Freedom Planet is a Platform Game produced by up-and-coming indie developer Galaxytrail/Strife, based on characters by artist ZiyoLing, developed on the Multimedia Fusion 2 platform. The gameplay is similar to Sonic the Hedgehog in that it focuses on high speed platforming, but it puts an equally strong focus on combat and mixes in a bunch of other vaguely recognizable gameplay elements such as Mega Man styled combat and Gunstar Heroes styled bosses. The game is designed to feel like 2D Japanese import titles from the PlayStation/Saturn era, combining detailed sprites and environments with high quality music tracks, full voice acting and animated cutscenes. It was released on Steam on July 21, 2014 after a successful Steam Greenlight campaign.The story centers around a trio of Cute Monster Girls - dragon girl Sash Lilac, her best friend, wildcat Carol Tea, and hound dog Milla Basset - as they battle against an alien warlord namedLord Brevon who has crash landed on their planet. Their Supporting Leader, Torque the Shellduck, is on a mission to stop Brevon before he steals the Kingdom Stone, but since the bad guys took most of his equipment, the girls offer to help him in his quest with their unique abilities.A demo that contains the first stage along with several unlockable features is currently available for PC. You can find it on their website here.
This game provides examples of the following tropes:
And Now for Someone Completely Different: Each of the playable characters (including future expansion pack characters) have vastly different abilities, to the point where the only thing they have in common is the physics.
Batman Can Breathe in Space: Averted: while the game never shows the characters in the vacuum of space, Brevon does try to impede the player by flushing the oxygen out of his ship (his soldiers don't need it, as he points out), necessitating the use of the same kind of shield that would allow you to breathe underwater to survive lest you asphyxiate to death.
Beauty, Brains and Brawn: Milla is the beauty, Lilac is the brains and Carol is the brawn. Given Lilac's fashion sense and fighting abilities, though, she could potentially fill all three roles on her own.
Big Damn Heroes: Milla saves Carol's skin after a cave in in the Relic Maze.
Bishonen Line: A rather unusual take on this trope: Brevon starts fighting in his mini-cruiser, then comes to fight in a mecha suit and finally as himself during the final boss.
Bonus Stage: Collecting a yin-yang coin will send you to a Bonus Stage after completing your current level, allowing you to use orbs collected throughout the previous stages to roll a large die and win power-ups and extra lives.
Bottomless Pits: Noticeably scarce for a platformer, only two stages have them and they are justified.
Brainwashed and Crazy: Serpentine was infected with a virus that made him completely obedient to Lord Brevon, but also drove him to insanity.
In the final stages Brevon does this to Milla turning her into an abomination that must be fought.
Character Select Forcing: Open themed stages like Dragon Valley and Jade Creek will force you to use Lilac (who has a speed boost move) to finish it within the time limit for the stage speedrun achievement.
Carol's lack of movement to increase her jump height, aside from the double jump of her bike, makes some of the cards literally impossible to reach.
Collision Damage: Noticeably absent, considering it's a 2D platformer. You can stroll or flee right through most enemies just fine, whether they're crawling, hopping, hovering, or running. The only time their bodies hurt you is when they're covered with spikes or other hazards or the enemy is trying to attack by ramming, squashing, or divebombing you.
Also notable is that when Carol reaches max speed on her bike, she can inflict collision damage on enemies by running them over. The game overall treats collision damage realistically instead of traditionally.
The Fire Shield also allows you to inflict this on enemies and when Neera and Dail use it, they can inflict it on you.
Color-Coded Armies: Shuigang soldiers dress in green, Shang Mu in red, and Shang Tu in blue.
Continue Your Mission, Dammit!: Stand still for a minute during a stage and your character will urge you to keep moving in some way. Wait long enough, though, and they stop complaining.
Convection Schmonvection: Zig-zagged: while standing very close to fire won't hurt, standing on platforms heated by Syntax's attacks for too long will burn the character. The same applies for Neera's fire shield.
Cool Bike: Carol has one that appears from nowhere when she encounters a can of gasoline. It enhances her moveset by enabling a Double Jump and the ability to drive on walls.
