Video Game: Freedom Planet

Freedom Planet is a Platform Game produced by up-and-coming indie developer Galaxytrail/Strife, based on characters by artist ZiyoLing, developed on the Multimedia Fusion 2 platform. The gameplay is similar to Sonic the Hedgehog in that it focuses on high speed platforming, but it puts an equally strong focus on combat and mixes in a bunch of other vaguely recognizable gameplay elements such as Mega Man-styled combat and Gunstar Heroes-styled bosses. The game is designed to feel like 2D Japanese import titles from the PlayStation/Saturn era, combining detailed sprites and environments with high-quality music tracks, full voice-acting and animated cutscenes. It was released on Steam on July 21, 2014 after a successful Steam Greenlight campaign, later seeing release on GOG.com on December 2nd and the Humble Store. A Macintosh and Linux version of the game was later released on April 17, 2015. In addition, a Wii U version was announced at PAX East, which is slated to be released in the near future.

The story centers around a trio of Petting Zoo People — dragon girl Sash Lilac, her best friend, wildcat Carol Tea, and hound dog Milla Basset — as they battle against an alien warlord named Lord Brevon who has crash landed on their planet. Their Supporting Leader, Torque the Shellduck, is on a mission to stop Brevon before he steals the Kingdom Stone, but since the bad guys took most of his equipment, the girls offer to help him in his quest with their unique abilities.

A demo that contains the first stage along with several unlockable features is currently available for PC. You can find it on their website here.


This game provides examples of the following tropes:

  • 1-Up: Hidden in some stages, as disembodied head creatures that resemble your chosen character, locked in a cage. Freeing and collecting them gives you an extra life.
  • Ambidextrous Sprite: Milla's asymmetrically colored bracelets and anklets swap colors when she faces a different direction.
  • Achievement System: The game has over fifty Achievements that can be unlocked through gameplay. Some of them involve performing feats such as finishing a boss with a specific attack, amassing a very large amount of crystals in Adventure Mode, completing the game without dying, and speedrunning the game.
  • Action Girl: Lilac, Carol and Neera Li.
  • A.I. Is a Crapshoot: Averted with Syntax, who remains obedient to Lord Brevon.
  • And Now for Someone Completely Different: Each of the playable characters (including future expansion pack characters) have vastly different abilities, to the point where the only thing they have in common is the physics.
  • Animesque: The game's art style has elements of a Japanese import game, however the game's themes and motifs leans towards medieval China.
  • Another Side, Another Story: Providing you've beaten the game already, a planned future expansion pack will add a story scenario for Spade and Torque.
  • Anti-Frustration Features: In Final Dreadnought 2, Milla will occasionally pop in and give Lilac or Carol a bubble shield to prevent them from suffocating after Brevon shuts down the oxygen supply.
    • The boss of Pangu Lagoon requires you to destroy a very large number of orbs scattered across its back, at which point its eye becomes vulnerable and you can finish it off. Due to the sheer size and speed of the boss, destroying every last orb would be a nightmare, but thankfully the game lets you off if there's just a few left.
  • Badass Adorable: All three of the main girls:
    • Carol lies further on the Badass end, being a cute wildcat that knocks out robots with Rapid-Fire Fisticuffs, wall jumps, and drives a Cool Bike.
    • Milla lies closer to the Adorable end, being an innocent wide-eyed girl, but she's still able to fell large foes despite being more fragile and lacking any martial art know-how.
    • Lilac lies somewhere inbetween; she's a cute cartoon character, but not as much as Milla, and she's a badass fighter, but not a cool biker like Carol.
  • Badass Biker: Carol's motorbike is one of her power-ups.
  • Batman Can Breathe in Space: Averted: while the game never shows the characters in the vacuum of space, Brevon does try to impede the player by flushing the oxygen out of his ship (his soldiers don't need it, as he points out), necessitating the use of the same kind of shield that would allow you to breathe underwater to survive lest you asphyxiate to death.
