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Video Game: Mortal Kombat X

Mortal Kombat X is the tenth official Fighting Game entry in the Mortal Kombat franchise. It slated to be release in 2015 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. It's set after the events of Mortal Kombat 9 and spans the course of 25 years, continuing the Continuity Reboot from that game. Expect spoilers for that game as well.

The confirmed roster consist of:

At its core, Mortal Kombat X retains the gameplay mechanics featured in the 2011 game, being a 2D fighter with a super bar that allows for enhanced special moves, Combo Breakers, and X-Ray Moves. Additions to the formula this time around include interactive stage elements—used for both offense and mobility—in the vein of NetherRealm Studios' previous title and three variations per character, each style granting different attributes and abilities in battle, reminiscent of the "isms" in Street Fighter Alpha 3 or the Groove System in Capcom vs. SNK 2: Mark of the Millennium 2001.

This game shows examples of:

  • Back from the Dead: Bi-Han returns in the role of Sub-Zero in order to reclaim his brother's soul from Quan Chi.
  • Barbie Doll Anatomy: The X-Ray moves show the characters portrayed this way, continuing the trend from 9. An exception is for Cassie Cage's X-Ray which was been reported to show fully swinging animated testicles for her to burst.note 
  • Beat Still, My Heart: Kotal Kahn's Fatality involves cutting through his opponent's chest and ripping out the heart. He then squeezes it and laps up the blood.
  • Bloodier and Gorier: Even more than 9, which had already set the bar high for the franchise itself.
    • To add on to that, there's already a shining example: you know Scorpion's Fatality in the very first gameplay trailer? Where he burns a hole through Sub-Zero's body, and Sub-Zero's heart starts hanging down from within his chest? Sub-Zero falls to his knees, and Scorpion cuts his head off. At least, that's where the trailer stopped. From reports of those at E3 2014 who saw the rest of the Fatality, he doesn't cut his opponent's head off at the end. He cuts their face off, Equilibrium-style. You can see the innards of the head without the face, along with brain dripping out, and a visible sliced in half tongue/larynx/everything as the opponent falls over.
    • Strangely averted with the damage to player's bodies during a match. Although it could be an attempt to more realistically depict damage during a fight compared to Mortal Kombat 9 (where characters could wind up looking like they've been in a car accident after a match), it's still notably turned down here.
  • Continuity Nod: Quan Chi's attire is quite similar to the one he wore in Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat 4, just without the blue suit under the armor.
  • Combo Breaker: Like in 9, works by using two bars.
  • Darker and Edgier: The game takes place in an After the End setting, long after many of the heroes of the previous game have died. In a literal sense, the game's palette is a lot darker and less colorful than before, with extra emphasis being placed on the blood and gore that occurs in a fight.
  • Dialogue Tree: Similar to SNK vs. Capcom: SVC Chaos, the dialogues prior to a fight are unique for each matchup and the characters talk back and forth to each other (for instance Kotal Kahn vs. Raiden will produce the following):
    Kotal Kahn: You have no chance, thunder god.
    Raiden: Thunder blots out the sun!
    Kotal Kahn: Temporarily...
  • Double Meaning Title: According to Ed Boon, the "X" in Mortal Kombat X refers to the Roman numeral (this being the tenth entry in the main series) and "next", in both the sense of the game's availability on next generation consoles and, as one of the time periods shown in the story will be that the future, the next generation of kombatants.
  • Evil Power Vacuum: Ed Boon has stated that several factions in Outworld are attempting to fill the void left after Shao Kahn's defeat in the previous game, and that while Kotal Kahn is the Emperor of Outworld at first, he will not remain the Emperor for the entire game.
  • Eye Scream: Once again, some X-Ray moves involve the recipient having their skull stabbed or smashed in the eye area.
  • Fastball Special: Unless the Lackey variation is chosen, Torr uses Ferra as a projectile in some attacks.
  • Food Fight: The Outworld Marketplace stage has many interactive elements which can be used in order to damage the enemy.
  • Grievous Harm with a Body: One of the attendees in the Outworld Marketplace can be tossed into your opponent. The same can be said of the corpses bobbing in the water at The Cove.
  • Hotter and Sexier: Inverted. After the skimpiness of the female fighters' outfits were turned Up to Eleven in the last game, Mortal Kombat X will dial it back so not all of them are as revealing.
  • Limit Break: The super bar from 9 returns with the same functions (Enhanced, Breaker, X-Ray).
  • Not-So-Safe Harbor: The Cove. A lot of shipwrecks can be spotted in the background and even many corpses are interactable.
  • Only a Flesh Wound: X-Rays are back, and like the fatalities, are even more devastating than MK9. But the victim still gets up like nothing's wrong after one happens to them.
  • Pretty Little Headshots: Cassie Cage's Fatality has her draw a pistol, kneecap her enemy, and finish them off with a shot to the forehead (and then stick her chewing gum in the wound), which surprisingly for the series, leaves their head intact. Unsurprisingly, High-Pressure Blood is still in effect with this.
  • Shows Damage: The demo build at E3 2014 displays this, though not to the gruesome extent of the previous installment, and more in line with the Deadly Alliance-Deception-Armageddon trilogy. Only time will tell if this particular aspect of the gorefest will be ramped back up, though it's very possible due to being a preliminary build.
  • Soundtrack Dissonance: The very first trailer for the game. Would Wiz Kahlifa's "Can't Be Stopped" be the first thing to come into your mind when you think Mortal Kombat? No? Turns out a lot of people agree on that.
  • Spin-Offspring: Cassie Cage, to Johnny Cage and Sonya Blade.
  • Stance System: A variation from how they did it from Deadly Alliance to Armageddon. Each character can select one of three different variations to their fighting style when selecting their character, each one giving them certain unique powers or weapons.
  • Teleport Spam: Raiden as par for the course. But this time, one of his three new fighting styles ("Displacer") is awesomely devoted to this trope.
  • There Is No Kill Like Overkill: Might set a new standard for the series. Fatalities in this game are often excessive and go far beyond simply just killing the enemy (for instance Raiden's fatality has him shock his opponent through their head so much that their eyeballs pop out and then eventually their head separates from their body; not content with just that, he pops their decapitated head like so many balloons with his lightning).
  • Unfazed Everyman: Just like the background characters of Injustice: Gods Among Us, the people of the Outworld Marketplace seem to completely ignore the bloody brawl occuring just a few feet away, to the point where an old lady is close enough to be grabbed and thrown... again, to the complete ambivalence of the market at large.
  • X Makes Anything Cool: A variation. The title is not pronounced "Mortal Kombat Ten", but rather "Mortal Kombat Ex". However "X" also still means "ten" in this case (see Double Meaning Title).
  • Xtreme Kool Letterz: As per the series norm. Initially averted with the "Cove" stage, Ed Boon apologized for the spelling error and renamed to "Kove" in subsequent demos.

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