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Video Game: Freedom Planet

Freedom Planet is a Platform Game produced by up-and-coming indie developer Galaxytrail/Strife, based on characters by artist ZiyoLing, developed on the Multimedia Fusion 2 platform. The gameplay is similar to Sonic the Hedgehog in that it focuses on high speed platforming, but it puts an equally strong focus on combat and mixes in a bunch of other vaguely recognizable gameplay elements such as Mega Man styled combat and Gunstar Heroes styled bosses. The game is designed to feel like 2D Japanese import titles from the PlayStation/Saturn era, combining detailed sprites and environments with high quality music tracks, full voice acting and animated cutscenes. It was released on Steam on July 21, 2014 after a successful Steam Greenlight campaign, as well as GOG.com on December 2nd.

The story centers around a trio of Petting Zoo People - dragon girl Sash Lilac, her best friend, wildcat Carol Tea, and hound dog Milla Basset — as they battle against an alien warlord named Lord Brevon who has crash landed on their planet. Their Supporting Leader, Torque the Shellduck, is on a mission to stop Brevon before he steals the Kingdom Stone, but since the bad guys took most of his equipment, the girls offer to help him in his quest with their unique abilities.

A demo that contains the first stage along with several unlockable features is currently available for PC. You can find it on their website here.


This game provides examples of the following tropes:

  • Action Girl: Lilac, Carol and Neera Li.
  • A.I. Is a Crapshoot: Averted with Syntax, who remains obedient to Lord Brevon.
  • And Now for Someone Completely Different: Each of the playable characters (including future expansion pack characters) have vastly different abilities, to the point where the only thing they have in common is the physics.
  • Animesque
  • Another Side, Another Story: Providing you've beaten the game already, a planned future expansion pack will add a story scenario for Spade and Torque.
  • Anti-Frustration Features: In Final Dreadnought 3, Milla will occasionally pop and give Lilac or Carol a bubble shield to prevent them from suffocating after Brevon shuts down the oxygen supply.
    • The boss of Pangu Lagoon requires you to destroy a very large number of orbs scattered across its back, at which point its eye becomes vulnerable and you can finish it off. Due to the sheer size and speed of the boss, destroying every last orb would be a nightmare, but thankfully the game lets you off if there's just a few left.
  • Badass Adorable: All three of the main girls, but special mention goes to Carol, who is a cute wildcat that knocks out robots with Rapid-Fire Fisticuffs, wall jumps, and drives a Cool Bike.
  • Badass Biker: Carol's motorbike is one of her powerups.
  • Batman Can Breathe in Space: Averted: while the game never shows the characters in the vacuum of space, Brevon does try to impede the player by flushing the oxygen out of his ship (his soldiers don't need it, as he points out), necessitating the use of the same kind of shield that would allow you to breathe underwater to survive lest you asphyxiate to death.
  • Beauty, Brains and Brawn: Milla is the beauty, Lilac is the brains and Carol is the brawn. Given Lilac's fashion sense and fighting abilities, though, she could potentially fill all three roles on her own.
  • Big Damn Heroes: Milla saves Carol's skin after a cave in in the Relic Maze.
  • Big Good: The Royal Magister is this to Shang Tu.
  • Bishonen Line: A rather unusual take on this trope: Brevon starts fighting in his mini-cruiser, then comes to fight in a mecha suit and finally as himself during the final boss.
  • Bonus Stage: Collecting a yin-yang coin will send you to a Bonus Stage after completing your current level, allowing you to use orbs collected throughout the previous stages to roll a large die and win power-ups and extra lives.
  • Bottomless Pits: Noticeably scarce for a platformer, only two stages have them and they are justified.
  • Brainwashed and Crazy: Serpentine was infected with a virus that made him completely obedient to Lord Brevon, but also drove him to insanity.
    • In the final stages Brevon does this to Milla turning her into an abomination that must be fought.
  • Break Them by Talking: Brevon tries this with Lilac. Judging by one of her conversations with Torque later, it almost worked.
  • Character Select Forcing: Open themed stages like Dragon Valley and Jade Creek will force you to use Lilac (who has a speed boost move) to finish it within the time limit for the stage speedrun achievement.