  • Bears Are Bad News: Neera Li and Spade are capable fighters while Prince Dail uses robotic weapons to do the fighting.
  • Beating A Dead Player: If you die while fighting Lord Brevon, he'll destroy your body with his knife and then laugh (unless you die in a way that already destroys your body).
  • Beauty, Brains and Brawn: Milla is the beauty, Lilac is the brains and Carol is the brawn. Given Lilac's fashion sense and fighting abilities, though, she could potentially fill all three roles on her own.
  • Beauty Is Never Tarnished: Horribly averted when Lilac is tortured by Brevon, as she ends up mutilated and covered in burn marks. She does get better later.
    • Played straight, however, with Milla, who gets transformed into a quadrupedal scorpion alien mutant thing that ends up losing an eye, exposing a bunch of green goo inside her head; when she reverts back and eventually comes to, she's perfectly fine, eyes and all.
  • Bee Afraid: Pangu Lagoon is loaded with beehives that unleash a huge swarm of bees if you so much as disturb them.
  • Big Damn Heroes: Milla saves Carol's skin after a cave-in in the Relic Maze.
  • Big Good: The Royal Magister is this to Shang Tu.
  • Bishonen Line: A rather unusual take on this trope: Brevon starts fighting in his mini-cruiser, then comes to fight in a mecha suit and finally as himself during the final boss.
  • Bleep Dammit: In one of the game's outtakes, Sean Chiplock drops a "god***" that was censored while having a hard time trying to be in character for one of Spade's lines.
  • Bonus Stage: Collecting a yin-yang coin will send you to a Bonus Stage after completing your current level, allowing you to use orbs collected throughout the previous stages to roll a large die and win power-ups and extra lives.
  • Book Ends: During the intro, the Royal Magister gives a speech about the coming conflict. He gives a similar speech during the ending about the hopeful future.
  • Bottomless Pits: Noticeably scarce for a platformer, only two stages have them, both of which are completely justified.
  • Brainwashed and Crazy: Serpentine was infected with a virus that made him completely obedient to Lord Brevon, but also drove him to insanity.
    • In the final stages Brevon does this to Milla, turning her into an abomination that must be fought.
  • Break Them by Talking: Brevon tries this with Lilac. Judging by one of her conversations with Torque later, it almost worked.
  • Character Select Forcing: Open stages like Dragon Valley and Jade Creek will force you to use Lilac (who has a speed boost move) to finish it within the time limit for the stage's speedrun achievement.
    • Carol's inability to increase her jump height (aside from the double jump of her bike) makes some of the cards literally impossible to reach. Similarly, some cards are impossible to collect with Lilac, since she often takes a different route through stages than Carol or Milla.
  • Collision Damage: Noticeably absent, considering it's a 2D platformer. You can stroll or flee right through most enemies just fine, whether they're crawling, hopping, hovering, or running. The only time their bodies hurt you is when they're covered with spikes or other hazards or the enemy is actively attacking by ramming, squashing, or divebombing you.
    • Also notable is that when Carol reaches max speed on her bike, she can inflict collision damage on enemies by running them over. The game overall treats collision damage realistically instead of traditionally.
    • The Fire Shield also allows you to inflict this on enemies and when Neera and Dail use it, they can inflict it on you.
  • Color-Coded Armies: Shuigang soldiers dress in green, Shang Mu in red, and Shang Tu in blue.
  • Continue Your Mission, Dammit!: Stand still for a minute during a stage and your character will urge you to keep moving in some way. Wait long enough, though, and they stop complaining.
  • Convection Schmonvection: Zig-zagged: while standing very close to fire won't hurt, standing on platforms heated by Syntax's attacks for too long will burn the character. The same applies for Neera's fire shield and certain fiery enemies.
  • Cool Big Sis: Lilac acts very much like one towards Milla.
  • Cool Bike: Carol has one that appears from nowhere when she encounters a can of gasoline. It enhances her moveset by enabling a Double Jump and the ability to drive on walls.
