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" ORAORAORAORAORAORAORAORA!!!"
" AAAAAAAAAAAAATAHTAHTAHTAHTAHTAHTAHTAHTAHTAHTAH!!!"
A phenomenon common to animation, video games, and comic books, Rapid Fire Fisticuffs is the act of a punching an opponent dozens (if not hundreds, if not thousands) of times a second. Multiple hits are guaranteed, and even if each strike doesn't cause much damage by itself, the cumulative effect can be absolutely brutal. If you use one of these attacks in a fighting game, you can almost expect that this move's command will involve tapping your Attack button rapidly.
Rapid Fire Fisticuffs are a staple maneuver by nearly every comic book speedster ever published. It is often combined with a Flash Step for extra effectiveness against a single foe, or for taking on crowds, resulting in Teleport Spam or Speed Blitz.
When a character does this while armed, it is a Spam Attack. This trope is a type of Death In All Directions. In trading power per hit for a large hit count, unless you're a Lightning Bruiser with both to spare, beware Punch! Punch! Punch! Uh Oh.... May result in Death of a Thousand Cuts. The next step up in cool is the Pummel Duel, where both fighters do this and try to overwhelm the other.
Note also that while this trope is traditionally done with punches, there do exist many kick-based examples; it's especially common when it comes to higher-level Kick Chicks.
This is actually Truth in Television, as there is actually a Jeet Kune Do technique called the "Straightblast" which is exactly this. It's really difficult to keep at it for very long, though. Or with any power whatsoever. (For those not in the know, Jeet Kune Do is a Martial Art developed by Bruce Lee. Yes, that Bruce Lee.)
Examples
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Anime and Manga
Comic Books
- The Flash makes constant use of this trope.
- Blurr from Transformers used this technique a few times, but lacked the physical strength to make it very useful. Lampshaded once when fighting Thunderwing, who reacted far faster than Blurr was used to.
- Spider-Man does this on occasion to his more powerful enemies.
Film
- The fight between Neo and Agent Smith in The Matrix features Smith slamming Neo against the wall and spam attacking him with blurred-arm, rib-cracking body blows. Later, Neo returns the favor by using this technique to block Smith's attacks.
- He did it to Morpheus first in the bathroom scene.
- Liberally used in Ip Man by the titular hero.
- Truth in Television - kinda. Linking multiple straight punches in quick succession - also known as chain punching - is one of the cornerstones of Wing Chun, the southern Chinese martial art of which the Real Life Ip Man was a master. However, in practice students are advised to keep it to short bursts: it's impossible to maintain the initial striking power beyond a certain point (not to mention the risk of interruption), and to prolong it further is dangerous and impractical.
- Important to note that Ip Man/Donnie Yen never uses it as an entry technique but as a kind of opportunistic battering of an opponent whose guard is already down. Rushing into an opponent's guard with chain-punches is embarrassing at best, suicidal at worst.
- The lead actor in Ip Man, Donnie Yen, uses this as a sort of trademark in his movies, especially the ones he gets to choreograph himself. Punch flurries showed up a lot in Flash Point, and his character used palm flurries exclusively in Dragon Tiger Gate.
- Ip Man 2 takes it to a new level with God Hand-esque pummel duels. MUDAMUDAMUDAORAORAORA anyone?
- A set of toys created for Dragon Ball Evolution involved characters made sort of like Rockem Sockem Robots. However, to increase the effect, the toys actually had two sets of overlapping arms and a ripcord start to simulate this effect.
- Dash does this briefly in The Incredibles.
- Late Filipino Action Star Fernando Poe Jr. did this to some of his enemies (usually the fat ones, and squarely in the gut) in many of his action films.
Live Action TV
Literature
- In the Wild Card series, Croyd Crenson at one point wakes up with his reflexes so heightened that he can use Rapid Fire Fisticuffs. He's also superhumanly strong, meaning when he does use this, he tends to turn the person he's hitting into hamburger.
