due to the events of the last game. The game sports a visual update and features customizable difficulty and the ability to revive on the spot.

A demo that contains the first stage along with several unlockable features is currently available for PC. You can find it on their website here.


This game provides examples of the following tropes:

  • 1-Up: Hidden in some stages, as disembodied head creatures that resemble your chosen character, locked in a cage. Freeing and collecting them gives you an extra life.
  • Achievement System: The game has over fifty Achievements that can be unlocked through gameplay. Some of them involve performing feats such as finishing a boss with a specific attack, amassing a very large amount of crystals in Adventure Mode, completing the game without dying, and speedrunning the game.
  • Action Girl: Lilac, Carol, and Neera Li.
  • A.I. Is a Crapshoot: Averted with Syntax, who remains obedient to Lord Brevon.
  • Alien Non-Interference Clause: Lord Brevon criticizes the Chasers for breaking their Prime Directive. Torque quickly points out that they only did so because Brevon kept blowing people up.
  • Ambidextrous Sprite: Milla's asymmetrically colored bracelets and anklets swap colors when she faces a different direction.
  • Animesque: The game's art style has elements of a Japanese import game; however, the game's themes and motifs lean towards medieval China.
  • Another Side, Another Story: Providing you've beaten the game already, a planned future expansion pack will add a story scenario for Spade and Torque.
  • Anti-Frustration Features:
    • In Final Dreadnought 2, Milla will occasionally pop in and give Lilac or Carol a bubble shield to prevent them from suffocating after Brevon shuts down the oxygen supply. When playing as Milla herself, Brevon won't even shut the oxygen down. As of the later updates, there have also been bubbles as seen in underwater areas.
    • The boss of Pangu Lagoon requires you to destroy a very large number of orbs scattered across its back, at which point its eye becomes vulnerable and you can finish it off. Due to the sheer size and speed of the boss, destroying every last orb would be a nightmare, but thankfully the game lets you off if there's just a few left.
    • The game compensates for Milla's lack of any kind of quick or multi-hit attacks by toning down the number of hits certain bosses take. For example, Serpentine's second phase in Jade Creek starts with its windshield already partially cracked, and the "defeat 99 ninjas" challenge in Trap Hideout is cut down to 15 ninjas instead.
    • If for any reason pushing the gem at the end of the mid-boss for Relic Maze doesn't progress the game by destroying the truck's engine, it can easily be destroyed by an attack.
  • Awesome Personnel Carrier: the Shang Mun "truck", which is a vehicle roughly the size of West Edmonton Mall. The only thing that keeps it from being a Base on Wheels is that its only used for troop movements.
  • Badass Adorable: All three of the main girls:
    • Carol lies further on the Badass end, being a cute wildcat that knocks out robots with Rapid-Fire Fisticuffs, wall jumps, and drives a Cool Bike.
    • Milla lies closer to the Adorable end, being an innocent wide-eyed girl, but she's still able to fell large foes despite being more fragile and lacking any martial art know-how.
    • Lilac lies somewhere in-between; she's a cute cartoon character, but not as much as Milla, and she's a badass fighter, but not a cool biker like Carol.
  • Badass Biker: Carol's motorbike is one of her power-ups.
  • Batman Can Breathe in Space: Averted. While the game never shows the characters in the vacuum of space, Brevon does try to impede the player by flushing the oxygen out of his ship (his soldiers don't need it, as he points out), necessitating the use of the same kind of shield that would allow you to breathe underwater to survive lest you asphyxiate to death.
  • Bears Are Bad News: Neera Li and Spade are capable fighters, while Prince Dail uses robotic weapons to do the fighting.
  • Beating A Dead Player: If you die while fighting Lord Brevon, he'll destroy your body with his knife and then laugh (unless you die in a way that already destroys your body).
  • Beauty, Brains and Brawn: Milla is the beauty, Lilac is the brains, and Carol is the brawn. Given Lilac's fashion sense and fighting abilities, though, she could potentially fill all three roles on her own.
  • Beauty Is Never Tarnished: Horribly averted when Lilac is tortured by Brevon, as she ends up mutilated and covered in burn marks. She does get better later.
    • Played straight, however, with Milla, who gets transformed into a quadrupedal scorpion alien mutant thing that ends up losing an eye, exposing a bunch of green goo inside her head; when she reverts back and eventually comes to, she's perfectly fine, eyes and all.
  • Bee Afraid: Pangu Lagoon is loaded with beehives that unleash a huge swarm of bees if you so much as disturb them.
  • Big Damn Heroes: Milla saves Carol's skin after a cave-in in the Relic Maze.
    • At the final boss of Milla's Adventure Mode, as pointed out below, Milla doesn't get to fight Brevon on foot, as she gets strangled and lifted by him. Lilac arrives in the nick of time and finished him just as she does at the end of her Adventure Mode.
  • Big Good: The Royal Magister is this to Shang Tu.
  • Bishonen Line: A rather unusual take on this trope: Brevon starts fighting in his mini-cruiser, then comes to fight in a mecha suit, and finally on foot during the final boss which is the most powerful phase; though you don't get to fight the last one as Milla.