  • Creative Closing Credits: The ending credits have a little fun when going through the voice actors, including The Shuigang King still being headless, Carol congratulating the player, Serpentine crawling out of his One-Winged Angel form's armor and despairing over the loss of his arms, and Syntax getting into a slap-fight with another similar robot from Pangu Lagoon.
  • Cutscene Power to the Max: At the end of Lilac's battle with Brevon, she hits him with three Dragon Boosts in a row, and the third one is a SUPER Dragon Boost.
  • Damn You, Muscle Memory: It's rather easy to try to use a move exclusive to one character with another and screw yourself over, especially if you've been playing with a certain character for an entire run.
  • Dark Reprise: Brevon's theme, which is already pretty grim to start with, has many variations that play during Final Dreadnought stages and the battle against him.
    • The Game Over theme includes a dark reprise of the main Freedom Planet theme.
  • Death Throws: Exploited by Spade when fought by Lilac in Sky Battalion. He gets thrown overboard, but had a backup chopper to catch him.
  • Description Cut: Lilac is excited about the night she and the other girls are going to have, believing they'll definitely have something to do, especially with the new girl. It then immediately cuts to the girls laying around doing nothing, with Carol complaining that she's bored.
  • The Dev Team Thinks of Everything:
    • Being defeated during the fight against Neera in Jade Creek will result in the player getting arrested instead of dying.
    • There's a point early on in both Thermal Base and Relic Maze where you can use some of the stage's obstacles to clip through the ceiling. Doing so lands you in a hidden room full of goodies.
    • Being defeated during the final phase of the final boss will result in Brevon continuously attacking the player's corpse until it explodes, if the killing blow didn't do it in the first place. Brevon really wants to be sure you're truly dead, it seems.
    • Added in v1.20.2, to prevent players from accidentally spoiling a track from a level they've never played before with the game's collectable cards, the game requires the player to complete the game at least once to unlock them.
    • Milla's playthrough is full of these:
      • In Fortune Night, she fights Robopanther on Torque's plane instead of running.
      • In Final Dreadnought 3, Milla doesn't have to fight the boss. This is because the boss of this area is a Mind Raped Milla that's been turned into a giant monster; since Milla can't logically fight herself, the boss battle is skipped.
      • During Final Dreadnought stages, Milla will not show up to give shield and energy drops. However Brevon will not shut down the oxygen.
  • Difficult but Awesome: Milla. She has only half the maximum life of other characters and can get killed really fast, she has no moves that give her invincibility, and her attacks are rather sluggish and awkward. However, she has a deflector shield that will make short work of bosses like Serpentine and Spade, and her charge attack can hit from a safe distance while still having the deflector proprieties. To top that, she can fly for a moderate amount of time, which can let you either skip areas or dodge incoming attacks with ease.
    • She can also gain an impressive amount of momentum by using the recoil of her charged attack, though doing so consistently and well is very difficult.
  • Difficulty Levels: Four in this game. From easiest to hardest: Casual, Easy, Normal, and Hard.
  • Difficulty Spike: Jade Creek. The game tells you the gloves are off by pitting you against bosses where just throwing attacks mindlessly will get you killed fast. And if that wasn't enough, Thermal Base will make you rage with more traps and bosses that are even harder.
  • Digital Piracy Is Okay: A hidden, light-hearted message with Lilac and Carol can be found within the game's voice filesnote  where they acknowledged the game being downloaded off the internet for free. Lilac and Carol aren't condemning those pirating the game, but they are asking them to consider donating money to the developers. Here is the message when assembled.
  • Double Jump: Lilac can gain some extra jump height with her Dragon Cyclone move, while Carol can perform a double-jump while riding her motorcycle. Milla can flail around wildly to fly upwards.
  • Downloadable Content: Future ones are planned, but will be free of charge as thanks for being successfully funded via Kickstarter.