- Otto Chriek during the climax of The Truth. Described in the text as having fists that blurred into invisibility as he pummeled a man like a punching bag.
- Not quite as fast, but Wee Mad Arthur (a six-inch gnome) uses his forehead to invoke this trope on an enraged bull's skull in Feet Of Clay. The sound of his repeated Rapid Fire Headbutts is compared to that of a very determined woodpecker.
- Not as fast as some of the other examples, but Wes Janson, seriously outclassing his opponent, manages a reasonable facsimile of this trope.
Janson fired off blows into Thanaer's midsection. When the Adumari pilot tried to block those shots, Janson concentrated on his ribs, and Wedge could hear occasional cracks as bones gave way under his blows.
Tabletop Games
- Several Charms in the tabletop RPG Exalted allow you to do this with both unarmed attacks and melee weapons. Iron Whirlwind Attack, Ringing Anvil Onslaught, Octopus and Spider Barrage, Metal Storm, and so forth.
- Better yet, they let you do it with weapons that require time to reload and aim after every shot because Solars are just that awesome.
- Spam attacks are not only possible, they are the best possible strategy against worthy enemies.
- In Dungeons & Dragons, The Monk class has the ability Flurry of Blows, which has more hits as you level up.
- GURPS: Martial Arts spends a few pages discussing the utility of this. Long story short, you're probably going to want some level of superpowers.
Video Games
- Street Fighter has
three several:
- Chun Li and her infamous Lightning Legs (Hyakuretsu Kyaku).
- Also taken Up to Eleven with her Thousand Legs (Senretsukyaku)
- Edmond Honda's Hundred Hands Slap (Hyakuretsu Harite).
- Dee Jay's Machine Gun Uppercut.
- Gen's Hundred Snatches (Hyakurenkon) in the Alpha series.
- Rufus' Snake Strike.
- The manga Ryu Final: Street Fighter III posits that the physical component of the Shun Goku Satsu consists of instantaneously delivering thousands upon thousands of punches, each of which releases a Hadouken upon contact. OUCH.
- Yoshimitsu in Tekken and Soul Series games has a spinning standing slap combo, a crouched version and finally a leg sweep one.
- Slightly averted in that, after the sixth of any such attack, Yoshimitsu becomes dizzy and falls over.
- Joe Higashi from Fatal Fury has the TNT Punch, which adheres this trope, until it got modified into something different in The King of Fighters.
- Ryo's Thresher Punch (Zanretsuken) and the Robert's Spirit Kick (Geneikyaku) from Art of Fighting and the King of Fighters series. These do not require button spamming to execute, though, though they will still produce fist/feet spamming.
- Ralf Jones (from that same game series, but also Ikari Warriors and Metal Slug 6 and 7) has a signature move called the Vulcan Punch, in where he throws a barrage of explosive jabs at his enemy.
- One of Sabin's Blitz techniques from Final Fantasy VI: Pummel (Bakuretsuken), which is performed with the same command as Ryo's Thresher Punch from Art of Fighting/King of Fighters (See above). His ultimate technique, Bum Rush (Mugen Toubu), involved circling his target to pummel them mightily from every direction.
- In Final Fantasy XI, the monk job has the 2h (two hour, an ability which can only be used every two hours) 'hundred fists', which eliminates combat delay, and results in punches being thrown non-stop. This is occasionally combined with the Awesome, but Impractical ability Souleater, which consumes your own health to deal high damage to the enemy (this combination practically always kills the user), and the Lethal Joke Item Kraken club, which can attack multiple times per round by itself..
- In a slightly less spectacular but more practical example, the final Hand-to-Hand weapon skill, Asuran Fists, delivers eight punches in lightning-quick succession.
- Star Ocean: Till the End of Time has Cliff Fittir and his Fist Of Fury. His partner, Mirage Koas, has a similar move called Infinity Kick. It might not use her hands, but it's still unarmed combat, so it deserves a mention.