    • Carol's lack of movement to increase her jump height, aside from the double jump of her bike, makes some of the cards literally impossible to reach.
  • Collision Damage: Noticeably absent, considering it's a 2D platformer. You can stroll or flee right through most enemies just fine, whether they're crawling, hopping, hovering, or running. The only time their bodies hurt you is when they're covered with spikes or other hazards or the enemy is trying to attack by ramming, squashing, or divebombing you.
    • Also notable is that when Carol reaches max speed on her bike, she can inflict collision damage on enemies by running them over. The game overall treats collision damage realistically instead of traditionally.
    • The Fire Shield also allows you to inflict this on enemies and when Neera and Dail use it, they can inflict it on you.
  • Color-Coded Armies: Shuigang soldiers dress in green, Shang Mu in red, and Shang Tu in blue.
  • Continue Your Mission, Dammit!: Stand still for a minute during a stage and your character will urge you to keep moving in some way. Wait long enough, though, and they stop complaining.
  • Convection Schmonvection: Zig-zagged: while standing very close to fire won't hurt, standing on platforms heated by Syntax's attacks for too long will burn the character. The same applies for Neera's fire shield.
  • Cool Big Sis: Lilac acts very much like one towards Milla.
  • Cool Bike: Carol has one that appears from nowhere when she encounters a can of gasoline. It enhances her moveset by enabling a Double Jump and the ability to drive on walls.
  • Creative Closing Credits: The ending credits have a little fun when going through the voice-overs, including The Shuigang King still being headless, Carol congratulating the player, Serpentine crawling out of his One-Winged Angel form's armor and despairing over the loss of his arms, and Syntax getting into a slap-fight with another similar robot from Pangu Lagoon.
  • Cutscene Power to the Max: At the end of Lilac's battle with Brevon, she hits him with three Dragon Boosts in a row, and the third one is a SUPER Dragon Boost.
  • Damn You, Muscle Memory: It's rather easy to try to use a move exclusive to one character with another and screw yourself over, especially if you've been playing with a certain character for an entire run.
  • Dark Reprise: Brevon's theme, which is already pretty grim to start with, has many variations that plays during Final Dreadnought stages and the battle against him.
  • Death Throws: Exploited by Spade when fought by Lilac in Sky Battalion. He gets thrown overboard, but had a backup chopper to catch him.
  • Description Cut: Lilac is excited about the night she and the other girls are going to have, believing they'll definitely have something to do, especially with the new girl. It then iummediately cuts to the girls laying around doing nothing, with Carol complaining that she's bored.
  • Difficult but Awesome: Milla. She has only half the maximum life of other characters and can get killed really fast, she has no moves that gives her invincibility, her attacks are rather sluggish and awkward. However she has a deflector shield that will make short work of bosses like Serpentine and Spade and her charge attack that can hit from a safe distance while having the deflector proprieties. To top that she can fly for a moderate amount of time which can let you either skip or dodge incoming attacks with ease.
    • She can also gain an impressive amount of momentum by using the recoil of her own attacks, though doing so consistently and well is very difficult.
  • Difficulty Spike: Jade Creek. The game tells you the gloves are off by pitting you against bosses where just throwing attacks mindlessly will get you killed fast. And if that wasn't enough Thermal Base will make you rage with more traps and bosses that are even harder.
  • Downloadable Content: Future ones are planned, but will be free of charge thanks for being successfully funded via kickstarter.
  • Dynamic Entry: Upon defeating Serpentine's aircraft in Jade Creek, the character who you aren't playing as jumps from outside the screen to deal the final hit.
  • Easier Than Easy: Casual difficulty. In addition to causing less damage, your character's health regenerates. In a game without Collision Damage and very few Bottomless Pits, this makes the game a breeze.
  • Easy Levels, Hard Bosses/Nintendo Hard: The stages are manageable, but the bosses can reach this difficulty, particularly in the final levels. Later bosses in all three stories typically have you dodging BulletHells (of which you can only survive two or three hits) as well as the bosses' minions on the ground and only getting to attack occasionally, with high chances of missing. It doesn't help that the characters' health bars get progressively shorter and their attacks are nerfed. Milla's main attack needs charging to use, which does not help at all with mobile bosses. All in all, consider yourself a pro if you beat any of the characters' stories with fewer than 50 deaths.