  • Dynamic Entry: Upon defeating Serpentine's aircraft in Jade Creek, the character who you aren't playing as jumps from outside the screen to deal the final hit. If you're playing as Milla (who aids as an NPC when playing as any of the other two characters), this defaults to Lilac.
  • Easier Than Easy: Casual difficulty. In addition to taking less damage, your character's health regenerates. In a game without Collision Damage and very few Bottomless Pits, this makes the game a breeze.
  • Easter Egg:
    • Pressing down near a bench will make a character sit down and rest on it.
    • In the second part of Fortune Night there are bathrooms. Entering the men's room will promptly get the heroine kicked out and whoever is in there will utter an annoyed "hey!". Also, those shiny disco balls in Fortune Night will change your Idle Animation into a dance when you stand still near them. There's even a Steam achievement for doing so.
  • Easy Levels, Hard Bosses / Nintendo Hard: The stages are manageable, but the bosses can reach this difficulty, particularly in the final levels. Later bosses in all three stories typically have you dodging Bullet Hells (of which you can only survive two or three hits) as well as the bosses' minions on the ground and only getting to attack occasionally, with high chances of missing. It doesn't help that the characters' health bars get progressively shorter and their attacks are nerfed. Milla's main attack needs charging to use, which does not help at all with mobile bosses. All in all, consider yourself a pro if you beat any of the characters' stories with fewer than 50 deaths.
  • Egocentric Team Naming: Subverted and then averted. At some point in the story, Carol decides to name the party Team Lilac. Lilac herself is not amused, and the topic never comes up again.
  • Electric Torture: When Brevon captures Lilac, he subjects her to excruciatingly painful torture via electrocution to force Torque to spill his secrets. By the time she's rescued, she's covered in burns and what little hair she has that wasn't cut off has been completely incinerated.
  • Establishing Character Moment: Lord Brevon acquits himself perfectly in the game's opening sequence, one that most game antagonists would be envious of. He successfully invades Shuigang's palace by breaking through the floor ("Our walls are impenetrable!" "Your floor isn't."), joins the battle and casually shrugs off sustained gunfire while slaughtering Shuigang's guards with just a dagger, captures Prince Dail, and decapitates his father, on-screen, in front of him before grabbing the poor kid by the neck and subjecting him to what was likely a painful brainwashing process. It also demonstrates that the game is willing to break boundaries of what would normally be acceptable for a "kid's game" for the sake of its story, which it can do thanks to being an indie title with no publisher.
    • And when Adventure Mode starts Lilac will immediately rush to help someone in danger while Carol will simply snark calling her "Miss Heropants" and leave Lilac to do the hero job… before realizing things are really dangerous and going after her friend, obviously worried.
  • Evil Sounds Deep: Subverted and played straight. Brevon has a threatening and deep voice, but so does the Magister.
  • Extreme Melee Revenge: After defeating Lord Brevon for the last time, Lilac/Carol will deliver multiple Dragon Boosts right into his gut/ravage his body with vicious claw slashes until the screen fades to white, and then black.
  • Family-Unfriendly Violence / Bloodless Carnage: As described above, in the opening sequence, Brevon decapitates the king of Shuigang on-screen. Interestingly, only his head explodes into feathers, leaving just a headless corpse. What violence does occur is bloodless, however, and in some circumstances when characters 'die', they explode into feathers.
    • The first is played disturbingly straight when Lilac is captured and tortured by Brevon near the end. When the others rescue her, she is covered in burn scars and her hair tendrils have been cut off. If you look closely, you can see blood on them.
  • Fantasy Counterpart Culture: Avalice (the game's planet) bears some strong resemblances to China, and some of the graphics contain Chinese characters. The five basic shields even represent the five elements in Chinese lore: Fire (shields from fire), Water (enables underwater and vacuum breathing), Earth (attracts gems), Wood (attracts red leaves that give health), and Metal (protects from spikes).