-
Two Several examples in Super Robot Wars:
- Ialdabaoth's Kouha Kishin Ken. After upgrading, Apotheosized Ialdabaoth's Shinha Gou Shousen, which combines this with Air Juggling and finishes it all off by slugging your ass through a mountain. And the mountain doesn't make it.
- Zamzeed's Chou Shin Dou Ken, to the point that it's a blatant Shout Out of Hokuto Hyakuretsu Ken.
- Soulgain has two attacks that are partially Spam Attack: Byakko Kou and Code Kirin (spam strikes don't make up the majority of either one, though)
- One of Coustwell Brachium's possible strongest attacks has this in spades.
- In OG Gaiden, Alion's Agares can clone itself and Hokuto Hyakuretsu Ken (yes, it's another FOTNS Shout Out) an enemy from both sides at once.
- Millia Rage's Lust Shaker from Guilty Gear.
- Robo-Ky also has an Overdrive parodying Dio Brando from JoJo's Bizarre Adventure as mentioned above: Dio attacks while repeatedly shouting "Muda!" ("futile" or "useless") while Robo-Ky's attack is accompanied with dozens of word bubbles containing the similar-in-meaning "Dame!"
- Also, Jam's hidden overdrive is a 100 hit combo, and most likely a homage to Fist of the North Star.
- Speaking of Guilty Gear, its sequel series BlazBlue makes this trope a component of Makoto Nanaya's Astral Heat.
- The fistfighter skill in Tales Series, Rengadan and sometimes spells like Lightning and Grave also qualify.
- From Tales Of Legendia, Senel's Wyrm Rush (Bakuryuken) and Swallow Storm (Renga Hienkyaku) especially when combined.
- Also from Tales Of The Abyss, there's Anise's Mystic Arte Final Fury and Sync's Harrowing Gale.
- Hitmonchan, the boxing monster from Pokémon; according to the Pokedex in the original games, when it looks like he's just standing around, it's because he's actually throwing mind-bogglingly lightning-fast volleys of punches (likely represented by Comet Punch).
- Taken further in the anime and Pokémon Special with all three Hitmons. Hitmonlee's legbands are even implied to actually be springlike...
- The animation for the Fighting-type move Close Combat
◊ fits this trope perfectly. Even if the user in question doesn't actually have fists...
- The same goes for the Steel-type move Bullet Punch.
- Characters such as Fox, Sheik, and Captain Falcon have attacks like this in the Super Smash Bros. games. Lucario's "On-Hit-Cancel" system allows him to perform combos like this.
- Some partner moves in Paper Mario work like this, scoring multiple attacks that do one damage each. Due to the way defense works in the game, these attacks are normally completely useless against enemies that have a defense stat greater than 0.
- Some fighting games have code in place to break up attempts at spam attacks, such as automatically making it miss if used more than twice in a row.
- Hinata's Rengeki-ken from Rival Schools.
- Viewtiful Joe has the Red Hot One Hundred, the most useful move in the series. Essentially distorting time to allow you to punch so fast the enemy can't do anything about it.
- Also a subversion in that from our perspective, he's punching at a perfectly normal rate of speed.
- The only problem with the Red Hot One Hundred is that, unless you take it out fast enough, the game takes pity on the poor enemy you're beating up and grants them a brief temporary invulnerability (just like you get every time you get hit), forcing you to wait until an opening comes around to start again.
- God Hand is all about punching people, be it really hard or really quickly (or really hard and really quickly). As such, spamming attacks comes in a variety of flavors. Build yourself a twenty-hit combo with the right moves, mash buttons when prompted with the "Pummel" command to deliver a volley of blows to your enemy's midsection, or use "100 Fists" to throw a barrage of punches that culminates in you launching the poor fool into the Milky Way. Your fights with Azel, Gene's rival and self-styled "Devil Hand," are especially awesome because you can get into a Pummel Duel with him.