  • Establishing Character Moment: Lord Brevon acquits himself perfectly in the game's opening sequence, one that most game antagonists would be envious of. He successfully invades Shuigang's palace by breaking through the floor ("Our walls are impenetrable!" "Your floor isn't."), joining the battle and casually shrugging off sustained gunfire and slaughtering Shuigang's guards with just a dagger, captures Prince Dail, and decapitates his father, on-screen, in front of him before grabbing the poor kid by the neck and subjecting him to what was likely a painful brainwashing process. It also demonstrates that the game is willing to break boundaries of what would normally be acceptable for a "kid's game" for the sake of its story, which it can do thanks to being an indie title with no publisher.
    • And when Adventure mode starts Lilac will immediately rush to help someone in danger while Carol will simply snark calling her "Miss Heropants" and leave Lilac to do the hero job... Before realizing things are really dangerous and going after her friend worried.
  • Electric Torture: When Brevon captures Lilac, he subjects her to excruciatingly painful torture via electrocution to force Torque to spill his secrets. By the time she's rescued, she's covered in burns and what little hair she has left that wasn't cut off has been completely incinerated.
  • Evil Sounds Deep: Subverted and played straight. Brevon has a threatening and deep voice, but so does the Magister.
  • Family-Unfriendly Violence / Bloodless Carnage: As described above, in the opening sequence, Brevon decapitates the king of Shuigang on-screen. Interestingly, only his head explodes into feathers, leaving just a headless corpse. What violence does occur is bloodless, however, and in some circumstances when characters 'die', they explode into feathers.
    • The first is played disturbingly straight when Lilac is captured and tortured by Brevon near the end. When the others rescue her, she is covered in burn scars and her hair tendrils have been cut off. (If you look closely, you can see blood on them)
  • Fantasy Counterpart Culture: Avalice (the game's planet) bears some strong resemblances to China, and some of the graphics contain Chinese characters.
  • Fashionable Asymmetry: Milla's outfit is largely symmetrical, but she wears a green bracelet and orange anklet on her right side, while wearing an orange bracelet and green anklet on her left.
  • Gameplay and Story Integration: Lilac is a water dragon. As such, she can stay underwater twice as long as any other character can. It comes in handy for the Lilac-exclusive level, which has a few water areas to explore.
  • Gotta Catch 'Em All: Each level (except Final Dreadnought) has 10 hidden cards. Each stage has an achievement for collecting all the cards in it.
  • Hailfire Peaks: Thermal Base mixes fire and water elements into one stage.
  • Hartman Hips: Lilac has 'em in her artwork.
  • Hero of Another Story: Each playable character has a stage exclusive to them, and a story that follows them in each stage:
    • Lilac: Pangu Lagoon. After being rescued from Brevon's torture and recovering, the Magister sends Lilac to Pangu Lagoon to investigate a cave containing matter similar to what was used to build Serpentine's mech.
    • Carol: Trap Hideout. After Lilac and Carol have a falling out, Carol and Milla go to the Red Scarves' hideout to confront Spade.
    • Milla: Aqua Tunnel. It's her stage 1, replacing Dragon Valley; its context is as-yet unknown. The graphics look somewhat similar to the Shang Tu prison the girls get imprisoned in; Milla does break out alone to look for Torque in the other character's stories, but that happens between her stages 4 and 5 (the positions of the according tracks on the OST seem to support this), and there's no word on whether her Adventure Mode would re-order Aqua Tunnel as such.
  • High Speed Battle: Natch. Lilac normally does this on foot, Carol rides her motorcycle and Milla either on foot or with someone else's support.
  • Hilarious Outtakes: Holding down and the special attack button on certain cutscenes unlocks an outtake of that scene. Examples include Lilac losing her cool at Carol at the very beginning, and the Royal Magister going on a tangent about currency during Lilac's fake confession.