  • Fashionable Asymmetry: Milla's outfit is largely symmetrical, but she wears a green bracelet and orange anklet on her right side, while wearing an orange bracelet and green anklet on her left.
  • Fighter, Mage, Thief: Lilac, Milla, and Carol fit this dynamic. Lilac is the Fighter with her sense of justice, straightforward manner of fighting, and general 'toughness'note . Carol is the Thief with her somewhat less heroic tendencies, and other tricks she has 'up her sleeve'note  like Wall Jumping. Milla is the Mage due to her low health and the 'spells' she has for compensation. Time will tell as to what the other characters in the expansion will fit in.
  • Fighting Your Friend: Lilac/Carol end up fighting Milla in Final Dreadnought 3 when Lord Brevon turns her into a mutant.
  • Four-Fingered Hands: All characters have them in the in-game sprites, though official artwork consistently gives them five fingers.
  • Gameplay and Story Integration: Lilac is a water dragon. As such, she can stay underwater twice as long as any other character can. It comes in handy for the Lilac-exclusive level, which has a few water areas to explore, as well as for Final Dreadnought 2 after Brevon filters out the oxygen in the ship.
  • Giant Enemy Crab: The boss of the Shoot 'em Up level.
  • Gotta Catch 'Em All: Each level (except Final Dreadnought) has 10 hidden cards. Each stage has an achievement for collecting all the cards in it.
  • Grimy Water: Toxic green sludge appears at a couple points in the Milla-exclusive Aqua Tunnel stage.
  • Hailfire Peaks: Thermal Base mixes fire and water elements into one stage.
  • Harmless Freezing: Losing to Neera will cause the player's character to be frozen solid before being grabbed and sent back to prison. Near the end of Jade Creek, Neera shows up again in an attempt to freeze the player only for it to backfire, freezing her instead.
  • Hero of Another Story: Each playable character has a stage exclusive to them, and a story that follows them in each stage:
    • Lilac: Pangu Lagoon. After being rescued from Brevon's torture and recovering, the Magister sends Lilac to Pangu Lagoon to investigate a cave containing matter similar to what was used to build Serpentine's mech.
    • Carol: Trap Hideout. After Lilac and Carol have a falling out, Carol and Milla go to the Red Scarves' hideout to confront Spade.
    • Milla: Aqua Tunnel. It's her stage 1, replacing Dragon Valley; its context is as-yet unknown. The graphics look somewhat similar to the Shang Tu prison the girls get imprisoned in; Milla does break out alone to look for Torque in the other character's stories, but that happens between her stages 4 and 5 (the positions of the according tracks on the OST seem to support this), and there's no word on whether her Adventure Mode would re-order Aqua Tunnel as such.
  • High Speed Battle: Lilac normally does this on foot, Carol rides her motorcycle and Milla either on foot or with someone else's support.
  • Hilarious Outtakes: Holding down and the special attack button on certain cutscenes unlocks an outtake of that scene. Examples include Lilac losing her cool at Carol at the very beginning, and the Royal Magister going on a tangent about currency during Lilac's fake confession.
  • Humongous Mecha: The boss of the third stage is Serpentine in a giant robot panther. It takes all four heroes working together at the same time to defeat him. A preview can be found here.
  • Jungle Japes: The second half of Dragon Valley. The first half is more of a wasteland area with traces of jungle in the lower sections.
  • Kick Them While They Are Down: If you lose to Lord Brevon's final phase, he finishes your character off by butchering them, causing them to explode into a cloud of feathers.
  • Large and In Charge: Lord Brevon is by far the tallest and heaviest character.
  • Lag Cancel: It's possible for Lilac to cancel out of her Dragon Cyclone with a Hair Whip (or a Dive Kick when in mid-air), which not only shortens her recovery animation but also kickstarts her energy meter's recovery.
  • Last Ditch Move: Prince Dail tries to pull a last-ditch effort to finish off the player after his defeat at the Battle Glacier, but is interrupted by Spade's ambush.