- Also present in the game's Spiritual Successor; MadWorld. In the final boss fight against The Black Baron, the Power Struggle between him and Jack starts with a pummel duel similar to Gene and Azel above (Although it quickly changes to several Cross Counters after a bit of pummeling)
- Found yet again in Bayonetta in the battles between Bayonetta and Jeanne. With giant fists made of hair nonetheless. Also the primary form of melee attack used by the Bonus Boss of the same game Rodin
- Also found in Vanquish, when ever Sam Gideon fights one of Victor Zaitsev's Bogeys. He even does this with two of them at the same time!
- Castlevania: Symphony of the Night has the Kaiser Knuckle.
- Can't forget the Fist of Tulkas, which shares the blurry-punch-spam special attack.
- Portrait of Ruin has the Boss Rush reward of the Illusion Fist. It's like the Crissaegrim/Valmanway, except with less range, but it's still insanely good.
- In Chrono Trigger, Robo's "Uzzi Punch" Tech consists of him running up close and smashing the enemy with repeated punches. This is what happens when one combines this trope with the Rocket Punch.
- Magical Battle Arena: the title character of Card Captor Sakura, thanks to THE FIGHT. Watching sweet, kind, gentle, Sakura Kinomoto bust out a 16-hit rapid punch and kick combo on a hapless opponent is both jarring and awesome.
- Spider-Man: Web of Shadows had more than a few moves like this. In the red and blue suit, Spidey can unleash a flurry of punches and in the black suit, he has more than one type of tentacle flurries.
- One
of the Flash's Heroic Brutalities in Mortal Kombat vs. DC Universe is this.
- Too many attacks in Jump Ultimate Stars to count.
- In Elite Beat Agents, this is how Sam the dog fights off an army of other dogs.
- This is Sonic the Hedgehog's preferred method of disposing of Nightmares in the PS360 version of Sonic Unleashed.
- City of Heroes has several attacks like this. Flurry is part of the Super Speed power pool, while Shadow Maul (and the Sands of Mu temporary power/Veteran's reward power that copies it) is based on negative energy, and One Thousand Cuts is the ultimate Dual Blades attack.
- Even better is that these attacks are cone-based, meaning they can hit up to five targets in front of you simultaneously.
- Unfortunately, it's one attack roll, so if you miss you'll just be standing there punching air with a hilarious "miss" sound effect. Due to negative energy's accuracy issues, this led to the Fan Nickname "Shadow Whiff."
- The rapid-fire attacks in the game require that the player is locked onto the enemy's targeting reticle. This leads to an amusing side-effect: if the enemy runs away after the Flurry animation has started, the fleeing opponent will continue to be assaulted by phantom punches, making it possible to beat the snot out of a mook from across the street.
- In Fallout 3, when you have enough action points in VATS and stack up enough melee attacks, you can get five or six punches on an opponent (seen in slow motion) before they can begin to react, at least giving the illusion of this effect.
- Similarly in the earlier games, a couple levels of Bonus HTH would drop the duration of a punch down to 1 AP, allowing some characters (especially on chems) well over a dozen blows a turn.
- Vulcan Blaze, Adell's final special attack from Disgaea 2: Cursed Memories, is of this nature.
- The Nekomata class in the first game also has a very self-explanitory attack called Fists of Fury. (changed to Cat Fight in the second and third games). In the fourth game, it parodies Hokuto Hyakuretsu Ken, with the Nekomata saying "nya" with every punch, and the name of the move appearing on the screen shortly before the target suddenly explodes.
- Mr. Champloo's Chef's Special attack begins with a fist flurry. His Shredder Kick uses the kicking variant.
- The Kick13 and Hyper Fist moves from Devil May Cry qualify, as do some of Nero's Buster moves.
- Shortly after the game's release, this
was possible in Left 4 Dead by way of bug exploiting.
- Ichirin's partner Unzan from Touhou invokes this trope with his BRO-fist danmaku.
- In a straighter example, we have resident martial artist Hong Meiling with her Searing Red Fist and Intense Rainbow Fist from the Fighting Game spin-offs.