  • Bleep Dammit: In one of the game's outtakes, Sean Chiplock drops a "god***" that was censored while having a hard time trying to be in character for one of Spade's lines.
  • Bonus Stage: Collecting a yin-yang coin will send you to a Bonus Stage after completing your current level, allowing you to use orbs collected throughout the previous stages to roll a large die and win power-ups and extra lives.
  • Book Ends: During the intro, the Royal Magister gives a speech about the coming conflict. He gives a similar speech during the ending about the hopeful future.
  • Bottomless Pits: Noticeably scarce for a platformer; only two stages have them, both of which are completely justified.note 
  • Brainwashed and Crazy: Serpentine was infected with a virus that made him completely obedient to Lord Brevon, but also drove him to insanity.
    • In the final stages, Brevon does this to Milla, turning her into an abomination that must be fought.
  • Break Them by Talking: Brevon tries this with Lilac. Judging by one of her conversations with Torque later, it almost worked.
  • Character Select Forcing: Open stages like Dragon Valley and Jade Creek will force you to use Lilac (who has a speed boost move) to finish it within the time limit for the stage's speedrun achievement.
    • Carol's inability to increase her jump height (aside from the double jump of her bike) makes some of the cards literally impossible to reach. Similarly, some cards are impossible to collect with Lilac, since she often takes a different route through stages than Carol or Milla.
  • Collision Damage: Noticeable in its absence, considering it's a 2D platformer.
    • You can stroll or flee right through most enemies just fine, whether they're crawling, hopping, hovering, or running. The only time their bodies hurt you is when they're covered with spikes or other hazards or the enemy is actively attacking by ramming, squashing, or divebombing you. Likewise, obstacles such as disappearing platforms, crushing traps, and most animations will not instantly kill you beyond the surface level threat.
    • Also notable is that when Carol reaches max speed on her bike, she can inflict collision damage on enemies by running them over. The game overall treats collision damage realistically instead of traditionally.
    • The Fire Shield also allows you to inflict this on enemies, and when Neera and Dail use it, they can inflict it on you.
  • Color-Coded Armies: Shuigang soldiers dress in green, Shang Mu in red, and Shang Tu in blue.
  • Conservation of Ninjutsu: In full effect at Trap Hideout. Carol has to fight ninety-nine ninjasnote , none of whom pose much of a threat. Afterwards, Spade fights you alone, and he's one of the hardest bosses in the game for Carol to defeat.
  • Continue Your Mission, Dammit!: Stand still for a minute during a stage and your character will tell you to keep moving in some way. Wait long enough, though, and they stop complaining.
  • Continuing Is Painful: Just for Torque, thankfully. Your ammo gets reset back to the default amount every time he dies, which can make boss fights where you might have relied heavily on a specific kind of ammo near impossible.
  • Convection Schmonvection: Zig-zagged: while standing very close to fire won't hurt, standing on platforms heated by Syntax's attacks for too long will burn the character. The same applies for Neera's fire shield and certain fiery enemies.
  • Cool Big Sis: Lilac acts very much like one towards Milla.
  • Cool Bike: Carol has one that appears from nowhere when she encounters a can of gasoline. It enhances her moveset by enabling a Double Jump and the ability to drive on walls.
  • Creative Closing Credits: The ending credits have a little fun when going through the voice actors, including The Shuigang King still being headless, Carol congratulating the player, Serpentine crawling out of his One-Winged Angel form's armor and despairing over the loss of his arms, and Syntax getting into a slap-fight with another similar robot from Pangu Lagoon.
  • Cutscene Power to the Max: For the most part, every attack and ability characters are shown using in cutscenes applies in-game as well, but played straight at the end of Lilac's battle with Brevon, where she hits him with three Dragon Boosts in a row - the third one being a SUPER Dragon Boost, which cannot be obtained without assistance from a specific power-up not present in that battle arena.
    • And at the end of Milla's Adventure Mode, Lilac doesn't even have to beat him down conventionally to do the above.
  • Damn You, Muscle Memory: It's rather easy to try to use a move exclusive to one character with another and screw yourself over, especially if you've been playing with a certain character for an entire run. Longtime players of the Sega Genesis Sonic games will likely instinctively push down on the joystick to curl into a ball while on slopes, to no avail (though this does work as Carol, and pressing the attack button while doing so as Lilac executes a ground-based Cyclone).
  • Darkest Hour: The end of Jade Creek. Brevon has both the Kingdom Stone and Torque, the other three are fugitives on the run from Shang Tu, the three kingdoms are on the brink of war, and the rest of the party splinters after a falling out between Lilac and Carol. Then Lilac rushes off to confront Brevon on her own and things go From Bad to Worse.
  • Dark Reprise:
    • Brevon's theme, which is already pretty grim to start with, has many variations that play during Final Dreadnought stages and the battle against him.
    • The Game Over theme includes a dark reprise of the main Freedom Planet theme.
  • Death Throws: Exploited by Spade when fought by Lilac in Sky Battalion. He gets thrown overboard, but had a backup chopper to catch him.
  • Description Cut: Lilac is excited about the night she and the other girls are going to have, believing they'll definitely have something to do, especially with the new girl. It then immediately cuts to the girls laying around doing nothing, with Carol complaining that she's bored.