  • Lightning Bruiser: Of the playable characters, Lilac is the fastest and has the strongest normal attacks.
    • Lord Brevon fights like this as well.
  • Mama Bear: Lilac certainly fits this trope, despite not being related to either of the other girls.
  • Mayor Pain: Mayor Zao of Shang Mu. While he's far from useless or incompetent, he's greedy to the point of almost starting a war. He sort of grows out of it eventually and becomes useful during the battle to reach Brevon in Battle Glacier.
  • Meaningless Lives: Run out of lives and... you respawn at the last checkpoint, like a normal death.
  • Minecart Madness: Milla gets one in the transition between the two parts of Relic Maze, but not much happens in there.
  • Mood Whiplash: Surprisingly common. The game is mostly lighthearted, but when things get serious, they get serious. Examples include Brevon's invasion of Shuigang, the political and legal intrigue that occurs between Sky Battalion and Jade Creek, Lilac's Cold-Blooded Torture, and Milla's Face Monster Turn.
  • Musical Nod: The demo version of Dragon Valley's theme has an excerpt from Final Fantasy IV's Theme of love. You can still hear it a bit in the final version.
  • Musical Spoiler: Averted with the game's collectable cards. The game locks the music until the player finishes the game at least once to play the tracks.
  • Neck Lift: A couple, courtesy of Lord Brevon.
  • Never Found the Body: Brevon, as the Royal Magister points out in the ending. If you look carefully during the ending, you can see a suspicious ship fleeing the Final Dreadnought just before it crashes.
  • Nice Job Breaking It, Hero: Apparently, the Chasers have a Prime Directive. Brevon calls Torque out on throwing it to the wind by shooting down Brevon's ship over an inhabited planet and setting the events of the game in motion.
  • Ninja Pirate Zombie Robot: Carol. Thief and ninja who rides a motorcycle. The ninjas in the Trap Hideout also ride bikes.
  • Nintendo Hard: A few of the bosses can be difficult to defeat on any difficulty besides Casual. Then there's Hard mode, which not only doubles the damage you take, but is also designed to not be affected by most of the difficulty-balancing patches. Something was deemed too hard on Normal and nerfed as a result? Still the same on Hard.
  • Noodle Incident: Whatever happened between Lilac and Spade. And the stuff Lilac and Carol did in the past as members of Red Scarves.
    • There's also something that Spade did in the past. As Carol puts it "There are lines we don't cross and he crossed it..."
  • Not so Fast, Bucko!: In Jade Creek, our heroes see Torque being captured by Brevon's forces. Naturally, they quickly go after them, but Serpentine interferes, and by the time our heroes beat him, Torque is long gone. In Thermal Base, after triumphing in a difficult boss battle with Syntax, Brevon himself shows up and captures Lilac.
  • Oh, Crap: Before Milla's fight with Brevon begins in Classic Mode, she's crying her eyes out in terror.
  • One-Winged Angel: Serpentine and Milla are changed into mutant bosses in Final Dreadnought.
  • Oxygenated Underwater Bubbles: Rather than consuming them, however, they form a pocket of air around you.
  • Panda-ing to the Audience: The King of Shuigang, General Gong, Prince Dail, Spade, and Neera Li are anthropomorphic pandas. However the last three you fight as bosses, and they can put up quite a fight.
  • Percussive Maintenance: Lilac's answer to a glitchy robot asking for a password is to boot it. It works.
  • Plot Hole: There are a handful of situations where the game simply does not explain how the characters get from Point A to Point B.
    • The most glaring example in earlier versions was when the heroes are thrown in jail by the Magister for conspiracy. They hatch not one, but two plans to resolve the situation, both of which fail. Despite that, the game moved on to the next stage with no explanation as to how they escaped. Even the next cutscene gave no insight. This was eventually fixed in the 1.20.2 update.
  • Power Crystal: Aside from the Kingdom Stone, technology on Avalice appears to be powered by crystals, often small and blue. In gameplay, collecting 200 will reward you with an extra life.