Creative Closing Credits: The ending credits have a little fun when going through the voice-overs, including The Shuigang King still being headless, Carol congratulating the player, Serpentine crawling out of his One-Winged Angel form's armor and despairing over the loss of his arms, and Syntax getting into a slap-fight with another similar robot from Pangu Lagoon.
Cutscene Power to the Max: At the end of Lilac's battle with Brevon, she hits him with three Dragon Boosts in a row, and the third one is a SUPER Dragon Boost.
Damn You, Muscle Memory: It's rather easy to try to use a move exclusive to one character with another and screw yourself over, especially if you've been playing with a certain character for an entire run.
Dark Reprise: Brevon's theme, which is already pretty grim to start with, has many variations that plays during Final Dreadnought stages and the battle against him.
Death Throws: Exploited by Spade when fought by Lilac in Sky Battalion. He gets thrown overboard, but had a backup chopper to catch him.
Difficult but Awesome: Milla. She has only half the maximum life of other characters and can get killed really fast, she has no moves that gives her invincibility, her attacks are rather sluggish and awkward. However she has a deflector shield that will make short work of bosses like Serpentine and Spade and her charge attack that can hit from a safe distance while having the deflector proprieties. To top that she can fly for a moderate amount of time which can let you either skip or dodge incoming attacks with ease.
Difficulty Spike: Jade Creek. The game tells you the gloves are off by pitting you against bosses where just throwing attacks mindlessly will get you killed fast. And if that wasn't enough Thermal Base will make you rage with more traps and bosses that are even harder.
Downloadable Content: Future ones are planned, but will be free of charge thanks for being successfully funded via kickstarter.
Dynamic Entry: Upon defeating Serpentine's aircraft in Jade Creek, the character who you aren't playing as jumps from outside the screen to deal the final hit.
Easy Levels, Hard Bosses/Nintendo Hard: The stages are manageable, but the bosses can reach this difficulty, particularly in the final levels. Later bosses in all three stories typically have you dodging BulletHells (of which you can only survive two or three hits) as well as the bosses' minions on the ground and only getting to attack occasionally, with high chances of missing. It doesn't help that the characters' health bars get progressively shorter and their attacks are nerfed. Milla's only two attacks need charging to use, which does not help at all with mobile bosses. All in all, consider yourself a pro if you beat any of the characters' stories with fewer than 50 deaths.
Establishing Character Moment: Lord Brevon acquits himself perfectly in the game's opening sequence, one that most game antagonists would be envious of. He successfully invades Shuigang's palace by breaking through the floor ("Our walls are impenetrable!" "Your floor isn't."), joining the battle and casually shrugging off sustained gunfire and slaughtering Shuigang's guards with just a dagger, captures Prince Dail, and decapitates his father, on-screen, in front of him before grabbing the poor kid by the neck and subjecting him to what was likely a painful brainwashing process. It also demonstrates that the game is willing to break boundaries of what would normally be acceptable for a "kid's game" for the sake of its story, which it can do thanks to being an indie title with no publisher.
And when Adventure mode starts Lilac will immediately rush to help someone in danger while Carol will simply snark calling her "heropants" and leave Lilac to do the hero job... Before realizing things are really dangerous and going after her friend worried.
Electric Torture: When Brevon captures Lilac, he subjects her to excruciatingly painful torture via electrocution to force Torque to spill his secrets. By the time she's rescued, she's covered in burns and what little hair she has left that wasn't cut off has been completely incinerated.
Family-Unfriendly Violence / Bloodless Carnage: As described above, in the opening sequence, Brevon decapitates the king of Shuigang on-screen. Interestingly, only his head explodes into feathers, leaving just a headless corpse. What violence does occur is bloodless, however, and in some circumstances when characters 'die', they explode into feathers.
The first is played disturbingly straight when Lilac is captured and tortured by Brevon near the end. When the others rescue her, she is covered in burn scars and her hair tendrils have been cut off. (If you look closely, you can see blood on them)
Fantasy Counterpart Culture: Avalice (the game's planet) bears some strong resemblances to China, and some of the graphics contain Chinese characters.