  • Developers' Foresight:
    • Being defeated during the fight against Neera in Jade Creek will result in the player getting arrested instead of dying.
    • There's a point early on in both Thermal Base and Relic Maze where you can use some of the stage's obstacles to clip through the ceiling. Doing so lands you in a hidden room full of goodies.
    • Being defeated during the final phase of the final boss will result in Brevon continuously attacking the player's corpse until it explodes, if the killing blow didn't do it in the first place. Brevon really wants to be sure you're truly dead, it seems.
    • Added in v1.20.2, to prevent players from accidentally spoiling a track from a level they've never played before with the game's collectable cards, the game requires the player to complete the game at least once to unlock them.
    • Milla's playthrough is full of these:
      • In Fortune Night, she fights Robopanther on Torque's plane instead of running.
      • In Final Dreadnought 3, Milla doesn't have to fight the boss. This is because the boss of this area is a Mind Raped Milla that's been turned into a giant monster; since Milla can't logically fight herself, the boss battle is skipped. Her story mode reveals that Brevon defeated Carol in an ambush and Torque needs to get her to safety, while Milla tries to catch up with Lilac. As for the next cutscene, Brevon tries to kill Milla, only to be saved by Lilac (repeating the same scenario of her Story Mode).
      • During Final Dreadnought stage 2, Milla will not show up to give shield and health drops. Consequently, Brevon will not shut down the oxygen.
  • Difficult but Awesome: Milla. She has only half the maximum life of other characters and can get killed really fast, she has no moves that give her invincibility, and her attacks are rather sluggish and awkward. However, she has a deflector shield that will make short work of bosses like Serpentine and Spade, and her charge attack can hit from a safe distance while still having the deflector proprieties. To top that, she can fly for a moderate amount of time, which can let you either skip areas or dodge incoming attacks with ease. She can also gain an impressive amount of momentum by using the recoil of her charged attack, though doing so consistently and well is very difficult.
  • Difficulty Levels: Four in this game. From easiest to hardest: Casual, Easy, Normal, and Hard.
  • Difficulty Spike: Sky Battalion. The game tells you the gloves are off by pitting you against bosses where just throwing attacks mindlessly will get you killed fast. And if that wasn't enough, Thermal Base will make you rage with more traps and bosses that are even harder, and it steadily ramps up the difficulty from there.
  • Digital Piracy Is Okay:
    • A hidden, lighthearted message with Lilac and Carol can be found within the game's voice filesnote  where they acknowledged the game being downloaded off the internet for free. Lilac and Carol aren't condemning those pirating the game, but they are asking them to consider donating money to the developers. Here is the message when assembled.
    • Averted in regards to hacking into the game's inner workings to play beta Torque and Spade. As of the 1.20 version, any attempts at doing so will crash the game.
    • The game also happens to be licensed Creative Commons Attribution-NoCommercial 3.0.
  • Double Jump: Lilac can gain some extra jump height with her Dragon Cyclone move, while Carol can perform a double-jump while riding her motorcycle. Milla can flail around with her paws and ears to fly upwards.
  • Downloadable Content: Future ones are planned, but will be free of charge as thanks for successfully achieving Kickstarter funding milestones in excess for what was asked for the development. Torque and Spade, for instance, are scheduled to become playable.
  • Dynamic Entry:
    • Upon defeating Serpentine's aircraft in Jade Creek, the character who you aren't playing as jumps from outside the screen to deal the final hit. If you're playing as Milla (who aids as an NPC when playing as any of the other two characters), this defaults to Lilac.
    • The battle cruiser in Battle Glacier sort of does this as well. Though it's flying around throughout the level, when the time comes to actually fight it, it skips any kind of boss intro to just slam into the floor and try to catch you off-guard (fortunately, time slows down whenever this happens to give the player a chance to react.)
  • Easier Than Easy: Casual difficulty. In addition to taking less damage, your character's health regenerates, unless your HP is at 0, in which you'll have to get at least one Health Petal to kickstart it. In a game without Collision Damage and very few Bottomless Pits, this makes most of the game a breeze.
  • Easter Egg:
    • Pressing down near a bench will make a character sit down and rest on it.
    • In the second part of Fortune Night, there are bathrooms. Entering the men's room will promptly get the heroine kicked out and whoever is in there will utter an annoyed "hey!". Also, those shiny disco balls in Fortune Night will change your Idle Animation into a dance when you stand still near them. There's even a achievement for doing so.
  • Easy Levels, Hard Bosses: The stages are manageable, but the bosses can reach this difficulty, particularly in the final levels. Later bosses in all three stories typically have you dodging Bullet Hells (of which you can only survive two or three hits) as well as the bosses' minions on the ground and only getting to attack occasionally, with high chances of missing. It doesn't help that the latter bosses can dish several "petals" worth of damage in one hit, take plenty of punishment and surprise you with new abilities at low health.
    • Accounting for the drawbacks of character mechanics can also be frustrating: Lilac's Dragon Boost can get you right in the harm's way because the boss has started another attack while you charged. Carol's motorcycle breaks right when you need it most. Milla's main attack needs charging to use, which does not help at all with mobile bosses. All in all, consider yourself a pro if you beat any of the characters' stories with fewer than 50 deaths on Normal difficulty.