  • Humongous Mecha: The boss of the third stage is Serpentine in a giant robot panther. It takes all four heroes working together at the same time to defeat him. A preview can be found here.
  • Jungle Japes: The second half of Dragon Valley. The first half is more of a wasteland area with traces of jungle in the lower sections.
  • Large and in Charge: Lord Brevon is by far the tallest and heaviest character.
  • Lightning Bruiser: Of the playable characters, Lilac is the fastest and has the strongest normal attacks.
    • Brevon fights like this as well.
  • Mayor Pain: Mayor Zao of Shang Mu, while he's far from useless or incompetent he's greedy to the point of almost starting a war. He sort of grows out of it eventually and becomes useful during the battle to reach Brevon in Battle Glacier.
  • Minecart Madness: Milla gets one in the transition between the two parts of Relic Maze, but not much happens in there.
  • Mood Whiplash: Surprisingly common. The game is mostly lighthearted, but when things get serious, they get serious. Examples include Brevon's invasion of Shuigang, the political intrigue that occurs between Sky Battalion and Jade Creek, Lilac's torture, and Milla's Face Monster Turn.
  • Never Found the Body: Brevon, as the Royal Magister points out in the ending. In fact, if you look carefully during the ending, you can see a suspicious ship fleeing the Final Dreadnought just before it crashes.
  • Ninja Pirate Zombie Robot: Carol. Thief and ninja who rides a motorcycle. The ninjas in the Trap Hideout also ride bikes.
  • Noodle Incident: Whatever happened between Lilac and Spade. And the stuff Lilac and Carol did in the past as members of Red Scarves.
    • There's also something that Spade did in the past. As Carol puts it "There are lines we don't cross and he crossed it..."
  • One-Winged Angel: Serpentine and Milla are changed into mutant bosses in Final Dreadnought.
  • Oxygenated Underwater Bubbles: Rather than consuming them, however, they form a pocket of air around you.
  • Percussive Maintenance: Lilac's answer to a glitchy robot asking for a password is to boot it. It works.
  • Plot Hole: There are a handful of situations where the game simply does not explain how the characters get from Point A to Point B.
    • The most glaring example is when the heroes are thrown in jail by the Magister for conspiracy. They hatch not one, but two plans to resolve the situation, both of which fail. Despite that, the game moves on to the next stage with no explanation as to how they escaped. Even the next cutscene gives no insight.
  • Power Crystal: Aside from the Kingdom Stone, technology on Avalice appears to be powered by crystals, often small and blue. In gameplay, collecting 200 will reward you with an extra life.
  • Prehensile Hair: Lilac's main form of attack is to whip her two long strands of hair at enemies. She can also form them into a wheel to roll around or spin like a top.
  • Punctuated Pounding: Lilac does this to Brevon at the end of their battle. With Dragon Boosts.
    Lilac: Nobody . . . hurts . . . MILLA!
  • Recurring Riff: The two big ones are the main theme of the game, which gets revisited throughout other tracks in the game, and Brevon's theme, which gets multiple variations (either during cutscenes or during the Final Boss fight) and also appears during some of the Final Dreadnought themes. The game also takes a cue from the Sonic 3 & Knuckles soundtrack and offers two themes for each stage (4 for Final Dreadnought) that are variations on each other.
  • Recurring Boss: The game is big on this. Serpentine, Prince Dail, Syntax and even Brevon's battle cruiser are fought more than once, albeit with slight or major differences in each battle.
  • Red Eyes, Take Warning: Brevon, of course, has these. Prince Dail also gets them after being brainwashed in the intro cinematic., and so do Serpentine and Milla just before they mutate
  • Retraux: Freedom Planet is a game boasting a presentation style akin to an import Sega Saturn or PlayStation-era title with 2D sprite-based graphics and high-quality music.
  • Rolling Attack: The ground roll seen in Sonic games was once a normal move for each character but has been limited to Carol, and it's far less effective than in Sonic games, too.
  • Running Gag: Mayor Zao often has text indicating +5 stat increases appear above him, such as %5 OFF or +5 SARCASM.