  • Prehensile Hair: Lilac's main form of attack is to whip her two long strands of hair at enemies. She can also form them into a wheel to roll around or spin like a top.
  • Punctuated Pounding: Lilac does this to Brevon at the end of their battle. With Dragon Boosts.
    Lilac: Nobody . . . hurts . . . MILLA!
  • Recurring Riff: The two big ones are the main theme of the game, which gets revisited throughout other tracks in the game, and Brevon's theme, which gets multiple variations (either during cutscenes or during the Final Boss fight) and also appears during some of the Final Dreadnought themes. The game also takes a cue from the Sonic 3 & Knuckles soundtrack and offers two themes for each stage (4 for Final Dreadnought) that are variations on each other.
  • Recurring Boss: The game is big on this. Serpentine, Prince Dail, Syntax and even Brevon's battle cruiser are fought more than once, albeit with slight or major differences in each battle.
  • Red Eyes, Take Warning: Brevon, of course, has these. Prince Dail also gets them after being brainwashed in the intro cinematic, and so do Serpentine and Milla just before they mutate.
  • Replay Mode: Completing the main game will allow you to replay any level on the save file, ŕ la Sonic the Hedgehog 3 & Knuckles.
  • Retraux: Freedom Planet is a game boasting a presentation style akin to an import Sega Saturn or PlayStation-era title with 2D sprite-based graphics and high-quality music.
  • The Rival: Lilac and Carol have two — Spade and Serpentine — whom they fight interchangeably during the story.
  • Rolling Attack: The ground roll seen in Sonic games was once a normal move for each character but has since been limited to Carol, and it's far less effective than in Sonic games, too. It does, however, allow Carol to perform the Wild Slash move while she's rolling.
  • Running Gag: Mayor Zao often has text indicating +5 stat increases appear above him, such as 5% OFF or +5 SARCASM.
    • There's a duck guard who appears in two cutscenes plus one exclusive to Carol's storyline. He remains quiet during them, only to quack at the very end. His last quacking at the credits reveals that Strife is the one who voices him.
  • Sequel Hook: As the Magister points out, there's still plenty of mutants and robots roaming the land, and they never managed to find Brevon's body.
  • Sequence Breaking: A few of the Achievements are built around sequence breaking certain parts of the game. For example, the door in Dragon Valley that requires you to push a block onto a switch to hold it open can be skipped by ricocheting Lilac's Dragon Boost off the wall at just the right angle.
  • Shoryuken: Lilac's Rising Slash move. She even spins like Ryu and Ken as she performs the attack.
  • Shout-Out: Arguably Sky Battalion's BGM to Sonic the Hedgehog 3 & Knuckles. That stage's first musical track contains a brief portion that sounds similar to a melody used Flying Battery's musical tracks. A part of the stage's track also bears a strong resemblance to Storm Owl's stage theme from Mega Man X4.
    • The first few seconds of the Pangu Lagoon boss theme is also reminiscent of X's intro stage.
    • Serpentine's boss appearance in Fortune Night mimics one of Green's Seven Force forms from Gunstar Heroes. Syntax in Final Dreadnought 1 also mimics Seven Force's Crab and Urchin Force forms.
    • Then in Jade Creek, Serpentine's helicopter kinda is reminiscent of the first boss in Vectorman. By hacking into the game data, the content there reveals that Torque's battle style is akin to Vectorman's, though that can change by the time his story mode comes out.
    • One of Serpentine's attacks resembles an attack performed Fighting Fefnir.
    • Commander Torque's shellduck disguise kinda resembles Socket.
    • The goofy face Lilac occasionally makes on the save file screen is a nod to Sonic emerging from the first game's title emblem.
    • Relic Maze has Lilac try to reach the Kingdom Stone before Zao's forces do. Along the way, both her and the invading Zao forces encounter a number of large emerald-shaped gems that are more than likely decoy stones.