  • Egocentric Team Naming: Subverted and then averted. After our heroines join Torque on their mission to find the Kingdom Stone, Carol decides to name the party Team Lilac. Lilac herself is not amused, and the topic never comes up again.
  • Electric Torture: When Brevon captures Lilac, he subjects her to excruciatingly painful torture via electrocution to force Torque to spill his secrets. By the time she's rescued, she's covered in burns and what little hair she has that wasn't cut off has been completely incinerated.
  • Establishing Character Moment:
    • Lord Brevon acquits himself perfectly in the game's opening sequence, one that most game antagonists would be envious of. He successfully invades Shuigang's palace by breaking through the floor ("Our walls are impenetrable!" "Your floor isn't."), joins the battle and casually shrugs off sustained gunfire while slaughtering Shuigang's guards with just a dagger, captures Prince Dail, and decapitates his father, on-screen, in front of him before grabbing the poor kid by the neck and subjecting him to what was likely a painful brainwashing process. It also demonstrates that the game is willing to break boundaries of what would normally be acceptable for a "kid's game" for the sake of its story, which it can do thanks to being an indie title with no publisher.
    • And when Adventure Mode starts, Lilac will immediately rush to help someone in danger while Carol will simply snark, calling her "Miss Heropants" and leave Lilac to do the hero job, before realizing things are really dangerous and going after her friend, obviously worried.
  • Evil Sounds Deep: Subverted and played straight. Brevon has a threatening and deep voice, but so does the Magister.
  • Expy: The (pre-DLC) playable characters correspond to the classic Sonic the Hedgehog playables: Lilac is Sonic (focus on high speed), Carol is Knuckles (slower with gliding and wall climbing), and Milla is Tails (Also slow, but with flight).
    • Narrative-wise, if we were to include Torque, the characters are expies of the following:
  • Extreme Melee Revenge: After defeating Lord Brevon for the last time, Lilac/Carol will deliver multiple Dragon Boosts right into his gut/ravage his body with vicious claw slashes until the screen fades to white, and then black.
  • Family-Unfriendly Violence: As described above, in the opening sequence, Brevon decapitates the king of Shuigang on-screen. Interestingly, only his head explodes into feathers, leaving just a headless corpse. What violence does occur is bloodless, however, and in some circumstances when characters 'die', they explode into feathers.
    • Played disturbingly straight when Lilac is captured and tortured by Brevon in Thermal Base. When the others rescue her, she is covered in burn scars and her hair tendrils have been cut off. If you look closely, you can see blood on them.
  • Fantasy Counterpart Culture: Avalice (the game's planet) bears some strong resemblances to China, and some of the graphics contain Chinese characters. The five basic shields even represent the five elements in Chinese lore: Fire (shields from fire and deals contact damage), Water (enables underwater and vacuum breathing), Earth (attracts gems and protects from attacks of that type), Wood (attracts red petals that give health, causes gems to occasionally also give health, and protects from poison attacks), and Metal (protects from spikes and electricity/lasers).
  • Fashionable Asymmetry: Milla's outfit is largely symmetrical, but she wears a green bracelet and orange anklet on her right side, while wearing an orange bracelet and green anklet on her left.
  • The Federation: Torque works on behalf of the Coalition of Planets, where he and his former crew of Chasers have been gunning for Brevon across the galaxy.
  • Fighter, Mage, Thief: Lilac, Milla, and Carol fit this dynamic. Lilac is the Fighter with her sense of justice, straightforward manner of fighting, and general 'toughness'note . Carol is the Thief with her somewhat less heroic tendencies, and other tricks she has 'up her sleeve'note , like Wall Jumping. Milla is the Mage due to her low health and the 'spells' she has for compensation. Time will tell as to what the other characters in the expansion will fit in.
  • Fighting Your Friend: Lilac/Carol end up fighting Milla in Final Dreadnought 3 when Lord Brevon turns her into a mutant.
  • Four-Fingered Hands: All characters have them in the in-game sprites, though official artwork consistently gives them five fingers.
  • Gameplay and Story Integration: Lilac is a water dragon. As such, she can stay underwater twice as long as any other character can. It comes in handy for the Lilac-exclusive level, which has a few water areas to explore, as well as for Final Dreadnought 2 after Brevon filters out the oxygen in the ship.
  • Gameplay Roulette: Each of the playable characters (including future expansion pack characters) have vastly different abilities, to the point where the only thing they have in common is the physics and level design. Lilac has the most traditional platformer style with an emphasis on speed, but mixes in an equal amount of combo attacks, Carol plays as a straight brawler, Milla has moves more akin to Super Monkey Ball with fast, careful movements and stiff controls, and Torque is a run and gunner ala Vectorman. The bosses look and behave like they stepped out of a Treasure game with Bullet Hell tactics, then there's the Unexpected Schmup Level...
  • Giant Enemy Crab: The boss of the Shoot 'em Up level.
  • Gotta Catch 'Em All: Each level (except Final Dreadnought) has 10 hidden cards. Each stage has an achievement for collecting all the cards in it.
  • Grimy Water: Toxic green sludge appears at a couple points in the Milla-exclusive Aqua Tunnel stage.