    • There's a duck guard who appears in two cutscenes plus one exclusive to Carol's storyline. He remains quiet during them, only to quack at the very end. His last quacking at the credits reveals that Strife is who voices him.
  • Sequel Hook: As the Magister points out, there's still plenty of mutants and robots roaming the land, and they never managed to find Brevon's body.
  • Shout-Out: Arguably Sky Battalion's BGM to Sonic 3 & Knuckles. That stage's first musical track contains a brief portion that sounds similar to a melody used Flying Battery's musical tracks. A part of the stage's track also bears a strong resemblance to Storm Owl's stage theme from Mega Man X4.
    • Serpentine's boss appearance in Fortune Night kinda mimics one of Green's Seven Force forms from Gunstar Heroes.
    • Commander Torque's shellduck disgusise kinda resembles Socket.
    • Then in Jade Creek Serpentine's helicopter kinda is reminiscent of the first boss in Vectorman.
  • Supporting Leader: Torque the Shellduck. The protagonists spend the majority of the game helping him complete his mission to stop Lord Brevon.
  • Sidetrack Bonus: There are plenty of goodies tucked into the corners of each stage, and a bit of exploration almost always leads to something useful.
  • The Dev Team Thinks of Everything:
    • The benches in Fortune Night aren't there for decoration, pressing down will make the character sit down and rest.
    • In the second part of Fortune Night there are bathrooms. Entering in the man's one will promptly get the heroine kicked out and whoever is there will utter an annoyed "hey!".
    • Those shiny disco balls in Fortune Night 2? They change your Idle Animation into a dance when you stand still near them!
    • Being defeated during the fight against Neera in Jade Creek will result in the player getting arrested instead of falling down, vanishing...
    • There's a point early on in Thermal Base where you can use some of the stage's obstacle to clip through the ceiling. Doing so lands you in a hidden room full of goodies.
    • Being defeated during the final phase of the final boss will result in Brevon continuously attacking the player's corpse until it explodes, if the killing blow didn't do it in the first place. Brevon really wants to be sure you're truly dead, it seems.
    • Milla's playthrough is full of these:
      • In Fortune Night she will fight Robopanther on Torque's plane instead of running.
      • In Final Dreadnought 3 you will not have to face the boss which would be herself.
      • She has proper animations during certain cutscenes as well.
      • Milla can grab the gas gallons used to summon Carol's bike and throw at enemies.
      • During Final Dreadnought stages Milla will not show up to give shield and energy drops. However Brevon will not shut down the oxygen.
  • The Rival: Lilac and Carol have two - Spade and Serpentine - whom they fight interchangeably during the story.
  • This Is Unforgivable!: In Final Dreadnaught 4, when you get to Brevon, you can tell that Lilac or Carol, depending on whoever you're playing as, is pissed off at him for what he did to Milla, and she lets him know of this in no uncertain terms.
  • Tiger Versus Dragon: Carol being the "tiger" and Lilac being the dragon.
  • Tomboy and Girly Girl: Carol and Lilac, respectively. On top of that, Milla looks to be even more "girly-girl" than Lilac.
  • Unexpected Gameplay Change: The beginning of Battle Glacier is a Shoot 'em Up level where Lilac rides a dragon and Milla, Carol and Torque Shang Mu tanks.
  • Videogame Settings
  • Wall Jump: Carol can cling to walls and kick herself off of them in a style similar to Mega Man X.
  • Wave Motion Gun: The purple stationary turret enemies fire one that actually looks like a wave. It can do quite a lot of damage.
    • You also ascend a huge one in Final Dreadnought 4. While it's firing.
  • Wham Episode: Final Dreadnought 3: Brevon turns Milla into a mutant and forces her to fight Lilac / Carol. The fight appears to end in Milla's demise, and Lilac / Carol are absolutely livid about it!
  • What Happened to the Mouse?: After Spade attacks his brother, Prince Dail, in the Battle Glacier both vanish. What happens next is up to the future DLC Spade Story Mode to explain.
    • Likewise, Torque DLC will tell Brevon's fate and wrap up the Story Mode of Freedom Planet.
  • Wutai: Avalice is practically Planet Wutai.