  • Speed Echoes: Spade's dashes leave behind green afterimages that follow him.
  • Spin Attack: Lilac's Dragon Cyclone move lets her whip enemies on ground after gaining momentum or mid-air.
  • Sidetrack Bonus: There are plenty of goodies tucked into the corners of each stage, and a bit of exploration almost always leads to something useful.
  • Stealth Pun: At one point, there is a wooden air ship. It is soon attacked by three other flying ships: the Fire Ship, the Earth Ship, and the Metal Ship. Wood, fire, earth and metal are four of the classical Chinese elements. The fifth element shows up after the original wooden ship is shot down, it becomes a boat—a water ship!
  • Supporting Leader: Torque the Shellduck. The protagonists spend the majority of the game helping him complete his mission to stop Lord Brevon.
  • Surprise Creepy: Freedom Planet is relatively lighthearted for the most part, but still has Brevon, one of the most horrifically amoral villains in gaming history, who severely darkens the tone of the story. This includes onscreen decapiation, wanton murder, brainwashing, open and shrugged-off genocide, and unbelievably brutal maiming and mutation of the protagonists.
  • Suspicious Videogame Generosity: You get four Meaningless Lives in-between a tricky de-oxygenated section and a tough boss.
  • This Is Unforgivable!: In Final Dreadnought 4, when you get to Brevon, you can tell that Lilac or Carol (depending on whoever you're playing as) is royally pissed off at him for what he did to Milla, and she lets him know of this in no uncertain terms.
  • Tiger Versus Dragon: Carol being the "tiger" and Lilac being the dragon. However, Lilac and Carol are friends; the "versus" part doesn't apply until Jade Creek, when they have an argument and split up, and they reconcile later.
  • Tomboy and Girly Girl: Carol and Lilac, respectively. On top of that, Milla looks to be even more "girly-girl" than Lilac.
  • Unexpected Gameplay Change: The beginning of Battle Glacier is a Shoot 'em Up level where Lilac rides a dragon and Milla, Carol and Torque ride Shang Mu tanks.
  • Victory Pose: At the end of every level. It gets played with a lot — from about the 5th stage on some gimmick or damper interrupts the victory, and in several cases a cutscene plays out instead, followed by the results screen.
  • Video Game Settings
  • Wake-Up Call Boss: If Neera Li in Jade Creek doesn't hammer this home, Serpentine, later in the same stage, should. It's the game's way of showing you that the bosses often have multiple parts that need to be taken out before you can land a proper hit. And the battle with Neera tells you that throwing attacks mindlessly will get you killed fast.
  • Wall Jump: Carol can cling to walls and kick herself off of them in a style similar to Mega Man X.
  • Wave Motion Gun: The purple stationary turret enemies fire one that actually looks like a wave. It can do quite a lot of damage.
    • You also ascend a huge one in Final Dreadnought 4. While it's firing.
  • Wham Episode:
    • Jade Creek: The heroes are now wanted fugitives, Torque gets kidnapped by Brevon's forces, and Lilac and Carol have a falling out and split up.
    • Thermal Base: Lilac is captured by Brevon and tortured in front of Torque; the pair are only narrowly rescued by Carol and Milla, who are revealed to have gone for help despite Carol's earlier threat to leave Lilac for good.
    • Final Dreadnought 3: Brevon turns Milla into a mutant and forces her to fight Lilac/Carol. The last fight with a mutant, Mega Serpentine, appeared to end in his demise; this one ends similarly, with Milla's limp body lying on the ground. Lilac/Carol are understandably absolutely broken-up about this.
  • What Happened to the Mouse?: In the Battle Glacier, After Spade attacks his brother, Prince Dail, both of them vanish. What happens next is up to the future DLC Spade Story Mode to explain.
    • Likewise, Torque DLC will reveal Brevon's fate and wrap up the Story Mode of Freedom Planet.
  • Wutai: Avalice is practically Planet Wutai.