  • Guide Dang It: It'd be helpful if the game actually explained what the various pickups even do. The "shield" crystal pickups (except for the rainbow one) do not have obvious effects (except for the water bubble one) and they all "pop" if you get hit twice, which makes them all seem like they are just simple damage shields of some sort (like in Giana Sisters Twisted Dreams). The rare Yin-Yang Symbols also don't appear to actually do anything but grant you a bonus level upon the stage's completion. Perhaps the most baffling are the multi-colored orbs that mainly can be obtained from treasure chests; they are used to get more attempts in said bonus stage, and the difference between their different elements was purely cosmetic... until Torque became playable, as they double as ammunition for his various elemental weapons. Even starting the game on Story Mode still doesn't tell you what any of this stuff actually does.
  • Hailfire Peaks: Thermal Base mixes fire and water elements into one stage.
  • Hard Levels, Easy Bosses: Compared to Lilac, at least, Carol generally tends to have an easier time with bosses than she does. Her Wall Jump and rapid kicks which also grants Mercy Invincibility when using it allows her to completely cheese a surprising amount of bosses in the game, while Lilac's dragon boost is harder to hit with and deal large amounts of damage, and unlike hers, Carol doesn't need a full special gauge to use it, allowing her to spam her special far more often. However, she tends to have a far harder time with the levels thanks to being slower and lacking the ability to shoot herself up to places, forcing her to take longer and more dangerous routes as a result.
  • Harmless Freezing: Losing to Neera will cause the player's character to be frozen solid before being grabbed and sent back to prison. Near the end of Jade Creek, Neera shows up again in an attempt to freeze the player, only for it to backfire, freezing her instead.
  • Hero of Another Story: Each playable character has a stage exclusive to them, and a story that follows them in each stage:
    • Lilac: Pangu Lagoon. After being rescued from Brevon's torture and recovering, the Magister sends Lilac to Pangu Lagoon to investigate a cave containing matter similar to what was used to build Serpentine's mech.
    • Carol: Trap Hideout. After Lilac and Carol have a falling out, Carol and Milla go to the Red Scarves' hideout to confront Spade.
    • Milla: Aqua Tunnel. It's her stage 1, replacing Dragon Valley. It's a shortcut to the Relic Maze, where she tries to bring her ingredients for her Super Feather Potion to find her parents, then sees Lilac and chases after her.
  • High Speed Battle: Lilac normally does this on foot, Carol rides her motorcycle, and Milla either on foot or with someone else's support.
  • Hilarious Outtakes: Holding down and the special attack button on certain cutscenes unlocks an outtake of that scene. Examples include Lilac losing her cool at Carol at the very beginning, and the Royal Magister going on a tangent about currency during Lilac's fake confession.
  • Humongous Mecha: The boss of the third stage is Serpentine in a giant robot panther. It takes all four heroes working together at the same time to defeat him. A preview can be found here.
  • Informed Species: If you ask someone to guess Lilac's species from a picture, chances are, they won't get closer than "Some kind of terrestrial mammal". Originally conceived as a hedgehog back when Freedom Planet was still a Sonic fangame, she has undergone a slight redesign, but is still unrecognizable as what she really is: a dragonblood. Lampshaded when the game acknowledges she has a mixed heritage.
    • Likewise, Carol's sprite has been mistaken for a lizard due to ears looking like spiny fringes and bright jade coloration, none of which evokes "cat". Milla, sporting long floppy ears as well as orange and green color scheme reminiscent of carrots, has been called a rabbit by a reviewer or two, despite being a basset hound. And Spade looks more like a weasel or squirrel than his panda brother. Strangely enough, just about every non-playable character is recognizable.
  • Jungle Japes: The second half of Dragon Valley. The first half is more of a wasteland area with traces of jungle in the lower sections.
  • Kick Them While They Are Down: If you lose to Lord Brevon's final phase, he finishes your character off by butchering them, causing them to explode into a cloud of feathers.
  • Large and in Charge: Lord Brevon is by far the tallest and heaviest character.
  • Lag Cancel: It's possible for Lilac to cancel out of her Dragon Cyclone with a Hair Whip (or a Dive Kick when in mid-air), which not only shortens her recovery animation but also kickstarts her energy meter's recovery.
  • Last Ditch Move: Prince Dail tries to pull a last-ditch effort to finish off the player after his defeat at the Battle Glacier, but is interrupted by Spade's ambush.
  • Lightning Bruiser: Of the playable characters, Lilac is the fastest and has the strongest normal attacks.
    • Lord Brevon fights like this as well.
  • Mama Bear: Lilac certainly fits this trope, despite not being related to either of the other girls.
  • Marathon Level: Unlike Sonic, the levels aren't broken up into acts. What would be three acts in a Sonic game note  is all treated as one giant level, and, as a result, tends to make the levels feel longer than they actually are. When you're going through two five-minute acts, it's not that noticeable. When you're going through a giant ten-minute level, people tend to take note. As a result, opinions are divided on whether this design choice was a good one.
  • Mayor Pain: Mayor Zao of Shang Mu. While he's far from useless or incompetent, he's greedy to the point of almost starting a war. He sort of grows out of it eventually and becomes useful during the battle to reach Brevon in Battle Glacier.