Fashionable Asymmetry: Milla's outfit is largely symmetrical, but she wears a green bracelet and orange anklet on her right side, while wearing an orange bracelet and green anklet on her left.
Gotta Catch 'Em All: In the demo, collecting all the hidden cards in Dragon Valley unlocks a mahjong minigame.
Hero of Another Story: Each playable character has a stage exclusive to them, and a story that follows them in each stage:
Lilac: Pangu Lagoon. After being rescued from Brevon's torture and recovering, the Magister sends Lilac to Pangu Lagoon to investigate a cave containing matter similar to what was used to build Serpentine's mech.
Carol: Trap Hideout. After Lilac and Carol have a falling out, Carol and Milla go to the Red Scarves' hideout to confront Spade.
Milla: Aqua Tunnel. It's her stage 1, replacing Dragon Valley; its context is as-yet unknown. The graphics look somewhat similar to the Shang Tu prison the girls get imprisoned in; Milla does break out alone to look for Torque in the other character's stories, but that happens between her stages 4 and 5 (the positions of the according tracks on the OST seem to support this), and there's no word on whether her Adventure Mode would re-order Aqua Tunnel as such.
High Speed Battle: Natch. Lilac normally does this on foot, Carol rides her motorcycle and Milla either on foot or with someone else's support.
Hilarious Outtakes: Holding down and the special attack button on certain cutscenes unlocks an outtake of that scene. Examples include Lilac losing her cool at Carol at the very beginning, and the Royal Magister going on a tangent about currency during Lilac's fake confession.
Lightning Bruiser: Of the playable characters, Lilac is the fastest and has the strongest normal attacks.
Mayor Pain: Mayor Zao of Shang Mu, while he's far from useless or incompetent he's greedy to the point of almost starting a war. He sort of grows out of it eventually and becomes useful during the battle to reach Brevon in Battle Glacier.
Minecart Madness: Milla gets one in the transition between the two parts of Relic Maze, but not much happens in there.
Mood Whiplash: Surprisingly common. The game is mostly lighthearted, but when things get serious, they get serious. Examples include Brevon's invasion of Shuigang, the political intrigue that occurs between Sky Battalion and Jade Creek, Lilac's torture, and Milla's Face Monster Turn.
Never Found the Body: Brevon, as the Royal Magister points out in the ending. In fact, if you look carefully during the ending, you can see a suspicious ship fleeing the Final Dreadnought just before it crashes.
Recurring Boss: The game is big on this. Serpentine, Prince Dail, Syntax and even Brevon's battle cruiser are fought more than once, albeit with slight or major differences in each battle.
Rolling Attack: The ground roll seen in Sonic games was once a normal move for each character but has been limited to Carol, though Lilac's rolling airdash can be used to roll along the ground, too.
Running Gag: Mayor Zao often has text indicating +5 stat increases appear above him, such as %5 OFF or +5 SARCASM.
There's a duck guard who appears in two cutscenes plus one exclusive to Carol's storyline. He remains quiet during them, only to quack at the very end. His last quacking at the credits reveals thatStrife is who voices him.
The benches in Fortune Night aren't there for decoration, pressing down will make the character sit down and rest.
In the second part of Fortune Night there are bathrooms. Entering in the man's one will promptly get the heroine kicked out and whoever is there will utter an annoyed "hey!".
Being defeated during the fight against Neera in Jade Creek will result in the player getting arrested instead of falling down, vanishing...
Milla's playthrough is full of these:
In Fortune Night she will fight Robopanther on Torque's plane instead of running.
In Final Dreadnought 3 you will not have to face the boss which would be herself.
She has proper animations during certain cutscenes as well.
Milla can grab the gas gallons used to summon Carol's bike and throw at enemies.
During Final Dreadnought stages Milla will not show up to give shield and energy drops. However Brevon will not shut down the oxygen.
The Rival: Lilac and Carol have two - Spade and Serpentine - whom they fight interchangeably during the story.
This Is Unforgivable: In Final Dreadnaught 4, when you get to Brevon, you can tell that Lilac or Carol, depending on whoever you're playing as, is pissed off at him for what he did to Milla, and she lets him know of this in no uncertain terms.