- When Lo Wang of Shadow Warrior isn't slicing bad guys up with his sword, he's delivering a dose of this.
- Every boss fight in Donkey Kong Jungle Beat features Donkey Kong delivering savage beatings onto his opponent, although certain smaller-scale baddies can also suffer this treatment in specific situations. This is a rare instance where the player character is actually a far more brutal and violent figher than any bad guy; I wouldn't be surprised if DK could go as high as eight or nine rapid-fire punches a second.
- "The One"
combo in The Path Of Neo does this quite thoroughly.
- Crisis Core: Final Fantasy VII gives us the Rush Assault Limit Break, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).
- The Ganbare Goemon games featuring Impact include a direct homage to Fist of the North Star in the form of Impact's Hyakureppunch, in which the giant robot simply pounds rapid-fire on the enemy at close-range, potentially following up with a devastating kick (and a hilarious sound effect).
- This is one of the psychs in The World Ends with You: Stellar Flurry.
- Bullet, Freedom Force's Flash Expy, has three melee attacks. The second and third are the same as the first, but are respectively done three and six times in quick succession. It adds up pretty quickly.
- Mitsumete Knight has a Rapid Fire Spear Thrusts variation with enemy spear-wielding General Nescelaria of the Gale, who uses this as his Limit Break.
- Zettai Hero Project: The Rocket Meteor attack with the Rocket Punch L weapon.
- In Marvel vs. Capcom Sabertooth, Wolverine and a few others have this.
- Inazuma Eleven has "Bakunetsu Punch" goalie technique, executed by punching a ball repeatly to throw it away.
- Asura's Wrath has it here
and it is REALLY powerful.
- In Sengoku Basara 3, Ieyasu's fighting style involves a lot of this,
and it features prominently in his Limit Break as well. Hideyoshi's fighting style from previous games possessed some of this as well, evoking quite a few comparisons to Kenshiro and Raoh respectively thanks to Hideyoshi's massive frame.
- Naturally, Hokuto Musou has this from the start. It's Kenshiro's first available Musou attack and it remains iconic of the various Hokuto-using warriors in the series.
- One of Batman's melee moves in BatmanArkhamCity.
Web Comics
Web Original
- Pretty much every speedster active in the Global Guardians PBEM Universe has mastered this technique. An exceptional example is Gyro, a supervillain who spins at extremely high speed. While spinning, he can extend his fists and end up acting like a circular saw to pretty much anything he runs into.
- Scrambler of the Whateley Universe has done this repeatedly in her martial arts classes at Whateley Academy, but she only has normal strength so it's pretty useless against someone like Phase or Golden Girl.
- 3D Lee used this technique during the takeover of Molossia in Kickassia
Western Animation
Real Life
- This is the best explanation of what Jeet Kune Do's 'straight blast' is. Punch the unlucky stiff as many times in the gut as you can, hurt him, and break his balance. Then, with his balance broken, hurt him some more.
- Imported from Wing Chun
, not that this should surprise anyone; JKD's progenitor was a former student of the most famous practitioner in the twentieth century of its parent art.
- Rapid-punching tends to lack force and serves the purpose of stun-locking the opponent rather than actually doing damage. It isn't very practical nor efficient, but is quite humiliating when it works.
- You are supposed to do a "falling step" whenever you get the opportunity, stepping "through" your opponent and putting your entire body behind your fist. These punches are INCREDIBLY powerfull(I've seen 100kg men literally being flung across the room) and flow seamlessly into the chain punches, which are also much more painfull than you'd expect (remember, Impulse is mass times velocity).
- Also remember these two are the martial arts techniques which utilize the 1-3 inch strike. They are close-combat techniques which specialize in getting force without having any distance to the enemy. Foot pushes leg, leg pushes hip, hip pushes upper body -> shoulder -> arm -> fist. Youcombine a lot of muscles this way and yes, you can send people flying with one of these.
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