  • Meaningless Lives: Run out of lives and... you respawn at the last checkpoint, like a normal death.
  • Mecha-Mooks: Brevon's ground troops are all robotic.
  • Minecart Madness: Milla gets one in the transition between the two parts of Relic Maze, but not much happens in there.
  • Mood Whiplash: Surprisingly common. The game is mostly lighthearted, but when things get serious, they get serious. Examples include Brevon's invasion of Shuigang, the political and legal intrigue that occurs between Sky Battalion and Jade Creek, Lilac's Cold-Blooded Torture, and Milla's Face Monster Turn.
  • Musical Nod: The demo version of Dragon Valley's theme has an excerpt from Final Fantasy IV's Theme of love. You can still hear it a bit in the final version.
    • Sky Battalion's music has a segment taken straight out of Sonic & Knuckles's Flying Battery Zone.
    • The boss theme against Prince Dail's two boss fights also have a segment from there, and another part from the first two Wily levels in Mega Man 2.
  • Musical Spoiler: Averted with the game's collectable cards. The game locks the music until the player finishes the game at least once to play the tracks.
  • Neck Lift: A couple, courtesy of Lord Brevon.
  • Never Found the Body: Brevon, as the Royal Magister points out in the ending. If you look carefully during the ending, you can see a suspicious ship fleeing the Final Dreadnought just before it crashes.
  • Nice Job Breaking It, Hero: Apparently, the Chasers have a Prime Directive. Brevon calls Torque out on throwing it to the wind by shooting down Brevon's ship over an inhabited planet and setting the events of the game in motion.
  • Ninja Pirate Zombie Robot: Carol. Thief and ninja who rides a motorcycle. The ninjas in the Trap Hideout also ride bikes.
  • Nintendo Hard: A few of the bosses can be difficult to defeat on any difficulty besides Casual. Then there's Hard mode, which not only doubles the damage you take, but is also designed to not be affected by most of the difficulty-balancing patches. Something was deemed too hard on Normal and nerfed as a result? Still the same on Hard.
  • Noodle Incident: Whatever happened between Lilac and Spade. And the stuff Lilac and Carol did in the past as members of Red Scarves.
    • There's also something that Spade did in the past. As Carol puts it, "There are lines we don't cross and he crossed it..."
  • Not so Fast, Bucko!: In Jade Creek, our heroes see Torque being captured by Brevon's forces. Naturally, they quickly go after them, but Serpentine interferes, and by the time our heroes beat him, Torque is long gone. In Thermal Base, after triumphing in a difficult boss battle with Syntax, Brevon himself shows up and captures Lilac.
  • Oh Crap!: Before Milla's fight with Brevon begins in Classic Mode, she's crying her eyes out in terror.
    • With Lilac and Carol, they immediately freak out when they realize that Brevon tricked them into removing the device just to turn Milla into a monster and force them to fight her in Final Dreadnought 3.
  • One-Winged Angel: Serpentine and Milla are changed into mutant bosses in Final Dreadnought.
  • Oxygenated Underwater Bubbles: Rather than consuming them, however, they form a pocket of air around you.
  • Panda-ing to the Audience: The King of Shuigang, General Gong, Prince Dail, Spade, and Neera Li are anthropomorphic pandas. However, you fight the last three as bosses, and they can put up quite a fight.
  • Peek-a-Bangs: Lilac during her dancing Idle Animation in the second part of Fortune Night.
  • Percussive Maintenance: Lilac's answer to a glitchy robot asking for a password is to boot it. It works.
  • Plot Hole: There are a handful of situations where the game simply does not explain how the characters get from Point A to Point B.
    • The most glaring example in earlier versions was when the heroes are thrown in jail by the Magister for conspiracy. They hatch not one, but two plans to resolve the situation, both of which fail. Despite that, the game moved on to the next stage with no explanation as to how they escaped. Even the next cutscene gave no insight. This was eventually fixed in the 1.20.2 update.
  • Power Crystal: Aside from the Kingdom Stone, technology on Avalice appears to be powered by crystals, often small and blue. In gameplay, collecting 200 will reward you with an extra life.
  • Prehensile Hair: Lilac's main form of attack is to whip her two long strands of hair at enemies. She can also form them into a wheel to roll around or spin like a top.
  • Punctuated Pounding: Lilac does this to Brevon at the end of their battle. With Dragon Boosts.
    Lilac: Nobody... hurts... MILLA!
  • Recurring Riff: The two big ones are the main theme of the game, which gets revisited throughout other tracks in the game, and Brevon's theme, which gets multiple variations (either during cutscenes or during the Final Boss fight) and also appears during some of the Final Dreadnought themes. The game also takes a cue from the Sonic 3 & Knuckles soundtrack and offers two themes for each stage (4 for Final Dreadnought) that are variations on each other.
  • Recurring Boss: The game is big on this. Serpentine, Prince Dail, Syntax, and even Brevon's battle cruiser are fought more than once, albeit with slight or major differences in each battle.
  • Red Eyes, Take Warning: Brevon, of course, has these. Prince Dail also gets them after being brainwashed in the intro cinematic, and so do Serpentine and Milla just before they mutate.
  • Regenerating Health: On Casual and Easy modes. The first one is quick, and, combined with reduced enemy damage, makes it hard for players to actually run out of health. The latter is much slower but can provide a welcome respite if you can rest or dodge all of the boss' abilities to regenerate. Note that the game is actually balanced around the player getting hit every once in a while: sheer density and random attack patterns of enemies in latter levels makes perfect play nigh-impossible.
  • Replay Mode: Completing the main game will allow you to replay any level on the save file, à la Sonic the Hedgehog 3 & Knuckles.
  • Retraux: Freedom Planet is a game boasting a presentation style akin to an import Sega Saturn or PlayStation-era title with 2D sprite-based graphics and live musicnote .
  • The Rival: Lilac and Carol have two — Spade and Serpentine — whom they fight interchangeably during the story.
  • Rolling Attack: The ground roll seen in Sonic games was once a normal move for each character, but has since been limited to Carol, and it's far less effective than in Sonic games, too. It does, however, allow Carol to perform the Wild Slash move while she's rolling.
  • Running Gag: Mayor Zao often has text indicating +5 stat increases appear above him, such as 5% OFF or +5 SARCASM.
    • There's a duck guard who appears in two cutscenes plus one exclusive to Carol's storyline. He remains quiet during them, only to quack at the very end. His last quacking at the credits reveals that Strife is the one who voices him.
  • Sad Battle Music: "Neo Chase", which plays in only two boss battles (for Lilac; only one for Carol), and both are plot-significant.
  • Sequel Hook: As the Magister points out, there's still plenty of mutants and robots roaming the land, and Brevon seems to have escaped by the skin of his teeth. Also, the secret software piracy dialogue involves Carol worrying how they'll fund "the next game."
  • Sequence Breaking: A few of the Achievements are built around sequence breaking certain parts of the game. For example, the door in Dragon Valley that requires you to push a block onto a switch to hold it open can be skipped by ricocheting Lilac's Dragon Boost off the wall at just the right angle.
  • Shoryuken: Lilac's Rising Slash move. She even spins like Ryu and Ken as she performs the attack.
  • Shout-Out: Aplenty, considering the game was designed from the grounds up as a platformer nostalgia trip.
    • Sky Battalion BGM takes the cake when it comes to music. It opens with a strong resemblance to the Storm Owl's stage theme from Mega Man X4, then crosses into the Air Battle music from Sparkster and tosses in the unmistakable beats of the Flying Battery zone from Sonic 3 & Knuckles. All of the above, naturally, are airship stages.
      • Note that the level also has you disable exactly THREE enemy airships.
    • The first few seconds of the Pangu Lagoon boss theme is also reminiscent of X's intro stage.
    • Serpentine's boss appearance in Fortune Night mimics one of Green's Seven Force forms from Gunstar Heroes. Syntax in Final Dreadnought 1 also mimics Seven Force's Crab and Urchin Force forms.
    • Then in Jade Creek, Serpentine's helicopter kinda is reminiscent of the first boss in Vectorman. By hacking into the game data, the content there reveals that Torque's battle style is akin to Vectorman's, though that can change by the time his story mode comes out.
    • Lilac's fighting style - melee attacks with charge-up directional dashes that have invincibility frames - appears to be lifted directly from the Genesis version of Sparkster. Likewise, the enemies are either Mecha-Mooks or assorted cartoon animals with highly developed Schizo Tech. Serpentine, in particular, borrows heavily from Sparkster's Lizard Folk, some of which were snakes with arms.
    • One of Serpentine's attacks resembles an attack performed by Fighting Fefnir.
    • Commander Torque's shellduck disguise kinda resembles Socket.
    • The goofy face Lilac occasionally makes on the save file screen is a nod to Sonic emerging from the first game's title emblem.
    • Relic Maze has Lilac try to reach the Kingdom Stone before Zao's forces do. Along the way, both her and the invading Zao forces encounter a number of large emerald-shaped gems that are more than likely decoy stones. Pangu Lagoon likewise has a section very reminiscent of the Hidden Palace Zone from Sonic 3 & Knuckles, where shield crystals take the place of Chaos Emeralds.
    • The game's Diesel Punk Wutai setting bears more than a passing resemblance to the Benderverse; Fortune Night stage might as well be called Republic City Zone. Unlike Avatar, though, the game's world matches actual Chinese history and culture in that it has THREE great kingdoms and FIVE elements.
    • The "running boss battle" segments were used before in Sonic Advance 2.
    • During the boss battle with Serpentine, he'll say, "Those who cross Brevon will die!"
  • Skippable Boss: In Relic Maze, you can simply ignore the level's first boss and instead just destroy the truck's engines. You get an achievement for doing this.
  • Sidetrack Bonus: There are plenty of goodies tucked into the corners of each stage, and a bit of exploration almost always leads to something useful.
  • Speed Echoes: Spade's dashes leave behind green afterimages that follow him.
  • Spin Attack: Lilac's Dragon Cyclone move lets her whip enemies on ground after gaining momentum or mid-air.
  • Spiritual Successor: To the entire generation of 16/32-bit platformers. While Sonic 3 & Knuckles is the most prominent source of inspiration, the game also crossbreeds Sonic's mechanics, pace and ambience with Mega Man X, Rocket Knight Adventures, and Gunstar Heroes.
    • Back in 2006, the lead developer of Freedom Planet had worked on a fangame project named Sonic Strife that was an experiment in making a Beat 'em Up platformer out of Sonic. You can tell how that concept eventually evolved into this game.
  • Stealth Pun: At one point, there is a wooden air ship. It is soon attacked by three other flying ships: the Fire Ship, the Earth Ship, and the Metal Ship. Wood, fire, earth, and metal are four of the classical Chinese elements. The fifth element shows up after the original wooden ship is shot down, it becomes a boat — a water ship!
  • Story Difficulty Setting: Inverted — "classic mode" automatically skips all the cutscenes in the game.
  • Supporting Leader: Torque. The protagonists spend the majority of the game helping him complete his mission to stop Lord Brevon.
    • Averted once the game receives the DLC in which he becomes playable.
  • Surprise Creepy: Freedom Planet is relatively lighthearted for the most part, but still has Brevon, one of the most horrifically amoral villains in gaming history, who severely darkens the tone of the story. This includes onscreen decapiation, wanton murder, brainwashing, open and shrugged-off genocide, and unbelievably brutal maiming and mutation of the protagonists.
  • Suspicious Videogame Generosity: You get four Meaningless Lives in-between a tricky de-oxygenated section and a tough boss.
  • This Is Unforgivable!: In Final Dreadnought 4, when you get to Brevon, you can tell that Lilac or Carol (depending on whoever you're playing as) is royally pissed off at him for what he did to Milla, and she lets him know of this in no uncertain terms.
  • Thrown Out the Airlock: Brevon attempts this during the Final Dreadnought stage, ordering all the airlock doors open in the hopes of getting the player sucked out of one of them (though this also means his own forces get thrown out as well.)
  • Tiger Versus Dragon: Carol being the "tiger" and Lilac being the dragon. However, Lilac and Carol are friends; the "versus" part doesn't apply until Jade Creek, when they have an argument and split up, and they reconcile later.
  • Tomboy and Girly Girl: Carol and Lilac, respectively. On top of that, Milla looks to be even more "girly-girl" than Lilac.
  • Unexpected Gameplay Change: Comes in two flavors:
    • Once the training challenges are passed by any character, one can play a simple Mahjong mini-game in the Time Attack mode. It is optional.
    • The beginning of Battle Glacier is a Unexpected Shmup Level where Lilac rides a dragon and Milla, Carol, and Torque ride Shang Mu tanks. It cannot be accessed via the time attacks though.
  • Victory Pose: At the end of every level. It gets played with a lot — from about the 5th stage on, some gimmick or damper interrupts the victory, and in several cases a cutscene plays out instead, followed by the results screen.
  • Video Game Settings
  • Wake-Up Call Boss:
    • Serpentine in Fortune Nights is fast and smart, throwing out attacks with wide coverage as you move in for an attack of your own, all of which are designed to punish sloppy jumps. He comes not long after several easier, slower, larger bosses in the Relic Maze, and he demonstrates just what named characters can do against you.
    • This is followed by Neera Li in Jade Creek. It's the game's way of showing you that the bosses often have multiple parts that need to be taken out before you can land a proper hit, and that throwing attacks mindlessly will get you killed fast. And not long after that there's a rematch with Serpentine!
  • Wall Jump: Carol can cling to walls and kick herself off of them in a style similar to Mega Man X.
  • Wave Motion Gun: The purple stationary turret enemies fire one that actually looks like a wave. It can do quite a lot of damage.
    • You also ascend a huge one in Final Dreadnought 4. While it's firing.
  • Wham Episode:
    • Jade Creek: The heroes are now wanted fugitives, Torque gets kidnapped by Brevon's forces, and Lilac and Carol have a falling out and split up.
    • Thermal Base: Lilac is captured by Brevon and tortured in front of Torque; the pair are only narrowly rescued by Carol and Milla, who are revealed to have gone for help despite Carol's earlier threat to leave Lilac for good.
    • Final Dreadnought 3: Brevon turns Milla into a mutant and forces her to fight Lilac/Carol. The last fight with a mutant, Mega Serpentine, appeared to end in his demise; this one ends similarly, with Milla's limp body lying on the ground. Lilac/Carol are understandably absolutely broken-up about this.
  • What Happened to the Mouse?: In the Battle Glacier, After Spade attacks his brother, Prince Dail, both of them vanish. What happens next is up to the future DLC Spade Story Mode to explain.
    • Likewise, Torque DLC will reveal Brevon's fate and wrap up the Story Mode of Freedom Planet.
  • Writers Cannot Do Math: In Milla's story, the game states 28 hours elapsed between Relic Maze and Jade Creek, but the math disagrees: she goes through Relic Maze one evening, meets Carol and Lilac, spends the night at their treehouse, spends all of the next day flying to Shang Mu, spends the night on an airship, arrives at Shang Tu the next day, and winds up in prison that evening. So, it's closer to 48 hours.
  • Wutai: Avalice is practically Planet Wutai.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FreedomPlanet